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Knight Magenta wrote:
They'd only need one twenty to hit. The second roll is only to confirm the crit. So they'd, on average, do 20d10 damage, actually making the troop do less damage.
I really need Rasputin Must Die! Too bad I'm broke.
I don't think he'd be an orc, or get orc racial traits. Ner'zhul seems to have barely had any orc left when he alone was the Lich King. Heck he was basically just a incorporeal entity tied to the Frozen Throne. Certainly he wouldn't have any levels in mystic theurge, because when he was transformed he didn't retain his shamanistic powers. I wouldn't even stat out the pre-Arthas Lich King. Only when he melds with Arthas is he really a creature at all.
Also amongst the Lich King's powers seems to be a form of mental domination that he used to command the natives of Northrend. He also seems to be the original source of the Plague of Undeath, though this ability seems to be rather limited in range as he could not manifest it in any location across Azeroth, thus requiring his mortal servants to infiltrate Lordaeron and spread plagued grain.
I wonder, what do people do about money, if anyone has had a campaign that is actually set in a modern setting. In a setting where Anachronistic Adventurers are visitors it probably isn't much of a problem, except for the characters who find themselves unable to buy anything with Earth money! Though if character starts at higher level than first than it might be a problem equipping the character with level appropriate gear.
I suppose you wouldn't be able to join my campaign?
I'd stat the Lich King as a NE unique undead human gestalt eldritch knight 10/ex-paladin 20/necromancer 5; ex-druid 15/ sorcerer 20 archmage 10. Alternatively I'd replace druid with one of the third party shaman classes. Personally for race I'd just treat him as a human with the undead type and perhaps a few extra abilities without applying a specific template, or perhaps the lich template rather than graveknight. He is able to control large amounts of undead, I'd give him a special abilty reflecting that. He would probably have the Divine Source mythic ability, granting the Death, Evil, Magic and Rune domains and the Arcane, Murder, Undead, Wards subdomains. That's all I can think of for now.
Electric Wizard wrote:
And that was Electric Wizard's non-sequitur of the day folks! Tune in tomorrow for more adventures in complete nonsense!
Where in the heck did you get the idea that the Ten Commandments are a purely Christian thing. They're right there in the Torah.
Well there is that (if you're talking about the steamship), however it's more of a general dislike for, what I see as, a tendency to inflate CRs when a creature is even remotely impressive. Personally I think Balors should be around CR 10, for instance.
Purple Dragon Knight wrote:
I thought "wife beater" ant man was really during the time that the Skrull were impersonating him? didn't they set things right when he was the first one to come back from space during the Secret Invasion storyline? (i.e. "after years of captivity in a Skrull starship")
Nope, it happened way back in the early eighties.
I'd like to see some adventures. Hopefully a mix of "modules" that are basically frameworks to base our own adventures on and more fleshed out ones as well.
I'd like to see an alternative to Sigil. Not a copy, but someplace that has the same role as a crossroads of the universe and haven for low level adventurers.
I don't give this too much thought, except that monster encounters tend to be spaced out. Monsters are only found in roughly one in three rooms. Furthermore, I draw a distinction between dungeons and lairs. A dungeon is not directly controlled by a single entity (guys like Halaster Blackcloak don't qualify as they are hands off, generally leaving the creatures that inhabit Undermountain to their own devices. Even the Whispering Tyrant doesn't really control Gallowspire anymore.) A lair is controlled by a single set of inhabitants. A lair will be harder to defeat as it's inhabitants will generally work together better.
Another thing is that I try to only put beasts in chambers connected by open cooridors, rather than rooms with sealed doors.
Did the OP mention anything about Golarion? Then why are we using Golarion's assumptions?
Personally I'd say a lesser deity might even have less than ten mythic ranks or tiers. A greater deity that has a full five domains would be more powerful than a rank/tier ten creature, and might require defining what eleven or more ranks give you.
That's not true either, every megadungeon I've heard of (except World's Largest Dungeon, which is a poor example) assumes that you don't stay down in them for an extended period of time. You go in for a quick delve, then head back to the surface. There are usually multiple entrances specifically to accommodate this.
Mega Dungeons are kinda weird to do an AP based on. There can be so little NPC interaction. Now you can say stagger an expidition to Orv that plays like a long Mega Dungeon...
Sorry, but that is complete and utter nonsense. Of course, it's less true in later editions where xp is not gained for treasure, as long as you're goal is not merely to slaughter everything in sight there are plenty of NPCs to talk to in most megadungeons.
Well, Nale made it to whichever afterlife they were in. Sabine is clearly sweeping him up.
That's assuming his soul doesn't get shipped off to be transformed into a Lemure or something. I'm not entirely clear on how or whether the transformation of souls into petitioners works in the OotS world. All of the people we've seen in the afterlife (at least those confirmed to have been living people at some point) have resembled their living forms (at least their forms at some point in their life).
A phylactery isn't a creature and therefore isn't an appropriate target for Imprisonment.
Any updates? I'm really looking forward to playing this. I was actually thinking of playing such a game before Ultimate Campaign was even announced, but there was no easy way to do such before.
I have some thoughts. To actually get migrants to our fortress, we'll need some kind of trail for them to blaze. That might be a part of the caravan portion of the campaign, but we'd have to do it fairly early on or it should be quite difficult to get the numbers of people that are necessary to claim hexes or build settlements. Also, it's likely that there will be a time between establishing our first outpost and getting enough people to actually start a kingdom. At that point we'd just be dealing with one fortress. Fortunately Ultimate Campaign has rules for constructing buildings. We might have to decide if we can start with different types of capital, and perhaps we could gather them while still in the caravan stage.
Stuff like robots and the like have been in fantasy rpgs for about as long as they have existed. For instance, Gary Gygax's Greyhawk campaign had multiple characters obtaining blasters, and Dave Arneson ran Gary Gygax's Mordenkainen, and Rob Kuntz's Robilar through the "City of the Gods" a crashed alien spaceship. Androids, robots and cyborgs are mentioned in the first published version of D&D as potential monsters. This has basis in a lot of the fiction that Gygax and Arneson read, such as Conan having met an alien in "The Tower of the Elephant". Fantasy is a lot broader than Tolkien and his imitators, and I'm glad that Paizo has chosen to explore some of the possibilities of fantasy that many do not.
The last two aren't in the original stories as far as I can tell. For the rest... not so special on a world like Oerth or Golarion, except the thing about driving the world insane which isn't exactly Cthulhu's doing alone as I recall. My point is not that Cthulhu isn't powerful, but that there is no reason to say that he is particulary powerful in a fantasy world that is much higher in general power level than Cthulhu's original world.
James Jacobs wrote:
Meh. Sorry, but the source material just does not support Cthulhu being that strong. Being able to terrorize a boatload of low-level NPC classed characters does not necessarily equate to being able to do the same to a party of near-demigods like a high level Pathfinder party.