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Marc Radle wrote:
Done. Do I get a sword of Qorgeth slaying?
I really appreciate that in addition to the hard bound, I also am getting a PDF and the pawns. This standard, set by Paizo, is nice to see in 5th edition by Kobold Press.
I wish WoTC understood how important it is to support their books in this way.
I am very Impressed with these monsters and highly recommend this book.
I wanted to give a quick update to let you know my 5th Ed PotA campaign, which is set in Kear Mage, is still going strong. The party us now 15th level and I expect to conclude it at 20th level by the end of the year. Doing this in Galorian, instead of the FR, has been an excellent fit.
The timing of Planes of Power coming out in August is perfect, because PotA tops out at 15th level and I am now extending the fight against elemental evil into the inner planes. Last session I used AP 23, the Impossbile Eye to put the party in the City of Brass. I used the second edition Secrets of the Lamp to flesh out the city (both were written by Wolfgand Baur).
I am also excited about the hard bound edition of Curse of the Crimson Crown coming out (which relates because of my use of Sial as an important NPC, see OP). I might run it next as a prequel (using 5th Ed rules, of course) to this campaign.
I would encourage more DMs to run 5th Ed Galorian. Conversion on the fly is not difficult, especially when I reskin 5th Ed MM stats with my Pathfinder Pawns. I am a huge fan of the Realms, but I find that Paizo does such an excellent job of sprinkling in interconnecting mysteries and details in their campaign setting suppliments which inspires my creativity.
Come on in. The elemental evil water is fine.
Chris Lambertz wrote:
I figured it might be worth mentioning here that it is on my radar to make it more obvious for folks to find the translated versions of our products that we do carry through the webstore when browsing :)
Excellent. That seems like a good idea. Maybe even add a resource page with links like are in Garrett's post for all languages that have such resources.
Garrett Guillotte wrote:
It might be worth noting that the Italian community site 5clone works closely with Giochi Uniti, and co-hosts the official Italian PRD with Giochi Uniti. There's also an Italian wiki named Golarion Insider that translates content from PathfinderWiki and d20PFSRD.
Vic Wertz wrote:
Thank you for the reply. I suspect there are some partnerships that, if the volume of sold translated product increased enough, could help with distribution costs and inventory.
I guess I'm suggesting, in addition to selling such product, is that you could significantly expand your reach if you weren't an English only website. PF could become a stronger global brand. I don't see any other gaming company in our hobby having trying to do that. I get there would be some expenses associated (to write blogs, monitor message boards, etc.) but it could pay off big. I suspect there are many market growth opertunities.
Sorcifically, I'm interested in the Italiano version of the Beginner Box (Pathfinder Gioco di Ruolo: Set Introduttivo) both the box and PDFs. Does anyone know how?
All I find is eBay but I prefer a more reliable source.
On a side note, it seems to me the translations are a key selling point. I would think it would make sense to sell such product on this site and press that advantage, expanding the player base use of this site.
James Jacobs wrote:
Seems like a simple quality issue. Compare it to her on page 13 of Skeletons of Scarwall, while not full body, it is a much nicer drawing.
James Jacobs wrote:
I just flipped to page 19 of Escape from old Korvosa and can see why. Wow, I'm so glad you are changing this.
Richard Moore wrote:
I have the exact same plan. Will wait to run 5h Ed CotCT until the hardback comes out.
Marc Radle wrote:
Looks like the kick starter for this is over. Any chance I can still get in on the action? Really want this (hardbound plus PDF).
DM Jeff wrote:
Excellent. Are you the developer? Any idea when more special abilities will be added? This is an extremely useful tool.
This product reminds me of a magic item I created for RPG Superstar a few years ago:
As an outward manifestation of the ugly hearts in the Geb necromancers whose undead minions harvest the sentient ghoran used in baking this treat, the consumer also receives a -1 penalty to all charisma based skill checks for each wafer ingested in a day for the remainder of that day.
These wafers are extremely delicious. After ingesting one, a will save (DC 15 plus 1 for each wafer ingested in that day) must be made to overcome the urge to ingest another in the next round.
If more than 5 wafers are ingested in a day, the consumer receives a permanent loss of one charisma point due to an ugly facial distortion. Ghoran Snaps come in a bag of 15 wafers.
P. 184/5 of core rule book
Sean K Reynolds wrote:
Thanks, Marv. For ISG, I actually only wrote the god entries (which come from the various AP god articles I wrote), the heralds, the servitors, the magic items that appeared in the pre-PF Gods and Magic, and any spells from the AP god articles. So if you liked any of the other stuff in the book, credit goes to the other authors as well. :)
It was the God entries that impressed and inspires me as a GM/DM. Any chance you'll get to write any game supplements for WoTC? Last I heard you were providing material for third parties but none for supplements.
Given that that Golarion has edged out FR as my favorite setting, it is natural that I would set my first 5th Ed campaign there. I am running Princes of The Apocalypse and wanted the rich NPCs, gods, and setting details that Paizo excels at. As much as WoTC talks about story being important, I have yet to see it done well in their products. I hope someday they partner with Paizo in writing some 5th Ed APs because I plan to keep playing with the 5th Ed rule set for a long long time.
I've located the four cult facilities (referred to as the “Haunted Keeps”) in Kear Maga:
I then located the four elemental temples in the Undercity. This arangment, all within the same city, simplified making this truly sandbox. If you look at a map of Kear Maga you'll see that if the cults succeed and open the gate it will rip the city in two from bellow. The morally challenged nature of this city has proven a rich backdrop for this AP.
I located temple of the Elder Eye in Crystalrock. I turned it into an elemental magic temple of The All-Seeing Eye, Nethys (replacing, with similar name the Elder Elemental Eye as the main God behind the scene). I then replaced the four princes with the Elemental Lords (see inner sea world guide p.233):
I then needed to explain what PotA does not: why were those four legendary weapons created and why do the PCs care? My solution was to use "Shadowcount Sial” from the Korvosa Crimson Crown AP. In summary, Sail forced the dwarfs of Janderhoff to forge them. In a contractual agreement with Nethys, Sail exchanged them for the location of some Kazavon artifacts. An agent of Desna is then the cause of Sail to see the error of his beliefs, converting him to LG alignment, turning his back on Zon-Kuthon. However, with Sail having the Mark of Zon-Kuthan, he is now blind and in pain. I located him in The Flickering Tower in HighSide Stacks. His guilt and desire to stop The All Seeing Eye's plan to erupt Kear Maga in a fountain of Elemental Magic, form him as an NPC that can motivate and aid PCs to complete their mission.
This is a work in progress with the campaign is still in the early stages. If there's interest I'll add more detail and I welcome other ideas.
Sean K Reynolds wrote:
Hey Sean!Even if you were bored, I really do think that Inner Sea Gods was a masterpiece. You should be proud of all you did for Paizo. I hope WoTC has you working on some 5th Ed material.
This blog post has wet my appetite for Emerald Spire (I had previously planned on ignoring this adventure).
The village of Hommlet (T1) is my all time favorite adventure. I learned my craft as a DM/GM running it over and over. Ended up having to create my own Temple of Elemental Evil as it took many years for T1-4 to come out, which was also a good learning experience (and I prefer my take on it, naturally).
Curious question (very relevant to my home champaign): on page 129, why was Chalmus Col moved from Vainbride Asylum in Tamrivena (AP 23, page 67) across Ustalav to Havenguard Asylun in Chalmus?
I assume it was simply because Chalmus is a larger city.
Very nice build.
You rock! Let me know if I can help.
Sean K Reynolds wrote:
Sean,I can certainly understand Paizo not wanting to update older books when a new one comes out so 'no' is a very reasonable answer to my request (and the answer I was expecting).
However, I think the first few paragraphs of Chapter 6 in Mythic Adventures refutes the explanation you give. Giving the monsters in Mythical Monsters Revisited mythic ranks (by updating the stats in the PDF) is completely within the spirit of Mythic Adventures.
Also, doing that would help reinforce the Mythic brand name recognition in your product line.
The elevator will not descend to the floor. That doesn't mean it won't descend past the floor.
Then why does it say "Without recovering these keys, descending to the bottom floor (area F) is very difficult"? If anything, having them gone would speed up the process of getting to floor F if the elevator could bypass floor C and floor E without the keys. And with the helping hand pointing down to area F, I would expect players to do just that.
Lacedons are aquatic ghouls, as listed in the bestiary entry. The only difference is gaining a swim speed. Since the Pathfinder team was not submerged in tainted water as the dwarves were, they did not become aquatic and are regular ghouls.
Some basic questions:
A3. What is the game mechanic difference between a mechanical and magical pit trap? What is the CL and duration?
A4. States that "the elevator will not descend to the floor unless its key is placed." I assume that means the elevator can not go past those floors on the way to F. True? The key to floor C is on Wedderwark in area B and the key to floor E is in flooded room D. However, the area B description does not mention the key to area C. This also means that the session will stall and end in failure if Wedderwark gets below 30hps, casts vanish, and successfully flees. What am I missing?
D. What is a lacedon? I assume they are the result of lazurite-tainted water that has "infused the bodies of the dwarves" and that they have the same stats as ghouls. But if that is true, then why in F2 are Beetle, Marcetta, and Shu-Lin referred to as ghouls? I feel like there is a reference to lacedons I am missing.