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after the spell has been cast there is no mention of what is needed to target the lightning so voice not needed
as for being knocked unconscious unless a spell mention otherwise or requires concentration it keeps running (some arguments about target no longer valid can come up if target dies but that does not apply here)
So when the druid wakes up check if the duration has expired if not they can still use the spell
same is true of hexes unless they need concentration
When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses.
so get class features then take feats and skills is order of operations
it's on page 30 of the core rule book
Advancing your Character
BY default it is once you chose a feat it is permanent
fighters have the option of changing bonus feats out at set points
if a feat you picked does not seam to be working the way you thought it would you also have to option of talking to the DM nicely
Shadow, Greater: As shadow, except it grants a +15 competence bonus on Stealth checks.
Ring of Chameleon Power ... this provides a +10 competence bonus on her Stealth checks
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works
if they are happy to pay for a +25 item and the dm is happy to let it get made then no problem
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
from baleful polymorph
Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form
so while you can only have one such spell running and normally get to choose which one baleful polymorph removes that choice from you
well the elemental bloodline arcana does just that
I'm guessing he gave that ability up and went with the primal elemental bloodline which give him and extra +1 damage on each dice
options that come to mind are take a level of wizard for admixture school
or elemental spell metamagic
from the prd
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way
otherwise you get to keep your gear
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