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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 18,557 posts (25,736 including aliases). 2 reviews. No lists. 1 wishlist. 41 aliases.


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Male Vulcan (Separatist) Rank (Ltn. Commander)

Not really. Bipolar is different, as it involves other things than emotions.


1 person marked this as a favorite.
Male Vulcan (Separatist) Rank (Ltn. Commander)

The vulcan nods. "Prior to this assignment, I was assigned to Project Pathfinder. As the Admiral may know, although I'm not sure others do, the USS Voyager was not destroyed, but instead was swept into the Delta Quadrant. Project Pathfinder has been attempting to create micro-wormholes to re-open contact with Voyager. This is proceeding, and within another year or two, we might be able to. However, part of the research required testing, and to test, we built a small handful of Pathfinder Prototypes, automated systems that could act as relays. Originally we had thought we might need to have Voyager build such relays as they traveled and send them on ahead at maximum warp on runabouts. However, we think we've bypassed that. The relays are built, and work.. for a certain definition of work. They can only reach approximately 10,000 light years, and only for 10 minute windows every 30 standard days. If we seeded one through the Bajor wormhole, and took one with us, we could communicate to the Bajor wormhole from the other side of the Gamma Quadrant, about once a month, as the relay rebuilt it's charge. We could then drop a relay near our wormhole exit, to send our communications to the Bajor relay. We already have ships transiting the Bajor wormhole regularly, having them pick up and relay our communications would allow us to send our reports back much more quietly than the buoys would. The buoys could then be a backup mechanism for communications, should the relays be found or break."


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Male Lynx HP (104)
Stats:
AC/Touch/Flat 20/16/15 | CMB/CMD 12/26(30 v Trip) | Fort/Ref/Will +12/+12/+4 | Init +7
Skills:
Acrobatics +23, Climb +18, Escape Artist +10, Perception +13, Sense Motive +7, Stealth +19, Survival/Track +15, Swim +9, Linguistics +8, Knowledge (Dungeon/Geog/Local) +8
Magical Beast (4(2))/Slayer 3/Brawler 1

Out of character, the Dragon is saying they take levels of a class, and therefore, stop progressing as Dragons.

Although I don't think that's how it's supposed to work, at least, not normally.

A dragon's hit dice are based on age category. He should still get the age category benefits (new abilities, natural attacks, etc). He just get's less things based on HD (like breath weapon, etc). Multiclassing just substitutes class levels for some of the hit dice based on age.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Tents, backpacks, etc anything with hardness less than 3 is trashed. Armor and weapons are broken, but not destroyed. If Zefā could talk, he'd tell you that he was quite pampered, rubbed down by two very good groom assistants, fed oats instead of hay, and is rather annoyed that he's been taken out of his comfy stall with the oats to carry you around.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'd say... 50/50 chance you'd have thought of it. Roll a d100, low you thought of it, high you didn't.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

She shrugs. "If you can find enough wild mages down here in the Earth Realm, I'm fine with having a guild or something. Not going to try to set one up on the surface and chance being burned at the stake by the f#@$ing church nuts." She looks over at the priest. "No offense, zealot bastard."

The priest snorts. "None taken, heathen whore..."


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I still like Miyazaki. :)


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Male Human HP (96)
Stats:
AC/Touch/Flat 27/17/27 | Fort/Ref/Will +13/+11/+6 | Init +6 | CMB/CMD 15/32 | MP 7
Skills:
Acrobatics 15, Climb 8, Diplomacy 5, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Kn(Local) 14, Perception 19, Ride 7, Sense Motive 7, Spellcraft 10, Survival 5, Swim 8
Bloodrager (Rageshaper) 8/Brawler (Snakebite) 1

Logos nods reasonably to the woman. "Yes ma'am, I'm here to rob you. That's why I sneaked up on your camp by stomping down here in the open, yelled loudly 'Parlay' at your guards, and then threw a vial of poison at you and looted your body after you died horribly from it. I'm currently half-way to the Ivory Coast with all your loot on my back." He eyes the guard who threatened him with a spear. "If you can't see or hear a large man who walks up to you calling 'PARLAY! AHOY THE CAMP, FRIENDLY NON-HOSTILE TRAVELERS!' then you should be stripped of your armor and weapons, and be reassigned camp cook duties! Worthless guard..." He turns a brazen eye back to the woman. "Now then, if we've gotten the sillyness out of the way, I have a few friends who'd like to come in and share the fire, and perhaps trade news of travel hereabouts, so everyone knows what and where is safe and what and where isn't. However, I'd appreciate it if your intelligent guards could do the guarding, rather than that blind deaf idiot over there, who can't see or hear a grown man calling out Parlay at a hundred feet."


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Aaaannnndddd hopes up from post count....

....aaaaannnddd dashed. :)


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Raccoon is Raccoon.

You don't try to understand Raccoon, it just is.

Kind of like tree, or rock, or sun.


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Pathfinder Maps, Roleplaying Game Subscriber

To add to what Buzz is saying, I'd suggest lockstepping the two tables as far as level goes.

That is, rather than using EXP, level at the pace of story. That way, when they are at the same points in the story, they are the same level. That keeps you from having to redo work. Since it's an AP, you know what levels they should be at the start and end of each book.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can do that in any game system. I've always allowed people to post how they attack. As long as they aren't looking for mechanical benefits, I don't care if you declare your hit as 'I chop overhand' or 'I do a spinning reverse kick intended to miss him and then bring the blade around to slice him open as he ducks!'.


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Pathfinder Maps, Roleplaying Game Subscriber
SCKnightHero1 wrote:
I'm still not sure how this works. Are we multiclass characters at the start or do fuse classes together? Like for example a paladin with a fighter armor master archetype (not sure how that would be done though). This is my first gestalt game so you can be sure I'm a bit nervous.

1st level Paladin/Fighter Armor Master

Hit Die : Paladin d10, Fighter d10 : Final Hit die : d10
Skills : Paladin ( Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).) 2 + Int / Level Fighter ( Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str)) 2+Int Final Skills (Climb, Craft, Diplomacy, Handle Naimal, Heal, Intimidate, Kn(Dungeoneering), Kn(Engineering), Kn(Nobility), Kn(Religion), Profession, Ride, Sense Motive, Spellcraft, Survival, and Swim) 2+ Int per level
BAB : Paladin +1/Fighter +1 : Final BAB : +1
Saves : Paladin (+2/+0/+2)/Fighter (+2/+0/+0) Final Saves : +2/+0/+2
Class Abilities : Paladin (Aura of good, detect evil, smite evil 1/day)/Fighter (Bonus feat) Final Abilities : Aura of good, Fighter Bonus Feat, detect evil, smite evil 1/day


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Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo can not only see in the dark, his vision range is unlimited in the dark. That means he can actually see things beyond their own range to see him. His companions would know this by now. Rigo can take the lead, and not only look for firmer ground far ahead, but ensure they don't get lost by keeping landmarks in view from a distance, and also see things moving from outside their sight. All we really have to worry about is ambush predators hidden under the water. If the water is clear, he can duck his head under the water and see quite well also, as darksight is what's used under water as well. Miha holds onto Graak's belt, and Graak follows Rigo.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"Unlike my dwarf companion, I have no wish to die today. You wish me to ride with you on your bird, blindfolded, making it child's play to push me off once we are in the sky. I know you not at all elf, I have no reason to trust you. If you want me to walk with you through the swamp, unblindfolded, or even ride without blind fold, I can do that. But, only a fool puts his life into the hands of strangers he has no reason to trust, especially when those strangers have accused him of murder." The catfolk cracks his neck as he watches the elves. "Unless of course you're willing to let me ride with a dagger at your neck so I can slit your throat so you can't throw me off."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"What do you really want, elf?" Rigo says with a sigh. Looking at his compatriots, he explains. "The elf would have to be an idiot to think we killed the owl using acid, and then sprayed ourselves with acid just to cover it. He knows we didn't kill the owl. He obviously wants something, and he's pretending to be stupid in order to accuse us of killing the owl so he can get us to do something he wants done. So I want to know why he's wanting outsiders to do something." The catfolk spits to the side. "I'm really getting tired of people making up shtock to get me to do shtock they don't want to do..."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

I don't mind house rules as long as I know about them ahead of time.

I don't mind ambushes, but I feel useless as my scout character never can actually scout, since we always seem to get caught in ambushes as a group, with no chance to actually sneak/scout out the territory ahead, which negates my character's strengths.

If we're never going to be allowed to scout, I would like to either bring in a different character or quit, as the current situations result in a high level of frustration and my character is not as combat capable as others due to working on other strengths (being able to scout ahead and move fast, in order to be able to get back in time to warn people about ambushes, etc). I went for something to help avoid ambushes, which appears to be impossible...


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


1 person marked this as a favorite.
Female Strix HP (26/26)
Stats:
AC/Touch/Flat 19/18/11 | Fort/Ref/Will +5/+7/+7 | Init +5
Skills:
Acrobatics +7, Autohyp +7, Cr(Bow) +5, Escape Artist +7, Fly +12, Intimidate +5, Kn(history) +5, Perception +13, Pr(Sailor, Cartographer) +8/+7, Sense Motive +8, Stealth +10, Survival +7, Swim +4
Enlightened Zen Archer (4)

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry all, I should be able to post again Tuesday. Had limited time this weekend, had to give my games I GM priority


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not especially, but they're moving the surgery up to next week, so hope things are better in two weeks.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

dead at work this week, bot as needed, should be able to post again regularly starting Saturday


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Making a posting in all games I'm running and playing in.

For those who have noticed that the last 3-4 weeks I've been spotty and somewhat irritable, I apologize. There's a lot of work things going on, and also some RL things going on. As of this morning, the surgeons confirmed my wife needs a fairly serious operation, which is now scheduled for the end of the month.

I will continue to be here, but, especially toward the end of May, I'm likely to be very very spotty and cranky. Sorry in advance. Please bear with me.

If things get to the point where I need to place things on hold, I'll let you know, but I don't think it'll get there (assuming nothing bad happens).


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Next time, can we have Rigo have a chance to scout ahead? The whole point of his skill set is to scout ahead of the group and warn them about stuff like the wall so we can prepare before stumbling over it.

Init: 1d20 + 5 ⇒ (1) + 5 = 6


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo hooks a thumb at the rest. "Them? Nobody. Just the ones who brought the warning in time to evacuate people." He tells the woman, then nods at the rest. "I'll scout ahead, see if I can find our contacts."

Rigo will then take to jogging (a flat out run for most people) around the area looking for their contacts, leaving dealing with people to those better suited to it.

Or maybe he's just trying to get away from his companion religious zealots... who knows what goes on in that furry head.


1 person marked this as a favorite.
Female Strix HP (26/26)
Stats:
AC/Touch/Flat 19/18/11 | Fort/Ref/Will +5/+7/+7 | Init +5
Skills:
Acrobatics +7, Autohyp +7, Cr(Bow) +5, Escape Artist +7, Fly +12, Intimidate +5, Kn(history) +5, Perception +13, Pr(Sailor, Cartographer) +8/+7, Sense Motive +8, Stealth +10, Survival +7, Swim +4
Enlightened Zen Archer (4)

I have no opinion because I am at peace with the world, Helac. One cannot exert ones will upon the universe, even wizards cannot, though they delude themselves that they can. Reality is like a river, sometimes it is fast and hard and dangerous, and at other times it is slow and soothing. One must recognize that one cannot tame or control the river, one can only control onesself. Once one has understood this, then one can try to control not the river, but where one is in the river. I am here because this path leads toward my final goal. I have swum another league toward that goal this day, and now have a name and target for my wrath. The universe will move me on, or it will dash me upon the rocks, or sweep me into an eddy not of my choosing. Only I can control myself, and only I can influence where I end up in that crashing water. For now, all paths lead forward, and so all paths are equally worth investigating, be it the door or another corridor.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo stops, considers, and then begins picking up children and putting them on a wagon. "Prioritize the children first, then the non-ambulatory injured. If you can move, start moving. If there are empty wagons, they'll pick you up along the way. Each wagon needs at least two guards." He looks at the people. "Well? MOVE IT! You think the Goblins are going to wait for you to load up the kids and wounded?"


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Yay! We get to bot the DM. I say we bot him so that we defeat the enemy army with a paperclip.


1 person marked this as a favorite.
Male Lynx HP (104)
Stats:
AC/Touch/Flat 20/16/15 | CMB/CMD 12/26(30 v Trip) | Fort/Ref/Will +12/+12/+4 | Init +7
Skills:
Acrobatics +23, Climb +18, Escape Artist +10, Perception +13, Sense Motive +7, Stealth +19, Survival/Track +15, Swim +9, Linguistics +8, Knowledge (Dungeon/Geog/Local) +8
Magical Beast (4(2))/Slayer 3/Brawler 1

Scath looks at the wolf, and huffs.

Animal:

Good doggie, good doggie, now roll over into the fire...


1 person marked this as a favorite.
Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Heal: 1d20 + 5 ⇒ (9) + 5 = 14
Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Deciding that the woman needs a good jolt to shake her out of her state of vapors, as Thikka's mom used to put it, the ratfolk walks up next to her, and then wacks her on the ass with her staff to get her attention.

"'Ere now! None of that! You did good so far, no fainting now that you're safe! You're likely to fall over and hit your head, and I don't heal people that injure themselves. Now go sit on that chair over there, and take a deep breath, then count 1, deep breath, count 2. Do that until you reach 10."


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Pathfinder Maps, Roleplaying Game Subscriber

Which is why a True Nuetral summoner has some major advantages, none of the alignment protections work on Neutral summons.


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Pathfinder Maps, Roleplaying Game Subscriber

The solution to this is easy.

If you are going to have AMF show up during the game, ask the players to keep two sheets, one with magic items and one without.

Every time they level up, make sure they keep the AMF version updated.

"Ok guys, you set off the trap, the entire room becomes an Anti-Magic Field, and the room is filling with water. Take out your AMF sheets and tell me what you do..."


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Pathfinder Maps, Roleplaying Game Subscriber

Didn't even realize this was in dispute.


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Pathfinder Maps, Roleplaying Game Subscriber
TOZ wrote:
chaoseffect wrote:
How many people who aren't on the forums do you think were even affected by the rulings here?

A non-zero number of people that play with the people who ARE on the forums.

(My wife is not on the forums and gets to hear ALL about it. :)

Quit bugging her about how the forumites are mean to you! Shame on you!

:)


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

My understanding is it stops anything summoned, by any spell. But not gated creatures (gated creatures are not summoned). Any creature that came to the plane via planar travel, gate, or via a natural rift or natural ability, would not be summoned (even if someone else brought them along using such an ability).


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"We should also start soaking strategic points of the town in oil starting tonight. Lamp oil, cooking oil, anything we can, and then cover it with wet tarps or blankets. When we withdraw, yank the blankets and fire the oil soaked wood to cover our escape and keep the enemy from having the use of the town."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo will set up, with some help if anyone does, a series of sniping cover positions. Basically a bunch of these along our withdrawal route, and along the beach next to our spot to cover. The entire army should have been making these for the archers. They give an archer or arcane blaster full cover while allowing them to fire at the river


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo checks on the downed Graak, and makes sure he's dragged back over with the others. Once he's back on the other side, the heavily injured Rigo curls up and goes to sleep, letting his body recover from the fight.

No objection here.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Sorry for not responding everyone, my last week :

Thursday, 2AM Kuwait time : Emergency in Calgary, we need you there Monday.
Thursday : 9 hours of work
Friday, 1AM Kuwait time : Plane delayed, wait 2 hours, take off
Friday, 2PM Central Time, US : Land
Friday, 3:30PM Central Time : Get home
Friday, 4PM : Collapse in bed
Saturday : Run around doing everything I thought I had 4 days off to do.
Sunday : Repeat running around, collapse, sick and coughing. Take nyquil
Monday : 2:30AM, get up and get ready for 5AM flight.
Monday : 4:15AM, realize I left laptop at house, no computer, call wife, arrange to have it overnighted.
Monday : 7AM, Get on connecting flight to Calgary, wait 90 minutes on tarmack
Monday : Noon Calgary time : Land Calgary
Tuesday : Noon, laptop arrives
Tuesday : 3:15PM : Post this message

I'll try to get something up tonight, but no promises. I'll be back in the states again Thursday Night, so if not tonight, Friday. Sorry again.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Congratz


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Get well soon.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Stat 1: 4d6 ⇒ (1, 6, 3, 5) = 15 -> 14 : 14
Stat 2: 4d6 ⇒ (1, 1, 6, 5) = 13 -> 12
Stat 3: 4d6 ⇒ (3, 6, 5, 6) = 20 -> 17 : 17
Stat 4: 4d6 ⇒ (3, 5, 5, 2) = 15 -> 13 : 13
Stat 5: 4d6 ⇒ (5, 2, 1, 3) = 11 -> 10
Stat 6: 4d6 ⇒ (5, 1, 2, 5) = 13 -> 12

Stat 7: 4d6 ⇒ (2, 4, 1, 1) = 8 - 7
Stat 8: 4d6 ⇒ (6, 1, 1, 3) = 11 - 10
Stat 9: 4d6 ⇒ (5, 2, 4, 5) = 16 - 14 : 14
Stat 10: 4d6 ⇒ (4, 2, 6, 4) = 16 - 14 : 14
Stat 11: 4d6 ⇒ (1, 5, 1, 4) = 11 - 10
Stat 12: 4d6 ⇒ (6, 1, 3, 3) = 13 - 12

Stat 13: 4d6 ⇒ (5, 2, 5, 5) = 17 - 15 : 15
Stat 14: 4d6 ⇒ (1, 4, 2, 1) = 8 - 7
Stat 15: 4d6 ⇒ (2, 1, 2, 6) = 11 - 10
Stat 16: 4d6 ⇒ (3, 1, 5, 2) = 11 - 10
Stat 17: 4d6 ⇒ (1, 3, 4, 1) = 9 - 8
Stat 18: 4d6 ⇒ (3, 1, 1, 5) = 10 - 9

So, 17, 15, 14, 14, 14, 13

Not bad, but those were some awful rolls. :)

I'm thinking a Strix Hunter with a Falcon Animal Companion?


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Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo snorts. "I'm fine with people. I just don't lick their tail tufts is all." He nods at the woman. "Heard good things about the Lions. I was with the Cairn Hills Millitia, Blackwall Keep Regiment. Mustered out about a year ago, been a sell sword since then." The catfolk says, new respect showing in his tone for the woman in armor.


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Male Human HP (96)
Stats:
AC/Touch/Flat 27/17/27 | Fort/Ref/Will +13/+11/+6 | Init +6 | CMB/CMD 15/32 | MP 7
Skills:
Acrobatics 15, Climb 8, Diplomacy 5, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Kn(Local) 14, Perception 19, Ride 7, Sense Motive 7, Spellcraft 10, Survival 5, Swim 8
Bloodrager (Rageshaper) 8/Brawler (Snakebite) 1

AAAARRRRRRGGGGHHHHHH!!!!!!! (Translation : Oh, thank you very much, that should help nicely.)


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Luna:

Luna pockets a few things, the voice seems to warn her of things that will vanish if taken out, and things that won't. Most of the glitz is stuff that will vanish.

Luna does find three potions of Cure Light on a shelf in the lab.
Luna also finds four vermin repellant packs on another shelf.
Luna finds a small bag of gems in the back of a drawer that seem to be real.

Moving out of the lab and looking around the mansion, it's mostly living area, kitchen, bedrooms, and ball rooms, other than the lab. All the fancy furnishings are of the type that vanish upon leaving the compound.

Upstairs, however, she finds a massive library, several thousand books.

One book has been left out on the table with a red ribbon sticking out of it's pages as a book mark. It's a thick tome with some traces of dust on it, but it looks like it's been handled very recently.

Reading through it is an exercise in creative fiction in the style of stream of consciousness. It's the history as told by someone to someone, and that someone writing it down seems to have been gifted with total recall, and not the wit to organize the rambling tales into a coherent order.

It would take weeks to read the entire book, and most of it doesn't make any sense as Luna doesn't have the references to make sense of it (city names, heroes, cultural references).

However, the ribbon is set to a page that starts with one tale that does have some bits that appear to be relevant, it's about the creation of the world.

And Silfer awoke with fever and a myld dylreum. After I had washed his forehead with a watery rag, he dyd begin to tell a straynge tayle. It was a tayle of the gods. His feverish ayes looked into myne, and I could not look away. "Calnath.. calnath dyd not always exist.. The gods the gods they created Clanath.. before any one dyd walk it.. The Eldar World whare the gods from... From a great war they fled... all the gods worked in harmony.. until the war... And then many rebelled, both grayt and small... and war did erupt amongst the gods.. As grayt as the gods are... they were not grayt in the Eldar World. Neither graytest nor leest were they... Rather then fight over the Eldar World... the Gods... they went far away from the Eldar World... and created Calnath... From the Gods Hyed Mountains to the Worlds End Desart... And they created men to worshyp them... but they were not powerful like the gods that created men in the Eldar World." It was now that Silfer broke into a coughing fit. After Aye had cleaned the blood from his mouth and fed him more silpah soup, he finally began again. Feeling this unusual, as he usually rambles after an attack, I strove to wryte his words correctly. "Thyre creations had no Soles. And when they dyed, they were no more. The gods were saddened that thyre creations vanished after death... And they preserved them in thyre temples... sustaining them with thyre own power... But even gods could not do so for every man... And the god Barrius, the thief, did stryke a plan... Barrius dyd sneek back to the Eldar World and seek men of that world that were about to dye. And just as they were about to Dye, he would steal away those men... and thyre soles... Then did Kinsalia, Mystress of Deth seal these men within Gods Hed... The soles of the Eldar Men were separated from them... leaving them the Angry Dead... Then did Kinsalia use her scythe to split the Eldar Soles many many tymes.. For an Eldar Sole is powerful, and only a mynute peace of it will give a man a sole. But as more and more men were born... the Gods ran out of Sole bits... and ever and agayn would Barrius steal more... And that is how the world caym to be..." It is then that the fever took Silfer, and he dyed.

The rest of the book details Silfer's funeral arrangements.


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Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo polishes a claw. "I think that it is less important who lives or dies today, as who lives or dies in 5 years, or 10 years, or 20 years. Whether you decide to fight, run, or pay weregild is up to you, it's your lives, your town, your future. What I will say is, no matter which decision you make, you could be wrong. You could fight and lose. You could run and be running from nothing. You could pay weregild and still be slaughtered. In two of these three situations, there is nothing left of the town. In one, the town is looted but can be rebuilt." The catfolk breaths on his next claw, polishes it a couple of swipes, and then continues. "Whether the people in this town live or die is, ultimately, unimportant. What matters is... who in 5 years is born that remembers you. In 10, in 20. Evacuate the children and non-combatants immediately. If it's a waste of time, they're still safe. If the enemy outnumbers you a hundred to one, you die, and they are still safe. If the enemy takes your gold and fires the town, they are still safe. Either way, the only thing you really have to lose by sending them away is pride. Is your pride more important than your legacy?"


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Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Well, he did call her a hairy halfling, so he's not going to get forgiven for that. He has SUCH a wollop to the head coming.


1 person marked this as a favorite.
Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Not really, you're still just a figment. You just imagined you weren't.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo looks at the odd aquatic looking creature, then hooks a thumb toward him. "If you hire him too, I get another 5 gold a week on top of all that for annoyance factor."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Everybody to the time warp! Do the Time Warp!

Previous day
"I am Rigo'Sharva, if you wish my aid, I am reasonably priced for my utility. I am a scout, with some arcane knowledge and tricks. Horses slow me down." He listens to Fh'ido pretend to be about the money, then he shakes his head. "I, on the other hand, am all about the money. Show me the coin. You want me, I am yours. Equal part of any spoils, or 250 gold a month, whichever is more. In exchange, you get someone who is trained at stealth and scouting, trained in arcana, is the best night watchman you ever encountered, and who is a bargain at twice the price."

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