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Belkar Bitterleaf

mbauers's page

RPG Superstar 9 Season Dedicated Voter. FullStar Pathfinder Society GM. 675 posts (6,225 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 24 aliases.


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So I'm using a Halfling Bloodrager and I'm planning to take the Bodyguard Feat at Level 3 and try to make usage of that. I'll also probably retrain Adaptable Luck out for the regular +1 Racial to all saves at Level 4 when I get my luck bonuses from my Bloodline.

So--any suggestions on gear or other feats that could help with this? We use hero points, background skills, and I get Power Attack for free at Level 1 (as does everyone who qualifies).

Stats:

Marra

Officer: Sentinel

CG Halfling Bloodrager (Primalist/Steelblood) 2 [Worships Desna]
Age: 24 Height: 2’11” Weight: 30 lbs. Hair: Brown Eyes: Green
Languages: Common, Halfling
Favored Class: Bloodrager

Hero: 2

Speed: 30 feet (25 ft in armor)
Initiative: +3
BAB: +2
CMB: +4 [2 str + 2 BAB - 1 Size + 1 Indomitable Stance]
Armor Check: -3

HP: 20 [10 + 6 + 2 Con + 2 favored]
AC: 21 [7 Armor, 3 Dex, 1 Size] (18 FF, 14 Touch) (+1 AC vs charges)
CMD: 16 [10 + 2 Str + 3 Dex - 1 Size + 2 BAB] (+1 CMD vs trample)
Fort: +5 [3base + 1 Con + 1 resistance]
Ref: +4 [0 base + 3 Dex + 1 resistance] (+1 Ref vs trample)
Will: +0 [0 base - 1 Wis + 1 resistance] (+2 morale vs fear, +2 when raging)

Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 8 (-1)
Wisdom: 8 (-1)
Charisma: 14 (+2)

Melee Bec de corbin +6 (+2 BAB, +2 str, +1 size, +1 MW) (1d8+3/x3) (reach, brace, +2 CMB to sunder medium or heavy armor)
Melee Battle axe (two hands) +5 (+2 BAB, +2 str, +1 size) (1d6+3/x3)
Melee Battle axe (one hand) +5 (+2 BAB, +2 str, +1 size) (1d6+2/x3)
Melee Cold Iron Dagger +5 (+2 BAB, +2 str, +1 size) (1d4+2/19-20/x2)
Ranged Chakram +6 (+2 BAB, +3 dex, +1 size) (1d6+2/x2)
Ranged Cold Iron Dagger +6 (+2 BAB, +3 dex, +1 size) (1d4+2/19-20/x2)

+1 attack and damage vs charging creatures

Feats: Combat Reflexes (Level 1), Power Attack (House rule)

Acrobatics +5 (2 ranks, +3 class, +3 Dex, -3 AC)(+7 total jumping)
Climb +6 (1 rank, +3 class, +2 Str)
Lore (Rebellions) +1 (2 ranks, -1 Int)
Perception +6 (2 ranks, +3 class, -1 Wis, +2 racial)
Perform (Dance) +4 (2 ranks, +2 Cha)
Stealth +9 (1 rank, +3 class, +1 trait, +3 Dex, + 4 Size, -3 AC)
Total Points: 10 (4 Bloodrager -1 Int + 2 Background x2 levels)
AC penalty is -3

Traits:

Fate’s Favored: +1 additional to all Luck bonuses

Helpful: When successful with an Aid Another action, add a +4 bonus instead of +2

Historian of the Rebellion (Campaign): +2 to an Organization check, +1 trait bonus to Stealth, Stealth is a class skill

Drawback--Overprotective (Drawback): If one of Marra’s allies falls unconscious from hit point damage, she takes a –2 penalty on attack rolls and skill checks as long as she is farther than 10 feet away from the fallen ally.

Racial Features: +2 Dex, +2 Cha, -2 (Str), Small Size, Fearless (+2 racial to saves vs fear), Adaptable Luck (replaces Halfling Luck), Fleet of Foot (replaces Slow Speed and Sure Footed), Keen Senses (+2 racial bonus to Perception), Weapon Familiarity

Adaptable Luck--3x/day (as a non-action) Marra can gain a +2 luck bonus (+3 from fate’s favored) on an ability check, attack roll, saving throw, or skill check. Before the roll it is a +2 bonus, afterward it is a +1 bonus.

Proficiencies:All simple and martial weapons, light armor, medium armor, heavy armor, and shields (except tower shields). Marra can cast bloodrager spells while wearing light armor, medium armor, or heavy armor without incurring the normal arcane spell failure chance.

Class Features: Bloodline (Destined), Blood Rage, Indomitable Stance

Destined Bloodline
Destined Strike: At 1st level, as a free action up to three times per day Marra can grant herself an insight bonus equal to 1/2 her bloodrager level (minimum 1) on one melee attack. At 12th level, she can use this ability up to five times per day.

Blood Rage: 7 rounds per day, +4 morale bonus to Str, +4 morale bonus to Con, +2 morale bonus on Will Saves, -2 AC

Indomitable Stance: +1 bonus to CMB, CMD vs overrun combat maneuvers, Reflex saves vs trample. Also, a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures.

Armored Swiftness (Ex): At 2nd level, a steelblood moves faster in medium and heavy armor. When wearing medium or heavy armor, a steelblood can move 5 feet faster than normal in that armor, to a maximum of her unencumbered speed.
This ability replaces uncanny dodge.

Cloak of Resistance +1, 0.5 lb.
Backpack, 2 gp ,1 lb.
Belt pouch, 1 gp, .25 lb.
MW Agile Breastplate /w Armored Kilt, 570 gp, 17.5 lbs
MW Bec de corbin, 315 gp, 6 lbs.
Darkwood Quickdraw Light Wooden Shield, 233 gp, 3 lbs.
Chakram x3, 3 gp, 1.5 lbs.
Spring-Loaded Wrist Sheath /w Cold Iron Dagger, 9 gp, 1 lb.
Battle Axe, 10 gp, 3 lbs.
4 days Wandermeal rations, 4 cp, 2 lbs.
Waterskin, 1 gp, 2 lbs.
sunrod, 2 gp, 1 lb.
tindertwig, 1 gp
Smelling Salts, 25 gp
Alchemical Grease, 5 gp, 1 lb.
Scroll of Invigorate, 25 gp

39 gp, 3 sp, 1 cp remaining

Weight Carried: 39.75 lbs. (43.5 lbs or less is light, 44.2-87 is medium, 87.75-131.25 is heavy)


I think it's actually grossly underpowered. You have a fighter with no feats or weapon training. I look at it as a witch who can wear armor and have more HP, BAB, and better weapon proficiencies but no spells.

It's a cool concept, though--I'd like to see something like this.

Maybe just swap out the first level feat for an oracle curse and swap out armor training for the hexes (maybe only a few, though, not every two levels)? Might be too much in the other direction, but could be cool.


I agree that it seems most of your problems stem from the high level play. Run a low-level campaign and many of your issues will be gone. You're not a bad GM--you are willing to seek out input on how to improve and work at it. How many of your players are working to help improve the game? I would bet none, because they seem pretty entitled/immature from what you've said.

If a PC refused to tell me his armor class, I would tell him "Well, I'll just have to guess and I'll err on the side of lower than higher." If you tell him to take damage and he refuses, I would politely ask him to leave the game and not come back. If he's not going to follow the rules of the game, why let him ruin it for everyone else? How would he react if he hit one of your monsters and you refused to take the damage? Childish nonsense.

I also agree about getting rid of all of the technological distractions and giving the players a little more agency--don't roll for their characters. Have any of them ever been the GM before? People that have no GMing experience often don't realize the work that goes into it.


Can an arcanist buy a scroll and copy that into his spellbook in PFS? The arcanist class just specifies that he can copy spells from other wizard or arcanist's spellbook.

Also, if it is allowed, do I just pay the cost of the scroll or do I have to pay extra to write it into the spellbook?


Drahliana Moonrunner wrote:
MichaelCullen wrote:

Another example of an omission is the Arcanist's spellbook class feature.

Arcanist wrote:
An arcanist begins play with a spellbook containing all 0-level sorcerer/wizard spells plus three 1st-level spells of her choice. The arcanist also selects a number of additional 1st-level spells equal to her Intelligence modifier to add to the spellbook. At each new arcanist level, she gains two new spells of any spell level or levels that she can cast (based on her new arcanist level) for her spellbook. At any time, an arcanist can also add spells found in wizards' or other arcanists' spellbooks to her own.

Can an Arcanist copy a spell from a Magus's spellbook? Magi existed before Arcanists was this omission intentional?

I personally do not know the right answer for the Arcanist question.

Yes they can... as long as the spell they are looking to copy is in their OWN spell list. They will have to make spellcraft checks or use the Read Magic spell to decipher the other caster's writing.

What about copying a spell from a scroll? I know wizards can but, again, arcanist just specifies from another wizard or arcanist's spellbook. I only ask because it is for a PFS arcanist so I want to make sure.


Cool, thanks


My skald has the Lesser Spirit Totem Rage Power. Can I now take the Lesser Celestial Blood Rage Power?

It says this on Page 80 of the ACG:

"A barbarian cannot select from more than one group of blood rage powers."

I know there is a Celestial Totem Rage power, so I'm wondering if this would be prohibited since Lesser Celestial Blood might be considered to be in the "Celestial Group" of Rage Powers.

I just want to make sure before I make the decision. Thanks!

*

Thanks for your helpful replies! Yeah, the medium blade seems way overpriced. It's not like you fight THAT many Aspis consortium enemies.

I'm trying to see if it's worth it, though, because my character uses Survival for Day Job checks. A static +4 would be nice.

*

Brian Lefebvre wrote:
Looking at the Qadira trade prince vanity in the FAQ. Upgrading an item is not a purchase.

Thanks!

Ascalaphus wrote:
Can you even buy the regular blade, if its crossed off on the chronicle sheet? It's not available through any other route than via that chronicle.

Well, on the chronicle sheet it says: "Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items."

It seems I should be able to buy the lesser blade and then enhance it in between scenarios, no?

*

Blade of the open road:

Blades of the open road are longswords specifically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominous and heartseeker weapon special abilities against Aspis Consortium agents and the Consortium’s employees.

Any wayfinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.

So I GMed Scions of the Sky key and applied the GM credit to a tier 1-2 character, so I had the lesser blade of the open road on my chronicle sheet, with the blade of the open road crossed off. This character is in the Exchange, so I want to eventually buy the lesser blade with the faction card discount.

If I later on, in between scenarios, upgrade the blade, does it count as buying something on a chronicle sheet for the faction card discount? I ask because the regular blade is crossed off and technically not on my chronicle sheet, but the text that says I can upgrade IS on the chronicle sheet.


Fair enough, will do. Thanks!


I have a question about one of the chronicle sheets and I figured this would be the best place to ask.

blade of the open road:

Blades of the open road are longswords specifically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominous and heartseeker weapon special abilities against Aspis Consortium agents and the Consortium’s employees.

Any wayfinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.

So I GMed Scions of the Sky key and applied the GM credit to a tier 1-2 character, so I had the lesser blade of the open road on my chronicle sheet, with the blade of the open road crossed off. This character is in the Exchange, so I want to eventually by the lesser blade with the faction card discount.

If I later on, in between scenarios, upgrade the blade, does it count as buying something on a chronicle sheet for the faction card discount? I ask because the regular blade is crossed off and technically not on my chronicle sheet, but the text that says I can upgrade IS on the chronicle sheet.


2 people marked this as a favorite.

Could you perhaps join the other game (as a player) that your friends are involved in and seem to be committed to?

If they are your RL friends and are actively enjoying and participating in this other game, why haven't they invited you? Or have they?

I'm not trying to be a jerk, I just know how you feel.


Dot


Yep, I'm in! I will either make a new character tonight or use a pregen.


GM Zinou wrote:
Thanks for the post in Flaxseed lodge, mbauers. It seems you had more impact than me :D

Just got lucky :-)

And awesome, welcome guys! Glad we have a full group!


We had a player drop out of Zinou's Among the Living game, so now we're at only 4 players, playing Tier 6-7. Is there anyone that could help us out and join us? A level 7 pregen would be fine if you don't have an eligible character. It's part of Gameday!

Please join us here
if you can!

I believe you can apply this credit towards a level 1 character even if you use a Level 7 pregen, but somebody else can back me up on that.


Kaouse wrote:
I think he's talking about "___ Blood" Rage Powers, which, as far as I know, are available to anyone who can select rage powers.

Yep, Bloodrage Rage Powers from page 80 of the ACG


It says that scenario is a 1-7. Do you know what tier you're running? I have a Level 5 I'd like to run. I'll sign up in case you do 3-4 or 6-7.


Semi-related question: can Skalds gain bloodrage rage powers, with or without the extra rage power feat?


Congrats!

And no worries, twins are awesome.

<-- Twin


That's a great idea. Ok, if I don't have a Level 3 or lower character ready I'll play a pregen.


Ha! I thought the game started today! Just the same, I'd rather just bow out and let someone who already has a character in tier play.


Well, my other two characters are level 3 and 5, and the level 3 is already in a game. I'm not sure I'll have time to build another character. I can bow out, if you'd like. When does this game start?


My Bloodrager is now level 4. We can still do Tier 1-2, right?


Riuk wrote:
I am ^_^ but I might bring a different character is that ok

Same here

Dedicated Voter Season 9

pH unbalanced wrote:

I would like to call out the Plush Guardian of Cuddles as my absolute favorite item in this year's contest.

When I started reading the item it annoyed me, but by the time I was finished with it I was in love. The author absolutely committed to it and turned what could have been a joke item into something great. This was one item where the background was essential to grounding it in the world.

And every time I saw it I smiled. I don't have any higher praise than that.

I 100% agree and I was shocked it was not in the top 32. Show yourself and take a bow! :-)

Dedicated Voter Season 9

2 people marked this as a favorite.

So, it was my first attempt at RPG Superstar and I survived the culls, which I was proud of. After seeing so many items and following the discussion on the different threads, I came up with a few critiques of my own for my item:

1) Name--I wanted to convey what it did and have it be memorable, but I think the final result didn't have a lot of "oomf"

2) Could cause problems for GMs--not everyone knows the performance combat rules. But, I was going for something unique, and I didn't see any other items affecting performance combat, so I had that going for me at least!

3) The "bag of cats" problem--I thought I worded it well enough to avoid that (as I don't believe cats or other low-intelligence creatures would "observe" a battle), but I wonder if people thought the problem was still there.

What else am I missing here? Thanks for the feedback!

Axe of the Roaring Crowd
Aura moderate enchantment; CL 7th
Slot none; Price 32,320 gp; Weight 7 lbs.
Description
This +1 furyborn hooked axe appears unremarkable until its wielder fights in front of a crowd. If the bearer of the axe of the roaring crowd is engaged in combat while being observed by at least five onlookers (sentient creatures who do not contribute to either side of the battle, excluding combatants who have yet to act), he can start a performance combat as a free action. When so used, the axe takes on a polished, glinting sheen, the slightest wounds it deals spray great arcs of blood in the air, and its missed strikes ring loudly off enemy armor.

These effects grant the wielder of the axe of the roaring crowd a +1 luck bonus on all performance combat checks. Additionally, during any performance combat, the wielder gains a luck bonus on attack rolls and weapon damage rolls equal to the number of victory points he has.
Construction
Requirements Craft Magic Arms and Armor, divine favor, rage; Cost 16,320 gp

Dedicated Voter Season 9

Cool item and congratulations!

My only concern is that, even at 300 gp (crafted at half price) the price is too low. Low-level characters could trivialize many encounters with an 8d6 thrown weapon that also does AoE/pinning. Three first level characters with two of these apiece and high initiative are throwing out massive damage.

Dedicated Voter Season 9

Congrats everyone! I'm sad that my favorite item, the Plush Guardian of Cuddles, didn't make it. Whoever you are, you rock!

Dedicated Voter Season 9

I havent been keeping track of a keep list (first year doing this), but I'd like to see anyone's list who's willing to share.

Dedicated Voter Season 9

Just saw an item that, according to the sheet, hadn't been seen since yesterday. If you thought you were culled, check the list again!

Dedicated Voter Season 9

Weird, I just had a couple of pairs that were total mismatches. Like, template error vs solid item. I also had multiple template errors, and one that had spelling and template errors (but is still somehow around).

It's like a reverse-cull just happened.

Dedicated Voter Season 9

Ok, so the rules state it has to be a 72 ppi.jpg. Is that the same as a 72 dpi resolution jpg?

If not, how can I tell if it's 72 ppi? I checked the properties to find the 72 dpi.

Dedicated Voter Season 9

What if we added 3 columns to the google sheet so people could post if they voted up, down, or tie (just keep a tally so we can check how our items are doing). Would this be allowed because it's anonymous, or would this be frowned upon because it could potentially influemce voters?

Dedicated Voter Season 9

chaoseffect wrote:
Rabbitball wrote:
I've had the honor of seeing my item come up twice, and it was listed before I could put it up there, which means it has been seen at least three times.
I can't even lie; one of the reasons I've been voting all day is the vague hope that I will come across my item and see if I can objectively say it beats out its random competitor. I haven't found it yet, but hey, at least others have as it is on the list.

Same here with mine, but I've seen multiple items multiple times. I don't know if that's good news for me, or bad.


Lab_Rat wrote:
As far as distance goes....it doesn't work in pathfinder well by RAW. The game is built around relatively short distances. Lets take a perception score of 35. That's 20 skill points + 10 wis modifier + 5 extra gimme points. Now lets say you take 20 from your sniper perch. So your perception check is a 55. Pretty high huh? Not really. DC to detect a visible creature is 0 but modified at +1 per 10ft of distance. So, you can't actually detect a visible creature beyond 550 ft. No matter how far you could shoot....you can't shoot something you can't see.

You could use a Hunter who sends his Ac to get eyes on the target and looks through its eyes. I don't remember what level hunter that requires, though.

Dedicated Voter Season 9

Owen K. C. Stephens wrote:
R D Ramsey wrote:
Is it Item, Map, Monster, Encounter, Proposal?
Details will be forthcoming in advance of each round, but yes.

I understand we will get more details soon, but does anyone know how to find the details for the map round from last year's Superstar? I'm new to RPGSS and I've been looking around at past submissions. I found the actual maps that people submitted, but I couldn't find the rules for that round.

I'm not presuming that I'll advance to the top 32, but if I do I'd like to have planned a little beforehand, if possible.

Dedicated Voter Season 9

Thanks for doing this! Sending you my current draft.


I have a 3 Hunter and a 3 Bloodrager I'd like to play.

Dedicated Voter Season 9

Flanwaw wrote:

Heya, I'm new here as well, and I'm feeling ambitious enough to try for this thing - feeling really bolstered looking through all the past submissions and forum stuff. People have put together some really creative stuff over the years in this competition - I hope I can compete and i'm definitely going to try.

And this may be a bit forward, but I'm a big believer in learning by doing - so I hope someone here'll have the patience to give this quick practice submission a friendly go-over. Just so i can start to get into the swing of things. I'm fully aware this item has some problems, and one of the construction requirement spells 'blood money' isn't in the prd. But I'm trying to follow the advice given a few pages back that one shouldn't submit top-32 potentials in the practice thread.

Blood Merchant's Gloves
Aura faint transmutation; CL 3rd
Slot Hand; Price 4500gp; Weight - lbs.
Description
These gloves, sewn with red silk and inlaid with gold, reek of wealth and death.

These gloves allow the wielder to treat gold coins as +1 darts, and are automatically proficient in their use. These darts are destroyed on use like normal darts.

Additionally, when these darts are used to successfully damage an enemy a number of golden coins, completely real and usable as currency, appear at the feet of the damaged enemy equal to the number rolled on the 1d4 damage roll for the dart.This secondary ability can be used up to fifteen times a day.
Construction
Requirements Craft Wondrous Items, Blood Money, Magic Weapon; Cost 2250 gp

Hmm, are we supposed to put the name of the item in all caps? I thought I read somewhere that we are not, but in the CRB the names are all caps.

I know that we're supposed to put the name in a separate field and also in the body of the submission, so I guess that question applies to both spots where we type the name of the item.

Speaking of names--the name is giving me the most difficulty for my item right now.

Dedicated Voter Season 9

Mike Kimmel wrote:
mbauers wrote:

So, the CRB has prerequisites for items underlined because they are linked to those spells, feats, etc in the CRB. Are we supposed to underline prereqs when we format, or no?

Thanks!

No underlining. They're looking for the format which appears in the books, not on the hyperlinked PRD.

EDIT: In fact, I don't even see them underlined in the PRD. Maybe you're looking at d20pfsrd.com?

Hmm, what about the weapon properties in the body of the text ("this +1 longsword") or the spells as prereqs. Those appear to be italicized in both the CRB and the PRD.

Are we supposed to italicize?

Sorry for nit-picking, but I don't want to get rejected on a technicality.

Dedicated Voter Season 9

My CRB pdf has them underlined, but it's links to the appropriate feats and spells. Ok, no underlining. Thanks!

Dedicated Voter Season 9

So, the CRB has prerequisites for items underlined because they are linked to those spells, feats, etc in the CRB. Are we supposed to underline prereqs when we format, or no?

Thanks!


I think Crowe the Bloodrager is pretty decent, IIRC, if you're looking for some melee beef.


I just signed up. The spot was listed as an alternate, but I was the 6th in.

TomG, what pregen are you leaning towards?

FWIW, my Skald is a Spell Warrior, so instead of giving everyone rage I give everyone magical weapons (or add properties to their weapons if they're already magical).


Fruian Thistlefoot wrote:

Bard and here is why:

The bloodrager already can rage, the wizard will never accept the buff, and str does very little for the Archer.

With the group you have a bard will shine more. The Archer and wizard can use a bards buff better, and the bards buff will stack with the bloodrager.

Easy enough answer for you.

Of course, those are also points in favor of a Spell Warrior Skald as well. And the Skald can cast in medium armor and shields, so you can wade into battle pretty decently (and certainly better than a bard).


Java Man wrote:
If you like skald the spell warrior will be your archetype, it trades raging song for weapon song, increases to enhancement or special abilities for your allies weapons. Those wielding the weapons benifit from your rage powers, and no rage penalties.

I was just going to say, Spell warrior skald is great. The bonus to weapons (and you can eventually add different weapon abilities instead of just the numerical bonuses) affects all weapons and doesn't require raging, so good for archers, dex fighters, summoned monsters, etc.

I have a PFS Spell Warrior Skald who has lesser spirit totem as his level 3 rage power. Played in a game with a bunch of classes that had pets and it was crazy damage. Should work well with what you're trying to accomplish.


I have a 4.2 Skald that I just need to update gear quickly. If you get 5 brave souls to head into Thornkeep, I'll be the 6th man.


Are the books a log of all the spammer threads invading the site? ;-)

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