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lastblacknight's page

Goblinworks Founder. Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 731 posts (735 including aliases). 15 reviews. No lists. 1 wishlist. 15 Pathfinder Society characters.


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BigNorseWolf wrote:
Summoner. The eidolon needs 30 minutes of acountinig to catch an error alone, is probably built right anyway, and even if you kill it the summoner gets stronger by bringing in almost a party's worth of summoned critters every. single. round.

Nope, So very wrong!

it's a Standard Action to dismiss a spell in effect.
another Standard Action cast again, and the PC is only able to have one Eidolon or Summon Monster in play at any point in time.

So if the Summoner was summoning a low level group and they got wiped out every round, then sure Summon Monster every round... otherwise.

*This* is the problem with the summoner; players and jGM's don't know the rules well enough to run them at the table..

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I don't hear any creaking; but I am enjoying myself.

I like the variety of choices we have available but more importantly I like the banter and play at the table (I play four regular games a month, two of which happen weekly - and I run PFS at a FLGS).

I tried 4th Ed and it wasn't for me (but I gave it a red hot crack) and I will try 5th. Hasbro will be throwing a whole lot of money at our hobby over the next 12 months and I am looking forward to seeing all the new players it brings.

I would like to see some of the older modules chronicles released for PFS for more options and variety in society play (and to use the whole day slot at a store or even two days and get them some repeat business!)

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Classy heartfelt move - well done guys.


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We went in through the roof - we found the gates of doom and decided that entry through the non-trapped roof seemed a smarter idea.

Our Rogue and Hellknight locked down the central chamber whilst the guys upstairs took apart the Babaus that 'ported in.

We had fun (took a while though)... Winners... and we didn't p*ss of the Beasty downstairs.


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Hopefully the boon wont be a limited GenCon boon. Thanks for the update.


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thaX wrote:
Popping in here... I have use mine early on, though there is no real way to report the star use when reporting the game, from what I have seen.

Yep, I get warning's to say "player has already run this scenario" but when they add Stars reporting (or something similar to reporting session) and I'll update the sessions accordingly, but it looks like I need to find that podcast and make sure I read the new rules for organised play when they come out.

fingers crossed for a reset of Stars at Gen Con...

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Much closer guys/gals, I am now 96 tables - I will go through and check the games now the understand the reporting better. I think I am still missing a couple of tables but I am back to being within shooting distance of that 4th Star again. Thanks for your effort.

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[ update ]

Well I have 3 Stars again which makes feel warm and fuzzy , but am still tables short - I was just short of my fourth star and now am sitting at just under 20 behind which means I am not so happy I work hard for my stars and my fourth lets me run specials.

Could the table count have something to do with the weighting of tables for credit. Some games originally were worth two credits and are now worth one after a particular date? is that correct/likely?


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It's easy treat everyone with respect...

Seat new players, normal helpful players, and keep the rest close enough you can keep them under control.

I always have breath mints, you can also reward a noisy player with them - it keeps them quiet for a short period of time (usually box text)...

I open the day's session with a request they everyone respects everyone else at the table and that if one person is talking that they don't talk over the top of them. Seems to work fine.


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My first GM session was March 2010 and I am 2 games shy of my 4th Star as of today.

5th Star I am aiming to have next year I guess, but the 4th means I get to run specials etc.. It excites me!

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Getting closer guys. I am sitting at 82 so 98 isn't far off now.... appreciate the work you are putting in on this.


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A thought, the tables that did survive 'rested' there is nothing to suggest (other than old school play-style and nova hate) that resting in this module is an issue.

For the first combat some people; avoided it with a tanglefoot bag and others used a create pit spell to their advantage.

We had read the the early playtests and warned our players accordingly; their parties when inside, grabbed the loot and left without exploring the remainder of the structure. But they could have rested and explored it the following day.

I would run this one again; balance levels 2's with appropriate gear might find it tough (granted) but a party of 4th level PC's should have a lot of fun.

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10 HP into the shawl once per day.


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Backup copy is always the way to go in HL.

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and you'd be sleeping... so unable to act or be aware of your surroundings.

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Do we have the stats for the staff editing? I can't find them anywhere?

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I make characters with a purpose - if they are there to support the party they'll support the party. Healers heal, Wizards wizz etc...

It's a balancing act; I could put together some brutal power-gaming cheesy build but I don't need to hog the table.

I don't know what you mean by 'under-powered' the classes I have played are pretty balanced (back in 3.5 there were a couple of dud PRC's) not so much in PFS.

my PC's in society are; Rogue, Alchemist, Wizards, Summoners, Paladin, Druid...

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I allow 'Stabilze' to work just as 'Bleed' does the opposite...

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I am down to 57 tables of credit (and I was at 96, just 4 short of my 4th star).

Thanks for working on this - I look forward to seeing my tables back.

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SRS wrote:

Acceptance is actually a level of heterosexism. People accept things they have no control over but would change if they were to have control. The equates gayness with something unfortunate that one has to accept, like the death of a loved one.

Appreciation is actually the positive word....

Actually both words are positive... the difference is a matter of perspective and in some cases the preconceptions people bring (or carry) to the conversation.

Taking offence at someone else's life choice or relationship is juvenile... Why on earth would my PC's (or me IRL) care about where people find their happiness?

Even a word like 'tolerance ' is positive as it means someone is on the journey... (they may not be as far a long a you'd like) but tough, you can't hold other people to 'your ideals' or 'morals' any more than they should be caring what you do with your wiggly bits and your own partner.

If people were more 'accepting' then the world would be a better place.

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I have used a GM-NPC on occasion; usually to fill a role (or two via mutliclass) for the party which isn't filled by the PC's. The balancing act is to ensure their relevance in the group (and not simply be a doormat) without being heavy handed.

In smaller groups sometimes a GM-NPC is necessary; you'll need a decent back-story, something with real depth (so there character is clearly defined).

Their role should simply be back-up; mechanically I let the players make their rolls; I choose their spell selection (travelling & battle list's). And they have the PC's talk tactics in-game as they get to 'know' each other.

It's never been an issue at my table; the NPC is never there to outshine a PC's and their motivations are always clear (even if they backstory is more of a slow reveal).

Another advantage is; if a PC dies there is an option of the player running the GM-NPC until a new PC character can be introduced into the story without spoiling the flow.

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Auxmaulous wrote:
isn't a majority of the people who subscribe to the AP line - the majority just puts up with this because "that's just the way it is".

Please be careful when using the word majority I am a straight, married male of european descent (which means I am blamed for everything wrong in society today).

I don't mind LGBTIQ relationships being represented in Golarion, but then I have never really been concerned where other consenting adults find their happiness, it's never impacted on my own life and I am always surprised how others are happy peer into another couples bedroom and pass judgement.

In-game: I am aware that even such a simple relationship at the table opens people to being more accepting and charitable. However, if this sort of relationship bothers your players then surely nothing is stopping you from tweaking a story to suit your own preference.


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Or as in my case; I used a Star to play so a table could run (hey I was there and had my sheet ready to go - no worries right?)

I played for the adjusted down credit and gold - fun was had - everything is legal etc...

...only to find out later that the Star was once-off lifetime benefit.

Would I have played? Of course - I have before and will do again

Would I have accepted credit? - heck no! I'd play for nothing..

I *had* a printed copy of the rules (it's in the pack I have for game-days along with traits, and the printed pages I use as rules references for non-core traits,feats,spells etc...)

What caught me out was the change in rules with the same version number and I found out after I had played, which meant a life benefit replay was already lost.

I also agree that rolling the rules back to Stars per season would suit me better (now I don't run PFS and have no idea of how this 'might' effect the society - I don't have that vision or responsibility - Kudos to Mike for all his hard work)

But letting a PFS get credit for running/playing more games per season I think is a good thing - probably because I am one of those GM's (Volunteers - the people who put aside their time to entertain others)..

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I don't get hung up on the sexuality of NPC's or players at the table. I enjoy trying to follow the development of a story.

I did enjoy being surprised in a scenario because my assumption was wrong, this was the same scenario that made a gay friend of mine very happy actually.

But as a rule; I don't care or ask about the sexual preference of characters or players at the table, if the subject comes up in character and allows for development of a story-line I am all for it.

I simply enjoy great stories and good company.


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...and it was also annoying finding out it was a lifetime boon after allocating them to sessions - had I known earlier (I didn't know my rules guide was beta) - I would have saved my star for special occasions or something more meaningful.

and I had to go back and apologise to some of my local GM's that I was wrong and they were in fact a one-off lifetime benefit.

Really, if you are wanting encourage GM's to run PFS games, a seasonally refreshing benefit isn't too much of issue (it's a sweetener for being a volunteer and running games for other people).
I'd be interested to know if the most vocal complainers on the boards actually had any stars themselves if they were players concerned they were missing out. The language seemed to suggest other people were getting something nice and that's not fair, rather than recognising the perk as being earned through the hard work and dedication of somebody who is helping build the community.


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Biped Form is the way to go - when you take the Large evolution you will actually have decent reach (it's the only form that does retain it).

It's a cool idea; you need 'Mount' if it's going to be ridden. 'Grapple' is nice once you get up the levels - it works differently than it does for monsters so make sure you have the reference page of rules ready for the GM if he/she asks - and make sure you understand the rules yourself Summoners are a tricky class to play as they are so complicated.

Your 'riders' will should take 'ride' as skill and be aware of the combat rules from fighting on a month etc... (so many rules)

Don't worry about Climb DC's for a mount - they are rules in the Ride skill - no matter what the appearance of your Eidolon bark'y exterior etc...It is still a creature and not actually a plant/tree - the Eidolon just looks like a tree.


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LazarX wrote:
You probably had coin weight turned on. Then again, if you were a Str 5 wonder, then maybe the minus to climb was legit.

Yep, HL doesn't let you carry cash as gems (you can turn off coin weight though)

A lot of low Str characters end up with Handy Haversacks anyway... all HL does is highlight and issue which tends to get hand-waived by a lot of GM's. no biggie.


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redward wrote:
Would it help if someone were to write a quick guide to using Hero Lab in PFS? Things like:
  • Legality (owning Hero Lab packages vs. owning resources)
  • Noting Sources (every time you add something to your character, note the source and add it to your Background Details for future reference; how to audit what sources you're using if you haven't been doing this from the beginning)
  • Printed Sheets vs. Using the program in-game (did you print with options like Power Attack or Point-Blank Shot checked?)
  • Known bugs, inconsistencies or controversial interpretations of rules

I'd even consider making one for players and one for GMs, including auditing tips (e.g., check the adjustments tab).

It's easier to print a stat block without any in-play options ticked; and then do a second version of the same stat block with daily abilities switched on.

I copy/paste a plain stat block into a word document and add; mage armour, power attack and vital strike by hand as second attacks before printing off the full sheet.

The gear and abilities sheet is useful but sometimes lacks special abilities or a full explanation of a spell like abilities (in this case) it's useful to add a custom scroll of the spell to the PC and then when this page prints out you have a reference to hand.Also check class abilities descriptions.

Re-check figures, especially; skill ranks and abilities from traits and feats; that sometimes numbers get missed. You'll also need to manually add boons gain from chronicles. (I copy/paste them into the Journal, but this is just as a reference - you'll still need the chronicle to claim the boon in game.

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Matthew Morris wrote:

Simple rule.

Would you want your characters killed automatically with no save by a BBEG doing this?

Would you complain about GM Fiat?

If you answered yes, then it shouldn't be done.

Our party of PC's would fight him with Levitate or potions of Fly - no pits for you

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Sstrad wrote:

@lastblacknight. If I'm correct, Youtube can unshrink an item with a command word. Speaking a single word is a free action. So I was thinking that you can cast Create pit with your single action, then drop your shrink item with your move action, And Samy the command word for free.

But well, it is the first Time I play a caster And I'm not sure of this combo ^^.
I guess I Will let it go ^^

And thx for the BS explanation!

Usually (but not always) a command word is a standard action performed on your own turn.

You're welcome

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You're right! I thought keen could only be applied to a slashing weapon.

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If it's RAW - they you apply the ability to the weapon.

You could always make a keen morning-star - it doesn't the keen ability would work.

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Firstly, this isn't the first time this combo has come up.

The Pit spells don't 'disappear' when finished the bottom rises slowly the surface. Which is why a; stone-shaped covering over a pit, or water dumped inside a pit, or anything else works a bit better.

You don't magically shunt through a solid object; perhaps a strong creature could push the covering out of the way, gaseous form would allow escape perhaps, teleporting works and so does climbing/flying out.

It's a two spell combo which stops working as soon as things get too big or they fly (around 5th level). For the OP I don't get the shrinking wall bit... seems overly complicated.

Create a Pit and then use a decanter of endless water (make sure you have drowning rules and possibly volume vs. water-flow worked out). or create a rock fall on the ceiling above the pit and fill the pit with earth. (Mind you getting loot when you are finished is a bummer).

Pits Spells are great battlefield control spells providing your own guys don't accidentally fall into them. They are very situational and whilst they seem powerful initially... well you can figure it all out.

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seebs wrote:
I don't think there is a written rule with that concept of "different kind of attack" (like melee/ranged), just an understanding that if you can't use a weapon as designed, you may still be able to use the material object as an improvised weapon.

Yep, as you said, it's just just using a weapon as an abject.

The same could be said for a Crossbow - you could try and use it as a club - (I often see rifles in civil war movies being swung like clubs...) The RAW is totally Ok with PC's using weapons in different ways - the GM only needs to 'decide' what sort of damage the haft of an 'longspear' might do - I would say 1d6 (like a club). At a -4 to hit unless you have the Catch-Off Guard feat.


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I did ask Herolab to make a calculations report/output in June last year but it doesn't seem to be a priority. (They must have a function to check their own working when they are making the program themselves - all they'd need to do is make a a simple plain text export file like they do with the stat block).

The fact that you can't track calculations is annoying, my audits would be a whole lot quicker and I could add my PFS boons too. As it is after I print out my forms I have a cheat sheet with all my boons and changes I need to add.. Oh and sometimes Special abilities aren't included in the Gear and Abilities report, most of them are but you'll still need to check.


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Herolab is a tool that allows you to build characters quite quickly and accurately - they even keep up to date with FAQ rulings. (There have been errors and they get patched pretty quickly). Herolab is usually more correct than popular opinions on the boards... which can be quiet amusing or frustrating depending on your maturity.

You'll need to check the gear and abilities page and grab any source books - I'd recommend buying the PDF and printing off the page for reference. (So HL isn't cheap).

But I do think Herolab is good value - I use it for most PFS characters.

You will still need to go and read all the rules and understand the calculations of skills, figures, hit-point totals etc... No GM is going to run you over the coals on your first couple of games and HL will help you get sitting down at a table quicker - make sure you tick the box Pathfinder Society Play Character in the 'Configure your Hero' box (Crtl+K).

If you are going to a PFS game, email the organiser and see if you can arrive early and run through your character build before the game starts or after the session finishes.

Welcome to PFS!


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or just be a Summoner and make your own mount (mine just hit 16.2 in PFS).

I don't know what 'optimal' is for you - but I have enjoyed my PC's progress.

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Using any item, or part of an item as a weapon or to attack someone else, is using the object as an improvised weapon - it doesn't matter if it's not fit for purpose.

Don't expect to get the benefits of the magical part of the weapon (as it's been called out by rules specifically before - I don't have the inclination to pull up the reference).

So take the penalty and club the with the half of your spear etc - it won't be effective - and I wouldn't suggest you threaten at 5ft with the haft or butt. My suggestion would be that it's an; either or situation. either you attack with the pointy bit at 10ft or you take the penalty and use the butt at 5ft. There isn't any short haft feat in pathfinder unfortunately.

But you could also take the feat Catch Off Guard... (sits back and eats popcorn).

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Zhayne wrote:
More to the point, alignment restrictions and behavioural limitations don't even work as a balancing mechanism, because they are arbitrary and subjective.

The Laws they abide to are in fact; laid down by the god they follow. They are restrictive but not subjective in the slightest (The Law or Code they follow isn't their own - it's their faith's).

The Paladin (or any Lawful Good character then carry this faith with them into dark places; they are meant to represent the best values of their faith. That's the balance.

It does take a certain amount of maturity of a player to get the obvious mechanical benefits balanced right with the restrictions. Which is why once a week we see the always amusing threads 'OMG Paladins are so overpowered' or 'Alignment sux, cause it's takes away nice toys and my table objects when I play like a spoiled prat'.

So no, arbitrary (random or personal whim) and subjective (influenced by personal feelings) don't even enter into a Paladin choice. They have a code or an ideal that they strive for; each and every day, combat and every action. Heavy stuff I know, but that 's what you get.


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There are pages in OOTS (sorry no links) where Roy is reduced to a sponge unable to carry his own weight (and suffers the use of charcoal).

I thought strength draining knights in full armour only to watch them collapse under their own weight was tradition.

It's usually pretty funny - if you're not the knight in question)


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Andrew Christian wrote:
Pirate Rob wrote:
Uh oh, I've been telling people for years that the strength damage doesn't drop their carrying capacity.
It doesn't.

reference please.

That doesn't make any sort of sense. When is current Strength not Strength?

If you are physically weakened - i.e your PC has a Str score of 2 why would you think that doesn't effect the load you can carry?

This means I can give my Unseen Servant a masterwork backpack with 250 pounds and have it carry it for me... Cause it's not using it's strength?

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colemcm wrote:
"... Killing people is never a good act. It may be a necessary act, but it's never good. Good is for the benefit of all, including evil people. When an evil person causes harm and refuses to turn away from his course of action, that's when the good person must act against them. Killing is the last resort, even if it's the best option.

What I can see here (and through so many post's in the threads) is a lack of consequences for one's actions.

If a person started hacking down people/locals at random (simply because they detected evil) then they would be locked and possibly executed for their crime.

a Lawful Good PC's follows his own Law, that is carried with him/her - and not necessarily the Law of the land (what if slavery or cannibalism is acceptable in the country you are currently travelling through?).

Issues arise in groups that aren't' experienced with Paladins but have opinions or ideas about how someone else's PC should be played (that said; some maturity is required to play a Paladin, it can be a demanding class, and not everyone I have met has got the balance right).

Which is why in PFS no-one at the table know's I play a Paladin (except the GM). The PC is simply a 'Holy Fighter'and I haven't had a single issue... that way I get to role-play my own PC without suggestions/hindrance from the table.

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At 'our' table we have a rule - we go with the GM ruling at the time and then take it offline come back next week with the solid or 'house rule'. (IF is can't sorted in a couple of minutes.

But it sounds like you have approached the player but I would also talk to the rest of the table individually (or email) and consider their feedback. - Don't offer your opinion when getting their's.

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My tables and I really like some of the 'out there' elements in AP's.

We enjoy being; stretched, entertained and blind-sided. I/we have been horrified by Nick Logue, out-flanked by Matt Goodall, stretched in Bonekeep, and enjoyed the randomness of PFS.

We like not always being able to predict the future, we build PC's that we hope are flexible enough to deal anything on the table.

But @SnowCrash if your group isn't into the turns and twists - then take them out, it's your AP too. It's not hard to do but next time please use a spoiler tag to you don't give away the cool surprises for the rest of us.

Happy gaming!


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nosig wrote:
lastblacknight wrote:
As soon as we get a ruling on 'where' and Eidolon goes we start to lose...

I do not understand your last line.

I am less happy leaving it a judges call - I don't like rules that change from table to table, or from scenario to scenario (for the same judge) or from encounter to encounter (with a judge saying "it works like XXX this time, not like last time"...

when I sit down at a table, I would like to know what my PC can do - and not have that change from minute to minute at whim....

The rules on Summoning and Banishing an Eidolon are deliberately vague - they mention a 'home plane' which thankfully allows for some flexibility.

If you actually define the location of the home plane; then the flexibility is lost as more is defined. i.e. If Eidolons came from the Plane of Shadow then one might start to make assumptions. As it is the Eidolon is not changing by the minute and the flexibility remains the that Eidolon is banished/summoned from any home plane (but without the added baggage and without opening the door to further abuse and complication like; "..but I am from from the plane of shadow and have these traits etc..."


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nosig wrote:
I have no idea of the answer to these questions ... in a home game I know how I would rule them, but in PFS? I can see asking for a FAQ...

I am happy to leave it as GM call - if swallowed person stay's on Golarion he is going to have a bad time. If he/she goes somewhere else then that's where they stay.

As soon as we get a ruling on 'where' and Eidolon goes we start to lose...


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not sure? but Summoners are 'broken' /sigh

a quick reading of the evolutions on the PRD shows that you are fine.


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Also note that whilst RPG's aren't buying cards as often a CCG's encourage players to buy their drinks and snacks from the store (rather than popping).

Use sites like Warhorn to train players to sign up for tables (this will help you manage how many GM's you are going to need - and help avoid burn out, and let the store owner know how many people you expect for extra drinks if required). If you manage the relationship with the store owner they can take advantage of the extra people coming in the store.

New players will also buy dice and possibly boxes of mini if they have them. Also remember that your number of new players may drop off as some start buying AP's and playing at home, So keep the momentum going.

Chat with your local VC about coordinating support for your area, they will be able to help.

Also with the sort of numbers of players you have coming in see if one of your mates can step up to help you out with the load - it's nice to have an extra set of eyes an hands when getting organised. (one of you can take the new players and introducing them to the system whilst the second gets the tables kicked off etc..)


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♣♠Magic♦♥ wrote:

Eidolons at later levels can take swallow whole, large size, grab, and burrow to swallow a baddy, dig underground then get dismissed and leave them there to die. :)

Just don't do it if they have good loot. ;)

You'd have to get the timing right; I guess you'd have the summoner 'ready' his standard to dismiss the Eidolon when it had buried itself.

That's hoping the poor soul wasn't taken back to whatever plane of existence goes when your Eidolion leaves the material plane.

Mind you you need to to be level 9 to select Swallow Whole and Burrow and there is a huge cost to make your Large or Huge (or go Large and use the spell).

It's a nice idea thematically... I'd just make sure you have a details ready for your GM on suffocation.

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