I might suggest possibly running We be Goblins as a precurser...its really supposed to be a lead in for Jade Regent but I don't see why things cant be reworked a little. Then again the players would play as goblins so that might not be the best "intro to pc rules" idea...
Any advice on how to convice my fiancee that this would be a good honeymoon destination? Thats the only way I'd be going to PaizoCon this year...and it would be my frist one. We're getting married in April but I wouldn't mind the late honeymoon lol.
Merisiel Sillvari wrote:
Here they do...well at least we have fiction dedicated to someone who does.
Hey Howard I just started reading this this past weekend and spent 2 hours reading it outloud to my fiancee while we were driving back from a vacation sunday night. It was her first pathfinder tales book and I think she really enjoyed it. After chapter 4 my voice gave out and we had to stop though...and as much as I want to continue I feel it would be unfair to continue with out her. She has the flu right now so there might be more reading tonight after I get off work at 11...
I am DMing a ROTRL game and I have a fighter in the group that according to hero lab should be doing 20 damage per hit at level 8. She scored a critical on one of her attacks yesterday with her long sword and landed 2 other attacks(she was hasted) so the strength damage alone was 100 points. When that was announced the game came to a screaching hault and some of the other party members wanted to know how that was possible.
I don't doubt that it was possible but I wasn't quite able to justify it when questioned. She has a 20 strength, was weilding it both handed, is a straight fighter(no archatype), and has Power Attack and Weapon Spealization. Oh and she was using a +1 keen longsword.
Can someone check the math and see what damage output she should be reaching?
Well to be correct you can see swords outside of museums here...heck there is a store in the mall by my house that sells them. You just can't walk around town with them...ask a friend of mine.
Meri, Do you have something similar to our malls in your world? Basically a Mall is a large group of stores crammed into one building. They are usually multiple floors and very over priced.
James Sutter wrote:
There will, however, be an audiodrama by Big Finish that follows the iconics through the events of Rise of the Runelords! I've been reading all the scripts, and it looks to be really fun!
Any guestimate on when that should be coming out? That sounds AWESOME!
It was a different system from Pathfinder but I was brand new to RPG's. The DM allowed PVP and my character and another party member had a real problem with eachother and we got into what turned into a leathal fist fight for my character. The other party member was using weapons and I had an axe I could have drawn at any time but I forgot I had it until the day after the game session when I woke up and thought "Wow that was dumb...I could have crushed him..."
I recently got my fiancee into playing pathfinder and she has expresed interest in finding another gaming group on top of the one that we belong to, since that group only manages meeting about once a month.
I would be willing to DM and if I do I'd probably run an adventure path. I'd consider running pretty much anything other that Raise of the Runelords as I'm running that in my other group right now. I'm leaning towardds Carrion Crown right now but if other players are interested in joining and want to run something else I'd consider pretty much anything. Wrath of the Rightous is also out since it uses mythic rules and I'm still trying to get my fiancee used to the regular rules.
I'd also be willing to play if someone else wanted to DM. And reguardless of weither I play or DM we are willing to provide our home as a place to play. In fact we would prefer a home based game since we're already playing in a game at a store in my other group.
We'd prefer to play on Sundays since its the only day I'm gurenteed to have off right now with my work schedual. If anyone is interested and lives in the area drop me a line here or email me at email@example.com or PM me here.
PS if anyone from my ROTRL group sees this post don't worry we aren't jumping ship. You guys are to awesome to abandon.
I would also love a product like this but unfortunatly a product like that is only going to stay up to date for so long. The second they release another spell then that book is invalid.
There is the srd and prd that track all spells.
Eric The Pipe wrote:
Glad I'm not the only math nerd that sometimes has his brain go "...what the heck" or his tongue go "Nope not going to happen" when reading some of the words paizo puts in their adventures.
3.5 Loyalist wrote:
I don't know if anyone has pointed this out to you yet but this isn't like other sites. Normal people aren't given mod powers for the site(I'm 99% sure of this). To be on mod on this site you actually have to be an employee of Paizo. So its not like other users were given mod powers like on other sites. The people who are locking threads are working for the company and have every right to do so since they, as representatives of the company, know what the comapny does and does not want taking place on their forums.
Sorry to any Paizo employees if this post gets in the way of Paizocon prep or enjoying you're 4th. Hopefully its an enjoyable weekend for all of you.
James Sutter wrote:
Has that book been announced yet. If so can you possibly link to the blog post?
I'm a HUGE fan of Plague of Shadows and I can't wait until this book comes out...
I have a gaming group that is meeting at noon on Sunday(1/13) at Games Plus if you want to check us out. We currently have 5 players but would be interested in adding someone if they are the right fit. We only as that a player observes our play style before joining so if you want you are more than free to come by and watch us play for a bit on Sunday and see if what we're looking for.
Pre-Events read if you like:
The swallowtail festival starts out with some opening speeches from a few of Sandpoints well now public figures. The first speaker is a woman that introduces herself as Mayor Deverin. Her friendly attitude and excitement prove contagious as she welcomes visitors to town. The next speaker is Sheriff Belor Hemlock and he brings the crowds morale down a little with his dour mood. He reminds everyone to be safe around the evening's bonfire, and requests a moment of silence to remember those that lost their lives in the fire that claimed the town's previous church several years ago. The next speaker was supposed to be local nobleman Lonjiku Kaijitsu, but a sudden illness has prevented him from attending the ceremony so he was replaced by Sandpoint's own showman Cyrdak Krokkus. He is able to return the crowd to there positive mood with his rousing anecdotes. He delivers a not-completely-irrevelent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self promotion at the end, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of "The Harpy's Curse". Finally, Father Zantus steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway. That announcement is met with a collective cheer as the welcoming speeches have out lasted there welcome amongst most of the crowd.
Numerous games and contests take place during the day, including sack races, games of hide-and-seek, weight-lifting challenges, balance beam contests, and tug of war events.
At noon, Father Zantus and his acolytes wheel a large covered wagon into the square, and after recounting the short parable of how Desna first fell to earth and was nursed back to health by a blind child whom she transformed into an immortal butterfly as a reward for her aid, they pull aside the wagon's cover, releasing the thousand children of Desna, a furious swarm of swallowtail butterflies that swarm into the air in a spiraling riot of color to a great cheer from the crowd. Throughout the rest of the day, children futilely chase butterflies, never quite quick enough to catch them.
After the releasing of the swallowtail butterflies the local taverns hold their annual food competitions. Food from The Rusty Dragon, The Hagfish, and The White Deer, are offered to the crowd for free. The Rusty Dragon offers up a remarkable curry-spiced salmon and early winterdrop mead. The Hagfish offers up a decent lobsster chowder. The White Deer offers up a peppercorn venison that is hands down the worst thing served that day. It is clear that this years competition has, once again, gone to Ameiko Kaijitsu of The Rusty Dragon.
Finally, as the sun begins to set, and everyone is gathered around the central podium. As the crowd grows ever larger and the last few stragglers make it to the group father Zantus takes the central podium. He uses a thunderstone to attract everyone's attention, and clears his throat as he prepares to recite the Prayer of First Dreaming. A sharp retort to the thunderstone, like the crack of distant thunder, slices through the excited crowd as the sun's setting rays paint the western sky. A stray dog that has crawled under a nearby wagon to sleep starts awake, and the buzz of two dozen conversations quickly hushes as all heads turn toward the central podium, where a beaming Father Zantus has taken the stage. He clears his throat, takes a breath to speak, and suddenly a woman's scream slices through the air. A few moments later, another scream raises, then another. Beyond them, a sudden surge of strange new voices rises. High-pitched, tittering shrieks that sound not quite human fill the air. The crowd parts and something low to the ground races by, giggling with disturbing glee as stray dog gives a pained yelp and then collapses with a gurgle, its throat cut open from ear to ear. As blood pools around its head, the raucous sound of a strange song begins, chanted from shrill, scratchy voices.
You all have been dispersed in the crowed and are the first to react to the panic in the streets. Please roll me initiatives and then post what you decide to do. Some options are:
Perception check DC 12:
The shape that raced by and killed the dog now hides at the wagon's edge-a single goblin, licking the blood from its dogslicer as it looks excitedly at the crowd, seeking out a new target.
The song that the creatues are singing can be found here...sorry for very poor sound quality.
Sorry I'm still here been a very crazy few days...going to be off and on for the next few days recovering from events of the past few days. In a nut shell I lost my job, my fiancee lost custody of her kids, and I spent 9 hours in jail yesterday...so we need a vacation...
I will look for a replacement cleric if you guys would like and we can get things moving again. I will DMPC the cleric until then. If you all want to hang it up I will understand.
Round 1 wrap up.
Zella will aim and fire at the goblin advancing upon her. The arrow shots true and hits the goblin in the shoulder. The creature lets out a howl but continues to come at the young archer. Before Jerome can get there to intervene he draws his dogslicer and tries to strike at the young beautiful archer. The wicked blade connects with her leg and she takes 2 points of damage. Viviana you jab at one of the goblins but your strike misses. Xogar you strike at the goblin that Viviana tries to attack and miss. Noro you head towards Zelladania and try to strike at the goblin but your punch misses. Jerome you move to set up a flank with Zelladania and swing your greatsword at the goblin that attacked her. It explodes in a pool of blood as your sword cleaves it in two. Such a mighty show of strength for someone who just hours before hurt himself. The goblin that Xogar and Viviana tried attacking will try to go after the large half orc with its dogslicer but it misses wildly.
Attacks of opportunity by party members:
Attacks on party:
Dogslicer attack on Zelladania:1d20 + 3 ⇒ (16) + 3 = 191d4 + 1 ⇒ (1) + 1 = 2
Dogslicer attack on Xogar:1d20 + 3 ⇒ (11) + 3 = 141d4 + 1 ⇒ (2) + 1 = 3
Party Skill Checks:
Enemy Skill Checks:
DM EYES ONLY KEEP OUT:
Not a bad round...oh the joys of level one lol. Post your next actions plese. Noro i changed your actions because your not at the wagon quite yet...thats the next battle scene.
I'd like to throw my hat in the ring.
I'm probably going to build a bard since it fills both the Skills and Arcane slots and won't directly interfere with the Rogue that's already trying out for this.
I'm thinking Dwarven Bard with either the Detective or Archivist archetypes.
I'll see what I can pull out of my brain later.
I'd be interested in playing as the Disable Device specialist. I'm thinking Rogue or Ninja for this. I'll look over archetypes and get a submission up tomorrow.
While I understand that the race creation stuff from Advanced Race Guide is out since races have to be Core, I was wondering if you would allow some of the alternate race traits, archetypes, feats, and traits found in it. The first chapter does a really good job of fleshing out the core races and making them very diverse from just the standard "Hi I'm an elf just like every other elf".
To make things a little easier for people who are coming in late I've compiled a list of peoples submissions and what class they're playing.
Imimrtl- Alchemist(hasn't posted in a while)
Sorry to anyone who I've missed...and hopefully I didn't make any mistakes.
Funny I was going to make this exact same build last night...looks like its back to the drawing board for me.
@Azure: Not really sure...I'll look over the ARG tonight and see which strikes me as better.
@Finkmilkana: Not sure if i can do this but...here is the archetype that was released in ARG:
New Magus Archetype:
Spell Dancer (Magus)
The strong emphasis on wizards within elven
culture inf luences how even non-wizard elves
see themselves. Many elven magi do not consider
themselves masters of a blend of martial and
magical talents, but rather a sub-category of
wizards who study the effect of physical movement
and techniques upon spellcasting ability. They
believe their ability to cast spells while fighting is
an outgrowth of the concept of the “spell dance,”
which itself is just another kind of wizardry.
A spell dancer has the following class features.
Class Skills: A spell dancer adds Acrobatics and
Perform (dance) to his list of class skills and removes
Intimidate and Ride from his list of class skills.
Spell Dance (Su): At 1st level, a spell dancer gains
the ability to expend 1 point from his arcane pool as
a swift action to gain a +10 enhancement bonus to his
movement rate and a +2 dodge bonus to Armor Class
against attacks of opportunity provoked by moving
through threatened spaces for 1 minute. For every
four levels beyond 1st, the spell dancer gains another
+10 enhancement bonus to movement and +2 to AC
against attacks of opportunity provoked from movement.
At 5th level, once per spell dance as a swift action, the
spell dancer may use one of the following on himself as
a swift action: blur, f ly, or haste. These abilities last for
1 round. At 9th level, the spell dancer may instead take
a swift action to use dimension door as a spell-like ability
once during a spelldance. At 13th level, the spell dancer
may instead choose to take a swift action to gain freedom
of movement for 1d4 rounds.
This ability replaces the magus’s ability to expend
points from his arcane pool as a swift action to grant any
weapon he is holding magic bonuses for 1 minute.
Arcane Movement (Su): At 5th level, whenever a spell
dancer casts a magus spell, he gains a competence bonus on
Acrobatics, Climb, Escape Artist, and Stealth checks equal
to the spell’s level until the beginning of his next turn. This
ability replaces the bonus feat a magus receives at 5th level.
Dance of Avoidance (Su): At 7th level, while wearing
light armor or no armor, a spell dancer gains a +2 insight
bonus to Armor Class. This ability replaces the medium
armor class feature.
Greater Dance of Avoidance (Su): At 13th level, while
wearing light armor or no armor, a spell dancer’s insight
bonus to Armor Class increases to +4. This ability replaces
the heavy armor class feature.
Magus Arcana: The following magus arcana complement
the spell dancer archetype: arcane cloak, prescient defense
(Ultimate Combat); close range, concentrate, hasted assault,
spell shield (Ultimate Magic).
sorry about the lack of formatting...just copied and pasted.
I'm interested in this though not really sure what I'm going to throw together...we'll see what I come up with with my laptop in my lap this afternoon. Might do barbarian...been a LONG time since I've played one of them in a PBP.