I'd like to see some adventures. Hopefully a mix of "modules" that are basically frameworks to base our own adventures on and more fleshed out ones as well.
I'd like to see an alternative to Sigil. Not a copy, but someplace that has the same role as a crossroads of the universe and haven for low level adventurers.
I don't give this too much thought, except that monster encounters tend to be spaced out. Monsters are only found in roughly one in three rooms. Furthermore, I draw a distinction between dungeons and lairs. A dungeon is not directly controlled by a single entity (guys like Halaster Blackcloak don't qualify as they are hands off, generally leaving the creatures that inhabit Undermountain to their own devices. Even the Whispering Tyrant doesn't really control Gallowspire anymore.) A lair is controlled by a single set of inhabitants. A lair will be harder to defeat as it's inhabitants will generally work together better.
Another thing is that I try to only put beasts in chambers connected by open cooridors, rather than rooms with sealed doors.
Did the OP mention anything about Golarion? Then why are we using Golarion's assumptions?
Personally I'd say a lesser deity might even have less than ten mythic ranks or tiers. A greater deity that has a full five domains would be more powerful than a rank/tier ten creature, and might require defining what eleven or more ranks give you.
That's not true either, every megadungeon I've heard of (except World's Largest Dungeon, which is a poor example) assumes that you don't stay down in them for an extended period of time. You go in for a quick delve, then head back to the surface. There are usually multiple entrances specifically to accommodate this.
Mega Dungeons are kinda weird to do an AP based on. There can be so little NPC interaction. Now you can say stagger an expidition to Orv that plays like a long Mega Dungeon...
Sorry, but that is complete and utter nonsense. Of course, it's less true in later editions where xp is not gained for treasure, as long as you're goal is not merely to slaughter everything in sight there are plenty of NPCs to talk to in most megadungeons.
Well, Nale made it to whichever afterlife they were in. Sabine is clearly sweeping him up.
That's assuming his soul doesn't get shipped off to be transformed into a Lemure or something. I'm not entirely clear on how or whether the transformation of souls into petitioners works in the OotS world. All of the people we've seen in the afterlife (at least those confirmed to have been living people at some point) have resembled their living forms (at least their forms at some point in their life).
A phylactery isn't a creature and therefore isn't an appropriate target for Imprisonment.
Any updates? I'm really looking forward to playing this. I was actually thinking of playing such a game before Ultimate Campaign was even announced, but there was no easy way to do such before.
I have some thoughts. To actually get migrants to our fortress, we'll need some kind of trail for them to blaze. That might be a part of the caravan portion of the campaign, but we'd have to do it fairly early on or it should be quite difficult to get the numbers of people that are necessary to claim hexes or build settlements. Also, it's likely that there will be a time between establishing our first outpost and getting enough people to actually start a kingdom. At that point we'd just be dealing with one fortress. Fortunately Ultimate Campaign has rules for constructing buildings. We might have to decide if we can start with different types of capital, and perhaps we could gather them while still in the caravan stage.
Stuff like robots and the like have been in fantasy rpgs for about as long as they have existed. For instance, Gary Gygax's Greyhawk campaign had multiple characters obtaining blasters, and Dave Arneson ran Gary Gygax's Mordenkainen, and Rob Kuntz's Robilar through the "City of the Gods" a crashed alien spaceship. Androids, robots and cyborgs are mentioned in the first published version of D&D as potential monsters. This has basis in a lot of the fiction that Gygax and Arneson read, such as Conan having met an alien in "The Tower of the Elephant". Fantasy is a lot broader than Tolkien and his imitators, and I'm glad that Paizo has chosen to explore some of the possibilities of fantasy that many do not.
The last two aren't in the original stories as far as I can tell. For the rest... not so special on a world like Oerth or Golarion, except the thing about driving the world insane which isn't exactly Cthulhu's doing alone as I recall. My point is not that Cthulhu isn't powerful, but that there is no reason to say that he is particulary powerful in a fantasy world that is much higher in general power level than Cthulhu's original world.
James Jacobs wrote:
Meh. Sorry, but the source material just does not support Cthulhu being that strong. Being able to terrorize a boatload of low-level NPC classed characters does not necessarily equate to being able to do the same to a party of near-demigods like a high level Pathfinder party.
Most likely Desna would've resembled a butterfly I think, given her association with them.
I don't think Great Old Ones and Outer Gods need to be more powerful in relation to the other powerful beings of Pathfinder. Sure they're far beyond the mere mortals that are the protagonists in Lovecraft's works. So are the demigods and gods of Pathfinder though. Or for that matter high-level characters.
Personally I think that the DC for identifying certain monsters should be low, but the DC for knowing the abilities and weaknesses might be much higher. So you might tell the PCs "This is a Storm Giant, they're relatively well-known creatures, but you haven't talked to anybody who knows their weaknesses, because those who are mighty enough to defeat them are rare."
Also, I think it's important to be consistent in this. Don't just put one monster you intend for the PCs to run from in the entire campaign (assuming player characters' actions is another problem). If you have such a monster once there should be more of them every so often.
Make a monster matrix in generally nondescript rooms in a dungeon. Make the dungeon absolutely mindbogglingly oversized and also symmetrical more than one way. Avoid any sort of plotline like the plague. Get the PCs there by a reward of gold. Take every monster straight from the MM. Make sure that spells and magic items and monsters don't follow any particular theme or discernable pattern.
Most of that's not objectively bad, that's just a difference in playstyle. The last couple of things and the part about symmetry I'd agree with. However, the megadungeon is a perfectly valid style of play, and can be made interesting even without a "plot". In fact, unless you're a skilled GM plot can easily lead to railroading, which is absolute anathema to me.
Sure, but it seems like a petty limitation. Why Should you make such a limitation? Sure you can expect that people will stay on topic, generally except that topic generally do not define what people can or cannot say about said topic. Really, I don't think posters even have that right. In fact, most topics I've seen are about the fact that Deity Stat Blocks are a bad idea, not the other way around, so why not have a topic that is friendly to the idea of Deity Stat Blocks for a change?
Well, I've been thinking of going back to college anyway.
But seriously, you are a terrible, horrible person for suggesting that a person's worth is tied to their level of education. Furthermore you seem to be under the impression that there are a lot of engineering jobs available to anybody who wants them. That doesn't seem to be true, in fact in America we have a lot of people who have advanced degrees but no opportunity to make use of them, including some of my friends. So not only is you're suggestion born of arrogance and callousness it's also ignorant as well.
^ That was in response to this post, I think.
I think I'm missing something here. Why is closing this box something that the character would be willing to sell his soul (assuming you're going with the standard Infernal Contract as in the ability) to achieve? Just seems pretty drastic to me.
Also I'm pretty sure you mean a contract devil. Fairly important distinction given that a demon is CE, rather than a devil's LE, and thus unlikely to live up to his part of any bargain made...