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Belkar Bitterleaf

mbauers's page

RPG Superstar 9 Season Dedicated Voter. FullStar Pathfinder Society GM. 655 posts (5,789 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 24 aliases.


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And no worries, twins are awesome.

<-- Twin

That's a great idea. Ok, if I don't have a Level 3 or lower character ready I'll play a pregen.

Ha! I thought the game started today! Just the same, I'd rather just bow out and let someone who already has a character in tier play.

Well, my other two characters are level 3 and 5, and the level 3 is already in a game. I'm not sure I'll have time to build another character. I can bow out, if you'd like. When does this game start?

My Bloodrager is now level 4. We can still do Tier 1-2, right?

Riuk wrote:
I am ^_^ but I might bring a different character is that ok

Same here

Dedicated Voter Season 9

pH unbalanced wrote:

I would like to call out the Plush Guardian of Cuddles as my absolute favorite item in this year's contest.

When I started reading the item it annoyed me, but by the time I was finished with it I was in love. The author absolutely committed to it and turned what could have been a joke item into something great. This was one item where the background was essential to grounding it in the world.

And every time I saw it I smiled. I don't have any higher praise than that.

I 100% agree and I was shocked it was not in the top 32. Show yourself and take a bow! :-)

Dedicated Voter Season 9

2 people marked this as a favorite.

So, it was my first attempt at RPG Superstar and I survived the culls, which I was proud of. After seeing so many items and following the discussion on the different threads, I came up with a few critiques of my own for my item:

1) Name--I wanted to convey what it did and have it be memorable, but I think the final result didn't have a lot of "oomf"

2) Could cause problems for GMs--not everyone knows the performance combat rules. But, I was going for something unique, and I didn't see any other items affecting performance combat, so I had that going for me at least!

3) The "bag of cats" problem--I thought I worded it well enough to avoid that (as I don't believe cats or other low-intelligence creatures would "observe" a battle), but I wonder if people thought the problem was still there.

What else am I missing here? Thanks for the feedback!

Axe of the Roaring Crowd
Aura moderate enchantment; CL 7th
Slot none; Price 32,320 gp; Weight 7 lbs.
This +1 furyborn hooked axe appears unremarkable until its wielder fights in front of a crowd. If the bearer of the axe of the roaring crowd is engaged in combat while being observed by at least five onlookers (sentient creatures who do not contribute to either side of the battle, excluding combatants who have yet to act), he can start a performance combat as a free action. When so used, the axe takes on a polished, glinting sheen, the slightest wounds it deals spray great arcs of blood in the air, and its missed strikes ring loudly off enemy armor.

These effects grant the wielder of the axe of the roaring crowd a +1 luck bonus on all performance combat checks. Additionally, during any performance combat, the wielder gains a luck bonus on attack rolls and weapon damage rolls equal to the number of victory points he has.
Requirements Craft Magic Arms and Armor, divine favor, rage; Cost 16,320 gp

Dedicated Voter Season 9

Cool item and congratulations!

My only concern is that, even at 300 gp (crafted at half price) the price is too low. Low-level characters could trivialize many encounters with an 8d6 thrown weapon that also does AoE/pinning. Three first level characters with two of these apiece and high initiative are throwing out massive damage.

Dedicated Voter Season 9

Congrats everyone! I'm sad that my favorite item, the Plush Guardian of Cuddles, didn't make it. Whoever you are, you rock!

Dedicated Voter Season 9

I havent been keeping track of a keep list (first year doing this), but I'd like to see anyone's list who's willing to share.

Dedicated Voter Season 9

Just saw an item that, according to the sheet, hadn't been seen since yesterday. If you thought you were culled, check the list again!

Dedicated Voter Season 9

Weird, I just had a couple of pairs that were total mismatches. Like, template error vs solid item. I also had multiple template errors, and one that had spelling and template errors (but is still somehow around).

It's like a reverse-cull just happened.

Dedicated Voter Season 9

Ok, so the rules state it has to be a 72 ppi.jpg. Is that the same as a 72 dpi resolution jpg?

If not, how can I tell if it's 72 ppi? I checked the properties to find the 72 dpi.

Dedicated Voter Season 9

What if we added 3 columns to the google sheet so people could post if they voted up, down, or tie (just keep a tally so we can check how our items are doing). Would this be allowed because it's anonymous, or would this be frowned upon because it could potentially influemce voters?

Dedicated Voter Season 9

chaoseffect wrote:
Rabbitball wrote:
I've had the honor of seeing my item come up twice, and it was listed before I could put it up there, which means it has been seen at least three times.
I can't even lie; one of the reasons I've been voting all day is the vague hope that I will come across my item and see if I can objectively say it beats out its random competitor. I haven't found it yet, but hey, at least others have as it is on the list.

Same here with mine, but I've seen multiple items multiple times. I don't know if that's good news for me, or bad.

Lab_Rat wrote:
As far as distance doesn't work in pathfinder well by RAW. The game is built around relatively short distances. Lets take a perception score of 35. That's 20 skill points + 10 wis modifier + 5 extra gimme points. Now lets say you take 20 from your sniper perch. So your perception check is a 55. Pretty high huh? Not really. DC to detect a visible creature is 0 but modified at +1 per 10ft of distance. So, you can't actually detect a visible creature beyond 550 ft. No matter how far you could can't shoot something you can't see.

You could use a Hunter who sends his Ac to get eyes on the target and looks through its eyes. I don't remember what level hunter that requires, though.

Dedicated Voter Season 9

Owen K. C. Stephens wrote:
R D Ramsey wrote:
Is it Item, Map, Monster, Encounter, Proposal?
Details will be forthcoming in advance of each round, but yes.

I understand we will get more details soon, but does anyone know how to find the details for the map round from last year's Superstar? I'm new to RPGSS and I've been looking around at past submissions. I found the actual maps that people submitted, but I couldn't find the rules for that round.

I'm not presuming that I'll advance to the top 32, but if I do I'd like to have planned a little beforehand, if possible.

Dedicated Voter Season 9

Thanks for doing this! Sending you my current draft.

I have a 3 Hunter and a 3 Bloodrager I'd like to play.

Dedicated Voter Season 9

Flanwaw wrote:

Heya, I'm new here as well, and I'm feeling ambitious enough to try for this thing - feeling really bolstered looking through all the past submissions and forum stuff. People have put together some really creative stuff over the years in this competition - I hope I can compete and i'm definitely going to try.

And this may be a bit forward, but I'm a big believer in learning by doing - so I hope someone here'll have the patience to give this quick practice submission a friendly go-over. Just so i can start to get into the swing of things. I'm fully aware this item has some problems, and one of the construction requirement spells 'blood money' isn't in the prd. But I'm trying to follow the advice given a few pages back that one shouldn't submit top-32 potentials in the practice thread.

Blood Merchant's Gloves
Aura faint transmutation; CL 3rd
Slot Hand; Price 4500gp; Weight - lbs.
These gloves, sewn with red silk and inlaid with gold, reek of wealth and death.

These gloves allow the wielder to treat gold coins as +1 darts, and are automatically proficient in their use. These darts are destroyed on use like normal darts.

Additionally, when these darts are used to successfully damage an enemy a number of golden coins, completely real and usable as currency, appear at the feet of the damaged enemy equal to the number rolled on the 1d4 damage roll for the dart.This secondary ability can be used up to fifteen times a day.
Requirements Craft Wondrous Items, Blood Money, Magic Weapon; Cost 2250 gp

Hmm, are we supposed to put the name of the item in all caps? I thought I read somewhere that we are not, but in the CRB the names are all caps.

I know that we're supposed to put the name in a separate field and also in the body of the submission, so I guess that question applies to both spots where we type the name of the item.

Speaking of names--the name is giving me the most difficulty for my item right now.

Dedicated Voter Season 9

Mike Kimmel wrote:
mbauers wrote:

So, the CRB has prerequisites for items underlined because they are linked to those spells, feats, etc in the CRB. Are we supposed to underline prereqs when we format, or no?


No underlining. They're looking for the format which appears in the books, not on the hyperlinked PRD.

EDIT: In fact, I don't even see them underlined in the PRD. Maybe you're looking at

Hmm, what about the weapon properties in the body of the text ("this +1 longsword") or the spells as prereqs. Those appear to be italicized in both the CRB and the PRD.

Are we supposed to italicize?

Sorry for nit-picking, but I don't want to get rejected on a technicality.

Dedicated Voter Season 9

My CRB pdf has them underlined, but it's links to the appropriate feats and spells. Ok, no underlining. Thanks!

Dedicated Voter Season 9

So, the CRB has prerequisites for items underlined because they are linked to those spells, feats, etc in the CRB. Are we supposed to underline prereqs when we format, or no?


I think Crowe the Bloodrager is pretty decent, IIRC, if you're looking for some melee beef.

I just signed up. The spot was listed as an alternate, but I was the 6th in.

TomG, what pregen are you leaning towards?

FWIW, my Skald is a Spell Warrior, so instead of giving everyone rage I give everyone magical weapons (or add properties to their weapons if they're already magical).

Fruian Thistlefoot wrote:

Bard and here is why:

The bloodrager already can rage, the wizard will never accept the buff, and str does very little for the Archer.

With the group you have a bard will shine more. The Archer and wizard can use a bards buff better, and the bards buff will stack with the bloodrager.

Easy enough answer for you.

Of course, those are also points in favor of a Spell Warrior Skald as well. And the Skald can cast in medium armor and shields, so you can wade into battle pretty decently (and certainly better than a bard).

Java Man wrote:
If you like skald the spell warrior will be your archetype, it trades raging song for weapon song, increases to enhancement or special abilities for your allies weapons. Those wielding the weapons benifit from your rage powers, and no rage penalties.

I was just going to say, Spell warrior skald is great. The bonus to weapons (and you can eventually add different weapon abilities instead of just the numerical bonuses) affects all weapons and doesn't require raging, so good for archers, dex fighters, summoned monsters, etc.

I have a PFS Spell Warrior Skald who has lesser spirit totem as his level 3 rage power. Played in a game with a bunch of classes that had pets and it was crazy damage. Should work well with what you're trying to accomplish.

I have a 4.2 Skald that I just need to update gear quickly. If you get 5 brave souls to head into Thornkeep, I'll be the 6th man.

Are the books a log of all the spammer threads invading the site? ;-)


1 person marked this as a favorite.

Woo hoo, I get a free reroll because of my messenger bag! Great addition, and one that I was hoping for but not expecting!

Has anyone used Timely Inspiration in PFS?

"Cast this spell when a creature fails an attack roll or skill check. The target gains a +1 competence bonus per five caster levels (maximum +3 bonus) on the attack roll or skill check retroactively. If the bonus is enough to make the failure a success, the roll succeeds."

I ask because it was FAQ requested but never addressed. I assume this means table variation, but before I choose it for one of my limited spells known, I was wondering how do GMs in PFS typically rule it?

1) Levels 1-4 is no benefit, 5-9 is +1 bonus, 10-14 is +2 bonus


2) Levels 1-4 is +1 bonus, 5-9 is +2 bonus, 10-14 is +3 bonus


I have a question still about the Skald's Rage powers:

"If the rage power's effects depend on the skald's ability modifier (such as lesser spirit totem), affected allies use the skald's ability modifier instead of their own for the purposes of this effect."

So I get that if I grant Lesser Spirit Totem to my allies they use my Cha mod instead of their own for the attacks and damage. But do they use their own BAB? It doesn't say that they use mine, only my ability mod.

What about a skald using Lesser Spirit Totem? I assume not, because the spirits are attacking using the Skald's BAB and Cha mod, but the spirits are not the wearer of the circlet.

Mark Seifter wrote:
mbauers wrote:

Mark, thanks for taking the time to answer questions and clarify things.

Does the Extra Rage Power Feat count as getting a rage power from "another source" and therefore can only be applied to the Skald himself, or can a Skald take the feat to learn more rage powers to grant to his allies in a rage song?

If there's somewhere else where this is clarified, I apologize for the redundancy.

No problem!

It was not felt to need an errata, so if you want an official clarification, you will need a FAQ. However, I can tell you unofficially that as far as I know, it is another source.

Great, thanks!

Mark, thanks for taking the time to answer questions and clarify things.

Does the Extra Rage Power Feat count as getting a rage power from "another source" and therefore can only be applied to the Skald himself, or can a Skald take the feat to learn more rage powers to grant to his allies in a rage song?

If there's somewhere else where this is clarified, I apologize for the redundancy.

Kalindlara wrote:
mbauers wrote:
Can someone link it, please? I can't find it.

It's on the Product Page... give me a minute.

Under Errata, near the bottom of your screen.

Thanks, got it!

So, anyone know if a Skald can use the Extra Rage Power feat to apply those rage powers to his allies when he uses rage song? I think that was FAQed, but it wasn't addressed in the errata. Is there FAQ on this somewhere? Sorry, never had to look this stuff up before

Can someone link it, please? I can't find it.

Yes, but Paizo announced they're fixing that in the errata. So pretty soon it will work!

So I have a Spell Warrior Skald and (post errata) he'll get to apply Rage Powers to his weapon song.

I'm thinking of Ice Linnorm Curse (rage power) and possibly giving everyone frost weapons. So if an enemy kills a little summoned creature, for example, they get hit with the ice linnorm curse and gain cold vulnerability (if they fail their save).

Ice Linnorm Curse says: The character’s melee attacks deal an additional 1 point of cold damage.

Would that stack with a frost weapon?

So I hit with a frost longsword, would it deal weapon damage plus 1d6 + 1 cold? So let's say I roll a 5, the curse bumps it to 6, and the vulnerability makes it 9 total cold damage? Is this right? Or do they not stack, or work separately against the vulnerability?

So 5 becomes 7, 1 stays at 1, so 8 cold damage?


Any further word on this, perhaps a tentative date? I'm printing up all of my Additional Resources for PFS and am just waiting on the ACG errata...

So, DM Zinou started up a Mists of Mwangi game a short while ago but I just saw from one of his posts that he is on vacation for a week or so with no internet. We literally just got the opening post and knowledge checks and that's it, with no heads up from the Dm that he was going to be out for a week. I'm not saying this to bad mouth him, but to say that had I known we weren't playing at all for at least this week (and maybe longer), I'd have not signed up and kept my character available for gen con.

I asked in the discussion thread if I could bow out of this game, but he won't see it because he has no net access. Given that we have literally JUST started, am I allowed to do drop? Or will I get penalized or forced to stay in the game and just wait it out?

I also posted it here in case, if I am allowed to drop, someone else wants to take my place.

Game thread

I will make a pregen profile and post soon

I'll join if I can, but here's the problem. I have a level 2 character that I COULD use, but I need him available for Gencon. I will use a level 4 pregen if that's allowed, which I believe it is because none of my characters are level 4 yet. Good?

If a creature with fast healing is hurt on the surprise round before its turn, does its fast healing work during the surprise round, or only during its full turn on Round 1?

Thanks in advance!

Dekalinder wrote:

The rules states that you cannot have the effects of two performance at the same time. Most people get confused by the rules that state that a bard can't mantain more than one performance at a time and forget this second explicitly stated restriction.

As it stands, strict RAW rends Virtuoso Performance quite usless. I'm assuming there should have been an exception to this rules stated in the spell description.

So if my party is benefiting from triple time I can't use Inspire Courage? Lame.

Or, if I start Inspiring Courage it suppresses the effects of triple time? Lame.

Or am I misunderstanding what you're saying?

Jaeger was lucky the sorcerer didn't know Dimension Door ;-) I also think she probably would've used cloudkill instead of fireball.

Anyway, that was a cool story, but I would've preferred it if you would've rolled the attacks instead of taking the average. Yes, it would've been more time consuming, but it would have given a more accurate picture of the vigilante doing his thing.

I'm not too familiar with the vigilante, though I think it looks pretty cool. How did he get to see in the dark? Is it a vigilante feature or stalker feature, or did you have some gear or ability I'm not seeing?

Woo hoo! My Spell Warrior Skald will be excited to be able to use the rage power he gains at level 3! ;-)

Does the bonus for masterwork musical instruments apply to day job checks using that skill?

I'm looking at perform (percussion)--Sure, I could get a drum, but could I get a darkwood maraca or something? Looking for something different, and hopefully something I could use in one hand.

Yeah, I'm a dwarf hunter, 8 cha. My handle animal isn't the best, even with the +4 bonus. I really don't want to go through several scenarios with an AC who can't do anything and pay $10 to do it (need to get the pdf of the bestiary 4 or whatever for the new companion), only to fail the handle animal roll at the end and do it all again. It's not fair to the other members of the party, too, to have someone just sitting there not doing much. As far as bonus tricks, I have one, so it would be attack. But one trick in attack only lets you fight humanoids, monstrous humanoids, giants, or other animals. Constructs, undead, magical beasts, aberrations, my new creature would just sit there. Not to mention it will keep attacking and kill a subdued opponent since I don't have "heel".

I know I post a lot of rules questions on here, and I appreciate all of the feedback and discussion on these issues from everyone. It does seem that there is some variation between what different GMs rule on certain things, which is fine, but in this case if I buy the PDF and redo everything and I'm told I can't use it, then I'll be mad (vs my current state of just disappointment).

Is there a VC or something I can talk to to get it straightened out officially before I invest further time and money on the issue?

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