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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 18,181 posts (25,120 including aliases). 2 reviews. No lists. 1 wishlist. 39 aliases.


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Aaaannnndddd hopes up from post count....

....aaaaannnddd dashed. :)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Raccoon is Raccoon.

You don't try to understand Raccoon, it just is.

Kind of like tree, or rock, or sun.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

To add to what Buzz is saying, I'd suggest lockstepping the two tables as far as level goes.

That is, rather than using EXP, level at the pace of story. That way, when they are at the same points in the story, they are the same level. That keeps you from having to redo work. Since it's an AP, you know what levels they should be at the start and end of each book.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can do that in any game system. I've always allowed people to post how they attack. As long as they aren't looking for mechanical benefits, I don't care if you declare your hit as 'I chop overhand' or 'I do a spinning reverse kick intended to miss him and then bring the blade around to slice him open as he ducks!'.


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Pathfinder Maps, Roleplaying Game Subscriber
SCKnightHero1 wrote:
I'm still not sure how this works. Are we multiclass characters at the start or do fuse classes together? Like for example a paladin with a fighter armor master archetype (not sure how that would be done though). This is my first gestalt game so you can be sure I'm a bit nervous.

1st level Paladin/Fighter Armor Master

Hit Die : Paladin d10, Fighter d10 : Final Hit die : d10
Skills : Paladin ( Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).) 2 + Int / Level Fighter ( Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str)) 2+Int Final Skills (Climb, Craft, Diplomacy, Handle Naimal, Heal, Intimidate, Kn(Dungeoneering), Kn(Engineering), Kn(Nobility), Kn(Religion), Profession, Ride, Sense Motive, Spellcraft, Survival, and Swim) 2+ Int per level
BAB : Paladin +1/Fighter +1 : Final BAB : +1
Saves : Paladin (+2/+0/+2)/Fighter (+2/+0/+0) Final Saves : +2/+0/+2
Class Abilities : Paladin (Aura of good, detect evil, smite evil 1/day)/Fighter (Bonus feat) Final Abilities : Aura of good, Fighter Bonus Feat, detect evil, smite evil 1/day


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Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo can not only see in the dark, his vision range is unlimited in the dark. That means he can actually see things beyond their own range to see him. His companions would know this by now. Rigo can take the lead, and not only look for firmer ground far ahead, but ensure they don't get lost by keeping landmarks in view from a distance, and also see things moving from outside their sight. All we really have to worry about is ambush predators hidden under the water. If the water is clear, he can duck his head under the water and see quite well also, as darksight is what's used under water as well. Miha holds onto Graak's belt, and Graak follows Rigo.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"Unlike my dwarf companion, I have no wish to die today. You wish me to ride with you on your bird, blindfolded, making it child's play to push me off once we are in the sky. I know you not at all elf, I have no reason to trust you. If you want me to walk with you through the swamp, unblindfolded, or even ride without blind fold, I can do that. But, only a fool puts his life into the hands of strangers he has no reason to trust, especially when those strangers have accused him of murder." The catfolk cracks his neck as he watches the elves. "Unless of course you're willing to let me ride with a dagger at your neck so I can slit your throat so you can't throw me off."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"What do you really want, elf?" Rigo says with a sigh. Looking at his compatriots, he explains. "The elf would have to be an idiot to think we killed the owl using acid, and then sprayed ourselves with acid just to cover it. He knows we didn't kill the owl. He obviously wants something, and he's pretending to be stupid in order to accuse us of killing the owl so he can get us to do something he wants done. So I want to know why he's wanting outsiders to do something." The catfolk spits to the side. "I'm really getting tired of people making up shtock to get me to do shtock they don't want to do..."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

I don't mind house rules as long as I know about them ahead of time.

I don't mind ambushes, but I feel useless as my scout character never can actually scout, since we always seem to get caught in ambushes as a group, with no chance to actually sneak/scout out the territory ahead, which negates my character's strengths.

If we're never going to be allowed to scout, I would like to either bring in a different character or quit, as the current situations result in a high level of frustration and my character is not as combat capable as others due to working on other strengths (being able to scout ahead and move fast, in order to be able to get back in time to warn people about ambushes, etc). I went for something to help avoid ambushes, which appears to be impossible...


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


1 person marked this as a favorite.
Female Strix HP (26/26)
Stats:
AC/Touch/Flat 19/18/11 | Fort/Ref/Will +5/+7/+7 | Init +5
Skills:
Acrobatics +7, Autohyp +7, Cr(Bow) +5, Escape Artist +7, Fly +12, Intimidate +5, Kn(history) +5, Perception +13, Pr(Sailor, Cartographer) +8/+7, Sense Motive +8, Stealth +10, Survival +7, Swim +4
Enlightened Zen Archer (4)

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry all, I should be able to post again Tuesday. Had limited time this weekend, had to give my games I GM priority


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not especially, but they're moving the surgery up to next week, so hope things are better in two weeks.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

dead at work this week, bot as needed, should be able to post again regularly starting Saturday


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Making a posting in all games I'm running and playing in.

For those who have noticed that the last 3-4 weeks I've been spotty and somewhat irritable, I apologize. There's a lot of work things going on, and also some RL things going on. As of this morning, the surgeons confirmed my wife needs a fairly serious operation, which is now scheduled for the end of the month.

I will continue to be here, but, especially toward the end of May, I'm likely to be very very spotty and cranky. Sorry in advance. Please bear with me.

If things get to the point where I need to place things on hold, I'll let you know, but I don't think it'll get there (assuming nothing bad happens).


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Next time, can we have Rigo have a chance to scout ahead? The whole point of his skill set is to scout ahead of the group and warn them about stuff like the wall so we can prepare before stumbling over it.

Init: 1d20 + 5 ⇒ (1) + 5 = 6


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo hooks a thumb at the rest. "Them? Nobody. Just the ones who brought the warning in time to evacuate people." He tells the woman, then nods at the rest. "I'll scout ahead, see if I can find our contacts."

Rigo will then take to jogging (a flat out run for most people) around the area looking for their contacts, leaving dealing with people to those better suited to it.

Or maybe he's just trying to get away from his companion religious zealots... who knows what goes on in that furry head.


1 person marked this as a favorite.
Female Strix HP (26/26)
Stats:
AC/Touch/Flat 19/18/11 | Fort/Ref/Will +5/+7/+7 | Init +5
Skills:
Acrobatics +7, Autohyp +7, Cr(Bow) +5, Escape Artist +7, Fly +12, Intimidate +5, Kn(history) +5, Perception +13, Pr(Sailor, Cartographer) +8/+7, Sense Motive +8, Stealth +10, Survival +7, Swim +4
Enlightened Zen Archer (4)

I have no opinion because I am at peace with the world, Helac. One cannot exert ones will upon the universe, even wizards cannot, though they delude themselves that they can. Reality is like a river, sometimes it is fast and hard and dangerous, and at other times it is slow and soothing. One must recognize that one cannot tame or control the river, one can only control onesself. Once one has understood this, then one can try to control not the river, but where one is in the river. I am here because this path leads toward my final goal. I have swum another league toward that goal this day, and now have a name and target for my wrath. The universe will move me on, or it will dash me upon the rocks, or sweep me into an eddy not of my choosing. Only I can control myself, and only I can influence where I end up in that crashing water. For now, all paths lead forward, and so all paths are equally worth investigating, be it the door or another corridor.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo stops, considers, and then begins picking up children and putting them on a wagon. "Prioritize the children first, then the non-ambulatory injured. If you can move, start moving. If there are empty wagons, they'll pick you up along the way. Each wagon needs at least two guards." He looks at the people. "Well? MOVE IT! You think the Goblins are going to wait for you to load up the kids and wounded?"


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Yay! We get to bot the DM. I say we bot him so that we defeat the enemy army with a paperclip.


1 person marked this as a favorite.
Male Lynx HP (104)
Stats:
AC/Touch/Flat 20/16/15 | CMB/CMD 12/26(30 v Trip) | Fort/Ref/Will +12/+12/+4 | Init +7
Skills:
Acrobatics +23, Climb +18, Escape Artist +10, Perception +13, Sense Motive +7, Stealth +19, Survival/Track +15, Swim +9, Linguistics +8, Knowledge (Dungeon/Geog/Local) +8
Magical Beast (4(2))/Slayer 3/Brawler 1

Scath looks at the wolf, and huffs.

Animal:

Good doggie, good doggie, now roll over into the fire...


1 person marked this as a favorite.
Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Heal: 1d20 + 5 ⇒ (9) + 5 = 14
Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

Deciding that the woman needs a good jolt to shake her out of her state of vapors, as Thikka's mom used to put it, the ratfolk walks up next to her, and then wacks her on the ass with her staff to get her attention.

"'Ere now! None of that! You did good so far, no fainting now that you're safe! You're likely to fall over and hit your head, and I don't heal people that injure themselves. Now go sit on that chair over there, and take a deep breath, then count 1, deep breath, count 2. Do that until you reach 10."


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Pathfinder Maps, Roleplaying Game Subscriber

Which is why a True Nuetral summoner has some major advantages, none of the alignment protections work on Neutral summons.


2 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

The solution to this is easy.

If you are going to have AMF show up during the game, ask the players to keep two sheets, one with magic items and one without.

Every time they level up, make sure they keep the AMF version updated.

"Ok guys, you set off the trap, the entire room becomes an Anti-Magic Field, and the room is filling with water. Take out your AMF sheets and tell me what you do..."


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Didn't even realize this was in dispute.


2 people marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber
TOZ wrote:
chaoseffect wrote:
How many people who aren't on the forums do you think were even affected by the rulings here?

A non-zero number of people that play with the people who ARE on the forums.

(My wife is not on the forums and gets to hear ALL about it. :)

Quit bugging her about how the forumites are mean to you! Shame on you!

:)


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

My understanding is it stops anything summoned, by any spell. But not gated creatures (gated creatures are not summoned). Any creature that came to the plane via planar travel, gate, or via a natural rift or natural ability, would not be summoned (even if someone else brought them along using such an ability).


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

"We should also start soaking strategic points of the town in oil starting tonight. Lamp oil, cooking oil, anything we can, and then cover it with wet tarps or blankets. When we withdraw, yank the blankets and fire the oil soaked wood to cover our escape and keep the enemy from having the use of the town."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo will set up, with some help if anyone does, a series of sniping cover positions. Basically a bunch of these along our withdrawal route, and along the beach next to our spot to cover. The entire army should have been making these for the archers. They give an archer or arcane blaster full cover while allowing them to fire at the river


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo checks on the downed Graak, and makes sure he's dragged back over with the others. Once he's back on the other side, the heavily injured Rigo curls up and goes to sleep, letting his body recover from the fight.

No objection here.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Sorry for not responding everyone, my last week :

Thursday, 2AM Kuwait time : Emergency in Calgary, we need you there Monday.
Thursday : 9 hours of work
Friday, 1AM Kuwait time : Plane delayed, wait 2 hours, take off
Friday, 2PM Central Time, US : Land
Friday, 3:30PM Central Time : Get home
Friday, 4PM : Collapse in bed
Saturday : Run around doing everything I thought I had 4 days off to do.
Sunday : Repeat running around, collapse, sick and coughing. Take nyquil
Monday : 2:30AM, get up and get ready for 5AM flight.
Monday : 4:15AM, realize I left laptop at house, no computer, call wife, arrange to have it overnighted.
Monday : 7AM, Get on connecting flight to Calgary, wait 90 minutes on tarmack
Monday : Noon Calgary time : Land Calgary
Tuesday : Noon, laptop arrives
Tuesday : 3:15PM : Post this message

I'll try to get something up tonight, but no promises. I'll be back in the states again Thursday Night, so if not tonight, Friday. Sorry again.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Congratz


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Get well soon.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Stat 1: 4d6 ⇒ (1, 6, 3, 5) = 15 -> 14 : 14
Stat 2: 4d6 ⇒ (1, 1, 6, 5) = 13 -> 12
Stat 3: 4d6 ⇒ (3, 6, 5, 6) = 20 -> 17 : 17
Stat 4: 4d6 ⇒ (3, 5, 5, 2) = 15 -> 13 : 13
Stat 5: 4d6 ⇒ (5, 2, 1, 3) = 11 -> 10
Stat 6: 4d6 ⇒ (5, 1, 2, 5) = 13 -> 12

Stat 7: 4d6 ⇒ (2, 4, 1, 1) = 8 - 7
Stat 8: 4d6 ⇒ (6, 1, 1, 3) = 11 - 10
Stat 9: 4d6 ⇒ (5, 2, 4, 5) = 16 - 14 : 14
Stat 10: 4d6 ⇒ (4, 2, 6, 4) = 16 - 14 : 14
Stat 11: 4d6 ⇒ (1, 5, 1, 4) = 11 - 10
Stat 12: 4d6 ⇒ (6, 1, 3, 3) = 13 - 12

Stat 13: 4d6 ⇒ (5, 2, 5, 5) = 17 - 15 : 15
Stat 14: 4d6 ⇒ (1, 4, 2, 1) = 8 - 7
Stat 15: 4d6 ⇒ (2, 1, 2, 6) = 11 - 10
Stat 16: 4d6 ⇒ (3, 1, 5, 2) = 11 - 10
Stat 17: 4d6 ⇒ (1, 3, 4, 1) = 9 - 8
Stat 18: 4d6 ⇒ (3, 1, 1, 5) = 10 - 9

So, 17, 15, 14, 14, 14, 13

Not bad, but those were some awful rolls. :)

I'm thinking a Strix Hunter with a Falcon Animal Companion?


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo snorts. "I'm fine with people. I just don't lick their tail tufts is all." He nods at the woman. "Heard good things about the Lions. I was with the Cairn Hills Millitia, Blackwall Keep Regiment. Mustered out about a year ago, been a sell sword since then." The catfolk says, new respect showing in his tone for the woman in armor.


1 person marked this as a favorite.
Male Human HP (93)
Stats:
AC/Touch/Flat 24/14/24 | Fort/Ref/Will +12/+9/+5 | Init +5 | CMB/CMD 14/28 | MP 9
Skills:
Acrobatics 13, Climb 8, Diplomacy 5, Handle Animal 6, Intimidate 11, Kn(Arcana) 9, Kn(Local) 13, Perception 12, Ride 6, Sense Motive 7, Spellcraft 10, Survival 6, Swim 8
Bloodrager (Rageshaper) 8/Brawler (Snakebite) 1

AAAARRRRRRGGGGHHHHHH!!!!!!! (Translation : Oh, thank you very much, that should help nicely.)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Luna:

Luna pockets a few things, the voice seems to warn her of things that will vanish if taken out, and things that won't. Most of the glitz is stuff that will vanish.

Luna does find three potions of Cure Light on a shelf in the lab.
Luna also finds four vermin repellant packs on another shelf.
Luna finds a small bag of gems in the back of a drawer that seem to be real.

Moving out of the lab and looking around the mansion, it's mostly living area, kitchen, bedrooms, and ball rooms, other than the lab. All the fancy furnishings are of the type that vanish upon leaving the compound.

Upstairs, however, she finds a massive library, several thousand books.

One book has been left out on the table with a red ribbon sticking out of it's pages as a book mark. It's a thick tome with some traces of dust on it, but it looks like it's been handled very recently.

Reading through it is an exercise in creative fiction in the style of stream of consciousness. It's the history as told by someone to someone, and that someone writing it down seems to have been gifted with total recall, and not the wit to organize the rambling tales into a coherent order.

It would take weeks to read the entire book, and most of it doesn't make any sense as Luna doesn't have the references to make sense of it (city names, heroes, cultural references).

However, the ribbon is set to a page that starts with one tale that does have some bits that appear to be relevant, it's about the creation of the world.

And Silfer awoke with fever and a myld dylreum. After I had washed his forehead with a watery rag, he dyd begin to tell a straynge tayle. It was a tayle of the gods. His feverish ayes looked into myne, and I could not look away. "Calnath.. calnath dyd not always exist.. The gods the gods they created Clanath.. before any one dyd walk it.. The Eldar World whare the gods from... From a great war they fled... all the gods worked in harmony.. until the war... And then many rebelled, both grayt and small... and war did erupt amongst the gods.. As grayt as the gods are... they were not grayt in the Eldar World. Neither graytest nor leest were they... Rather then fight over the Eldar World... the Gods... they went far away from the Eldar World... and created Calnath... From the Gods Hyed Mountains to the Worlds End Desart... And they created men to worshyp them... but they were not powerful like the gods that created men in the Eldar World." It was now that Silfer broke into a coughing fit. After Aye had cleaned the blood from his mouth and fed him more silpah soup, he finally began again. Feeling this unusual, as he usually rambles after an attack, I strove to wryte his words correctly. "Thyre creations had no Soles. And when they dyed, they were no more. The gods were saddened that thyre creations vanished after death... And they preserved them in thyre temples... sustaining them with thyre own power... But even gods could not do so for every man... And the god Barrius, the thief, did stryke a plan... Barrius dyd sneek back to the Eldar World and seek men of that world that were about to dye. And just as they were about to Dye, he would steal away those men... and thyre soles... Then did Kinsalia, Mystress of Deth seal these men within Gods Hed... The soles of the Eldar Men were separated from them... leaving them the Angry Dead... Then did Kinsalia use her scythe to split the Eldar Soles many many tymes.. For an Eldar Sole is powerful, and only a mynute peace of it will give a man a sole. But as more and more men were born... the Gods ran out of Sole bits... and ever and agayn would Barrius steal more... And that is how the world caym to be..." It is then that the fever took Silfer, and he dyed.

The rest of the book details Silfer's funeral arrangements.


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Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo polishes a claw. "I think that it is less important who lives or dies today, as who lives or dies in 5 years, or 10 years, or 20 years. Whether you decide to fight, run, or pay weregild is up to you, it's your lives, your town, your future. What I will say is, no matter which decision you make, you could be wrong. You could fight and lose. You could run and be running from nothing. You could pay weregild and still be slaughtered. In two of these three situations, there is nothing left of the town. In one, the town is looted but can be rebuilt." The catfolk breaths on his next claw, polishes it a couple of swipes, and then continues. "Whether the people in this town live or die is, ultimately, unimportant. What matters is... who in 5 years is born that remembers you. In 10, in 20. Evacuate the children and non-combatants immediately. If it's a waste of time, they're still safe. If the enemy outnumbers you a hundred to one, you die, and they are still safe. If the enemy takes your gold and fires the town, they are still safe. Either way, the only thing you really have to lose by sending them away is pride. Is your pride more important than your legacy?"


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Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Well, he did call her a hairy halfling, so he's not going to get forgiven for that. He has SUCH a wollop to the head coming.


1 person marked this as a favorite.
Female Ratfolk HP (7)
Stats:
AC/Touch/Flat 15 or 19/14/12 or 15 | Fort/Ref/Will +1/+3/+3 | Init +4
Skills:
Acrobatics 8, Craft(Alchemy) 7, Heal 5, Perception +4, Spellcraft 8, Kn (Arcana/History) 9
Witch 1

Not really, you're still just a figment. You just imagined you weren't.


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Rigo looks at the odd aquatic looking creature, then hooks a thumb toward him. "If you hire him too, I get another 5 gold a week on top of all that for annoyance factor."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

Everybody to the time warp! Do the Time Warp!

Previous day
"I am Rigo'Sharva, if you wish my aid, I am reasonably priced for my utility. I am a scout, with some arcane knowledge and tricks. Horses slow me down." He listens to Fh'ido pretend to be about the money, then he shakes his head. "I, on the other hand, am all about the money. Show me the coin. You want me, I am yours. Equal part of any spoils, or 250 gold a month, whichever is more. In exchange, you get someone who is trained at stealth and scouting, trained in arcana, is the best night watchman you ever encountered, and who is a bargain at twice the price."


1 person marked this as a favorite.
Male Catfolk HP (30)
Stats:
AC/Touch/Flat 21(23)/15(17)/16(18) | Fort/Ref/Will +3/+9/+5 | Init +5
Skills:
Balance 9, Bluff 5, Disable Device 12, Disguise 5, Escape Artist 6, Hide 7, Intimidate 5, Move Silent 13, Ride 6, Spot 6, Tumble 11, UMD 10, Use Rope 6
Scout 3/Warlock 2

A large catfolk with coal black fur sits at the table, and has been listening carefully. He has some recently healed over scars on his face, although it makes him look rugged, rather than scarred. He wears a cloak and a finely linked chain shirt that clinks softly when he moves.

"Hmm, so, sounds like an overwhelming force." He turns to look at Wiston and Sorrana. "I'm assuming you can't raise similar forces. What's your force disparity? Any allies you can call on for assistance? Or should we be planning for evacuation of non-combatants with the time we have?"


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Pathfinder Maps, Roleplaying Game Subscriber

You have a couple of combat types already, one pilot/tech, one medical/tech, and one noble/psion. So a repair tech works good. I think the techs all have some overlap, but not the same specialties. Plus, you can absolutely multiclass to pick up some combat stuff as you go on (no penalties for multiclassing so the system encourages it).

Lacking :
2 Traits (or 3 traits and 1 drawback)
Choice of Muster Out roll on Cash table or Material Table.
Equipment (Dependant on Muster Out check)

The equipment, for your character, is less important at the moment due to being in the Navy still so clothes and equipment being provided. So if you roll on the material table, you might get something good, or noting. If you roll on the cash table, you'll have credits to buy equipment with. So up to you.


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Pathfinder Maps, Roleplaying Game Subscriber

Gandal Crunch

Human Navy 3
Medium Humanoid (Human)
Init +; Perception +

DEFENSE

AC 11, touch 11, flat-footed 10
Stamina 16 (3d6+6) Stamina: 2d6 ⇒ (2, 2) = 4
Lifeblood 15
Fort +3, Ref +2, Will +4

OFFENSE
Speed 30 ft.

STATISTICS
STR 12, DEX 12, CON 15, INT 18, WIS 12, CHA 11, EDU 14, SOC 10
Base Atk +1; CMB 2; CMD 13
Feats AP (Light), AP (Vac Suit), WP (Marksman), WP (Laser), Technical Cross Training, Gearhead, Vehicle(Wheeled), WP (Ship's Weaponry), Skill Focus (T/Computer)

SKILLS
Skill Points : 6x3 + 4x3 + 1x3 = 11x3 = 33
Bribery CHA +4 (1 Rank + 3 Trained + 0 Stat)
Diplomacy CHA +4 (1 Rank + 3 Trained + 0 Stat)
Driving INT/DEX +7 (0 Rank + 3 Trained + 4 Stat)
Forward Observer INT
Gambling INT +8 (1 Rank + 3 Trained + 4 Stat)
Gunnery WIS +5 (1 Rank + 3 Trained + 1 Stat)
Handle Animal CHA
K/Chemistry EDU +5 (3 Ranks + 2 Stat)
K/Physics EDU +5 (3 Ranks + 2 Stat)
K/Homeworld EDU +2 (0 Ranks + 2 Stat)
Leader INT/CHA
Linguistics INT
Navigation EDU +6 (1 Rank + 3 Trained + 2 Stat)
Perception WIS +4 (3 Ranks + 1 Stat)
Pilot INT/DEX
P/Administration WIS +5 (1 Rank + 3 Trained + 1 Stat)
Survival WIS +4 (0 Rank + 3 Trained + 1 Stat)
Technical (any) EDU
T/Communications +8 (3 Ranks + 3 Trained + 2 Stat)
T/Computer +11 (3 Ranks + 3 Trained + 2 Stat + 3 Focus)
T/Gravitics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Electronics +8 (3 Ranks + 3 Trained + 2 Stat)
T/Mechanical +8 (3 Ranks + 3 Trained + 2 Stat)
T/Sensors +8 (3 Ranks + 3 Trained + 2 Stat)

Languages Solomani

Ok, I think that's done other than equipment, which depends on the muster out check (material or cash out). Need to know which Gandal wants.

If Anyone see's any glaring errors, let me know.

Also, Gandal will need to pick :
2 Traits
Favored Class Bonus for 3 levels.


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Pathfinder Maps, Roleplaying Game Subscriber

Don't have the RC setting or player's guide. Sorry.

I actually prefer that, personally, as I'm not tempted to look up things. :)


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, I'm ready on my end, but can't start my end untill it's decided whether we do a full year down or not. And the parties.

Leinathan should be free shortly now that finals are over.


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Pathfinder Maps, Roleplaying Game Subscriber

The more things change, the more they stay the same...:

Huh, ten minutes... what is he, 13? 14? Erick wonders idly as he drives his elbow sideways into the pickpocket's face, sending the boy to the street on his arse, blood streaming from his nose. The same hand draws a heavy flintlock from his waist, the heavy iron barrel pressing between the boys eyes. "You probably don't know what this is, boy, but I promise you it can turn your head into mush before you can move. Now, do you want me to bust you in the nose again, or do you want to earn some copper for an afternoon's work?"

The boy pales, not knowing what the thing pressed to his face is, but the elbow had moved so fast that he hadn't even realized he was being hit until he was on the ground. "E..eh... earn copper... sir..."

The man nods, returning the pistol to it's holster. He digs a copper out of his pouch, and tosses it on the boy's chest. "I need a guide, your resume is acceptable. Now get up and wipe your nose." He's lucky I realized he was a kid, thought he was a halfling in that hood, almost broke his jaw. The man snorts as the boy gets up, biting the copper coin. "Now, there was a half-orc in a set of red armor that came through here in the last 20 minutes, dragging a girl about your age, human. Dragged her right off the ship I was on. Local guards didn't do anything. I figure he payed them off, but I don't see any guards here, so I need to find that half-orc."

The boy blinks. "Oh, him, yeah, I saw him. The girl was crying." The boy shrugs, not an unusual sight. "He's probably heading to sell her. I could help you buy her back for the right price?"

Erick leans down on the boy, nose inches from the boys, and his eyes go hard. "Boy, you took my coin. You lead me to where you think he's going, or I'll take that coin out of your hide. You take a man's coin, you do your job."

The boy gulps and nods rapidly, eyeing the daggers and sword and strange weapon, and the double armor the man wears. He wipes the blood off his mouth and starts moving through the crowd, kicking and punching people out of his way.

Erick follows along, one hand on his pistol. Behind them, the locals begin to move in the same direction, sensing the entertainment value of impending violence.

Two blocks over, the boy points to a tavern. "He's gotta be in there, that's where the slavers are buying today." Erick eyes the boy for a second, then nods. "You wait out here, and don't make me chase you down. If he's there, I'll give you a silver for a job well done."

The boy's eyes go wide, and he nods, as Erick enters the tavern. There's some laughter from inside, and then the mother of all sounds, like thunder. Smoke comes from the doorway, smelling of demons and devils, sulfur and brimstone. Then the sounds of fighting. The sounds don't last long. Erick exits the tavern shortly thereafter, leading a girl by the hand. As he steps into the street, a tiefling woman appears in the doorway. "Hey, that's my property. I already paid for it."

Erick looks over his shoulder. "She wasn't his to sell. You can get your money back from him. His armor should cover your expenses, and when he wakes up, if he does, you can sell him. He's big and strong, he can work hard, and he's a coward, since he only takes on little girls, so he won't fight back too hard."

The tiefling eyes the man, then looks over her shoulder, then laughs. "Little girls are worth more, but since he's free, I guess I'll make about the same profit. Interesting weapon you got there. Wanna sell it?"

"No."

The crowd exchanges purses with silver and copper, those who took the long shot stranger happy they won, those who bet on the local favorite gritting their teeth.

How's that for a recent event that would make rumors fly? :)


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

OkL'lld0whaticam.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Shi'Vatha's History:

Shi'Vatha was the valiant eidelon of Casarina Methaila, a valiant Aasimar Summoner Paladin of Muir. Shi'Vatha was not as strong as most eidelon's, due to his summoner's primary path being that of a Paladin, however, he was an excellent scout, his small feline form allowing him to sneak through places Casarina could not and ferret out information for her.

The two were quite the well known pair in the Church of Muir, and got many of the most dangerous assignments. It was on one such assignment that the team met a horrible ending of their pact. Casarina had been tasked with investigating the sudden betrayal by a priest of his flock, and subsequent sacrificing of many of them to some unknown entity.

The pair did as they normally did, Shi'Vatha scouting ahead (although close enough not to lose his life force from being too far separated from his partner), and Casarina dispatching foes with the occasional assistance from Shi'Vatha. Unfortunately, they fell into a trap devised by those who had turned the priest. The two were captured, and taken to an evil cave where blood was spilled in a horrifying magical rite. Casarina's mind was broken with fell magic, and her former good and right nature turned to chaos and evil. Casarina awakened an anti-paladin summoner.

The ritual did not go as expected though, for it had not been performed on someone who was both a Paladin and Summoner before. Casarina's tie to Shi'Vatha was rent assunder, both gaining a burning rune on their forehead as the bond was rent. Casarina could not summon a new eidelon, and Shi'Vatha could not return to his home.

Casarina was afraid to kill her former ally, for fear her ability to summon, or use summoner magic, would also be destroyed permanently. So she locked the catlike eidelon in a steel cage and tortured it when bored.

After several months of such treatment, amazingly, Shi'Vatha's shattered mind began to reform, the madness induced by the destruction of his bond receding, and his original good and upright nature returning. Finding himself suddenly able to control his own evolution, he waited for Casarina to depart on a murder spree, and evolved an upper torso, turning himself into a taur. Using his newfound hands and skills, he used a bent nail from the wooden floor of his cell to pick the lock and flee back to the church to tell them what had happened.

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