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lastblacknight's page

Goblinworks Founder. Pathfinder Roleplaying Game, Adventure Path, Modules Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 450 posts. 10 reviews. No lists. 1 wishlist. 12 Pathfinder Society characters.

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*****

Play this now!


I have GM'd and played the mod and would highly recommend it to anyone.

That said, this is a mod for experienced players, it's a little tough for newbie's first introductory game into society play. (but as a second or third game it would be fine with the right group).

There are some great role-playing moments, coupled with some clever combat pieces that will stretch jaded players and delight newbie's whilst the PC's get a chance to be bad without being evil.

The sessions have run pretty much to time, around 4-5 hours.

when GM'ing take the time to prepare the skill tests and if you have them print out or pre-draw your maps (there aren't many).

As a PC bring a well-rounded character.




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*****

This one deserves respect


I really enjoyed playing this one and am looking forward to GM'ing it.

Some of the other reviews might be a little confusing; basically the first part of the module allows room for some roleplaying and the final boss fight is one that will be remembered.

When GM'ing take the time to read through the tactics the boss uses. In fact read the module twice before running it.




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*****

I really enjoyed this one


I played this a while back now and I am looking forward to running for my guys soon.

I find the difference between an ‘ok’ session and a great session is GM preparation, luckily, I had a GM who had run the adventure before and who brought a whole lot of energy and gusto to the game.
None of us had experienced this exotic place before, none of the party could speak the language (but that is who it should be landing in a new city) how often do you get that feeling of a fish out of water?

We were a party of mixed player experience levels and while some of us play together regularly - the real challenge was working together as a team against intelligent enemies who actually behave like PC’s would (which is great, why wouldn’t a BBEG be buffed if his home is being attacked? Seriously?)

If I had any advice it would be to take the time to get to know the strengths and weakness of your fellow party members - work together as team and you'll have a great game.

I loved the experience I gained from this one – and I have a chronicle worthy of some respect (and it was well earned).

See you at the table people!




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****( )

These maps bring a game to life and Make a GM's life easy.


It's nice to not to have to draw every facet of an adventure.

The most useful set of maps for me is the boats and the shop fronts. Whilst having the one ship shown with the levels is great. For ship-to-ship combat especially with moving vessels, winds, realism and adding drama (as they drift apart), nothing beats being able to move the boats themselves instead of drawing outlines on your own grid. You can show the vessel moving in.

I purchase the pdf's; print off the required vessel, laminate and then cut to the shape that suits the vessel. Then with a ocean flip-mat you then have a really enjoyable encounter.

As for the Shops - it's a quality touch that the shops floor plans are identical to some of the flip maps of the city streets.

These maps are a great tool at convention play; for the speed they offer during a session and they look great in your home game as you can 'give' your players the boat they purchase.




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*****

A Blast!


This was great fun. We had high-levels stopping by our table for Healing Channels, a lot of shouting, teamwork and funny hats.

I guess you get out what you put in. It's a relief to know that when something bad happens, the different tables deal with appropriate challenges but also that their results can be seen. Area effects do spill over (if co-ordinated by GM's) and more than once the cry went out for 'delay poison' or aid

The attraction is with these games several tables of people are all working towards a common goal. It's looks like it takes some co-ordination and organisation to run but it's a memorable experience and it's these type of events that put me on a plane once a year to fly to PaizoCon.. The energy at these events is pretty cool.

It helps to have the maps pre-drawn and ready, a time-keeper and have pregens ready to go to keep things moving.


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