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as mentioned the spell would only effect the mount or the caster also trolls normally have scent so automatically pin point anyone within 30
the wail causes damage it does not seem to be typed as negative so it would effect dhampir the same as anyone else
council of thieves could work quite well I think
Spoiler:
the plot revolves round a power struggle with in the thieves guild I had great fun running it with the players involved on the out skirts of the struggle not quite sure who was on which side including themselves
BY default it is once you chose a feat it is permanent fighters have the option of changing bonus feats out at set points
if a feat you picked does not seam to be working the way you thought it would you also have to option of talking to the DM nicely
I note there is no option to start the subscription with the add on deck if I wanted to do this ( as noted international shipping is high) I'm assuming starting a subscription and explaining things to the nice customer service people would work?
Quote: Shadow, Greater: As shadow, except it grants a +15 competence bonus on Stealth checks. Quote: Ring of Chameleon Power ... this provides a +10 competence bonus on her Stealth checks Quote: Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works if they are happy to pay for a +25 item and the dm is happy to let it get made then no problem
as a note the bonus from shadow armor and ring of chameleon power don't stack
Quote: Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
looking at the sheet I see a dexterity stat and I see an Initiative stat that says to me they are two separate stats you can check just often being the same number does not make them the same thing
Richter Bones wrote: Don't feel too bad. I still haven't received my survey from Project Eternity which finished in October. not surprising given the idea on the surveys is finding out where to send the rewards when hey are almost ready
Makers Call allows you to move your already summoned pet to you rather than letting you summon it
well looks like i have no friends who are in on this given that I have all the daily deals may as well find some one interested
from baleful polymorph Quote: Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form so while you can only have one such spell running and normally get to choose which one baleful polymorph removes that choice from you
by default scrolls are made it minimum caster level if you pay more for a scroll at higher caster level it is cast at that level instead
looking at the synthesist section it states
looking at both I would say that all 4 would do 7 d6 damage intensify increases the max damage by 5 levels rather than 5 dice so that would grant a 2 dice increase there is nothing in intensify to imply it would only effect one part of the spell, so all get that increase
yeap the ability clearly states that Quote: every attack against the barbarian provokes an attack of opportunity does not say anything about being able to take those attacks
think this is your best bet http://pathfinder.wikia.com/wiki/Peacock_Spirit does not seem to be much info round but maybe can give you some inspiration
to be honest my first thought on seeing the gold posted was to by chickens but reading further i see that is not necessary
the spells says if the healing brings you have negative con you come back to life
if that was in way way the intention why have the part about needing to healing above negative con I just can not see there point of view
well the elemental bloodline arcana does just that I'm guessing he gave that ability up and went with the primal elemental bloodline which give him and extra +1 damage on each dice options that come to mind are take a level of wizard for admixture school
or elemental spell metamagic http://www.d20pfsrd.com/feats/metamagic-feats/elemental-spell-metamagic
looking at the polymorph spells they also give a size bonus so stacking does not look like it works well here
well enter it into goggle gives this http://dndrealmsofadventure.tripod.com/Arcanestud.html hope it helps
can you enhance Specific magic items if so what is the procure
seams like a purely mental action to me though it is a standard action rather than free
prd wrote: Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity.
from the prd Quote: When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way otherwise you get to keep your gear
I read it as the feat is added to your selection of rogue talents so you can take it after you meet the prerequisites note you can't take power attack at first level as a rogue not enough base attack no it is no use without cleave
when a spontaneous caster applys meta magic to a spell the casting time is increased guessing this quote is just to make it clear that it does not happen in this case
maybe track down something it has summoned on it's home plane and make it eat the artifact there?
if you look at it it is the 3.0 DnD rule book it is in there since you are not using that rule book no you have not missed any thing
pg 218 the Centaur lists monstrous humanoid as being worth 2 points else where it is referenced as being 3 points
evil no though using the time to give him a profane gift sounds fun
great stories thanks for sharing them, and thanks to the writer
Gluttony wrote:
ask yourself which is more fun a battle with a recurring villain you love to hate or fighting random battles If it is running off to recover it's resources and be as tough or worse next time then it is another cr what ever fight and worth XP If it is a tactical retreat to hit them later in the day then by all means consider the fight not over I find not awarding XP for fleeing foes leeds to a very blood thirst party that will go to a lot of effort to stop people running away even if it spoils there fun
Having the person wearing it die in a heroic and selfless sacrifice? set right some of the wrongs the original wearer committed? display it in a shrine for all to see as a warning against evil for a year and a day?
pretty sure potions of lesser restoration are only a standard action to drink also if you are expecting shadows mage armor, protection from evil, can be a huge help shadow do tend to be killers
question you said "charmed" I'm betting if the fighters best friend asked them to throw their bow into lava the answer would be no and if they where dominated having them try to butcher the party sounds like a better move
also Accursed Hex is a feat that modify s hex's, not a hex. given you don't have any hexes that are only one try per day not really helping you much
prd wrote: but none of the alternate class features can replace or alter the same class feature both of the named archetypes alter the domain class feature so can not be stacked
The problem I have always seen with having permanent penalty's for death is that people do get unlucky, stupid, or what ever. Presumably you want to keep playing with the same people, what is more fun, having the person with a long back story from years of play or this new person that looks suspiciously alike who you meet in a pub morning your mates death. People don't normally like losing money but playing someone who is permanently penalized will get annoying fast
My own worry's with this module include its capture Spoiler:
I mean the town guards have no show of capturing it not
to mention the times when the text say and have it escape here if needed, passably to be recaptured.
I believe that the general answer how how much it costs to make an unlimited use CLW items is don't do it there is a reason that cure minor wounds is no longer available and that is to avoid unlimited healing
I liked the suggestion made in another thread about dazing burning disarm
My feeling about where RAW falls down is they are not written to cover every possible situation now have a look at legal contracts ectra that are written with the supposed intent of making sure every thing is covered myself I'm happy to apply a bit of common sense every now and then assuming i have some spare
probably if your doing regaining control of a summon contested checks are the best way to go i think dominate ectra use contested charisma checks
so at one point of damage a round a commoner is going to pass out in about 30 seconds that does not feel right
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