|1 person marked this as a favorite.|
You have a couple of combat types already, one pilot/tech, one medical/tech, and one noble/psion. So a repair tech works good. I think the techs all have some overlap, but not the same specialties. Plus, you can absolutely multiclass to pick up some combat stuff as you go on (no penalties for multiclassing so the system encourages it).
2 Traits (or 3 traits and 1 drawback)
Choice of Muster Out roll on Cash table or Material Table.
Equipment (Dependant on Muster Out check)
The equipment, for your character, is less important at the moment due to being in the Navy still so clothes and equipment being provided. So if you roll on the material table, you might get something good, or noting. If you roll on the cash table, you'll have credits to buy equipment with. So up to you.