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wizzardman wrote:You can always house-rule that legendary skills are you drawing on ambient magic. The only crunch difference I see this making is that they'll fail in an AMF.BPorter wrote:I'm with BPorter on this one. The idea of providing abilities that violate internal consistency without a magical explanation (cue arguments that the fact that the world contains magic at all solves the inconsistency) isn't particularly appealing within my group. It looks like my restriction list for PF2E may end up being a lot higher than it was for PF1.
In game explanations of the fantastic I can get behind. It's one of the appealing facets of fantasy games. However, saying "I can now break the realities of the game solely on the basis of 'I leveled high enough'" is way past the line of internal consistency. I'd hate it in a video game and I sure as hell hate it in my tabletop RPGs.
yeah that's the option I would take, magic is every where and you use it to do legendary things. Means magic free zones are a real problem for all classes! But by that level I'll probably not care, it's just going for the awesome. When I want to play a gritty more realistic game, pathfinder would never be my choice anyway