mattbrugge |
Okay, I have just started this adventure path and it has gone pretty well. My party is a group of 5 and they are very well versed together in tactics and the like. I have a half orc sorcerer with the trip feat for his magic missles, and druid that started out with 1 wolf companion and now has two and they trip also. I must say that there really haven't been to much of a challenge up so far, they took out the main bandit camp and Kressle was tripped and thus was totally neutralized. The big bad boar was tripped and routed easy. I must say the only part the have thus far had a challenge to was when they were second level when they went against the mites in the Old Sycamore. They have cleared out almost everything except the Stag Lords camp and I think the boggards lair and they havn't found the dead Unicorn yet. They are 4th level now with not a lot of magic items, a +2 sword and a keen scimitar. Other than that not much. It's all the trips that make a challenge really turn into a route. I am wondering what else I might be able to throw at the party without really cheesing it up with things that ie can't be tripped and not getting out of hand and make them go up against a chain weilding monk trip monster. Any suggestions.