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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 12,567 posts (15,392 including aliases). 2 reviews. No lists. 1 wishlist. 26 aliases.


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Male Human GM

The waitress snorts. "Oh, I'm sure that purse is empty, Dama. I'm also sure you got other resources. You're too old to be alive if you were living foot to mouth." The waitress says, but seems amused. "But you're damn straight I'm gonna get as many coin as I can..." She trails off looking at Lineera and her friends with a murderous look. "...sure as hells ain't gonna make much tonight, with that lot of snaggly whores in the house."

Mahb's not in a great position to overhear, the waitress gave her what would normally be a very desirable table here in the inn, it's somewhat isolated due to the layout, and nobody can sneak up on her.

Perception (Mahb only) DC 18:

Mahb notices the waitress fingering her left wrist with her right hand as she glares at Lineera and company, and there's the outline of a wrist sheath there, bulky enough for a spring loaded version.


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Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

No problem, Ravboom's player is undergoing health issues anyway.


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom looks up at the hand on his head, and then slowly begins stooping while bending his neck backwards, until his large mouth is under the hand instead. He slowly begins to open his mouth, until he can slowly maneuver the open teeth around Jack's hand.


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom's nose wrinkles up. "Dusty dwellers... fetcherling... bah, pointy ear, dark skin, be drow to Ravboom." The goblin says with some harumphing more appropriate to a 300 year old dwarf chieftan than a 16 year old goblin, but then Ravboom looks like the type who reached maturity so fast it hit retroactively a century before he was born.


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Female Human HP (45)
Stats:
AC/Touch/Flat 17 or 16/12/14 | Fort/Ref/Will +6/+9/+1 | Init +2
Skills:
Acrobatics 10, Dis Device 9, Kn(Arcana/Dungeon/Local) 7, Kn(Religion) 4, Kn(Nature) 11, Perception 12, Spellcraft 8, Stealth 14
Rogue 2/Alchemist Chir/Viv 4

Sanita smiles. "The man who says he's not fit for the job is often the one who is most fit, because he thinks about things before he opens his mouth." She nods at Dante. "Dareon, you're a very nice person, and you have an admirable ability to emphathise with others. Something I've never been able to do. Since everyone is officially throwing their hat into the ring for leadership..." She pauses, faking throwing a hat, but then tosses her hand toward the fire. "...let it be known my own hat is in the fire, and being it's burned to a cinder, it's not going to make it into the ring. I personally think Dante would make a much better leader than he claims, mainly because he doesn't want the job, and he does understand how to fight, and how to be diplomatic, and how to lead. However, having said that, I would never force him into it. I would also be fine with Lanya as leader. I would not object to Dareon, although I think he might need to listen really hard to Dante, especially when it comes to standing up to people. Especially people like me, who say things people don't like, but that need to be said." She dimples. "Wilhelm, I think you are a fine man, but I am loath to put anyone with such strict restrictions on their actions in charge. There is a reason why kings are not usually Paladins. A man cannot serve two houses. If you were to be king, you'd eventually have to choose between your vows to your god, and your vows to your kingdom."


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Golem (Wyrwood)
Stat:
HP - 16/16 | AC/Touch/Flat 14(18)/14/11(15) | Ref/Wil +3/+5
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

"Tik'Klik?"

The golem looks at the plate of food, then at Craw and Banny and Mogwag. The golem looks back down at the plate, then his head does a 360 degree spin as he looks around the room. Spotting a pair of hounds in the corner, the golem takes the turkey leg off his plate, and tosses it to the dogs, who tear it to shreds and begin gnawing on the bones.

Looking down at his plate, the golem then dumps half the veggies onto Mogwag's plate, and the other half onto Banny's. Then his mug of ale is pushed over to Banny.

"Tik'Klik!"

The golem seems pleased to be the first to have finished his meal.


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Male Human GM

Wasn't directed at you Riley. Was just a blanket 'this is how I GM so you get what you put into it' statement. :) Life happens. :)


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Golem (Wyrwood)
Stat:
HP - 16/16 | AC/Touch/Flat 14(18)/14/11(15) | Ref/Wil +3/+5
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

Oh, Suggestion to the GM.

If you put the map link in the top of the campaign info (the first editable box) it'll appear at the top of the tabs above, so it's always easy to find (rather than Craw having it in his header). :)


1 person marked this as a favorite.
Golem (Wyrwood)
Stat:
HP - 16/16 | AC/Touch/Flat 14(18)/14/11(15) | Ref/Wil +3/+5
Skills:
Acrobatics +8 | Appraise +8 | Disable Device +8 | Perception +3 | Spellcraft +10 | Kn (Arcan) +10
Seeker Sage Sorcerer (1)

Make sure you get the gunsmithing kit, and an alchemy kit. Between the two, you can make your own powder and bullets. You just have to find the ingredients. That's sometimes easier to scrounge than the finished product. Lead isn't all that hard to find (sling bullets for example weigh half a pound each, that's a lot of lead to melt down). Animal droppings for salt peter (bat's are best, but any animal droppings can be cooked down). Charcoal (some trees work better than others, but anything can be used as long as you can get it ground down into a powder). Sulfur is pretty common in caves and especially hot springs.


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Pathfinder Maps, Roleplaying Game Subscriber

What I was thinking was that whoever organized the expedition would have bought a wooden golem as a resource (the whole not sleeping and being an object and not freezing thing).

Imagine everyone's surprise when they activate it and not only does it talk, it asks why it should do something when told to do it. :)


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Female Vampire (Dhampir) HP (25/25)
Stats:
AC/Touch/Flat 19/13/16 | Fort/Ref/Will +4/+5/+2 | Init +2
Skills:
Appr+7,C(Alch)+12/+14,DisDev+9,Dip+7/+10,K(Arc)+7,K(Loc)+7,K(Nat)+14,Perc+6 ,Prof+5,Spllc+7,UMD+5
Chirurgeon Vivisectionist Alchemist

Risbeth smiles, her teeth flashing. "Oh, be very polite and say excuse me when you kill them."


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Farin, your dice rolling cooties are messing up Ravboom's dice rolls.

:)


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

When Ravboom get's up in the morning, he meditates for an hour before hiding, and prepares his spells for the day.

Spells:

Ravboom prepare SLASH KNEECAPS OFF!
Ravboom prepare SHOVE SWORD UP ARSE!
Ravboom prepare CUT HORSE OUT FROM UNDER BANDIT!
Ravboom prepare CHOPPY BANDIT IN HALF!


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Pathfinder Maps, Roleplaying Game Subscriber

Recruitment is officially over, thanks everyone who applied. We'll have a decision, I hope, this weekend. Unfortunately, some of our regulars are both overworked and ill from this flu thing going around. I hope to have selections by Sunday.


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Pathfinder Maps, Roleplaying Game Subscriber

Current characters are :

Velden Lansell Zen Archer Monk/Empyreal Sorcerer
Ida Oracle/Vitalist
Aannra Blake Monk/Psion
Bishnu Shrestha Barbarian/Fighter

We really need a sneaky rogue type for sure. Beyond that, an additional healer would be nice, but not necessary. An actual wizard or magus might be good too, Velden's kind of focused on being an archer with mystic sorcery, so not a blasty type. More of a selfish self-buffer type. We could also use another front liner to give Bishy some breathing space (hence the suggestion for Magus). Alternately, a psionic class could be useful (like a cryptic for the rogue type slot). Or a Cryptic/Rogue might be insanely over the top. :)


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Male Human GM

Obviously, the next one is Munchkin the III, or Trey.


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom note that if they have lost hand or tendons in leg, then promise not to be thief easy to keep. :)


1 person marked this as a favorite.
Male (Rules) Goblin HP (14/14)(16/16)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+3/+0 | Init +3
Skills:
Acrobatics 7, Perception 6, Ride 7, Stealth 11, Survival 4
Barbarian (IR) (1)

Ravboom begins looking under rocks and leaves as Hella heals all the downed and dying enemies.

When asked what he's searching for, he spits out a few words in Goblin, and then translates to Common.

"Prison to put healed enemies in, or rope to hang them from tree after trial..."


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Pathfinder Maps, Roleplaying Game Subscriber

PHASE 2

Zombie Eva in the Gameplay thread stops in her relentless attacks against her former friends, tilts her head, and groans. "Lie!"


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Hella Wolf wrote:
Its not a matter of what train to jump on. I would rather let it come naturally. What ever that position may be.

Ravboom listens, then nods sagely. "Left side of tracks, safe. Right side of tracks safe. Middle of tracks... BAM! SQUISHY!"


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Pathfinder Maps, Roleplaying Game Subscriber

It's always a warm fuzzy feeling when I see my homebrew skill point houserule used by other people. :)


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Pathfinder Maps, Roleplaying Game Subscriber

I do too,
Until they start getting used as the reason for RAW not working per RAW, then I get upset, because the only way to have the unwritten rules on my shelf is to kidnap a developer, put him in a cage in the wall, and have his head stick through like a trophy on the shelf.

Obviously this represents quite a few challenges, legal, moral, and logistical.

:)


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Pathfinder Maps, Roleplaying Game Subscriber

It takes a good bit of experience to be able to both make up NPCs on the fly, and to also do it without retconning. For normal stuff, I can usually wing it. I occassionally foul up, but fortunately I'm good at bluffing, and I usually just make a face and say the NPC missed horribly but didn't critically fail when I remember he used something the PC is immune to at the last minute. :)

I'd say your GM is suffering from lack of experience, and has let the "RULE OF COOL" bite him in the posterior. One reason I hate the entire concept of "RULE OF COOL" is that it seriously derails games if you don't keep it under strict control. Whoever is the best bud of the GM tends to be the "COOLEST", or the guy who can talk fast (Like a used car salesman). If you stick with the rules, then the players all get to do something, even if they aren't used car salesmen or buttering up the GM.


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Pathfinder Maps, Roleplaying Game Subscriber

Stat Rolls (4d6 drop lowest) : 15, 15, 17, 15, 11, 13

Vishkanya

Final Stats (With Equipment, level boosts, etc)

Str (15), Dex (24), Con (15), Int (11), Wis (11), Cha (22)

Traits : Reactionary & Serpent Runner (+2 Demoralize)

Feats :
1st (Dodge), 3rd (Combat Reflexes), 5th (Weapon Focus (Wakizashi)), 7th (Weapon Specialization), 9th (Extra Grit/Panache), 11th (Signature Deed Opportune Parry)

Swashbuckler Feats : 4th (Mobility), 8th (Greater Weapon Focus)

Skills (With Equip) :
Acrobatics (26), Bluff (23), Diplomacy (16), Intimidate (25)

HitPoints : 87
AC : 37 (10 + 9 (Armor) + 3 (Shield) + 2 (Natural Armor) + 2 Deflection + 4 Dodge + 7 Dex)

Equipment :
+3 Wakizashi (To HIt 27/22/17), +4 Charisma Headband, Circlet of Persuasion, +3 Cloak of Resistance, Celestial Armor, Gloves of Dueling, +2 Darkwood Buckler, +2 Amulet of Natural Armor, +4 Dex Belt, Ring of Protection +2, Ring of Foe Focus, Boots of Elvenkind

Saves : Fort (7), Reflex (16), Will (5)

The PCs are in a eastern themed land, with lots of emphasis on Honor and Law. They are the emmiserries for a lord, and they are on a quest to earn him honor and give him the right to claim a title. As such, they are often going to be challenged to duels. Either one-on-one, One-on-one Group (your four vs my four, and he fights him, and she fights her, basically multiple 1-to-1 duels), or free for all fights. The losing side has to give up an item to the winner as tribute. The concept is, they travel ahead of their lord, and accept challenges, win, and increase the wealth of the lord and his honor rating.

So, a group of four people challenged their 6 PCs. One was a half-oni (Human with Giant template) Brawler Level 11, a Kitsunae Magus 11 level, a Bloodrager 11, and a Swashbuckler 11. The challenging group offered the PCs the choice of combat styles, and the PCs chose One-on-One Singular and put up their Half-Dragon/Hobgoblin Magus (11th level caster, 12th level part).

The swashbuckler won initiative, and let the magus go first. Magus blew 4 arcana to boost his weapon and armor, and charged the Swashbuckler. She knocked his sword away with her Opportune Parry. Then she did a full attack action to hit his leg with her targeted shot and knock him prone to show off for the crowd.

She missed the AoO when he stood up the next round, but she again knocked away his sword with her Parry when he attacked. There was a bit of kerfluffle here as the Magus rolled a natural 20, but she rolled a 19, which was a crit for her as well on the parry, and she still ended up beating his roll by 2, so we all agreed a crit beeting a crit should work like a normal beating a normal. He used spell strike also, and cast shield as part of his attack.

She then full round attacked, missed her first attack by rolling a 2, and wasted a panache attempting to double her damage. But her second attack confirmed a crit and boosted her panache up again. But she promptly spent that on giving him bleed damage of 7 per round. Then her third attack crit confirmed and she gained that panache back.

Next round, She knocked down all 3 iterative attacks and also clocked him in the teeth with her buckler to parry all four of the Magus's attacks. Then she full attacked again, critted her first hit (more panache) and then spent 2 to give him str bleed. Another crit on the second hit restored one of those, and then a normal hit on the third one.

Next round, she again knocked down all 3 iterative attacks and the bite from the magus, and critted her hit and doubled her precise strike damage and took him down to -12 hp.

Everyone was floored by how well a swashbuckler can handle a one-on-one duel. However, this was at level 11 (where she can get signature deed), and it basically lets her knock down a lot of incoming attacks. This only works in this setup, one on one. Multiple people, or people casting spells, won't work. The magus used most of his spell slots for self buffing spells that didn't end up being used in the combat, due to it being a duel.

Over all, I think the class is very very good at what it does, and has a lot of weaknesses, as the Fort and Will saves are awful at this level. Overall though, as long as you can get the swashbuckler toe to toe with a big bad nasty, it's a really fun class to play. Just don't be surprised to be the target of a lot of save or suck spells.


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Pathfinder Maps, Roleplaying Game Subscriber
N N 959 wrote:

My concern is post play-test. But pre, I would agree with you that by Level 10 and up, a Bard can pull away from everyone. But in the early going, a Rogue can hold its own if it's built for skills.

I only pay PFS games, so after level 12, I'm not really concerned. Plus, I kind of feel that by level 20, it's all a toss up.

I plan to actually play this class in two upcoming scenarios, unfortunately it will be level 1, which I feel isn't going to shed much light an any possible issues at higher levels.

That's sort of the point. Right now, a rogue can kind of keep up with a Bard to mid levels, then he's left behind. A ranger can almost keep up until mid levels, but only if he concentrates on 6 very useful skills (perception, kn(nature), stealth, and 3 others).

An investigator can keep up with a bard or rogue at lower levels, and with a bard at higher levels.

So I think another class that can keep up with a bard at higher levels is a good thing. I certainly would like to break the bard grip on skill monkey.


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Pathfinder Maps, Roleplaying Game Subscriber
N N 959 wrote:

Let's take another poll. Which class is the best at skills?

Think about whether it's good or bad for the game to have one class be the best choice for something as broad as skills.

Pre play-test, Bards, hands down.

Pump Charisma, Pump Performance skills, use your bardic abilities to make Skill checks using performance skills in place of normal skills.

Circlet of persuasion (cheap), skill focus (that one performance skill that handles 2 of your preferred skills).

Retraining ranks out of skills once you can performance them.

I've got an 11th level bard in my game who has this and when it comes to diplomacy, bluff, intimidate, etc, she can't get below a 25. And each rank counts as 3 ranks since it counts for 3 skills.

I'd be thrilled with a way to be an uber skill monkey without being a bard. A rogue sure isn't. They do get a lot of ranks, but that's nothing compared to single stat pumping bards.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

*shrug*

I still think some ability to boost bluff/perform acting, and perhaps disguise is a much more in theme ability than poison use.

Detectives always go undercover or pretend to be something they are not.

Rarely do I see detectives shoving poisoned needles into people.


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Pathfinder Maps, Roleplaying Game Subscriber

I think you are tilting at windmills if you expect the devs to allow precision damage of any type to multiply on a crit.


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Pathfinder Maps, Roleplaying Game Subscriber

Please add Heal, as it would fit the investigator. As stated above SR-M, I think poison use could have it's use (Moriarty), but as a talent or archetype (mastermind).

I do like the idea of Bluff and UMD (Bluff is mandatory for an investigator).

If I might suggest a new Talent :

Undercover Operative : The Investigator adds 1/2 his class level as a bonus to all Bluff and Perform(Acting) checks, as his training has included operating as an undercover operative. Additionally, the Investigator can spend one hour cramming for an undercover role, gaining the ability to make a Profession or Knowledge check as if he had his level in Ranks in that skill provided it is directly related to his undercover role. The investigator requires access to books or professionals of that type to learn what he needs. He cannot have more than one undercover skill at a time, and loses his skill if he breaks cover.

The above screams Sherlock Holmes/Bruce Wayne. Investigators are always in fiction going undercover as criminals. Another good example would be the Pretender TV show. Granted, this is rough, but it should be a good idea. And honestly, I think that could even replace Poison Use.


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Pathfinder Maps, Roleplaying Game Subscriber

Suggestion to the Developers.

For the Slayer (really for all classes that dupe some of another classes options like Rage Powers or Rogue Talents), instead of reprinting the rogue talents that are takable by the Slayer, just list them all by name in one paragraph and reference the Rogue. This will save space for new Slayer talents, and not make people feel like they're getting the same stuff over and over again.


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Female Strix HP (9/9)
Stats:
AC/Touch/Flat 16/16/10 | Fort/Ref/Will +3/+5/+5 | Init +5
Skills:
Fly +7, Knowledge (history) +5, Perception +10, Profession (Sailor) +8, Sense Motive +8, Stealth +9
Monk (Zen Archer) (1)

Once they are all back on the ship, Kiana pokes the Captain in the ribs with an elbow. "We should double check the cabins looking for keys to that hold. I don't feel comfortable sailing a ship with a deck or two I can't access, least of which because we can't check it to make sure we don't spring a leak." She then smiles sweetly. "Granted Sabinae and I are ok if it sinks, but you and the rest of the land walkers aren't."


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Pathfinder Maps, Roleplaying Game Subscriber

I'd say that the Supernatural abilities are probably either strange ways of interacting with it, or else they're (more likely) non-reality that's been used so much and become so widely believed that it's become a subset of reality and thus can work without disrupting things. Remember, a huge amount of Discworld magic is Belief. If enough people believe something, it becomes reality. And if you're using reality, you're not poking holes in it. It's kind of a wonky thing, in that it's something that used to be Magyk but now is Reality because enough people believe in it to make it Reality. But that's sort of how Discworld works (see Small Gods).


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Pathfinder Maps, Roleplaying Game Subscriber
Aravandor wrote:
Well, you'll all be happy to know that as it turned out, with the advice of all of these paragons of virtue here, my associate and I saw the dreadful error of our ways and let them all surrender and live. We did take the opportunity to mercifully kick the teeth in of all of these normally blameless and upstanding citizens as a reminder of the time that they strayed from the righteous path. All is well and our souls are back in line with goodness and unicorns.

Your attitude smacks of being a spoiled child.

I feel sorry for the OP having you in his game.


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Pathfinder Maps, Roleplaying Game Subscriber

I don't think you get bird hit points if you get the Raven brain implanted, just saying...


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Pathfinder Maps, Roleplaying Game Subscriber

Per the feat (which I still hate and ban even after errata), he must attack you. So he has to attack you. He can throw a sword, or draw a dagger and throw, etc. Unless he'd provoke, in which case he doesn't (danger to self clause). So he'd pretty much have to stand there and fume.


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Pathfinder Maps, Roleplaying Game Subscriber

The other thing I tell my players is, they can kill off every enemy they face. That's up to them, and I warn them about alignments from doing it.

I also warn them that they will develop a reputation for being merciless, and that once it get's big enough, no enemy will do anything other than fight to the death, because they know they won't be spared.

Most groups think it over, and decide that turning NPCs into 'will fight to death every time' enemies is a bad idea.


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Pathfinder Maps, Roleplaying Game Subscriber

Seasons in New Orleans

Wet and Cold : Dec & Jan
Wet and OMG HOT : August
Wet and Hot : Everything Else

OH,
and...

HUMID : 365/24/7


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Pathfinder Maps, Roleplaying Game Subscriber

LOL


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Pathfinder Maps, Roleplaying Game Subscriber

BLASTOISE! I CHOOSE YOU!


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Pathfinder Maps, Roleplaying Game Subscriber
Aravandor wrote:
And for all concerned, it hasn't happened yet. BBEG died and my comrade and I are ready to kill the ONE perhaps TWO nearest us before we turn the other cheek and give everybody a Mr. Rogers style hug. As the session wound down, the GM explained that killing "helpless" enemies is against our alignments and wrong etc... Correct me if I'm wrong here, GM, but as I understand this, the baddies have thrown up their hands and surrendered. I see us as being within the first six seconds after they surrender. What I am coming to understand here is that if I don't act the perfect princess here, then I'm the worst thing to happen since the worldwound. Maybe I should serve tea and crackers to the horde that was just a few moments ago trying to peel my face off.

Here's what I tell people in my games.

Play what you want, but put what you want to play on paper.

If you want to play a guy who is lawful, and loyal to his friends, but shows no mercy to enemies, then play Lawful Neutral. Because that is what you are describing.

If you want to play someone who reluctantly takes up arms, and does the best he can to protect others and act with some dignity and obey laws when they don't conflict with that, then play Neutral Good.

If you want to play the sterling example of honor and justice who helps the poor and defends the week and does what is right no matter what, play Lawful Good.

If you want to play the guy who is a pragmatist, who does whatever is best for him and his own, then play Neutral Neutral.

If you want to play the guy who is a pragmatist, and does whatever he wants, whenever he wants, then play Chaotic Neutral.

But whatever you want to play, your character sheet better reflect it, or I'll switch your alignment to it in game, regardless of what you have written. And if you pick a class with an alignment restriction (barbarian, monk, paladin, cleric) then I'll restrict powers based on the character's actual alignment, not what is put on your character sheet.

Anyone can play any character they want, just put down the mechanics that fit the character. If you want to be the guy who says "No, I do not accept your surrender because you might cause me problems later", then don't play a Good character. Good is hard. It's not meant to be easy. Lawful is harder than chaotic too. If you don't want to be restricted, play chaotic.

Your early stated concept doesn't sound NG, it sounds LN. So play that alignment. Why can't people put down what they want ot play, why do people want to make the alignment system something it isn't? It's not a straight jacket unless you choose to make it one. Don't want to play a LG knight in shining armor, don't play a paladin. Want to play a hard nosed, by the book melee guy? Don't play a Barbarian.

Want to be able to kill surrendered enemies because they might, possibly, be faking? Don't play Good. Want to steal from orphans because hey, they might be evil goblins in disguise? Don't play lawful.

It really is as simple as that.


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Pathfinder Maps, Roleplaying Game Subscriber
Shadowtail24 wrote:
That sounds very Discworldish

I thought so as well. :)

Discworld logic is fun. Just take normal logic, turn it 90 degrees, hit it with a frying pan, give it a kiss and then put a blindfold* on it.

*:

Blindfold should have eye holes for best results.


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Male Half-Elf HP (19/19)
Stats:
AC/Touch/Flat 22/14/18 | Fort/Ref/Will +4/+6/+8 | Init +3
Skills:
Acrobat +8, Climb +6, Heal +1, Kn(Arcana) +5, Perception +17, Ride +7, Stealth +8, Swim +6
Empyreal Sorcerer/Zen Archer Monk (2)

Soldier's dodge bullets all the time. They just don't dodge them once they are fired. They dodge them by making themselves hard to aim at. You can't do that in heavy armor (one major reason why guns got rid of plate mail).

It's the difference between the guys in vests running in zig-zag formation from cover to cover and the guy in the bomb disposal suit.

The guy in the bomb disposal suit isn't all that worried about someone shooting him with an arrow or hitting him with a sword or mace. But a guy with a pistol is going to put 30 rounds in him before he can cover 100 ft.

The guys with the vests have to worry about bows and knives, but they're quick, mobil, and only have to worry about a few shots at them in that 100 ft. Plus their zig-zag makes them harder to aim at.


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Pathfinder Maps, Roleplaying Game Subscriber

OOoh, a walking diamond the size of a buick!

We're rich!!!!!

Makes mental note to have Igorina follow the troll with a dust pan sweeping up any knocked off bits after battles.


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Pathfinder Maps, Roleplaying Game Subscriber
Peet wrote:
Houserules that completely negate the featherfall spell

I hope you tell people about this ahead of time, and not wait until they are splatting the ground for playing the game per the RAW rather than your houserules?

I've been in a game where the GM changed the rules at whim based on what seemed 'reasonable' to him, which seemed to change like the wind.

I quit, most of the other players quit. And it was the only game I could get into due to a derth of GMs. So yeah, not a fun game when people arbitrarily change the rules.


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Lifat wrote:


Kudos to your players I have to say. Who ever heard of players being annoyed with a GM that held back and DIDN'T kill them??? :D
You must have an easy time setting up reccuring villains that your players truly HATE. :D

I've never been in a group where the players wanted the GM to throw the game so they always win, no matter what. That's a completely foreign concept to me.

Apparently it's not to others though. My current GM doesn't like to go hard on us, and the group has pretty much told her to cut it out and play the bad guys smart. We're big boys and girls, and we can handle it.


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Clectabled wrote:
mdt wrote:

What you seem to be missing is that the game has rules. Those rules should be applied fairly and evenly to everyone, not applied willy nilly because someone might throw a childish hissy fit.

Wrong... the game has guidelines.. Overall the game is a story telling game and whenever the story has a chance to be interesting by reason of PC actions they should be allows a chance.

Wrong, the game has rules. If you choose to not uses those and substitute others, that's great. Houserule all you want. But any GM who has a quagmire of 'guidelines' where things work one way one session and another way another session is a lousy GM.

Clectabled wrote:


As written in the AD&D 1st edition rule book by good old Gary Gygax himself.

What does a 40 year old quote about a completely different game have to do with modern gaming? You might just as well quote Tsun Tzu's recommendations for deployment of pikemen when talking about deploying bomber aircraft.

Clectabled wrote:


It does go on to say the final say on any rule lays in the hands of the DM, and I fully agree with that. However The 'rules' are simple a framework to tell a story. Usually the good stories are about Heroes doing pretty unbelievable stuff, and my personal experience shows that when given a chance to perform heroic deeds, game nights can become the stuff of legends.

What do you really remember about a games played 20 years ago? The stuff you could not do because some rule said it wasn't possible, or that really cool move the GM allowed you to do, but ONLY if you rolled a 20.. and you pulled it off... Stuff of Legends...

I remember things where we pulled off something awesome without the GM bending or breaking the rules for us to pull it off. I don't remember the games where a GM broke the rules so that someone could pull a crouching tiger hidden dragon maneuver because it was 'rule of cool dude'. Anyone can pull a 'rule of cool' out of their nether region. Because they break the rules to do so. If the GM suddenly let the dragon you are fighting charge the ceiling and bring down stalagmites on everyone, that would be a freaking cool maneuver. But last time I checked 'rocks fall you all die' was a bad GM maneuver.

It's just as bad when the GM pulls the 'rocks fall npcs die' maneuver.


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Clectabled wrote:

You guys are missing my point. And my Jump rules that I threw out there was really just illustrate a point.

My issue is not with the combat, which once fully explained seems to be pretty straight up.
My issue is once the PC was pushed, and the Bag Guy jumped, the GM flat out said no to any options the PC wanted to pursue him.

Bran Towerfall wrote:
The helpless feeling the other pcs have is unfortunate, but that's just how it is. The former gm wanted to have 3 full round actions (Ranger) before they hit the ground...no He then wanted his animal companion to jump off ledge and somehow catch-up with the falling badguy and perform some weird Gandalf vs. Balrog falling fight....no

My question is simply why not?

He falls 500 ft per round... OK, The NPC already used his full round to Move to the PC, Attack (CMB) and continue the move to the ledge.

You guys keep throwing realism into this, and I get it, but in reality the same time the bad guy jumps, Everyone with reach is acting as well and SHOULD have the opportunity to act HEROIC and try to save their friend or continue the fight. I kinda like the whole visual of a PC doing some Gandalf vs Balrog falling fight..

If the GM had allowed the guy to jump on the bad guy or the bird a chance to save the PC what difference would it have made? Perhaps none, but perhaps it would have set up and epic night of gaming that you and your friends would have been talking about FOREVER.

What you seem to be missing is that the game has rules. Those rules should be applied fairly and evenly to everyone, not applied willy nilly because someone might throw a childish hissy fit.

The person jumping off the ledge having already made a standard and move action and therefore by your preference couldn't execute an immediate action is simply against the rules.

If the person had already used all their actions and then ended their turn and gotten bull rushed off, they could have done an immediate action after being bull rushed even if it wasn't there turn. So that argument is bogus.

YOu seem to be saying that the rules only apply when they are in favor of the PCs, and the rules should be ignored when the PCs are not winning or not getting what they want.

That is not how a game works. It has rules, you play by the rules.


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Pathfinder Maps, Roleplaying Game Subscriber

That is incorrect.

There are two types of traits. Everyone wishes Paizo had picked something other than Traits for the new Drawback/Trait mechanic.

Racial traits (Capital R, Small t) are what you find in the racial write up. Like Elven Weapon Proficiencies, Human Bonus Feat, etc. These cannot be switched between races.

Traits (racial) (Capital T, small r) are Background Traits that can only be taken by certain races (like Warrior of Old is an Elven Trait (racial)). Half-Elves can take Half-Elf Traits (racial), Elf Traits (racial), and Human Traits (racial). However, if a Half-Elf wanted to take say, Toothy (A Trait (racial) for Orcs), he'd have to take the Adopted trait.

I hope this helps clear this up.

Also, Half-Elves can take Half-Elf favored class bonuses, Human Favored Class Bonuses, Elven Favored Class Bonuses, Human only Feats, Elf only feats, Half-Elf only feats. They can take Human Archetypes, Elf Archetypes, and Elf-Elf Archetypes. If a piece of equipment is Human only, elf only, or half-elf only, a half-elf can use it.


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Avatar-1 wrote:
LazarX wrote:
Bran Towerfall wrote:


do you think RAW rules were done wrong?
By RAW, you're absolutely correct. But it was kind of a dick move though. Just because the rules allow a tactic doesn't mandate that you have to use it. There are tons of legal ways to kill PC's off without giving them a chance to effectively strike back. But you really should hesitate before using them. Most players can tolerate a PC death if they at least had the opportunity to go down fighting.
This is key - Bran, ask your players (the whole group) if this is what they felt about the situation, rather than actually having a problem with the rules. Any rule discussion is moot if they prefer softcore over hardcore play. Stay open minded - if that's what they want, give it to them.

In PFS would you consider this a 'dick gm' move?

How many possible chances should the PCs be given? Let's count them.

5 PCs x 3 rounds = 15 : The # of chances the other PCs had to wake up the downed PC.

3 NPCs controlled by PCs x 3 rounds = 9 : The # of chances the other PCs NPCs had to wake up the downed PC.

3 : The number of Attacks of Opportunity given to the PCs when the BBEG grappled the Sleeping PC.

3 : THe number of full attack actions the PCs had to down the BBEG after he grappled the downed PC.

3 : The number of Attacks of Opportunity given tot he PCs when the BBEG stepped off the ledge.

1 : The number of chances to break free by the NPC when the BBEG stepped off the ledge.

Hmm, let's total those up : 15 + 9 + 3 + 3 + 3 + 1 = 34.

34 Chances to do something to prevent this. How many chances do you want the PCs to have to stop something from happening? How many before it's the PCs being MORONS and not the GM being a dick?

Oh, and the PCs were warned ahead of time because they freaking saw a pile of rubble from people turned to stone and tossed off the ledge in question before they climbed up.


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Clectabled wrote:


To say that the bad guy fell 500 feet before the next PC could act is pretty silly (in my humble opinion) because the NPC CAN'T move 500 ft in his turn and I believe the rules state if someone jumps, they have to be able to complete the jump before the end of movement or the jump...

There was no jumping involved. I can't say what I think of this logic without violating every possible board rule, but I will say that the logic is about as valid as saying that you can't eat gingerbread crackers because they sometimes come in the shape of gingerbread men, and that would be like cannibalism.

To bring this back to a frame that is at least passingly realistic, this argument is like saying that I can't skydive because I personally can only jump about 4 feet. That means of course I can't skydive, because I can't fall faster than 4 feet in 6 seconds.

I hope everyone see's how ridiculous this argument is?

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