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Ice Devil

logic_poet's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 736 posts (747 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 4 aliases.


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Scarab Sages

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Nice job, guys. Just saw the Star Wars parody cover, and I'm really loving it. Like even more than the Silence of the Lambs and Jaws covers. 10/10, would recommend.

Scarab Sages

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Tangent101 wrote:

Another question: How do the Asmodean Redactors get 15 hit points? Even if they were unchained Monks (and I am tempted to make them so when I eventually run this), I can only figure them to get 14 hit points. If they were 2nd level and didn't have Toughness, then I could see 15 (if you round up their HPs at 2nd level)... but that doesn't square with the other stats.

I'm just curious if I'm missing something. Mind you, giving these low-level mooks a few extra HPs will help them last slightly longer, but I was just unsure how they managed their HP level.

If they were unchained, they could get 15 thus: 15 = 10 (1st HD) + 3 (Toughness) + 1 (Con) + 1 (favored class). They took their favored class bonus as a hit point, since from the Skills part of the stat block, you can see they have 1 rank in three class skills, 1 rank in three other skills, and unchained human monks with Int 12 have 4 (monk) + 1 (Int) + 1 (human) skill points. I could tell that was how the ranks were because of the total bonus on the three non-class skills.

Edit: For proof that favored class bonus went to hit points, not skill points.

Scarab Sages

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Thanks for the help!

Scarab Sages

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About 8 hours after this post, still no shipping email. Was that as expected?

Scarab Sages

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zergtitan wrote:
I think a Kineticist with a mixture of Aether and Fire would be effective, Fire for the damage and Aether for the utilities and physical damage options. I'm planning to do something like that for WotR, and I think it might work well here too.

Considering the possibilities of devils and burnt-out buildings, wouldn't water or earth be better choices than fire?

Scarab Sages

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I just read the thread about a t-shirt/sidecart problem in a different thread. Since I had got a shirt added to this order, can you please check that it's not hung on a similar bug?

Thanks.

Scarab Sages

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James Jacobs wrote:
Kalindlara wrote:
...[examples of classes in APs]...

Yup; you'll also notice we did these a LOT more in the early days before we switched to the Pathfinder RPG, after which we had the Campaign Setting line, the Rulebook line, and the Player Companion line. Those books are the best places to expand player options; we've used them to expand options needed in the Adventure Paths even, such as the ninja or samurai for Jade Regent or the Winter Witch for Reign of Winter.

When we DO put in new player options these days, such as the shattered psyche orcale curse, it's because we needed to design a new element to make an NPC do what we want, and rather than just ad-hoc the rules we built them for folks to see. In almost all cases, these developments happen during development and are created by the developer (myself or Rob or Adam) and are not created by the adventure's author, nor were they called for in the outline's creation. So... it's something that happens pretty late in the game, and isn't something we plan for.

Is the shattered psyche orcale curse a coming attraction for Strange Aeons? And while on the subject of mechanics in APs, will Hell's Vengeance have a counterinsurgency subsystem like Hell's Rebels? I think I asked the 2nd question in some other thread, but missed an answer.

Thanks.

Scarab Sages

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If there is some combat maneuver no one in your group ever uses, now might be the time.

Scarab Sages

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OldRolero wrote:
You can also toss in the mutation warrior archetype, granting him a mutagen and alchemist discoveries such as wings or extra arms.

Two extra arms, and double up on the halfling sling staff.

Scarab Sages

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Maybe the fighter wields one of the weird racial weapons, like gnome hooked hammer, dire flail, or urgrosh. (In order of increasing non-weirdness.)

Scarab Sages

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James Jacobs wrote:

Chelish Diva is a really fun idea for a character in this AP in any event... and if you can stomach having one of your class abilities being "nerfed" for part of the campaign, the flavor of the class should be quite rewarding to play in this game.

Another option, of course, would be to simply grant the archetype the ability to be famous in Kintargo... and ONLY in Kintargo. She'd get her bonuses to Bluff and Intimidate against citizens of the Silver City, but nowhere else. Overall, this means that she'd be less famous outside of the city, and the AP does go outside the city walls now and then so this WILL have an impact now and then... but I'd say it'd be a fine tradeoff for playing a character archetype that's so on-theme for the AP.

Hope your GM is wiling to bend the rules for you!

The downside of this option being of course, that all the celebrity benefit concert jokes you would have made after some trip to Strixburg in Sticksville won't really work.

Scarab Sages

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The total population divided by 8 is the easiest and most workable solution. Your GM may instead want to consider the first 1,000 or so to apply to the most die-hard opera fans, such as nobles, censors, Shelyn worshipers, merchants who cater to the tastes of people influenced by theatrical celebrities, etc., but that approach is definitely more work for the GM.

Scarab Sages

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senshi_shinri_teki wrote:
Cpt_kirstov wrote:
I don't remember if the audioplays were talked about, but you can hear about the next comic storyline in the Know Direction Podcast Gencon coverage: Pazio 2015 and Beyond Seminar
Info on the new comic series is in this recording at 46:30.

For those who can't listen to the podcast for whatever reason. The core six team from Origins is going to Hollow Mountain, and probably ends with some kind of throw down against rival iconics. Named for antagonists: Seltyiel, Damiel, Oloch, Melagaster. Named writers: Sutter, Mona, Schneider and Tom Garcia drawing issue 1 of Pathfinder: Hollow Mountain.

Scarab Sages

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Marco Massoudi wrote:
James Jacobs wrote:
She's absolutely a halfling, and no, the pictures are not to scale—they're presented in a way that makes the cover look balanced.

Who is this "Shensen" mentioned on page 13 of the Players Guide? ;-)

Does she play a further role in "Hell´s Rebel´s?

The backstory text and statblock appear on pages 57-58 of PZO9219, NPC Guide. She's James Jacobs's character, and the no-last-name version really is a former drow aquatic half-elf bard 8 / fighter 4 who worships Sarenrae and wields a scimitar.

Scarab Sages

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Bellona wrote:

Thanks for the quick answer! :)

Do you have any idea if one of the earlier issues (# 1 - 6) has the interior map?

It's not in any of those either. The insert maps are generally sized for smaller encounter sites. They're closerr in size to the GameMastery Map Packs. You probably would do best with one of the tavern Flip-Maps, even though I don't think they've made the Rusty Dragon as one of those specifically.

Scarab Sages

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Bellona wrote:
Is this the issue with the interior map of the Rusty Dragon?

It has two pages of text on the inn, plus a two-page spread for Ameiko Kaijitsu's stat block. As for a map, my copies of 7-12 don't have the map inserts when I looked, and since I'm pretty good about putting those back into the issues that have them, I think it didn't come with one, rather than me having it separate but lost. So if I had to guess, no map.

Scarab Sages

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Myrryr wrote:
Dragonchess Player wrote:
Dragonchess Player wrote:
A tiefling kineticist, especially if there's an archetype that grants infusions to add anarchic, axiomatic, holy, negative, positive, and/or unholy energy to their blasts (aerokineticist with anarchic lighting, hellfire blasting pyrokineticist, geokineticist with axiomatic earth/metal blasts, holy water spewing hydrokineticist, etc.).

Rats. No hellfire pyrokineticist option in Occult Adventures.

Still, devil-spawn tiefling (+2 Con, +2 Wis, -2 Cha; Resistances Acid 5, Cold 5, and Fire 5 to match devil resistances/immunities, instead of Cold 5, Fire 5, Electricity 5) with Pyromaniac* (as gnome alternate racial trait; replace Fiendish Sorcery and Spell-like Ability) and Vestigial Wings can work.

Although an esoteric magus with the Chakra feats looks pretty interesting, too.

*- Since it applies to "spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and determining the damage of alchemist bombs that deal fire damage," it should also apply to fire kinetic blasts and fire wild talents (IMO).

Wondering that myself, since there's also a strong hint that there's an underwater excursion in one of the adventures, as well.

Why in the world would you go pyro in a campaign heavily featuring enemies immune to fire who are NOT fire subtype and therefore you'll be neutered for ~half the fights?

Scarab Sages

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James Jacobs wrote:
logic_poet wrote:
Chris Lambertz wrote:
Updated with final product description and image!
Is that Ameiko's half-sister?
Nope. It's Jilia Bainilus, the (previous as soon as this AP begins) lord-mayor of Kintargo.

So I take it that wasn't a generic Hellknight of the Torrent on #98, and Jackdaw, Shensen, and Strea will be on the remaining covers?

Scarab Sages

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Thanks James for the replies. In the interest of managing expectations on Hell's Vengeance, I was wondering which of the following right now best summarizes your thinking on mini-systems:


  • Hell's Vengeance will have a counterinsurgency system of some kind, complete with a tracking sheet like in Hell's Rebels.
  • Hell's Vengeance will be more like Mission Impossible, where Abrogail Thrune or her agents assign missions to the PCs directly, so that each volume is more independent than the usual in an AP. There are plans for no subsystems like kingdoms, caravans, or rebellions.
  • Hell's Vengeance will support the faction rules, at the GM's option, with the PCs part of a house Thrune type organization.
  • It's too soon to say about Hell's Vengeance.

since while some like and enjoy them, others find there's enough arithmetic in running just their characters.

Scarab Sages

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James Jacobs wrote:
logic_poet wrote:
It seems from the rebellion rules that some rebellions might have more teams than actions, especially if lots of the party takes Leadership. What do the teams that don't get ordered to take an action do in the weeks when this happens, or am I missing something in the rebellion rules? Do they Lie Low to no effect? Do they disband? Is there a cost to maintain them, and can they generate Notoriety?
If you don't send a team on a specific task, they don't do anything at all, but neither do they disband. There is no cost to maintain teams, since they're all in the revolution on a volunteer basis. There's not an option to generate Notoriety as a team but there'll be plenty of ways to earn it during the adventures themselves.

That's simple enough. I was just worried that they could generate Notoriety and create an incentive to have fewer teams than your maximum. Probably best to name this Await Orders or something, should this be reprinted someday.

Scarab Sages

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It seems from the rebellion rules that some rebellions might have more teams than actions, especially if lots of the party takes Leadership. What do the teams that don't get ordered to take an action do in the weeks when this happens, or am I missing something in the rebellion rules? Do they Lie Low to no effect? Do they disband? Is there a cost to maintain them, and can they generate Notoriety just not acting?

EDIT:
I think I might alter Lie Low to Lie Low (No Action Required) and allow each team that takes it to reduce Notoriety by 1. Or maybe create a new action:
Backup (No Action Required): The team stands ready to perform another team's action, if that team becomes Disabled or Missing due to Events. The action this team backs up must be one it is able to perform, and only performs it if the lead team is unable, not if that team fails any related check. Or maybe have it be like Aid Another. Thoughts

Scarab Sages

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James Jacobs wrote:
logic_poet wrote:
Chris Lambertz wrote:
Updated with final product description and image!
Is that Ameiko's half-sister?
Nope. It's Jilia Bainilus, the (previous as soon as this AP begins) lord-mayor of Kintargo.

While I've got you on the line, any hints on draconic bloodlines? The player's guide sort of implies they'll face a blue. I'm guessing one of the others would be a bronze (and probable ally of the Hellknights of the Torrent)? Or would draconic be a bad bloodline choice for reasons that will later become clear?

Scarab Sages

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Chris Lambertz wrote:
Updated with final product description and image!

Is that Ameiko's half-sister?

Scarab Sages

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UnArcaneElection wrote:

^That depends upon what connection the manufacturer has with whatever caused the amnesia, especially if the less competent Cthulhu (or whatever) cultists outsource some of their dirty work . . . .

I'm thinking some are actually quite good at causing amnesia, since it's such a big part of their existence.

Scarab Sages

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KestrelZ wrote:
Come folks and gather 'round for the tale of the great mint rebellion. For on this day some years ago the seventh proclamation was made. Folks scratched their heads and wondered why when a cry was heard throughout the land. It was the band of rebels hear tell that called themselves......the Lifesavers.

Damned Thrune has already written Vi-O-let, Cin-O-mon, Cl-O-ve, and Lic-O-rice out of the history books, but my Pep-O-mint and Wint-O-Green are flavors too far!

Scarab Sages

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Man, that wallpaper really ties the room together.

Scarab Sages

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I'm thinking that by day two of these edicts, the street food peddlers will all be offering lamb kebabs marinated in mint. Get your mint savories here! Totally legal, minty fresh foods! etc.

Hmmm. Maybe "Minty fresh!" as a battlecry.

Scarab Sages

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Zaister wrote:
I think there should be a similar mechanism on this forum when someone says "flumph" as when they say "smurf"!

This. It would be awesome if "flumph" swapped your avatar for X-files shots or maybe cartoon Greys.

Scarab Sages

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DM_aka_Dudemeister wrote:
Liz Courts wrote:
Issaic The Breaker wrote:
If I didn't know better, I'd say that Paizo is not a fan of fighters, considering how often we see Valeros getting beaten on in their pictures. ^.^
There's a long-running in-joke starting from the early 3.0 days of the fighter characters getting hurt in the art, if I'm recalling things correctly.
I thought that was specific to Abalard the Dungeon magazine iconic Paladin.

Abelard was the Paizonian commentary. Some WotC suit thought that Tordek wasn't enough or was not relatable to their target market, so insisted on the creation of a white, male, human fighter. The creative types found this notion retrograde, named him Regdar (since Gerard was an important character in Magic: the Gathering) and tried to have him stomped as often as possible. Abelard was often shown as dying because the original, playtest Abelard died in like the second encounter of the Paizo staff game of Age of Worms. (Search for the journal of Tyralandi Scrim for the details. Or if the search is broken for you, just check out James Jacobs's profile and find his Tyralandi alias.)

Scarab Sages

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Please revise the Paizo standard class block's headmatter, above the Class Skills item so that:


    Alignment: {Foo}
    Hit Die: {d4, d6, d8, d10, or d12}
    Starting Cash: {Foo} gp (average {Mean_Foo})
becomes:

    Alignment: {Foo} (tab or justifying white space here) Hit Die: {d4, d6, d8, d10, or d12}
  • Starting Age: {Intuitive, Self-Taught, or Trained}
    Starting Cash: {Foo} gp (average {Mean_Foo})

For the love of Irori, Jaidz, Pharasma, Shei, etc.!

I tried to lay it out so that there would be no impact on the existing pagination, and since there's only one word the authors would need to add, it seems pretty doable.

Scarab Sages

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Insain Dragoon wrote:

This is one of the problems people have with Paizo communication.

Why are we hearing important announcements through some podcast instead of Paizo proper?

This does seem like it would be the kind of problem that time-delayed press releases fix.

Scarab Sages

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I expect the easiest would be the 3.5 paths and Council of Thieves, since they predate the non-core stuff.

Scarab Sages

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Samy wrote:
Adam Daigle wrote:
Each of these evil quasi-iconics will get a two-page entry like how we treat the significant NPCs in an AP volume.

...does that mean that they won't actually appear in the adventure (just the art) but they still eat up a two-pager that could be used to feature an actual NPC that appears?

Or will the iconics actually be NPCs in the adventure as well?

To be fair, if someone has no intention of running adventures for evil PCs, then a two page spread of the iconic art is just the same as a regular villain to such a subscriber. They could still recycle them into their own adventures. So while that would make the evil adventure two pages less useful to those who run it, it increases the count of useful pages for someone who gets the book for the non-adventure content these 6 months.

Scarab Sages

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zergtitan wrote:
Lanowar wrote:
I am Groot?
Now all we need is raccon-folk to make a Gunslinger/Summoner named Rocket with his trusty Eidolon Groot.

Sounds like a phanaton.

Scarab Sages

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Ross Byers wrote:
That's a drow on the right...tiefling in the middle? What's on the left?

Troglodyte maybe? It's tough to say with the armor, but the armor combos well with their high natural AC, and they are sometimes drow slaves.

Scarab Sages

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Something like Demons Revisited or Dragons Unleashed, but with celestials. Except maybe have them each offer different quest seeds, with the intent being that DMs could use them as requests for payment when players use planar ally.

Scarab Sages

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Still want the Shrines & Pilgrimages, like Magical Marketplace but for divine characters.
A trilogy like the good/neutral/evil books, but for the outer planes.
A book like Blood of the elements, but only for transitory planes. So, astral, ethereal, shadow, shadow Absalom, maybe some demiplanes to fill it out.
Maybe a book like People of the Sands, but for Cheliax/Andoran/Taldor.

Scarab Sages

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Lord Gadigan wrote:
There's a Craft Robot Feat. It requires Craft Technological Arms and Armor, Craft Technological Item, Technologist, 9 Ranks in Craft (Mechanical), and 9 Ranks in Knowledge (Engineering). You use Craft (Mechanical) when building them; it is the only skill check required to make them.

It appears on page 71, in Greg Vaughan's Ecology of the Robot article.

Scarab Sages

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Jim Groves wrote:

[...]

Please understand, feedback DOES help. But it usually helps for the NEXT AP. Its just the time sink of the production process.

Still pulling for a dragon rescued/princess slain AP.

Scarab Sages

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With five factorial squared ways to arrange issues 2-6 and the pairings, I doubt we'll get 14,400 guesses. But here's my guess for the pairings:
Seoni and Seltyiel (roof running in Korvosa, given Dragon's mechanics, I hope)
Harsk and Lini
Merisiel and Lem (oh please send them to the circus as a knife-toss act)
Ezren and Sajan
Kyra and Seelah

Scarab Sages

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Jim Groves wrote:
RuyanVe wrote:

Also, please don't make the graveknight a single-bad-guy encounter, prettyplease!?

Ruyan.

Done.

Your wish is granted. I say nothing more on pain of death. I think Rob will let me survive answering that question.

Well, the frost giant chapter of the monster codex clusters around CR 11 to CR 13. So I'll guess the final battle is the graveknight, the battle priest (for her negative energy channels), and maybe a pair of scouts, some winter wolves, or just some scrub standard frost giants.

Scarab Sages

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I still want a Shrines & Pilgrimages one like the Magical Marketplace, but for divine casters.

Scarab Sages

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Blackfingers wrote:

[... Snipped bit about why not so much classic, because I agree]

On another note, the thing that disappoints me personally about Iron Gods is that it seems to be playing things very safe. Almost every AP has done something that sets it apart from other adventures. Jade Regent dealt with eastern mythology, Kingmaker was a sandbox, Wrath of the Righteous used mythic rules, etc. Even Shattered Star, which is almost entirely dungeons of various kinds, had the twist of being the first Paizo AP that dealt with previous AP's and their effect on canon. I'm just not seeing anything like that here. And maybe that's what Paizo is going for, I don't know. But this sort of story has been done so much (heck, Paizo themselves has told a very similar story, with Rise of the Runelords) that it just seems unnecessary to retell it without adding something.

... [Not relevant to my reply]

Iron Gods does look like it will challenge the underlying politics of a part of the campaign setting more than any other AP except Wrath of the Righteous and Jade Regent. That kind of change is not too common. Council of Thieves had less conflict with Thrune, for instance.

Scarab Sages

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Does anyone know what happened to the Dungeon magazine index hosted at intwischa? Has it moved? Man, that thing was handy.

Scarab Sages

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Hmm. Base CR4 for green dragons implies green great wyrms are CR 20. Interesting.

Scarab Sages

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James Jacobs wrote:
MMCJawa wrote:
I wonder if we will get a new Archdevil in each volume, like Wrath did with Demon Lords?
We considered that, but in the end decided against it.

While that is bound to disappoint some, will there be a devils revisited campaign source book around this AP's time frame?

Speaking of the campaign sourcebook line, while more volumes of the Book of the Damned and Chronicles of the Righteous could be neat, I was also a fan of the Lady Kaltessa Iyis, and think it could be nice to have a book like Dragons Unleashed, with one minion per archdevil. Ideally, each archdevil's best minion, and notes on what he/she/it is up to on Golarion.

Scarab Sages

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Will this AP assume that WotR was successful or at least include the possibility of crusade veterans returning home as a source of rebels?

Scarab Sages

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Bueller? Bueller?

Scarab Sages

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Wow. For the stuff that was mentioned, and also for the fact that it seems the module line was unmentioned. Which is a bummer.

Scarab Sages

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I wouldn't count on lots of recurring friendly NPCs. This AP sounds like it's built to be well-suited to a wandering band of murderhobos.

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