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leo1925's page

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. 5,056 posts. 20 reviews. 3 lists. 1 wishlist.


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Cavalier is gonna be just fine. You are gonna find your horse soon enough!


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PIXIE DUST wrote:
That and honestly, the last thing this game needs is ANOTHER spell list... Otherwise this game will suffer the same issue Wizards of the Coast did with 3.5, every freakin class had its own spell list and eventually, many classes never got any new spells because they were just too many spell lists to keep track of.

I agree with that. Sure i would have liked if sorcerer bloodlines got a small list of bloodline spells to choose from and/or got their bloodline spells (and feats) revised once every two years but i can understand how that is very hard to do.


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For the battle you are about to make (Anemora and company), you will surely need a bigger room. Apart from that, nothing out of the ordinary. If I recall right the players had some trouble hitting Anemora but got her easily.

Terendelev was a pain for the PCs although they went with no loses. Let me mention that at this time they had with them 3 Planetars and a Star Archon for support and buffing/healing. The battle was neat. The rangeless bite attack sure slowed them down and everyone but the Arcanist got lucky on the saves of Nahydrian aura. Once they got to him, they finished him quickly, used a mass heal and stoped there as they had to use restoration for the Arcanist. At that point they forgot that the angels could use it as SLA(they were looking only onto saved spells) and waited for the paladin to fill one empty spell slot. During that time the denizens of the prison attacked. The dervish bard went on a streak and protected the others and with ranger's/rogue's aid they halted the danger in a round.
Now as we needed to end the session, the Storm king attacked before meeting the suture but nothing really changed.
He succesfully resisted the first smite and forced the party to split as he was doing good AoE dmg. The paladin/guardian had M. Shield other with 2 party members and M. Sacred bond with the cleric so, with his extremely high hit points kept the others alive and cleric was healing him even from afar. And that's why the battle went smoothly. Unfortunately only 1 true 20 came around and the cleric negated it with divine interference(the feat). His big range prevented the bard and the rogue to close in immediately and punish him but they got there eventually with Bard's escape and killed him. The paladin couldnt do much without his smite but took serious damage. As i recall the arcanist must have dropped but no death.

Inside the prison everything went on clock. The other balor lord was kinda annoying but never a threat. Given that 2 players had evasion, he stood no chance.
My biggest dissapointment is with Echo of Deskari and Deskari's favored. I really put them together in the same room for more manpower and seriously they did nothing. My players got lucky? I dont know. But they didnt waste resources nor effort for both of them.

The devastator was pretty weak too. I think that he didnt even got the opportunity to play.

Now for the final battle(before Deskari). I have to say one thing before everything else... Damn you Areelu for being a witch. Seriously... Wth?? Very big disadvantage. You should have been a wizard.
The players had brought together the lamp with the summoner so a swift action went there for a quickened lighting bolt. After that she did nothing. She tried some mass sufocate, but everyone got their saves. He tried to dominate the rogue but he surged well and she ended up doing nothing. Well to be excact he did something. Took A LOT of hits. Her AC was high and the players kept hitting her and she was splitting the dmg to everyone else. The players were very confused with that and did nothing. Familiar's death attack didnt work and the battle ended when he was about to do the second one. The titan never got to play. He took Areelu's dmg. I dont think that he would have done anything anyway. The Solars were the first line of defense. The first got killed early but the second stayed and did some good damage and offered some nice utility(some mass heals and a miracle i think). The undead storm king took 2 mythic planeshifts(he resisted the first) and was sent to the positive energy plane. There he managed to cast plane shift and return after 1 round. But he then died in vane. Finally the devastator was there, protecting the areelu and doing some good dmg and regenarating even more. At last when everyone fall except for areelu and her familiar, she retreated but a hightened toppling persistent magic missile dazed her and a coup de grace with bard's bonded major artifact put her out once and for all.

The battle with Deskari never happened. After Areelu, it was already too late and we ended it. We played the after the campaing RP and that was all. We plan to play the battle some time in July and Im looking forward to it!!


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Well, I finished GMing the AP this month and all I have to say is that you have to power up EVERYTHING and that very few enemies are actually mythic. Maybe because mythic is rare but anything non-mythic waves the PCs goodbye very very very soon. So I suggest to seriously improve the difficulty of the same monsters and making some of them mythic. Sc8rpi8n mjd has done an excellent job with the enemies statblocks, you may want to look up his thread.

The whole adventure has many highlights and I think that these are the points you may want to invest. Mostly at the beggining and the end of each book stuff happens and the players drop jaws. Make these scenes good and the players will be satisfied even without having to battle something!

I suggest that you ban the Ranger class. The whole adventure is made of demons, demons, demons, some tieflings and some undead. One of my players took 10 levels in ranger and it was pretty scary. Full level with champion for extra attacks and mobility will be just game breaking.

You should encourage the players to be heroes and not looters or b@st@rds that seek fame and gold. They should seek the end of the world's suffering or look into a similar path. It's not that the AP forbids it but the feeling will be better if a little globe of goodness goes, rampages and shatters every evil in its path.

Also

Spoiler:
the PCs are given the opportunity to battle and kill 2 demon lords. Now the trick here is that your players will have the choice of skipping these battles without any really reprecussion. Make them stay and fight. I dont know how. Just make it and let it be their decision. I have been playing PnP games for 10 years and the end of book 5 is the best session I have ever played, and that wouldnt have been played if the paladin hadnt turned around to face His Goatness.
To finish for now, even if the players decide to battle Deskari at the end, he still retains his abyssal ressurection. That means that the PCs dont really kill him. That is THE WORST. serisously, noone wants that. If you reach that point rule it out as he has already died once with the worldwound closing or that he has temporarily lost his connection with his realm and cant ressurect.


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I went with the one silver disk equals one platinum piece and of course house ruled away the 1 lb weight for the battery.

Alitari wrote:


Finally, the idea that a space faring civilization would have batteries that either can't be recharged or break if they're recharged doesn't make much sense. If the argument is that the batteries are 'timeworn', that is breaking down because they're so old, than finding batteries, like my group has found batteries, fully charged, would be worth FAR more than 100 gp each. Those economics suggest that there are 10 discharged / broken batteries for each fully charged battery, so each battery has a half life of about 2600 years ... these things are tough.

Don't overthink it, if you do that you will see that quite a few pieces of the technology guide don't make sense, the biggest example is the charges; logic dictates that all charges have the same amount of Amber but then you have things like a lighter consuming the same amount of energy per use that a laser rifle does.


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If you want to power him up even more you can wear him armor(a corrupted version of celestial armor), give him headband and belt for all 6 attributes but I personally think that he wouldnt wear them. He surely has them, but he doesnt want to wear them. Why would he? Is he not intelligent enough? Not enough charismatic? Maybe he thinks he lacks strength? I dont think so. He believes he doesnt need help.
Also, why give the players loot from him? Killing a demon lord and returning his dead body, first to Iomedae and second to the queen isnt a good reward? They just did the unthinkable, why spoil it with mere mortal magical items?

Exploit his Scroll Use ability to buff the hell out of him(pun intended) and make him fight for his pride. I personally used the following scrolls:
-Aroden's spell bane for dispel magic, greater dispel magic, glitterdust, faerie fire, mage's disjunction
-Greater Invisibility
-Mindblank
-Silence
-Contingency + Heal(maybe x2)
-Heroic invocation

and anything else you wish for him


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I will also suggest a module instead of starting an AP but if you really want to go for an AP then I suggest Rise of the Runelords and Jade Regent, Curse of the Crimson throne is also very good but it will have you converting from 3.5.


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Ross Byers wrote:

I'm surprised we haven't had a chance to have this answered in a story yet, but what does Count Jeggare have to say about Andoran?

For that matter, what exactly is he Count of? Jeggare would appear to be a family name, not the name of his County.

Good questions, although I fear that the count's thoughts on Andoran Wil require a lot of explaining since we know very little about his past.


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Given the fact that they dont kill him in his castle(or whatever he has), where his items are, he carries only what he wishes to battle with. Makes sense?


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Im happy to announce that my WotR campaing has finally come to an end. My players succesfully closed the worldwound and saved the world. But more importantly, me and my players had some awesome fights and some awesome moments that we wouldnt have them if it wasnt for @Sc8rpi8n_mjd 's statblocks. We all thank you for your amazing work and the time you spend and I salute you as it must have been really difficult for you to make those statblocks.

Im planning to write a journal of the campaing for those who are interested. If you are planning to use those statblocks you can look up to it and see how my average to high optimized players managed to defeat everything that stood in their way.

Once again, thank you @Sc8rpi8n_mjd !!!


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I have no problem with two back to back Cheliax APs, even if both have related themes, what really bothers me (and will make re-evaluate my subscription) is the evil party thingy.


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Kalindlara wrote:
leo1925 wrote:
Kalindlara wrote:
captain yesterday wrote:
Shattered Star has a cool one in book 3
Aargh, missed that one. Although I'd say that it's blurring the lines... have you read Book 6? ^_^
I have run the entire Shattered Star, i know of the prophecy in book 3 (very good story hook) but how it's blurring the lines?
** spoiler omitted **

What?

Shattered Star book 6 spoiler:
How does it come from one of the PCs?
EDIT:
How did i miss that?
It's the time glass artifact.
I really don't know how did i miss that, either i forgot it after i read it (when i was preparing for book 6) either i never read it.


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That sounds very very interesting, because it is going to be exams season for me when the kickstarter starts; can someone send me a PM and remind me to check it out?


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Kalindlara wrote:
captain yesterday wrote:
Shattered Star has a cool one in book 3
Aargh, missed that one. Although I'd say that it's blurring the lines... have you read Book 6? ^_^

I have run the entire Shattered Star, i know of the prophecy in book 3 (very good story hook) but how it's blurring the lines?


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Dave Gross wrote:
leo1925 wrote:

Ok, thank you both for answering.

Another question (this one goes to Dave Gross), since the Arnisant chapters in Master of Devils, any chance the count's father will cast awaken on Arnisant so that we can have more chapters with him in future books?

I wanted to give Arni a side quest in Queen of Thorns, using the fae creatures of Kyonin as something equivalent to the kami of Tian Xia. Alas, TPTB did not share my enthusiasm for an Arni mini-adventure sequel. That's not to say it can never happen, but I don't think the chances are good.

That's unfortunate, i really liked the dog's chapter.

Ross Byers wrote:
A whole Arni mini adventure might be too much, but maybe a two-page chapter or two?

Oh yes!!!

Or maybe a short story with Arni as the protagonist?


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Ok, thank you both for answering.

Another question (this one goes to Dave Gross), since the Arnisant chapters in Master of Devils, any chance the count's father will cast awaken on Arnisant so that we can have more chapters with him in future books?


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Dave Gross wrote:

I actually considered the question of why BCD didn't seek out a regeneration spell. In his case, it was a matter of pride (he couldn't do it himself) and guilt (because [spoiler] died when he lost the arm).

Especially since the bigger characters in MOD were inspired by the operatic world of wuxia fiction, that was more than enough reason for me.

That's pretty much what i had guessed, it fits the narrative of a wuxia story but this isn't what i asked. I asked how you deal with such an issue when writing a story, do you try to find reasons for not happening? do you alter the story a bit to explain it? something else?


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How do you feel when your story is... how should i say this... invalidated (or alter so much that it's not the same story) by an existing spell?

For example (no disrespect on the authors as i enjoyed both stories very much) in the Master of Devils having Burning Cloud Devil get himself a regenerate or in Plague of Shadows having the lich get himself a resurrection.

Again i enjoyed both stories i used as an example, i am just curious how do you deal with such a thing.


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The void dragon (Maukui's host) is missing his breath weapon entry, does anyone worked out it's stats?

Also what's the disable device DC to open the flesh doors in the dominion hive?


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Coridan wrote:
I really wanna go back to Darkmoon Vale, if not in an AP, then at least in a module. I like that region way more than Varisia.

Why? Was anyone left alive there?


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Dave Gross wrote:
leo1925 wrote:

This question goes more to Dave Gross but i welcome anyone with a good theory.

What is Burning Cloud Devil? The only thing i can definitely tell about him is that he's human.

While I never finished his character sheet except for spells and ability scores, I sketched out BCD as a ridiculously high-level monk/sorcerer. If the mythic rules had existed at the time, I'd have made him mythic for sure. He's one of several antagonists way above the boys' pay grade.

By ridiculously high-level monk/sorcerer you mean beyond 20, correct?

Because, when i was trying to stat him (you know for fun), the closest thing i could go for was a 15+ level gestalt monk and infernal sorcerer.


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This question goes more to Dave Gross but i welcome anyone with a good theory.

What is Burning Cloud Devil? The only thing i can definitely tell about him is that he's human.


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There is a very good reason for the technology guide being in the PRD and that reason is for allowing people to play the Iron Gods without being required to also buy the technology guide. I did buy the technology guide but I really appreciate the fact that Paizo did such thing.


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This is going to those who said that like semicolons. The symbol of the semicolon is the question mark in the greek language and as such i sometimes get confused when i read sentences that include semicolons (also it's somewhat hilarious when i translate in my head sentences as questions and i try to figure out what it meant, go back and read the sentence again in order to make sense and then i realize that it's a semicolon and not a question mark).

I am very glad to see that the authors here do their research on the setting when writing a piece of fiction, recently i had a very bad experience (with an anthology of another game) on that front but you guys lifted my spirits.

My question is this:
If you were to put your protagonists through an AP (either the entire AP or specific module(s) of the AP) or module, which one would you choose?


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Sharaya wrote:

Hi Leo,

From what I can tell, it looks like it had some various inventory issues/confusion. It looks like it finally ended up getting cancelled by the cancelbot, after a recent round of warehouse inventories.

Sorry for any confusion or inconvenience!

If you have any further questions or concerns, please let us know.

Thanks!
~Sharaya

So was the inclusion of the module in my order a mistake or the removal?


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In that order I noticed something weird. The into the haunted forest module which was sitting in my sidecart for many months got added in this order but then it got cancelled (as far as I can tell), why is that?


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Misroi wrote:
Actually, I'd say that she prayed fervently to Hellion, and he remotely hacked the collector robot and gave Meyanda admin rights to it.

Pretty much this.

I don't remember if the robot came with her from scrapwall or she found it in the ruins below torch but the fact is that Hellion reprogrammed it and made a servant of Meyanda.


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Subparhiggins wrote:
Dave Gross wrote:

About half of Winter Witch and most of the upcoming Lord of Runes are set in Varisia (both begin in Korvosa), as is Blood of the City (set in Magnimar).

Lord of Runes includes Chelaxian, Varisian, and Shoanti characters and the differences among them. It's very much influenced by the settings of the Rise of the Runelords and Curse of the Crimson Throne Adventure Paths.

I'm shocked that you didn't mention Prince of Wolves since you wrote it! There is a very Varisian flavor throughout large parts of the book.

Yes but Prince of Wolves is about the Varissians of Ustalav and not the Varissians of Varissa.


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Mike Franke wrote:

Unfortunately, I am one of those people that often reads a little in an electronic format and some in the physical books. This has been a nice luxury especially come vacation time when it is easier to carry around an ipad than a bag of books. Like many people I can't justify buying things twice so I will need to decide one way or the other.

In either case I will be less happy than before and likely more choosy. With a subscription I was encouraged to read every story, why not they are all included. Without one, I will likely pick and choose based on favorite authors and subject matter.

And reviews.

Same here if end up dropping my subscription (i am still not sure), sure it has been some time since the tales released a dud but i will more picky if i end up dropping my subscription.


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Hmmm.....

It's a very tough decision (whether to keep the subscription or not), is it possible to tell me (roughly) how much the shipping cost will increase because of the new shape and size of the pathfinder tales?

PS. I am more interested what's the increase is going to be on the shipping cost (for my default address) for my subscription the months i get a tale, that is an AP volume, a tale and a comic, which seems to be at 11$ with the current shape and size of the pathfinder tales.


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I got an answer here and it seems that Paizo will not sell digital copies of the pathfinder tales, which in turn means no tales subscription discount and (worse) not even AP subscription discount on the digital copies.


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Ipslore the Red wrote:

Wings = Ex.

No wings = Su.

Pretty much that.


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Will i get the forge of ashes with the current subscription deal (physical copy and digital copy)?

Do i have the option of canceling the tales subscription after the forge of ashes but before lord of runes?

Will Paizo continue to sell digital copies of the new (lord of runes and after) pathfinder tales? If yes at what price and which subscription discount would apply (the 30% from tales or the 15% from AP) if any?

PS. I am still not sure what i will do with my tales subscription, for now i want more information in order to evaluate my options.


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Hey @Sc8rpi8n_mjd,

Up until now I have followed your statblock and im very pleased and so far I have understood everything. But as we are about to begin City of Locusts im getting confused. Can you clear up who is who and where the players are fighting them?

ZELMISDRIA, MISTRESS OF THE WINGED WOOD
AZRIVAUXUS
CARROCK
Did you put a Devastator before or with Aponavicious?
SON OF SHAX replaces Filleted Man?
And SHAORHAZ, THE GLUTTON OF THE GREEN replaces Lord Stillborn?


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Caineach wrote:
leo1925 wrote:
I am pretty sure Foggy knows that Matt isn't like the other blind men, also it didn't seem to me that Matt was trying really hard to keep his super senses from showing and that's the Matt now as an adult, i am guessing that a kid (and then teen and then young adult) Matt would be even worse at hiding it all the time.
Have you finished the series?

Not yet, i am still at episode 7.


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I am pretty sure Foggy knows that Matt isn't like the other blind men, also it didn't seem to me that Matt was trying really hard to keep his super senses from showing and that's the Matt now as an adult, i am guessing that a kid (and then teen and then young adult) Matt would be even worse at hiding it all the time.


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Guys, Matt had super senses and something quite close to synaesthisia for YEARS, i find it very hard to believe that S.H.I.E.L.D didn't hear anything about him and (at least) put his name in the Index.

Also i was talking about the case that the daredevil series takes place after the dissolution of S.H.I.E.L.D. where both Hydra and Shield(s) have kept an eye on super powered individuals

agents of shield season 2 spoiler:
We even have Coulson recruiting super powered individuals from around the globe
.


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I am halfway through the series, I like it.
I have one question though, although we don't know the exact time this is taking place in the MCU, how come neither Hydra nor Shield(s) have tried '' grabbing '' him? I ask this because with his vast array of super senses, his almost mystical lie detecting abilities and his hand to hand skills that can rival a Shield specialist... Well I can't imagine him NOT being in the Index.


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@The Numerator

Well i understand how it might work for you but there are some people like me that the new deal is considerable worse than the current one.
I wouldn't benefit at all from the increased market because not a lot of people read book in english and even less of them read fantasy novels and even less read from an electronic format, so i wouldn't get what you are describing about meeting people who knew about the novels and could talk about them with them.
I also contend with the size of the books and the quality of the paper as it is now but i can understand the need for better quality paper (and font size!!!) and i would be happy to pay a little more for the increased quality (and the slightly increased shipping that comes with it).
I can understand why Paizo wants to increase the market of the novels, i also understand how that might increase the market for the game as well, it just doesn't sit very well with me that i (the current customer of both the novels and the game) have to pay for that.
But as it seems now i would be paying more (considerable more if it turns out that the 15% discount from AP subscription won't apply anymore) for something i didn't want/need and getting considerable less (no epub version of the book). As it is now i will seriously consider dropping my subscription and only buying the novels that really want to buy (mostly the Sutter and Dave Gross ones) from wherever it's cheaper to do so in whatever format i can afford at the time.


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Solomani wrote:
The printed layer peels up when putting the stands on.

Ok that should not be happening, i have the bestiary 1, 2, 3 pawns, and the shattered star and WotR pawns, and i haven't encountered such a problem. Go into the customer service subforum and make a thread about that, i am sure that the Paizo customer service staff will make things right.


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Lord Fyre wrote:

Now that the heavy lifting has been done ...

... Is it time for Paizo to create a Science Fiction (or Space Opera) variant of Pathfinder?

I would be ok with a space opera AP.


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Solomani wrote:
Also, I forgot to mention I used the Iron God Pawns in this session for the first time. Great idea - much cheaper than minis and just as effective. However, I found putting the basses on these pawns tends to wreck them as often as it doesn't. I can imagine taking the bases on and off more than once would permanently damage the pawns. Anyone else found this with the pawns?

Can you specify the "wreck them" part, i have been using pawns for quite some time (although i haven't bought the iron gods pawns*) and i haven't noticed any "wrecking" by putting the pawns in the bases or by removing them from their bases.

*because i was at book 4 when the iron gods pawns beecame available at the european market and how expensive it has become to buy them because of the latest USD-euro exchange rates.


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Tangent101 wrote:
In theory a lot of Wrath of the Righteous is doable with Mounts.

I can confirm that, I am playing WoTR with a mounted paladin. We are finishing book 5 and I had almost no problem fighting atop my mount in books 2,3,4 and 5. In book 1 there would be some serious issues if I had a mount but I didn't.

I have run the entire RotRL and from book 3 and after you shouldn't have any issues with a mounted character.


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Well my players were divided regarding helping or leaving the lich so they didn't save the Herald yet. But this is their next stop as almost everything else is dead.

@ranistheslayer,
You know that while on time stop a person cannot harm others around him right? He can't target them with any non harmless spell and can't attack them. Taking that into consideration, how did bayonet did what you said?


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Tonight is probably the night. They still have to encounter Adlerpash and try to save the herald but they usually go fast.

@grandpoobah, your setup is gonna be extreeeeemly frustrating for the players as they wont be able to hit him. With so much AC they will fill useless and that the AP(and me) is mocking on them on purpose.He is there, hitting you and you cant. Also, if he becomes subject to Mage's Disjunction then it's all over. He is back to square one(plus, without mythic timestop he has to buff himself before the battle. Lame for a DEMON LORD. Would Baphomet do that? I plan on having him attacking furiously on cinematic, without effect, and when the battle begins he casts M. Time stop and buffs himself)

@Joe Burn, ok that's the spell that covers my hole with Spell Immunity. Although it is Aroden's Spellbane... A spell created by a Lawful god that is, was, the mortal enemy of the demonlord he is cooperating with... I cant decide whether he doesnt wants to use it cause of it's creator or wants to use it to save his own fur and in the meantime make it so that this spell is the weapon that killed the meddlers, the heroes, that tried to stop Deskari. And that weapon was created by Aroden... Oh the irony for the dead god. He saved his enemy by being awesome creating new spells and stuff.

Also, my spellcasters are somewhat yolo on casting spells and they dont use the mythic-related spells so mythic severance is off. Im not afraid of it. Pass without trace? I dont think that with 3 minotaurs and 3 balors anyone is gonna look for footprints xD.
That setup is vulnerable to glitterdust and invisibility purge and im thinking of leaving only one of those option open.

They can always use the stole of the inheritor and leave but no demon lord achievement for them!


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With his 27 caster level it would normally be up to 8th level but good point there. Normal heal. I dont think some more hit points will do much difference


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Tha paladin rides a pegasus and charges with a lance(spirited charge and build around the charge->pretty good), cleric's fighting capabilities are so-so, im not afraid of her(just her heals and breath of lifes), bard and rogue/ranger are with fleet charge and they fight well(especially the rogue/ranger. He is the highest damage dealer when the paladin is not using smite). And finally the arcanist is not so good but with wild arcana he will have access to everything in his list.

Im using Sc8rpi8n_mjd 's statblocks(so baphomet is mythic) and i have no problem with baphomet having 12 scrolls(instead of 2d6). Mind blank, greater invisibility and spell immunity are good buffs. I have also thought of a contingency with mass heal, spell turning, deflection, Heroic invocation and some others as im missing my notes right now, but I think you get the point.

He is pretty mad and wants to slice them and capture anyone who lives(but he wants more to kill them)


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There are some but not something significant.

We play today but they still have to get through his prison warden and the herald so im guessing 2 weeks from now


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Ok I TOTALLY missed that. Thanks for pointing that out both of you. Problem solved!

@Kalindlara, yes Im the GM :P

My party is semi to high optimized. They are pretty strong and well-built but they just arent using everything they have in their arsenal because they manage... somehow...

They are:
Human Paladin of Iomedae Guardian
Human Cleric of Iomedae Hierophant
Tiefling Rogue/Ranger Trickster(dual path Champion)
Aasimar Bard Marshall(dual path Champion)
Aasimar Arcanist Archmage

Tell me your ideas(so i can counter them if my players come up with them! muahahahaha)


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

My group is about to try and save the Hand of the Inheritor. And we know what follows after that.
Baphomet knows he is about to fight great champions of good that have opposed him many times successfully and also knows that his ressurection is on cooldown. So he is going to fight them prepared.
His greater weapon is his scroll use ability.
So he has access to any spell and can buff himself during his time stop or even before he gates himself before the PCs.

One of the most deadly tactic I have come up with is the following:
-Mindblank
-Greater Invisibility
-Greater spell immunity for 6 spells (dispel magic, Gr. dispel magic, Invisibility purge, glitterdust +2 spells(maybe siphon magic or other similiar spell))

For 27 round the players will have to guess where he is and even when they guess correctly they will have 50% chance when he charges them and full-attacks them with no mercy.

HOW can the players counter this?

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