|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I agree with you Aelryinth that names and appearances should matter, and yeah I don't really like the whole dressing up as evil to fight evil (Hellknights, daredevil etc. but I can understand why they exist in literature) but it's a fact that at least in some parts of Golarion names and appearances don't really matter in some cases.
I (personally) take the whole paladins in Hellknight orders as an opportunity for corruption stories, redemption stories or hubris stories.
I have GMed the RotRL (first half original edition converted to PF and second half anniversary edition) and the players got just fine with no cleric, OK they had a healing patron witch and a bard but still...
If you are playing the anniversary edition I think that it is doable with the bard as the only spellcaster if the DM is a bit lenient but it would much better if there was also a Paladin (who is careful in his mercy selection) or an inquisitor (who is careful in his spell selection).
I like the general idea of mythic but i also believe that (at least for the PCs part of the mythic) it really needs to be revised, i haven't read the "house rule suggestions" for mythic that Legendary Games (along with others) has put out in their mythic mania so i don't know if most of the job is already done.
That's part of what i like to call the "XP problem", i think that the APs would be a lot better if XP isn't used at all. That way APs could have more freedom with the encounter design which means a lot of things like not putting padding "filler" encounters in order to have PCs reach the level they need in order to face the real encounters that make sense and add to the adventure or make the encounters how they need to be in order to make a better game and adventure without worrying about the PCs getting too much XP, and of course a lot of other good things.
First of all don't mess with the player's wish, unless the wish comes from a Glabrezu (or similar source).
Secondly the no cost isn't needed because SLAs don't have material components.
Thirdly i suggest telling the player that you aren't comfortable with an at will permanency but you are prepared to give him permananency SLA once per day.
Rogar Valertis wrote:
threadjack about non standard races:
Why do you think that Aasimars are overpowered?
Is it the customizable ability score bonus or the fact that their type isn't humanoid and it's outsider or something else?
In the beggining (RotRL 1) there were the 7 virtues of rule that got twisted, corrupted, misinterpreted, focused on the negative side etc. by the runelords and then ended up being known nowadays as the 7 sins, those virtues and the sins they became are:
Now on the RotRL AE without changing the lore of Thassilon (as far as i can see) the seven virtues and sins became:
With those virtues-sins it doesn't make sense, they are polar opposites instead of twisted, corrupted etc.
Why do you think this change made?
Same here.If we are wrong we really need to see his character sheet, you never know, he could have discovered something amazing for rogues.
Because now the caster may won't do that (for various reasons) but you will force him to do that.
The point i was trying to make is that unless you make sure that the martial will never need to buy or ask for crafting anything then you didn't help the martials, at best you have made them into "beggars" and at worst you have made them weaker.
What kind of stupid bully martials do you have?A party member (the wizard) asks for their fair share of the loot, the martial calls him a jerk, then (this is the stupid part) the martial doesn't take the useful magic item from the loot*, then steals from the party a useful (to the wizard) magic item and then he blackmails the wizard with abandoning him.
Are all of your martial PCs like that?
*which means that now the martial has to go and pay double in order to get the item
I think that the most difficult PF AP is the Carrion Crown and that's because it gives the players loot that is below WBL (while hitting with status effects all the time), keep in mind that the usual loot (for APs) is usually 1.5-2.0 x WBL.
*actually just banning the craft wondrous items and craft magic arms and armor would be enough
Slithery D wrote:
Ok now i see it, i didn't think it that way, thank you.I think that you are taking the harmful part of the sentence out of context (i am saying that because it comes after the suicidal part) but i can understand your (and probably alexd1976's) point.
j b 200 wrote:
Razmir may also be claimed by Hell, i am sure that the heresy devils can make a very good case about how Razmir's actions have made their jobs so much easier.
Actually dwarves is the reason why the humans of the setting don't speak orc and are orc slaves, when the orcs came to the surface of Golarion they enslaved/pillaged etc. a very big chunk of humanity but then the dwarves came and started fighting them very very viciously... Aroden (as a human) might have been able to form a resistane and free mankind but that would mean less demon fighting for Aroden and as such the history of mankind would have been different.
Please read the rules on charmed here.Surely it's tricky to be used in combat but it can be used in combat.
I agree that it needs clarification but as others have said don't hold your breath, ultimate magic and ultimate combat have a lot of issues and frankly this is one of the least concerning.
For what it's worth i think that oathbound paladins get a "domain" slot in which they can prepare the oath spells.
Neither the aboleths nor their giant magical* rock killed those two deities, those two deities sacrificed themsevles in order to save most of the life in the surface of the planet, they could very well allow them all to die and (along with other deities) restart life on the surface of the planet but they chose not to.
*remember tha the core of this "giant rock" was the starstone
Also Varian had access to mythic powers for a little while during King of Chaos, that happened when
king of chaos spoiler:
he had both the lexicon of paradox and the lacuna codex in his possesion, both "activated" by the ritual. If you remember he started casting spells left and right (arcane surge) and his spells were a lot more powerful (mythic spells) including using electricity spells to hurt an almost demon lord (mythic augmented lightning arc).
Unfortunately (for him) he doesn't appear to have retained any mythic power.
I am one of those that is tired of always starting at level 1*, sure for some adventures it's required (like RotRL) and i do enjoy the occasional "from zero to hero" but i am tired of always starting as the squire instead of the knight, as the apprentice wizard instead of a full wizard, as the guardsman instead of the man-at-arms, as the temple initiate instead of the temple priest; the PCs at level 1 are practically nobodies, sure the future has great (even legendary) things in store for them but that doesn't change the fact that they start out as nothing.
*or level 2 but the fact that level 1 PCs are made of paper is another issue
In no particular order:
Curse of the Crimson Throne, Jade Regent, and Reign of Winter all have pretty cohesive stories that drive the campaign.
Can someone shed some light on the bolded AP? I have heard very mixed things about the cohesiveness of Reign of Winter; some people say that it has a cohesive story while some others say that it's mostly disjointed adventures.
PFWiki Scribe wrote:
Sometime between when he defeated Tar-Baphon and the Shining Crusade. I believe that's as specific as the canon has gotten.
Clarification:When he defeated Tar-Baphon as a mortal(ish) necromancer, not Tar-Baphon as a lich. Aroden didn't fight* Tar-Baphon as a lich.
*the reasons for this are unkown but there are plentiful theories going around.
Deighton Thrane wrote:
The year 1, he raised the Starstone (creating the isle of Kortos with it) and became a living god. Can't say I know for the Starfall Doctrine though.
Wasn't year 0?
I've heard it said that he ascended (to Heaven or wherever) after the creation of Absalom.
Landon Winkler wrote:
I agree, nothing sort of a crusade can clean up Nidal, even the aftermath of said crusade would be very difficult to deal with since even the nature of Nidal has been wrapped by Zon Kuthon's power.
I went out of my way* to kill a PC only once and that because i really wanted THAT TRAP in shattered star book 2 to activate, i felt that the players would like that and add to the campaign.
*when i say out of my way i mean that the incubus continued his full attack (made his second attack) against the female barbarian who dropped after a critical on his first attack.
The one time i was b*~%*ing about my character dying was in a 3.5 game, sure resurrection magic was available but it was the 3rd or 4th death of my character and all of them was because of another very stupid PC who put the party in danger and caused PC deaths over and over.
In general i am ok with character death, i am more concerned about the continuation and the damage caused to the narrative of the story when resurrection magic isn't available or when the player wants to change his character because of a character death (usually mid campaign with no warning).
James Jacobs wrote:
Ok i didn't know that, i was wrong in my previous post (also i forgot to add a "it's just gravvy" in the end of my post).I just assumed that since the "repairs destroyed magic items with a CL up to half yours" was intented, especially since this was a change over 3.5's make whole.
How come this wasn't errata'd during some of the many core rulebook reprints?
PS. Since i now the intent behind the make whole and greater make whole then that means that i can stop forcing my players to travel to Numeria in order to get their destroyed magic items restored, i can just allow them to learn greater make whole.
Im happy to announce that my WotR campaing has finally come to an end. My players succesfully closed the worldwound and saved the world. But more importantly, me and my players had some awesome fights and some awesome moments that we wouldnt have them if it wasnt for @Sc8rpi8n_mjd 's statblocks. We all thank you for your amazing work and the time you spend and I salute you as it must have been really difficult for you to make those statblocks.
Im planning to write a journal of the campaing for those who are interested. If you are planning to use those statblocks you can look up to it and see how my average to high optimized players managed to defeat everything that stood in their way.
Once again, thank you @Sc8rpi8n_mjd !!!
Well i understand how it might work for you but there are some people like me that the new deal is considerable worse than the current one.
Ok I TOTALLY missed that. Thanks for pointing that out both of you. Problem solved!
@Kalindlara, yes Im the GM :P
My party is semi to high optimized. They are pretty strong and well-built but they just arent using everything they have in their arsenal because they manage... somehow...
Tell me your ideas(so i can counter them if my players come up with them! muahahahaha)
Charon's Little Helper wrote:
And when two of them are a level behind it quickly leads to TPK.I will join the choir and say that it is very bad form on your part to go and read part of the AP behind your DM's back.
What level is the party?
Banishment can't be made into a wand, maybe it was a wand of dismissal?
What is a critfail?
The (un)holy half of flamestrike's damage has nothing to do with positive
When you use wands you don't provoke AoO so you don't have to cast defensively.
Did the GM tell you what class the "assasin" was?
What?From what i have heard skull and shackles (beyond 1st book) is one of the most Sandbox-y APs.
I can't be sure about the exact number (24 vs 25 vs 26) because i don't know if your upcoming pathfinder tale will take place at 4714 AR or 4715 AR, also since i don't know the exact months (of birth and the start of the next tale etc.) but i don't think that this specific numbers are needed, i just wanted to know his age because i thought that he was alive when Age of Lost Omens started.
I would love to read about Varian's involvement in the chelaxian civil war (and the chelaxian civil war in general).
Something doesn't add up, it's been 75* years since house Thrune took the throne, since Varian is 99 years old that means that when the Thrunes took the throne he was 24**. Although it isn't very young by human standards and could be given a command*** at that age he isn't a human, he is a half elf, wasn't this taken into account by whoever granted him a command OR did i something wrong with the dates and/or my math?
I am rereading the books (currently finishing Prince of Wolves) but i don't remember any clues about fighting in the civil war, i remember bits here and there about him serving in the chelaxian army but i had thought that this was after the house of Thrune had risen to power, did i misread the clues or did he served in the army before and after the regime change?
*house Thrune took the throne at 4640 AR and now it's 4715 AR, so 75 years ago
**older than i thought before (i hadn't done the math and i was eyeballing the years from memory)
***i assume that due to his noble birth he didn't serve as a simple soldier but as a minor officer (if not a major officer)