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pH unbalanced wrote:
I 100% agree and I was shocked it was not in the top 32. Show yourself and take a bow! :-)
So, it was my first attempt at RPG Superstar and I survived the culls, which I was proud of. After seeing so many items and following the discussion on the different threads, I came up with a few critiques of my own for my item:
1) Name--I wanted to convey what it did and have it be memorable, but I think the final result didn't have a lot of "oomf"
2) Could cause problems for GMs--not everyone knows the performance combat rules. But, I was going for something unique, and I didn't see any other items affecting performance combat, so I had that going for me at least!
3) The "bag of cats" problem--I thought I worded it well enough to avoid that (as I don't believe cats or other low-intelligence creatures would "observe" a battle), but I wonder if people thought the problem was still there.
What else am I missing here? Thanks for the feedback!
Axe of the Roaring Crowd
These effects grant the wielder of the axe of the roaring crowd a +1 luck bonus on all performance combat checks. Additionally, during any performance combat, the wielder gains a luck bonus on attack rolls and weapon damage rolls equal to the number of victory points he has.
Cool item and congratulations!
My only concern is that, even at 300 gp (crafted at half price) the price is too low. Low-level characters could trivialize many encounters with an 8d6 thrown weapon that also does AoE/pinning. Three first level characters with two of these apiece and high initiative are throwing out massive damage.
Same here with mine, but I've seen multiple items multiple times. I don't know if that's good news for me, or bad.
As far as distance goes....it doesn't work in pathfinder well by RAW. The game is built around relatively short distances. Lets take a perception score of 35. That's 20 skill points + 10 wis modifier + 5 extra gimme points. Now lets say you take 20 from your sniper perch. So your perception check is a 55. Pretty high huh? Not really. DC to detect a visible creature is 0 but modified at +1 per 10ft of distance. So, you can't actually detect a visible creature beyond 550 ft. No matter how far you could shoot....you can't shoot something you can't see.
You could use a Hunter who sends his Ac to get eyes on the target and looks through its eyes. I don't remember what level hunter that requires, though.
Owen K. C. Stephens wrote:
I understand we will get more details soon, but does anyone know how to find the details for the map round from last year's Superstar? I'm new to RPGSS and I've been looking around at past submissions. I found the actual maps that people submitted, but I couldn't find the rules for that round.
I'm not presuming that I'll advance to the top 32, but if I do I'd like to have planned a little beforehand, if possible.
Hmm, are we supposed to put the name of the item in all caps? I thought I read somewhere that we are not, but in the CRB the names are all caps.
I know that we're supposed to put the name in a separate field and also in the body of the submission, so I guess that question applies to both spots where we type the name of the item.
Speaking of names--the name is giving me the most difficulty for my item right now.
Mike Kimmel wrote:
Hmm, what about the weapon properties in the body of the text ("this +1 longsword") or the spells as prereqs. Those appear to be italicized in both the CRB and the PRD.
Are we supposed to italicize?
Sorry for nit-picking, but I don't want to get rejected on a technicality.
Fruian Thistlefoot wrote:
Of course, those are also points in favor of a Spell Warrior Skald as well. And the Skald can cast in medium armor and shields, so you can wade into battle pretty decently (and certainly better than a bard).
Java Man wrote:
If you like skald the spell warrior will be your archetype, it trades raging song for weapon song, increases to enhancement or special abilities for your allies weapons. Those wielding the weapons benifit from your rage powers, and no rage penalties.
I was just going to say, Spell warrior skald is great. The bonus to weapons (and you can eventually add different weapon abilities instead of just the numerical bonuses) affects all weapons and doesn't require raging, so good for archers, dex fighters, summoned monsters, etc.
I have a PFS Spell Warrior Skald who has lesser spirit totem as his level 3 rage power. Played in a game with a bunch of classes that had pets and it was crazy damage. Should work well with what you're trying to accomplish.
Has anyone used Timely Inspiration in PFS?
"Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds."
I ask because it was FAQ requested but never addressed. I assume this means table variation, but before I choose it for one of my limited spells known, I was wondering how do GMs in PFS typically rule it?
1) Levels 1-4 is no benefit, 5-9 is +1 bonus, 10-14 is +2 bonus
2) Levels 1-4 is +1 bonus, 5-9 is +2 bonus, 10-14 is +3 bonus
I have a question still about the Skald's Rage powers:
"If the rage power's effects depend on the skald's ability modifier (such as lesser spirit totem), affected allies use the skald's ability modifier instead of their own for the purposes of this effect."
So I get that if I grant Lesser Spirit Totem to my allies they use my Cha mod instead of their own for the attacks and damage. But do they use their own BAB? It doesn't say that they use mine, only my ability mod.
Mark Seifter wrote:
Mark, thanks for taking the time to answer questions and clarify things.
Does the Extra Rage Power Feat count as getting a rage power from "another source" and therefore can only be applied to the Skald himself, or can a Skald take the feat to learn more rage powers to grant to his allies in a rage song?
If there's somewhere else where this is clarified, I apologize for the redundancy.
Thanks, got it!
So, anyone know if a Skald can use the Extra Rage Power feat to apply those rage powers to his allies when he uses rage song? I think that was FAQed, but it wasn't addressed in the errata. Is there FAQ on this somewhere? Sorry, never had to look this stuff up before
So I have a Spell Warrior Skald and (post errata) he'll get to apply Rage Powers to his weapon song.
I'm thinking of Ice Linnorm Curse (rage power) and possibly giving everyone frost weapons. So if an enemy kills a little summoned creature, for example, they get hit with the ice linnorm curse and gain cold vulnerability (if they fail their save).
Ice Linnorm Curse says: The character’s melee attacks deal an additional 1 point of cold damage.
Would that stack with a frost weapon?
So I hit with a frost longsword, would it deal weapon damage plus 1d6 + 1 cold? So let's say I roll a 5, the curse bumps it to 6, and the vulnerability makes it 9 total cold damage? Is this right? Or do they not stack, or work separately against the vulnerability?
So 5 becomes 7, 1 stays at 1, so 8 cold damage?
So, DM Zinou started up a Mists of Mwangi game a short while ago but I just saw from one of his posts that he is on vacation for a week or so with no internet. We literally just got the opening post and knowledge checks and that's it, with no heads up from the Dm that he was going to be out for a week. I'm not saying this to bad mouth him, but to say that had I known we weren't playing at all for at least this week (and maybe longer), I'd have not signed up and kept my character available for gen con.
I asked in the discussion thread if I could bow out of this game, but he won't see it because he has no net access. Given that we have literally JUST started, am I allowed to do drop? Or will I get penalized or forced to stay in the game and just wait it out?
I also posted it here in case, if I am allowed to drop, someone else wants to take my place.
So if my party is benefiting from triple time I can't use Inspire Courage? Lame.
Or, if I start Inspiring Courage it suppresses the effects of triple time? Lame.
Or am I misunderstanding what you're saying?
Jaeger was lucky the sorcerer didn't know Dimension Door ;-) I also think she probably would've used cloudkill instead of fireball.
Anyway, that was a cool story, but I would've preferred it if you would've rolled the attacks instead of taking the average. Yes, it would've been more time consuming, but it would have given a more accurate picture of the vigilante doing his thing.
I'm not too familiar with the vigilante, though I think it looks pretty cool. How did he get to see in the dark? Is it a vigilante feature or stalker feature, or did you have some gear or ability I'm not seeing?
Yeah, I'm a dwarf hunter, 8 cha. My handle animal isn't the best, even with the +4 bonus. I really don't want to go through several scenarios with an AC who can't do anything and pay $10 to do it (need to get the pdf of the bestiary 4 or whatever for the new companion), only to fail the handle animal roll at the end and do it all again. It's not fair to the other members of the party, too, to have someone just sitting there not doing much. As far as bonus tricks, I have one, so it would be attack. But one trick in attack only lets you fight humanoids, monstrous humanoids, giants, or other animals. Constructs, undead, magical beasts, aberrations, my new creature would just sit there. Not to mention it will keep attacking and kill a subdued opponent since I don't have "heel".
I know I post a lot of rules questions on here, and I appreciate all of the feedback and discussion on these issues from everyone. It does seem that there is some variation between what different GMs rule on certain things, which is fine, but in this case if I buy the PDF and redo everything and I'm told I can't use it, then I'll be mad (vs my current state of just disappointment).
Is there a VC or something I can talk to to get it straightened out officially before I invest further time and money on the issue?