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wraithstrike wrote:
I let the players level up based on where the players are in the story. Doing it by sessions might cause problems with PC's that are too strong or too weak.

Good point,i have been thinking about this too.But doesn´t realy say in the AP´s "okay Players should be Level 6 by now" as far as i recall.Just the average Level for example Book II of the Serpenk Skull sayzs written for Levels 4 to 7


TriOmegaZero wrote:
Sean K Reynolds has something called the Step System you should look up.

Where do i find it dude?


Hello,

are there any potent Systems or guidlines about not giving XP?Our group has been thinking about skipping the xp phase and let the players instead level up every 4-5 Sessions.

We´re playing the Serpent Skull AP which hasn´t been very tough latetly (beginning of book II).Just went out of the saltmines.


Hi, i have a 4th level monk and want to use a monk weapon (Sansetsukon). How do i calculate the flurry of blows bab? I have Strengh 18. So that would come to +6?


Oi,

i´m currios if some lads can tell me at what Level the first book will be done? We just finished the town with the Lighthouse and killed those nasty ghouls. Running at the moment on 5750 EP.Heard it finishes at 4?DM sad we could finish next session.Depending on how we approash it next time.

Please don´t spoil to much.

Jules


Are there any prestige classes in it?Need some Undeadbashing ones for Carrion Crown


Oi,anyone knows how the thing works?

The Adventures Armory says on page 24:

"When activated, a sacred shield adds a +1
sacred (if positive energy) or profane (if negative energy)
bonus to the wearer’s Armor Class. This bonus lasts for 24
hours or until the wearer is struck in combat, whichever
comes first."

I dont get what it means if combat breaks out.Is the bonus activated then and and lasts for 24/7?


Watcher wrote:

Gray, the only problem I see with what you're saying is the nature of the terrain. Check out the top of page 13. The way James is describing the terrain, I'm not sure a horse could navigate that. Steep hillsides, trackless swamps, dense jungles. He lists a very steep overland movement (1 mile per 2 hours!). Of course, he notes that is a simplified rate to be used for this setting. Finally he sums it up with the final sentence.

James Jacobs, as author wrote:
...that it's never possible to move in a straight line in the wilds of Smuggler's Shiv.

Not at least until you get to the trails (which are of course laden with traps!). Based on that, I think recommending would-be cavaliers to reconsider their class choice is still a good idea.

Right now, I'm telling my Druid PC he could move faster than the party, if he wants to venture off alone. He's not interested. :)

And as always, everyone is free to run it the way they see fit.

Dude i wanted NO SPOILERS! If you don´t get it post somehwhere else okay?!!To avoid futher flaming i flagged your comment.I hope they lock this threat soon


Erik Freund wrote:

The Monk's flavor is a little weird for the AP (but IMO the Monk's flavor is weird for 90% of campaigns/modules available for purchase, so take that with a grain of salt).

A Monk would be decently capable in this AP. There are no "red flags" with that class choice. (Unlike say, "Cavalier", which you really shouldn't take in this AP.)

Of course, the composition of the rest of your party, yadda, yadda, etc, matters more than your own individual choice.

However, the Vow of Poverty is cause for concern for two reasons:
1) There's a lot of really "cool" magic items in this AP. They're not nessecarily "powerful" but Paizo raised the bar as far as "really fun items" in this particular go-around. By choosing VoP you are denying yourself this bit of fun. Again, it won't make you weaker, but you'll have to watch all of your party members doing crazy stuff that you can't touch for longer than a round.
Also, some of these items might be plot-items. Sure, you can always have another party-member hold the plot-item, but then you're not a candidate for the spotlight, which disappoints some people.

I have read through books 1-3, and the game I'm running is partway into book 2

Actually i´m quite aware of not having all the cool magic shinyones.But VoP is gonna make it worth in all ways.I´m shure!Also playing a monk for years i realized that magic items which are specificly desinged for them are very expensive for all leveltypes (low,high and epic). That was another reason why i have chosen the VoP.Something else i realized is that in most AP´s Designers never think of putting magictitems for monks in treasure.So the DM always has to pick something exotic.In 80% of the cases i had to remind my DM´s which got me freaking out.

Oh, and i´ll be thrilled whats gonna happen to our Cavalier:)in the AP if you say so.


Jeremiziah wrote:
So far, this seems to be one of the most favorable AP's for monks, at least so far as I have seen.

Sounds good.Until what point are`ya?


Hi,

i´m about to start the AP with my friends.I´ve chosen a human monk with the vow of poverty.Is that a good choice for the AP?Also our DM is not such a Deathmate:)

Please do not bost any spoilers!


Pendagast wrote:

My two cents on monk.

#1 I hate people who make custom tailored characters that min max things.

#3 we had a monk, who went zen archer... he got eaten...but thats just gaming, nothing bad about monk.

Well then do not play with people who custom tailor characters.... Also i´m pretty shure that my monk is going to survive the whole campaing due to the Vow of Poverty:)


LoreKeeper wrote:


In fact, I'm thinking you know that vow of poverty is that good, and you're just posting to brag. :P

Actualy my DM did allow it, yahoooo! I think he does not whats gonna happen.Always wanted to play a monk with the vow of poverty.

Why are holy and santify ki strike coming to early?I´m shure in balancing terms it might be a bit harsh but we´ll see. Was the CHA preq. a mistake or planned?What monk do you see with CHA 15?

Cheers


Hi,

im going to play a human monk for Pathfinder with the Vow of Poverty and Master of the Four Winds. Going to play Serpents skull soon.Is this a good choice for the AP and espicaly playing a monk in Serpent skull?Despite monks are always a good choice:) I love them!

Base Stats are:

Str: 18
Dex:14
Cha:7
Int:9
con:10
Wis:16

feats so far:

Level 1 Sacred Vow & Vow of poverty,dodge
Level 2 Bonus: Scorpion Style,Evasion
Level 2 Exalted: Servant of heavens
Level 3 Toughness
Level 4 Exalted: Santify Ki Strike
Level 5 Great Fortitude
Level 6 Exalted:Holy Ki Strike
Level 6 Bonus:. Gorgons Fist
Level 7 :Extra Ki
Level 8 Stufe Exalted:Gift of Faith
Level9 Vital Strike
Level 10. Exalted:Gift of Faith
Level 11 Spider Step

to level 11 I´m so far through.Watcha Think? AC will be on level 10 at about 26 oder 27 i think. I know Santify and holy Ki strike require Cha 15 butta i´m my DM will allow with Wis 15 instead.


Blave wrote:

Well, being german and used to 24h-clocks, I'm not THAT good at the am/pm-stuf. But I'm logged in and it says the PDF will be available at 02:00 PM. Which, as far as I know, was about 40 minutes ago.

Is the release late or am I just too stupid to read a clock? In the latter case, would somebody please tell me at what time the PDF will be available in germany (CET)?

EDIT: Nevermind. I just realized I had the wrong time zone set in my account settings. Still 1 hour left, it seems. I'm back to waiting ... and feeling stupid :-/

Hallo, 15 Uhr sollte es sein meiner Meinung nach.

Also 7 Uhr nach amerikanischer Zeit. Sind aber schon überfällig.Denke es ist erst heute abend online.Wenn überhaubt.Die Server werden total überlastet sein.Sonst Versuch auf mygully.com

Jetz steht das was von 4pm. Sage ich ja.Daurt noch bis morgen früh deutscher Zeit!


Does anyone knows when the pdf is coming out? Gotta date? Hopefully it will not be as bad as first pdf of Pathfinder RPG.

Will be there just be prestige classes with substitute class feats for the old 11 ?


udalrich wrote:
Scipion del Ferro wrote:
Yes it does stack, they are different bonuses.

+1

Also, at second level, none of the casters should be able to cast it yet, so the Barbarian is probably using potions or having someone read scrolls to get the effect. Potions of Bull's Strength cost 300 gp, and standard wealth for a 2nd level character is only 1000 gp. He's dumping a significant portion of his wealth into the potions.

No I gotta cleric Level 3 in my group! Where exactly does it say now that different bonuses stack now?Page? I know it used to be like that in 3.5 times. And where is this moralenbonus clearified?Page? Searched to whole pdf! I know many characters get it though.

Can only find the dodge paragraph on P. 179.

"Unlike most sorts of bonuses, dodge bonuses stack with each other." Not very clear written indead

If the Barbar gets STR 26 again next time i might use "dominate person"


Hey you lot,

does the morale rage bonus stack with the bear strentgh spell? Have huge problems in my campaing due to it.

The Barbarian has a STR of 26 on Level 2!!!


Gorbacz wrote:

Concentration skill is gone.

You will find the new rules for concentration HERE

Thanks, gotta page ready in the Book?


Hey, i´m looking for the concentrationskill for defense casting? Anybody know it go?It´s urgent. My group is coming less than hour

Cheers


Does anybody know i can download this Charactersheets for the Pathfiner RPG? They´re nowhere to be found!


Papa-DRB wrote:

If you are getting it via Subscription, look in your downloads and it tells you exactly what time in your local time.

It is 10AM Pacific Time.

-- david
Papa.DRB

mightyjules wrote:
Will it be online as a pdf an 7pm or 10am Pacific time. You´re are driving me nuts!

Great! If I do not have a Supscription it will be 7pm.

Oh,does anyone know where I can the Charactersheets now? A link would very nice.


Will it be online as a pdf an 7pm or 10am Pacific time. You´re are driving me nuts!


When is it going to be available worldwide?October yes but what day?


I´m kinda fanboy in terms of fluff concerning classes or coreclasses. I wonder how much fluff will be in the coreclasses.

In the Eberron Campaignsetting you have for example the classname a little Story and a bit of how the classes fit in the world.Quite nice!

But what I really would like to see is the fluff they made to the prestige classes:

- How to play your character
- Combat
- Advancement
- Resources
- The character in the world
- Organizations
- Npc reactions
- Lore
- Adaption
- Sample Encounter

and then the whole crunsh.I know Yankees are more into crunch as you can see it the 4th Edition:).

In general there won´t be anymore changes before next year in August but i would love to see characters this way


Oliver von Spreckelsen wrote:
At last! News from the German translation front *G*... and what news indeed! I am very excited about the translation into German.

Ja, ich kann mich dem nur anschließen.Nach dem was ich bis jetzt gelesen habe sind die neuen AP´s wirklich gut geschrieben.

Ist noch mal die Frage ob sie das High Level Game auch noch in den Griff bekommen werden.....man wird sehen.

Der einzige Nachteil der Übersetzung ist das es bei deutschen Büchern eine Preisbindung gibt.Leider!

www.reverso.com for german dummies.:)


Laithoron wrote:
mightyjules wrote:
Still there won´t be anymore changes to the game since the Pathfinder RPG is already in Beta stage. So why arguing?

Perhaps You are thinking "Beta" in terms of a video game company releasing the finished game as a "Demo" without having any intentions on fixing the bugs or doing any fine-tuning before it comes out *cough*Unreal Tournament 3*cough*.

However, when the company running a beta-test is not totally incompetent (like Epic Games) then the Beta-Test period is used to gather playtesting and customer feedback to make mechanical corrections.

In otherwords, just because the Alpha-Testing period is over, doesn't mean that providing feedback is useless. While You could argue that doing any testing right now is irrelevant until the Beta comes out, Jason himself said that continued testing/feedback even with Alpha3 remains useful since there are some features from Alpha3 that have made it into Beta as-is.

So while providing feedback on things that have changed from Alpha3 to Beta is moot, being as we currently have no way of knowing what hasn't made it into Beta, there is still a good reason to keep on providing input.

mightyjules wrote:
Despite that fact if Paizo want´s to make all Levels nice I frankly not understand why all there AP´s go only until the Level 15 oder 16 (exept maybe the Age of Worms and the Shakled City).

Paizo has already stated that they are not switching the APs from 3.5 to PfRPG until after the Final PfRPG hardbound is released in 2009. Given that they have admitted that 3.5 breaks down at high-level (and want to fix this for PfRPG) why would they have made products that were designed for 3.5 before PfRPG was ever conceived of to run at levels many of their customers have expressed dissatisfaction with?

If that doesn't make sense, then let me put it this way...

One year from now, let's say Paizo claims they have fixed high-level play. Upon the release of PfRPG Final, they convert the AP line to...

Oh boy,

no I find the pathfinder RPG quite attractive indeed (4th Edition realy sucks though).There are some nice ideas they´ve done but in terms of highlevel gameplay I do not see a real improvement.

There is only one real option to balance the game I think.A 180° jump would be necessary and you´d have change all classes and make them all equal like in the 4th Edition.I would not like that but as I see it there is no other way.

You said they would announce some day high level play is fixed.This is PR. I work in a gamepublisher in the PR Department.Trust me i know how things work in this business. In general this whole playtest is a big puplic relation event.They might add some ideas and discuss a few but in the end the ceo´s have the final word.It the last few years in the gaming industry it came trendy to have forum for all their games.The reason for that is to make players feel that they are somehow part of a community and so on.I don´t wanna go into details:)

This is not ment to be a flaming.Just a honest way as I see the things.

Nevertheless I´m very curios how Paizo will manage it in the end and I´m looking forward to the beta and final edition.

Cheers mate Jules:)


Hey my threat got more than 180 posts!Amazing!Still there won´t be anymore changes to the game since the Pathfinder RPG is already in Beta stage. So why arguing?

Despite that fact if Paizo want´s to make all Levels nice I frankly not understand why all there AP´s go only until the Level 15 oder 16 (exept maybe the Age of Worms and the Shakled City).

Not good Paizo.No.Still a year to go until final.But as long as they stay with there backwards mindset crap they won´t make it.I`m shure!


Taliesin Hoyle wrote:
They are writing awesome adventure paths.

So what? That does´t really fix the the issue that the Pathfinder lacks on the problem i just stated.


Hello,

one of the biggest issues in D&D 3.5 was that the most enjoyable Levels of gameplay was from about Level 6 to 12.

How is Paizo going to solve this problem?And are you people even aware of it?Guess so.But if you look at the Alpha 3 i cannot see "any" sign of improvement.

Of course the powerlevel has been set higher so players a bit more apealed.But the key issue is not solved in any way.

Wotc went with the 4. Edition an interesting path.So what is Paizo doing??

Love to all beings of earth,

sincerely mightyjules (the one and only):)


hogarth wrote:
mightyjules wrote:

I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)

I think none of those rules is broken in any way.So why not.

I mights change the Con to 12 we will see.

If you don't get your houserules (i.e. Wisdom to damage), then I think you're going to have trouble in melee. Generally monks get the most use out of Str, not Dex or Wis (IMO).

Why not?Wis is the most important attribute the monk should have.So when i have Wis @ 20 i wont need any Str at all. I can use Wis for my AC for my BAB and my damage.Many monk skills are Wis and Dex based.

Despite that I need only 2 main attributes.That is quite an improvement.Usually you need 3 Str,Dex and Wis.I don´t get why i would get trouble in melee.

CMB is not necessary because the monk ads his Level to that.


hogarth wrote:

That's a lot of house rules that you're asking for. Do you think you're likely to get them all?

And why do you want to have a 10 Con?

I honestly don´t know.But asking don´t cost anything.I might skip the Ritual XP thing.I think all the houserules would make the Monk a lot more flavorful.That´s the monk I wanna see in the Beta!:)

I think none of those rules is broken in any way.So why not.

I mights change the Con to 12 we will see.


Hey people,

My group is about to play the "Rise of the Runelords Adventure Path".So i´ve decided to play an alpha 3 Monk.My first question is if that good choice for the campaign?Thoughts anybody?

We´ll have 32 Point available.So i wanted to play a half-orc.

My current abilitiescores are:

Str:14 (12 Half Orc +2=14)
Dex:16
Wis:20 (18 Half Orc +2=20)
Con:10
int:9 (10 Half Orc -2=8,though one last point spent there to get a 9)
cha:10

Now we come to my second question.Can i change the Cha: 10 to 7 and 4 points so I will have a 36 points in the end?

I will also ask my DM to houserule the following stuff:

-Monk proficient in all simple weapons (monk special weapons are, as noted, simply simple weapons from the Asian milieu, and I have a personal gripe about confining the monk to the chopsocky genre)
-Damage enhancement applies to monk use of any weapon with which the monk class is proficient (as opposed to increasing only unarmed damage)
-Ki focus ritual ability added at level 6, allowing monk to meditate, sacrifice XP and spend GP on ritual materials like creating a magic item, to create wrappings that can be applied to any monk-proficient weapon (including unarmed) and accomplish enhancement equivalent to any weapon enhancement for that monk only
-Flurry of Blows as a standard attack at double ki pool cost
-Improved Vital Strike Feat Tree available to monk without meeting BAB prerequisites (@ Level 14 & 18)
-Wisdom modi to apply to BAB and Damage with monk proficient weapons

Have good one,

mightyjules


Aaron Goddard wrote:

Please consider dropping the simplified and boring skill system!

You LIED when you said PAthfinder would be 3.5, with the retarded simplified skill system its just as bad as 4th edition.

I do NOT want to only have to roll one check in order to detect a rogue, I want my bloody Spot AND Listen checks. I want characters who may be good at spotting but bad at listening is that so bloody wrong? I shouldn't be allowed to get 10 bloody ranks in spot, listen AND apparantly now smell, taste and touch just by spending 10 points, that should amount to 50.

And changing fly to a skill?
All I have to say to that is Javhol mein fuher!

And NO I am NOT a troll, this is really what I believe.

Point is, Paizo PROMISED to stick to 3.5 and they seem to have LIED!

Oh boy,sound like a little kid who´s father has taken his toys away.You might want to consider that it is just a simple game we´re talking about.Nothing else really!

I don't get why people get sooo freaked out with things which are so not important.Really isn't there something you can complain about?The Iraqwar or whatever?Don´t like Skillsystem?Don´t use it dear:).

Spoiler:
Stick with 3.5:)

Besides that you might want to consider your language.

Cheers buddy (the mighty mighty Jules):)

Spoiler:
Please don´t feel insulted by what i wrote.You may just take it into consideration.


Wow Squirrelloid,

that are some very cool Ideas!I really would like to see that in August in the Beta!

Nice work boy!


Jason Bulmahn wrote:

So,

I think we are starting to see what I felt has been the problem with the monk all along, the fact that they cannot really gain the same kind of bonuses to their unarmed strikes as others can with their weapons without paying a ridiculous cost.

I have been working on a way for them to do this, that is, apply weapon enhancements (such as +1 and flaming) to their fists at a reasonable price. The tripping point was not the idea, but the in game implementation. I thought of some sort of hand wrapping, rings, or maybe bracers, but these are really going off the beaten path, as they are not, in and of themselves, weapons.

I am hoping to get something like this into the Beta. Thoughts?

Jason Bulmahn
Lead Designer
Paizo Publishing

Hello there,

i think one of the key issues of the Monk is that they have to invest into many attributes (wis,dex,str) to be effective.

I think the best solution is to give the monk their wisdombonus to damage and BAB.So he will get a boost for it without changing the BAB into good.Like Weaponfinesse but wis instead of dex.Damage included of course.

Or just simply change the Ki Strike as it was in 3.0 Edition where his umarmed strike were treaded at Level 4 as Magic and +1 weapons,+2 lawful at 10 and at 16 adamantite +3 weapons.

You also give the monk a fiery fist like the feat in the PHB II.But the idea as a magic item is also great Jason.Like amulets of the mighty fist.+1 one for let´s say 4000 GP,+2 for 8000,+3 for 16000 and so on. Wotc had no concerns of creating the wonderusitem like that. I think the starting cost of 24.000 GP was way too expensive for the Monk.And if you are concerned about some people using this for another purpose just change the rules for the item to only for unarmed strike.

As for monk weapons the mighty sword & dagger was always a good weapon monks giving them a +2 to trip and disarm.


I´m very glad they did!

The Wizard and other characters where often way too powerful just because of save or die spells.

This is the way in the right direction Paizo!


Hello,

i was wondering where the Bonus feats for the Monk @ Level 14 and 18 are?!

There are some for Level 2,4,6 and 10 but nothing for 14 or 18.Has Paizo not designed the feats above Level 13 or what?

Cheers Julien


Hey,

did somebody say something about releasing it today?I thought I heard a bird going ship shap ship shap.

Or maybe I was just spaced out as always


So where is ze Alpffaa Srie,hää?

I kannooot siii it?Iit iis alrädy wet-ness-day in Zermany.But nooo zuch ting like zat tuu sii.

Mäibii thäi are all still sleeping in Washingtön.There it is still earlaiy in ze morning (06:00 am).Little Jaisuun is still sleeping jaaaa?

Get up you lazy boy!:) I want my Alpha 3 now!Because I gotta work later.

Tschüß mighty Zules rulez.


Robert Little wrote:
mightyjules wrote:

Sooo,you got point about your chicken then:)

But what about your detective?Seriously a detective monk!Cor bli me!

Actually, the two monks I mentioned in my original post (Brother Cadfael and William) are two fairly popular fictional characters that are in fact detective monks. Both characters are set in the Middle Ages (although Name of the Rose is closer to the Renaissance), and use knowledge of logic, deductive reason, and early science (particularly herbalism) to solve mysteries.

But, no, there is nothing to indicate that Jason is planning on taking D&D monks down that path, just my personal musings.

Oh, I see little boy:).Sorry about my naughty behaviour.I´m just getting all naughty and freaky about the monk when I hear stuff which don´t wanna hear.Besides it´s always good to have sources which underline and indicate it.

I will change the subject to Bard and Monk Info please so everybody is happy:)

Only 3 Days to go for the Bard and the Monk.I do a countdown everyday now

hasta manana,

amigos Julien

[EDIT I´m not able to change the subject anymore.I´m sorry Celric:])


Sooo,you got point about your chicken then:)

But what about your detective?Seriously a detective monk!Cor bli me!


Hey little Robert do you have any sources of your saying or is it just gossip?Hope it is!

If that is true I will stick 3.5!I´ve been always waiting for revised Monk.But if that comes true I´ll dump it the nearest lake:)

I want a martial arts monk.Not a detective!I know most people don´t like the concept of a Kung Fu fighter in D&D but a detective monk is completely spaced out!

Julien


Hello there,

since you´ve been posting in the blog a preview of the Bard and the Ranger,could you please also give some scoops of the Monk?

I´m a huge fan of class and can´t wait to get my hand on it! On the other hand it would be just fair to see a little preview of all classes not just those two, wouldn´t it?

just post here in forum.It doesn´t have to a full preview like in the blog

Cheers Julien


Hello,

does anybody have some clues if the monk will make it now to the 4th Edition or not?I hade to speculate.

I have seen many different post from wotc.But nobody could give a real answer.Some said: all classes will appear someday or no not a martial striker. That did not design class yet....

So somebody knows something i don´t?

kindly regards Julien.


Hello,

one of the mightiest classes in 3.x was the Mage.Mostly because of the save or die spells he had(disintegrate,power word: kill,fireball,and so on).Which I think I was always a huge problem!

How is Paizo going to solve this problem?Those people in WOTC said somewhere there will be no save or die any more because of his role as a controller.

I´m not an editor but maybe some smart people have some suggestions or maybe even good old Jason does:)

Cheerio Julien


The monk should get an ability that he can add his wisdom mod. to his damage unarmed damage.

One big problem of the class was that he had to invest in almost 4 attributes (wisdom,dexterity,strength and a bit of constitution) to be effective.32 points were often not enough!


Hello,

i would like to know if there is an international version of the Pathfinder RPG planned?In other words.Will there be a trantslation in let´s say German?

Any contact to any publisher?I mean my english is very good.But not everyone understands it that well.

cheers Julien.


Hello,

i´m curios if anybody can tell me if in the finalversion of the Pathfinder RPG everything (Playershandbook,Dungeon Master Manuel and Monster Manuel)will be included in that book?

If so how are they going to do it?The MM already consists of 416 pages (german version) and so on......

Or will there be a standalone MM from Paizo someday? I mean the Pathfinder RPG already doesn´t work with Monsters in MMx because the classes are way to strong!

I think this is a question everybody wants to know here.

Greetings,

Julien


Psychic_Robot wrote:
Frank, I'm pretty sure that your suggestions are a tad too powerful. Aside from that, I like them.

Yes I agree with Psychic Robot.For example Master of the Winds(?) is way tooo powerfull.NO gamedesinger would let that go through playtesting.

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