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11 Sonof Perdition V 2 avatar

mindgamez's page

Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber. 147 posts. 2 reviews.

Profile | Recent Posts | Recent Reviews


Recent posts by mindgamez:

Supernatural RPG Hardcover
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Do you need the Cortex System book to run this or is it stand alone?

What is the largest/smallest group that you'll run?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Largest group was 9 for Cyberpunk 2020 but I did have a co-GM on that one. One player is fine but I would rather 2 at the low end. One PC and games can end abruptly if the PC makes one bad decision.

Character generator available, Free online. Output as Character sheet or BB code for PBPs.
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Xaaon of Xen'Drik wrote:
What is OneNote?

OneNote is like Evernote or other note-taking software. It lets you gather text, hand drawn images, pictures and other rich media into color coded tabbed files so you can keep everything strait. When you copy information from a website it preserves the source information so you don't have to make notes and if you want to go back to the original page there is a link included in your pasted information. Invaluable if you use maps and images from the web as well as rules notes and monsters from the SRD etc. to create your campaign. I have used both OneNote and Evernote but I prefer OneNote but it is not free. Comes with most modern Office packages though.
I use it to build my world, do research, create adventures, keep session notes, NPC lists, quick sketches of maps, and to organize loot. Could not run my game without it (or my laptop).

Character generator available, Free online. Output as Character sheet or BB code for PBPs.
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Jason Beardsley wrote:
I use OpenOffice, it works just as well. Though, for character generation, I'm still using PCGen. IIRC, they're updating it for use with PRPG rules in a future version.

I love Open Office but is seldom works for Character Generators without headaches. If you can't get it with a new PC and you can afford it drop the $80 for MS Office Student and Home which gets you everything you need. Most Excel 2000 and 2003 templates open just fine in 2007 if you can get over the interface. And as PDK indicated, mastering Excel can't hurt your employability.
Also as a GM who lives off of his laptop, OneNote is the best way to organize your game related notes and quick map sketches you will find.

Iron Pot subsidy and underpriced Saffron -- please fix
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

On the topic of iron pots...If memory serves the iron used to make pots and pans (and stoves and wheel hubs etc) is cast iron. The 1sp/lb iron is more likely wrought iron. Wrought iron can be easily welded, and alloyed and can be used to make steel, cast iron cannot without further refining which would likely raise its cost to 1sp/lb. Cast iron has many useful properties, purity is not one of them.

Latitude and longitude
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Well if you can't stipulate the required information to accurately judge longitude and latitude, what about creating your own coordinate system. There isn't a rule that everyone has to agree on a global system. Pick a location that would be the most important to whoever created the system then select a direction that has meaning for them (that becomes 0 degrees) and create a coordinate system based on degrees from that direction and distance. The Romans had a central "Golden Milestone" in Rome to which all distance measures in the empire were relative.

Then your players have a two-fold mystery to puzzle out; both that it is coordinates and then who's they are and how to read them.

Extradimensional space interaction rules
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

OK so a portable hole is a sort of on again, off again” gateway to a specific pocket of some (presumed the astral) plane in the form of a cylinder 10’ long and 6’ in diameter. A bag of holding is a small gateway to a spongy elastic “nondimensional space” that due to its violent reaction when brought into contact with a portable hole would seem to also be associated with the astral plane. I don’t know if any of the following have been addressed elsewhere by some d20 or pathfindery authority but here are some of my questions I would like to see answered eventually.

  • If these things act like gateways to these other spaces why does cutting the outside of a bag of holding rupture the “nondimensional space”? One would suspect that since the portable hole has no sides and is the same type of space as a bag of holding, the “bag” is just a way to let people wrap their heads around it for familiarity. Otherwise it would just be a small “hole” but is sewn into a real bag. Except the bag gets larger and weighs more as it is filled which makes no sense.
  • Other ”nondimensional space” space items (as mentioned above) do not say specifally how they interact with these items so can se assume they all act as bags of holding?
  • If it is bad to take Bags of Holding, Haversacks or Magic Quivers into a rope trick which is an “an extradimensional space that is outside the multiverse of extradimensional spaces (“planes”)” which seems to be separate from the “nondimensional space” of the other times that the Portable hole is in fact an “extradimensional space” not a “nondimensional space” as defined in the description?

Perhaps the terms Extradimensional and nondimensional could be better defined or unified.

Then you come to the question of what happens to any of these items in the area of effect of a dimensional lock spell or if hit with dimensional anchor?
Or
Do these devices even function beyond the reach of the prime material?

Ring Gates: Are the too powerful?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Asgetrion wrote:
I definitely agree, and speaking of the subject: I cannot understand the "role" and function of this item in the game. What is it supposed to do for you? And, furthermore, if it's going to be "nerfed", will it have any "real" qualities beyond remaining a "flavour" item?

Coupled with a retainer or NPC working for the PCs it becomes the largest storage device ever. Dump treasure you don't want to lug around. Resupply with potions you have used up by sending a note through and waiting for them to fill your order or just keep a selection within arms reach of the other side. Stick your head through and and shout "Big Lizard! Fetch my sword of big lizard slaying and send it through NOW!"

Why go back home when anything you need can be sent to you? Why live on trail rations when your chef can send hot meals through to you and your comrades come dinner time. Can't find the solution to a puzzle? Send a note and have lunch while your trusted servant consults the local sage on the subject.

The PCs in my current game have access to a similar magic though theirs is only about 8" around and they have found hundreds of uses for it. Add a shrink item spell and it gets more interesting.

The item as is is pretty nerfed anyway. 100lbs goes quick if you get creative. I would like to have the in/out sides thing clarified and and know if you can see through it without sticking your head through. But those are just minor rulings a GM can make.

Poll: How much would you pay for battle-map sized PDFs of Adventure Paths
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

James Jacobs wrote:
WARNING: I'm an editor, not a math mastermind, and so it's possible some of the following numbers are off...

Michael F wrote:
I don't think that printed 1" scale maps of every battle site in an adventure path is even remotely economically feasible. That would literally be several square yards of color printing.

Correct; I mentioned on one of the many battlemat threads that are currently going that the maps in, for example, Pathfinder #11 were each of a huge castle, and done at a 1" square = 5 feet ratio, would result in a total of nearly 300 square feet of map. A single 8x11 inch sheet of paper is about 0.6 square feet, so that'd still be 180 PAGES of maps for a single volume of Pathfinder.

For a print product that size, we'd probably have to charge more than $30. For a print product that's actual maps of that size the cost would, I suspect, skyrocket.

We could do a PDF version, but that only puts the horror of printing out 180 pages of maps onto the customer.

And if you just want to project those files onto a table, or use them on a virtual table top... you'd best have a really fast connection to the internet to download them and a LOT of hard-drive space to store those files.

All that for one-sixth of the entire adventure path.

All that said... there's obviously a demand for something like this. While a full-resolution set of maps seems unfeasible... we haven't explored all those options yet. But it's not as simple as blowing up the file sizes and putting them on the internet, that's for sure.


1100 Pages from an inkjet printer with cartridge yields in the 30-50 pages range makes that projector look cost effective!

I only use minis for major set peice battles so maybe 2-3 of the maps in the folio get printed out and taped together. For now I run the map from the PDF through the Rasterbator (download the offline version for big files with low dot sizes) and print them cheaply on my laser printer or a friend's color laser.if you crank the dot size down to 2mm and fiddle with the scaling you can get the grid just about right. That said I would drop $30 on a pdf that did this for me. :)

Solid Fog too absolute?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

James Jacobs wrote:
Actaully... I'd quite like to see this spell toned down. Mabye even something down to "Reflex Negates" or something. I've seen far too many Gargantuan and Colossal creatures frozen in place by this spell.

What about making the movement of the critter caught in the fog a function of its strength?

...the solid fog is so thick that any creature attempting to move through it progresses at a speed of 5 feet for each 10 points of strengh (rounded down)...

That would put a cloud giant at a movement of 15' and a bulette at 10' shile restricting most medium and smaller creatures to 5'. Math might need adjusting but you get my point.

Multiple characters carrying a heavy object?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

jreyst wrote:
How do you guys rule when say, three PC's want to work together to carry a heavy object? Say its something that is far too heavy for one person to carry. Do you just add all of their strengths together? That would seem to be too strong. Do you use some version of Aid Another, like have the additional carriers make Aid Another checks and if they succeed they give the initial carrier a +2 strength for the purposes of carrying the heavy object? Just wondering what other people do or if there is a rule I am missing.

Couldn't find any ruling anywhere but I would say since you assume each would have an equal load, multiply the number of movers by the lowest carrying capacity. If they have STRs of 12, 15 & 18 that would be heavy load ratings of 130, 200 & 300lbs. If they work together they can lift 390lbs (3x130) or if just the 2 strongest lift together they can lift 400lbs (2x200). Just my 2cp.

Filler encounters
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Fletch wrote:
This may just come down to play style, but does anybody else have any thoughts on what appear to be filler encounters in published adventures? These are the encounters that just seem to be to kill time and give PCs more opportunities for experience points. Often times, these encounters have nothing to do with the setting or plot.

For example, Room D7 in Burnt Offering's Thistletop or B15 in Hook Mountain's Ft. Rannick. At best I would allow that they offer some encounter variety from whatever monster type otherwise fills the encounter area. Just as often, though, these encounters require a bit of backstory to even explain why they're there and the PCs may never know why there's a harpy living with the ettercaps (or whatever).

Again, this likely comes down to play style, but I've taken to cutting 30-50% of the encounters in the average pre-published adventure for my group.

Any other thoughts?


Well let me start with: To each his own. Now I do the same thing occasionally but I often find other uses for filler. Before I go into that though I should point out that the filler in APs is harder to cut since is cuts XP which means the PCs may be under powered in later episodes unless you make up the encounters.

That said I generally do one of two things.
1. Replace the filler with an encounter that makes more sense to you and your PCs. These are great places to throw encounters at PCs based on obscure character background information. If a PC has a phobia of spiders you can bet my first opportunity I will sub in a spider encounter for something that doesn't mesh well for me. :)

2. Use it as a hook for a side trek adventure or to move your meta-plot if you have one simmering. Nudge the PCs into figuring out why those critters were there and working together. You can spin that into a whole story arc but beware derailing your main plot.

If you have your own sub plot in motion a small monster substitution or a change in an NPC can move your plot forward and neatly fold the adventure into your story. APs are tougher since they are generally the meta-plot themselves but when I ran savage tide I had a second meta-plot running in the background based on one of the PCs history. It gave me room to slide in my own and other published Dungeon stuff to give them a break from the main plot and so some deeper RP.

A very grateful party of 10
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Steven Tindall wrote:
10 players is alot but when I was first introduced to the D&D game 2nd ed had just been introduced and when they asked me what I wanted to play I said" I wanna be presto the guy with the cool hat" I was the ONLY Human and the only mage in a group of 19, thats right folks, 19 other players. To tell you the year it was 89 and we had 14 male drow rangers in the group(no one ever said Ft. Bragg soldiers were original in their thinking)we had a barbarian,a bard,a mage(Me) and a paladin to accompany the army of rangers. We had an absolute blast. combat wasn't as bad as you might think by the time the fusillade of arrows from the drow hit the target, a fireball was just overkill.
I say enjoy pathfinder group of 10 and I wish you the best in all games, I know how much fun a really big group can be.

14 Drow rangers? I now sit giggling over the thought of the battle that must have broken out every time there was a magic scimitar in the hoard. Must have been easy to claim all the cool spell caster swag though. Tap the bard on the shoulder and point, "look a big hat" then just stuff you pockets full of anything that doesn't have an edge on it.

Teleportation
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Mistwalker wrote:

I would say that you arrive at your destination with no speed and oriented in the most conveninent manner for you. If you think about it, the speed in which the ground is moving is much faster at the equator than it is at, say New York City. If the spell can adjust for that, then it should have no problem having you arrive safely.

Which I agree is fine for a 5th level spell. But our table was dealing with a lot more lower level teleporation in Dimensional Leap and Dimension Door and they wanted that velocity to carry. Think less classic D&D and more XMen Nightcrawler. So we ruled Teleport was just a longer distance version and ended up implementing a skill based teleporation system that allowed for velocity to be affected by the act of teleporting as well as directionality. Complex but better to the flavor of PCs that could do short teleports 4-6 times a day. It was the only way to develop internal consistence for dimensional magic.

Mistwalker wrote:
Yes, lead should work to stop someone from teleporting into a room. I would say that the hole would need to be bigger than a pin hole, and on the same side as the teleporter. Think of a plastic box with a hole in one side, and you trying to throw a snow ball at it. If the hole is on the wrong side, there is no chance that any snow/water will get inside.

Our ruling at the table too, except the smaller the opening the higher the DC for your skill check. This allowed for lead to be mixed with mortar and be a fairly effective deterrent except for the most skilled teleporters.

Mistwalker wrote:
It would have to be a fairly significant change for the familiarity to be changed. Simply re-arranging the furniture or even bringing in new furniture should not really affect the spell.

In the old school game Mishaps meant transfixing an object or structure (or the ground itself) and that is how you got instant death. The mental inertia of that lead to the question of what happens if you transfix a chair? Since we ruled it did mess with familiarity and made it much less safe. I should point out that when we rewrote the rules for including a check we also drastically increased the chance of mishap in unfamiliar areas. In our rules a room with a web of piano wire hung throughout was a way to prevent teleportation. This lead to specified teleport markers in many locations that allow safer travel and the introduction of a cantrip that allowed you to send ahead the sound of chimes to warn people that a teleporter was inbound. Again, a matter of flavor and PRPG shifts mishap to a more general "scrambled" effect which might need some tweaking.

Mistwalker wrote:
I would say yes, that you can intentionally appear in mid-air and have had players do so with their characters (it was one way of getting around a dimensional lock at the top of a spire -teleport in and feather fall). As for a large change like a burned down building, I would go with a drop of 1 level of familiarity and have them arrive on the ground.

Appearing in mid-air was a tough call since if you allow that you open the door for teleport object to be used to drop heavy stuff on people. What is the damage from having a burning cast iron stove dropped on your head? Not much worry when it is a 7th level spell but when it is a granted power of an Orien Blade it becomes more tiresome. When they can drop alchemist's fire on the other side of a closed door or even teleport a foe 20' strait up or off the side of the tower it crops up a lot.
A burned down building is 10' of falling damage in our world.

Teleportation
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Don't know if these have been answered elsewhere or if anybody cares but a few teleport (and teleport like ability) questions that I would like to see clarified. Not necessarily in the spell description but perhaps a section on dimensional magics? These are all things that had to be ruled on at my table in the last 2 years. Yes I asked for it with a campaign of Orien marked in Eberron. I know Jason can't address all of these but these are just some of the things that get asked, I assume other have had similar questions.

  • Does teleporation preserve velocity and direction of travel relative to the world? If you teleport while falling do you appear with a downward velocity and still take falling damage? If so can you reorient that travel upon reaching your destination. Do you trip and fall if you teleport off a moving ship? Also orientation in general, if you teleport prone can you arrive standing up?
  • Are there any mundane countermeasures (like lead) that can thwart teleportaion? If so how big a gap in the protection do you need to bypass it. Can you teleport through the keyhole of a lead door or does the opening have to be as large as you. Can you teleport out of a lead birdcage? Is there directionality that comes into play. If you have a lead box with one side missing can you teleport into it from anywhere or just if you are on the open side?
  • How much does a destination have to change to shift the familiarity? (see spoiler for why I ask) But also what if the area floods? Or it snowed? Can you safely appear knee deep in water or is that a mishap?
  • Do any auditory effects accompany the arrival (or disappearance) of a teleporter? Is there a pop or crack from the displaced air? Does it ruin surprise?
  • Can you intentionally appear in mid-air? Unintentionally? You teleport to the second floor room of you house that has burned down since you left.

Spoiler:
A young girl (NPC) is annoyed with her sister (PC) for using her Dimensional Leap ability (Eberron marked Orien) to bypass her locked door. NPC tells PC that every time she locks the door she is going to rearrange the furniture in the room so she can't know where to appear. How much deterrent is that under PRPG?

Unintended permanant creation spells
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Jake_Raven wrote:
First off, weapons and armor are made of steel, not iron. Iron is brittle and heavy and is not a good material for making these things. Take 10 or 20 all you want: It's still going to to be made of a sub-standard materials and not a good substitute for the real thing.

Secondly, making dozens of suits of "iron full plate" will still take a very long time. Each piece of the armor still has to to be fitted to it's intended user. This means measuring, shaping and fitting all the pieces together using rivits and pins, forming that flat, iron wall into rings and plates not to mention cutting it into the propper shapes to begin with.


I am with Jake_Raven on this.
The wall of iron is not much of an issue. If you think about it, who is going to want to go through the hassle of reducing it to manageable chunks. A wall of iron is a minimum of 5.5 inches thick and 5' wide at its narrowest and 110' long (since the beta lists the thickness at 1/2 inch per level if you choose to double the area, assuming 11th level caster)or 1' thick by 5' by 55'. I seriously doubt anyone would buy it since most forges would not a have furnace with an opening anywhere near that size.

Either they would need to find the magical equivalent of an industrial plasma cutter or the PCs would have to build a forging operation on a scale orders of magnitude larger than any likely found in a campaign just to process the stuff into anything useful. Pure iron isn't really much use to anyone unless you just need a heavy object.

The Craft Skill: Paying for parts only?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

The short answer is "whatever the GM says" but here is how I as GM would handle it.

You want to make bows. The example of a bow isn't the same as a pair of knit gloves. Yarn can be used to make almost any knit fabric, but a bow is going to need a very specific piece of wood that isn't going to be used for anything else. The wood needs to be carefully selected for grain and growth. It would take a bowyer to find that one perfect staff to start with. If you were in my game it would either be an adventure on its own to find the right wood or a roll of #d# days to locate and a skill check to harvest it without damage. Then another skill check to craft. Done and in this case free (unless you had to buy the saw to cut it) barring any woodcutting fees or whatnot.

Now if you were a leatherworker and wanted to make a suit of studded leather armor I would say. 50% cost to buy leather and studs from local craftsmen and a successful skill check to assemble.

I have always felt that if you are willing to invest in a craft skill, equipment within your skill, and skill level, should be cheaper of even free. This is why you need a GM and not charts. Each case is unique. If you wanted to take armor smithing and start with full plate it would not only take one hell of a skill check roll but also 85-90% of the cost to get the steel of the right quality and in the right quantity to make it. Also the reputation of the character will influence price from suppliers.

4E Rituals, Anyone like?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

We use ritual magic in my campaigns but more like the rules from Spellbound than 4e. Except we substitute temporary spell levels or CON (for non-casters) loss for the "currency" of the ritual. Since ritual magic is above and beyond the magic allocated by the normal rules there needs to be a cost to balance it.

The Spell Thread
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Buff magics in general need to be looked at long and hard. They work ok for a team player who uses them wisely but for their cost vs other magics there isn't much incentive to add them to the daily pool. Most of my players see them as useful when they build items and little else.

Some "classes" of magic need the treatment polymorph got in PRPG Beta. Divinations need rehshed in general and Teleportation effects need more hard and fast rules, but that is a pet peeve of mine.

One thing about spells that always bugged me is how area effect spells are adjudicated. I was reading another thread lamenting the weakness of the Evoker and it reminded me of one of my long standing annoyances with D&D. Why doesn't a bigger critter inside a fireball take more damage then a medium creature?

Does Paizo plan to start a Pathfinder Podcast?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Vic Wertz wrote:
Gray Eminence wrote:
I was wondering if You folks at Paizo plan to start such a thing? I must admit that I do not know how much technology, time and effort it is needed to make one, but I thought it would be an interesting thing to have, where we could hear you talk about Pathfinder, Golarion, or PRG on general (or on things you think would be important to discuss), where you could answer questions, etc. To hear you is certainly not the same as to read your comments on the Messageboards (which I also find quite great). So, what do you think?

We've talked about it, and even figured out what we would want to do with it and how we'd want to do it... but I'm not sure when we might have time to actually do it.

As someone who listens to 20+ hours of podcasts each week, I would fully support a Paizo Podcast. I would love to see you guys (I mean that in totally gender neutral way) embrace this medium. While other companies have launched podcasts, they have failed to really utilize the medium to its potential. Not only can it gat the word out to a wider audience, the feed can be used to deliver other content like short, unobtrusive ads and announcements of things like new lines or RPG Superstar etc.

Some products do not lend them selves to audio or print. In addition to a pathfinder podcast I would love to see you guys put out short (2-3 minute) product spotlight video. I think that would do a better job of selling products like Flipmats, map tile sets or Compleat Encounters than any print or spoken advertising ever could. If you routinely deliver a solid podcast I, for one, wouldn't mind you dropping an ad into the feed from time to time.
Just my $.02.

Behind the Spells: Compendium (OGL) PDF
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

TrickyOwlbear wrote:
The 5-star reviews have been rolling in since the July release of Tricky Owlbear Publishing's Behind the Spells: Compendium. Do you have your copy yet of one one of the last must-have books of the 3e era?

Learn why critics call the Compendium "one of my favorites" and how "it's well worth having" in your gaming library. Another reviewer praises, "This is one of the most creative series I have ever read" while another calls the Compendium "a joy to read."

Now is the perfect time to join narrator Maxolt Alberiim as he traces the histories of the best-known spells of the world's most famous fantasy roleplaying game! Whether you want new/variant rules or just a good fiction read, Behind the Spells: Compendium is the right book for you.

The Compendium is available in PRINT at Lulu.com or in PDF format from right here at Paizo!


Any chance on getting a page count on this? Sounds like a book I would enjoy but it is hard to cough up $15 for a digital copy without knowing how much meat it has to it.

Announcing the Pathfinder Bestiary!
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Erik Mona wrote:
Right now, no.

Of course, the Pathfinder Advantage will apply to this item.

Truth be told, we will probably set up a NEW subscription for rulebooks in the Pathfinder RPG line, but that's a bit off in the distance.


Yes, please. So I can place the preorder for my subscription...hay, wait a minute. Oh well preordered until the wallet vampire Rulebook Subscription is available.

I am in as long as a subscription includes the PDFs. I am not even sure why I get the print versions anymore, the other day I realized I had finished running the first 3 APs and none of their bindings were cracked. I run off a laptop and put all my visual aids on the titanic HDTV but for some reason I like to have the books on the shelf, each AP in its own magazine file. How are we expected to use these books, they look so good who would want to crack one? ;)

Oldschool
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

yoda8myhead wrote:
ClCATRlX wrote:
sorry i know this thread probably belongs lower down the list but i figured i would get faster answers posting here and it still kinda fits. i was wondering if there was a compiled list of dragon magazine articles. ie feats with brief descriptions and magazine and page numbers. prestige classes, magic items, racial articles, in general an easier way to use this wonderful reference other than thumbing through them one at a time.

There isn't one that I know of, but that could just be because I don't have an all-encompassing index to point me to an existing all-encompassing index in a previous issue. If one doesn't exist, I doubt Paizo can make one, as they no longer have the license from WotC. It's entirely possible that there's an unofficial list out there somewhere that a fan has compiled, though.

I use this one every once in a while, Dragondex.
There is also Tholos.
Enjoy.

Travel domain power making my encounters useless
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Mistwalker wrote:
Eberron has something similar to this, called Dimensional Leap.
...
Personally, I have no problem with it being a swift action.

I have to disagree. The Blade of Orien Prestige Class upgrades the Dimensional Leap to a Move action which makes the blade PC in my game a pain to control in battle. Every bad guy is outflanked and hit from all sides. She routinely jumps the high AC tank in the group behind the biggest threat and they cut them to ribbons. I have learned to plan this into encounters but it is a powerful ability that she didn't acquire until 9th level. Granting that power to a level one PC is perhaps a bit over the top.

As an aside, the description of the powers for the Blade of Orien indicate that one of the powers allows you to use your Dimensional Leap without provoking an AoO. This would presume that under other circumstances it does provoke an AoO which I would not think to be the case.

The nature of the game and the number of Marked Orien characters in play have made us rewrite the rules of Dimension Door, Dimensional Leap, Teleport, and all the other teleportation, gate & dimensional magics as well as detail how extra-dimensional spaces work just to figure out how all this stuff interacts. I think these effects need to be better explained in general in Pathfinder, it has generated 10 typed pages of rules in our house rules document under 3.5.

I need some advice on the Fly skill
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

david ferris wrote:
I think the inability to maintain your current position in the air is silly if flying is through magical means.
It also breaks traditional expectation.
If you think about it, it means that you only need to add levitate to your magical flight to be able to "hover". Levitate should be a built in component of magical flight.
I do think that movement should require a build up process to reach maximum speed, especially if that speed is really fast.
For example, a creature that moves (flight, running, whatever) really fast (lets say 120 feet per round) should be able to move say 60 feet in the first round, 90 feet the second, and reach their maximum speed in the third round since it takes acceleration to reach your maximum velocity.


Every group I have played with runs Fly as an advanced Levitate. I that sense it would seem hovering would be possible without penalty. But in 3e and PRPG fly is part of the Transmutation school. This implies some form of physical change and could be read to mean the spell grants a form of winged flight (material component is a wing feather after all) but still...

What really bugs me is the speed of flight. Fly grants a flight speed of about 7mph. The wind chart doesn't make much sense if you cannot fly faster. In anything less than a light breeze you can't make headway into the wind. Can flying creatures "run" or "sprint"? Overland Flight allows a hustle but Fly doesn't stipulate.

True20 Adventure Roleplaying -- Revised Edition
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Once you get used to the combat mechanics, which could take as long as 15 minutes, True20 plays like any d20 game. If you can do it with d20 Modern/Past/Future, Spycraft, or d20 Star Wars, you can do it with True20. I have used it to run Space Opera, Modern, Victorian Horror and am preparing to run Stargate SG1 RPG ported over to True20. If you want more narrative and less crunch without resorting to Fate or one of the other "indy" games this is the system for you. It has become our go to system for any game not D&D. with a little practice any d20 supplement can be converted in your head on the fly if need be.

It feels like d20 without the weight of the mechanics getting in the way of your story. The magic system is very free form and a lot of fun to play and a breeze to GM. You just have to get used to winging it. There isn't a chart to refer to for every possible action. Set a difficulty and everything feels like a skill check. I have the Original edition and the companion but I still might pick up a copy of the revised just for the compactness of having my entire GM library reduced to one book and my laptop. Can't hurt to have an extra copy around for character gen anyway.

Clarify the Creation/Level Process
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Jal Dorak wrote:
You are doing things the right way though, if someone did not follow the order, they might be disappointed:

Imagine a Fighter with Str 12. At 4th level, they try to take Power Attack and don't have the Strength prerequisite, not knowing for sure if they get their Ability Score increase first or not they give up and pick something else.


If I am reading you right, you are looking for a step by step First, then etc type of list for creation and another for leveling up. I concur. I would really like to see such a flowchart, especially if it also reminds players to recalculate their skills/combat modifiers/initiative for updated stats. I have seen dozens of PCs that have miscalculated combat abilities that have gotten them killed because they forgot to increase to hit and damage after adding STR or realizing 2 levels later that some combats may have gone another way if they had remembered their initiative bonus and updated their CRS.

On the flip side, every been in that argument with new players who recalculate all their hit points when their CON goes up and argue it doesn't SAY it ISN"T retroactive and you are stuck paging through your books trying to find the rule you know is there somewhere, if it even is. Grrrrrrr. There are a lot of places in the leveling rules that should be laid out more clearly for the less experienced players and GMs.

Paizo Pathfinder Wish list
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Hmmmmm

Let me think

How about...

  • Giant vinyl map of Golarion. Maybe Cloth, anyone remember the cloth map that came in the Darksun Box Set? Only WAY bigger! ;-)
  • Pathfinder Character Journal (think GameMastery Campaign Workbook style) in faction livery. You would kill on these at Society events. Players would feel like they lost all their gamer cred if other people at the table had one and they had paper character sheets.
  • Stamps for Society GMs so your Journal becomes a Pathfinder Passport with all your conquests listed and signed by the GMs.
  • Pathfinder Basic starter set!

Firearms and Ammunition
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

James Jacobs wrote:
Krome wrote:
Saurstalk wrote:
IIRC, Paizo had stated that it would have information for exotic weapons, i.e., oriental adventures, and futuristic weapons, i.e., firearms inside the PFRPG. I, too, noticed this missing.

I was under the impression this was to be in the Pathfinder RPG, not the Beta. Could be wrong though.

There probably won't be anything about firearms at all in the Pathfinder RPG, actually. The few pages in the hardcover Campaign Setting is probably going to be it for some time to come.

Thanks James,

I like squirreling them away in a small part of the world, that way the GM who hates guns in his campaign can just comment that out and move on. What is there is more than enough to bring them into play and I doubt if you put in more it would make any but a small % of the audience happy anyway, if this thread is any indication.

Elven Age in Pathfinder?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

lynora wrote:
Me, I refuse to acknowledge the take on elves in Races of the Wild. We still play with the fluff text from 2nd edition that basically says elves mature very slowly, not reaching adolescence until about age 70 or so. I don't know what the take on it is for Pathfinder, but I'm not likely to change that anytime soon in my games.

I am with you on this. We never acknowledged the third edition elven aging.

Could I have been wrong?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Timespike wrote:
Yasha0006 wrote:
Memorax, may I also suggest this!

3.5 SRD

All the Open content Monster Manual Monster are there as well as Open content variant rules from the Unearthed Arcana and Epic Level Rules.

Bookmark it and its a great resource.


If you're using Firefox, be sure to grab the little search extension, too. That's always handy at games.

Good but I prefer the sovelior_sage SRD. Handy downloadable version available on the main page to keep on your laptop for games in places w/o wifi (!gasp!) :)

Firearms and Ammunition
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

The damage for these is a bit on the light side, but not far off from what we used for our rules in our pirate campaign. But we added a few quirks...

If you roll a natural 1. Take a -4 to hit and roll again. This signifies a hang fire. If your second roll hits, you score a hit but your place in initiative order drops to the end for the rest of the encounter. If you miss the gun is fouled and must be unloaded (2 full round actions) and reloaded. If you roll a 1 on the second roll. Gun explodes. You take 2x damage dice of the weapon.

If you roll the highest damage possible on the die roll it again and add the results. Keep rolling until you don't get the highest value of the die. All dice rolled are doubled if you confirm a crit. Note: damage rerolls not used for scatterguns.

Guns are lethal.

My niggles with PF Beta
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

A T wrote:

Ok, let me back up and re-explain the points and where this came about. Then we can have a full interpretation on what is being attempted to be done with the skill condensation.

Here are a list of the skills. They take the places of appraise, craft (weapons), craft (armor), craft (bowyer fletcher), craft (alchemy), craft (poisonmaking), craft (traps), craft (x - all other mundane crafts), forgery, and I will throw in Arcana too because I think that one is important.
Alchemy (same + poisonmaking)
Arms and Armor (armorer, weaponsmith, and bowyer)
Building (building structures, siege engines etc.)
Devices (traps, locks, clockworks etc.)
Finery (art, art objects, gems, wands, forgery, and other forms of finery)
Arcana (magic items)


While I wouldn't mind seeing some of the craft skills combined these are too condensed to both in game balance and logically. Armor making and sword making are completely separate arts and should be, bowyer is a third that has almost nothing to do with either. The bowyer is a very specialized carpenter not a very specialized blacksmith. Covering all the things a PC wants to make with one skill is akin to a new skill make all the cool crap I want with no real way to balance that out.

Finery? One craft skill that covers every form of artistic expression conceived by man? Where was that class when I was in school?

And finally, Craft Arcana. Why not replace 8 feats with one skill? Are we talking about the same game?

Paizo Seminars at Gen Con
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Cpt_kirstov wrote:
mindgamez wrote:
Jodah wrote:
It cuts off at 4 minutes.

My audio cut out for the first few minutes then it seems OK. I am only 7:15 in but it is good. The audio quality is very good for a seminar. Good work graywulfe!

same here, went about 4 minutes, had a weird noise, and went out for 20 seconds or so, then went back on - all in all great and very informative... my hate for drow looks like it will be offset by
** spoiler omitted **

Seconded.

I have listened to 50 minutes and aside from the occasional cell phone "durka durka noise" a couple times the audio is stellar.

My niggles with PF Beta
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

A T wrote:
mindgamez wrote:
This skill also includes knowing the market and estimating what the sale value is. Not every sword maker can tell what the thousand year old magic elven blade is worth in the current market. He usually has enough trouble pricing his own goods. Just sayin ;)

Then he is not a very good sword maker. A true master would know what the quality craftsmanship is.

In game play, identifying and appraising items is a very important aspect to playing D&D. Mechanically, you want exactly what? Only an elven wizard can identify a thousand year old magic elven blade's "current market value"? First of all D&D does not use a "current market value" system, it has a static value system. I am very happy with getting rid of appraise and passing it on to the 5 proposed item/craft skills (finery, arms and armor, building, devices, alchemy).


And yet your master sword maker has no basis by your own rule with which to estimate the value of a magic sword not being a spellcaster with craft magic weapon.

I have a friend who is a gunsmith. He is very skilled at his craft. If you hand him a 18th century flintlock pistol he might be able to tall you how good a gun it is but not that it is worth $50,000 in the collector's market because he doesn't deal antique guns, he modifies and repairs them.

Thousand year old magic swords are not commodities. They are singular items that have value not just based on craftsmanship but also their magical properties and history. There should never be a standard valuation on singular items. The cost of a unique item is "what the market will bear." Appraise is the skill of estimating that value.

Paizo Seminars at Gen Con
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Jodah wrote:
It cuts off at 4 minutes.

My audio cut out for the first few minutes then it seems OK. I am only 7:15 in but it is good. The audio quality is very good for a seminar. Good work graywulfe!

What's with all the Cancel Subscription threads?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

After August's shipments I can understand people having less money to throw around. Ouch. With both APs and the Campaign Setting HC, if my subs weren't a yearly birthday gift it would have been my entire gaming budget for 3 months. As it stands, I have been picking up extra shifts just to afford the stuff I buy myself on the side. ;)

My niggles with PF Beta
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

A T wrote:
Brian Taylor wrote:
Yes, but the task at hand is CRAFT (whatever). However, I do agree that appraise (everything) is unrealistic. The jeweler for instance, specializes in identifying jewelery. It makes sense for craft to be more specialized, but appraise more general (but still broken down into reasonable catergories).

I see what you mean. Possibly since the skills are being broken down to a finite 5 skills, it might simply make sense to just cut the "craft" word off of the front so that it will make more sense. Possibly simply reserving that word for the "craft" feats.

For instance, people who know a bit about armor and weapons and how to appraise them and possibly make low end simple weapons if they tried would have a relatively low skill rank in Arms and Armor and those who knew how to craft uncommon, rare and exotic arms and armor would would have a high rank in the skill.


I think there is a point here that needs to be restated.
PRPG Beta wrote:
With this skill, you can evaluate the value of any object, picking out priceless treasures from worthless junk. If you are trained in this skill, you can use it in conjunction with detect magic to ascertain the properties of a magic item.

While I think that your rank in craft (if you have one) for the object in question should modify this roll, the point should be made this skill determines the VALUE not the quality. Remember some people paid ridiculous coin for Beanie Babies at one point. This skill also includes knowing the market and estimating what the sale value is. Not every sword maker can tell what the thousand year old magic elven blade is worth in the current market. He usually has enough trouble pricing his own goods. Just sayin ;)

My perfect Pathfinder RPG
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

KaeYoss wrote:
cinderember wrote:
And a final note: Don't criticize the critic!

Do criticise the critic! Any opinion that can't stand any criticism doesn't seem to hold much water.

Criticize the criticism not the critic. An ad hominem attack is not the way to argue a point.

Alternate Fan Created Character Sheets for Beta
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

erian_7 wrote:
I had to tweak a few things for my Excel-based character sheet, but not much. Here's the latest version based on the Beta:

PFRPG_CS_v_B_0_1.xls


Very Nice. Thanks. I have been fiddling with my 3.5 sheet in excel for a while but I have so many house rules coded into it it is making it tough to bring back to core to even start the process of moving to PRPG.

Paizo + Pathfinder = utter and total frustration
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

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About 5 years ago I told my Lady to stop trying to buy me cloths for my birthday (I am a tough to fit "gamer size" guy) and get me something I really wanted. I gave her a link to subscriptions to Dungeon and Dragon Mags. She has fed my Paizo habit since. I am now up to AP, Chronicles and Companion subscriptions. That is how I know how much she cares.

My best advice for domestic bliss, get her to buy your paizo stuff. Problem solved!

Three Minutes and Counting....
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Gary Teter wrote:
It won't be 12:01 a.m. in any US timezone. The beta pdf will replace your alpha download sometime Thursday, US time. I don't know precisely when that will be because there are a bunch of things we have to do to make it happen, and those things are going to take time. I will try to make it happen in the US "morning" (vaguely defined due to timezone craziness), but supporting the Paizo staff actually at Gen Con will take precedence.


What are you still doing up? Go to bed. You have important work to do in the morning!

Pathfinder Campaign setting Q on gunpowder weapons
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Mike McArtor wrote:
mindgamez wrote:
Looking at the information in the Campaign Setting I do have a couple of questions.

And for just that reason I have a copy of the PDF on my work computer. Shhh... don't tell my boss! ;)

mindgamez wrote:
1) Do the Rifle, Pistol and Scattergun use a different form of ignition than the rest of the weapons? Why do these not suffer the same misfire chance?

The pistol, revolver, rifle, and scattergun all use a better ignition system than the blunderbuss and musket. The revolver has a higher chance of malfunction because it is the most advanced and intricate (i.e., prone to failure) of the better weapons.

mindgamez wrote:
2) Assuming I am reading the footnote correctly, the effective range of a Blunderbuss is 40'. 2d6 damage from 0-20', 1d6 for 21-40' and after that there aren't any damage dice left. Same goes for Scattergun. Effective out to 90'?

Yes, that's right. Beyond that distance they just loose their oomph. Exactingly realistic? Not really. Fun mechanic? Yes. :)

I was actually worried the RI were too high.
Still think the pistol may be.
Lets see 47g=.489cal, effective out to 200yards, and yet...
The PCG wrote:
Pistol: The single-shot, rifled-bore pistol is relatively easy
to conceal. You gain a +2 bonus on Sleight of Hand checks
made to conceal a pistol.

Really? To reach out 200 yards with a large bore pistol like that you need a big gun like this. Seriously where is Merisiel going to hide that?

Pathfinder Campaign setting Q on gunpowder weapons
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Looking at the information in the Campaign Setting I do have a couple of questions.

1) Do the Rifle, Pistol and Scattergun use a different form of ignition than the rest of the weapons? Why do these not suffer the same misfire chance?

2) Assuming I am reading the footnote correctly, the effective range of a Blunderbuss is 40'. 2d6 damage from 0-20', 1d6 for 21-40' and after that there aren't any damage dice left. Same goes for Scattergun. Effective out to 90'?

Pathfinder Campaign setting Q on gunpowder weapons
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Dennis da Ogre wrote:
mindgamez wrote:
For reference a 10 gauge shotgun firing ball ammo would be 10 rounds per pound (that is what gauge means, how many rounds of that diameter ammo equal one pound of lead). A 10 gauge is .775" bore or slightly more then 3/4 of an inch. That is coincidentally the bore (.750) of a Brown Bess musket. So that would be about right.

Well that is the weight of the actual slug. There is a weight to the charge and wadding as well. With modern guns the whole rig self is pretty self contained and light but older muzzle loaders you had the powder in a separate container. Probably 2 pounds for the powder horn...

I think someone said something about guns being in the PRPG hardcover... or maybe it was the Campaign setting. I'm not sure.


The powder needed to fire the .75 brown bess musket was around 75 grains. There are 7000 grains or 93 charges to a pound, a little powder goes a long way. .17 ounces per charge + paper or cloth wadding + 1.6 ounces for the ball and you still end up around 2 ounces per load or paper cartridge. 8 rounds to a pound. Not bad.

What does 25,000 unique downloads really mean?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

While I, as a frequent lurker and occasional poster on these boards and a listener to nearly every RPG podcast ever put in iTunes I was eagerly awaiting each Alpha release, there are a lot of 3.5 refugees that won't know of Pathfinder until it finds its way to a shelf in their FLGS.(that may be the longest sentence I have ever written) I know that from looking at my collection of APs and other Paizo stuff, I would pick it up and buy it at a store without knowing what the heck it was just due to the art and production value.

I hope Gary is ready for the flood of new messageboard members once the Beta after it is offered at GenCon and then hits store shelves and the rest of the 3.5 crowd sees where the game is headed.

Pathfinder Campaign setting Q on gunpowder weapons
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Mike McArtor wrote:
Holy crap! Really? That's lame! No, bullets shouldn't weight that much, and neither should sling stones.

Bullets weigh like 10 to a pound. Maybe even 20.


For reference a 10 gauge shotgun firing ball ammo would be 10 rounds per pound (that is what gauge means, how many rounds of that diameter ammo equal one pound of lead). A 10 gauge is .775" bore or slightly more then 3/4 of an inch. That is coincidentally the bore (.750) of a Brown Bess musket. So that would be about right.

edit: added wikipedia links

Order 1009465, what shipped?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

Cpt_kirstov wrote:
finalword wrote:
1009465 Aug 4, 2008
Pathfinder Chronicles Ongoing Subscription
Pathfinder Companion Ongoing Subscription
Doesn't have any shipping information associated with it but under the subscriptions both the Chronicles and Companion say the latest shipped Tuesday. The download of the Campaign setting went active (thank you) and for the 1st Companion but that was included with the AP right? Please clarify. Thanks

Was that the day that you actually subscribed? They do put an order in that isn't shipped that just lets you know that the subscription is connected to your account

No the way it is listed in the OP is how it appeared 08/08/08. Sadly it arrived today.

Will the Revised GSL affect the Pathfinder RPG?
Andoran mindgamez (Pathfinder Roleplaying Game, Pathfinder Chronicles, Pathfinder Companion Subscriber),

11 Sonof Perdition V 2 avatar

James Jacobs wrote:
Since the Pathfinder RPG is based on the 3.5 OGL, and the GSL covers 4th edition only, whatever changes WotC makes to the GSL won't affect the Pathfinder RPG at all.

I think the post title is a sideways way of asking of Paizo will start supporting 4e if WotC take their collective heads out of...

WotC wrote:
While the delivery date is not yet firmly established, the revised documents will be available in the very near future.

And they have so far aspired to match 3drealms in their spot on delivery times.



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