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I like the general idea of mythic but i also believe that (at least for the PCs part of the mythic) it really needs to be revised, i haven't read the "house rule suggestions" for mythic that Legendary Games (along with others) has put out in their mythic mania so i don't know if most of the job is already done.
I think a crux of getting to high levels in a 6-part AP is partially due to the exponential increase in XPs to get to those high levels. I never understood why PF chose to do this. It seems like it should take less XPs to get from say 15-20 level then it does to get from 1-10 level.
Once a party is say 15th level they should essentially have one epic "event" that moves them to 16th and so on. High level PCs should abandon adding up XPs and just focus on successfully completing "events" to gain a levels. So the last book of an AP can be a series of 5 "events" that move the party to 16,17,18,19,20 levels.
These events can be things like:
- Defeating a Mythic Monster (Mythic abilities should never apply to PCs, just abandon that concept completely. Encounter a Mythic Monster, defeat it, level up. Im sure this type of battle can last for "real time" hours and "in game" days in the hands of a prepared GM as the monster retreats, recovers, hunts down the group again and so on. In fact, Mythic monsters shouldn't even have XP values they should just give a level and be very very rare and almost unstoppable.)
- Travel out of the solar system to a distant location (once at this location the PCs can have some encounters but the act of getting there means a level. The PCs could have to navigate a series of tasks and/or encounters to do this but the XPs really don't matter for these things. All that matters is setting foot on Planet X.)
- Destroy an entire evil (or good) location (this can be a city, stronghold, island, planet,demi-plane, whatever. The PCs must use their abilities to utterly remove it from existence. Once this is done: gain a level. The defenders of this location may put up a fight of course but those XPs don't matter and you probably wouldn't even do normal combat for them.)
Granted this is all a bit of a departure from the existing model but my larger point is XP calculation at high levels should be removed or drastically shortened. I don't understand why the XP gaps between higher levels...
That's part of what i like to call the "XP problem", i think that the APs would be a lot better if XP isn't used at all. That way APs could have more freedom with the encounter design which means a lot of things like not putting padding "filler" encounters in order to have PCs reach the level they need in order to face the real encounters that make sense and add to the adventure or make the encounters how they need to be in order to make a better game and adventure without worrying about the PCs getting too much XP, and of course a lot of other good things.