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Given that that Golarion has edged out FR as my favorite setting, it is natural that I would set my first 5th Ed campaign there. I am running Princes of The Apocalypse and wanted the rich NPCs, gods, and setting details that Paizo excels at. As much as WoTC talks about story being important, I have yet to see it done well in their products. I hope someday they partner with Paizo in writing some 5th Ed APs because I plan to keep playing with the 5th Ed rule set for a long long time.
I've located the four cult facilities (referred to as the “Haunted Keeps”) in Kear Maga:
- Air cult of the Howling Hatred: Feathergale Spire, home of the Feathergale knights in Highside Stacks
- The Black Earth cult: Sacred Stone Monastery in Oriat.
- Eternal Flame cult: Scarlet Moon Hall, home of the Circle of the Scarlet Moon in Widdershins
- The Crushing Wave cult: Rivergard Keep in Cavalcade.
I then located the four elemental temples in the Undercity. This arangment, all within the same city, simplified making this truly sandbox. If you look at a map of Kear Maga you'll see that if the cults succeed and open the gate it will rip the city in two from bellow. The morally challenged nature of this city has proven a rich backdrop for this AP.
I located temple of the Elder Eye in Crystalrock. I turned it into an elemental magic temple of The All-Seeing Eye, Nethys (replacing, with similar name the Elder Elemental Eye as the main God behind the scene). I then replaced the four princes with the Elemental Lords (see inner sea world guide p.233):
- Ogremoch --> Ayrzul (Earth)
- Yan-C-Bin --> Hshurha (Air)
- Olhydra --> Kelizandri (water)
- Imix --> Ymeri (Fire)
I then needed to explain what PotA does not: why were those four legendary weapons created and why do the PCs care? My solution was to use "Shadowcount Sial” from the Korvosa Crimson Crown AP. In summary, Sail forced the dwarfs of Janderhoff to forge them. In a contractual agreement with Nethys, Sail exchanged them for the location of some Kazavon artifacts. An agent of Desna is then the cause of Sail to see the error of his beliefs, converting him to LG alignment, turning his back on Zon-Kuthon. However, with Sail having the Mark of Zon-Kuthan, he is now blind and in pain. I located him in The Flickering Tower in HighSide Stacks. His guilt and desire to stop The All Seeing Eye's plan to erupt Kear Maga in a fountain of Elemental Magic, form him as an NPC that can motivate and aid PCs to complete their mission.
This is a work in progress with the campaign is still in the early stages. If there's interest I'll add more detail and I welcome other ideas.