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wraithstrike wrote: I let the players level up based on where the players are in the story. Doing it by sessions might cause problems with PC's that are too strong or too weak. Good point,i have been thinking about this too.But doesn´t realy say in the AP´s "okay Players should be Level 6 by now" as far as i recall.Just the average Level for example Book II of the Serpenk Skull sayzs written for Levels 4 to 7 Hello, are there any potent Systems or guidlines about not giving XP?Our group has been thinking about skipping the xp phase and let the players instead level up every 4-5 Sessions. We´re playing the Serpent Skull AP which hasn´t been very tough latetly (beginning of book II).Just went out of the saltmines. Oi, i´m currios if some lads can tell me at what Level the first book will be done? We just finished the town with the Lighthouse and killed those nasty ghouls. Running at the moment on 5750 EP.Heard it finishes at 4?DM sad we could finish next session.Depending on how we approash it next time. Please don´t spoil to much. Jules Oi,anyone knows how the thing works? The Adventures Armory says on page 24: "When activated, a sacred shield adds a +1
I dont get what it means if combat breaks out.Is the bonus activated then and and lasts for 24/7? Watcher wrote:
Dude i wanted NO SPOILERS! If you don´t get it post somehwhere else okay?!!To avoid futher flaming i flagged your comment.I hope they lock this threat soon Erik Freund wrote:
Actually i´m quite aware of not having all the cool magic shinyones.But VoP is gonna make it worth in all ways.I´m shure!Also playing a monk for years i realized that magic items which are specificly desinged for them are very expensive for all leveltypes (low,high and epic). That was another reason why i have chosen the VoP.Something else i realized is that in most AP´s Designers never think of putting magictitems for monks in treasure.So the DM always has to pick something exotic.In 80% of the cases i had to remind my DM´s which got me freaking out. Oh, and i´ll be thrilled whats gonna happen to our Cavalier:)in the AP if you say so. Pendagast wrote:
Well then do not play with people who custom tailor characters.... Also i´m pretty shure that my monk is going to survive the whole campaing due to the Vow of Poverty:) LoreKeeper wrote:
Actualy my DM did allow it, yahoooo! I think he does not whats gonna happen.Always wanted to play a monk with the vow of poverty. Why are holy and santify ki strike coming to early?I´m shure in balancing terms it might be a bit harsh but we´ll see. Was the CHA preq. a mistake or planned?What monk do you see with CHA 15? Cheers Hi, im going to play a human monk for Pathfinder with the Vow of Poverty and Master of the Four Winds. Going to play Serpents skull soon.Is this a good choice for the AP and espicaly playing a monk in Serpent skull?Despite monks are always a good choice:) I love them! Base Stats are: Str: 18
feats so far: Level 1 Sacred Vow & Vow of poverty,dodge
to level 11 I´m so far through.Watcha Think? AC will be on level 10 at about 26 oder 27 i think. I know Santify and holy Ki strike require Cha 15 butta i´m my DM will allow with Wis 15 instead. Blave wrote:
Hallo, 15 Uhr sollte es sein meiner Meinung nach. Also 7 Uhr nach amerikanischer Zeit. Sind aber schon überfällig.Denke es ist erst heute abend online.Wenn überhaubt.Die Server werden total überlastet sein.Sonst Versuch auf mygully.comJetz steht das was von 4pm. Sage ich ja.Daurt noch bis morgen früh deutscher Zeit! udalrich wrote:
No I gotta cleric Level 3 in my group! Where exactly does it say now that different bonuses stack now?Page? I know it used to be like that in 3.5 times. And where is this moralenbonus clearified?Page? Searched to whole pdf! I know many characters get it though. Can only find the dodge paragraph on P. 179. "Unlike most sorts of bonuses, dodge bonuses stack with each other." Not very clear written indead If the Barbar gets STR 26 again next time i might use "dominate person" Gorbacz wrote:
Thanks, gotta page ready in the Book? Papa-DRB wrote:
Great! If I do not have a Supscription it will be 7pm. Oh,does anyone know where I can the Charactersheets now? A link would very nice. I´m kinda fanboy in terms of fluff concerning classes or coreclasses. I wonder how much fluff will be in the coreclasses. In the Eberron Campaignsetting you have for example the classname a little Story and a bit of how the classes fit in the world.Quite nice! But what I really would like to see is the fluff they made to the prestige classes: - How to play your character
and then the whole crunsh.I know Yankees are more into crunch as you can see it the 4th Edition:). In general there won´t be anymore changes before next year in August but i would love to see characters this way Oliver von Spreckelsen wrote: At last! News from the German translation front *G*... and what news indeed! I am very excited about the translation into German. Ja, ich kann mich dem nur anschließen.Nach dem was ich bis jetzt gelesen habe sind die neuen AP´s wirklich gut geschrieben. Ist noch mal die Frage ob sie das High Level Game auch noch in den Griff bekommen werden.....man wird sehen. Der einzige Nachteil der Übersetzung ist das es bei deutschen Büchern eine Preisbindung gibt.Leider! www.reverso.com for german dummies.:) Laithoron wrote:
Oh boy, no I find the pathfinder RPG quite attractive indeed (4th Edition realy sucks though).There are some nice ideas they´ve done but in terms of highlevel gameplay I do not see a real improvement. There is only one real option to balance the game I think.A 180° jump would be necessary and you´d have change all classes and make them all equal like in the 4th Edition.I would not like that but as I see it there is no other way. You said they would announce some day high level play is fixed.This is PR. I work in a gamepublisher in the PR Department.Trust me i know how things work in this business. In general this whole playtest is a big puplic relation event.They might add some ideas and discuss a few but in the end the ceo´s have the final word.It the last few years in the gaming industry it came trendy to have forum for all their games.The reason for that is to make players feel that they are somehow part of a community and so on.I don´t wanna go into details:) This is not ment to be a flaming.Just a honest way as I see the things. Nevertheless I´m very curios how Paizo will manage it in the end and I´m looking forward to the beta and final edition. Cheers mate Jules:) Hey my threat got more than 180 posts!Amazing!Still there won´t be anymore changes to the game since the Pathfinder RPG is already in Beta stage. So why arguing? Despite that fact if Paizo want´s to make all Levels nice I frankly not understand why all there AP´s go only until the Level 15 oder 16 (exept maybe the Age of Worms and the Shakled City). Not good Paizo.No.Still a year to go until final.But as long as they stay with there backwards mindset crap they won´t make it.I`m shure! Hello, one of the biggest issues in D&D 3.5 was that the most enjoyable Levels of gameplay was from about Level 6 to 12. How is Paizo going to solve this problem?And are you people even aware of it?Guess so.But if you look at the Alpha 3 i cannot see "any" sign of improvement. Of course the powerlevel has been set higher so players a bit more apealed.But the key issue is not solved in any way. Wotc went with the 4. Edition an interesting path.So what is Paizo doing?? Love to all beings of earth, sincerely mightyjules (the one and only):) hogarth wrote:
Why not?Wis is the most important attribute the monk should have.So when i have Wis @ 20 i wont need any Str at all. I can use Wis for my AC for my BAB and my damage.Many monk skills are Wis and Dex based. Despite that I need only 2 main attributes.That is quite an improvement.Usually you need 3 Str,Dex and Wis.I don´t get why i would get trouble in melee. CMB is not necessary because the monk ads his Level to that. hogarth wrote:
I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:) I think none of those rules is broken in any way.So why not. I mights change the Con to 12 we will see. Hey people, My group is about to play the "Rise of the Runelords Adventure Path".So i´ve decided to play an alpha 3 Monk.My first question is if that good choice for the campaign?Thoughts anybody? We´ll have 32 Point available.So i wanted to play a half-orc. My current abilitiescores are: Str:14 (12 Half Orc +2=14)
Now we come to my second question.Can i change the Cha: 10 to 7 and 4 points so I will have a 36 points in the end? I will also ask my DM to houserule the following stuff: -Monk proficient in all simple weapons (monk special weapons are, as noted, simply simple weapons from the Asian milieu, and I have a personal gripe about confining the monk to the chopsocky genre)
Have good one, mightyjules Aaron Goddard wrote:
Oh boy,sound like a little kid who´s father has taken his toys away.You might want to consider that it is just a simple game we´re talking about.Nothing else really! I don't get why people get sooo freaked out with things which are so not important.Really isn't there something you can complain about?The Iraqwar or whatever?Don´t like Skillsystem?Don´t use it dear:).
Spoiler:
Stick with 3.5:) Besides that you might want to consider your language. Cheers buddy (the mighty mighty Jules):) Spoiler:
Please don´t feel insulted by what i wrote.You may just take it into consideration. Jason Bulmahn wrote:
Hello there, i think one of the key issues of the Monk is that they have to invest into many attributes (wis,dex,str) to be effective. I think the best solution is to give the monk their wisdombonus to damage and BAB.So he will get a boost for it without changing the BAB into good.Like Weaponfinesse but wis instead of dex.Damage included of course. Or just simply change the Ki Strike as it was in 3.0 Edition where his umarmed strike were treaded at Level 4 as Magic and +1 weapons,+2 lawful at 10 and at 16 adamantite +3 weapons. You also give the monk a fiery fist like the feat in the PHB II.But the idea as a magic item is also great Jason.Like amulets of the mighty fist.+1 one for let´s say 4000 GP,+2 for 8000,+3 for 16000 and so on. Wotc had no concerns of creating the wonderusitem like that. I think the starting cost of 24.000 GP was way too expensive for the Monk.And if you are concerned about some people using this for another purpose just change the rules for the item to only for unarmed strike. As for monk weapons the mighty sword & dagger was always a good weapon monks giving them a +2 to trip and disarm. So where is ze Alpffaa Srie,hää? I kannooot siii it?Iit iis alrädy wet-ness-day in Zermany.But nooo zuch ting like zat tuu sii. Mäibii thäi are all still sleeping in Washingtön.There it is still earlaiy in ze morning (06:00 am).Little Jaisuun is still sleeping jaaaa? Get up you lazy boy!:) I want my Alpha 3 now!Because I gotta work later. Tschüß mighty Zules rulez. Robert Little wrote:
Oh, I see little boy:).Sorry about my naughty behaviour.I´m just getting all naughty and freaky about the monk when I hear stuff which don´t wanna hear.Besides it´s always good to have sources which underline and indicate it. I will change the subject to Bard and Monk Info please so everybody is happy:) Only 3 Days to go for the Bard and the Monk.I do a countdown everyday now hasta manana, amigos Julien [EDIT I´m not able to change the subject anymore.I´m sorry Celric:]) Hey little Robert do you have any sources of your saying or is it just gossip?Hope it is! If that is true I will stick 3.5!I´ve been always waiting for revised Monk.But if that comes true I´ll dump it the nearest lake:) I want a martial arts monk.Not a detective!I know most people don´t like the concept of a Kung Fu fighter in D&D but a detective monk is completely spaced out! Julien Hello there, since you´ve been posting in the blog a preview of the Bard and the Ranger,could you please also give some scoops of the Monk? I´m a huge fan of class and can´t wait to get my hand on it! On the other hand it would be just fair to see a little preview of all classes not just those two, wouldn´t it? just post here in forum.It doesn´t have to a full preview like in the blog Cheers Julien Hello, does anybody have some clues if the monk will make it now to the 4th Edition or not?I hade to speculate. I have seen many different post from wotc.But nobody could give a real answer.Some said: all classes will appear someday or no not a martial striker. That did not design class yet.... So somebody knows something i don´t? kindly regards Julien. Hello, one of the mightiest classes in 3.x was the Mage.Mostly because of the save or die spells he had(disintegrate,power word: kill,fireball,and so on).Which I think I was always a huge problem! How is Paizo going to solve this problem?Those people in WOTC said somewhere there will be no save or die any more because of his role as a controller. I´m not an editor but maybe some smart people have some suggestions or maybe even good old Jason does:) Cheerio Julien Hello, i´m curios if anybody can tell me if in the finalversion of the Pathfinder RPG everything (Playershandbook,Dungeon Master Manuel and Monster Manuel)will be included in that book? If so how are they going to do it?The MM already consists of 416 pages (german version) and so on...... Or will there be a standalone MM from Paizo someday? I mean the Pathfinder RPG already doesn´t work with Monsters in MMx because the classes are way to strong! I think this is a question everybody wants to know here. Greetings, Julien
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