Carrion Swarm Level 5 SkirmisherMedium natural animate (undead, swarm) XP 200
Initiative +12 Senses Perception +6;Low-light vision
Swarm Attack aura 1; the carrion swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.
HP 63; Bloodied 31
AC 19; Fortitude 15, Reflex 19, Will 17
Resist half damage from melee and ranged attacks, 5 necrotic; Vulnerable 5 against radiant, close and area attacks
Speed 2, fly 8 (hover)
mTalons and Beaks (standard; at-will) *Necrotic
+8 vs. Reflex;1d8 + 4 damage plus 5 necrotic damage
M Blood Frenzy (standard, only usable on bloodied opponents; encounter) ) *Necrotic
The carrion swarm shifts up to is full move and attacks a bloodied foe: +10 vs. AC, 3d6+5 +5 necrotic damage and opponent is stunned (save ends).
M Flyby Attack (standard, recharge 5-6) ) *Necrotic
+6 vs. Reflex, 1d8+4 plus 5 necrotic; swarm may attack any individuals along its move. It does not provoke. Each target may only be attacked once each round by each swarm.
Alignment Evil Languages —
Str 4 (-1) Dex 18 (+6) Wis 15 (+4)
Con 15 (+4) Int 2 (-2) Cha 6 (+0)
I like it, Bood frenzy being an ecounter power sig doo, flyby with a recharge is good. This should chalange a party.
However as it is set up, 5 of these will be a big fight, and that's would be great except that fight seems not not be very important to the adventure so I would drop the number, 2 or 3 swarms like this will present a good chanlenge.