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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 14,126 posts (18,040 including aliases). 2 reviews. No lists. 1 wishlist. 34 aliases.


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Pathfinder Maps, Roleplaying Game Subscriber

You have a couple of combat types already, one pilot/tech, one medical/tech, and one noble/psion. So a repair tech works good. I think the techs all have some overlap, but not the same specialties. Plus, you can absolutely multiclass to pick up some combat stuff as you go on (no penalties for multiclassing so the system encourages it).

Lacking :
2 Traits (or 3 traits and 1 drawback)
Choice of Muster Out roll on Cash table or Material Table.
Equipment (Dependant on Muster Out check)

The equipment, for your character, is less important at the moment due to being in the Navy still so clothes and equipment being provided. So if you roll on the material table, you might get something good, or noting. If you roll on the cash table, you'll have credits to buy equipment with. So up to you.


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Pathfinder Maps, Roleplaying Game Subscriber

Gandal Crunch

Human Navy 3
Medium Humanoid (Human)
Init +; Perception +

DEFENSE

AC 11, touch 11, flat-footed 10
Stamina 16 (3d6+6) Stamina: 2d6 ⇒ (2, 2) = 4
Lifeblood 15
Fort +3, Ref +2, Will +4

OFFENSE
Speed 30 ft.

STATISTICS
STR 12, DEX 12, CON 15, INT 18, WIS 12, CHA 11, EDU 14, SOC 10
Base Atk +1; CMB 2; CMD 13
Feats AP (Light), AP (Vac Suit), WP (Marksman), WP (Laser), Technical Cross Training, Gearhead, Vehicle(Wheeled), WP (Ship's Weaponry), Skill Focus (T/Computer)

SKILLS
Skill Points : 6x3 + 4x3 + 1x3 = 11x3 = 33
Bribery CHA +4 (1 Rank + 3 Trained + 0 Stat)
Diplomacy CHA +4 (1 Rank + 3 Trained + 0 Stat)
Driving INT/DEX +7 (0 Rank + 3 Trained + 4 Stat)
Forward Observer INT
Gambling INT +8 (1 Rank + 3 Trained + 4 Stat)
Gunnery WIS +5 (1 Rank + 3 Trained + 1 Stat)
Handle Animal CHA
K/Chemistry EDU +5 (3 Ranks + 2 Stat)
K/Physics EDU +5 (3 Ranks + 2 Stat)
K/Homeworld EDU +2 (0 Ranks + 2 Stat)
Leader INT/CHA
Linguistics INT
Navigation EDU +6 (1 Rank + 3 Trained + 2 Stat)
Perception WIS +4 (3 Ranks + 1 Stat)
Pilot INT/DEX
P/Administration WIS +5 (1 Rank + 3 Trained + 1 Stat)
Survival WIS +4 (0 Rank + 3 Trained + 1 Stat)
Technical (any) EDU
T/Communications +8 (3 Ranks + 3 Trained + 2 Stat)
T/Computer +11 (3 Ranks + 3 Trained + 2 Stat + 3 Focus)
T/Gravitics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Electronics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Mechanical +8 (3 Ranks + 3 Trained + 2 Stat)
T/Sensors +8 (3 Ranks + 3 Trained + 2 Stat)

Languages Solomani

Ok, I think that's done other than equipment, which depends on the muster out check (material or cash out). Need to know which Gandal wants.

If Anyone see's any glaring errors, let me know.

Also, Gandal will need to pick :
2 Traits
Favored Class Bonus for 3 levels.


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Pathfinder Maps, Roleplaying Game Subscriber

Don't have the RC setting or player's guide. Sorry.

I actually prefer that, personally, as I'm not tempted to look up things. :)


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Male Human GM

Ok, I'm ready on my end, but can't start my end untill it's decided whether we do a full year down or not. And the parties.

Leinathan should be free shortly now that finals are over.


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Pathfinder Maps, Roleplaying Game Subscriber

The more things change, the more they stay the same...:

Huh, ten minutes... what is he, 13? 14? Erick wonders idly as he drives his elbow sideways into the pickpocket's face, sending the boy to the street on his arse, blood streaming from his nose. The same hand draws a heavy flintlock from his waist, the heavy iron barrel pressing between the boys eyes. "You probably don't know what this is, boy, but I promise you it can turn your head into mush before you can move. Now, do you want me to bust you in the nose again, or do you want to earn some copper for an afternoon's work?"

The boy pales, not knowing what the thing pressed to his face is, but the elbow had moved so fast that he hadn't even realized he was being hit until he was on the ground. "E..eh... earn copper... sir..."

The man nods, returning the pistol to it's holster. He digs a copper out of his pouch, and tosses it on the boy's chest. "I need a guide, your resume is acceptable. Now get up and wipe your nose." He's lucky I realized he was a kid, thought he was a halfling in that hood, almost broke his jaw. The man snorts as the boy gets up, biting the copper coin. "Now, there was a half-orc in a set of red armor that came through here in the last 20 minutes, dragging a girl about your age, human. Dragged her right off the ship I was on. Local guards didn't do anything. I figure he payed them off, but I don't see any guards here, so I need to find that half-orc."

The boy blinks. "Oh, him, yeah, I saw him. The girl was crying." The boy shrugs, not an unusual sight. "He's probably heading to sell her. I could help you buy her back for the right price?"

Erick leans down on the boy, nose inches from the boys, and his eyes go hard. "Boy, you took my coin. You lead me to where you think he's going, or I'll take that coin out of your hide. You take a man's coin, you do your job."

The boy gulps and nods rapidly, eyeing the daggers and sword and strange weapon, and the double armor the man wears. He wipes the blood off his mouth and starts moving through the crowd, kicking and punching people out of his way.

Erick follows along, one hand on his pistol. Behind them, the locals begin to move in the same direction, sensing the entertainment value of impending violence.

Two blocks over, the boy points to a tavern. "He's gotta be in there, that's where the slavers are buying today." Erick eyes the boy for a second, then nods. "You wait out here, and don't make me chase you down. If he's there, I'll give you a silver for a job well done."

The boy's eyes go wide, and he nods, as Erick enters the tavern. There's some laughter from inside, and then the mother of all sounds, like thunder. Smoke comes from the doorway, smelling of demons and devils, sulfur and brimstone. Then the sounds of fighting. The sounds don't last long. Erick exits the tavern shortly thereafter, leading a girl by the hand. As he steps into the street, a tiefling woman appears in the doorway. "Hey, that's my property. I already paid for it."

Erick looks over his shoulder. "She wasn't his to sell. You can get your money back from him. His armor should cover your expenses, and when he wakes up, if he does, you can sell him. He's big and strong, he can work hard, and he's a coward, since he only takes on little girls, so he won't fight back too hard."

The tiefling eyes the man, then looks over her shoulder, then laughs. "Little girls are worth more, but since he's free, I guess I'll make about the same profit. Interesting weapon you got there. Wanna sell it?"

"No."

The crowd exchanges purses with silver and copper, those who took the long shot stranger happy they won, those who bet on the local favorite gritting their teeth.

How's that for a recent event that would make rumors fly? :)


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Male Human GM

OkL'lld0whaticam.


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Male Human GM

As the party prepares to spend their first night in the swamp (presumeably at Agnes's old hut, which is sturdy enough), an imp appears in front of them wearing a zoot suit and smoking a large cigar. He pulls out a scroll, and reads from it in a voice that sounds like Jackie Gleason.

"Ahem, I say, Ahem. Let it be known, the Lord High Demon has decreed thy shall not proceed deeper into the swamp until thou hast reached 3rd level." He rolls the scroll up, shoves it into his inner jacket pocket, and then blows a huge puff of smoke at the party. "If I was youse guys, I'd just lie and say I was 3rd level. Takes for freakin' ever for the paperwork to get processed, and nobody ever really checks anyway." The imp then vanishes in a puff of smoke.

The cigar floats in air for a second, smoke curling up from it, before it drops and hits the floor.


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Male Human GM

The waitress snorts. "Oh, I'm sure that purse is empty, Dama. I'm also sure you got other resources. You're too old to be alive if you were living foot to mouth." The waitress says, but seems amused. "But you're damn straight I'm gonna get as many coin as I can..." She trails off looking at Lineera and her friends with a murderous look. "...sure as hells ain't gonna make much tonight, with that lot of snaggly whores in the house."

Mahb's not in a great position to overhear, the waitress gave her what would normally be a very desirable table here in the inn, it's somewhat isolated due to the layout, and nobody can sneak up on her.

Perception (Mahb only) DC 18:

Mahb notices the waitress fingering her left wrist with her right hand as she glares at Lineera and company, and there's the outline of a wrist sheath there, bulky enough for a spring loaded version.


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom looks up at the hand on his head, and then slowly begins stooping while bending his neck backwards, until his large mouth is under the hand instead. He slowly begins to open his mouth, until he can slowly maneuver the open teeth around Jack's hand.


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom's nose wrinkles up. "Dusty dwellers... fetcherling... bah, pointy ear, dark skin, be drow to Ravboom." The goblin says with some harumphing more appropriate to a 300 year old dwarf chieftan than a 16 year old goblin, but then Ravboom looks like the type who reached maturity so fast it hit retroactively a century before he was born.


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Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Craft(Alchemy) 17, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Sense Motive 9, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Sanita smiles. "The man who says he's not fit for the job is often the one who is most fit, because he thinks about things before he opens his mouth." She nods at Dante. "Dareon, you're a very nice person, and you have an admirable ability to emphathise with others. Something I've never been able to do. Since everyone is officially throwing their hat into the ring for leadership..." She pauses, faking throwing a hat, but then tosses her hand toward the fire. "...let it be known my own hat is in the fire, and being it's burned to a cinder, it's not going to make it into the ring. I personally think Dante would make a much better leader than he claims, mainly because he doesn't want the job, and he does understand how to fight, and how to be diplomatic, and how to lead. However, having said that, I would never force him into it. I would also be fine with Lanya as leader. I would not object to Dareon, although I think he might need to listen really hard to Dante, especially when it comes to standing up to people. Especially people like me, who say things people don't like, but that need to be said." She dimples. "Wilhelm, I think you are a fine man, but I am loath to put anyone with such strict restrictions on their actions in charge. There is a reason why kings are not usually Paladins. A man cannot serve two houses. If you were to be king, you'd eventually have to choose between your vows to your god, and your vows to your kingdom."


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Golem (Warforged)
Stat:
HP - 9/9 | AC/Touch/Flat 17(21)/14/13(17) | Fort/Ref/Wil +1/+3/+3
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

"Tik'Klik?"

The golem looks at the plate of food, then at Craw and Banny and Mogwag. The golem looks back down at the plate, then his head does a 360 degree spin as he looks around the room. Spotting a pair of hounds in the corner, the golem takes the turkey leg off his plate, and tosses it to the dogs, who tear it to shreds and begin gnawing on the bones.

Looking down at his plate, the golem then dumps half the veggies onto Mogwag's plate, and the other half onto Banny's. Then his mug of ale is pushed over to Banny.

"Tik'Klik!"

The golem seems pleased to be the first to have finished his meal.


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Male Human GM

Wasn't directed at you Riley. Was just a blanket 'this is how I GM so you get what you put into it' statement. :) Life happens. :)


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Golem (Warforged)
Stat:
HP - 9/9 | AC/Touch/Flat 17(21)/14/13(17) | Fort/Ref/Wil +1/+3/+3
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

Oh, Suggestion to the GM.

If you put the map link in the top of the campaign info (the first editable box) it'll appear at the top of the tabs above, so it's always easy to find (rather than Craw having it in his header). :)


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Golem (Warforged)
Stat:
HP - 9/9 | AC/Touch/Flat 17(21)/14/13(17) | Fort/Ref/Wil +1/+3/+3
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

Make sure you get the gunsmithing kit, and an alchemy kit. Between the two, you can make your own powder and bullets. You just have to find the ingredients. That's sometimes easier to scrounge than the finished product. Lead isn't all that hard to find (sling bullets for example weigh half a pound each, that's a lot of lead to melt down). Animal droppings for salt peter (bat's are best, but any animal droppings can be cooked down). Charcoal (some trees work better than others, but anything can be used as long as you can get it ground down into a powder). Sulfur is pretty common in caves and especially hot springs.


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Pathfinder Maps, Roleplaying Game Subscriber

What I was thinking was that whoever organized the expedition would have bought a wooden golem as a resource (the whole not sleeping and being an object and not freezing thing).

Imagine everyone's surprise when they activate it and not only does it talk, it asks why it should do something when told to do it. :)


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Female Vampire (Dhampir) HP (25/25)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +4/+5/+2 | Init +2
Skills:
Appr+7,C(Alch)+12/+14,DisDev+9,Dip+7/+10,K(Arc)+7,K(Loc)+7,K(Nat)+14,Perc+6 ,Prof+5,Spllc+7,UMD+5
Chirurgeon Vivisectionist Alchemist

Risbeth smiles, her teeth flashing. "Oh, be very polite and say excuse me when you kill them."


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Farin, your dice rolling cooties are messing up Ravboom's dice rolls.

:)


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

When Ravboom get's up in the morning, he meditates for an hour before hiding, and prepares his spells for the day.

Spells:

Ravboom prepare SLASH KNEECAPS OFF!
Ravboom prepare SHOVE SWORD UP ARSE!
Ravboom prepare CUT HORSE OUT FROM UNDER BANDIT!
Ravboom prepare CHOPPY BANDIT IN HALF!


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Pathfinder Maps, Roleplaying Game Subscriber

Recruitment is officially over, thanks everyone who applied. We'll have a decision, I hope, this weekend. Unfortunately, some of our regulars are both overworked and ill from this flu thing going around. I hope to have selections by Sunday.


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Pathfinder Maps, Roleplaying Game Subscriber

Current characters are :

Velden Lansell Zen Archer Monk/Empyreal Sorcerer
Ida Oracle/Vitalist
Aannra Blake Monk/Psion
Bishnu Shrestha Barbarian/Fighter

We really need a sneaky rogue type for sure. Beyond that, an additional healer would be nice, but not necessary. An actual wizard or magus might be good too, Velden's kind of focused on being an archer with mystic sorcery, so not a blasty type. More of a selfish self-buffer type. We could also use another front liner to give Bishy some breathing space (hence the suggestion for Magus). Alternately, a psionic class could be useful (like a cryptic for the rogue type slot). Or a Cryptic/Rogue might be insanely over the top. :)


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Male Human GM

Obviously, the next one is Munchkin the III, or Trey.


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom note that if they have lost hand or tendons in leg, then promise not to be thief easy to keep. :)


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom begins looking under rocks and leaves as Hella heals all the downed and dying enemies.

When asked what he's searching for, he spits out a few words in Goblin, and then translates to Common.

"Prison to put healed enemies in, or rope to hang them from tree after trial..."


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Pathfinder Maps, Roleplaying Game Subscriber

PHASE 2

Zombie Eva in the Gameplay thread stops in her relentless attacks against her former friends, tilts her head, and groans. "Lie!"


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Hella Wolf wrote:
Its not a matter of what train to jump on. I would rather let it come naturally. What ever that position may be.

Ravboom listens, then nods sagely. "Left side of tracks, safe. Right side of tracks safe. Middle of tracks... BAM! SQUISHY!"


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Pathfinder Maps, Roleplaying Game Subscriber

It's always a warm fuzzy feeling when I see my homebrew skill point houserule used by other people. :)


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Pathfinder Maps, Roleplaying Game Subscriber

I do too,
Until they start getting used as the reason for RAW not working per RAW, then I get upset, because the only way to have the unwritten rules on my shelf is to kidnap a developer, put him in a cage in the wall, and have his head stick through like a trophy on the shelf.

Obviously this represents quite a few challenges, legal, moral, and logistical.

:)


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Pathfinder Maps, Roleplaying Game Subscriber

It takes a good bit of experience to be able to both make up NPCs on the fly, and to also do it without retconning. For normal stuff, I can usually wing it. I occassionally foul up, but fortunately I'm good at bluffing, and I usually just make a face and say the NPC missed horribly but didn't critically fail when I remember he used something the PC is immune to at the last minute. :)

I'd say your GM is suffering from lack of experience, and has let the "RULE OF COOL" bite him in the posterior. One reason I hate the entire concept of "RULE OF COOL" is that it seriously derails games if you don't keep it under strict control. Whoever is the best bud of the GM tends to be the "COOLEST", or the guy who can talk fast (Like a used car salesman). If you stick with the rules, then the players all get to do something, even if they aren't used car salesmen or buttering up the GM.


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Pathfinder Maps, Roleplaying Game Subscriber

Stat Rolls (4d6 drop lowest) : 15, 15, 17, 15, 11, 13

Vishkanya

Final Stats (With Equipment, level boosts, etc)

Str (15), Dex (24), Con (15), Int (11), Wis (11), Cha (22)

Traits : Reactionary & Serpent Runner (+2 Demoralize)

Feats :
1st (Dodge), 3rd (Combat Reflexes), 5th (Weapon Focus (Wakizashi)), 7th (Weapon Specialization), 9th (Extra Grit/Panache), 11th (Signature Deed Opportune Parry)

Swashbuckler Feats : 4th (Mobility), 8th (Greater Weapon Focus)

Skills (With Equip) :
Acrobatics (26), Bluff (23), Diplomacy (16), Intimidate (25)

HitPoints : 87
AC : 37 (10 + 9 (Armor) + 3 (Shield) + 2 (Natural Armor) + 2 Deflection + 4 Dodge + 7 Dex)

Equipment :
+3 Wakizashi (To HIt 27/22/17), +4 Charisma Headband, Circlet of Persuasion, +3 Cloak of Resistance, Celestial Armor, Gloves of Dueling, +2 Darkwood Buckler, +2 Amulet of Natural Armor, +4 Dex Belt, Ring of Protection +2, Ring of Foe Focus, Boots of Elvenkind

Saves : Fort (7), Reflex (16), Will (5)

The PCs are in a eastern themed land, with lots of emphasis on Honor and Law. They are the emmiserries for a lord, and they are on a quest to earn him honor and give him the right to claim a title. As such, they are often going to be challenged to duels. Either one-on-one, One-on-one Group (your four vs my four, and he fights him, and she fights her, basically multiple 1-to-1 duels), or free for all fights. The losing side has to give up an item to the winner as tribute. The concept is, they travel ahead of their lord, and accept challenges, win, and increase the wealth of the lord and his honor rating.

So, a group of four people challenged their 6 PCs. One was a half-oni (Human with Giant template) Brawler Level 11, a Kitsunae Magus 11 level, a Bloodrager 11, and a Swashbuckler 11. The challenging group offered the PCs the choice of combat styles, and the PCs chose One-on-One Singular and put up their Half-Dragon/Hobgoblin Magus (11th level caster, 12th level part).

The swashbuckler won initiative, and let the magus go first. Magus blew 4 arcana to boost his weapon and armor, and charged the Swashbuckler. She knocked his sword away with her Opportune Parry. Then she did a full attack action to hit his leg with her targeted shot and knock him prone to show off for the crowd.

She missed the AoO when he stood up the next round, but she again knocked away his sword with her Parry when he attacked. There was a bit of kerfluffle here as the Magus rolled a natural 20, but she rolled a 19, which was a crit for her as well on the parry, and she still ended up beating his roll by 2, so we all agreed a crit beeting a crit should work like a normal beating a normal. He used spell strike also, and cast shield as part of his attack.

She then full round attacked, missed her first attack by rolling a 2, and wasted a panache attempting to double her damage. But her second attack confirmed a crit and boosted her panache up again. But she promptly spent that on giving him bleed damage of 7 per round. Then her third attack crit confirmed and she gained that panache back.

Next round, She knocked down all 3 iterative attacks and also clocked him in the teeth with her buckler to parry all four of the Magus's attacks. Then she full attacked again, critted her first hit (more panache) and then spent 2 to give him str bleed. Another crit on the second hit restored one of those, and then a normal hit on the third one.

Next round, she again knocked down all 3 iterative attacks and the bite from the magus, and critted her hit and doubled her precise strike damage and took him down to -12 hp.

Everyone was floored by how well a swashbuckler can handle a one-on-one duel. However, this was at level 11 (where she can get signature deed), and it basically lets her knock down a lot of incoming attacks. This only works in this setup, one on one. Multiple people, or people casting spells, won't work. The magus used most of his spell slots for self buffing spells that didn't end up being used in the combat, due to it being a duel.

Over all, I think the class is very very good at what it does, and has a lot of weaknesses, as the Fort and Will saves are awful at this level. Overall though, as long as you can get the swashbuckler toe to toe with a big bad nasty, it's a really fun class to play. Just don't be surprised to be the target of a lot of save or suck spells.


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Pathfinder Maps, Roleplaying Game Subscriber
N N 959 wrote:

My concern is post play-test. But pre, I would agree with you that by Level 10 and up, a Bard can pull away from everyone. But in the early going, a Rogue can hold its own if it's built for skills.

I only pay PFS games, so after level 12, I'm not really concerned. Plus, I kind of feel that by level 20, it's all a toss up.

I plan to actually play this class in two upcoming scenarios, unfortunately it will be level 1, which I feel isn't going to shed much light an any possible issues at higher levels.

That's sort of the point. Right now, a rogue can kind of keep up with a Bard to mid levels, then he's left behind. A ranger can almost keep up until mid levels, but only if he concentrates on 6 very useful skills (perception, kn(nature), stealth, and 3 others).

An investigator can keep up with a bard or rogue at lower levels, and with a bard at higher levels.

So I think another class that can keep up with a bard at higher levels is a good thing. I certainly would like to break the bard grip on skill monkey.


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Pathfinder Maps, Roleplaying Game Subscriber
N N 959 wrote:

Let's take another poll. Which class is the best at skills?

Think about whether it's good or bad for the game to have one class be the best choice for something as broad as skills.

Pre play-test, Bards, hands down.

Pump Charisma, Pump Performance skills, use your bardic abilities to make Skill checks using performance skills in place of normal skills.

Circlet of persuasion (cheap), skill focus (that one performance skill that handles 2 of your preferred skills).

Retraining ranks out of skills once you can performance them.

I've got an 11th level bard in my game who has this and when it comes to diplomacy, bluff, intimidate, etc, she can't get below a 25. And each rank counts as 3 ranks since it counts for 3 skills.

I'd be thrilled with a way to be an uber skill monkey without being a bard. A rogue sure isn't. They do get a lot of ranks, but that's nothing compared to single stat pumping bards.


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Pathfinder Maps, Roleplaying Game Subscriber

*shrug*

I still think some ability to boost bluff/perform acting, and perhaps disguise is a much more in theme ability than poison use.

Detectives always go undercover or pretend to be something they are not.

Rarely do I see detectives shoving poisoned needles into people.


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Pathfinder Maps, Roleplaying Game Subscriber

I think you are tilting at windmills if you expect the devs to allow precision damage of any type to multiply on a crit.


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Pathfinder Maps, Roleplaying Game Subscriber

Please add Heal, as it would fit the investigator. As stated above SR-M, I think poison use could have it's use (Moriarty), but as a talent or archetype (mastermind).

I do like the idea of Bluff and UMD (Bluff is mandatory for an investigator).

If I might suggest a new Talent :

Undercover Operative : The Investigator adds 1/2 his class level as a bonus to all Bluff and Perform(Acting) checks, as his training has included operating as an undercover operative. Additionally, the Investigator can spend one hour cramming for an undercover role, gaining the ability to make a Profession or Knowledge check as if he had his level in Ranks in that skill provided it is directly related to his undercover role. The investigator requires access to books or professionals of that type to learn what he needs. He cannot have more than one undercover skill at a time, and loses his skill if he breaks cover.

The above screams Sherlock Holmes/Bruce Wayne. Investigators are always in fiction going undercover as criminals. Another good example would be the Pretender TV show. Granted, this is rough, but it should be a good idea. And honestly, I think that could even replace Poison Use.


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Pathfinder Maps, Roleplaying Game Subscriber

Suggestion to the Developers.

For the Slayer (really for all classes that dupe some of another classes options like Rage Powers or Rogue Talents), instead of reprinting the rogue talents that are takable by the Slayer, just list them all by name in one paragraph and reference the Rogue. This will save space for new Slayer talents, and not make people feel like they're getting the same stuff over and over again.


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Female Strix HP (9/9)
Stats:
AC/Touch/Flat 16/16/10 | Fort/Ref/Will +3/+5/+5 | Init +5
Skills:
Fly +7, Knowledge (history) +5, Perception +10, Profession (Sailor) +8, Sense Motive +8, Stealth +9
Monk (Zen Archer) (1)

Once they are all back on the ship, Kiana pokes the Captain in the ribs with an elbow. "We should double check the cabins looking for keys to that hold. I don't feel comfortable sailing a ship with a deck or two I can't access, least of which because we can't check it to make sure we don't spring a leak." She then smiles sweetly. "Granted Sabinae and I are ok if it sinks, but you and the rest of the land walkers aren't."


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I'd say that the Supernatural abilities are probably either strange ways of interacting with it, or else they're (more likely) non-reality that's been used so much and become so widely believed that it's become a subset of reality and thus can work without disrupting things. Remember, a huge amount of Discworld magic is Belief. If enough people believe something, it becomes reality. And if you're using reality, you're not poking holes in it. It's kind of a wonky thing, in that it's something that used to be Magyk but now is Reality because enough people believe in it to make it Reality. But that's sort of how Discworld works (see Small Gods).


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Aravandor wrote:
Well, you'll all be happy to know that as it turned out, with the advice of all of these paragons of virtue here, my associate and I saw the dreadful error of our ways and let them all surrender and live. We did take the opportunity to mercifully kick the teeth in of all of these normally blameless and upstanding citizens as a reminder of the time that they strayed from the righteous path. All is well and our souls are back in line with goodness and unicorns.

Your attitude smacks of being a spoiled child.

I feel sorry for the OP having you in his game.


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I don't think you get bird hit points if you get the Raven brain implanted, just saying...


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Per the feat (which I still hate and ban even after errata), he must attack you. So he has to attack you. He can throw a sword, or draw a dagger and throw, etc. Unless he'd provoke, in which case he doesn't (danger to self clause). So he'd pretty much have to stand there and fume.


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The other thing I tell my players is, they can kill off every enemy they face. That's up to them, and I warn them about alignments from doing it.

I also warn them that they will develop a reputation for being merciless, and that once it get's big enough, no enemy will do anything other than fight to the death, because they know they won't be spared.

Most groups think it over, and decide that turning NPCs into 'will fight to death every time' enemies is a bad idea.


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Seasons in New Orleans

Wet and Cold : Dec & Jan
Wet and OMG HOT : August
Wet and Hot : Everything Else

OH,
and...

HUMID : 365/24/7


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Pathfinder Maps, Roleplaying Game Subscriber

LOL


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BLASTOISE! I CHOOSE YOU!


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Aravandor wrote:
And for all concerned, it hasn't happened yet. BBEG died and my comrade and I are ready to kill the ONE perhaps TWO nearest us before we turn the other cheek and give everybody a Mr. Rogers style hug. As the session wound down, the GM explained that killing "helpless" enemies is against our alignments and wrong etc... Correct me if I'm wrong here, GM, but as I understand this, the baddies have thrown up their hands and surrendered. I see us as being within the first six seconds after they surrender. What I am coming to understand here is that if I don't act the perfect princess here, then I'm the worst thing to happen since the worldwound. Maybe I should serve tea and crackers to the horde that was just a few moments ago trying to peel my face off.

Here's what I tell people in my games.

Play what you want, but put what you want to play on paper.

If you want to play a guy who is lawful, and loyal to his friends, but shows no mercy to enemies, then play Lawful Neutral. Because that is what you are describing.

If you want to play someone who reluctantly takes up arms, and does the best he can to protect others and act with some dignity and obey laws when they don't conflict with that, then play Neutral Good.

If you want to play the sterling example of honor and justice who helps the poor and defends the week and does what is right no matter what, play Lawful Good.

If you want to play the guy who is a pragmatist, who does whatever is best for him and his own, then play Neutral Neutral.

If you want to play the guy who is a pragmatist, and does whatever he wants, whenever he wants, then play Chaotic Neutral.

But whatever you want to play, your character sheet better reflect it, or I'll switch your alignment to it in game, regardless of what you have written. And if you pick a class with an alignment restriction (barbarian, monk, paladin, cleric) then I'll restrict powers based on the character's actual alignment, not what is put on your character sheet.

Anyone can play any character they want, just put down the mechanics that fit the character. If you want to be the guy who says "No, I do not accept your surrender because you might cause me problems later", then don't play a Good character. Good is hard. It's not meant to be easy. Lawful is harder than chaotic too. If you don't want to be restricted, play chaotic.

Your early stated concept doesn't sound NG, it sounds LN. So play that alignment. Why can't people put down what they want ot play, why do people want to make the alignment system something it isn't? It's not a straight jacket unless you choose to make it one. Don't want to play a LG knight in shining armor, don't play a paladin. Want to play a hard nosed, by the book melee guy? Don't play a Barbarian.

Want to be able to kill surrendered enemies because they might, possibly, be faking? Don't play Good. Want to steal from orphans because hey, they might be evil goblins in disguise? Don't play lawful.

It really is as simple as that.


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Shadowtail24 wrote:
That sounds very Discworldish

I thought so as well. :)

Discworld logic is fun. Just take normal logic, turn it 90 degrees, hit it with a frying pan, give it a kiss and then put a blindfold* on it.

*:

Blindfold should have eye holes for best results.


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Male Half-Elf HP (25/25)
Stats:
AC/Touch/Flat 20 or 24/20/10 or 14 | Fort/Ref/Will +4/+6/+8 | Init +3
Skills:
Acrobat +9, Climb +6, Heal +11, Kn(Arcana) +4, Kn (Religion) +6, Perception +18, Ride +7, Sense Motive +9, Spellcraft +4, Stealth +8, Swim +6
Empyreal Sorcerer (2)/Cleric (1)|Zen Archer Monk (3)

Soldier's dodge bullets all the time. They just don't dodge them once they are fired. They dodge them by making themselves hard to aim at. You can't do that in heavy armor (one major reason why guns got rid of plate mail).

It's the difference between the guys in vests running in zig-zag formation from cover to cover and the guy in the bomb disposal suit.

The guy in the bomb disposal suit isn't all that worried about someone shooting him with an arrow or hitting him with a sword or mace. But a guy with a pistol is going to put 30 rounds in him before he can cover 100 ft.

The guys with the vests have to worry about bows and knives, but they're quick, mobil, and only have to worry about a few shots at them in that 100 ft. Plus their zig-zag makes them harder to aim at.


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OOoh, a walking diamond the size of a buick!

We're rich!!!!!

Makes mental note to have Igorina follow the troll with a dust pan sweeping up any knocked off bits after battles.


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Peet wrote:
Houserules that completely negate the featherfall spell

I hope you tell people about this ahead of time, and not wait until they are splatting the ground for playing the game per the RAW rather than your houserules?

I've been in a game where the GM changed the rules at whim based on what seemed 'reasonable' to him, which seemed to change like the wind.

I quit, most of the other players quit. And it was the only game I could get into due to a derth of GMs. So yeah, not a fun game when people arbitrarily change the rules.

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