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This blog post has wet my appetite for Emerald Spire (I had previously planned on ignoring this adventure).
The village of Hommlet (T1) is my all time favorite adventure. I learned my craft as a DM/GM running it over and over. Ended up having to create my own Temple of Elemental Evil as it took many years for T1-4 to come out, which was also a good learning experience (and I prefer my take on it, naturally).
Curious question (very relevant to my home champaign): on page 129, why was Chalmus Col moved from Vainbride Asylum in Tamrivena (AP 23, page 67) across Ustalav to Havenguard Asylun in Chalmus?
I assume it was simply because Chalmus is a larger city.
Very nice build.
You rock! Let me know if I can help.
Sean K Reynolds wrote:
Sean,I can certainly understand Paizo not wanting to update older books when a new one comes out so 'no' is a very reasonable answer to my request (and the answer I was expecting).
However, I think the first few paragraphs of Chapter 6 in Mythic Adventures refutes the explanation you give. Giving the monsters in Mythical Monsters Revisited mythic ranks (by updating the stats in the PDF) is completely within the spirit of Mythic Adventures.
Also, doing that would help reinforce the Mythic brand name recognition in your product line.
The elevator will not descend to the floor. That doesn't mean it won't descend past the floor.
Then why does it say "Without recovering these keys, descending to the bottom floor (area F) is very difficult"? If anything, having them gone would speed up the process of getting to floor F if the elevator could bypass floor C and floor E without the keys. And with the helping hand pointing down to area F, I would expect players to do just that.
Lacedons are aquatic ghouls, as listed in the bestiary entry. The only difference is gaining a swim speed. Since the Pathfinder team was not submerged in tainted water as the dwarves were, they did not become aquatic and are regular ghouls.
Some basic questions:
A3. What is the game mechanic difference between a mechanical and magical pit trap? What is the CL and duration?
A4. States that "the elevator will not descend to the floor unless its key is placed." I assume that means the elevator can not go past those floors on the way to F. True? The key to floor C is on Wedderwark in area B and the key to floor E is in flooded room D. However, the area B description does not mention the key to area C. This also means that the session will stall and end in failure if Wedderwark gets below 30hps, casts vanish, and successfully flees. What am I missing?
D. What is a lacedon? I assume they are the result of lazurite-tainted water that has "infused the bodies of the dwarves" and that they have the same stats as ghouls. But if that is true, then why in F2 are Beetle, Marcetta, and Shu-Lin referred to as ghouls? I feel like there is a reference to lacedons I am missing.
So then the part about...
Means you can not leave the descision if tainted PCs attack eachother in the hands of te players. So the GM must either say they attack or they do not due to the taint.
Mark Moreland wrote:
Mark,Doesn't this violate no PvsP?
Guide to Organized Play wrote:
Even if you feel that killing another PC is in character for your PC at this particular moment, just figure out some other way for your character to express herself.
It seems that a better way to handle this would to assume that it was the longer exposure to the Taint which made the NPCs attack eachother and have the PCs still care somewhat about party welfare and success of the mission but with an apish mentality.
Michael Brock wrote:
This is wonderful news! While we're on the subject of the event database, it would be helpful to expose the event listings and reporting via web service calls. We are trying to setup the Oregon PFS web site and I want to have only one place to enter event info.
Hi all, my cousin and I are old school (1st edition) gamers looking to belly up to a table and sling some dice again...
Well met and welcome! You are in good company with PF in general and PFS specifically. I'm old school too and I can assure your in the right place.
First thing is to download the Guide to Organized Play and read through it. Next, as said above, pregens are meant to be average to so so. Find a PFS Event, try the iconic pregens and try PFS! If you like it, the Core Rule Book is worth the investment (even if it's just the PDF).
If organized play is not your cup of tea, PF works well on its own as an upgrade from 3.5. For non-PFS play your 3.5 books are compatible with PF (see free PF Conversion Guide).
+1! I will start doing this.
As for this topic in general, there is a balance to had (usually open and whenever possible rolled by the player is best) and there will always be some rolls that need to be secret. For any given roll it is the GMs call on if It is open. If a player looses trust in the GM that's valuable feedback that needs to be politely expressed to the GM. There should be a reason a roll is hidden.
Absolute extremes on this issue (all open or all hidden) worry me. This not a board game and the GM is not a player (nor is he/she a computer nor a dictator). There is a reason we have GMs.
1) Dragons - with the Hobit in theaters soon over the next few years it would be a good time to have a connected series of scenarios related to dragons..
2) Goblins - They are now such an important part of Pathfinder you need one scenerio each season were they play a key role.
3) Orcs - See my comment about dragons..
4) Drow - Unless someone has a new spin on them it's best to leave them out.
5) Dinosaurs - I'll pass.
6) Undead - keep em coming!
I also suggest:
Hey all, a bit short notice but running a Pathfinder Society introductory session tomorrow, October 19 at the University of Oregon. It will be in the Science Library room 22 and we have plenty of open spots. Post here if interested.
Good luck! You should consider putting the vent as public on http://paizo.com/pathfinderSociety/events .We're the materials I sent you helpful?
Andrew Christian wrote:
Nice site! How dd you build it? How is it hosted?
They are mandatory but not a script. I find there is room for GM creativity while staying true to the author's tactics. But the core of your frustration is an enherent part of the nature of organized play: mandated GM consistacy. While I enjoy the freedom of non-PFS GMing, I know that PFS play has its own set of advantages and rewards.
Besides, character death, in moderation, is a good thing. My first PC died when I was 14. So amazed at how immersive that experience was for me, it sparked 30+ years of DMing/GMing in me and I am still going strong!
Welcome from the Salem area =) Here's to coordination between the city's to the North and the South!
Xera, well met! Yes, I lookforward working with you. Please drop me an email: EugenePFSClub at gmail.com. I'll add you to my newsletter (if you are interested) and we could talk about the web site, etc.~John
Jim Groves wrote:
Dennis Baker wrote:
Very cool to hear, I've been swapping emails with you guys for a while, I have a place up there, hopefully next time we're up that way we can catch a game.
Hi Dennis! You are officially the first person on my email newsletter list to hear the good news! An RPG Superstar top 16 is welcome at my table anytime (I am so jealous). Maybe when you come up you can help me encourage others to enter.
Jim Groves wrote:
Congrats from the east side!
From your profile I see you're in Ontario Oregon! Wow, that is about as far East from me (Eugene, obviously) as you can get and still be in Oregon. Just the other day I sent Mike an email saying that the population in Eastern Oregon was too low to justify me trying to expand very far to the east of the Willamette Valley, boy do I feel silly now. We should talk over email: EugenePFSClub at gmail.com.
Top 4!?!?! Now I really am green with envy. Did you two see that Hitler video?