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The new postman messed up (big time) and i have lost a Paizo shipment , i am pretty sure it's December's shipment (Order 3742818) but, if it's ok with you, i am willing to wait a little longer so that i recieve January's shipment (Order 3820551) in order to make sure which one (if not both) are missing.
Is that ok?
That's my guess as well.
How much is the total for all the stuff that has been piling up from July?
PS. If the shipping cost for a single order goes too high (being an international shipment and all that) you can split it to smaller shipments if that ends up being less costly; i have no problem receiving multiple orders if it ends up less on the shipping costs.
Ok i got another card, this one should work since it's not from a greek bank.
I like the general idea of mythic but i also believe that (at least for the PCs part of the mythic) it really needs to be revised, i haven't read the "house rule suggestions" for mythic that Legendary Games (along with others) has put out in their mythic mania so i don't know if most of the job is already done.
That's part of what i like to call the "XP problem", i think that the APs would be a lot better if XP isn't used at all. That way APs could have more freedom with the encounter design which means a lot of things like not putting padding "filler" encounters in order to have PCs reach the level they need in order to face the real encounters that make sense and add to the adventure or make the encounters how they need to be in order to make a better game and adventure without worrying about the PCs getting too much XP, and of course a lot of other good things.
It's not worth seeing SGU, or rather it's worth seeing only the second half of season 2 of SGU.
Damn!!!The issue is that Paizo's MCC isn't on the white list for some unknown reason (it should have been since we are allowed to buy books and Paizo is a publishing house); anyway i am still trying to find a way to get a card that works, right now the "easiest" solution seems to be me doing a 300 kilometer round trip to a neighboring EU country and get a prepaid card from there.
Since i am now in the process of finishing my dissertation and my time is really limited, it's going to be at least early October before i am able to have the time to find a solution; i want to
First of all don't mess with the player's wish, unless the wish comes from a Glabrezu (or similar source).
Secondly the no cost isn't needed because SLAs don't have material components.
Thirdly i suggest telling the player that you aren't comfortable with an at will permanency but you are prepared to give him permananency SLA once per day.
So your basic issue is the fact that aasimars can be very customizable (choice of ability bonuses) due to blood of angels, correct?
If yes then i happen to agree with you, the simple solution is to not allow the variant aasimar heritages from blood of the angels.
My issue with aasimars (and tieflings and the various "elemental-blooded") is the outsider type instead of the humanoid type, i find it that it really wreaks havoc with the monsters abilities and tactics.
Rogar Valertis wrote:
threadjack about non standard races:
Why do you think that Aasimars are overpowered?
Is it the customizable ability score bonus or the fact that their type isn't humanoid and it's outsider or something else?
In the beggining (RotRL 1) there were the 7 virtues of rule that got twisted, corrupted, misinterpreted, focused on the negative side etc. by the runelords and then ended up being known nowadays as the 7 sins, those virtues and the sins they became are:
Now on the RotRL AE without changing the lore of Thassilon (as far as i can see) the seven virtues and sins became:
With those virtues-sins it doesn't make sense, they are polar opposites instead of twisted, corrupted etc.
Why do you think this change made?
First of all where do you get that worshippers that are off in alignment is a a candidate for Groetus feed?
Secondly, yeah deities having domains in planes that are different than their alignment is problematic.
Purple Dragon Knight wrote:
This is the first time i hear about false souls, where can i read more about them?
Secondly, yeah the rogue really seems like chaotic evil and not neutral but then again (as you said) a lot of the players act like jerks, i suggest to tell them to change their characters and tell them this time to make heroes and not jerks.
Thirdly, we don't know exactly how the rogue's curse-thingy works but i have to tell you that a blanket no roll immunity to magic doesn't exist in the system, even the golems' immunity to magic only applies to spells that are SR:YES spells and SR:NO spells affect them normally. Also the whole "allies magic doesn't affect you but enemy magic affects you" seems very weird for Golarion, even in the lore i can't think of anything like that happening, sure i can think of a couple of things in Golarion that might do that but none of them is written.
Fourthly, if the party can't heal the rogue and he doesn't have any magic items how does he stays alive?
@Bob Bob Bob
You are right that the sassone leaf residue does 2d12 damage BUT also has an onset time of 1 minute so you shouldn't be adding this damage.
Now as far as i get is:
Main hand attack: 1d6(shortsword) + 5 STR + 3d6 (sneak attack) + 2 (power attack) = 21 (average rolls) and if it's critical 31.5
If both are critical then we are at 61 damage which means that the 73-75 damage (that the DM said) isn't impossible but requires very very good rolls, specifically you need to increase the average of the 10d6 from 3.5 per d6 to ~4.8 per d6.
Also the 20 STR along with the 15 DEX seems a little too high for a character with no magic items.
I know i didn't account for the poison that the DM mentioned but unless the rogue used something like the deathblade (which costs 1800gp per dose) there is no poison that could really make a difference against a drider, the only poison that maybe could do something is the greenblood oil but i really doubt it.
To make it more clear in order to work the rogue needs either:
PS. I am assuming that the loss of hit points from the con damage from the poison added up to the rogue's damage
Same here.If we are wrong we really need to see his character sheet, you never know, he could have discovered something amazing for rogues.
Who does that?
and good luck ever healing to full hp with that party, what is the point of magic if you can't heal up without using potions or CLW after just about every encounter?
Ehmm... after level ~2 the party has wands of CLW and therefore is at full hit points at the beginning of each encounter with the very very rare exception where there are chain encounters.
Thank you for that.
I can understand how that's a house rule you might like but please do two things:
*i am not saying that you do but i have gotten in stupid arguments just because the other person didn't mention that he was using that house rule and we were just talking past each other
As blackbloodtroll said he would have to roll if he was in combat, because you can't take 10 during combat, so yes with that house rule you have the master acrobat fail 5% of the time.
Getting back to the original topic of commonly overlooked rules, I know the Grease spell is handled wrong very frequently. If you try to grease an item (such as an enemy's weapon) and they succeed at the saving throw, then the grease never gets on to the item. It does NOT mean that the item is greased and they have to make a new save every round to avoid dropping it.
Actually that was debatable until they FAQed it.
Anyway the OP should give us more information, in a better formatted posts, it's very difficult to read his posts.
Because now the caster may won't do that (for various reasons) but you will force him to do that.
The point i was trying to make is that unless you make sure that the martial will never need to buy or ask for crafting anything then you didn't help the martials, at best you have made them into "beggars" and at worst you have made them weaker.
Ok now i get.
Maybe the DM saw that the tiger and thought that a 2nd or 3rd level party could handle it and he didn't take into account the fact that the party was sleeping.
Chess Pwn wrote:
you have 100,000 worth of treasure. Fighter takes the belt as his 1/4th. The rest get 25,000. Then two of the others go spend 25,000 on magic gear. The wizard takes his 25,000 and crafts 50,000 gold worth of gear for himself.
More likely the wizard will take the 23000 of his share, craft gear worth 46000 and spend the other 2000gp on things he can't craft butYES!!!! THANK YOU for understanding.
Well you see there are issues, if they "they could have gone a step farther for simplicity's sake and removed the 1.5x cost for additional abilities clause from the game entirely" then backwards compatibility suffers and doing what the magic item compendium did is out of the question since (iirc) magic item compendium is not OGL.
Anyway (because i am lost) even if Paizo did that, how would that help martials?
I never said that the wizard will want to take the magic belt, i said that he will want to take 1/4 of the value of the belt, yes that means that the wizard (and the rest of the party) will take more money either from the already "liquid" loot or more money when they sell the unwanted items and the fighter will get less from those.
Do you understand now why you haven't really helped the martial?
Ok i was wrong, i though it was +1 per 5 feet where it's +1 per 10 feet, sorry my bad.
We don't know how far the soon to be tiger food alchemist was in relation to the party but yes i agree that it's quite difficult for the whole of the party to lose but not impossible, especially for a low level party (we don't know what level the party is).