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Ice Devil

logic_poet's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 691 posts (702 including aliases). No reviews. No lists. No wishlists. 3 Pathfinder Society characters. 4 aliases.


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Osirion

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James Jacobs wrote:
MMCJawa wrote:
I wonder if we will get a new Archdevil in each volume, like Wrath did with Demon Lords?
We considered that, but in the end decided against it.

While that is bound to disappoint some, will there be a devils revisited campaign source book around this AP's time frame?

Speaking of the campaign sourcebook line, while more volumes of the Book of the Damned and Chronicles of the Righteous could be neat, I was also a fan of the Lady Kaltessa Iyis, and think it could be nice to have a book like Dragons Unleashed, with one minion per archdevil. Ideally, each archdevil's best minion, and notes on what he/she/it is up to on Golarion.

Osirion

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Will this AP assume that WotR was successful or at least include the possibility of crusade veterans returning home as a source of rebels?

Osirion

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Bueller? Bueller?

Osirion

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Wow. For the stuff that was mentioned, and also for the fact that it seems the module line was unmentioned. Which is a bummer.

Osirion

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I wouldn't count on lots of recurring friendly NPCs. This AP sounds like it's built to be well-suited to a wandering band of murderhobos.

Osirion

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Yeah! Sooner than predicted.

Osirion

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James Jacobs wrote:

As far as the Creative Director is concerned, Emerald Spire is 100% Golarion canon, and I'm frankly kind of boggled that the PFSRD lists it as a 3rd party product... the ONLY reason I can think of for this would be some weird arcane legal reason,.

Whether or not any one group allows it in their game is not a choice I can make, though.

Perhaps so that the location can be mentioned in the MMO?

Osirion

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zergtitan wrote:
When will we see the final volume of Iron Gods displayed on the website?

Probably not until the day of Gencon where they do the future of Paizo seminar, when you can also expect to see at least Giantslayer #1 (and maybe 1-5) go up, among other things. Plus or minus a few days, I think.

Osirion

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More seriously, I predict that #100 will have a nod/shout-out to the people asking for a Test of the Starstone, and will therefore consist of (or include) an "Escape from Shadow Absalom" chase sequence.

Osirion

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Vic Wertz wrote:

We're going to do a very special foldout cover.

Unlike other foldouts, it won't give you two extra full pages—it'll just extend the width of the spine by an eighth of an inch so that we can fit "100" on it.

Darn. I was really hoping for a hologram.

Osirion

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Coridan wrote:
The succubus statuette AP?

Already done, and Ayavah was right all along.

Osirion

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Part four of Second Darkness, Endless Night could work as a stand-alone infiltration mission, with a little minor rework of who is helping the PCs and why the villains need to be infiltrated. Since drow are CE demon worshipers, that part is not too hard for a party of mostly good heroes, and the person who helps the PCs is a spellcaster for hire, so you can just switch his employer.

Osirion

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Cthulhudrew wrote:
Kairos Dawnfury wrote:
So is Shadow of the Storm Tyrant going to have Storm Giants or Shadow Giants!? I'm so confused!
Maybe it will have Stormshadow Giants- Giant Ninjas with machine guns.

More seriously, since storm giants are usually CG, I expect the black sheep of the family to be some Kuthite BBEG freak, since they mentioned Nidal as a location for this AP. Maybe cavlier with an umbral dragon mount? [Edit to add:]Or maybe as a druid with Shade of the Uskwood, inciting a war to cull the weakest of the humanoids.

Osirion

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Noven wrote:
Heine Stick wrote:
Noven wrote:
I wish I could opt out of this one for my subscription. No real desire to buy this one. :-(
You can in the sense that you can unsubscribe and then resubscribe when the next book in the Pathfinder Campaign Setting line comes around. :)
Huh, good call on that. Never really considered that. This just seems like a weird product to be on the campaign setting sub instead of the AP sub.

Back in the day, the map pack compiled the AP maps, but since Kingmaker, they've compiled more generally useful maps (often two cities the party visits over the course of the AP), so they're now more campaign setting oriented. For instance, Jade Regent had maps of Tian Xia, The Crown of the World, and Kasai.

Osirion

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Another advance the timeline AP, like Jade Regent. This time, many crusaders come home from a mostly successful crusade and are dissatisfied with the current regime and how it treats them. Could be Cheliax vs. Thrune (thereby allowing it to assume both Wrath of the Righteous and Council of Thieves happened), Taldor or Taldor vs. Qadira, Molthune gets ambitious for new territory, elves want to kill Treerazor, folks want to bring law and order to Galt (while the primarily Good crusaders stay on cleanup in old Sarkoris), anybody wants to pick a fight with Rahadoum, ditto vs. Razmiran, I'd be up for pretty much whatever on this theme.

Osirion

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Lincoln Hills wrote:

[...]

And I've only ever seen the light mace, siangham and trident come into use because a really nice magical one was found.

As far as the super-popular end; greatswords, longswords and longbows are still leading the pack. There's some affection shown to glaives and greataxes; dwarven war-axes seem to lead bastard swords slightly for the dedicated sword-and-board types. Javelins and morningstars are the front-runners in the simple weapon category.

I like the alchemical silver light mace from creation at level 1. Unlike the piercing morningstar, it does not take the silver damage penalty and is cheaper to boot, though for martial characters I'd go with a aAg light hammer for my silver weapon (and probably silver nunchaku for a monk, since it's only 1# and 1gp more than the sai). Given that I usually have a light mace, I also tend to favor the heavy mace (in cold iron if I can afford it) as the primary weapon for a simple weapon weilder, but that's just aesthetics more than mechanics.

I second the person who says the dagger is great, and usually go with the cold iron one since that's also pretty cheap.

As for the siangham, I'd pick one up along with a nunchaku, kama, and probably temple sword as a monk. (Not that I'd expect to need it, but you never know when you'll meet a rakshasa.)

For two-handed weapons, I like the S/P option on halberds over glaives, and I think the longspear is underrated (because more sorcerers should use it to give flanks or aid another at low levels).

Osirion

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Ganryu wrote:

On a related question now that we're discussing metamagic feats.

Is it worth it to get quicken metamagic on a wizard at the first opportunity? It seems not really worth it when all you can quicken are level one spells at that point.

I'd say a cleric 9 would benefit more from Quicken Spell as the feat at level nine than would a wizard 9 (because Clr 9 could buff divine favor and divine power in one round, or prep a quickened cure light wounds for emergencies, for instance), but it depends on what you're going for. The main advantage for a wizard to a quickened level 1 spell is that it does not provoke attacks of opportunity, but there are so many 5th-level spells to choose from that it probably is not going to be much fun.

Osirion

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Similar to how James Jacobs recommended The China Syndrome for The Infernal Syndrom and Dave Gross called out films in Pathfinder #54, I'd like something inspired by Park Chan Wook's Vengeance trilogy.

Osirion

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Yeeha Zi Ha, a mountain goat rodeo.

Osirion

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Wuxia and horror blend in Shenmen.

A mod that can support an evil party in Kaoling.

Awesome Elves in Jinin, as:
Part I: The Ayajinbo Auidara
Part II: Once Upon A Time In Sovyrian

Goka Or Go Home!

Soil Stained Blood Red, as:
Part I: Infiltrate Galt's Maze of the Open Road
Part II: Arl's New Gods of Old Azlant, though Go Ka or Go Home would be OK too.

While the Truce Lasts, an adventure down the flood road of Belkzen.

Seriously, a tie-in to the Faction Guide and or/idea books like your book of artifacts or lost cities/kingdoms.

Osirion

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KutuluKultist wrote:
James Jacobs wrote:
More to the point... if they have 4 arms and have ALWAYS had four arms... wouldn't it make sense that their society has, over the course of its existence, invented FOUR ARMED weapons instead of just limiting themselves to two armed weapons?

I'd say probably not. The advantage of using two hands to wield a weapon is that you can control longer weapons that way, due to the lever effect. But this depends on the distance between both hands on the grip and there is a maximum to that distance where you can still move well enough to fight. Having an extra pair of arms would not help in this regard. So at most, four armed weapons could be a little bit heavier, but not really larger.

What I'd rather expect is a two-handed weapon plus two shields style.

I'd probably forgo reach in favor of board, sword, and bow.

Osirion

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If Calistrian sentinels are meant to follow the patter, their lucky strike should grant divine favor 3/day.

Osirion

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The rules index claims that there are four general traits on the center illustration (the haunted house), but my pdf does not have them. Is there a newer version with them, or were they dropped? Also, can we get the two pages joined like the center illu in Bastards of Golarion? That was pretty neat.

Osirion

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A problem with playing the AP that's in production is that your players can outrun the module and leave you waiting for the next installment. Or published things develop different to what you've played out already, and you then need to make some adjustments. Some can find that frustrating.

Rise of the Runelords is pretty good, and Curse of the Crimson Throne, which is in 3.5 is also strong yet true to mainstream fantasy for the most part. Depending on your group's play style, you might prefer CotCT for its urban focus. For urban and towards lower-magic fantasy, Council of Thieves might serve better than CotCT, as it doesn't reach quite the same high levels as most APs, and the main opposition is lower magic.

For a more free-form style, Kingmaker is also a solid choice, as that one has a fair bit of wilderness exploration as the players tame their own kingdom.

The other APs that Paizo's put out tend to either stray from the usual fantasy (Skull & Shackles, Reign of Winter), be more tightly tied to their world Golarion (Jade Regent, Wrath of the Righteous), or be less popular (Second Darkness, Serpent's Skull).

Osirion

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captain yesterday wrote:
RESCUE THE DRAGON!!!

By slaying the princess! Princess Tempestia, F Gnome anti-paladin of Calistria won't give up her copper dragonhide full plate without a fight, and you need that hide to cast the resurrection.

Osirion

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Killer_GM wrote:
Hrothdane wrote:


In my heart-of-hearts though, I want AP based around chivalric stories and tropes such as fey, dragons, King Arthur, the Song of Roland, but with the extra Pathfinder and Golarion flair and twist. I love all that stuff, and I know that Paizo could make it fresh while keeping the essence of what makes the stories work :D
...

Also, metallic dragons are way rarer than the chromatics have been. Maybe we can have a dragon rescued/princess slain AP?

And for the next travel AP, I'd like a pilgrimage. I could see it being a chase after Rovagug cultists, but that's pretty similar to CC.

Osirion

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Steve Geddes wrote:
Samy wrote:

BB = addition and subtraction

CRB = logarithms and exponentials

Now, it would be pretty damn useful to learn about multiplication and division somewhere between those two products.

Nice analogy.

As an historic note, for the longest time the whole point of learning logs & exponents was to convert multiplication into addition and likewise for division and subtraction. The log of a product is the sum of the logs of the multiplicands. Thus, one hard mult is replaced by two table look ups (or slide rule uses), an easy addition, and one more table look up to exponentiate the sum. Likewise, the log of a quotient is the the log of the dividend minus the log of the divisor.

Of course, since the semiconductor revolution, that's been less relevant, though depending on the architecture, these facts may be used in how the machine does these kinds of calculations.

Osirion

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The equivalent of today's high school English curricula will include works from the present day we regard as science fiction and fantasy as "regular literature." The students will dread these works and find them as irrelevant as kids these days find works like Wuthering Heights. Homer and Shakespeare will still be going strong. Math curricula will include more discrete math, and less continuous stuff. Additionally, there will be more widespread national efforts on contests like the Math Olympiad and Intel Science Fair, because STEM prodigies will have even better prospects for income, wealth, and prestige than is today the case.

There will be at least one worldwide or very widespread treaty to address a problem of the commons, such as a convention to predict and prevent asteroid impacts, or a Cumbre Vieja Megatsunami convention. The impetus for this progress will have been an avoidable catastrophe that was not in fact avoided, such as solar flares wiping out the Eurasian or North American electric grid, or something similar. Landmines will be banned, and the inspection regime for the convention to prohibit genetically engineered bioweapons will be more drastic and popular than anything the cold war produced for nuclear weapons. Nuclear weapons will still exist, and probably have been used in anger.

Deserts will have solar power stations large enough to be visible from near-Earth orbit with the naked, un-enhanced biological human eye. The Artic will be unfrozen water for much, if not all, of the year.

The USA will still have not transitioned to the metric system in everyday life.

The people of the world will still speak more than one language, but real-time computer translation will make biological multilingualism seem eccentric, like studying Latin today.

Science will require experiments beyond our current scale, such as a radio telescope field on the far side of the moon, or a massive neutrino observatory imbedded in the ice of Europa, like today's IceCube.

Everyone will have a cell phone number issued at birth, portable between carriers, which is used as a government ID number. Religious fanatics will insist this is a "number of the beast" and participate in a shadow, barter economy rather than make and take payments with their cells.

Osirion

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Is that an easter egg of Tharizdun on page 49?

Osirion

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Gancanagh wrote:
Quote:
two additional desert locales to expand the Mummy’s Mask campaign

What does this mean?

1: Two monsters?
2: Two humanoid locales and two monsters?
3: Two desert locales + 4 monsters?

Otherwise Girtablilu + Sphinxes, i'm in!

It means "like the article 'Missions in Magnimar' in Pathfinder AP #63," from what James Jacobs has mentioned elsewhere, I think.

Osirion

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Adam Daigle wrote:
If anyone guesses correctly I will be highly suspicious.

To explain the high concentration of skymetal, it's from nearer the core of the galaxy, where the stars have higher metallicity. They were scouting potential new homeworlds, as their old HW is threatend by the ongoing explosion of the core, and the Kasatha are right behind them.

As a side note, is Golarion's star been specified, like it's 61 Ursae Majoris, or 61 Cygni, or anything like that?

Osirion

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Gancanagh wrote:
Last time I checked I would be released this month? 29st?

They always debut an AP at Gencon in August, so they try to debut the other one 6 months out from then, in Feb.

Osirion

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Abyssal Lord wrote:
Kajehase wrote:

Golarion gods don't need mortals to sustain them.

If you don't like many gods, the only ones you need to remember are the ones currently in use in your game, but some of us like a bit of variety.

Then why they bother to have worshipers on Golarion? To get their egos stroked?

Kind of like nuclear weapons, part of the reason the gods want worshipers is because their enemies have worshipers. Fighting a proxy war by follower is also much easier on Rovagug's prison than doing it themselves.

Osirion

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Lord Snow wrote:
There should be a Pharaoh bloodline.

I disagree. Between Destined in the core rule book, and imperious in the advanced race guide, this is ground that's been covered.

An oracle curse from tomb raiding, now that would be good. I still think we could use more curses.

Osirion

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A sylph wizard, probably an air elementalist wind listener.

Osirion

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Sniggevert wrote:
Kyra Clone #3,785 wrote:
What is the CL and DC for the Wand of Hold Person with 8 charges?
If it doesn't list it, it'd be at minimum (CL3 and DC 12)

DC should be 13, as to cast a 2nd level spell, you need a stat of 12. So 10 + 2 for level + 1 for stat = 13.

Osirion

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While I'm on a religious theme, something featuring looks at banned religions (Desna in Cheliax, Sarenrae in Taldor, clerics in Po Li, &c.) would be cool. Maybe call it Heresies & Inquisitions, or Martyrs & Mysteries.

Osirion

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I'd like something just like the recent magic marketplaces, only for pilgrim sites like Desna's bell towers and the needles Zon-Kuthon pinned to bind Rovagug.

Osirion

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Curse of the Crimson Throne is a good choice, and so can be Council of Thieves. CoT tends to finish at a lower level than most APs, which in your case could be a plus, since that's less rules to remaster. However, it does require some expectations management, in that you need to emphasize the point is to defeat a thieves' guild, not foment a revolution for the nation it's set in. The second adventure, which includes a play (with dialogue) is distinct enough that your group could find it memorable, if they can get into it.

Osirion

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Adam Daigle wrote:
Which is precisely my point and something I don't want to see happen with Arcadia. Thank you.

I wouldn't mind a decolonization of Isger AP, with side trips to Druma and maybe Five Kings mountains. Done right, it would offer a high-level hook-in to Council of Thieves and a war on Cheliax, for those so inclined, without having to change the cannon Cheliax. All the anti-goblin action would probably also offer something to the folks looking for a dwarf AP, as well.

Osirion

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Axial wrote:
Tirisfal wrote:
Axial wrote:
MMCJawa wrote:
We also get the Nascent Demon Lord (CR 25) Shamira in this volume

Wow, and you have to fight her?

What are her domains?

No, this module is about negotiating...if you were to run right into a battle with Shamira or Nocticula at this point in the adventure, you would be eviscerated in moments.

Shamira grants the domains of Chaos, Charm, Evil, and Nobility, and the subdomains of Demon, Leadership, Love, and Lust.

How about her favored weapon?

Based on what she's using in her stat block, longbow.

Osirion

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Bellona wrote:
The product blurb lists an Oracle archetype, not an Oracle mystery. Which disappoints me a bit - I was hoping for a Summer mystery to balance the Winter mystery in People of the North.

I'd hope the archetype has to do with the elemental clans that have gotten some mention before. But I'd rather see a new oracle curse than an archetype or mystery.

Osirion

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I totally want to go to this movie.

Osirion

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I was thinking a android bladebound magus would be cool.

Osirion

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One can only hope.

Osirion

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Breach from the Future wrote:

. . .

Also to the guy who challenged everyone to name a good time plot movie:

"12 Monkeys"

I agree on that movie. Also, The Time Traveler's Wife is a good book with this theme. And while not having any time travel, David Brin's Kiln People reads like a time travel story to me, except everyone travels into the present.

Osirion

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Warren LaFrance 875 wrote:

Pre-Generated Characters

I am interested to know if there are any pre-generated characters for this series... I have a bunch of D&D 4th Ed players who want to play, but it would be better to get them rolling right out the gate playing the game and experiencing this series with out the tedious task of creating characters and etc...

The NPC guide part of the PRD has the iconics, I think. And I think their stats should conform to what the AP designers expect. There are no mythic pregens, but you don't need to worry about that until near the end of this adventure, so that might also help some.

Osirion

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Something with the same level range as Dragon's Demand, but with the characters all members of an organization from the faction guide. This would allow the module to be a campaign starter, sort of like how various products in the Campaign line have the outlines of adventures or campaigns.

Name dropped examples:
Moschabbatt in Dragons Unleashed and Zolurket in Dungeons of Golarion, I'm looking at you!

Osirion

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How about La la, la la la la! And what of this unprefixed url?

Osirion

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P33J wrote:
I'm hoping for Papa S----. [ed.]

Keep hopping. :-)

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