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Belkar Bitterleaf

mbauers's page

Pathfinder Society Member. 560 posts (4,900 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 23 aliases.


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Ok, just as long as I can still use the credit I dont mind.

Ok, just double checked. It's weird, though. Instead of the 2 PP, it has a slash and says: "Player has already run scenario at session # 1 of event # 60091 The Confirmation PbP on April 15, 2015"

Is this a glitch? I know it should count for both of my characters.

Ok, great, thanks!

dbauers wrote:
dotting, what's up brother?

What up? ;-)

Sorry for all the rules questions, but one more. When I report these events and I want to apply the GM credit, do I list my character as one of the players with the others, or just put the number in as the GM?

Awesome, thanks!

I'm not allowed to do a day job check when I apply GM credit for a scenario, right?

But I can apply credit for The Confirmation to a 1st level character if I've already done so for a second level character, because it's an evergreen scenario?

I'm still in the middle of another PbP with Zuriel, so I'll have to bow out unless this doesn't start for a few days and the other one finishes by then. Probably best to give someone else a shot. :-(

That was me, btw

Do I have to have knowledge of the Dragonlance trilogy to make a believable character in this?I've never read it, but I'd really like to play the giantslayer AP.

DM - Voice of the Voiceless wrote:
** spoiler omitted **

Can I reword this: "+2 on Will save vs mind-affecting spells / abilities that are attempting to compel you to do something"

to this: "+2 on Will save vs compulsions"

More succinct, and more concrete what the bonus is. Good?

Profile created, still updating the info...

DM - Voice of the Voiceless wrote:
** spoiler omitted **

That looks great--i have most decisions made, just need to make the profile.

Just wanted to say that I want to keep my backstory, but I've actually decided on a swashbuckler (possibly with archetype) instead of a cavalier. Never tried a swashbuckler and I don't want to wait until level 4 for panache.

I'll try to post crunch tonight.

Hmm, how about this? My previous captain wanted to sell the slaves and I undermined him and freed them instead, would that work?

I'm leaning towards Order of the Flame.

Oh, and Immigrant (Andoran)

DM - Voice of the Voiceless wrote:
A minor nudge of encouragement to mbauers, Mark Thomas 66 and michaelane. If we can get at least broad strokes down on the page soonish it'll let me shape and mould the startup post and review the pile of pirates as a whole (I generally wait until almost all the party is complete and read things together to get a sense rather than deep dives individually)

Sorry--after all of us being sick, and me missing work, I've been trying to play catch-up all week.

I don't have a name yet because I always do that last, but let me know if this works for you.

He was originally on Captain Merill's (now Pegsworthy) naval crew in Andoran. When the brave captain was unfairly discharged from the navy, my character shared in his disappointment and assisted with their plan to steal the ship back from military custody and flee. But as all plans have their hiccups, "Jim" (don't want to keep saying "my character") wasn't able to make the rendezvous and had to escape on his own.

As the tales of Captain Pegsworthy's success traveled the seas, "Jim" made his way on whatever vessels he could, slowly but surely, to the Shackles. He became a pirate out of necessity and, at first bristling at some of the more unsavory crew, came to at least appreciate the freedom of the open seas. On his way to make a name for himself and to join up with Captain Merrill, he helped seize a prize full of slaves bound for the Rampore Isles. Very much opposed to slavery, he set them free, with some joining his crew and others being granted safe passage to port.

Trying to setup Bedu Hanji, the Rhaksasha (can never spell that) Magus Free Captain of the Rampore Isles as my "adversary" for the 1k gold. Good? [ooc]

[ooc] Oh, and crunch would be a Daring Champion Cavalier

1 person marked this as a favorite.
DM - Voice of the Voiceless wrote:
Richard Pett wrote:

Hereafter is the first part of my 9 part urban horror AP Levee, which Greg is looking at now - enviously - heh heh. The Blight is the disturbing city within which the AP takes place and where my own campaign is based. It's very much an adult, horrific, sweaty place of alchemy; it's Frankenstein meets Alice. I can't wait to see it out and see what people think of it.


The Blight and Levee make up 2 parts of a whole, the Blight is the city guide teeming with sleazy madness and alleyways that lead to terror, with districts, NPCs and aspects unique in their horror but easy to slip into an existing campaign if you so wish. Levee is the 9 part (level 1-10) urban horror AP that explores it, and the things lurking in the corners of her mirrors.

The two can happily coexist or not, but like being together. I'm just editing it now, it's spiffing in its nastiness.

Plus, Levee is not only totally different to Tsar being full on nasty 18 cert horror based entirely in the city that spawned it, but its by far superior. Heh heh, have at you Vaughan!

It's a full blown city / AP setting from the man that brought you The Sixfold Trial, The Wormwood Mutiny, Sound of a Thousand Screams, Skinsaw Murders, Trial of the Beast and others. All Pett all the time... with no filter on.

That sounds amazing! Loved Sixfold Trial and Wormwood Mutiny. My whole family and I are sick now, but in a couple days I should have my character ready to go for some piratey goodness.

I don't have Freeport or Razor Coast, but I GMed the first 2.5 books of Skull and Shackles.

It was a lot of fun and I enjoyed the interaction between the PCs and the crew.

I don't know if any of you watch Black Sails, but with that show I like how the crew work to get leads on a prize, decisions are more democratic than dictatorial, etc.

Have you considered running this a little bit low-magic? It takes a little of the tension away when the cleric can cast Create Water at will.

As for my character--I'm leaning towards a Mastermind Investigator, a quartermaster-type who always has cronies ready to do his bidding, having eyes and ears everywhere. Would that fit what you're looking for?

Sounds great, I'm in!

So, I'm GMing my first PFS scenario right now. When I report the event, do I have to include my character that I want to apply the GM credit to? Or after I report the event, does a new option become available to apply the GM credit?

So I'm GMing this in PbP now and I'm new to GMing in PFS--when I apply the credit to my character, do I get all of the boons and items regardless of what the players get? I'm especially wondering because of the nature of room B4 and how they only get two items and I'm supposed to cross off all of the other items. thanks!

Steven_Evil wrote:
Kyshkumen wrote:
I did not see anything that raised a red flag. If monk is your favored class for the character you can still add the +1 hp or +1 skill point.
Thanks! I had thought I had it all correct, I just wanted to be sure before I applied for a game and had something wrong. His favored class is ninja, since he's only taking four levels of MoMS to set up his style feats. Ninja tricks will help fill it out the rest if the way, and monastic legacy will be great. If it works right, he should be a pretty decent skilled character with good combat ability.

Just so you know, in PFS before you hit level 2 you can rebuild anything you want with no penalty. So you can make your favored class Monk for the extra HP or skill point for your first 3 scenarios, then change it to ninja right before you hit level 2.

I mean, you actually could make him a barbarian for all of level 1 and then switch, if you want to. :-)

Rikkan wrote:

2: splash only. Swarms are immune to single target target effects.

So you're saying if I throw a flask of alchemist fire at the ground next to a swarm it deals 1 damage. But if I bullseye the vial into the center of the swarm it explodes there for...1 damage.

That seems wrong.

Cool, thanks!

So it seems this will work because it's not targeting a specific number of creatures. The question I have, is if the swarm fails its saving throw--what HD number do I use? The swarm itself has 3 HD, but the individual creatures in the swarm are less than that.

How would Color spray affect a 3 HD snake swarm?

I have a question and figured someone here would know the answer--suppose I am GMing a PBP scenario while playing a scenario online with my character (which I want to apply the GM credit to).

If the GMing scenario finishes first, can I still apply that credit to my character when his scenario is done, assuming he lives of course?

I am also thinking of trying my first PbP GMing as well. I'm looking at the Confirmation. Getting GMs as players sounds like a good idea.

I've been working on a daredevil, but now I kind of want to do a bloodrager (primalist/rageshaper)/ Samurai (sword saint) Wolverine. Make his "embedded" magical item his adamantium claws.

I would think that the entire thing counts as a single attack (that requires multiple rolls) for other purposes.

Also, I had intended to post this in the rules forum, not advice. Whoops.

Actually, pummeling style is multiple attack rolls.

As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit. You can only use Pummeling Style with unarmed strikes (see errata at right).

And true strike affects a single attack roll, which is why I assumed it wouldn't work.

Since pummeling style resolves as one attack, can you cast true strike the round before and apply the bonus to all of the attacks in pummeling style round 2? I assume not, but I figured I would ask.

Yeah, I envision Wolverine as a bloodrager/hunter.

Shame about Zemo, but I understand. I like his character and his powerset goes nicely with Gestalt.

Right now I'm thinking Daredevil--Brawler/Inquisitor (committed to justice, not a deity).

So if I'm human, I get all of those race traits plus an additional 10 points? I see that Blindsense costs 4 points, and some of the other traits will work well.

If light blindness costs -2 RP, what value would you assign to complete blindness?

Anybody know how to avoid losing Dex to A.C. when blind? Would uncanny dodge do that?

Hmm, I kind of want to do Thunderbolts Baron Zemo. I'm thinking Cavalier (Daring Champion) to represent his sword-fighting skills and Sorceror (Eldritch Scrapper) to represent his moonstone powers. I have to check out different bloodlines, but other than that I have a good idea of where the crunch would be headed.

How badly do you need to be invisible? Have you considered Mirror Image? Protects very well and won't go away if you attack. Meanwhile, if someone has See Invisibility you are screwed if your only defense is invisibility.

Tarantula wrote:

I would say that you can use spring attack and canny/confounding tumble together. If your acrobatics check for moving through the threatened area fails then you don't get the benefits of canny/confounding tumble. But, because of spring attack, they would not get an AoO against you anyway.

Since both canny and confounding tumble are contingent on making an acrobatics check, if the check fails you don't get the benefit.

This is how I'm running it, and in this case I'm the GM. Thanks for your opinions, everyone!

@Lemmy--yeah, it's not good. I'd never take it with a PC. But I think it'll make for a cool fight in this case because the Swashbuckler is the captain and has several rogues as his crew. So he can tumble in, take away their dex, and let the rogues fire away.

The ACG. I'm doing Tarin's Crown from the adventure path plug-ins by Legendary Games (very cool, btw) in my Skull and Shackles game. I retooled the BBeG to be a swashbuckler and I noticed this combo (and thought it would be good because he has a ton of rogue mooks with him).

So he can tumble up, take away your Dex, then have all the rogues sneak attack. Kinda cool.


Could I use Canny Tumble and Spring Attack (and Confounding Tumble Deed) together? The problem is that Spring Attack says it doesn't provoke AoO and Canny Tumble says "when you use acrobatics to move without provoking".

Can I use acrobatics to activate canny tumble as part of a spring attack and, even if I roll a 2, still do it because Spring Attack doesn't provoke regardless?

Canny Tumble:
Canny Tumble (Combat)
Your acrobatic prowess distracts your foes.
Prerequisites: Dodge, Mobility, Acrobatics 5 ranks.
Benefit: When you use Acrobatics to move through an
opponent’s threatened area or space without provoking
an attack of opportunity from that opponent, you gain
a +2 circumstance bonus on your next melee attack roll
against that opponent, as long as you make that attack
before the start of your next turn.

Confounding Tumble Deed:
Confounding Tumble Deed (Panache)
You can befuddle a foe by striking a blow after tumbling.
Prerequisites: Amateur Swashbuckler† feat or panache†
class feature, Canny Tumble†, Acrobatics 7 ranks.
Benefit: When you use Acrobatics to move through an
opponent’s threatened area or space without provoking
an attack of opportunity from that opponent and then hit
that foe with a melee attack in the same round, as a free
action you can spend 1 panache point to deny that foe its
Dexterity bonus to its armor class until the end of your
next turn.

Spring Attack:
Spring Attack (Combat)

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

My PCs sold it because it was slaughtering every encounter, making the game not fun. So yeah, I agree. And you don't even need enlarge or anything to make it crazy good, just a guy with combat reflexes and decent melee skills.

Your players captured the Dominator in Book 2? How'd they pull that off?

Here's what I came up with. I'm using the scaling up rules (I thought that was a nice addition), so Captain Tarin should have plenty of lackeys helping him.

Captain Jared Tarin CR 7
XP 3,200
Human Swashbuckler (Inspired Blade) 8
CE Medium humanoid (human)
Init +7; Senses Perception +14
AC 24, touch 18, flat-footed 16 (+5 armor, +5 Dex, +3 dodge + 1 shield)
hp 75 (8 HD; 8d10+23)
Fort +5, Ref +12 Will +4
Defensive Abilities Nimble 2, Charmed Life +2 (4x/day)

Speed 30 ft.
Melee +1 rapier +17/+12 (1d6+12/15–20 plus poison)
Ranged mwk dagger +15/+10 (1d4 + 9/19–20/×2 plus poison)
Special Attacks precise strike +8 (included above)

Before Combat If expecting combat, Tarin orders one of his lackeys to smear doses of black adder venom on his rapier and his daggers (doesn’t want to risk poisoning himself).

During Combat If aware of introducers, Tarin drinks his potion of aid (included above), then attempts to soften his opponents up by throwing his poisoned daggers. While fighting, he curses the PCs and claims that they’ll never take the pearl from him. In melee combat, Tarin uses the room’s furniture to avoid being outnumbered, and tumbles from place to
place to set up flanks with allies, using Confounding Tumble Deed and Superior Feint to provide sneak attacks for his crew.

Morale Paranoid and desperate, Tarin frantically fights to the death unless his enemies offer him quarter . If the PCs do, Tarin surrenders if reduced below 10 hit points.

Str 12, Dex 20, Con 14, Int 10, Wis 8, Cha 14
Base Atk +8/+3; CMB +9; CMD 27

Feats Alertness, Dodge, Mobility, Canny Tumble, Combat Reflexes, Confounding Tumbling Deed, Improved Critical (Rapier), Iron Will, Weapon Finesse (rapier only), Weapon Focus (rapier), Wind Stance

Skills (Includes 8 FC bonus) Acrobatics +16 (+20 move through threatened squares), Appraise +3, Bluff +8, Climb +7, Intimidate +12, Knowledge (local) +6, Perception +14, Profession (sailor) +10, Sense Motive +2, Swim +10

Languages Common

SQ inspired panache (3), inspired finesse, rapier training, deeds

Combat Gear potions of cure moderate wounds (2), potion of aid, black adder venom (4 doses: Poison—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save);

Other Gear +1 mithral chain shirt, +1 rapier, mwk dagger (3),mwk buckler, belt of tumbling, cloak of resistance +1, Pirate Queen’s pearl, polished darkwood tankard (worth 50 gp), silver ring with beautifully cut garnet (worth 150 gp), 140 gp


Confounding Tumble, Derring-Do (Ex), Dodging Panache (Ex), Opportune Parry and Riposte (Ex), Kip-Up (Ex), Menacing Swordplay (Ex), Precise Strike (Ex), Swashbuckler Initiative (Ex),Swashbuckler’s Grace (Ex), Superior Feint (Ex), Targeted Strike (Ex)

I want to take a turn but I had class late today and couldn't get on roll20. I'm planning on posting after the kids are in bed.

So, get a new girlfriend who doesn't play Pathfinder?

So with the release of the ACG, and me about to run Tarin's Crown as part of Book 3, I'm going to reskin Captain Tarin as an Inspired Blade Swashbuckler. I can post the stats here when I get around to doing it, if people would be interested.

If you made the thread title more descriptive of what your question is, you'll probably get more responses. I can't answer your question, but I can offer that advice.

What if you had a sunblade? If I had weapon finesse, slashing grace, and Exotic Weapon Proficiency (Bastard Sword), could slashing grace work without having to dip Swashbuckler?

EWP gives me a one-handed slashing weapon to use slashing grace. But as it also counts as a shortsword, weapon finesse would apply. It's three feats, but I get dex to hit and damage, with bastard sword damage to boot. Is this allowed?

relevant text:
This sword is the size of a bastard sword. However, a sun Blade is wielded as if it were a short sword with respect to weight and ease of use. In other words, the weapon appears to all viewers to be a bastard sword, and deals bastard sword damage, but the wielder feels and reacts as if the weapon were a short sword. Any individual able to use either a bastard sword or a short sword with proficiency is proficient in the use of a sun Blade. Likewise, Weapon Focus and Weapon Specialization in short sword and bastard sword apply equally, but the benefits of those feats do not stack.

Thanks for the advice!

I'm going to retrain Lingering Performance, and I think the DM will also let me retrain Spell Focus (Conj) and Augmented summoning when I get the free Augmented Summoning from Diabolist Level 3

Is there anything that lets me use up a prepared spell for some other benefit (whether it's an item, feat, etc?)

The first level domain spell for the Divine Domain is Identify. Not too useful.

I get Augmented Summoning for free at Level 3 Diabolist, but if I wait until 8th level to start Diabolist I'm now looking at level 10 before my summoning starts really kicking in (maybe swap out Lingering performance for sacred summons?)

Tough call.

Any suggestions on a summoning/buffing evil cleric/diabolist?

He worships Asmodeus--domain is Divine (magic) for the Divine Vessel ability and his feats are Lingering Performance and Improved Initiative.

I want to go into summoning devils and buffing them and the rest of the party (and get the sweet imp companion from Diabolist).

The game is set in Pre-Asmodeus Cheliax.

"Asmodeus fashioned the prison that holds Rovagug at bay. All you hold dear only remains because Asmodeus has seen fit to keep you safe. Think on this when you pray to Aroden to protect you."

Threadomancy as I'm now about to hit Level 2 in PFS.

So, my group is/was running through Skull and Shackles VERY slowly as we can't play very often. We finished Book 1 two years ago and have almost entirely stopped now in Book 3.

Can I retroactively report Books 1 and 2 for PFS credit as an ongoing campaign and apply that credit to my character now, even though he was only created recently (and after we did the S&S campaign)?



Now my subscription page says this:

subscription page info:
Most recent product:

Pathfinder Adventure Card Game—Skull & Shackles Character Add-On Deck shipped by 08/07/14 via UPS Ground (estimated 4 to 5 business days in transit)

Next product:
Pathfinder Adventure Card Game—Skull & Shackles Adventure Deck 2: Raiders of the Fever Sea is scheduled to ship September 2014


Est. Date Estimated Subtotal* Estimated Current
Shipping & Handling Estimated Total*
Payment method authorized: September 4
Should ship by: September 26

1x Pathfinder Adventure Card Game—Skull & Shackles Base Set, $47.99
1x Pathfinder Adventure Card Game—Skull & Shackles Character Add-On Deck, $15.99
1x Pathfinder Adventure Card Game—Promo Card: Owlbeartross~
1x Pathfinder Adventure Card Game—Skull & Shackles Adventure Deck 2: Raiders of the Fever Sea, $15.99
$79.97 UPS Ground: $19.20 $99.17

As it's displayed it's saying I only get the add-on deck in august, and in september I'm getting the base set (and it looks like the add-on deck again).

I'm just concerned about this because I don't want to get double charged and I want to get all of the promo cards as well (and get them in august vs september).

I've seen other people posting this problem and I know you guys are working on it, but I figured I would let you know that I have this issue too. Thanks for working to get this resolved.

Rushley son of Halum wrote:
So I need to take a bunch of feats, including 2 weapon fighting just to make my later level class feats viable? Again, that's a pretty massive oversight by the design team and can't be what was intended.

A brawler has the two-weapon fighting feat from brawler's flurry. I would rule this counts for the prereq, not sure if that would work in PFS though.

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