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I am one of those that is tired of always starting at level 1*, sure for some adventures it's required (like RotRL) and i do enjoy the occasional "from zero to hero" but i am tired of always starting as the squire instead of the knight, as the apprentice wizard instead of a full wizard, as the guardsman instead of the man-at-arms, as the temple initiate instead of the temple priest; the PCs at level 1 are practically nobodies, sure the future has great (even legendary) things in store for them but that doesn't change the fact that they start out as nothing.
*or level 2 but the fact that level 1 PCs are made of paper is another issue
PFWiki Scribe wrote:
Sometime between when he defeated Tar-Baphon and the Shining Crusade. I believe that's as specific as the canon has gotten.
Clarification:When he defeated Tar-Baphon as a mortal(ish) necromancer, not Tar-Baphon as a lich. Aroden didn't fight* Tar-Baphon as a lich.
*the reasons for this are unkown but there are plentiful theories going around.
Deighton Thrane wrote:
The year 1, he raised the Starstone (creating the isle of Kortos with it) and became a living god. Can't say I know for the Starfall Doctrine though.
Wasn't year 0?
I've heard it said that he ascended (to Heaven or wherever) after the creation of Absalom.
I went out of my way* to kill a PC only once and that because i really wanted THAT TRAP in shattered star book 2 to activate, i felt that the players would like that and add to the campaign.
*when i say out of my way i mean that the incubus continued his full attack (made his second attack) against the female barbarian who dropped after a critical on his first attack.
The one time i was b%&+%ing about my character dying was in a 3.5 game, sure resurrection magic was available but it was the 3rd or 4th death of my character and all of them was because of another very stupid PC who put the party in danger and caused PC deaths over and over.
In general i am ok with character death, i am more concerned about the continuation and the damage caused to the narrative of the story when resurrection magic isn't available or when the player wants to change his character because of a character death (usually mid campaign with no warning).
James Jacobs wrote:
Ok i didn't know that, i was wrong in my previous post (also i forgot to add a "it's just gravvy" in the end of my post).I just assumed that since the "repairs destroyed magic items with a CL up to half yours" was intented, especially since this was a change over 3.5's make whole.
How come this wasn't errata'd during some of the many core rulebook reprints?
PS. Since i now the intent behind the make whole and greater make whole then that means that i can stop forcing my players to travel to Numeria in order to get their destroyed magic items restored, i can just allow them to learn greater make whole.
Im happy to announce that my WotR campaing has finally come to an end. My players succesfully closed the worldwound and saved the world. But more importantly, me and my players had some awesome fights and some awesome moments that we wouldnt have them if it wasnt for @Sc8rpi8n_mjd 's statblocks. We all thank you for your amazing work and the time you spend and I salute you as it must have been really difficult for you to make those statblocks.
Im planning to write a journal of the campaing for those who are interested. If you are planning to use those statblocks you can look up to it and see how my average to high optimized players managed to defeat everything that stood in their way.
Once again, thank you @Sc8rpi8n_mjd !!!
Well i understand how it might work for you but there are some people like me that the new deal is considerable worse than the current one.
Ok I TOTALLY missed that. Thanks for pointing that out both of you. Problem solved!
@Kalindlara, yes Im the GM :P
My party is semi to high optimized. They are pretty strong and well-built but they just arent using everything they have in their arsenal because they manage... somehow...
Tell me your ideas(so i can counter them if my players come up with them! muahahahaha)
Charon's Little Helper wrote:
And when two of them are a level behind it quickly leads to TPK.I will join the choir and say that it is very bad form on your part to go and read part of the AP behind your DM's back.
What level is the party?
Banishment can't be made into a wand, maybe it was a wand of dismissal?
What is a critfail?
The (un)holy half of flamestrike's damage has nothing to do with positive
When you use wands you don't provoke AoO so you don't have to cast defensively.
Did the GM tell you what class the "assasin" was?
What?From what i have heard skull and shackles (beyond 1st book) is one of the most Sandbox-y APs.
I can't be sure about the exact number (24 vs 25 vs 26) because i don't know if your upcoming pathfinder tale will take place at 4714 AR or 4715 AR, also since i don't know the exact months (of birth and the start of the next tale etc.) but i don't think that this specific numbers are needed, i just wanted to know his age because i thought that he was alive when Age of Lost Omens started.
I would love to read about Varian's involvement in the chelaxian civil war (and the chelaxian civil war in general).
Something doesn't add up, it's been 75* years since house Thrune took the throne, since Varian is 99 years old that means that when the Thrunes took the throne he was 24**. Although it isn't very young by human standards and could be given a command*** at that age he isn't a human, he is a half elf, wasn't this taken into account by whoever granted him a command OR did i something wrong with the dates and/or my math?
I am rereading the books (currently finishing Prince of Wolves) but i don't remember any clues about fighting in the civil war, i remember bits here and there about him serving in the chelaxian army but i had thought that this was after the house of Thrune had risen to power, did i misread the clues or did he served in the army before and after the regime change?
*house Thrune took the throne at 4640 AR and now it's 4715 AR, so 75 years ago
**older than i thought before (i hadn't done the math and i was eyeballing the years from memory)
***i assume that due to his noble birth he didn't serve as a simple soldier but as a minor officer (if not a major officer)
Orfamay Quest wrote:
In addition, while Sandpoint suffers on the cleric front (4th level is the highest) Magnimar is (irrc) a day's ride from Sandpoint so he can have his disease cured there.
From the various pathfinder tales (mostly Prince of Wolves and Queen of Thorns) i get the immpression that he was either alive when Aroden died or when the house of Thrune rose into the chelaxian throne. If he was alive when Aroden died then he is more than 100 years old (more like 120 if he was 10 when Aroden died), if he was alive when house Thrune took power then that makes him ~85 years old (again assuming he was 10 when house Thrune took power).
Even if we ignore the price issue, there aren't enough clerics to combat the disease, there aren't enough spell slots to combat the disease, in PF the remove disease spell doesn't have a 100% of working, in a case of an outbreak of a contagious disease you have the problem of people who are healed getting re-infected.
So yes people die from diseases in Golarion, in fact i guess that it's higher than today's death rate but it might be a bit lower than the death rate we had in the medieval+ years.
There was the same hidden message on the Second Darkness.Also i am still waiting for those runelords to return (RotRL hidden message).
Mackenzie Kavanaugh wrote:
If there's no Summoner in the party, then there's nobody to craft potions of stoneskin and the GM will never have to worry about it. If there is a Summoner in the party, and they happen to take Brew Potion, you still have the option of ruling that potions are always created at their Sorcerer/Wizard level, not their Summoner level, ruling out stoneskin. Seriously, the GM controls the loot and gets unlimited veto power on items that aren't in the book. Potions of stoneskin aren't in the book, and the only people trying to get them are people who think it's kosher to make a Samsaran Wizard who casts haste as a level 2 spell.
Actually you aren't correct on that one, it's true that you always default to the wizard, cleric and druid lists for determining the level of the scroll, potion and wand, so you can't buy 1st level wands of lesser restoration because lesser restoration might be 1st level for paladins but it's 2nd level for clerics. The issue is that when you go for a potion of stoneskin the only choice you have is the 3rd level stoneskin that the summoner gets because there are no 4th level potions in order to default to wizard.
Victor Von Fausten wrote:
Can you tell where do you get the prices for those metal forks, because i can't find them in the plane shift spell.
That s#~~-ton of drow poison is also a s$%@-ton of gold (with 75gp per dose).
How exactly did you went from "ill-thought (parts of it) class" to "rushed to print class"?
I kinda understand the DM's decision to ban alchemical allocation, it might seem to him that it's too much hassle to house rule an uncertain number of interactions between alchemical allocation and other things and it seems that much easier to ban it completely. I would have tried to come up with a way to alter it before i ban it completely but i think understand his decision.
*which in my opinion was a worse offender for balance purposes but more thematically appropriate
Yes, technically you can get it as a 3rd level potion because it appears as 3rd level on the summoner's spell list, but you shouldn't, the summoner class (and especially it's spell list) was a very ill-thought class (for some parts, for other parts it was very well-thought) and you really shouldn't try to use those flaws for your own gain.
Matthew Downie wrote:
By RAW you can still use Spellcraft to identify a spell even without Verbal and Somatic components - maybe there's some kind of brief magical glow that people can see and identify.
Technically you are correct, but spellcraft also says that it uses the same modifiers as perception so one could make a case of a spellcasting (without any components) being unable to be unidentified, but then you are running to issues like how can you identify SLAs.
If you can find it on the market, yeah. Generally though, you have to make or find things over 16,000gp market price (since that's the highest base price most metropolises offer).
Actually in Golarion (which uses the settlements rules of GMG) the base value of a settlement can be up to 30200gp, so you buy stuff up to 30200gp quite dependable.
Now about the hardness issues.
Did PFS get a ruling on that? from what little i know it seems that this season has quite a few robots.
Spellcasting 8th means 8th level spells for spellcasting services, in Magnimar's case it's 8th level arcane and 7th level divine*.
You can find how to use the statblock in the core rulebook but i will try to explain it here.
The Base Value stat means that any magical item that it's price is <=Base Value has a 75% chance of being available for purchase each week. In addition each mundane item that it's price is <=Base Value has a 100% chance of being available for purchase.
The Purchase Limit stat means that the settlement can pay at maximum Purchase Limit for a single item.
The Minor Items,Medium Items and Major Items are the number of random magic items, of each category, that are available each week (this might be per month i am not sure). I like to use this in order to generate random magic items (select kingdom treasure).
*unless the players somehow learn of the secret evil 15th level cleric of Norgorber who hides in the city and they don't have a problem asking him for help and get him to do spellcasting services for them.
*remember that there are only a couple finessable one handed slashing melee weapons that you can use with weapon finesse and iirc none of them are in the CRB.
As long as you make sure that you won't be able to get 1.5 times your DEX bonus to damage then i don't think that such a feat would be OP.
Nathanael Love wrote:
Chain shirt is +4.
So a battery's charge state has no bearing on its value? Both a charged and uncharged battery are worth the same?
Unless the battery is timeworn then yes.
Also you can totally repair a destroyed battery, you use that. Unless the battery is timeworn, in that case even if you repair it you still can't recharge it.
James, how many of the batteries in circulation (as currency) would you say are timeworn? 50%? 80%?
First of all why is copying a recipe an evil act? What do you plan to use the recipe for?
Why did you choose to play a CE character in a group with (assuming) good PCs?
To be fair, even if we are talking about non mythic rules, battles taking 2 or 3 rounds at levels 10+ (especially 13+) and solo encounters being a joke is the norm with the current system.
For example when i played Jade Regent, the final battle was run pretty much as written (minus the stupid stuff) and was added an adult forest dragon, the battle was over in 3 or 4 rounds (i don't remember) and there were 5 PCs. When i DMed shattered star, with A LOT of changes which ended up making the battle a CR 22 (and that doesn't include the second life of the BBEG) against lvl 17 PCs, the battle managed to last 8-10 rounds (i wasn't counting after 4th) and mind you i don't think that the PCs had more than 20%-30% chance of losing.
What exactly is your problem with 15 point buy? i am not sure i understood.
Somewhat unrelated but the androffan letters in page 33 seem familiar to me (A LOT), so i started digging and i think that they look very similar to thassilonian runes, both languages seem to have curvy letters and both of them use dots, sure the thassilonian letters are more "curvy" but still i think that the resemblance is uncanny. Does anyone else sees the resemblance or is it just my mind seeing a relation where there is none?