Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 21,588 posts (30,653 including aliases). 2 reviews. No lists. 1 wishlist. 44 aliases.


1 to 50 of 762 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"RAVBOOM WILL HAVE NEW THORN GUNS! YOU ARE ALL BEING DEAD NOW!" The small goblin says with glee, seeing the guns firing in his direction. "RAVBOOM WILL MAKE SURE THEY HIT THEIR TARGET"

RT-Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Assuming a 16 hits their touch ac
Damage: 1d6 ⇒ 3

Putting words into action, Ravboom pulls the trigger on the Boomrav again, and another cloud of smoke belches out and another 2 ounce chunk of lead flies out and slams into the same lizard, not opening as big a hole, but adding to the blood pouring out of his body!


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"Ravboom blow up stupid gel thing that think it smarter than Ravboom. Sollie and Biggun Die and become ghosts, maybe tank make them alive again. Maybe we all die in Ravboom explosion and just dream we alive, maybe this place go when die. If so, Rav want money back, not worth trip." He spits on the ground, and begins to examine the tanks in this room, to see if there are any differences. "Slimy goo thing came from falling star, so that similar. Wonder if dogs have same issue. Why two groups of dogs? Two humies, one nutty gnome, and three goblins... oh and Biggun, not sure what he is. Think maybe Giant and Goblin got busy, make dumb in-between goblin." He thinks on that one for a second. "Must have been male goblin and female giant..."


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I actually knew what she meant...

Just remember, Icelandic Pop Singers do not fit in the overhead bin, can not be gate checked, and can not be called 'luggage'.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For the rest of the players, I'd like to do an 'after action report'. Not to point out 'you screwed up' moments, but instead to point out things that went right, went wrong, and why.

1) Initial Approach : The first original plan was, per the posts, for everyone to wait for an initial scout and then everyone else close in after that scout. (This is prior to any agreements or anything else).

This plan was not a bad plan, but there are several things that went wrong. Part of it was bad dice rolls (both bad ones on the PC side and good ones on the NPC side). There's nothing to do about that, so we'll skip past it.

At that point there were two options, (A) everyone rush in with Whip, or (B) what happened. Neither A nor B were wrong. Rushing in would have had the NPCs on the defensive, and there plans would have been easier to divine (as there would have been documents and drawings out, instead of being in boxes). The fight wouldn't have been that bad, if everyone had rushed in. EDIT : Note, the human gunmen wouldn't have been there either, as Skull was keeping things to a minimum while prepping.

2) Breaking the Agreement : Once the agreement was made, there were several options. (A) Observe from a distance. (B) Keep the Agreement (C) Attack anyway.

A) Wasn't done, but could have been. You had enough people to watch from a safe distance with zoom lenses or binoculars. It wasn't perfect, however, and they may have had a way out (which they did) that you couldn't see. All in all, this would have been the least optimum.

B) The group had no way of knowing they would keep their agreement for sure, although I did give the Mercenary character checks and she knew they were professional mercenaries, so at the very least, there was some information to base this on. This was the 'middle of the road' approach. It would have turned out well, as they would have kept the bargain, but it was iffier.

C) This was the safest route, and the original plan (as posted to the GM) was to basically swarm the place and attack. This was what tactics rolls were based off of (when I told the tactics person the plan was sound). The NPCs would have had a couple of actions to finish moving the last of their stuff out of the base. Waiting another day would have seen them all gone to a new hideout.

However, rather than 'swarm the place' the group played it extremely cautious. Not a surprise perhaps, but it means the GM was giving 'green light' on tactics rolls based on what was stated as the plan, and not what was actually done. This allowed Celerity to basically disrupt the PCs for an entire turn, giving Snowjob and the Wing Girl a whole turn and almost another turn to finish up inside.

There were many options for going in, and using the doors is rarely a good idea, especially when you have two characters who can go desolid, and 3 who can smash things pretty well (one way better than the other two). Between Celerity's ability to sense Rocket (Which was revealed to Whip during her talk with Skull, although she didn't notice it), and Vi's mind scan of the building (Which Skull, with Mental Defense, could sense), the team revealed themselves and gave the bad guys warning (so they had even more time). Knowing Celerity could sense Rocket without seeing him (I count at least one person seeing it in character as 'knowing'), Rocket should have waited 10 klicks away and ran in after Pulse sent a message, ensuring as much surprise as possible.

The defenses on the doors were put in place after the first visit, so if the group had attacked later that day, or on the original pass, the doors wouldn't have been boobytrapped. Giving the bad guys time to entrench, and then attacking, and doing so very hesitantly and splitting forces, was basically the worst possible thing to do.

If you'd kept your forces together and went in through the roof, or, charged in simultaneously (with the desolid people going through first to warn of issues), then that would have been the best strategy. By playing cautious, you let the NPCs dictate the fight, which is why it seemed so hard, they had all the time in the world to get in position, ready actions to attack, and get the incriminating evidence out of the place.

TO BE CONTINUED (Please ask questions, give feedback, etc).


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Following on Jereru's idea, maybe a world where various bits of random other worlds were 'sucked in'.

One of the current thoughts by physicists is bubble universes, that is, each reality is really a bubble of reality. Bubbles get formed, crash into each other, form new bubbles, sometimes merge, sometimes split. Nobody notices because reality alters each time.

So maybe a world where a dozen bubbles 'impacted' on each other simultaneously, each left a bit of itself behind as it rebounded, and those bits formed a new bubble.

So entire 'mini continents' or 'huge islands' all left behind, either floating in the ocean, or even odder, floating in nothing, near each other, each from a different reality. All the various races each coming from a different reality that had never heard of the other races, so all the 'eww drow kill it' baggage get's left behind. It's just the 'eww it looks different kill it' baggage that's there. :)

The PCs could be anything from a group looking to survive to a group specifically put together by factions to explore the new universe...


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom checks his Boomrav, then flicks an ear at the creature. "If you surrender now, Ravboom consider not killing you..." Then Biggun goes down. "I see you have chosen the hard way..." He raises the Boomrav, and sights down it carefully and then fires!

Boomrav: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Unfortunately, Biggun's leg jerks and hits the goblin, knocking him off balance. He kicks Biggun in the family jewels. "NO KNOCK RAVBOOM WHEN RAVBOOM BEING COOL AND BLOWING STUPID GOO MAN UP! GNOME GIRL, USE WAND ON GOO AND SEND IT TO HELL!"


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"ME NOT PRIMITIVE, SCREW HEAD!! THIS MY BOOM STICK STUPID SCREW HEAD, TASTE LEAD!" BOOM! Rav sings out at the top of his lungs

RTA, Vuelib: 1d20 + 8 ⇒ (4) + 8 = 12
Dagage: 1d6 ⇒ 5

Ravboom keeps the thing between him and the weird machine, so if he misses the Vuelib, whatever that is, the lead hits the machine.


2 people marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

By day, Scath is a cowardly house cat named "Cringer', and by night a mighty powerful crime fighter named "Battle Scath"!


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My basic rule of thumb is, if I turn to my wife, and ask her what she'd do if she took over an abandoned building as a hideout, anything she says the bad guys do. :)


1 person marked this as a favorite.
Male Human HP (21)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+2/+1 | Init +2
Skills:
Bluff 5, Climb 0/6, Diplomacy 9, Intimidate 6, Linguistics 7, Perception 7, Sense Motive 7, Swim 0/6, Kn(Arcana) 6, Profession (Sailor) 5
Cavalier (Honor Guard/Emissary/Musketeer) 2

Erick looks at Ismaire, then Bedu, then Ismaire again, then Bedu again. "Good lord, our lockpick is blind. We need to get him some glasses with some of the spoils. The share the Good Lady Ismaire and her raptor get are indeed up to Lady Lavinia. Just as what share we, if any, get as well. Remember, we are on retainer." He nudges Gavin. "Gavin, do check our cherubic barber will you? He may have received a head blow in that fight..."


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wall of text warning!

Refresher course on normal damage. 6 stun generates 2 body, 2-5 stun generates 1 body, and 1 stun generates 0 body. To bust through the roof, you need Body. The roof has 4 pts of defense, and 10 body. To bust a 1" hole requires 14 body. Janice generated 5 body. The four defense reduces that to 1 body done to the roof. So Janice slammed the roof and cracked a bit of plaster. Jance takes the the same damage as she generated, because she didn't break through. However, you messed up the Velocity damage. A move through is +1d6 per 3" of velocity, which you got right. As stated in discussion, you can increase your velocity by 5" per 1" of movement, which you got right. That means she generated 15" of velocity driving down, which you got right. Additionally, Gravity added 3" of velocity (falling 3"), which you missed. The total dice Janice would get is 4d6 (for strength 20/5) + 5D6 (Velocity 15"/3") + 1d6 (Gravity 3"/3") = 10D6. You also have the additional option, next time, of 'pushing your strength' which would cost you 1 Endurance for every point you pushed, in 5pt increments. So, +1d6 for 5 end, or +2d6 for 10 end

Missing 2 dice: 2d6 ⇒ (2, 4) = 6 Total 7 Body, 28 Stun

Combat Luck : <snip>Because Combat Luck depends on a character's ability to dodge, block, or otherwise avoid damage, it doesn't work if he's asleep, unconscious, or deliberately throws himself in the way of an attack (for example, to save a comrade from injury). Nor does it protect him from damage in most situations where he deliberately does something he knows will hurt him (such as performing a Move By/Through, both of which can cause him to take some of the damage he does to the target).<snip>

Snapdragon takes 28 stun and 7 Body against her defenses of 8 + 12 = 20, so 0 body and 8 stun

Snapdragon leaps up and comes down and smashes the roof. Some tiles crack and something inside snaps, but it doesn't go all the way through, and she winces in pain from the hit.

7 body left


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Slamming into a wall : 101

Rocket is running forward at 20" per segment, and maintains his velocity. Forcemaiden throws a force-wall up around him as a dome. The dome has a PD of 10, and ED of 0, and a body of 4.

Rocket slams into the wall, and takes 14D6 damage from hitting the wall (the PD of the wall + the body). He then blows through the wall, and if still conscious, continues running. If he is constunned or unconscious, he would bounce along the ground for another 6", taking 3d6 more damage.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, use this thread to discuss backup characters so they are available.

MDT


1 person marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golum waves a hand at Qeetan. "Tik Ik Ik Kikt Ikt Tik Tik Ik Ik Ilk Ilk! Kilk Ilk Tik Klik Ik Ik Lik Likt!" It sounds mildly annoyed and indignant.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Neri is lost singularly and with malice and forethought..


1 person marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The cat closes it's eye and goes back to resting.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Neri promptly becomes hopelessly lost.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just as Vi's spider sense starts tingling, Rocket swipes her milk shake and drains it, distracting her and the moment passes...

Sheese you're awful at rolls


2 people marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, but Rocket wanted food. Not sure Denny's qualifies as food... And this is someone who's eaten at that specific Denny's... horribly filthy bathrooms...


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It is not your thoughts, so much as the headache I am being given in private comments. I won't air my feelings on the private comments, them being private. I will state that I considered a couple of them highly insulting on a personal level.

It is also not the first time you have... with extreme advocacy... advocated for how you think the game should be run. The last time involved some wording choices that I found extremely annoying and mildly insulting as well.

That is why I stated, in private, after our discussion, that it might be best if you did find another game. I will remove you from this one. If you wish to keep things private, that is fine, but please do so. I hope you find the shadowrun game you want run somewhere. Alternately, I encourage you to run your own game, as it will then be run the way you want. Good wishes to you in your future gaming.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mithral wrote:


MITHRAL
Mithral is a rare, silvery metal that is lighter than steel but just as hard. When worked like steel, it can be used to create amazing armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Weapons and armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.

Not sure why you consider it a house rule...


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Her memories are kind of fuzzy, shock has a tendency to do that. Basically, all her memories are like a box of pictures, one moment after the next. Little snapshots in time. Then take that box, dump them in a bigger box, shake it up for 10 minutes, then pull out a third of the pictures at random and throw them away, and then put them all the rest back in the original box without sorting them. That's what her memories of the night are like, being in the wreckage of the minimart leads to the power going out in the diner leads to the being in a van bleeding leads to seeing Gridlock slam a guy into the concrete leads to a giant white field and ice forming on her lenses etc. BTW: This is a description my wife gives of her concussion from an auto accident when she rolled her car, most of the memories were there, but they were all jumbled and out of order. The +30 let you pretty much put the images in order so you could watch a little stuttering movie in your head. The guy seems to match the description though, down to the little scar.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

A small twisted oak tree finally responds. "The blink things? Oh... hmm, other blink things came along... I think, it's so hard to tell with blink things like you. There one second, a few dozen winters later, you're all gone. Not really any use paying attention. I do miss the one with the fish hands, it always fed me rotten fish, so much energy in rotten fish. Put it down by my roots..."

Then a patch of lichen responds. "Ignorehimheisoldfuddyduddy! Bigfoottromptreadthingscameandstompedonusallandtookallthenoisythings! Theyleftsomebloodtoeatitwasverygoodwewishwehadmorecanwehaveyourblood?"

A clumpy thorn shrub cuts through the babble. "Shut up you stupid colony creature. I wish they'd stomped on you more, except all they really did was spread you around the forest by walking on you. All the messy small ones were taken by the bigger ones. The bigger ones didn't make noises, even the nonsense noises the other big ones make. They killed the ones who guarded, and took all the rest. The dead ones they threw into the pit in the middle, where the water is. I can feel the iron from their blood in the water now. My roots are deep." It's 'voice' is full of pride. "Even the smallest small ones were taken."


2 people marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik... Klik?"

The golem responds hesitantly.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, I didn't say she could drive the bus. She can't. That's large vehicle TF I was addressing the comment of 'barely able to drive a car'. :) If it's a character quirk, that's different. I just wanted to make sure that you understood the rules is all.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The year is 2060.

The world is changed, some say Awakened.

A lull in the flow of mystical energies has subsided, and magic has returned to the world. Elves, dwarfs, orks and trolls have assumed their true form, throwing off their human guise. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The traditions and paths of magic have returned, and shamans and mages have developed their powers and found a place in the new world. Many aspects of the Awakening’s touch remain mysterious and unexplained.

Modern society struggles on, despite the odds, in an effort to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of turmoil, panic and confusion, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical past began to use magic against the great nations that had suppressed them for so long.

The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. Nuclear missiles were launched, but failed to detonate. Dragons soared into the skies. Epidemics and famine ravaged the world’s populations. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled and the world began to spiral down into a chaotic abyss.

But man and his kin are hearty animals. Out of the devastation and chaos, an unstable new social order slowly emerged. Advanced simulated sensorium (simsense) technology aided in eradicating the last vestiges of the computer virus and replacing the old telecommunications network with the new virtual reality world of the Matrix. New nation-states of
Amerindians, elves, orks and dwarfs were formed.

Environmental degradation and toxic pollution has made many areas uninhabitable, inspiring eco groups to wage war on polluters and Awakened powers to use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states as fear of the world’s changes drives wedges between peoples of different backgrounds.

Metroplexes, vast metropolitan sprawls, cover the landscape, swallowing large regions into the urban jungle. Unable to contain civil unrest and massive crime waves, police services have been privatized or contracted out to corporations.

Megacorporations have achieved extraterritoriality and become the new world superpowers, a law unto themselves. An entire world speaks their language, as the nuyen has become the global monetary standard. They play a deadly game, venturing into the shadows to get an edge on the competition.

Meanwhile, they house their corporate families in secure enclaves and compounds, safe behind layers of security and indoctrination. Outside these arcologies and gated communities, whole stretches of sprawl have become ungovernable.

Gangs rule the streets, and the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving by crime and predatory instinct. Many of them attempt to escape their miserable existence by slotting addictive BTL (Better-Than-Life) chips, living vicariously through someone else’s senses. Some of them band together, and some just seek
to gain their own twisted forms of power.

Technology, too, has changed people. No longer just flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human. Some acquire implants that allow them to directly interface with machines, either as deckers who run the Matrix with their cyberdecks and programs, or as riggers who jack into vehicles and remote
drones, becoming one with the machine. Others seek to push the envelope of physical capabilities, testing themselves on the street against other street samurai. Stronger, smarter, faster is the human of today.
In the world of 2060, the metroplexes are monsters casting long shadows.

And it’s in the cracks between the giant corporate structures that shadowrunners find their home. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. Crime syndicates such as the Mafia and yakuza have grown explosively as their networks provide anything that people will buy.

Shadowrunners are the professionals of this culture, where selfsufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands, it’s a shadowrun they need, and they turn to the runners, the only ones who can do it. Though a shadowrunner’s existence is not listed in any but the most classified of governmental or corporate databases, the demand for his or her services is high. Deckers are employed to slide like a whisper through the visualized databases of giant corporations, spiriting away the only thing of real value—information.

Street samurai are enforcers-for-hire whose combat skills and reflexes make them the ultimate urban predator. And magicians, who possess an ancient gift to wield and shape the magical energies that now surround the Earth, are much sought-after, for obvious reasons. Shadowrunners sell their skills to survive, taking on the illegal and dangerous tasks that the corps are incapable of performing for themsleves.

In New Orleans, the shadows are the deepest and darkest, and it is here that a shadowrunner’s reputation is made or broken. So strap on your gun, prepare your spells and grab your cyberdeck, chummer … it’s time to run the shadows!

Character Creation :
Point Build : 123 pts (you may use the nscrg application to create characters)
Allowed Races : All Core Races, Metavariants, Changlings. Not allowed : Ghoul & Drake.
Maximum Nuyen : 1,000,000
Maximum Stats : 36
Maximum Skills : 55
Maximum Gear Availability : 8 (Restricted requires Permits, which may be fake)
Cyberwear : Alpha grade available
Bioware : Cultured available
Restrictions : Decker Characters restricted to experienced players. Otaku by GM approval only.
Maximum Skill Rating : 6
Maximum Stat : By Race.

DO NOT MAKE CHARACTERS FIRST.

Post character concept first.


1 person marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Fuse, if you're worried about 'Barbarian rage death' go with the unchained barbarian. Most archetypes still work with it, and you don't worry about rage death.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
JDPhipps wrote:

Jumping in here to express interest; I'm a friend of Loup's and we're looking at putting together a joint submission. Also, are we using Guns Everywhere rules, or do we all gain access to firearms via the feat? I ask because it makes the difference between having a one-shot pistol and a revolver.

Also, have defense bonuses/armor been decided? I think running a game with defense bonuses and armor as DR would be interesting for a space game, but that's just me.

As near as I can tell after asking the same question a couple of times, it's kind of a homebrew mismash of the two.

Guns are everwhere, however, they are not simple weapons. They are still exotic, but, all PCs get the exotic weapon feat for free. This appears to mean that while there are guns all over the place, a large majority of 'normal' people never use one. I'm guessing this means that guns are filthy on the space ways, but not on 'civilized' planets. In other words, if you're running around on back water planets, everyone uses guns. If you're on a core world, they are restricted or not in use for social reasons.

The costs for guns are the 'Guns Everywhere' (that is, 10% of the listed price), but then reduced again by 50% for more 'primitive' type weapons vs 25% reduction for advanced firearms. To the best of my knowledge, you can get a cartridge version of an early firearm (that's what I did), which turns it into the equivalent of a breach load weapon, rather than an internal magazine, clip, or revolver.

For example, A revolver is normally 4000gp. Guns everywhere makes that 400gp. Homebrew reduction makes that 300GP. A musket with a cartridge load is normally 1500gp, reduced to 150GP by guns everywhere, further reduced to 75GP by the homebrew rules. This is the equivalent of a bolt action rifle (load in one round, fire, unload, reload, fire).

I'm still a bit fuzzy on the armor myself.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
Sach wrote:
I've played other WH40k stuff by FFG and I assume Rouge Trader has similar mechanics to the rest of them so I'll definitely throw my hat in for interest.

Ugh, if it's like 2nd Ed WH40K, I will pass.

I hate that system (stuck in a game right now), and any system where you are an expert in combat and auto-miss 40% of the time (80% to start), before they dodge or block, is a major pain.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
wraithstrike wrote:


The forums have never had an "ignore" function. It has been asked for many times. There is however a greasemonkey script, but you have to use Firefox to install it. It works. I used it once when someone claimed they never used any houserules and the game ran perfectly without having even if you ran the game by reading the rules as strictly as a computer would. So I pointed out a few things, and they tried to argue "but common sense....".

Ah, I think it's the 'ignore thread' function I'm thinking of.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Terquem, you have nearly 12K posts. You aren't a troll. :) You might have an overactive 'Oooh cool concept!' gene, but that's about it. :)


7 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

As I'm sure we're all aware of, there's been a spate of Troll Recruitments the last six months or so.

For those who aren't sure what this is, someone posts anywhere from one to a dozen new recruitment threads, then spends 2-3 weeks wasting peoples time, then simply vanishes. This wastes peoples time, and gives the community a bad name.

If you suspect someone has trolled a recruitment, please alert Paizo Staff by e-mailing the thread link and the name of the troll to community@paizo.com.

I am not affiliated with Paizo, this information comes from a thread in the website feedback forum, and the request to send the e-mail to paizo comes from that thread. The thread can be found here, with Liz Courts post at the bottom.

I am posting this one here in the hopes it gets enough bumps to stay near the top, as a warning to others. Everything below is my advice on what to look for in a trolling recruitment.

Low Post Count or Poster has a Cyclic history and history shows them vanishing from previous recruitment

Usually these trolls (and I suspect it's one or possibly two trolls) have a low post count, both total and on various 'GM BLAH' aliases. I've noticed a reuse of accounts after 6 months sometimes on the trolling, which adds some legitimacy to the recruitment, because the account has a higher post count and has existed longer.

Gestalt Recruitment

Gestalt is a popular format for games, and the troll(s) know it. Gestalt games get a lot of response, and thus gives the troll(s) more bang for the(ir) buck. Especially watch for batches of gestalt recruitment, especially from the same account. Another thing to watch for is that the gestalt recruitment not only came in a batch, but in a batch that started shortly (within a week or so) after another batch 'finalized'.

Most Recent AP/Big AP put out by popular Third Party

The troll(s) like to use the latest AP a lot as well, because there's a lot of hype around it, and a lot of excitement, thus enabling them to get a lot more fish on the hook. This applies also to major 3rd party APs (I saw at least one Razor Coast AP Troll, and another 'sea themed' troll at the same time Razor Coast came out, picking up on the excitement).

GM Vanishes, but a 'friend' assures you it's RL

Another tactic the troll(s) use is to keep people going after recruitment by having a 'friend' assure everyone that the GM is legit, but has some RL problems. This 'friend' often has a low post count as well.

GM has no characters in other peoples games

It's extremely rare for anyone on PBP to run a game, but not play in someone elses PBP, or at least have applied for slots in others games. If the GM has no player characters, that's a tip off to watch for, especially if combined with a low post count.

So, does that mean every low-post count GM recruitment is a troll?

Not at all, we get new people all the time. I was a new person at one time. So I would not suggest accusing people of being trolls off the bat. However, if you're seeing almost every sign of a troll in a recruitment, that's something to keep in mind.

If you have any other Recruitment Troll signs people should watch for, please post them in this thread. And remember, if you suspect a troll, don't go to a flame war, that's what the troll wants. Just let Paizo know you suspect you've been trolled, and don't drop to their level. Paizo has no love for people who do this, and I'm sure they want to find the person/people responsible and take appropriate actions.

Thanks for reading, and enjoy your PBP games!


1 person marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

What is the ground speed of an unladen European swallow?


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom grumbles as everyone keeps playing 'Miss the Gobbie' and continues to whir his sling, and sends another stone at the crazy gobbie!

Sling: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

"Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing! Stop missing!"


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

EXP has been given out.

Note, you can split the base or split the points into two bases. Either works for me, you have a good bit of points for it, so that's not too bad a deal. A small safe house farm outside town, and a more substantial base in town using Aegis's and Violet's money.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I hate this site goes down every weekend, like clockwork. I had a two page post and it was eaten.

As the group wades through the shadows, it's like someone washed them over with CO2 vapor. On the other side, the light is everywhere and no where, like noon on a day with black clouds.

The colors are leached from everything, including the rest of the party, only the priests cross has it's color, as it glows softly golden in the gloomy light.

The air rushes past your ears, as if you were listening to the tide roll in, or had your ear up to a sea shell. If you listen hard, you can almost hear voices speaking in an eldritch language.

The area has only the vaguest of shadowy resemblance to the silo. Ghostly girders and metal floors, no details, fill the area. The floor you walk on is a ghostly metal after image that feels like it's yielding to your weight slightly, like hard rubber.

"Silo's not old enough to be solid here. Breathing will get easier up top..." The almost skeletal spectre in the robe that was once the priest says, his eyes pits of shadow now. Once everyone is through, he waves his hand, and the shadowy doorway vanishes, leeching the color from everyone, leaving only black and white, and the bit of gold in his hand.

Breathing and moving is like pushing through water, your heart rate increases to compensate, as if it were having trouble pushing your blood through your body, as if something were slowing the flow of blood.

Only the doorways seem solid here, each and every doorway looks like a solid piece of shadow. Up and up the path of ghostly metal stairs, until the group is on the surface again. As they step into the surface world, the breathing and moving gets easier, as if they had stepped out of water into air.

There are no buildings around, although there is a ghostly outline of concrete and building frames where the buildings should be.

There is one solid looking thing though. And it even has color. An old, hand-crafted rickshaw that's black and chrome with red leather seats.

The spectre climbs up into it, and takes a seat. "The one called Rocket shall pull the carriage. The one called Violet shall ride with me first. There is a river, two miles, that way..." One hand points, dripping shadows. "...draw the carriage to the river, follow the river, to St. Louis. Then return for the next two, and the next two. Then return for the luggage, and again. Then we will enter the City as a group."


2 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The problem with the FAQ is a lack of precision.

If I am wearing a baseball cap that is black, it is obvious I am wearing a baseball cap, and if you are looking for a guy in a baseball cap, I'm going to be a guy in a baseball cap.

If I am wearing a baseball cap with 30 LED lights in various shades of purple, green, yellow, and red with a beanie propeller on the top and a battery powered siren on it, I'm going to be a guy who is noticed by everyone immediately.

Both baseball caps are obvious (you aren't going to confuse the black baseball cap for a stetson! Or for my hair...), but it is not as obvious as the LED encrusted whining beanie cap.

The feat basically let's you turn the brim of the black cap inside out and kind of make it look like a beret, or let's you put a wig on the cap and fool people into thinking you have hair when are bald. The cap is still there, just concealed. Concealing the whining LED encrusted beanie topped cap is a lot harder however.


1 person marked this as a favorite.
Female Dhampir HP (68/68)
Stats:
AC/Touch/Flat 22/16/16 | CMD 28 | Fort/Ref/Will +9/+11/+4 | Init +6
Skills:
Acrobatics 15, Climb 8, Escape Artist 9, Handle Animal 5, Intimidate 11, Kn(Engineering/Local) , Perception 12, Ride 8, Sense Motive 7, Stealth 6, Swim 8
Brawler (Steel Breaker) 8

Risbeth holds back and watches the jester poke the cocoons. "Desiccated idiots..." She observes dryly. *rimshot*


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I wasn't sure, he didn't specify if it was the AoO or not. Just need a confirmation from Adran.

Tark does has the correct order though. I hate AoO's spawning more AoO's. I've actually had it go five deep in a game, thanks to feats and reach and such.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Honestly, it usually doesn't matter who the weak link is. You pick someone and dog-pile them and that's got a good chance of being effective. :)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, a few things :

1) Yes, Ace did one of those two things. Do realize though, that you can specify 'Act on EGO 10' then on Ego 10 'Act on Ego 9', and so on. So realistically, I just allow the generic "I Hold" option in the book.

2) Good catch, they changed flash between 3rd and 5th. In case yu hadn't noticed by now, I spent 10 years running and playing 3rd, and about a year on 5th, so I may make a few of those mistakes. Catch me on that. Do note that flashing someone over a period they can't act is arguably more useful than when they can act, as they are now blind and can't do anything at all and have a lowered DCV.

3) Lightning reflexes for a single power isn't all that expensive. Also, I'll have to make a tweak to Ace, as he was built in 3rd edition, when the special effect of the movement power determined when it was usable. Fortunately he's only a 300 pt character, so he's actually underpowered. Easier to do that than retcon actions. So to answer Violets question, having just looked at the adjusted rules in 5th, any power in the mental power list is a mental power, and anything with uses ego is a mental power. Anything else, is physical unless lightning reflexes is bought.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a note for future on the difference between move-thru and move-by. For move-thru, you need enough distance to enter the target's hex. So running up to them isn't enough.

For move by, you can end your movement next to them.

Also, when moving up stairs, it's normally 2" of movement per inch gained (same thing for flying up).

When moving, you need to choose your ending velocity as well, as it affects your next action. This is an issue around move-by/move-thru, if you're not doing those, it's not a big deal as you can decelerate and accelerate at the beginning and ending of movement.

Running, Flight, Gliding, Tunneling : Requires 1" per 5" of velocity increase/decrease

Jumping, Teleport : Goes from 0 to max to 0 at the end of movement. This allows leaping to be one of the few abilities to allow a move-by/move-thru that ends at the point of attack at 0 velocity but still get's velocity damage.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, she chooses before she rolls the attack roll.

A critical success would allow her to do max effect (60).

That reminds me, because of the preview abilities, we will need to post action, then roll in a second post.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Hotaru - Look for 'Effect Attack' in the tutorial.

Violet would roll 3d6 with her ECV vs your ECV.

If she hit, she rolls her mental illusion dice, or mind control, or telepathy, and requires your EGO plus some amount, depending on what she's trying to do. If she just wants to make you think of pink elephants, she can just say "don't think of pink elephants" and not even attack. :) If she wants you to think of nothing else but, or see one, she needs anywhere from EGO + Mental Defense to EGO+MD+40, depending on how out of it she wants you.


1 person marked this as a favorite.
Male Human HP 46
Stats:
AC/FF/TC 20/16/14 | CMD 21 | F/R/W 9/9/6 (+1 W vs Fear)| Init 4
Skills:
Acrobatics 10, Bluff/Intimidate/Perception 7, Craft(Weapons) 14, Diplomacy 17,
Gunslinger 1/Holy Gun Paladin 2/Trench Fighter 3

Ah, I thought I'd only gotten hit with subdual damage. I was intentionally not reading what happened to my body, last I saw was being punched for non-lethal.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm

Sue Storm


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Insomnia


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hotaru made it back to town, dropped out of school, packed up, broke her lease, and listened to lectures by her parents for at least six hours, over the course of a week, before she was finally ready to go.

Shimmer showed up, having given her a sheet with a drawing on it, and instructions to hang it up on a wall with nothing in front of it when she was ready.

When she was, she called the number, and waited. An hour later, Shimmer materialized in the room, and then looked around at the packed up boxes. "Oh good lord, I'm not a pack mule! G-man can come and grab most of this stuff. Two suitcases, clothes and overnight stuff only." She forces Hotaru to pick two suitcases, and then with a thwip they appear in a room somewhere else. Leading Hotaru out into the hallway, she points to a winged woman and a black sludgelike humanoid figure. "Wing girl, and Sludgeman, Radio-girl. Radio-girl, Wing girl, Sludgeman. Thanks for the keys..." She holds up Hotaru's house keys, and then shimmers and vanishes.

1 to 50 of 762 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.