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James Jacobs wrote:
That entirely depends on how much involvement you give her as a questgiver and recurring NPC. :) You can't expect me to make up an entire storyline just off the cuff in three minutes. :p
James Jacobs wrote:
Eh, Ameiko as Empress sending a new group of adventurers to root out Oni influence in Minkai, culminating with the adventurers liberating Chu Ye, with Kasai as their prime base and Ameiko as a recurring quest-giver NPC. ;) Easy peasy! If you guys release a complete Tian Xia campaign setting one day, not only the Gazeteer ( which I already own ), I'd run that campaign, even homebrew it again. :)
Marthkus wrote: Yes every spont caster that can get 20 bonus spells gets 20 bonus spells. I've seen GMs allow the human favored class bonus to other races so they can see more races. First thing I did when that came out. Not that I think it's a bad bonus, it was sorely needed.
Vancian spellcasting is by now iconic to Pathfinder/D&D and needs to stay within any new edition for me to even recognize it as being part of the D&D tradition. That being said, I think there needs to be some thinking on making rest periods between spell/ability recovery shorter. The 15 minute workday remains a problem which Pathfinder actually excerbated with their new classes, due to the focus on limited use powers. I'd really like to see that partys can do more in a day than spend their powers and have to rest for a full day to recover. But that's a topic of a future thread of its own.
Look, that's perfect already. :) I can take it from there and do the rest, the basics are all I needed. I'm a bit sorry that you were not as involved as you had wanted, given how Ameiko basically is your invention. :( Well, maybe one day ( when the timeline is advanced and official continuity established ^^ ) you can do another AP with Ameiko involved. I hope it happens!
Jason Nelson wrote: As an aside, I always wondered who was buying all this stuff. I mean, what is the implied economy where wandering adventurers are just cruising through your towns EVERY MONTH scooping up medium and major magic items that, for most of their careers, your player characters themselves couldn't afford to buy, and they're supposed to be the rulers of the kingdom! Why don't these nameless, faceless NPCs just kick the PCs out of the palace and take over, if they have that much money to toss around every month? :) Yeah, that was one of the things which broke my immersion like a dry twig. Thank you for taking care of that. :)
Jason Nelson wrote:
Excellent! Thanks, Jason! :)
Warrant wrote:
Not completely. While I agree that PF 2.0 is about half a decade down the line, what I mean is the release. The developers will have to gather feedback and begin working internally on the new iteration way, way ahead of that. I just hope that they begin publically asking for that feedback before finalizing their ideas. ^^
James Jacobs wrote:
Thanks! :) Um, any particular pattern on their banner? Or any decoration, like flowers, or squares... y'know, like Japanese house banners.
Right, that's how the movie starts and then it proceeds to make him realize that he can't just hare off and do whatever he wants. Spoiler:
That he comes unscathed out of a situation where he could fully expect to die and did is not because he's awesome and untouchable and knows it, like you are implying here, but because the writers gave him that out. Kirk didn't get a magical message about that before conciously sacrificing himself. Wow, some people seem absolutely determined to hate this movie. I thought it was so far the best movie I have seen this year.
ANebulousMistress wrote: You expected it to end? I expect to be having to ignore advance/don't-advance threads even after the AP's out. Well, d'uh. It will probably pop up as its own thread shortly. At the moment I feel like I've made my point and I can't add much new to the topic, but after Wrath has finished, I already have the feeling that the changes will be so significant that this discussion will have to be revisited.
Chris Mortika wrote:
As I said, nepotism. Chris Mortika wrote: No consequences for heroic stuff. He sacrifices himself to save the Enterprise. No permanent consequences. He disobeys direct orders from an admiral. No court martial. I'll send a note of my stern disapproval to every action movie hero ever. Spoiler:
And I guess said admiral turning out to be an evil traitor kinda would make a court martial seem stupid. About Kirk dying... I would have preferred for him to have stayed dead. But THEN they would have had to make "The Search for Kirk" and who wants that? I guess my main gripe with the ending is that the ship wasn't overrun with Tribbles. ^^ Chris Mortika wrote: No consequences for personal stuff. He demands that Scotty resign. He blows Uhura's diplomacy. He turns around to see Carol undressed after she told him not to. Scotty's still a pal. Uhura doesn't hold a grudge. Carol's still happy to be part of his family. Spoiler:
Scotty resigned on his own volition. Uhura was about to get killed for her great diplomacy skill. Great job there. Yeah, he's a sexist pig with Dr. Markus, no dispute from my side about that. Chris Mortika wrote: Kirk is just awesome. All those lens flares just make his teeth sparkle. And how exactly is this different and makes the new version worse than the old series?
It was a big loophole in Kingmaker, where savvy players exploited that the best way to make endless BP was to build lots of magic item generating buildings, which spiraled the economy completely out of control and made most of the checks and balances of the system obsolete. Paizo got a lot of feedback about that, so I'd probably think that they worked out those kinks. I just wanted to ask if you could confirm, but no problem if you never heard of the issue before. I'll just wait for someone who played Kingmaker and noticed those problems. :)
Azure_Zero wrote:
Did they fix the magic shop hack?
Bill Dunn wrote:
Also, it shows right at the beginning that actions do have consequences. Kirk chooses to completely disregard the prime directive to save Spock and promptly gets his ship yanked out from under him and sent back to the academy. From where he is rescued by his personal friend into being first officer on the Enterprise and then gets back command of the ship by, um, "luck", but aside from the power of nepotism ( and intrigue ), it is shown that his being super gung-ho and trying to be not accountable to the rules simply doesn't work out well for him. Spoony did a Vlog for the movie here, if anyone is interested.
I installed MEHEM today and I must say, this ending works much more to my satisfaction. What can I say, I'm a sucker for happy endings. And no more Catalyst, which is a giant plus, too. Too bad it can't remove the ginormous plot hole where the Reapers capture the Citadel and for some reason decide not to shut off the mass relays ( the entire point of Sovereigns plan in Mass Effect 1 ), but what can ya do.
Character Name: Toshiro Kurosawa ( Fighter 1/Wizard 5/ Eldritch Knight 5 )
What happened: The last exhibition match before the finale was underway, and the party faced a lowly Ettin. Well, not really an Ettin, but a shapechanged Atamahuta. Sadly for the party, none of the players bought a clue and tried to find out what was wrong with that scenario, although they did manage to see that Kiang Zheng, the Earth Yai bound into service to the tournament, showed an unusual interest in this fight. Still, nobody made any connection. The match began and after Toshiro and Chidori, one of the two party Ninjas, had made their move, the rest of the party was trapped in a very well rolled Black Tentacles spell ( CMB 16 + rolled 18 = vs. CMD 34 ). This occupied the party for the next 1 1/2 rounds, until Kazumi Kaijitsu, the party bard, managed to make her concentration check and dispel the magical effect. By this point, however, Chidori and Toshiro had engaged the Atamahuta in close combat. Chidori went down in the first round, yet still found herself alive, albeit at negative hitpoints. In the second round, when the Black Tentacles went down, Falk, the archer fighter, began hammering down the hitpoints of the Atamahuta, although about 40 points of damage per round remained stuck in the Stoneskin spell it had running. Toshiro was the next to go. The Atamahuta critted him right down to -40 HP with his third attack, yet Toshiro spent two hero points to stabilize at -1 HP. Dario Nevara, the partys priest of Saranrae, revived him with a channel energy and Toshiro took up Suishen and tried to stand up... which of course triggered an attack of opportunity, dropping him straight down to -18 HP, killing him again, for real this time. He subsequently was returned from the dead in the same round via Breath of Life and the Atamahuta went down under the constant barrage of arrows from Falk... but I hope this time the player finally learned his lesson about standing in front of giant creatures when they are about to full attack. His last character was Akira, the Samurai. Oh, and in the session last week, Falk got hit by Hok Fun the Eunuch with a Confusion spell and critted Dario from full 63 HP to -17 HP ( dead ) with one arrow. But Dario spent his two hero points and is fine, so it didn't seem worth an obituary. ^^
In general I am happy with the game. But there are areas where improvements could and should be made. I am quite aware, especially after a lot of developer feedback from James and Sean, that big changes to existing rules won't happen in this edition. So, I could either just shut up until the next edition comes along OR give feedback right now, participate in discussions where problem areas are crystallized and generally have fun with ( the large majority ) of the regulars on this board. I'll take option two. :) Paizo is doing great, but they could still do better. Giving constructive criticism is helping good writers to become even better.
What I would like to see with a Pathfinder 2.0: - A serious look by the developers at what the most constant complaints on the forum are about bad classes ( Monks, Rogues, Summoners, Gunslingers, IMO ) and a revision of them into something more appealing.
And that is just a bad summary of topics which would need to be expanded much more to make real sense, but which all should be examined in more detail when the time for a new edition comes.
thaX wrote:
No, it does not. Seriously, this is one of the iconic things of D&D. 4E tried to get rid of it, and where are they now?
Patrick Harris @ SD wrote:
Considering that I can't think of a single negative incident regarding your person, I highly doubt it. :p Considering that the one person on my ignore list is responsible for negative incidents in the high double digits, I'm pretty sure who is the most blocked person.
Well, I think I already made my point at least two times, so repeating it once again would not add much radically new to the discussion. I'll let it lie, my feedback has already been given and obviously read by James and others from the development staff. It's up to them how and if they intend to act upon it in the future.
If you don't mind the conversion work from 3.5 to PF ( which has been mostly done by other people already and is available in the sub-forum ), Curse of the Crimson Throne is an excellent AP, which has good segments of everything one would like to see in a campaign.
Charging should not be a limited use ability at all, rather one on a cooldown like a breath weapon. Also, it needs to be made clear that you can charge through anything, even friendlies and enemies alike. Also, the Nova equivalent should give a limited invulnerability effect ( Damage Reduction, perhaps? ).
Tacticslion wrote:
Brainfart on my part, sorry. Of course she's the mother of Kirks son in the original timeline.
Scott Betts wrote:
The mistake I see you making is that, even while saying that you can't look to closely for realism in Pathfinder, you are still doing exactly that. Player characters are not normal human beings ( completely putting aside that they are often not even humans at all... they are mostly still humanoids played by humans ). They may start out as equivalents to us in many regards, but after a certain level, they are super-people. You can throw a 10th level character off a 200 meter cliff and he will probably survive the fall, dust himself off and go about his business a few seconds later. Since leveling mostly happens very fast, the player characters may not have too good an idea of what they really are capable of, but most of them will be cognizant of that very fast. Hence, the insane idea of taking on a dragon as big as a house is not as insane for them as you seem to view it yourself. They know that they are capable of getting it done.
Random encounters and such are not supposed to give treasure in APs. The adventure has about 120% WBL ( if we expect everything to be sold at 50% for items and 100% for gems/art ) for four characters in it, to account for groups missing some stuff. If you have a non-standard group size, you need to adjust the loot somewhat if you want to keep within WBL.
DM_aka_Dudemeister wrote: Also there was that one scene where the new female science-officer character strips to her undies for no reason, because apparently the perfect egalitarian future is STILL super sexist. Great. Well, she was changing clothes, which involves stripping down. But I agree that it was a hamfisted way of building some ( very minor ) sexual tension between her and Kirk. The two of them were together in the original series, she was the father of his son ( who subsequently was killed in the third movie ).
Tangent101 wrote: Except that Specialist Wizards all get Capstone abilities. So why not the Generalist? And what makes a level 20 Cleric so much more awesome than a level 20 Druid or a level 20 Specialist Wizard? That's true, although I think my point still stands: Those classes are already awesome, they don't really need to be awesome-er at the last possible level of the game. Vic Wertz wrote:
Fair enough, although I think the fixes to the Monk from a few months ago are kind of a borderline case. But I do know the problems with new rules for existing classes, James explained that at length a few months ago. Which is why I am not as averse to the very idea of a new edition a few years down the line as many other people here are. I only hope that you guys do a gigantic round of feedback gathering before committing to your own ideas when it happens. ;)
Tangent101 wrote: Okay. Let me expand upon that then. ;) Why did the design team choose not to give capstone abilities to Clerics or Generalist Wizards? It almost seems... odd seeing the capstone is meant to encourage a player to stick with a sole class instead of bouncing between several classes. Because those classes already are awesomely powerful and sticking with them gives you huge rewards, against which, frankly said, the capstones of other classes are just lackluster. A single extra level 9 spell per day is way, way better than any "save vs. death... if you manage to hit me" effect.
Jim Groves wrote: Edit: And this was said playfully. If you're ready to stop, please don't let me egg you on. It might be time to just disagree. :) Yeah, I think everybody here has said her/his piece and recognizes by now that our positions are not reconcilable. ^^
wakedown wrote: I feel like a lot of folks proposing Swashbuckler crunch are really just proposing a list of 5-6 feats that could show up in an Ultimate Intrigue resource someday, and be picked up by a fighter, rogue or our much-hungered for swashbuckler base class. I don't. ^^ wakedown wrote: A new base class should come with a new mechanic completely unlike any we already have - something different than grit, magus arcana, judgements, etc. Otherwise those could just be "swashbuckling" archetypes for those respective classes. I don't think we need to cook up completely new mechanics all the time do have an exciting class.
James Jacobs wrote:
Well, it's not as if you guys are impotent to change things in, uh, your game. ^^ Errata is always possible ( if not always practical, which I do understand ).
Tangent101 wrote: Actually, no. Right now I do NOT have a Paizo book about Golarion elves. Thus whether or not the book is accurate makes no difference to me. So, consistency in your argumentation is fully optional. Got it. Tangent101 wrote: However, why don't you go and create a "Paizo needs to create a new edition of Pathfinder" discussion thread and let this one return to the discussion of Wrath of the Righteous. Which I tried to do and you promptly ignored in order to keep beating on a hooved mammal that is pining for the fjords. You can yell at Jim, too, for that matter, since he pointed out that this topic has relevance to Wrath. Anyway, since it is very apparent that we already said out pieces and won't agree, I'll stop it here.
Tangent101 wrote: One thing to consider about Paizo is if the company is privately owned or publicly. It's a Limited Liability Company, which suggests to me it's privately owned. As such, constant growth is not as important as making a profit. Thus you don't need new editions every X years to make investors happy. Instead, you come out with a new edition if it is needed. Until it is needed, we won't see one. And rules conflicts because of Feats or the like is not an "as-needed" model as FAQs and Rules Clarifications can always be posted online... or maybe just maybe the GM can decide for him or herself on which rule has priority. You are seriously suggesting that Paizo not ever bring out a new edition, because... uh, stuff. Really?
Lord Snow wrote: Because, simply put, the more effort you need to invest in order to learn a new game game, the less likely you are to do so. Really think about it for a moment with a viewpoint as objective as possible. Maybe you are special and delight in delving into a world that went through several jumps in timeline, requiring you to learn not only the way things are in the "present" but also SEVERAL older versions of the same world (and it will be several, because according to your own logic, Pathfinder 2.0 would eventualy be replaced by Pathfinder 3.0, and so on), but for most people that's just too much of a headache. Or it might be. Any way you look at it, increasing the "bar of entry" - that is, the minimal effort you need to invest in order to get into a game - also filters away all the people for whom the previous bar of entry was borderline... Well, I guess Paizo better stop publishing new campaign material RIGHT NOW, because by your logic, new players would be too confoozled by all those nations on the map and all those books and APs which are already out, dealing with those nations. Hey, judging by wraithstrikes comment, I wonder if he would get into Golarion as a new player, if he would have the choice to do so right now. There's already so many materials to buy and read and understand... My point: Advancing the timeline is not significantly different to your argument than the world filling up with published sourcebooks. Have some faith that players, especially RPG players, are more intelligent and capable and willing to learn about something they want to get into. Tangent101 wrote:
Editions have cycles. First, there are the additional rulebooks, which give more options and more details. Then, after those are done, there come the exacting details, which only serve a niche audience ( Undead book, Dragon book, and so on ). Paizo is burning the candle at both ends in that regard, because their setting books basically are printing those end-of-cycle books at the same time when their RPG line is doing the crunch books. As far as the crunch books go, we are already at "NPC statblocks" and "campaign advice", so there's still about one major round of "new classes and feats" left after that and a bit more fluff disguised as crunch. But at the end of the day, at some time you have done all the crunch you can do and the system is groaning under all the weight of the rules ( which tend to begin to conflict with each other with each new set of feats, spells and classes added ). So you don't really have new material to publish, which means you need to make a decision: Fire people or publish something new and exciting. And a new edition normally makes people excited. Oh, and you can republish all that material you already published once, only "new and improved". That's why a new edition is inevitable. The question is only, how long until the day arrives when the developers are ready to admit that they are going to publish one.
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