James Sutter wrote:
Has that book been announced yet. If so can you possibly link to the blog post?
I'm a HUGE fan of Plague of Shadows and I can't wait until this book comes out...
I have a gaming group that is meeting at noon on Sunday(1/13) at Games Plus if you want to check us out. We currently have 5 players but would be interested in adding someone if they are the right fit. We only as that a player observes our play style before joining so if you want you are more than free to come by and watch us play for a bit on Sunday and see if what we're looking for.
I'd also be very interested in this. I'm already playing a cleric/Hierophant in another game but I'd be willing to try another class/mythic path. I'll see what I can get put together tonight and I'll throw it up tomorrow.
Pre-Events read if you like:
The swallowtail festival starts out with some opening speeches from a few of Sandpoints well now public figures. The first speaker is a woman that introduces herself as Mayor Deverin. Her friendly attitude and excitement prove contagious as she welcomes visitors to town. The next speaker is Sheriff Belor Hemlock and he brings the crowds morale down a little with his dour mood. He reminds everyone to be safe around the evening's bonfire, and requests a moment of silence to remember those that lost their lives in the fire that claimed the town's previous church several years ago. The next speaker was supposed to be local nobleman Lonjiku Kaijitsu, but a sudden illness has prevented him from attending the ceremony so he was replaced by Sandpoint's own showman Cyrdak Krokkus. He is able to return the crowd to there positive mood with his rousing anecdotes. He delivers a not-completely-irrevelent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self promotion at the end, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of "The Harpy's Curse". Finally, Father Zantus steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway. That announcement is met with a collective cheer as the welcoming speeches have out lasted there welcome amongst most of the crowd.
Numerous games and contests take place during the day, including sack races, games of hide-and-seek, weight-lifting challenges, balance beam contests, and tug of war events.
At noon, Father Zantus and his acolytes wheel a large covered wagon into the square, and after recounting the short parable of how Desna first fell to earth and was nursed back to health by a blind child whom she transformed into an immortal butterfly as a reward for her aid, they pull aside the wagon's cover, releasing the thousand children of Desna, a furious swarm of swallowtail butterflies that swarm into the air in a spiraling riot of color to a great cheer from the crowd. Throughout the rest of the day, children futilely chase butterflies, never quite quick enough to catch them.
After the releasing of the swallowtail butterflies the local taverns hold their annual food competitions. Food from The Rusty Dragon, The Hagfish, and The White Deer, are offered to the crowd for free. The Rusty Dragon offers up a remarkable curry-spiced salmon and early winterdrop mead. The Hagfish offers up a decent lobsster chowder. The White Deer offers up a peppercorn venison that is hands down the worst thing served that day. It is clear that this years competition has, once again, gone to Ameiko Kaijitsu of The Rusty Dragon.
Finally, as the sun begins to set, and everyone is gathered around the central podium. As the crowd grows ever larger and the last few stragglers make it to the group father Zantus takes the central podium. He uses a thunderstone to attract everyone's attention, and clears his throat as he prepares to recite the Prayer of First Dreaming. A sharp retort to the thunderstone, like the crack of distant thunder, slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later, another scream raises, then another. Beyond them, a sudden surge of strange new voices rises. High-pitched, tittering shrieks that sound not quite human fill the air. The crowd parts and something low to the ground races by, giggling with disturbing glee as stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.
You all have been dispersed in the crowed and are the first to react to the panic in the streets. Please roll me initiatives and then post what you decide to do. Some options are:
Perception check DC 12:
The shape that raced by and killed the dog now hides at the wagon's edge-a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target.
The song that the creatues are singing can be found here...sorry for very poor sound quality.
Sorry I'm still here been a very crazy few days...going to be off and on for the next few days recovering from events of the past few days. In a nut shell I lost my job, my fiancee lost custody of her kids, and I spent 9 hours in jail yesterday...so we need a vacation...
I will look for a replacement cleric if you guys would like and we can get things moving again. I will DMPC the cleric until then. If you all want to hang it up I will understand.
Round 1 wrap up.
Zella will aim and fire at the goblin advancing upon her. The arrow shots true and hits the goblin in the shoulder. The creature lets out a howl but continues to come at the young archer. Before Jerome can get there to intervene he draws his dogslicer and tries to strike at the young beautiful archer. The wicked blade connects with her leg and she takes 2 points of damage. Viviana you jab at one of the goblins but your strike misses. Xogar you strike at the goblin that Viviana tries to attack and miss. Noro you head towards Zelladania and try to strike at the goblin but your punch misses. Jerome you move to set up a flank with Zelladania and swing your greatsword at the goblin that attacked her. It explodes in a pool of blood as your sword cleaves it in two. Such a mighty show of strength for someone who just hours before hurt himself. The goblin that Xogar and Viviana tried attacking will try to go after the large half orc with its dogslicer but it misses wildly.
Attacks of opportunity by party members:
Attacks on party:
Dogslicer attack on Zelladania:1d20 + 3 ⇒ (16) + 3 = 191d4 + 1 ⇒ (1) + 1 = 2
Dogslicer attack on Xogar:1d20 + 3 ⇒ (11) + 3 = 141d4 + 1 ⇒ (2) + 1 = 3
Party Skill Checks:
Enemy Skill Checks:
DM EYES ONLY KEEP OUT:
Not a bad round...oh the joys of level one lol. Post your next actions plese. Noro i changed your actions because your not at the wagon quite yet...thats the next battle scene.
I'd like to throw my hat in the ring.
I'm probably going to build a bard since it fills both the Skills and Arcane slots and won't directly interfere with the Rogue that's already trying out for this.
I'm thinking Dwarven Bard with either the Detective or Archivist archetypes.
I'll see what I can pull out of my brain later.
I'd be interested in playing as the Disable Device specialist. I'm thinking Rogue or Ninja for this. I'll look over archetypes and get a submission up tomorrow.
While I understand that the race creation stuff from Advanced Race Guide is out since races have to be Core, I was wondering if you would allow some of the alternate race traits, archetypes, feats, and traits found in it. The first chapter does a really good job of fleshing out the core races and making them very diverse from just the standard "Hi I'm an elf just like every other elf".
To make things a little easier for people who are coming in late I've compiled a list of peoples submissions and what class they're playing.
Imimrtl- Alchemist(hasn't posted in a while)
Sorry to anyone who I've missed...and hopefully I didn't make any mistakes.
Funny I was going to make this exact same build last night...looks like its back to the drawing board for me.
@Azure: Not really sure...I'll look over the ARG tonight and see which strikes me as better.
@Finkmilkana: Not sure if i can do this but...here is the archetype that was released in ARG:
New Magus Archetype:
Spell Dancer (Magus)
The strong emphasis on wizards within elven
culture inf luences how even non-wizard elves
see themselves. Many elven magi do not consider
themselves masters of a blend of martial and
magical talents, but rather a sub-category of
wizards who study the effect of physical movement
and techniques upon spellcasting ability. They
believe their ability to cast spells while fighting is
an outgrowth of the concept of the “spell dance,”
which itself is just another kind of wizardry.
A spell dancer has the following class features.
Class Skills: A spell dancer adds Acrobatics and
Perform (dance) to his list of class skills and removes
Intimidate and Ride from his list of class skills.
Spell Dance (Su): At 1st level, a spell dancer gains
the ability to expend 1 point from his arcane pool as
a swift action to gain a +10 enhancement bonus to his
movement rate and a +2 dodge bonus to Armor Class
against attacks of opportunity provoked by moving
through threatened spaces for 1 minute. For every
four levels beyond 1st, the spell dancer gains another
+10 enhancement bonus to movement and +2 to AC
against attacks of opportunity provoked from movement.
At 5th level, once per spell dance as a swift action, the
spell dancer may use one of the following on himself as
a swift action: blur, f ly, or haste. These abilities last for
1 round. At 9th level, the spell dancer may instead take
a swift action to use dimension door as a spell-like ability
once during a spelldance. At 13th level, the spell dancer
may instead choose to take a swift action to gain freedom
of movement for 1d4 rounds.
This ability replaces the magus’s ability to expend
points from his arcane pool as a swift action to grant any
weapon he is holding magic bonuses for 1 minute.
Arcane Movement (Su): At 5th level, whenever a spell
dancer casts a magus spell, he gains a competence bonus on
Acrobatics, Climb, Escape Artist, and Stealth checks equal
to the spell’s level until the beginning of his next turn. This
ability replaces the bonus feat a magus receives at 5th level.
Dance of Avoidance (Su): At 7th level, while wearing
light armor or no armor, a spell dancer gains a +2 insight
bonus to Armor Class. This ability replaces the medium
armor class feature.
Greater Dance of Avoidance (Su): At 13th level, while
wearing light armor or no armor, a spell dancer’s insight
bonus to Armor Class increases to +4. This ability replaces
the heavy armor class feature.
Magus Arcana: The following magus arcana complement
the spell dancer archetype: arcane cloak, prescient defense
(Ultimate Combat); close range, concentrate, hasted assault,
spell shield (Ultimate Magic).
sorry about the lack of formatting...just copied and pasted.
I'm interested in this though not really sure what I'm going to throw together...we'll see what I come up with with my laptop in my lap this afternoon. Might do barbarian...been a LONG time since I've played one of them in a PBP.
I'm pretty much done with my cleric of awesomeness just need to get her profile updated...I'll work on that today and see if I can't get it posted by tonight.
I'll be throwing my team together later tonight once I finish drawing up a level 20 cleric/holy vidicator I'm making for another game.
Okay so I was working on my caracter for like 4 hours yesterday...I'm really liking how she's shaping up. AC 45 is awesome and I could push it even higher if I wanted to.
Unfortunatly I thought we were playing for the other side(Geb) so I have a question for the DM. Could I still play a Undead lord cleric? I know Nex does the whole undead thing but whats a better way to fight fire than with fire. She will be Neutral Evil but will still function with the party(see below for plans on that).
Now for a question for the party: If the DM lets me keep my character as I have her I will be channeling negative energy as well as focusing mostly on necromancy spells to build her undead army. That being said are there any spells that you guys absolutely want me to take? I don't have my character sheet with me(at the library atm) so I can't tell you how many of what level spell I get but thought I would still make the offer.
Also I have about 150k left over for wands/staffs/potions/scrolls. Anything specific the party wants me to pick up?
DM I'll have an updated profile up tomorrow. The alias I posted under(Lilly) is horribly out of date and inaccurate and as soon as I get a few more things nailed down I'll see to updating her. Until then I'll just post under my usual user name as to not confuse you.
Sorry it took me so long to get him up but here is my Zen Archer monk. I need to make an alias for him and he needs gear and a background but other than that he's all set...well I might switch traits around yet.
I have two interviews today so I don't know how much extra work I'm going to get done on him today but he'll be done by tomorrow night for sure.
Prato CR 1/2
Male Nagaji Monk (Zen Archer) 1
LN Medium Humanoid
Init +2; Senses Low-Light Vision; Perception +6
AC 15, touch 14, flat-footed 13. . (+2 Dex, +1 natural)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Spd 30 ft., Noble Born - Garess
Melee Unarmed Strike FoB +0/+0 +1 (1d6+1/20/x2)
Special Attacks Flurry of Blows -1/-1
Str 13, Dex 15, Con 11, Int 11, Wis 15, Cha 9
Base Atk +0; CMB +1; CMD 15
Feats Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Noble Born - Garess
Skills Acrobatics +6, Intimidate +3, Knowledge (History) +4, Knowledge (Religion) +4, Perception +6 Modifiers Noble Born - Garess
Languages Nagaji, Tien
SQ AC Bonus +2, Resistant (Ex), Serpent's Sense (Ex), Unarmed Strike (1d6)
Okay so here is my character...I'll have an alias up sometime...I have two interviews today so things are a big crazy and unfortunately didn't have time yesterday like I thought I would to get him up.
Unfortunately he doesn't have a background yet either but I'll see what I can work up maybe between interviews today if not tomorrow.
Male Human (Keleshite) Rogue (Burglar, Knife Master) 1
NN Medium Humanoid (Human)
Init +3; Senses Perception +3
AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 10 (1d8+1)
Fort +1, Ref +5, Will -1
Spd 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Knife, Switchblade +3 (1d4+2/19-20/x2) and
. . Morningstar +2 (1d8+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Ranged Shortbow +3 (1d6/20/x3)
Special Attacks Sneak Attack +1d8/+1d4
Str 14, Dex 16, Con 12, Int 16, Wis 8, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Combat Expertise +/-1, Rogue Weapon Proficiencies, Weapon Finesse
Traits Antiquities Smuggler (Osirion): Sleight of Hand, Gnoll Killer
Skills Acrobatics +7, Bluff +4, Climb +6, Diplomacy +4, Disable Device +9, Escape Artist +7, Intimidate +4, Knowledge (Local) +7, Perception +3, Sense Motive +3, Sleight of Hand +8, Stealth +7
Languages Celestial, Common, Gnoll, Goblin, Kelish
SQ Hidden Blade +0
Combat Gear Arrows (40), Dagger, Dagger, Dagger, Knife, Switchblade, Leather, Morningstar, Shortbow; Other Gear Backpack, Masterwork (empty), Flint and steel, Grappling hook, Rope, hempen (50 ft.), Sunrod (2), Thieves' tools, masterwork, Waterskin
Antiquities Smuggler (Osirion): Sleight of Hand +1 to Sleight of Hand checks, Sleight of Hand is always a class skill for you.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Hidden Blade +0 +0 bonus on Slight of Hand checks to conceal a light blade.
Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Sweet! I can have a character put together shortly. I'm thinking rogue or ninja and then having a flanking buddy in you Calain. I found the origonal recruitment thread and can have a character up later this afternoon...wish I had access to hero lab on this computer...
I see you've found your DM so my origonal interest in this is no longer needed but I was wondering if you wouldn't mind taking on an extra player? Been a fan of Megan's since her old serpent skull game(I was a reader not a player)
I know the chances of taking on a 6th player aren't good but I'd be very grateful if you'd consider it. I'd even let the group choose what I'd play.
Jaestra Gelabraes wrote:
I am one of the players that Jaestra mentioned here. There are two possible characters I could rework per GM specifications.
There is Arcil, a human wizard with a dark past(a member of the whispering way) or Faunra, a elven bard that has golden lungs and loves to entertain. Both characters can be found in my account profile.
being lazy...level 2 hitpoints(rolling multiple to see when I break average and then will take that roll)
1d8 ⇒ 11d8 ⇒ 61d8 ⇒ 41d8 ⇒ 61d8 ⇒ 31d8 ⇒ 8
6 hp it is lol
Actually I am going to have to bow out with her but might resubmit something different...we'll see.
Lem Longbarrow wrote:
Sweet I wanted to teach high school mathematics and then I remembered how much I HATED high school. So I'm holding out for money to get my doctorate and then going to teach college...at least the people that show up drunk to my class will be doing it legally.---------------------------------
Really people you need to stop posting so I can catch up...I made it to page 4 last night lol...j/k
Though by the time I have time to really sit down and read you guys will be a couple hundred posts ahead...I have 3 games this weekend so I won't be reading until Monday.
...wouldn't a Kithikin in the Galoman territory run a great risk of being tampled by either Galoman or Elephant? Then again we tend to stay away from swamps being that we're heavy and sink very quickly.
Lucendar how do you feel about party members being racist against other party members? I am pretty sure Poshment would have a problem with Tieflings and other fiends seeing how he as a paladin oath against them but would this stand point effect my chances of getting selected?
I'm working on putting together an alias for Poshment and am trying to frame out his background.
Yes, she would be a fighter, haven't totaly decided on what type of fighter mechanically. She will probably concentrate on skill with swords, critical hits, and disarm and/or trip maneuvers. I think that would fit nicely with her background. I also need to decide how she came to live with her father and if her mother is still around.
Would you be interested in linking our backgrounds a little. Perhaps you could have taught my character how to sword fight with his longsword. of course this wouldn't have to be finalized until/if we're both chosen.
@Lucendar: Would you mind if he's interested in joining the hellknights and thats why he travels to Westcrown? Obviously once things get going his views will change and it will give some great interpersonal growth to the character.
I am also CST as well...sorry forgot to mention that above.
Are the Oath against Fiends and Sacred Shield archetypes valid? If so then consider the following character. I'll get a background up tomorrow but he's a member of the hellknights and has a problem with the current government just to give you a brief idea of where he stands.
POSHMENT CR 1/2
Male Gnome Paladin (Oath against Fiends, Sacred Shield) 1
LG Small Humanoid (Gnome)
Init +1; Senses Low-Light Vision; Perception +3
AC 18, touch 12, flat-footed 17. . (+3 armor, +3 shield, +1 Dex, +1 size)
hp 10 (1d10)
Fort +2, Ref +1, Will +2
Spd 20 ft.
Melee Heavy Shield Bash +3 (1d3+1/20/x2) and
. . Longsword +3 (1d6+1/19-20/x2) and
. . Unarmed Strike +3 (1d2+1/20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Paladin (Oath against Fiends, Sacred Shield) Spells Known (CL 0, 3 melee touch, 3 ranged touch):
Str 13, Dex 13, Con 10, Int 15, Wis 10, Cha 16
Base Atk +1; CMB +1; CMD 12
Feats Shield Focus
Traits Conspiracy Hunter: Knowledge (Local), Suspicious
Skills Acrobatics -2, Climb -2, Escape Artist -2, Fly +0, Knowledge (Local) +7, Knowledge (Nobility) +8, Knowledge (Religion) +6, Perception +3, Ride -2, Sense Motive +5, Stealth +2, Swim -2
Languages Common, Gnome, Goblin, Sylvan
SQ Aura of Good (Ex), Barbed Vest, Bastion of Good (10 ft) (1/day) (Su), Detect Evil (At will) (Sp), Eternal Hope (1/day), Gnome Magic, Illusion Resistance
Combat Gear Longsword, Shield, Heavy Steel, Studded Leather; Other Gear Backpack (empty), Barbed Vest, Rations, trail (per day) (6)
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Barbed Vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Bastion of Good (10 ft) (1/day) (Su) One foe does ½ dam to allies in aura, full to self, +3 deflect to AC.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Shield Focus +1 Shield AC
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
oh thats right we can get scrolls of higher level spells...well I know what my 62k is getting spent on...screw armor and weapons lol.
I should have a sorcerer PMed to you sometime tomorrow...choosing spells is proving to be difficult.
No problem I'll just rework everything since the point buy was different. I'll have my character up later today.
Not sure of this would be exactly what you're looking for but I know the fan magazine, Wayfinder, often publishes NPC's. They're more in the style of the NPC-Gallery in the GameMastery guide though so I don't know if that will be of much help.
All 6(or is it 7 issues now?) of Wayfinder can be found here on the Paizo site and I believe are free to download. If you don't use the NPC's I would still highly suggest picking them up as they are very good reads.
Nayr I am playing a Galoman barbarian in Shano's real life game and the race fits very well with the class. They seem to be more primative than your standard fighter but if you wanted to go that way I wouldn't see it as impossible.
Shano if you don't get more interest would you mind if I threw something together...I'd go another race and class to make something different. And only if this doesn't get more interest.
You know that there are several trails that run through the swamp. The one closest to the group is known as New Fish Trail. Many local fisherman use it to access the marsh's best fishing holes. Its also rumored to lead to Walthus Proudstump's shack(the halfling the sheriff mentioned).
It takes you a little while following the river back east but eventually Godfrey finds the trail he's looking for. You also find a bridge over the river. It is a soggy wooden bridge with moss growing on the surface of the blanks. Its also missing a few planks but otherwise looks safe to cross.
DM EYES ONLY:
encounter dice roll:1d100 ⇒ 24
Just thought I would give this a bit of a bump and plug.
I'm in Shano's game on Sunday nights and I can say first hand that with the right party mix this game can be a great experience. We're having a blast with this.
Shano since I'm already playing in this on Sunday's I won't be making a character as I want to give some of the newer players to the boards a chance to experience playing. If its okay with you I will be following this closely though because I want to see how another group handles this setting and what they make Tan-dula into.
You can get pathfinder stuff right from this website. If you become a subscriber to a particular product line you'll even get discounts, early releases(not really sure it would be early in the UK), and free pdf's of all the products in that line.
Raise of the Runelords is set to hit in June at Paizocon and I'm not sure when the pawn pack will release but I would assume around the same time.