Pathfinder Adventure Path Subscriber
Mark Seifter wrote:
magnuskn wrote:Yeah, it definitely is, although I still question the last section of it, where you need to trade enhancement bonuses on weapons and armor for special properties. I'd rather have had more costly special properties instead of having players lose out on those enhancement bonuses.Me too; it's simple and it works for what it does (with some intriguing effects on encouraging lots of niche low-enhancement weapons like bane), but I still love my original giant math matrix that faithfully duplicates the costs you would need to make them work just like in a normal game (find it here on this blog if interested). I'll definitely use my version when I use ABP, but it has more math involved.
You are the best. Thanks! :)