Waldgeist

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RPG Superstar 6 Season Star Voter. Organized Play Member. 1,125 posts (1,232 including aliases). 5 reviews. No lists. No wishlists. 2 aliases.


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chillblame wrote:

Woot! Got mine today, in Townsville, Queensland, Australia.

Now to playtest
:)

From Paizo? Hopefully they'll be arriving in the Shaky Isles soon!

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This seems a good way to reduce LFQW, with Fighters still just basically getting more feats. The spells are not so amazing now, and layering is harder. Sleep is non combat, fly only 1 PC and short duration etc etc. Seems like a good thing to me, spells are still cool but they're not the answer to every higher level question.

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Book depository is owned by Amazon too!

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Same with Blacksmith.

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I would also like to see a way for classes to get more signature skills, as a skill or general feat. One thing I liked about pathfinder over 3E was that there was niche protection but you could work your way around the normal tropes if you were willing too 'pay' for it.

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Medriev wrote:
Medriev wrote:
Allard wrote:

cancelled Amazon order before reading this, They sent a Email about not having stock and they were trying to locate some, did not look good, now ordered it with the book depository cheaper that Amazon.

I am based in the UK and a Amazon Prime member

Wow. Just looked at Book Depository and I can get the books within two days at substantially reduced cost to what I have already paid. Can Paizo advise if a full refund is possible for UK customers please?
Have ordered from Book Depository (for less than I paid Paizo) and requested a full refund from Paizo through customer service. Can't see why we should have to wait until September in the UK when other retailers have the products available now.

When I ordered mine it says, as it always does for cheapest shipping possible from Paizo, shipping time 11-40 business days. So as long as I get mine by mid September Paizo is covered from 40 working days after Aug 2nd. What did your shipping estimate say when you ordered it, is the UK normally substantially faster than NZ? Or did you pay extra for expedited shipping, if that was available?

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I'm wondering if this lack of ways to break out of the standard tropes is on purpose, to narrow the focus of the playtest, it makes it easier to test narrow rules. The problem is tho, pathfinder has so long been about options (millions of them when you add in third party) that players will focus on what they've lost rather than trialling the chassis. If this is the case Paizo would do well to explicitly state this, in HUGE letters, somewhere.

They mentioned that about multi classing, only core four given, but I think it applies throughout the rules

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I'll be impressed if my NZ order arrives on or around 13 August as mentioned by Vic, if shipped just now! That's expedited shipping speed, normally 100USD! Expedited to NZ says 2-3 days, but it never is always closer to a week - don't trust those Amazon estimates IME.

But I was happy with the cost of the shipping when I ordered, very reasonable. And I don't feel I'm getting the books 'late' anything in Aug is actually within Paizo's shipping estimate when I was ordering - 11 to 40 BUSINESS days. I ordered not expecting it to be shipped early to make release date, that was mentioned much later, so I'm fine with what Paizo has done. And I get $15 bonus.

Living on the other side of the Pacific makes one very chilled about delays, C'est La Vie, not worth getting wound up over. Life's to short to stress the small stuff etc. I'd be dead of a heart attack if I got riled after every shipping to NZ delay :-)

Thanks for keeping us in the loop Paizo, and I feel for you being on the receiving end of negativity from Amazon's error.

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A bit sad, but here in NZ I wasn't expecting it for a month anyway. So it'll 100% be September before I see it now. Thanks for letting us know, rather than just hanging on, and the PDFs are there :)

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ENHenry wrote:

Mine shipped today! <Homer>Woohoo!</Homer>

Mine's coming to NZ, so not worrying about the rush for getting a book, 40 working days maximum - and that's often correct! Hopefully the server will still be alive an kicking when I wake up in the morning :D

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Vic Wertz wrote:
We will make them available shortly after the Gen Con floor opens for early access to VIGs—9 AM Eastern, 6 AM Pacific.

6AM Pacific is 11AM NZ, on August the 1st! I get them a day earlier than most of you mwahahahaaa. :-D

The Final Countdown, da da da da daaaaa dut dut dut daaaa

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You can download the sheets as PDF now HERE on ENWorld

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3 people marked this as a favorite.

Kyra

Cleric is up for perusal. Has the heal power changed since the blog?

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Even just renaming pirate to sailor would open up around 99% more of the nautical based professions out there!

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Fuzzy-Wuzzy wrote:
wizzardman wrote:
BPorter wrote:


In game explanations of the fantastic I can get behind. It's one of the appealing facets of fantasy games. However, saying "I can now break the realities of the game solely on the basis of 'I leveled high enough'" is way past the line of internal consistency. I'd hate it in a video game and I sure as hell hate it in my tabletop RPGs.
I'm with BPorter on this one. The idea of providing abilities that violate internal consistency without a magical explanation (cue arguments that the fact that the world contains magic at all solves the inconsistency) isn't particularly appealing within my group. It looks like my restriction list for PF2E may end up being a lot higher than it was for PF1.
You can always house-rule that legendary skills are you drawing on ambient magic. The only crunch difference I see this making is that they'll fail in an AMF.

yeah that's the option I would take, magic is every where and you use it to do legendary things. Means magic free zones are a real problem for all classes! But by that level I'll probably not care, it's just going for the awesome. When I want to play a gritty more realistic game, pathfinder would never be my choice anyway

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The amount of flexibility and choice touched on in the previews, even with the base classes and one book, appears amazing. That's what's impressing me the most about the playtest so far. Not great for those that have analysis paralysis with character creation and levelling, then pathfinder has never been the game for those players.

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Thanks for the transcription, some pretty interesting stuff. I play 5e where wizards can easily start with armour proficiency, but it's normally not worth it. When it came out there was rage and theorising builds, but not seen at all in actual play by me. Can be fun for a Dwarven wizard but not really op

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So lumbering around in a chain suit makes you harder to touch? That's weird, wrong and crazy - but probably works better in the game! Maybe a half way house would only having proficiency and magic bonuses count against touch AC?

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I like the ease of use of bulk, otherwise we never use encumbrance

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Choose spells instead of feat, yeah

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Fuzzypaws wrote:
As the GM at my table I play optimization solitaire all the time when building enemy or ally NPCs. It's fun, and always has been, even when I was a kid playing AD&D 2E :)

With the way he describing PF2 as jump right in, I think PF2 characters are going to start significantly less complex. Maybe lots of options available but you will only being choosing a couple of feats

One from ancestry, one from background, one from class?

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Yeah I'm happy with making hobgoblins look like goblins, but that one looks dead. Archers have huge shoulders and arms

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Dragon78 wrote:
Terrible art for the Hobgoblin.

Reynolds is doubling down on his art style, the dwarf has hooves! And a triangular head,I think he needs to normalise a bit

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Really good and thorough 'Let's Read' has started here on rpg.net. He also did a cracking one on the Frogs Northland Saga :)

Review here too , with the reviewer mostly positive and small niggles- some of which are personal preference imo.

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I'd be sad, it's something that is very 3E/PF, it makes sense too. Making some sense from DnD's weird AC system.

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Same here, I'm in NZ and is cost me maybe twenty US more, but I don't trust Amazon for this sort of thing.

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Tangent101 wrote:


And yet here we are playing Pathfinder, not AD&D. ;)

Just because something is "the way it's always been" doesn't mean that has to STILL be the case. Paladins now no longer require a 17 Charisma minimum. If memory serves me correct, Rangers are no longer limited to Neutral alignments. Advanced Dungeons and Dragons became just plain old Dungeons and Dragons. ^_^

Mr. Gygax felt it was too late to change things. But he was also talking several significant changes. Also, he is wrong about "not as confusing as it may now seem" - because ALL of my players have had issues with this. Some of them are quite intelligent. One manages to frequently mess up my evil GMing plans with spell use that I didn't anticipate. And hey, what Mr. Gygax wrote in AD&D isn't canon - if it were, we'd still be playing AD&D. :)...

I don't disagree with changing it, as I have DnD for DnD - I'm just saying I can;t see it changing, thus my 'good luck'

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Xunal wrote:

Does sound like an interesting change in game mechanics.

I like the idea that spells get better as your caster level increases.
Sounds a lot better than cantrips being little tiddlers no matter how powerful the spell caster is.

I take it that there will still be the basic difference between INT based wizards and CHA based sorcerers?
(i.e. books and versatility vs. a limited selection of spells that are ingrained)

"AD&D 1st Edition Player's Handbook" wrote:
It was initially contemplated to term character power as rank, spell complexity was to be termed power, and monster strength was to be termed as order. Thus, instead of a 9th level character encountering a 7th level monster on the 8th dungeon level and attacking it with a 4th level spell, the terminology would have been: A 9th rank character encountered a 7th order monster on the 8th (dungeon) level and attacked it with a 4th power spell. However, because of existing usage, level is retained throughout with all four meanings, and it is not as confusing as it may now seem.

Gary Gygax thought it was too late to change in 1978, good luck with getting it changed forty years later! :-)

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I think you'll find that Amazon have sold all their standard Hardcovers and only have, Deluxe and soft cover atm. It's the same on the .com site. That could change tho.

EDIT: Misread, sorry! On .com it only shows soft and deluxe, maybe .uk is out of softcover allocation and .com hardcover? Basically I don;t know. I do know that some limited pre-orders from Amazon have been disappointed in the past, but hopefully Amazon have sorted those issues.

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thorin001 wrote:
CraziFuzzy wrote:
Honestly, I kind of lean toward the simplification that 5e did, by simply specifying saves by ability score only (no more Reflex, Fortitude, or Will). That could be combined with the PF2e proficiency system to grant grant the -2, 0, +1, +2, +3 and level to the actual save roll. Makes the save system work like all the other systems in the game, and enables a bit more varied effect designs with 6 save options instead of 3.

5th ed only thinks they got away from Fort/Ref/Will saves. Con, Dex, and Wis saves are still far, far more common than Str, Int and Cha saves.

Yeah those other saves very rarely come up. I'm not sure but if the difference between what is a good save for your class and a bad save is closer than PF1 going 4e style won't be necessary I think. If there is still a huge gap then sure

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It seems PF2 is very much trying to cut down on the number of terms you need to know. Getting rid of lots of class features etc calling them all feats. Bye to different action types, they're just actions. And anything that is a magical power is a spell.

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Mbertorch wrote:
Fuzzypaws wrote:

I think they're saying Int Cha for gnomes and Dex Int for goblins, yeah.

Int Cha would actually be okay for Golarion Gnomes. It would move them fully away from the "reskinned Dwarf" space, and emphasize both their inherent curiosity and their extroversion. And it would mean we wouldn't have so many races with +Dex and could get more than just elves with +Int.

Hmmm... That'd be interesting, but I'm working off the assumption that they want to keep it one mental bonus, one physical.

EDIT: also, gnomes were not a + dex race.

I hope that the designers don't restrict themselves to arbitrary rules like one physical one mental bonus for the sake of symmetry. It opens up a much larger design space if you can go for any two that seem right. With the other floating bonus, you can cover what you want on an individual basis. Although I guess having three mental bonuses is not great for any class with the way spells etc work, but three physical makes that race default for basic warrior types. So maybe no two physical bonus races? Dunno.

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I wonder if arcane spell failure for armour is still in?

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TOZ wrote:
How many more times will incantations be linked in this thread? Find out next time! :D

To prove my old school credentials shall I start linking ritual rules that were available in TSR era rules? They've been around for a long time, just not in core rules and available to all classes - 4E was the first mainstream 'DnD family' game for that.

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Mark Seifter wrote:
kyrt-ryder wrote:
Kiln Norn wrote:
So my only real concern here is with Heal. Define willing creature? If my friend is unconscious is he willing?

In 3.X an unconscious target is always willing.

I doubt that is changing in pf2

We are changing that because it's potentially really creepy, particularly worded that way.

Very good point

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HWalsh wrote:

Just for those who want reference, this is how the 1 or 2 action version of the heal spell scales:

Lvl 01: 1d8+
Lvl 02: 3d8+
Lvl 03: 5d8+
Lvl 04: 7d8+
Lvl 05: 9d8+
Lvl 06: 11d8+
Lvl 07: 13d8+
Lvl 08: 15d8+
Lvl 09: 17d8+
Lvl 10: 19d8+

The 3 action version:

Lvl 01: 0d8+
Lvl 02: 1d8+
Lvl 03: 2d8+
Lvl 04: 3d8+
Lvl 05: 4d8+
Lvl 06: 5d8+
Lvl 07: 6d8+
Lvl 08: 7d8+
Lvl 09: 8d8+
Lvl 10: 9d8+

Those are the healing numbers, and damage numbers for the three action versus undead, there is also these numbers for damage

1 or 2 action damage versus undead
Lvl 01: 1d8+
Lvl 02: 2d8+
Lvl 03: 3d8+
Lvl 04: 4d8+
Lvl 05: 5d8+
Lvl 06: 6d8+
Lvl 07: 7d8+
Lvl 08: 8d8+
Lvl 09: 9d8+
Lvl 10: 10d8+

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james014Aura wrote:
Mark Seifter wrote:
james014Aura wrote:
Heal spell question: If we heighten it and use the the 3-action version, did we just waste a high-level effect? Or does heighten override the reduction to just casting modifier?
Heighten modifications are applied to whatever the spell did before.
I'm sorry; I don't think I understand that entirely. Does that mean a 2nd level area heal would be 1d8+casting modifier?

the first level, three action radius heal does modifier healing /damage. When you heighten the level it says you add 1d8 to that per heightened level. Think of the first level radius version doing 0d8+ mod if you like

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The Heal spell looks complex and confusing, so much so the Blog writer got it wrong as far as I can tell.

"Heightened (+1) Increase the amount of healing or damage by 1d8, or by 2d8 if you're using the one- or two-action version to heal the living."

So if healing using the radius 3 action version OR doing damage add 1d8, if you are healing using the touch or ranged (1, 2 action) then add another 2d8

This gives these variations as a level 2 spell
Touch heal 3d8+mod, 1 action
Touch attack 2d8+mod, 1 action, required touch attack success
Ranged heal 3d8+mod, 2 actions
Ranged attack 2d8+mod, 2 actions, save half
Radius heal or attack 1d8+mod, 3 actions, save for half damage

None of those is "So a 2nd-level heal spell heals or damages one target for 2d8 + your spellcasting ability modifier"

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Yeah it's very 13th Age. One of the things I like about the system

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edduardco wrote:
Stone Dog wrote:
I'm still in favor of halflings getting Wis for their tenacious spirit and gnomes getting intelligence for their keen minds. All small races getting Charisma seems bland
Seconded

Yeah me too, and if only one can change - INT for Gnomes, there is just so much previous on that it needs to stay the same. Tinker gnomes. Illusionist gnomes. etc etc

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Thurgon wrote:
Crayon wrote:

Historically, in D&D, the Cleric didn't select her spells - her Deity did. She could pray to be granted a particular set of spells each morning, but what she actually got was determined by the DM.

While this would undoubtedly beunpopular today, it did help compensate for the small number of spells per day as the DM could ensure that the character always had spells that would be useful on a given day.

Historically? What edition are you referring to, I’ve played all but 4e, still have them all and I don’t recall this in any of them.

Yeah DM's have never selected the clerics spells. Of note, depending on your interpretation, clerics had spell books in the original OD&D.

"BOOKS OF SPELLS:

Characters who employ spells are assumed to acquire books containing the spells they can use, one book for each level. ..."

This wasn't specifically applying to Magic Users, just flat out stated

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So the Buhlman Universal Role Play System... ?

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Just say NO to NEGATIVITY!

O Positive all the way! Keep your Rhesus negative-ness

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Some of these look like paper critical gashing injuries, rather than the tiny paper cuts the OP was talking about!

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Kenneth.T.Cole wrote:
Gorbacz wrote:
Also, Paizo did not purchase the rights from WotC. OGL is a perpetual, open, royalty-free license.

OGL allowed the publication of supplements referencing the rules, but did not allow republication of the rules or alteration of the rules. Republication required express permission of WOTC (now Hasbro).

I seem to recall Pazio saying they "secured the rights from WOTC to republish existing rules." That was very important because otherwise the OGL clearly stated they couldn't do so without that permission. Perhaps there wasn't a financial aspect to that agreement, but I think there was a contract.

Ken

You've totally got it wrong there, Ken. I think you maybe mixing the OGL with the bastardised GSL issued, eventually, with 4E - the tardiness and restrictiveness being a reason lots of publishers didn't support 4E. The OGL gives you the entire 3E core rules to do with what you want, thus there are dozens of games based on them. Pathfinder is just one.

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"Be stable. Be dependable. Be a dwarf!"

Made me think -

Be Pure! Be Vigilant! Behave!

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I'm interested how the damage on a miss is going to work, fighter's feat wise. There was a lot of push back in 4E about that. Would a poisoned blade still apply poison damage? I guess it would, but maybe not if it is a failure and poisoned blade (etc) only does poison damage on a success.

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It's very cool to see my name in the patrons list in a new product, for patronage almost 10 years ago!

I've not read my 5E version yet but the original was awesome and, along with EZG's review, I can't wait.

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For those of you, like me, who had the 20th in their calendar - it appears pre-orders have been pushed back to the 27th. There is the option to pick up from Gen Con, and the pre-order still ends on May 1st

http://paizo.com/pathfinderplaytest

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Leedwashere wrote:
PossibleCabbage wrote:

I figure the right way to do it is with ancestries, since a weapon used by people in your neck of the woods is not "exotic" to you, whereas a weapon in common usage halfway around the world would be "exotic" to you if you've never seen one before.

But it's really not necessary (or appropriate) to mythologize "Eastern" weapons and armor these days.

Building off of this, the way the proficiency system works makes the simple-martial-exotic paradigm basically redundant. Make it all weapon groups. Your ancestry can give you proficiency with some weapon groups, your background can give you some more, and your class can give you some more (even if there's some overlap). No need to give fighters 'all simple and martial' when you can just say 'pick X number of weapon groups' instead. Let it be a custom set, no need to have cookie-cutters.

I like this too, it reminds me of old school DnD. Just make sure the proficiency lists are bigger than what you used to get in 1E!

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