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I just joined a game that has been running for a little over a year and need some help selecting non-specialty spells for my Wizard 9/Cypermage 3. I am making a Thessilonian Specialist with the wrath(evocation) concentration. Any non-evocation spell suggestions would be appreciated.
The rest of the party consists of an Oracle, a warden, a samurai/ninja trickster, and a fighter(my wife). Everyone is level 12 and they just got to Jorgenfist in Book 4. Oh and my DM is allowing me to add 3 spells/level to my spellbook instead of the standard 2 because I'm coming in so late into the campaign.
Well if you wouldn't mind expanding to 5 players my wife and I would love to join. We're new to the St. Louis area and are currently staying in a rent by the month hotel in Maryland Heights(near Page and 270) while we look for a more permanent residence. We are available pretty much every Friday night and Saturday so setting up games won't be a problem for us and once we're in a more permanent residence we would be more than happy to host as well(sorry the hotel room is a little small lol).
She has been playing under me for about a year and a half so she has some experience in Pathfinder and also played D&D back in the 90's as well. I have been playing Pathfinder since the beta and have been playing RPG's for about 15 years. I am also a DM so if your group needs another person who can DM I am willing to put my hat in the ring so to speak.
Just so we get off on the right foot I wanted to let you know I have been running ROTRL for the last year and a half but we only made it to the end of book 3. I obviously have read the rest of it but I am very willing and able to separate player knowledge from character knowledge and it won't affect my ability to contribute to the game as a player.
I will also be emailing you but thought I would throw up a post as well. If you have any questions feel free to either post here, PM me, or email me at firstname.lastname@example.org(thats the same email I'll be contacting you from).
Erik Mona wrote:
I am trying to keep an open mind about this product and have subscribed on the Big Finish end of things but the one issue I have is the hour run time. Was there a reason they decided on that length? My concern is that to much would have to get cut from a great adventure to fit in that time? Seeing how you have listened to this did the adventure feel rushed/to condensed? Would there be any possibility to get this pushed out to an hour and a half or 2 hours?
Will this only be published via CD? Are there any plans for marketing these as direct audio files--through itunes or Audible.com?
Pretty sure this will be downloadable from big finishes website.
Any update on when this will be out. I checked the big finish website just now and its still showing a march release. As a subscriber on the big finish site will I get contacted when its released and ready to download?
I second this approach. It is a really great way to get that other player to feel like others are doing something and to feel like he's making an important contribution w/o feeling taken advantage of.
Merisiel Sillvari wrote:
What would Alan rate if he used that magic item that reversed his gender?
The fourth book is also available for preorder I think and it is also 1 hour in length.
Can they? Is it a rare vestigial ability like it is in humans? If it isn't possible through conscious effort, what about reflexive? If you were to jump out and shout 'Boo' at an elf would their ears move in surprise? If it is possible with conscious effort, could an Elven bard use Perform (Percussion) with chimes/bells/etc. attached to their ears?
What is your reaction to this post I just found?
I'm also a little concerned about the run time but I'm sure big finish knows what there doing. When I subscribed on their website they had a release date of 2/28 and here on the blog it says expected in march, did this get pushed back again?
James Jacobs wrote:
Has that fondness grown since his assention?
I was reading one of your posts in another thread where you said "As GMs, we should embrace those as opportunities to get in and do some rules and world design of our own."
I whole heartedly agree but this kind of raises a question for me. As someone who has three new players at his game table how do I create house rules and not make them think this is a norm? Obviously I should explain to them that I'm making a ruling on an issue and that others might rule it differently but beyond that what do you suggest? Do you feel you should stray away from house rules when there are new players just learning the rules?
Yeah don't get me started on useless supervisors. Mine is a sexest pig that loves to condesend to the women in the office and ignore the men...other than that I have no clue what he does around here other than sleep on the couch in his office.
I despise my current job and would like to see if there is anyone else in the same boat. What is it about your current job that you dislike? For me its the fact that they assume that you have no personal life and can come in at any time to cover when others can't make it in. "Bah your wedding menu tasting can wait...I don't care if the wedding is in 2 months"...
That and they don't believe in benifits or overtime pay so when you work 99.5 hours you have nothing to show for it...
This is actually a really really hard question since both of those requare a lot of work actually. I know a lot of players have had peoblems with 2nd darkness but I think it can be played through as written where Serpents Skull can not.
The 3rd book in Serpents Skull has been deemed unplayable by many people who have tried running it. You might want to check out the Serpents Skull boards to see exactly whats wrong with it. I've run Serpents skull but everytime the group disolved when we reached the 2nd book.
Hmm this is a really good suggestion as well. And I think it might help kind of underplay the real issue...I like it.
Third Mind wrote:
I think this is the main problem. Our summoner is very very boisterous and also kind of directs where the game goes most of the time and being that he is one of the vets most of the party goes with what he says. I think the game pause solution will help with this emensly.
I thank you for pointing out that starting with her might be ovious. I think I would start with some of the other players(not the summoner) and the work around from vet to newb to vet again. Very good advice.
My group is currently in Book 3 and just started exploring Hook Mountain. I strayed a little from the book as written and had Barel show up while they were at the choke point fighting their way through the ogres. He was hiding invisibly watching as the party hacked down most of the Ogres and after about 6 rounds he decided it was time to help out his minions who were loosing the fight they were meant to win. He decided to make his prence felt by setting everyone but the ninja ablaze(she was just out of range). The ninja looks at the rest of the smoldering party(30 damage a piece) and says "Well suddenly I feel a lot more comfortable with these 6 ogres...at least they won't set me on fire."
I looked at her and asked "Did you just say youre comfortable being by your self with 8 ogres" she looked back at me, blinked, and said "Yes but in my defence four of them are blind now thanks to the summoners glitterdust."
She has good ideas she just can't get a word in edge wise with all the other chatter between the group. I think part of the issue is they only look to her when there is something to be killed and otherwise assume she has nothing to contribute so kind of cut her out of the rest of the gameplay because thats how she played early on. They don't realize she's trying to grow as a player.
Thanks those are good points. I told her she didn't have to play anymore if she didn't want to because as upset as she was I didn't see much point in making her go back next session. I think I might start pausing the game and starting asking her what she things the party should do and then going around the table and getting a majority consensis. At least that way she feels somewhat heard even if her opinion isn't the majority.
So I am a somewhat new GM to table games. I've run many games on play by post so I wouldn't say I'm a new GM. Anyway last weekend my fiancee who's new to Pathfinder came up to me almost in tears after our latest session of ROTRL and said she was thinking about quitting because she doesn't feel the group listens to her input. Its very hard for her to open up to new social situtations but she's been with this group for over a year now and she's trying to roleplay more but she's right, they don't listen to her input at all. The rest of the group is made up of 3 veterin players and 2 newer players but the group seems to listen to the others more than her. Whats a good way to bring this up with the group where she won't feel embarassed? Has anyone else had new players be shy in there groups and how did you encourge the group to help them find their voice?
So one of the things I do to keep my pc's invested and on the edge of their seats is to kind of use dreams to forshadow things a little. We're in book 3 right now and I just forshadowed the giant attack on sand point through dreams and had some of them ready to give up on Turtle back ferry and run back home lol. I wanted them to get the feeling that alls not right back at home and that once they finish tings up in Turtle Back Ferry they might want to check back in at Sandpoint. I'm going to spoiler their dreams to keep this less a wall of txt.
We have a summoner in the group who's a sibling of Ameiko. So I went a little off track here and didn't have this one specifically about the giant attack but more about Ameiko. His dream was him sitting in a seat outside in the courtyard in front of the new church and there are hundreds of townsfolk gathered there. Suddenly his sister(Ameiko) appears walking down an isle hand in hand with Karzug and he relalizes its a wedding ceremony. He does what he can to stop it but nothing works and he wakes up with a sudden feeling of horror.
One of the other characters had a village distroyed by giants and at first she thought both her parents were killed. At the end of Book 1 I had her mom show up as a survivor and she's been living on the edge of Sandpoing since. She dreampt of her mother being chased by stone giants and eventually seeing her mother towarn apart.
My fiencee's character is the sister of Shalelu and she drempt of Shelelu going toe to toe with 3 stone giants and getting crushed to death by rocks
The next day the party got together and had a serious discussion about abandoning things in Turtle back ferry and going home...I think I did a little to good of a job foreshadowing things lol.
Funny my group did the same thing but to the house after they cleared it. And then the Summoner and the Wizard got into a long in character moral debate about it...
I'd also suggest having the Firepelt try to interveen if you save him.
I might suggest possibly running We be Goblins as a precurser...its really supposed to be a lead in for Jade Regent but I don't see why things cant be reworked a little. Then again the players would play as goblins so that might not be the best "intro to pc rules" idea...
I'd highly suggest Feast of Ravenmoor. Its a 3rd level moduel but it starts out in Magnimar assuming the players have gained some nortoriety. So with some slight regiggering of encounters it would probably work well at the end of book 1 of ROTRL
Any advice on how to convice my fiancee that this would be a good honeymoon destination? Thats the only way I'd be going to PaizoCon this year...and it would be my frist one. We're getting married in April but I wouldn't mind the late honeymoon lol.
In the spirit of what tomorrow is for us Americans I thought it would be fun to share 1 thing we are thankful for that Paizo has done this year.
I am thankful for the continued support they show their customers by being ever present on these boards.
Merisiel Sillvari wrote:
Here they do...well at least we have fiction dedicated to someone who does.
Hey Howard I just started reading this this past weekend and spent 2 hours reading it outloud to my fiancee while we were driving back from a vacation sunday night. It was her first pathfinder tales book and I think she really enjoyed it. After chapter 4 my voice gave out and we had to stop though...and as much as I want to continue I feel it would be unfair to continue with out her. She has the flu right now so there might be more reading tonight after I get off work at 11...
I am DMing a ROTRL game and I have a fighter in the group that according to hero lab should be doing 20 damage per hit at level 8. She scored a critical on one of her attacks yesterday with her long sword and landed 2 other attacks(she was hasted) so the strength damage alone was 100 points. When that was announced the game came to a screaching hault and some of the other party members wanted to know how that was possible.
I don't doubt that it was possible but I wasn't quite able to justify it when questioned. She has a 20 strength, was weilding it both handed, is a straight fighter(no archatype), and has Power Attack and Weapon Spealization. Oh and she was using a +1 keen longsword.
Can someone check the math and see what damage output she should be reaching?
Well to be correct you can see swords outside of museums here...heck there is a store in the mall by my house that sells them. You just can't walk around town with them...ask a friend of mine.
Meri, Do you have something similar to our malls in your world? Basically a Mall is a large group of stores crammed into one building. They are usually multiple floors and very over priced.
James Jacobs wrote:
There is a nation of catfolk in Southern Garund. We've not said much about them yet though.
Anyone else pick up on the "yet" in that statement? Does that mean that we are finally going to get some info on Garund?