Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Silver Dragon

leo1925's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. 5,005 posts. 19 reviews. 3 lists. 1 wishlist.



1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Sign in to create or edit a product review.

Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

Very good blend of sci fi and fantasy

*****

Wrote a lenghty review but the system ate it.
Long story short it's a good module, good asthetics, good dungeon ecology, interesting story but keep watch because it comes very close to having it's battles being a boring cakewalk.


Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

It surpised me!!!

****( )

I have to be honest and say that while i was reading this i was very dissapointed, from pretty much every aspect, but i was happily surprised when i actually run it and everything turned out well.

In contrast to the Fires of Creation (book 1) this module takes the heroes into a Mad Max type settlement in order to present them with threat of the adventure (the Iron Gods) and thusly concluding Act 1.
It also has a (very small) section that really evokes Dead Space vibes but unfortunately it's optional and very very small.
It has some sandbox elements that i didn't like, but it might be me since i don't like neither to play nor run sandbox campaigns.
Almost all of the encounters play very good (difficulty-wise) with a couple quite difficult encounters, keep in mind that (imo) this is true because the PCs are with same gear as they were in the previous book.
If you are one of those GMs that want and can build upon what you are presented then you would be very happey with Lords of Rust because it gives you a little information about a lot of things in Scrapwall but it's not fleshed out, so if you want you can do it yourself.

I don't give this module 5 stars because it wasn't much fun for me reading it (i was more engaged when i read the article on Technic League than i was in most of the actual adventure) but fortunately both me and my players had fun when i run it.
It's something very different than i expected (i expected to continue the themes present in Fires of Creation) and it turned out differently in play than i expected after reading it.

Summary: A very good part 2, now let us see where how this adventure path will continue.


Add Print Edition: $9.99

Add ePub/PDF: $6.99

Add Non-Mint: $9.99 $7.49

It has no identity

***( )( )

I should have liked this book, but i didn't.
I am not sure why i didn't like this book, i liked the previous one, i liked the protagonist, it has a party, high level characters, it has religious themes present (although a far cry from the previous ones), magic and spellcasting, it has a magical a magical dungeon, an uber artifact waiting at the end of the dungeon, i really should have liked it with all of that... but i didn't.
There were a few things that i noticed being annoyed by like the number of characters (too many in my opionion) but the thing that i felt annoyed me the most was that the story doesn't have a strong identity. It isn't the personal struggles of the protagonist, it isn't an action story, it isn't a rebel story, it isn't an action story, it isn't a mystery story, it tries to be all of the above in one book and that in my opinion dragged it down because not one thing was complete. It isn't about the personal struggles of Isiem because it spends very little time showing us his morality problems and his thoughts, it isn't an action story because it has very few action scenes (including battles) and those that are in; are far way from each other, it isn't a rebel story because the protagonists quickly leave the rebellous city, it isn't a mystery story because it doesn't give any real clues*.
Keep in mind that last few chapters are great, i truly enjoyed them but it was too little too late, the story has already left a poor taste in my mouth.

*spoiler:

And it really hurts the mystery part of the story when you give away the answer in the cover, from the moment we were given the first inch of a clue (the "they found something older than demons in the abyss") i managed to add two and two together and guess that there were researching qlippoth.


Add Print Edition: $22.99

Add PDF: $15.99

Add Non-Mint: $22.99 $17.24

Superb

*****

I am running this AP.

Very good start, sets very good tones, it has a lot of sci-fi trappings and even some cliches, the presentation of a crashed space ship is very good and it does a very good job blending standard fantasy with sci-fi.


Add Print Edition: $9.99

Add PDF/ePub: $6.99

Add Non-Mint: $9.99 $7.49

In the end i liked it

****( )

I was very warry for the recent pathfinder tale (pirate's promise) which is this one's sequel so i decided to read pirate's tale, but the issue is that i don't like pirates.
It's a good thing then that this novel's crew aren't pirates, they don't do pirate stuff, they are more like con men or blackmailers.
There are very likable characters and some interesing naval stuff, it really shows that the author either really knows his boats or has done very good research.
My only issue that the magic in the novel isn't a lot but more importantly the magic shown in the novel is used in a very unusual way and not in the ways you might expect (for example in combat).

I recommend the novel to everyone because i ended up enjoying it very much, and i will definetely read the sequel.


1 to 5 of 19 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.