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Silver Dragon

leo1925's page

Pathfinder Adventure Path Subscriber. 4,018 posts. 3 reviews. 3 lists. 1 wishlist.


1 to 50 of 4,018 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

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Shattered Star is an AP for a random group of advanturers, but then again this AP is also a series of dungeons so that might not be for your group.

Pathfinder Adventure Path Subscriber

Thread necromancy i know but please bear with me becuase i really can't understand how it works.

Lathiira wrote:
Dryder wrote:

Either the spells description is not totally clear, or I just don't get it.

There is only a 1% chance per caster level of actually affecting an artifact. Once it is affected, it is destroyed without any save (not even with the -5 malus on the Will save, like normal magical items, when they get targeted as a single item).
Do I have to target an artifact as a single item, or are all artifacts affected, which happen to be in the area of effect.

*Note: Don't worry, I don't have (or ever will have) a situation where this problem might arise... but I would like to know!

Based on a quick reading of the spell description, if you want to destroy an artifact permanently you need to target it specifically. That said, a case can be made that if someone were to have multiple artifacts in close proximity you could temporarily shut them down (but not destroy them). I wouldn't want to destroy them that way anyway; multiple saves to avoid losing spellcasting abilities permanently + multiple ticked-off entities? No thanks!

Is the above true?

In order to have a chance to affect an artifact do you need to specifically target it? Don't you have the chance to affect artifacts without using the single target version of the spell?

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Why does Xin loses his SLAs and stuff, for 5 rounds, if he succeeds the DC 25 will save, when/if he tries to use mage's disjunction on the sihedron?

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You can try to win this auction.

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User69 wrote:

My hope is for hardback and updated version of Curse of the Crimson Throne , this AP in one of the best ever created and deserve a great rework like Rise of the Runelords.

RotRL did get a rework but i wouldn't call it great (i would call it adequate).

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I would also advice against Wrath of the Righteous unless both you and your players are ready for quite a bit of work, especially you since it goes to really high level gameplay.

I have finished Jade Regent (as a player) and as long as you ditch the whole caravan thing you should be ok, now on the eastern stuff of the AP... well books 4,5,6 have them it's true so if that's a problem for you or your players... also you and your players will have to not think the whole "why don't the bad guys attack us and annihilate us sooner" thing, it's really the only downside of the AP (that and the whole caravan thing)

I am actually running Shattered Star and it's quite good and relatively easy BUT it's essentially a series of dungeon crawls, yes there are other things to do here and there but, the essence of the AP is a series of dungeons. Also it's quite story light, so if you and your players like APs with strong stories you have to create one.
If you and your players don't have issues with the above i highly reccomend Shattered Star.

Carrion Crown is also quite easy to run with two caveats:
1) You being able to work and really play on the horror theme of the AP.
2) Change a few parts of the AP (especially at the begging) to make it less boring and interesting.
I am not saying that Carrion Crown is a boring AP, it's just that it does a has a lot of errors in it's design (some of them in the story side, some of them on the mechanics side) that you might want to correct in order to make your game not suffer at certain points.

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Corvino wrote:

Hosteling armor allows a creature of equal size to yours to be stored in light or medium armor, or one size larger in heavy armor. So you cannot carry your mount in light or medium armor.

You could always carry (but not actually use) a +1 hosteling tower shield in order to "carry/store" your mount if you are playing a mounted character without heavy armor.

Pathfinder Adventure Path Subscriber

What's the base value of Absalom's marketplace?
There is a listed GP Limit in Guide to Absalom but that was with the 3.5 rules.
I apologize if what i am asking is already printed in a book, if it is please just point me in the right direction.

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We really need more information about the game and the DM's house rules but on this limited information i would go with option 1 (by the way, which deity has both war and travel domains?).

Also, please explain what you mean when you say "can clerics can still melee and cast the same time?".

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Level 14.
Yes the book says 15 before the final battle but it's stupid becuase there is no logical IC reason to rest just before the final battle, so your DM might decide to keep you 14 for the final battle.

PS. Mine didn't kept us 14, he had us level up before the final part of book 6 but i could see some other DM keeping the party 14 level, especially after considering how easy is the final battle.

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It's basically rapidshot, that can apply to melee, but it comes with an additional -4 to AC and it stacks with rapidshot.
It's a good 2 level dip for some martials (especially fighters), best to be done at mid+ levels (where AC pretty much sinks for THF builds).
For a cleric? i don't know, i am not sure that it's worth the loss of entire spell level and two caster levels... and on top of that you are trying to work with a character who has 3/4 BAB (but has buffs), which means that this -2 to attack rolls is going to hurt.

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I thing about buying some gamemastery modules (now that they are at 2$ a piece) and i would like to know which of them were good ones.
I do not have any real preference but i don't like the following in the modules:
1) Sandbox (kingmaker level)
2) Eastern/asian stuff
3) Too troublesome to convert to pathfinder.

With the above in mind what are your recommendations?

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@Damon Griffin
If what i have heard about Carrion Crown's WBL is true (~70% WBL), then your assumption, that your DM doesn't include more treasure to make up for the fact that the loot is divided 6 ways instead of 4, must be correct.

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@Andrew R
I assume that the one with the 13,600gp base value is Caliphas (i saw it in rule of fear) and that the one with 6000gp is Lepidstadt.
While Caliphas is somewhat adequate for shopping, the PCs do not go near Caliphas until book 4 (when they go to Illmarsh which is 100 miles away from Caliphas), but at book 4 you should have access to teleport, so it's moot by that point becuase you can teleport to cities with higher base value.
But the thing is that at book 1 you are stuck at a place with 1000gp base value, at book 2 you are stuck at a place with 6000gp, at book 3 you are stuck in the middle of a pretty large forest (i can't find the base value for Ascanor lodge, probably because it doesn't have a market), at book 4 you should have access to teleport and go to places like Riddleport and Kalsgard where the base value is at 30000gp+.

So for about half the AP you are stuck at 6000gp maximum, which means +1 weapons, +2 armor, stat booster for one stat +2, cloak of resistance +2 etc.
And if what i have heard is true and you can't wander of, at book 3 you are stuck in the forest with no place to sell your loot and buy gear.

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I am not saying that you are trying to make a profit from shipping, i just want to know why the there 2 increases in shipping costs back to back and to make sure that the increases are true and not some error due to the upgrade of the website.

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I could live with haste being 4th or 5th level.

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@captain yesterday
You are wrong on RotRL, you are level 17 when you face the BBEG.

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Only wrath of the righteous goes from 1st to 20th level, all the others go up to 15-17th level (council of thieves seems to go up to 13 or 14).
From my experience it takes 4-6, 5 hour* sessions for each AP book.
The timeframe of each AP differs but they usually range from several weeks to a couple of years, the exception is Kingmaker where it can easil go to decades. (the humans in my party advanced to the next age category)

*that is 5 hours of actual game and not time for BS, eating etc.

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No the shocking weapon enchantment can't be placed more than one times in a single weapon, but to tell you the truth it wouldn't break anything if it did, the issue is that a level 3 character has a weapon worth 200000gp and the rest of the party (i presume) doesn't.

Oh and by the way the base damage of a large bastard sword is 2d8 and not 3d8, and the static +22 is almost impossible at 3rd level.

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Did the shipping costs increased for standard postal delivery or is the "my subscriptions" page acting up again?

I ask this because i am seeing an increase in April's subscription (7.88$ instead of the usual 6.54$) and i am seeing an even bigger increase in May's subscription (8.22$).

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Glad to hear that James.

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Andrew R wrote:
leo1925 wrote:
Andrew R wrote:
Um i cannot speak for the other game but Carrion Crown should have given you several chances to buy gear long before level 10
Are talking about non-magical gear or magical gear?
Magic, maybe not huge stuff but basic stuff should have been available long before level 10

Then how do explain what i said in the post above yours about the base value of the cities/towns visited during Carrion Crown?

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@Damon Griffin
I can feel you, when i was playing Jade Regent the DM (most of the times) didn't increase the treasure to accomodate for 6 players, that led to my character having about 50-60% over WBL with everything crafted*.
But in your case (Carrion Crown) it doesn't seem** that you can buy anything magical above 6000gp (at most) until book 4 that the party gets access to teleport, so i am not sure what you would do with more money at the books 1,2,3.

*that means that he was over WBL if you assign market price to everything he had on his person, if he had bought them instead of crafting them he would be below WBL.

**i asked a friend to do a quick search for the base value on the carrion crown books and he told me that nothing goes above 6000gp, so unless the party goes to a city that has it's statblock elsewhere and thus wasn't printed in the carrion crown books, you don't have anything meaningful to do with the money

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Too late, i have already ordered it and with post and package it came to 16.4 euros.
Anyway thank you for answering.

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James Jacobs wrote:

"Science is bad" is absolutely NOT the theme of this AP. Neither is "Religion is bad." It's much more complex than that.

Glad to hear that.

Can you say that the theme of the AP won't be "Technology is superior to religion"? nor "Religion is superior to technology"?

I just don't want the AP to get caught up in the bad side of the arguement "sience vs faith" and get some flak becuase of that.

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From what i have heard they are a lot of reasons but the one i hear most often is that the players are becoming uninterested about the whole "beast trial", and i don't blame them, from what i have heard it doesn't sound very compelling.

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Andrew R wrote:
Um i cannot speak for the other game but Carrion Crown should have given you several chances to buy gear long before level 10

Are talking about non-magical gear or magical gear?

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I have ran RotRL and now i am running Shattered Star.
I have played Kingmaker nearly to completion and i have played Jade Regent to completion.
My brother has tried to ran Carrion Crown (stopped at book 2) and a former DM of mine tried to ran Carrion Crown (stopped at book 2).

Before i make my suggestion i have to say to you that to my knowledge only Shattered Star features a sizeable amount of puzzles (maybe two per book) and that with 5 players you will have to make adjustments to the AP, it can't be helped.


If your players aren't new to the PF (or 3.5) system and you are cofident on your abilities as DM, i suggest Wrath of the Righteous. I don't know about puzzles but (from what i hear) it has an excellent story and it's pretty much as epic as you can get. I myself have all the books but i am having trouble finding someone to DM it.


Rise of the Runelords is a classic adventure and a quite good story and it's a very good AP in all accounts. Also it's pretty much a paizo classic at this point. I had a lot of fun doing that and there is A LOT of homebrewed material on that AP.


Jade Regent is one of the APs that have a strong coherent story but it has a lot of "eastern" and "asian" themes, so if this isn't your or your player's cup of tea you should stay clear of that one. Also it suffers quite a lot from the "why don't the bad guys destroy the good guys before they reach them" and a bit from "players aren't the protagonists". The second can be corrected if your players are mature enough, the first requires some suspension of disbelief.


I have mixed feelings about Shattered Star but since i haven't finished it (just started book 5) i don't want to say anything about it other than the fact that it's as old school as you can get.


From what i hear the 3.5 AP Curse of the Crimson Throne has a GREAT story and is a very very good AP, so if you don't mind doing some conversion work (iirc there isn't a total forum conversion, yet).

With the above taken into consideration i suggest:
Wrath of the Righteous
Rise of the Runelords
Curse of the Crimson Throne/Jade Regent

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APs usually have enough wealth for 150%-200% WBL in them, just in case the party misses stuff etc.
Carrion Crown is the exception because it uses the lower wealth as a tool for enabling it's horror theme, from what i have heard it must have enough wealth for 70%-80% WBL, assuming the party doesn't miss anything.

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Lawful has nearly nothing to do with laws.

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Pretty much only with the item you linked and crossblooded sorcerer.

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@Rogue Eidolon
Luonim isn't at the orrey room, it's on the centrifuge room.

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What the others said, also keep in mind that most of the old 3.5 books RotRL books were out of print copies for quite some time and a couple of them didn't even had non-mint copies.

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What/who/where is this dominion of the black you are talking about?

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My group is about to finish book 4 and in the time before they start book 5 i want them to meet some of the Sihedron Council. At this point i must say that i have changed the council (since the players aren't pathfinders) and am trying to make up another. I have already included an ambassador from Cheliax and have introduced him to them.

Now i need to make a representative from Korvosa (remember Curse of the Crimson Throne has happened), from Riddleport and from the sky citadel Janderhoff, in addition 1 or 2 of them should be spellcasters (because the sihedron ritual needs spellcasters).
Does anyone know any book(s) that have characters i can use in the above roles? If not do you have characters and NPCs of your own that i can use for the above roles?

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And here i was ready to link James' answer (from his thread) so that anyone can see it.

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Why is anyone getting a bigger share of the loot than others?

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Titania, the Summer Queen wrote:

Well, there is an alternate combat system where if a creature takes more than half of its he in damage in one single attack, it must make fortitude check or die.

If your GM is willing to work with you on this. Then any class could theoretically work.


The DC15 fortitude save?

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blackbloodtroll wrote:

Red Mantis Assassin is pretty bad itself, but slightly better than Assassin.

That's what i meant.

1 person marked this as a favorite.
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On the subject of the Assasin PrC, it's terrible.
If you and your DM can work it in the game take a look at the red mantis assasin PrC.

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I have news.
Today i went (again) to the post office, this time i happened upon a nice lady that took the time to look for the package and there it was, from 7/3 nontheless, apparently i missed the notification (both of them) that the package has arrived.
Anyway i recieved my package and everything is ok.

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What's the price of lead in Avistan?

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Maybe not exactly what you are looking for but there is realm of the fellnight queen, in order to see if it's what you want you can listen to this podcast.

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My players found a philosopher's stone, but i can't find price for lead anywhere.
Can anyone point me in the right direction?

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Are you serious?
Is the OP not being fair for wanting to play with the rules he agreed to when he started playing the campaign?
Is the DM being fair when he creates house rules mid-campaign?

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Ok, thank you for answering DM Sothal

So player stupidity or just not paying attention (to the fact that they were damaged)?

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DM Sothal wrote:
The terra-cotta's had a bunch of good rolls, all attacks hitting the half-orc raging barb (I think there even was a crit in). He was still wounded (down half his hp) from the tendricolous (those fights happened without interruption).

How did those two battles (the tendriculus and the terra cotta) happened back to back with no time in between?

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To be fair, from what the OP has told us, it looks like a low wealth instead of a low magic campaign.

Another house rule? (the nat 1 auto fail) Seriously take the hint and don't do magic item crafting, if he is prepared to spring up that many house rules, mid campaign, that all of them make your life difficult when crafting magic items then he REALLY doesn't want to craft magic items but for SOME REASON he doesn't tell you so on your face.

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Dragonchess Player wrote:
Core Rulebook, Getting Started wrote:
Stacking: Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses generally stack with one another, meaning that the penalties might negate or exceed part or all of the bonuses, and vice versa.
They're both insight bonuses, therefore they don't stack. By default, circumstance and dodge bonuses are (IIRC) the only ones that stack; other bonuses must explicitly state that they stack with like bonuses to do so.

Yes i know the rules on stacking, i am asking about your opinions on the matter.

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Here's my issue:
The shard of envy gives (along other things) a +1 insight bonus to AC, and the ioun stone needed to stop it's curse is a dusty rose prism, which gives a +1 insight bonus to AC. The bonuses don't stack, so what did you do?
Do you let it stack?
Do you leave it as it is and have the shard envy don't give the PCs a benefit?

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