council of thieves could work quite well I think
the plot revolves round a power struggle with in the thieves guild
I had great fun running it with the players involved on the out skirts of the struggle not quite sure who was on which side including themselves
BY default it is once you chose a feat it is permanent
fighters have the option of changing bonus feats out at set points
if a feat you picked does not seam to be working the way you thought it would you also have to option of talking to the DM nicely
I note there is no option to start the subscription with the add on deck if I wanted to do this ( as noted international shipping is high) I'm assuming starting a subscription and explaining things to the nice customer service people would work?
Shadow, Greater: As shadow, except it grants a +15 competence bonus on Stealth checks.
Ring of Chameleon Power ... this provides a +10 competence bonus on her Stealth checks
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works
if they are happy to pay for a +25 item and the dm is happy to let it get made then no problem
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Richter Bones wrote:
Don't feel too bad. I still haven't received my survey from Project Eternity which finished in October.
not surprising given the idea on the surveys is finding out where to send the rewards when hey are almost ready
from baleful polymorph
Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form
so while you can only have one such spell running and normally get to choose which one baleful polymorph removes that choice from you
looking at both I would say that all 4 would do 7 d6 damage
intensify increases the max damage by 5 levels rather than 5 dice so that would grant a 2 dice increase
there is nothing in intensify to imply it would only effect one part of the spell, so all get that increase
the spells says if the healing brings you have negative con you come back to life
if that was in way way the intention why have the part about needing to healing above negative con
I just can not see there point of view
well the elemental bloodline arcana does just that
I'm guessing he gave that ability up and went with the primal elemental bloodline which give him and extra +1 damage on each dice
options that come to mind are take a level of wizard for admixture school
or elemental spell metamagic
from the prd
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way
otherwise you get to keep your gear
I read it as the feat is added to your selection of rogue talents so you can take it after you meet the prerequisites
note you can't take power attack at first level as a rogue not enough base attack
no it is no use without cleave
ask yourself which is more fun a battle with a recurring villain you love to hate or fighting random battles
If it is running off to recover it's resources and be as tough or worse next time then it is another cr what ever fight and worth XP
If it is a tactical retreat to hit them later in the day then by all means consider the fight not over
I find not awarding XP for fleeing foes leeds to a very blood thirst party that will go to a lot of effort to stop people running away even if it spoils there fun
pretty sure potions of lesser restoration are only a standard action to drink
also if you are expecting shadows mage armor, protection from evil, can be a huge help shadow do tend to be killers
question you said "charmed"
I'm betting if the fighters best friend asked them to throw their bow into lava the answer would be no
and if they where dominated having them try to butcher the party sounds like a better move
The problem I have always seen with having permanent penalty's for death
is that people do get unlucky, stupid, or what ever. Presumably you
want to keep playing with the same people, what is more fun, having the
person with a long back story from years of play or this new person that
looks suspiciously alike who you meet in a pub morning your mates death.
People don't normally like losing money but playing someone who is permanently penalized will get annoying fast
My own worry's with this module include its capture
I mean the town guards have no show of capturing it not
to mention the times when the text say and have it escape here if needed,
passably to be recaptured.
My feeling about where RAW falls down is they are not written to cover every possible situation
now have a look at legal contracts ectra that are written with the supposed intent of making sure every thing is covered
myself I'm happy to apply a bit of common sense every now and then assuming i have some spare