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Droogami

mdt's page

Pathfinder Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 22,159 posts (31,799 including aliases). 2 reviews. No lists. 1 wishlist. 44 aliases.


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1 person marked this as a favorite.
Female Strix HP (37/37)
Stats:
AC/Touch/Flat 19/18/11 | Fort/Ref/Will +5/+9/+6 | Init +5
Skills:
Acrobatics +7, Autohyp +7, Cr(Bow) +5, Escape Artist +7, Fly +12, Intimidate +5, Kn(history) +5, Perception +14, Pr(Sailor, Cartographer) +8/+7, Sense Motive +8, Stealth +10, Survival +7, Swim +4
Zen Archer (4)/Marksman (1)

Sorry all, my last week :

Tuesday : 9.5 hours of work
Wednesday : 9.5 hours of work
Thursday : 6 hours of work, 5 hours of errands and packing
Friday : 10 hours of travel
Saturday : 8 hours of Niagra Falls with wife, pushing my her chair around Niagra falls for our anniversary (first wheelchair on the Hurricane Deck of Cave of the Winds)
Sunday : Spent day in bed in pain from Saturday.
Monday : 8.5 hours of work
Tuesday : 8 hours of work

Projection for rest of week

Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 9.5 hours
Saturday : 6 hours
Sunday : 8 hours of pushing wife around Niagra Falls again
Monday : 9.5 hours
Tuesday : 9.5 hours
Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 13 hours of flight


1 person marked this as a favorite.
Male Kasatha
Stats:
AC 23(21)/15/18 | CMD 19 | Fort/Ref/Will 9/8/13 | Init 3
Skills:
Diplomacy 9, Hand Animal 9, Heal 6, Perception 8, Sense Motive 6, Stealth 8, Spellcraft 4, Kn(Arcana/Dungeon/Religion/Nature/Planes) 4
Oracle(Enlightened) 3/Paladin (Hospitaler) 2

Sorry all, my last week :

Tuesday : 9.5 hours of work
Wednesday : 9.5 hours of work
Thursday : 6 hours of work, 5 hours of errands and packing
Friday : 10 hours of travel
Saturday : 8 hours of Niagra Falls with wife, pushing my her chair around Niagra falls for our anniversary (first wheelchair on the Hurricane Deck of Cave of the Winds)
Sunday : Spent day in bed in pain from Saturday.
Monday : 8.5 hours of work
Tuesday : 8 hours of work

Projection for rest of week

Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 9.5 hours
Saturday : 6 hours
Sunday : 8 hours of pushing wife around Niagra Falls again
Monday : 9.5 hours
Tuesday : 9.5 hours
Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 13 hours of flight


2 people marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Honeymoon should have been Anniversary. :) We hit 10 years


1 person marked this as a favorite.
Male Human HP (27)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+4/+2 | Init +3
Skills:
Bluff 6, Climb -1/5, Diplomacy 10, Handle Animal 5, Intimidate 7, Linguistics 9, Perception 8, Sense Motive 9, Swim 0/6, Kn(Arcana) 6, Kn(Religion) 3, Profession (Sailor) 7
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick grins. "Yeah, I tilt at windmills. However, it never hurts to look into him. First off, once he's gone, due to what he's done, it's unlikely anyone in authority will much care. He can't have friends in high places, or he wouldn't have been living in a sewer, he'd have been doing his experiments in a place of power, with assistants other than giant rats." He ticks off his fingers as he makes his points. "If he's ticked me off, he's ticked off others, and those others might be useful in the future. I've had friends who were evil, but honorable, and they would have enjoyed stripping Bonner of his skin one inch at a time over what he does. More information is always best. We can't save everyone, but we can make sure that everyone knows what this thing does. If everyone knows of him, then he can't trick anyone in the network into helping with his work." He raises an eyebrow. "You know as well as I do that his ilk have no issues pretending to help and then using those they are 'helping' for their own ends."


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"Biggun no need brains, not know what to do with them if have them." Rav says, shaking slightly as he drops out of rage. "Stupid claw thing." He kicks the corpse. "Yo, fancy lady, you know what symbols mean?" He asks the caster out in the hallway. "If not, maybe we take them and find out what they do later. Maybe worth money. Someone use wand on Rav, Rav not used to playing Biggun."


1 person marked this as a favorite.
Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

The way they treat it, it's more like Streetwise and Gather Information all gummed up together than anything else.

I think the new background Lore skills are more what we all think Kn(Local) should be, a very specific knowledge of a specific area/tradition/history/etc.


1 person marked this as a favorite.
Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa, 1st level

Narissa, after going Mad Gunner


2 people marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom sighs, and acrobats down the shaft.

When he finds the doggies, he gets their attention.

Then he draws on the wall using a piece of metal.

First he draws a long tube on the wall. Then he draws four boxes attached to the tube. On the third one down, he draws a line to some little stick figures. He points to the stick figures, then to the Ba'Ghra. "Bagra bagra bagra!"

Then he draws a line from the second box to some more stick figures. "Rav Palo Relas... rawr! Relas!" He points to the quadruped figure.

Then he draws a smiling goblin face above the drawing. "Happy happy!" He moves his finger from the Rav Palo Relas trio to the shaft, and up, and to the happy face. "Happy Happy!"

He then draws a face with an X through it. "Dead Dead!"

Then he draws to the side a sun symbol and a moon symbol, with an arrow. He runs his finger over the moon and sun, and makes a mark. Then he points to the ba'ghra figures. Then he moves his finger over the moon/sun again, makes another mark and points to the ba'ghra, then a third time. After the third mark, he draws a bunch of lines next to the sun/moon and a grinning ba'ghra skull. "BOOM! BOOM! BOOM!" Then he touches the three lines, and then points to the baghra "BOOM BOOM!" And runs his finger from the Bha'gra to the dead face. "DEAD!" He touches the three again, and runs a finger from Rav Pelo Relas to the dead face. "BOOM!"

He touches the sun moon again once. Then runs his fingers from Rav Palo Relas to the happy goblin face. "Happy Happy!" The runs the fingers from Ba'ghra to the smiling goblin face. "Happy Happy."

He touches the sun/moon a second time, and repeats the finger move and 'happy happy'.

Then he touches the sun/moon a third time, and draws from both groups to the dead face. "BOOM BOOM!"

Then he makes motions, shooing the ba'ghra toward the shaft. "Happy Happy!" He points to the shaft, then the smiling goblin face.

He points to the room they were in, and the dead face. "BOOM BOOM!"

Having done as much as he can, he goes back to the shaft and points up. "HAPPY HAPPY!" and begins to climb.

Rav's Drawing


1 person marked this as a favorite.
Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Actually, Vigilante is probably one of the few classes that could pull off something the RNC didn't foresee. Probably not as a sleeper agent, but you could pull off a Dexter type character, working for the cops while actually murdering people who used their power and influence to evade the law. Which would fit Serial Killer...


2 people marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"Acid work against all sorts of thigns, not all things, dumb longshanks..." Rav grumbles back, pointing out that all sorts and all are two completely different things. "Also help if longshank can hit side of mountain when throwing it... At least once out of 10 times."


1 person marked this as a favorite.
Male Human HP (27)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+4/+2 | Init +3
Skills:
Bluff 6, Climb -1/5, Diplomacy 10, Handle Animal 5, Intimidate 7, Linguistics 9, Perception 8, Sense Motive 9, Swim 0/6, Kn(Arcana) 6, Kn(Religion) 3, Profession (Sailor) 7
Cavalier (Honor Guard/Emissary/Musketeer) 3

Finding himself 10 ft from the door rather than directly in front of it as he'd planned, Erick, instead of shooting and drawing a sword, simply draws his sword as he moves up to the grease...

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

...and just puts one foot in it and pushes off with the other, skating over the patch with a grace that belies his gruff and armored exterior. On the other side, he moves with a shuffling gate that clears the grease off his boot.


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

BTW: To get an idea of when to use 'hoop fraggin' in Shadowrun, it's generally appropriate to use it any time Samuel L Jackson would use a different phrase about snakes and flying conveyances.

"We gotta get these hoop fraggin snakes off this hoop fraggin plane!"


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Yeah, it all depends on how the GM runs it. However, I will say that at some point you will be fighting another Runner team, that's how the Shadows work. :) When you do, take the following advice.

1) Geek the Mage
2) Pick off the uni-actions first, simplify the combat (IE: People who don't have multiple actions should be your highest priority targets, take out the weak links first).
3) Geek the Mage
4) Cover your own 'weak links' when it comes to the action economy (it's brutal, and it has no mercy).
5) GEEK THE FRAGGIN MAGE!
6) Your Rigger is Your Friend, for he has HEAVY FIREPOWER!
7) OMG OMG MY FLESH IS MELTING GEEK THE HOOP FRAGGIN MAGE!
8) Have a fully paid up Doc Wagon contract.


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom looks around. "Biggun no on floor dead again, Palo no bleeding out, Solie still crazy, but no broken around edges. Seem like this door better than Biggun door. Biggun can open Biggun door later, get disolved by ooze monster by self. Biggun will have great fun while flesh melting."


2 people marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Rav looks down at Biggun. "Be female goblin, big huge one, size of Biggun, have bigguns too..." He comments, then turns back to see what is actually in the dark room, easing one eye up to get a look.


1 person marked this as a favorite.
Male Human HP (27)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+4/+2 | Init +3
Skills:
Bluff 6, Climb -1/5, Diplomacy 10, Handle Animal 5, Intimidate 7, Linguistics 9, Perception 8, Sense Motive 9, Swim 0/6, Kn(Arcana) 6, Kn(Religion) 3, Profession (Sailor) 7
Cavalier (Honor Guard/Emissary/Musketeer) 3

Well darn. Do we look for another player?

Enjoy Gavin, good luck with the new job and house hunt.


2 people marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

All the research done results in a large white board with pictures taped to it, dates, and names.

What has been determined is :

The attacks seem to be happening up and down the Mississippi River, from St. Louis to New Orleans. It's a 3 month round trip apparently, as the deaths happen semi-regularly (every 2 to 4 weeks) up and down the river.

All the victims are young females, from late teens to late 20's. All have been found attacked by animals. Sometimes it's bears, other times it's blamed on dogs, still other times it's just 'unknown animal'. Because they all seem to be animal attacks, nobody has triggered it as a serial killing spree. It's been going on about a year now, and you've been able to identify 8 potential victims, but there are a couple of gaps, either times when no-one vanished, or no one has found a body yet.

All the victims vanished on the weekend, while out at some sort of event or party. The first one was at Mardi Gras in New Orleans, last February. Since that first rather graphic find of a partially eaten body, the rest of the bodies were not found so readily, most were found only after they'd been missing for several weeks, and had been eaten by wild animals and insects enough to make it difficult to identify what killed them.

Looking at the upcoming events, there's an outdoor rock concert on January 6th, by the Arch. There's also a Mardi Gras party on the 7th, complete with costumes, at a well known Burlesque bar down town in St. Louis.

Beyond those, being January, there's not a lot of events going on that might attract someone with this attack pattern. That means the hunter may have to stray from their usual pattern... Those two seem to be the only two that fit any of the previous events (One being a Mardi Gras party, the other being an outdoor event). The party is at night, the rock concert at noon.


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"RAVBOOM WILL HAVE NEW THORN GUNS! YOU ARE ALL BEING DEAD NOW!" The small goblin says with glee, seeing the guns firing in his direction. "RAVBOOM WILL MAKE SURE THEY HIT THEIR TARGET"

RT-Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Assuming a 16 hits their touch ac
Damage: 1d6 ⇒ 3

Putting words into action, Ravboom pulls the trigger on the Boomrav again, and another cloud of smoke belches out and another 2 ounce chunk of lead flies out and slams into the same lizard, not opening as big a hole, but adding to the blood pouring out of his body!


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"Ravboom blow up stupid gel thing that think it smarter than Ravboom. Sollie and Biggun Die and become ghosts, maybe tank make them alive again. Maybe we all die in Ravboom explosion and just dream we alive, maybe this place go when die. If so, Rav want money back, not worth trip." He spits on the ground, and begins to examine the tanks in this room, to see if there are any differences. "Slimy goo thing came from falling star, so that similar. Wonder if dogs have same issue. Why two groups of dogs? Two humies, one nutty gnome, and three goblins... oh and Biggun, not sure what he is. Think maybe Giant and Goblin got busy, make dumb in-between goblin." He thinks on that one for a second. "Must have been male goblin and female giant..."


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I actually knew what she meant...

Just remember, Icelandic Pop Singers do not fit in the overhead bin, can not be gate checked, and can not be called 'luggage'.


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

For the rest of the players, I'd like to do an 'after action report'. Not to point out 'you screwed up' moments, but instead to point out things that went right, went wrong, and why.

1) Initial Approach : The first original plan was, per the posts, for everyone to wait for an initial scout and then everyone else close in after that scout. (This is prior to any agreements or anything else).

This plan was not a bad plan, but there are several things that went wrong. Part of it was bad dice rolls (both bad ones on the PC side and good ones on the NPC side). There's nothing to do about that, so we'll skip past it.

At that point there were two options, (A) everyone rush in with Whip, or (B) what happened. Neither A nor B were wrong. Rushing in would have had the NPCs on the defensive, and there plans would have been easier to divine (as there would have been documents and drawings out, instead of being in boxes). The fight wouldn't have been that bad, if everyone had rushed in. EDIT : Note, the human gunmen wouldn't have been there either, as Skull was keeping things to a minimum while prepping.

2) Breaking the Agreement : Once the agreement was made, there were several options. (A) Observe from a distance. (B) Keep the Agreement (C) Attack anyway.

A) Wasn't done, but could have been. You had enough people to watch from a safe distance with zoom lenses or binoculars. It wasn't perfect, however, and they may have had a way out (which they did) that you couldn't see. All in all, this would have been the least optimum.

B) The group had no way of knowing they would keep their agreement for sure, although I did give the Mercenary character checks and she knew they were professional mercenaries, so at the very least, there was some information to base this on. This was the 'middle of the road' approach. It would have turned out well, as they would have kept the bargain, but it was iffier.

C) This was the safest route, and the original plan (as posted to the GM) was to basically swarm the place and attack. This was what tactics rolls were based off of (when I told the tactics person the plan was sound). The NPCs would have had a couple of actions to finish moving the last of their stuff out of the base. Waiting another day would have seen them all gone to a new hideout.

However, rather than 'swarm the place' the group played it extremely cautious. Not a surprise perhaps, but it means the GM was giving 'green light' on tactics rolls based on what was stated as the plan, and not what was actually done. This allowed Celerity to basically disrupt the PCs for an entire turn, giving Snowjob and the Wing Girl a whole turn and almost another turn to finish up inside.

There were many options for going in, and using the doors is rarely a good idea, especially when you have two characters who can go desolid, and 3 who can smash things pretty well (one way better than the other two). Between Celerity's ability to sense Rocket (Which was revealed to Whip during her talk with Skull, although she didn't notice it), and Vi's mind scan of the building (Which Skull, with Mental Defense, could sense), the team revealed themselves and gave the bad guys warning (so they had even more time). Knowing Celerity could sense Rocket without seeing him (I count at least one person seeing it in character as 'knowing'), Rocket should have waited 10 klicks away and ran in after Pulse sent a message, ensuring as much surprise as possible.

The defenses on the doors were put in place after the first visit, so if the group had attacked later that day, or on the original pass, the doors wouldn't have been boobytrapped. Giving the bad guys time to entrench, and then attacking, and doing so very hesitantly and splitting forces, was basically the worst possible thing to do.

If you'd kept your forces together and went in through the roof, or, charged in simultaneously (with the desolid people going through first to warn of issues), then that would have been the best strategy. By playing cautious, you let the NPCs dictate the fight, which is why it seemed so hard, they had all the time in the world to get in position, ready actions to attack, and get the incriminating evidence out of the place.

TO BE CONTINUED (Please ask questions, give feedback, etc).


1 person marked this as a favorite.
Pathfinder Maps, Roleplaying Game Subscriber

Following on Jereru's idea, maybe a world where various bits of random other worlds were 'sucked in'.

One of the current thoughts by physicists is bubble universes, that is, each reality is really a bubble of reality. Bubbles get formed, crash into each other, form new bubbles, sometimes merge, sometimes split. Nobody notices because reality alters each time.

So maybe a world where a dozen bubbles 'impacted' on each other simultaneously, each left a bit of itself behind as it rebounded, and those bits formed a new bubble.

So entire 'mini continents' or 'huge islands' all left behind, either floating in the ocean, or even odder, floating in nothing, near each other, each from a different reality. All the various races each coming from a different reality that had never heard of the other races, so all the 'eww drow kill it' baggage get's left behind. It's just the 'eww it looks different kill it' baggage that's there. :)

The PCs could be anything from a group looking to survive to a group specifically put together by factions to explore the new universe...


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

Ravboom checks his Boomrav, then flicks an ear at the creature. "If you surrender now, Ravboom consider not killing you..." Then Biggun goes down. "I see you have chosen the hard way..." He raises the Boomrav, and sights down it carefully and then fires!

Boomrav: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Unfortunately, Biggun's leg jerks and hits the goblin, knocking him off balance. He kicks Biggun in the family jewels. "NO KNOCK RAVBOOM WHEN RAVBOOM BEING COOL AND BLOWING STUPID GOO MAN UP! GNOME GIRL, USE WAND ON GOO AND SEND IT TO HELL!"


1 person marked this as a favorite.
Skills:
Acrobatics 10(9), Perception 9, Stealth 9(8), Survival 5, Craft(Clockwork) 5
Male Goblin HP (23/23)
Stats:
AC/Touch/Flat 18/16/13 | Fort/Ref/Will +5/+5/+0 | Init +7 | CMB/CMD 1/16
Barbarian (Savage Technologist) (2)

"ME NOT PRIMITIVE, SCREW HEAD!! THIS MY BOOM STICK STUPID SCREW HEAD, TASTE LEAD!" BOOM! Rav sings out at the top of his lungs

RTA, Vuelib: 1d20 + 8 ⇒ (4) + 8 = 12
Dagage: 1d6 ⇒ 5

Ravboom keeps the thing between him and the weird machine, so if he misses the Vuelib, whatever that is, the lead hits the machine.


2 people marked this as a favorite.
Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

By day, Scath is a cowardly house cat named "Cringer', and by night a mighty powerful crime fighter named "Battle Scath"!


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

My basic rule of thumb is, if I turn to my wife, and ask her what she'd do if she took over an abandoned building as a hideout, anything she says the bad guys do. :)


1 person marked this as a favorite.
Male Human HP (27)
Stats:
AC/Touch/Flat 18/13/15 | Fort/Ref/Will +5/+4/+2 | Init +3
Skills:
Bluff 6, Climb -1/5, Diplomacy 10, Handle Animal 5, Intimidate 7, Linguistics 9, Perception 8, Sense Motive 9, Swim 0/6, Kn(Arcana) 6, Kn(Religion) 3, Profession (Sailor) 7
Cavalier (Honor Guard/Emissary/Musketeer) 3

Erick looks at Ismaire, then Bedu, then Ismaire again, then Bedu again. "Good lord, our lockpick is blind. We need to get him some glasses with some of the spoils. The share the Good Lady Ismaire and her raptor get are indeed up to Lady Lavinia. Just as what share we, if any, get as well. Remember, we are on retainer." He nudges Gavin. "Gavin, do check our cherubic barber will you? He may have received a head blow in that fight..."


1 person marked this as a favorite.
Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wall of text warning!

Refresher course on normal damage. 6 stun generates 2 body, 2-5 stun generates 1 body, and 1 stun generates 0 body. To bust through the roof, you need Body. The roof has 4 pts of defense, and 10 body. To bust a 1" hole requires 14 body. Janice generated 5 body. The four defense reduces that to 1 body done to the roof. So Janice slammed the roof and cracked a bit of plaster. Jance takes the the same damage as she generated, because she didn't break through. However, you messed up the Velocity damage. A move through is +1d6 per 3" of velocity, which you got right. As stated in discussion, you can increase your velocity by 5" per 1" of movement, which you got right. That means she generated 15" of velocity driving down, which you got right. Additionally, Gravity added 3" of velocity (falling 3"), which you missed. The total dice Janice would get is 4d6 (for strength 20/5) + 5D6 (Velocity 15"/3") + 1d6 (Gravity 3"/3") = 10D6. You also have the additional option, next time, of 'pushing your strength' which would cost you 1 Endurance for every point you pushed, in 5pt increments. So, +1d6 for 5 end, or +2d6 for 10 end

Missing 2 dice: 2d6 ⇒ (2, 4) = 6 Total 7 Body, 28 Stun

Combat Luck : <snip>Because Combat Luck depends on a character's ability to dodge, block, or otherwise avoid damage, it doesn't work if he's asleep, unconscious, or deliberately throws himself in the way of an attack (for example, to save a comrade from injury). Nor does it protect him from damage in most situations where he deliberately does something he knows will hurt him (such as performing a Move By/Through, both of which can cause him to take some of the damage he does to the target).<snip>

Snapdragon takes 28 stun and 7 Body against her defenses of 8 + 12 = 20, so 0 body and 8 stun

Snapdragon leaps up and comes down and smashes the roof. Some tiles crack and something inside snaps, but it doesn't go all the way through, and she winces in pain from the hit.

7 body left


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Male
Latest Message:
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Human GM

Slamming into a wall : 101

Rocket is running forward at 20" per segment, and maintains his velocity. Forcemaiden throws a force-wall up around him as a dome. The dome has a PD of 10, and ED of 0, and a body of 4.

Rocket slams into the wall, and takes 14D6 damage from hitting the wall (the PD of the wall + the body). He then blows through the wall, and if still conscious, continues running. If he is constunned or unconscious, he would bounce along the ground for another 6", taking 3d6 more damage.


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Male
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Human GM

Ok, use this thread to discuss backup characters so they are available.

MDT


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Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik'Klik!"

The golum waves a hand at Qeetan. "Tik Ik Ik Kikt Ikt Tik Tik Ik Ik Ilk Ilk! Kilk Ilk Tik Klik Ik Ik Lik Likt!" It sounds mildly annoyed and indignant.


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Male
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Human GM

Neri is lost singularly and with malice and forethought..


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Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

The cat closes it's eye and goes back to resting.


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Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Neri promptly becomes hopelessly lost.


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Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just as Vi's spider sense starts tingling, Rocket swipes her milk shake and drains it, distracting her and the moment passes...

Sheese you're awful at rolls


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Male
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Human GM

Yes, but Rocket wanted food. Not sure Denny's qualifies as food... And this is someone who's eaten at that specific Denny's... horribly filthy bathrooms...


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Male
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Human GM

It is not your thoughts, so much as the headache I am being given in private comments. I won't air my feelings on the private comments, them being private. I will state that I considered a couple of them highly insulting on a personal level.

It is also not the first time you have... with extreme advocacy... advocated for how you think the game should be run. The last time involved some wording choices that I found extremely annoying and mildly insulting as well.

That is why I stated, in private, after our discussion, that it might be best if you did find another game. I will remove you from this one. If you wish to keep things private, that is fine, but please do so. I hope you find the shadowrun game you want run somewhere. Alternately, I encourage you to run your own game, as it will then be run the way you want. Good wishes to you in your future gaming.


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Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Mithral wrote:


MITHRAL
Mithral is a rare, silvery metal that is lighter than steel but just as hard. When worked like steel, it can be used to create amazing armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty on all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Weapons and armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.

Not sure why you consider it a house rule...


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Male
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Human GM

Her memories are kind of fuzzy, shock has a tendency to do that. Basically, all her memories are like a box of pictures, one moment after the next. Little snapshots in time. Then take that box, dump them in a bigger box, shake it up for 10 minutes, then pull out a third of the pictures at random and throw them away, and then put them all the rest back in the original box without sorting them. That's what her memories of the night are like, being in the wreckage of the minimart leads to the power going out in the diner leads to the being in a van bleeding leads to seeing Gridlock slam a guy into the concrete leads to a giant white field and ice forming on her lenses etc. BTW: This is a description my wife gives of her concussion from an auto accident when she rolled her car, most of the memories were there, but they were all jumbled and out of order. The +30 let you pretty much put the images in order so you could watch a little stuttering movie in your head. The guy seems to match the description though, down to the little scar.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Kimiko:

A small twisted oak tree finally responds. "The blink things? Oh... hmm, other blink things came along... I think, it's so hard to tell with blink things like you. There one second, a few dozen winters later, you're all gone. Not really any use paying attention. I do miss the one with the fish hands, it always fed me rotten fish, so much energy in rotten fish. Put it down by my roots..."

Then a patch of lichen responds. "Ignorehimheisoldfuddyduddy! Bigfoottromptreadthingscameandstompedonusallandtookallthenoisythings! Theyleftsomebloodtoeatitwasverygoodwewishwehadmorecanwehaveyourblood?"

A clumpy thorn shrub cuts through the babble. "Shut up you stupid colony creature. I wish they'd stomped on you more, except all they really did was spread you around the forest by walking on you. All the messy small ones were taken by the bigger ones. The bigger ones didn't make noises, even the nonsense noises the other big ones make. They killed the ones who guarded, and took all the rest. The dead ones they threw into the pit in the middle, where the water is. I can feel the iron from their blood in the water now. My roots are deep." It's 'voice' is full of pride. "Even the smallest small ones were taken."


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Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

"Tik... Klik?"

The golem responds hesitantly.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No, I didn't say she could drive the bus. She can't. That's large vehicle TF I was addressing the comment of 'barely able to drive a car'. :) If it's a character quirk, that's different. I just wanted to make sure that you understood the rules is all.


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Pathfinder Maps, Roleplaying Game Subscriber

The year is 2060.

The world is changed, some say Awakened.

A lull in the flow of mystical energies has subsided, and magic has returned to the world. Elves, dwarfs, orks and trolls have assumed their true form, throwing off their human guise. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The traditions and paths of magic have returned, and shamans and mages have developed their powers and found a place in the new world. Many aspects of the Awakening’s touch remain mysterious and unexplained.

Modern society struggles on, despite the odds, in an effort to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of turmoil, panic and confusion, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical past began to use magic against the great nations that had suppressed them for so long.

The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. Nuclear missiles were launched, but failed to detonate. Dragons soared into the skies. Epidemics and famine ravaged the world’s populations. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled and the world began to spiral down into a chaotic abyss.

But man and his kin are hearty animals. Out of the devastation and chaos, an unstable new social order slowly emerged. Advanced simulated sensorium (simsense) technology aided in eradicating the last vestiges of the computer virus and replacing the old telecommunications network with the new virtual reality world of the Matrix. New nation-states of
Amerindians, elves, orks and dwarfs were formed.

Environmental degradation and toxic pollution has made many areas uninhabitable, inspiring eco groups to wage war on polluters and Awakened powers to use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states as fear of the world’s changes drives wedges between peoples of different backgrounds.

Metroplexes, vast metropolitan sprawls, cover the landscape, swallowing large regions into the urban jungle. Unable to contain civil unrest and massive crime waves, police services have been privatized or contracted out to corporations.

Megacorporations have achieved extraterritoriality and become the new world superpowers, a law unto themselves. An entire world speaks their language, as the nuyen has become the global monetary standard. They play a deadly game, venturing into the shadows to get an edge on the competition.

Meanwhile, they house their corporate families in secure enclaves and compounds, safe behind layers of security and indoctrination. Outside these arcologies and gated communities, whole stretches of sprawl have become ungovernable.

Gangs rule the streets, and the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving by crime and predatory instinct. Many of them attempt to escape their miserable existence by slotting addictive BTL (Better-Than-Life) chips, living vicariously through someone else’s senses. Some of them band together, and some just seek
to gain their own twisted forms of power.

Technology, too, has changed people. No longer just flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human. Some acquire implants that allow them to directly interface with machines, either as deckers who run the Matrix with their cyberdecks and programs, or as riggers who jack into vehicles and remote
drones, becoming one with the machine. Others seek to push the envelope of physical capabilities, testing themselves on the street against other street samurai. Stronger, smarter, faster is the human of today.
In the world of 2060, the metroplexes are monsters casting long shadows.

And it’s in the cracks between the giant corporate structures that shadowrunners find their home. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. Crime syndicates such as the Mafia and yakuza have grown explosively as their networks provide anything that people will buy.

Shadowrunners are the professionals of this culture, where selfsufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands, it’s a shadowrun they need, and they turn to the runners, the only ones who can do it. Though a shadowrunner’s existence is not listed in any but the most classified of governmental or corporate databases, the demand for his or her services is high. Deckers are employed to slide like a whisper through the visualized databases of giant corporations, spiriting away the only thing of real value—information.

Street samurai are enforcers-for-hire whose combat skills and reflexes make them the ultimate urban predator. And magicians, who possess an ancient gift to wield and shape the magical energies that now surround the Earth, are much sought-after, for obvious reasons. Shadowrunners sell their skills to survive, taking on the illegal and dangerous tasks that the corps are incapable of performing for themsleves.

In New Orleans, the shadows are the deepest and darkest, and it is here that a shadowrunner’s reputation is made or broken. So strap on your gun, prepare your spells and grab your cyberdeck, chummer … it’s time to run the shadows!

Character Creation :
Point Build : 123 pts (you may use the nscrg application to create characters)
Allowed Races : All Core Races, Metavariants, Changlings. Not allowed : Ghoul & Drake.
Maximum Nuyen : 1,000,000
Maximum Stats : 36
Maximum Skills : 55
Maximum Gear Availability : 8 (Restricted requires Permits, which may be fake)
Cyberwear : Alpha grade available
Bioware : Cultured available
Restrictions : Decker Characters restricted to experienced players. Otaku by GM approval only.
Maximum Skill Rating : 6
Maximum Stat : By Race.

DO NOT MAKE CHARACTERS FIRST.

Post character concept first.


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Golem (Wyrwood)
Stat:
HP - 19 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +9
Skills:
Acrobatics +10 | Appraise +8 | Disable Device +10 | Linguistics +5 | Perception +8 | Spellcraft +11 | Kn (Arcan) +11 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik


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Pathfinder Maps, Roleplaying Game Subscriber

Fuse, if you're worried about 'Barbarian rage death' go with the unchained barbarian. Most archetypes still work with it, and you don't worry about rage death.


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Pathfinder Maps, Roleplaying Game Subscriber
JDPhipps wrote:

Jumping in here to express interest; I'm a friend of Loup's and we're looking at putting together a joint submission. Also, are we using Guns Everywhere rules, or do we all gain access to firearms via the feat? I ask because it makes the difference between having a one-shot pistol and a revolver.

Also, have defense bonuses/armor been decided? I think running a game with defense bonuses and armor as DR would be interesting for a space game, but that's just me.

As near as I can tell after asking the same question a couple of times, it's kind of a homebrew mismash of the two.

Guns are everwhere, however, they are not simple weapons. They are still exotic, but, all PCs get the exotic weapon feat for free. This appears to mean that while there are guns all over the place, a large majority of 'normal' people never use one. I'm guessing this means that guns are filthy on the space ways, but not on 'civilized' planets. In other words, if you're running around on back water planets, everyone uses guns. If you're on a core world, they are restricted or not in use for social reasons.

The costs for guns are the 'Guns Everywhere' (that is, 10% of the listed price), but then reduced again by 50% for more 'primitive' type weapons vs 25% reduction for advanced firearms. To the best of my knowledge, you can get a cartridge version of an early firearm (that's what I did), which turns it into the equivalent of a breach load weapon, rather than an internal magazine, clip, or revolver.

For example, A revolver is normally 4000gp. Guns everywhere makes that 400gp. Homebrew reduction makes that 300GP. A musket with a cartridge load is normally 1500gp, reduced to 150GP by guns everywhere, further reduced to 75GP by the homebrew rules. This is the equivalent of a bolt action rifle (load in one round, fire, unload, reload, fire).

I'm still a bit fuzzy on the armor myself.


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Pathfinder Maps, Roleplaying Game Subscriber
Sach wrote:
I've played other WH40k stuff by FFG and I assume Rouge Trader has similar mechanics to the rest of them so I'll definitely throw my hat in for interest.

Ugh, if it's like 2nd Ed WH40K, I will pass.

I hate that system (stuck in a game right now), and any system where you are an expert in combat and auto-miss 40% of the time (80% to start), before they dodge or block, is a major pain.


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Pathfinder Maps, Roleplaying Game Subscriber
wraithstrike wrote:


The forums have never had an "ignore" function. It has been asked for many times. There is however a greasemonkey script, but you have to use Firefox to install it. It works. I used it once when someone claimed they never used any houserules and the game ran perfectly without having even if you ran the game by reading the rules as strictly as a computer would. So I pointed out a few things, and they tried to argue "but common sense....".

Ah, I think it's the 'ignore thread' function I'm thinking of.


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Pathfinder Maps, Roleplaying Game Subscriber

Terquem, you have nearly 12K posts. You aren't a troll. :) You might have an overactive 'Oooh cool concept!' gene, but that's about it. :)


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Pathfinder Maps, Roleplaying Game Subscriber

As I'm sure we're all aware of, there's been a spate of Troll Recruitments the last six months or so.

For those who aren't sure what this is, someone posts anywhere from one to a dozen new recruitment threads, then spends 2-3 weeks wasting peoples time, then simply vanishes. This wastes peoples time, and gives the community a bad name.

If you suspect someone has trolled a recruitment, please alert Paizo Staff by e-mailing the thread link and the name of the troll to community@paizo.com.

I am not affiliated with Paizo, this information comes from a thread in the website feedback forum, and the request to send the e-mail to paizo comes from that thread. The thread can be found here, with Liz Courts post at the bottom.

I am posting this one here in the hopes it gets enough bumps to stay near the top, as a warning to others. Everything below is my advice on what to look for in a trolling recruitment.

Low Post Count or Poster has a Cyclic history and history shows them vanishing from previous recruitment

Usually these trolls (and I suspect it's one or possibly two trolls) have a low post count, both total and on various 'GM BLAH' aliases. I've noticed a reuse of accounts after 6 months sometimes on the trolling, which adds some legitimacy to the recruitment, because the account has a higher post count and has existed longer.

Gestalt Recruitment

Gestalt is a popular format for games, and the troll(s) know it. Gestalt games get a lot of response, and thus gives the troll(s) more bang for the(ir) buck. Especially watch for batches of gestalt recruitment, especially from the same account. Another thing to watch for is that the gestalt recruitment not only came in a batch, but in a batch that started shortly (within a week or so) after another batch 'finalized'.

Most Recent AP/Big AP put out by popular Third Party

The troll(s) like to use the latest AP a lot as well, because there's a lot of hype around it, and a lot of excitement, thus enabling them to get a lot more fish on the hook. This applies also to major 3rd party APs (I saw at least one Razor Coast AP Troll, and another 'sea themed' troll at the same time Razor Coast came out, picking up on the excitement).

GM Vanishes, but a 'friend' assures you it's RL

Another tactic the troll(s) use is to keep people going after recruitment by having a 'friend' assure everyone that the GM is legit, but has some RL problems. This 'friend' often has a low post count as well.

GM has no characters in other peoples games

It's extremely rare for anyone on PBP to run a game, but not play in someone elses PBP, or at least have applied for slots in others games. If the GM has no player characters, that's a tip off to watch for, especially if combined with a low post count.

So, does that mean every low-post count GM recruitment is a troll?

Not at all, we get new people all the time. I was a new person at one time. So I would not suggest accusing people of being trolls off the bat. However, if you're seeing almost every sign of a troll in a recruitment, that's something to keep in mind.

If you have any other Recruitment Troll signs people should watch for, please post them in this thread. And remember, if you suspect a troll, don't go to a flame war, that's what the troll wants. Just let Paizo know you suspect you've been trolled, and don't drop to their level. Paizo has no love for people who do this, and I'm sure they want to find the person/people responsible and take appropriate actions.

Thanks for reading, and enjoy your PBP games!

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