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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 20,773 posts (29,294 including aliases). 2 reviews. No lists. 1 wishlist. 43 aliases.


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Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golum waves a hand at Qeetan. "Tik Ik Ik Kikt Ikt Tik Tik Ik Ik Ilk Ilk! Kilk Ilk Tik Klik Ik Ik Lik Likt!" It sounds mildly annoyed and indignant.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Neri is lost singularly and with malice and forethought..


1 person marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The cat closes it's eye and goes back to resting.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Neri promptly becomes hopelessly lost.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just as Vi's spider sense starts tingling, Rocket swipes her milk shake and drains it, distracting her and the moment passes...

Sheese you're awful at rolls


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, but Rocket wanted food. Not sure Denny's qualifies as food... And this is someone who's eaten at that specific Denny's... horribly filthy bathrooms...


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It is not your thoughts, so much as the headache I am being given in private comments. I won't air my feelings on the private comments, them being private. I will state that I considered a couple of them highly insulting on a personal level.

It is also not the first time you have... with extreme advocacy... advocated for how you think the game should be run. The last time involved some wording choices that I found extremely annoying and mildly insulting as well.

That is why I stated, in private, after our discussion, that it might be best if you did find another game. I will remove you from this one. If you wish to keep things private, that is fine, but please do so. I hope you find the shadowrun game you want run somewhere. Alternately, I encourage you to run your own game, as it will then be run the way you want. Good wishes to you in your future gaming.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mithral wrote:


MITHRAL
Mithral is a rare, silvery metal that is lighter than steel but just as hard. When worked like steel, it can be used to create amazing armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Weapons and armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.

Not sure why you consider it a house rule...


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Her memories are kind of fuzzy, shock has a tendency to do that. Basically, all her memories are like a box of pictures, one moment after the next. Little snapshots in time. Then take that box, dump them in a bigger box, shake it up for 10 minutes, then pull out a third of the pictures at random and throw them away, and then put them all the rest back in the original box without sorting them. That's what her memories of the night are like, being in the wreckage of the minimart leads to the power going out in the diner leads to the being in a van bleeding leads to seeing Gridlock slam a guy into the concrete leads to a giant white field and ice forming on her lenses etc. BTW: This is a description my wife gives of her concussion from an auto accident when she rolled her car, most of the memories were there, but they were all jumbled and out of order. The +30 let you pretty much put the images in order so you could watch a little stuttering movie in your head. The guy seems to match the description though, down to the little scar.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

A small twisted oak tree finally responds. "The blink things? Oh... hmm, other blink things came along... I think, it's so hard to tell with blink things like you. There one second, a few dozen winters later, you're all gone. Not really any use paying attention. I do miss the one with the fish hands, it always fed me rotten fish, so much energy in rotten fish. Put it down by my roots..."

Then a patch of lichen responds. "Ignorehimheisoldfuddyduddy! Bigfoottromptreadthingscameandstompedonusallandtookallthenoisythings! Theyleftsomebloodtoeatitwasverygoodwewishwehadmorecanwehaveyourblood?"

A clumpy thorn shrub cuts through the babble. "Shut up you stupid colony creature. I wish they'd stomped on you more, except all they really did was spread you around the forest by walking on you. All the messy small ones were taken by the bigger ones. The bigger ones didn't make noises, even the nonsense noises the other big ones make. They killed the ones who guarded, and took all the rest. The dead ones they threw into the pit in the middle, where the water is. I can feel the iron from their blood in the water now. My roots are deep." It's 'voice' is full of pride. "Even the smallest small ones were taken."


2 people marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik... Klik?"

The golem responds hesitantly.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, I didn't say she could drive the bus. She can't. That's large vehicle TF I was addressing the comment of 'barely able to drive a car'. :) If it's a character quirk, that's different. I just wanted to make sure that you understood the rules is all.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The year is 2060.

The world is changed, some say Awakened.

A lull in the flow of mystical energies has subsided, and magic has returned to the world. Elves, dwarfs, orks and trolls have assumed their true form, throwing off their human guise. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The traditions and paths of magic have returned, and shamans and mages have developed their powers and found a place in the new world. Many aspects of the Awakening’s touch remain mysterious and unexplained.

Modern society struggles on, despite the odds, in an effort to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of turmoil, panic and confusion, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical past began to use magic against the great nations that had suppressed them for so long.

The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. Nuclear missiles were launched, but failed to detonate. Dragons soared into the skies. Epidemics and famine ravaged the world’s populations. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled and the world began to spiral down into a chaotic abyss.

But man and his kin are hearty animals. Out of the devastation and chaos, an unstable new social order slowly emerged. Advanced simulated sensorium (simsense) technology aided in eradicating the last vestiges of the computer virus and replacing the old telecommunications network with the new virtual reality world of the Matrix. New nation-states of
Amerindians, elves, orks and dwarfs were formed.

Environmental degradation and toxic pollution has made many areas uninhabitable, inspiring eco groups to wage war on polluters and Awakened powers to use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states as fear of the world’s changes drives wedges between peoples of different backgrounds.

Metroplexes, vast metropolitan sprawls, cover the landscape, swallowing large regions into the urban jungle. Unable to contain civil unrest and massive crime waves, police services have been privatized or contracted out to corporations.

Megacorporations have achieved extraterritoriality and become the new world superpowers, a law unto themselves. An entire world speaks their language, as the nuyen has become the global monetary standard. They play a deadly game, venturing into the shadows to get an edge on the competition.

Meanwhile, they house their corporate families in secure enclaves and compounds, safe behind layers of security and indoctrination. Outside these arcologies and gated communities, whole stretches of sprawl have become ungovernable.

Gangs rule the streets, and the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving by crime and predatory instinct. Many of them attempt to escape their miserable existence by slotting addictive BTL (Better-Than-Life) chips, living vicariously through someone else’s senses. Some of them band together, and some just seek
to gain their own twisted forms of power.

Technology, too, has changed people. No longer just flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human. Some acquire implants that allow them to directly interface with machines, either as deckers who run the Matrix with their cyberdecks and programs, or as riggers who jack into vehicles and remote
drones, becoming one with the machine. Others seek to push the envelope of physical capabilities, testing themselves on the street against other street samurai. Stronger, smarter, faster is the human of today.
In the world of 2060, the metroplexes are monsters casting long shadows.

And it’s in the cracks between the giant corporate structures that shadowrunners find their home. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. Crime syndicates such as the Mafia and yakuza have grown explosively as their networks provide anything that people will buy.

Shadowrunners are the professionals of this culture, where selfsufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands, it’s a shadowrun they need, and they turn to the runners, the only ones who can do it. Though a shadowrunner’s existence is not listed in any but the most classified of governmental or corporate databases, the demand for his or her services is high. Deckers are employed to slide like a whisper through the visualized databases of giant corporations, spiriting away the only thing of real value—information.

Street samurai are enforcers-for-hire whose combat skills and reflexes make them the ultimate urban predator. And magicians, who possess an ancient gift to wield and shape the magical energies that now surround the Earth, are much sought-after, for obvious reasons. Shadowrunners sell their skills to survive, taking on the illegal and dangerous tasks that the corps are incapable of performing for themsleves.

In New Orleans, the shadows are the deepest and darkest, and it is here that a shadowrunner’s reputation is made or broken. So strap on your gun, prepare your spells and grab your cyberdeck, chummer … it’s time to run the shadows!

Character Creation :
Point Build : 123 pts (you may use the nscrg application to create characters)
Allowed Races : All Core Races, Metavariants, Changlings. Not allowed : Ghoul & Drake.
Maximum Nuyen : 1,000,000
Maximum Stats : 36
Maximum Skills : 55
Maximum Gear Availability : 8 (Restricted requires Permits, which may be fake)
Cyberwear : Alpha grade available
Bioware : Cultured available
Restrictions : Decker Characters restricted to experienced players. Otaku by GM approval only.
Maximum Skill Rating : 6
Maximum Stat : By Race.

DO NOT MAKE CHARACTERS FIRST.

Post character concept first.


1 person marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Fuse, if you're worried about 'Barbarian rage death' go with the unchained barbarian. Most archetypes still work with it, and you don't worry about rage death.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
JDPhipps wrote:

Jumping in here to express interest; I'm a friend of Loup's and we're looking at putting together a joint submission. Also, are we using Guns Everywhere rules, or do we all gain access to firearms via the feat? I ask because it makes the difference between having a one-shot pistol and a revolver.

Also, have defense bonuses/armor been decided? I think running a game with defense bonuses and armor as DR would be interesting for a space game, but that's just me.

As near as I can tell after asking the same question a couple of times, it's kind of a homebrew mismash of the two.

Guns are everwhere, however, they are not simple weapons. They are still exotic, but, all PCs get the exotic weapon feat for free. This appears to mean that while there are guns all over the place, a large majority of 'normal' people never use one. I'm guessing this means that guns are filthy on the space ways, but not on 'civilized' planets. In other words, if you're running around on back water planets, everyone uses guns. If you're on a core world, they are restricted or not in use for social reasons.

The costs for guns are the 'Guns Everywhere' (that is, 10% of the listed price), but then reduced again by 50% for more 'primitive' type weapons vs 25% reduction for advanced firearms. To the best of my knowledge, you can get a cartridge version of an early firearm (that's what I did), which turns it into the equivalent of a breach load weapon, rather than an internal magazine, clip, or revolver.

For example, A revolver is normally 4000gp. Guns everywhere makes that 400gp. Homebrew reduction makes that 300GP. A musket with a cartridge load is normally 1500gp, reduced to 150GP by guns everywhere, further reduced to 75GP by the homebrew rules. This is the equivalent of a bolt action rifle (load in one round, fire, unload, reload, fire).

I'm still a bit fuzzy on the armor myself.


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Pathfinder Maps, Roleplaying Game Subscriber
Sach wrote:
I've played other WH40k stuff by FFG and I assume Rouge Trader has similar mechanics to the rest of them so I'll definitely throw my hat in for interest.

Ugh, if it's like 2nd Ed WH40K, I will pass.

I hate that system (stuck in a game right now), and any system where you are an expert in combat and auto-miss 40% of the time (80% to start), before they dodge or block, is a major pain.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
wraithstrike wrote:


The forums have never had an "ignore" function. It has been asked for many times. There is however a greasemonkey script, but you have to use Firefox to install it. It works. I used it once when someone claimed they never used any houserules and the game ran perfectly without having even if you ran the game by reading the rules as strictly as a computer would. So I pointed out a few things, and they tried to argue "but common sense....".

Ah, I think it's the 'ignore thread' function I'm thinking of.


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Pathfinder Maps, Roleplaying Game Subscriber

Terquem, you have nearly 12K posts. You aren't a troll. :) You might have an overactive 'Oooh cool concept!' gene, but that's about it. :)


7 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

As I'm sure we're all aware of, there's been a spate of Troll Recruitments the last six months or so.

For those who aren't sure what this is, someone posts anywhere from one to a dozen new recruitment threads, then spends 2-3 weeks wasting peoples time, then simply vanishes. This wastes peoples time, and gives the community a bad name.

If you suspect someone has trolled a recruitment, please alert Paizo Staff by e-mailing the thread link and the name of the troll to community@paizo.com.

I am not affiliated with Paizo, this information comes from a thread in the website feedback forum, and the request to send the e-mail to paizo comes from that thread. The thread can be found here, with Liz Courts post at the bottom.

I am posting this one here in the hopes it gets enough bumps to stay near the top, as a warning to others. Everything below is my advice on what to look for in a trolling recruitment.

Low Post Count or Poster has a Cyclic history and history shows them vanishing from previous recruitment

Usually these trolls (and I suspect it's one or possibly two trolls) have a low post count, both total and on various 'GM BLAH' aliases. I've noticed a reuse of accounts after 6 months sometimes on the trolling, which adds some legitimacy to the recruitment, because the account has a higher post count and has existed longer.

Gestalt Recruitment

Gestalt is a popular format for games, and the troll(s) know it. Gestalt games get a lot of response, and thus gives the troll(s) more bang for the(ir) buck. Especially watch for batches of gestalt recruitment, especially from the same account. Another thing to watch for is that the gestalt recruitment not only came in a batch, but in a batch that started shortly (within a week or so) after another batch 'finalized'.

Most Recent AP/Big AP put out by popular Third Party

The troll(s) like to use the latest AP a lot as well, because there's a lot of hype around it, and a lot of excitement, thus enabling them to get a lot more fish on the hook. This applies also to major 3rd party APs (I saw at least one Razor Coast AP Troll, and another 'sea themed' troll at the same time Razor Coast came out, picking up on the excitement).

GM Vanishes, but a 'friend' assures you it's RL

Another tactic the troll(s) use is to keep people going after recruitment by having a 'friend' assure everyone that the GM is legit, but has some RL problems. This 'friend' often has a low post count as well.

GM has no characters in other peoples games

It's extremely rare for anyone on PBP to run a game, but not play in someone elses PBP, or at least have applied for slots in others games. If the GM has no player characters, that's a tip off to watch for, especially if combined with a low post count.

So, does that mean every low-post count GM recruitment is a troll?

Not at all, we get new people all the time. I was a new person at one time. So I would not suggest accusing people of being trolls off the bat. However, if you're seeing almost every sign of a troll in a recruitment, that's something to keep in mind.

If you have any other Recruitment Troll signs people should watch for, please post them in this thread. And remember, if you suspect a troll, don't go to a flame war, that's what the troll wants. Just let Paizo know you suspect you've been trolled, and don't drop to their level. Paizo has no love for people who do this, and I'm sure they want to find the person/people responsible and take appropriate actions.

Thanks for reading, and enjoy your PBP games!


1 person marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

What is the ground speed of an unladen European swallow?


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The website has been down consistently on weekends for the past month, Saturday and Sunday, and it's bouncing up and down during the week now. I realize it's supposedly new, and I guess a month is new, but it is really frustrating.

On a related note, I've noticed that the (x new) seems to happen if someone posts a message after you've loaded the page, but before you've clicked on the (X new) message.

Example, I load campaign page, and get a (2 New) message. I wait 10 minutes, then click the (2 New) message. I see 3 new messages. I read all 3, then click the Campaigns tab again, I get a (1 New) message on the same thread. I click the (1 New) and it's the #3 message I read earlier.


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom grumbles as everyone keeps playing 'Miss the Gobbie' and continues to whir his sling, and sends another stone at the crazy gobbie!

Sling: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

"Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing!"


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

EXP has been given out.

Note, you can split the base or split the points into two bases. Either works for me, you have a good bit of points for it, so that's not too bad a deal. A small safe house farm outside town, and a more substantial base in town using Aegis's and Violet's money.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I hate this site goes down every weekend, like clockwork. I had a two page post and it was eaten.

As the group wades through the shadows, it's like someone washed them over with CO2 vapor. On the other side, the light is everywhere and no where, like noon on a day with black clouds.

The colors are leached from everything, including the rest of the party, only the priests cross has it's color, as it glows softly golden in the gloomy light.

The air rushes past your ears, as if you were listening to the tide roll in, or had your ear up to a sea shell. If you listen hard, you can almost hear voices speaking in an eldritch language.

The area has only the vaguest of shadowy resemblance to the silo. Ghostly girders and metal floors, no details, fill the area. The floor you walk on is a ghostly metal after image that feels like it's yielding to your weight slightly, like hard rubber.

"Silo's not old enough to be solid here. Breathing will get easier up top..." The almost skeletal spectre in the robe that was once the priest says, his eyes pits of shadow now. Once everyone is through, he waves his hand, and the shadowy doorway vanishes, leeching the color from everyone, leaving only black and white, and the bit of gold in his hand.

Breathing and moving is like pushing through water, your heart rate increases to compensate, as if it were having trouble pushing your blood through your body, as if something were slowing the flow of blood.

Only the doorways seem solid here, each and every doorway looks like a solid piece of shadow. Up and up the path of ghostly metal stairs, until the group is on the surface again. As they step into the surface world, the breathing and moving gets easier, as if they had stepped out of water into air.

There are no buildings around, although there is a ghostly outline of concrete and building frames where the buildings should be.

There is one solid looking thing though. And it even has color. An old, hand-crafted rickshaw that's black and chrome with red leather seats.

The spectre climbs up into it, and takes a seat. "The one called Rocket shall pull the carriage. The one called Violet shall ride with me first. There is a river, two miles, that way..." One hand points, dripping shadows. "...draw the carriage to the river, follow the river, to St. Louis. Then return for the next two, and the next two. Then return for the luggage, and again. Then we will enter the City as a group."


2 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The problem with the FAQ is a lack of precision.

If I am wearing a baseball cap that is black, it is obvious I am wearing a baseball cap, and if you are looking for a guy in a baseball cap, I'm going to be a guy in a baseball cap.

If I am wearing a baseball cap with 30 LED lights in various shades of purple, green, yellow, and red with a beanie propeller on the top and a battery powered siren on it, I'm going to be a guy who is noticed by everyone immediately.

Both baseball caps are obvious (you aren't going to confuse the black baseball cap for a stetson! Or for my hair...), but it is not as obvious as the LED encrusted whining beanie cap.

The feat basically let's you turn the brim of the black cap inside out and kind of make it look like a beret, or let's you put a wig on the cap and fool people into thinking you have hair when are bald. The cap is still there, just concealed. Concealing the whining LED encrusted beanie topped cap is a lot harder however.


1 person marked this as a favorite.
Female Dhampir HP (60/60)
Stats:
AC/Touch/Flat 21/16/15 | CMD 26 | Fort/Ref/Will +8/+9/+3 | Init +5
Skills:
Acrobatics 14, Climb 8, Escape Artist 9, Handle Animal 4, Intimidate 7, Kn(Engineering/Local) 8, Perception 11, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 7

Risbeth holds back and watches the jester poke the cocoons. "Desiccated idiots..." She observes dryly. *rimshot*


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I wasn't sure, he didn't specify if it was the AoO or not. Just need a confirmation from Adran.

Tark does has the correct order though. I hate AoO's spawning more AoO's. I've actually had it go five deep in a game, thanks to feats and reach and such.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Honestly, it usually doesn't matter who the weak link is. You pick someone and dog-pile them and that's got a good chance of being effective. :)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, a few things :

1) Yes, Ace did one of those two things. Do realize though, that you can specify 'Act on EGO 10' then on Ego 10 'Act on Ego 9', and so on. So realistically, I just allow the generic "I Hold" option in the book.

2) Good catch, they changed flash between 3rd and 5th. In case yu hadn't noticed by now, I spent 10 years running and playing 3rd, and about a year on 5th, so I may make a few of those mistakes. Catch me on that. Do note that flashing someone over a period they can't act is arguably more useful than when they can act, as they are now blind and can't do anything at all and have a lowered DCV.

3) Lightning reflexes for a single power isn't all that expensive. Also, I'll have to make a tweak to Ace, as he was built in 3rd edition, when the special effect of the movement power determined when it was usable. Fortunately he's only a 300 pt character, so he's actually underpowered. Easier to do that than retcon actions. So to answer Violets question, having just looked at the adjusted rules in 5th, any power in the mental power list is a mental power, and anything with uses ego is a mental power. Anything else, is physical unless lightning reflexes is bought.


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Just a note for future on the difference between move-thru and move-by. For move-thru, you need enough distance to enter the target's hex. So running up to them isn't enough.

For move by, you can end your movement next to them.

Also, when moving up stairs, it's normally 2" of movement per inch gained (same thing for flying up).

When moving, you need to choose your ending velocity as well, as it affects your next action. This is an issue around move-by/move-thru, if you're not doing those, it's not a big deal as you can decelerate and accelerate at the beginning and ending of movement.

Running, Flight, Gliding, Tunneling : Requires 1" per 5" of velocity increase/decrease

Jumping, Teleport : Goes from 0 to max to 0 at the end of movement. This allows leaping to be one of the few abilities to allow a move-by/move-thru that ends at the point of attack at 0 velocity but still get's velocity damage.


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No, she chooses before she rolls the attack roll.

A critical success would allow her to do max effect (60).

That reminds me, because of the preview abilities, we will need to post action, then roll in a second post.


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@Hotaru - Look for 'Effect Attack' in the tutorial.

Violet would roll 3d6 with her ECV vs your ECV.

If she hit, she rolls her mental illusion dice, or mind control, or telepathy, and requires your EGO plus some amount, depending on what she's trying to do. If she just wants to make you think of pink elephants, she can just say "don't think of pink elephants" and not even attack. :) If she wants you to think of nothing else but, or see one, she needs anywhere from EGO + Mental Defense to EGO+MD+40, depending on how out of it she wants you.


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Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Ah, I thought I'd only gotten hit with subdual damage. I was intentionally not reading what happened to my body, last I saw was being punched for non-lethal.


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Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm


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Insomnia


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Hotaru made it back to town, dropped out of school, packed up, broke her lease, and listened to lectures by her parents for at least six hours, over the course of a week, before she was finally ready to go.

Shimmer showed up, having given her a sheet with a drawing on it, and instructions to hang it up on a wall with nothing in front of it when she was ready.

When she was, she called the number, and waited. An hour later, Shimmer materialized in the room, and then looked around at the packed up boxes. "Oh good lord, I'm not a pack mule! G-man can come and grab most of this stuff. Two suitcases, clothes and overnight stuff only." She forces Hotaru to pick two suitcases, and then with a thwip they appear in a room somewhere else. Leading Hotaru out into the hallway, she points to a winged woman and a black sludgelike humanoid figure. "Wing girl, and Sludgeman, Radio-girl. Radio-girl, Wing girl, Sludgeman. Thanks for the keys..." She holds up Hotaru's house keys, and then shimmers and vanishes.


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Hotaru Hoshiko:

It was the late shift, 2:14 AM. Hotaru knew it was actually 2:12:37..38...39 AM because she could hear the Verizon tower on the office building next door pulsing the time on it’s carrier wave. There were exactly… zero… customers in the diner. The only other person in the diner was William R. Gorbrit the 4th, aka Billie-Ray Square, as he was better known by his friends and other low-lifes.

Hotaru had managed to get him to quit hitting on her.. for tonight at least. Or at least, until the Dukes of Hazard rerun ended on the local indie channel. She hadn’t quite gotten the hang of deciphering the new digital tv broadcasts, although she could listen to it if she concentrated. Instead, she had two of her favorite FM stations going, the local police band, and her telephone going on in her head (actually, she hadn’t bothered charging her cell phone since she bought it, mostly because it shorted out about two hours after she bought it). But as far as Verizon was concerned, her cheap $50 clamshell phone was getting excellent transmission strength.

Then something odd happened, the Verizon tower hiccupped, and a new tower began taking over. Something down the block, and it was identifying itself as a Verizon/Sprint/T-Mobile/AT&T/Clear-wire/Virgin Mobile tower. Every phone for 4 blocks around suddenly disconnected from the main towers and switched over to the new tower. Communications slowed down, and curious, she connected… but got a strange return query pulsed in machine code. She’d never heard that before, and wasn’t sure how to respond to it. But she couldn’t get a signal, so switched back to the Verizon tower. But the rest of the phones in the area kept trying to ping the new tower, and none seemed to be able to get a signal. It was like standing in the center of a bull fight ring while everyone ‘hurrah’d.

Then it got worse, the power went out. Everything, street lights, diner lights, and judging from the squeal and thud in the distance, the traffic lights as well.

”Hey! What the hell! They were about to trick Roscoe into ruining Hogg’s plan!”

Heading out onto the street and looking around, Hotaru saw that there was nothing on for at least two blocks in each direction. She walked to the intersection to look, and the streets were dark for two blocks in those two directions too.

She was about to head back in when she noticed a man standing across the street in front of Epstein’s Fine Jewelry. She noticed him because he was broadcasting radio signals.

”Yeah, lights are out. You want me to start now?”

”Yes, but make it messy. If you can, leave something dead.”

”Got it. You said you don’t care what, right? So no reason I can’t pick up a few bucks on the side, right? Got a nice little diamond store picked out…”

”Heh, you had to go steal ice huh? Yeah, that’s fine. Just make sure you make a mess and get out. The rest of your fee will be in your account, Mr. Snowjob.”

”Great, I’m out.”

And then the man’s form shifts, and when it’s done, his clothes have torn from the sharp cold blades that sprout from his body. The man stretches, icy vapor rising off his skin. He holds one hand out, and icy spikes fly into the door, smashing it’s frame. More and more spikes slam into the door, ripping it off it’s hinges. Then the man starts into the doorway, but pauses, something causing him to turn around. Perhaps Hotaru gasped, or perhaps he just sensed something,

”Well, hottie, you picked the wrong night to go walking in the dark. Made things easy on me though, didn’t have to hunt down someone and drag their body back as a fake witness. Always easier when there’s a real witness…” And that horrible hand raises up and then things go crazy. Cold envelops Hotaru, and pain, and then there’s the sensation of flying, and then crashing, glass, things landing on her over and over. Then grayness…

...but not blackness. A haze of pain, but pain is good, it means you’re alive. Looking down, she sees an icy spine two feet long, like an icicle, it’s sticking out of her abdomen. The end shines redly in the dim light. Her abdomen should hurt, but the ice seems to be numbing it. There are a dozen shattered icicles, some larger than that one, stuck into the wall behind her. She can tell, because she’s laying on her back in a pile of what used to be groceries in the little convenience store on the corner. The slushy machine is slowly leaking the last remains of Cherry Slush over the floor, the rest having already been splattered against the wall.

The air around her is odd, hazy, like a heat shimmer. A can of pork and beans falls off the shelf she crashed through and bounces off her chest… no… it bounces before it hits her chest, as if the heat shimmer had pushed it away.

Movement is pain, but she manages to push herself to her feet. Blood dribbles down her leg as she stumbles to the human sized hole in the twisted metal security door that used to be covering the window of the convenience store. An oddly Hotaru shaped hole, some part of her mind supplies with a giggle.

She looks out the hole and into the eyes of a man… she thinks it’s a man. He opens his mouth, but then stops, and reaches to tap the air in front of her face. His finger is made of stone… so is his face, under the hoodie. ”Huh, guess you’re alright. Sorry, didn’t see you until it was too late.” He says, his voice deep and rumbly. ”I’ll be back in a second, let me go deal with ice for brains.”

Then he walks across the street and into the jewelry store. Shortly thereafter, the side of the store explodes outwards, and the ice covered man flies through the cloud of bricks and jewelry and slams into the stone wall of the office building across the street. The hoodie covered man comes out of the debris as well, and follows up, grabbing the icy man by the ankle and proceeding to slam him over and over into the street, making the ground bounce and leaving man shaped dents in the concrete.

Then the icy man roars and everything goes white. Hotaru’s lips turn blue almost immediately as the temperature drops to the negative 40’s farenheit. The liquid in the store freezes almost instantly. Ice rhimes everything in sight, not that much is, with walls of flurrying snow filling the air.

It’s gone almost as soon as it’s there, no more than 10 seconds of hell, but then the snow falls to the ground, and immediately begins to melt as the temperature rockets back up to near 70. Seventy never felt so warm before.

The stone skinned man comes over, empty handed. ”Bastard got away. You need medical help, and I doubt you can go to a normal hospital with those sparks going off around you. You want help?”


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Pathfinder Maps, Roleplaying Game Subscriber

If people go for #2, I require it to be a team decision, and I pull XP from everyone equally to fund it. So everyone donates the same amount.

Same thing with things like bases and vehicles. If the group wants bases and vehicles, then I pull XP from everyone equally to pay for them.


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Pathfinder Maps, Roleplaying Game Subscriber

There are several ways to do that.

1) Everyone who wants one pays points for it, and the special effect is 'Drider made it for me'.

2) Everyone contributes points toward a team VPP 'Stuff we have in the armory'. Anything built/purchased/etc and put in the armory can then be pulled out by team members (up to the limit of the VPP) as needed.

3) Drider spends her hard earned experience points making things and giving the points away, which the other person can then convert back into experience points and spend on something else.

Personally, I'd go with 1 or 2.


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Jemstone:

Everything looks fine. Just to make sure, you are aware the powers have to be powered by the reserve, or your personal endurance, one or the other right? MP counts as one power (so all the slots would be off the same thing). I just noticed you bumped your endurance up to 49 as well, so wanted to make sure you were aware of that. There's an advantage

Power Can Draw END From Character Or Endurance Reserve (+¼): A power that can draw END from either the character’s personal END or the Endurance Reserve is bought with a +¼ Advantage (which, as usual, increases the END cost of the power). Buy this Advantage for the power that draws END, not the Endurance Reserve.

Other than that, I'm ok with the build.


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Jemstone:

The way I handle it is this. Active grapples are str vs str, either stat check or damage check, either or, as the player prefers. Casual Str is what you use to do something as a zero phase action. In other words, Mr. Martial Artist with his 25STR martial grab tries to hold onto Stupor Brick with his 80 STR. Stupor can use 40 str as casual str to break the grapple as a zero phase action. Either via check or counting body on dice.


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Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom yells at the bush in a loud, annoyed sounding voice.

Goblin:

"RAVBOOOM NO IN BUSHES! STUPID GOBBIE VOICE! ME BE RAVBOOM! ME BE ON ROAD! STUPID BUSH GOBBIE BE IN BUSHES!" The goblin yells back in goblin, sounding annoyed. "RAVBOOM NO FEAR GIANT GOBBIE! MEAN GOBBIE EASIER FILL WITH ARROWS! COME OUT NOW! NO BE WEAPONIZED!"

Ravboom moves a bit back, closer to Reles and Palomia. "Bush gobbie say Ravboom be in bush, stupid gobbie, Ravboom be on road, bush gobbie be in bush. Bush gobbie say he be giant gobbie, dumb dumb be giant gobbie, if he be giant gobbie. Make easier hit with arrows. Better be small gobbie with big BOOM maker." His ears droop. "Wish had boom maker." Now that he knows it's goblins, Ravboom seems not all that concerned.

Neither group has apparently noticed the two roads merge together a few hundred feet further on...


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@jemstone - You can send me something if you like, but I reserve the right to heavily modify. ;)


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Pathfinder Maps, Roleplaying Game Subscriber

Hmm, some interest it seems. :)

Hotaru-face wrote:


Alrighty. Is there any way to make a Tinker within the system? I get the feeling that if my friend is interested that at least one of the two of us will want to work as a Tinker. :)

Yes, you can make a gadgeteer. Gadgeteers are rather complex though. I believe you're talking about someone who uses tech to power themselves. Start of game, they'd be working with modern tech, which means Iron Man type gadgeteers or robot suits are out (although the tech will advance somewhat quickly). But traditional Batman or Forge or Beast type gadgeteers can certainly be done. Just be aware they are complex to play. They rarely ever pack a punch, but they have the flexibility to adapt to most situations.

Jubal Breakbottle wrote:


Will we start the game getting the team together? Or should we write a origin that connects to the team?

You should write a background that tells who the person is before they get their powers. Then write up a description of the powers you want them to have. You don't have to use game terms. A more fleshed out version of "I want someone that can project heat or cold from his hands, has some flashy ice armor, and burns people that punch him... oh, and if he could move around on jets of flame too that would be awesome" would be what I'm looking for. Give me an idea of their physical characteristics (tall, short, skinny, fat, blonde, blue skinned, etc), their personality, and anything that their powers might make difficult "Being super strong makes it hard not to break stuff" or "Being red with a tale and demon horns is a nightmare!".

If you want to write up in your background how they figured out they had powers, that's fine, but it should be extremely recent, and it shouldn't involve any one else knowing (unless it's a close friend or family member). We'll be doing your 'origin story' as posts in game, before bringing everyone together as a team.

Korak the Boisterous wrote:


Would an Avenger be available? I've had an idea for a Batman character brewing for years.

Also, not that difficult? Ha! Much as I love it, Hero system math is a pain in the ass.

Well, Batman isn't an Avenger, wrong comic book universe. :) However, this wont' be set in the Marvel or DC universe. I'm fine with you wanting to play someone 'like' a comic character, but I have found letting people play 'Batman' or 'Wolverine' causes problems because the system can't perfectly simulate the character, nor is everyone's concept of the character the same (Adam West Batman vs George Clooney Batman vs Christian Bale Batman, for example), nor are you likely to have the resources to perfectly mimic the character.

So, 'guy who isn't super and uses martial arts, brains, guts, and money to fight supers' is fine. 'I want to be Bruce Wayne' not so much.

Thunderbeard wrote:


Hmm. Are you looking for original heroes, ones based on modified comic book characters, or either?

Either is fine.


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Female Dhampir HP (60/60)
Stats:
AC/Touch/Flat 21/16/15 | CMD 26 | Fort/Ref/Will +8/+9/+3 | Init +5
Skills:
Acrobatics 14, Climb 8, Escape Artist 9, Handle Animal 4, Intimidate 7, Kn(Engineering/Local) 8, Perception 11, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 7

Risbeth shrugs. "In other words, Risbeth, open the door and get attacked, and we'll kill it around you while you fight it off?" She says with a raised eyebrow, and moves to go up and open the door...


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Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

LOL, forgot to roll perception with the scope

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Oliver shrugs, and pulls 10 ft of rope out of his pack, as well as an oddly shaped device. He touches the device, and as he looks at it, it sprouts three hooks and a loop on the opposite end, turning into a grappling hook before everyone's eyes. "Anytool. Comes in a lot more handy than carrying every tool in the blacksmith's shop."


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Male Vulcan (Separatist) Rank (Ltn. Commander)

Not really. Bipolar is different, as it involves other things than emotions.


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Male Vulcan (Separatist) Rank (Ltn. Commander)

The vulcan nods. "Prior to this assignment, I was assigned to Project Pathfinder. As the Admiral may know, although I'm not sure others do, the USS Voyager was not destroyed, but instead was swept into the Delta Quadrant. Project Pathfinder has been attempting to create micro-wormholes to re-open contact with Voyager. This is proceeding, and within another year or two, we might be able to. However, part of the research required testing, and to test, we built a small handful of Pathfinder Prototypes, automated systems that could act as relays. Originally we had thought we might need to have Voyager build such relays as they traveled and send them on ahead at maximum warp on runabouts. However, we think we've bypassed that. The relays are built, and work.. for a certain definition of work. They can only reach approximately 10,000 light years, and only for 10 minute windows every 30 standard days. If we seeded one through the Bajor wormhole, and took one with us, we could communicate to the Bajor wormhole from the other side of the Gamma Quadrant, about once a month, as the relay rebuilt it's charge. We could then drop a relay near our wormhole exit, to send our communications to the Bajor relay. We already have ships transiting the Bajor wormhole regularly, having them pick up and relay our communications would allow us to send our reports back much more quietly than the buoys would. The buoys could then be a backup mechanism for communications, should the relays be found or break."

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