paizo.com Recent Posts by Lab_Ratpaizo.com Recent Posts by Lab_Rat2015-11-12T01:02:39Z2015-11-12T01:02:39ZForums: Rules Questions: Does Titan Mauler allow you to use large two-handed gunsLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tyi6?Does-Titan-Mauler-allow-you-to-use-large#12016-10-13T20:06:56Z2016-10-13T20:06:56Z<p>I have an idea to make a Barbarian Gunslinger who specializes in big booms.</p>
<p>The firearm FAQ states:
<br />
<i>Specifically in the case of firearms, a Medium character can’t use a two-handed firearm sized for a Large or larger creature, and a Small character can’t use a two-handed firearm sized for a Medium or larger creature</i></p>
<p>However, the Titan Mauler syas:
<br />
<i>Massive Weapons (Ex): At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0). This ability replaces trap sense. </i></p>
<p>Would A Titan Mauler Gunslinger be able to use a large 2-handed musket, bypassing the standard rules regarding large firearms.</p>I have an idea to make a Barbarian Gunslinger who specializes in big booms.
The firearm FAQ states:
Specifically in the case of firearms, a Medium character can’t use a two-handed firearm sized for a Large or larger creature, and a Small character can’t use a two-handed firearm sized for a Medium or larger creature
However, the Titan Mauler syas:
Massive Weapons (Ex): At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. She can use...Lab_Rat (alias of Matt Beatty)2016-10-13T20:06:56ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformanceLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2swgz&page=7?Bard-Masterpieces-and-Bardic-Performance#3462016-10-10T14:16:21Z2016-10-10T14:16:21Z<p>I prefer the masterpieces that allow you to do things that a spell can't do. My favorite is the mass freedom of movement. Stupid helpful to the party as a whole.</p>I prefer the masterpieces that allow you to do things that a spell can't do. My favorite is the mass freedom of movement. Stupid helpful to the party as a whole.Lab_Rat (alias of Matt Beatty)2016-10-10T14:16:21ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformanceLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2swgz&page=7?Bard-Masterpieces-and-Bardic-Performance#3262016-09-21T04:05:27Z2016-09-21T04:05:27Z<p>Hey all! Thanks for keeping this damn big thread alive for over a year. When I started it I never imagined the FAQ would accrue over 300 FAQs and take this long. Hopefully, at some point we will finally get our answer.</p>
<p>Please remember that if you find additional issues with how masterpieces work in regards to the performance rules to list them in the thread. I am sure that the developers will eventually take it all into consideration when we get an answer.</p>Hey all! Thanks for keeping this damn big thread alive for over a year. When I started it I never imagined the FAQ would accrue over 300 FAQs and take this long. Hopefully, at some point we will finally get our answer.
Please remember that if you find additional issues with how masterpieces work in regards to the performance rules to list them in the thread. I am sure that the developers will eventually take it all into consideration when we get an answer.Lab_Rat (alias of Matt Beatty)2016-09-21T04:05:27ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformanceLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2swgz&page=6?Bard-Masterpieces-and-Bardic-Performance#2882016-08-17T15:29:36Z2016-08-17T15:29:36Z<div class="messageboard-quotee">VRMH wrote:</div><blockquote> We're approaching the 300 FAQ requests and Gen Con is over. I shall wait with bated breath for a final answer. </blockquote><p>Also approaching the 1st anniversary of the post.VRMH wrote:We're approaching the 300 FAQ requests and Gen Con is over. I shall wait with bated breath for a final answer.
Also approaching the 1st anniversary of the post.Lab_Rat (alias of Matt Beatty)2016-08-17T15:29:36ZRe: Forums: Advice: [PFS] Fixing Invulnerable RagerLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tswk?PFS-Fixing-Invulnerable-Rager#112016-07-25T18:28:36Z2016-07-25T18:28:36Z<p>Just for comparison:</p>
<p>I currently have a PFS lvl 15 Invulnerable Rager (his full build is in my character list and currently playing in All for Immortality part II). He is an absolute beast in most cases. His AC is usually around 14 when he is pouncing around the battlefield and he has a DR of only 7/-. That doesn't matter much, when he can fly across a battlefield 120 ft and deal 200+ damage to a target. What I use to protect him is not his AC or his DR, it's come and get me and additional AoOs. Not much stands when you can deliver massive damage and then respond hit for hit on anything that survives. Additionally, on things that I judge have a low fort I can attempt some crowd control by activating dazing assualt. That culminates in A LOT of Fort Saves that can interupt or cancel an enemies turn.</p>
<p>Defensively, he is practically immune to spells, SLAs and SUs that require a save. He also gets a reroll on any failed save that can be refreshed by rage cycling. I gave him a ring of evasion to utilize his high saves and rerolls to completely negate Reflex save based damage. IMMUNITY to magic is pretty nice at high levels.</p>
<p>His biggest weakness is stat debuffs / drain that requires an attack but no save. I have yet to find a safe guard vs that particular thing.</p>Just for comparison:
I currently have a PFS lvl 15 Invulnerable Rager (his full build is in my character list and currently playing in All for Immortality part II). He is an absolute beast in most cases. His AC is usually around 14 when he is pouncing around the battlefield and he has a DR of only 7/-. That doesn't matter much, when he can fly across a battlefield 120 ft and deal 200+ damage to a target. What I use to protect him is not his AC or his DR, it's come and get me and additional...Lab_Rat (alias of Matt Beatty)2016-07-25T18:28:36ZRe: Forums: Rules Questions: Charging/Rhino Hide/Pounce/ Multiple attacksLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tswp?ChargingRhino-HidePounce-Multiple-attacks#32016-07-25T13:54:25Z2016-07-25T13:54:25Z<p>My opinion would be that you pounce a target and get a full attack against that target and that target only. This is because the charge action has stipulations regarding movement that indicate that you are charging a specific opponent. However, you would be able to apply the +2d6 to each attack of the pounce against the charge target.</p>My opinion would be that you pounce a target and get a full attack against that target and that target only. This is because the charge action has stipulations regarding movement that indicate that you are charging a specific opponent. However, you would be able to apply the +2d6 to each attack of the pounce against the charge target.Lab_Rat (alias of Matt Beatty)2016-07-25T13:54:25ZRe: Forums: Rules Questions: Bard Masterpieces and Bardic PerformanceLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2swgz&page=6?Bard-Masterpieces-and-Bardic-Performance#2752016-07-22T14:33:14Z2016-07-22T14:33:14Z<p>No worries. This is one of the harder FAQs. On one side you have an entire expansion mechanism that is rarely used and has unclear rules. On the other side you have the idea of allowing the Bard to have greater ability and usage than they currently have. The game balance choices are a lot larger in this issue than in other FAQs.</p>No worries. This is one of the harder FAQs. On one side you have an entire expansion mechanism that is rarely used and has unclear rules. On the other side you have the idea of allowing the Bard to have greater ability and usage than they currently have. The game balance choices are a lot larger in this issue than in other FAQs.Lab_Rat (alias of Matt Beatty)2016-07-22T14:33:14ZRe: Forums: GM Discussion: The Waking Rune: GM Prep [MANY SPOILERS]Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2py0f&page=9?The-Waking-Rune-GM-Prep-MANY-SPOILERS#4012016-07-20T19:07:17Z2016-07-20T19:07:17Z<p>One major issue with Krune is that the players know it is Krune they are after. Krune is very easy to prep for. We dropped a bunch of buffs and came prepared for all the nasty conj combos you can think up.</p>
<p>As a result, we didn't loose a single player in hard mode and didn't make a single dime in rewards...just the glory.</p>One major issue with Krune is that the players know it is Krune they are after. Krune is very easy to prep for. We dropped a bunch of buffs and came prepared for all the nasty conj combos you can think up.
As a result, we didn't loose a single player in hard mode and didn't make a single dime in rewards...just the glory.Lab_Rat (alias of Matt Beatty)2016-07-20T19:07:17ZRe: Forums: Pathfinder Society: Additional Resources - Bastards of Golarion, race vs ethnicityLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tr6j?Additional-Resources-Bastards-of-Golarion#42016-06-28T20:53:45Z2016-06-28T20:53:45Z<p>Could they be referencing the various ethnicity within the race Human.</p>Could they be referencing the various ethnicity within the race Human.Lab_Rat (alias of Matt Beatty)2016-06-28T20:53:45ZRe: Forums: Advice: 2 handed hammer?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tr6f?2-handed-hammer#42016-06-28T20:05:58Z2016-06-28T20:05:58Z<p>Alternative would be a lucern hammer. It's like an earthbreaker, but does 1d12 rather than 2d6 and trades the x3 crit for a x2 crit plus reach.</p>Alternative would be a lucern hammer. It's like an earthbreaker, but does 1d12 rather than 2d6 and trades the x3 crit for a x2 crit plus reach.Lab_Rat (alias of Matt Beatty)2016-06-28T20:05:58ZRe: Forums: Online Play: Online PFS (Text Only)Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tr27?Online-PFS#102016-06-28T17:40:52Z2016-06-28T17:40:52Z<div class="messageboard-quotee">godfang wrote:</div><blockquote><p> So i'm having some difficulties getting into PFS. There are some games online, but very few are willing to do text only (Which is what I prefer)</p>
<p>I'm willing to play and to DM, but I don't know where to start. Anyone can give me pointers? I tried roll20, but again, no one wants to play text only. My timezone is GMT+7 and I'm free most nights on weekdays and all day on weekends </blockquote><p>If your willing to take it slower, try play-by-post. It will give you everything you want regarding playing by text only and is actually a better avenue for expanded role-playing than any real time variety. I am currently playing All for Immortality part I, which takes about 5-6 hours in real time. We are wrapping things up...I think...and it took about 2 months. If that is too slow for you and you don't get enough opportunities to post without annoying everyone you can just juggle multiple characters/scenarios at once.godfang wrote:So i'm having some difficulties getting into PFS. There are some games online, but very few are willing to do text only (Which is what I prefer)
I'm willing to play and to DM, but I don't know where to start. Anyone can give me pointers? I tried roll20, but again, no one wants to play text only. My timezone is GMT+7 and I'm free most nights on weekdays and all day on weekends
If your willing to take it slower, try play-by-post. It will give you everything you want regarding...Lab_Rat (alias of Matt Beatty)2016-06-28T17:40:52ZRe: Forums: Pathfinder Society: Invulnerable Rager FAQ and character updateLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqkh?Invulnerable-Rager-FAQ-and-character-update#322016-06-24T00:13:25Z2016-06-24T00:13:25Z<div class="messageboard-quotee">thejeff wrote:</div><blockquote><p> I guess the question is "completely broken and not functional" the right criteria for a full rebuild? </p>
<p>Anything that someone put half their rage powers into is probably a fairly important part of the concept. Had that not been available from the start, who knows what else they might have done. </p>
<p>That said, I suspect it's a pretty small number of characters. I know they hate giving full rebuilds, but it's just not that big a deal overall.</p>
<p></blockquote><p>Like I said, I would love to hear someone describe a build in which the loss of 3 points of DR breaks their build.
<p>You're not loosing some kind of ability you don't already have. The barbarian still has DR, just slightly less. No other rage powers are reliant upon taking Increased Damage Reduction. No feats or magic items I know of require a specific amount of DR.</p>thejeff wrote:I guess the question is "completely broken and not functional" the right criteria for a full rebuild?
Anything that someone put half their rage powers into is probably a fairly important part of the concept. Had that not been available from the start, who knows what else they might have done.
That said, I suspect it's a pretty small number of characters. I know they hate giving full rebuilds, but it's just not that big a deal overall.
Like I said, I would love to hear someone...Lab_Rat (alias of Matt Beatty)2016-06-24T00:13:25ZRe: Forums: Pathfinder Society: Invulnerable Rager FAQ and character updateLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqkh?Invulnerable-Rager-FAQ-and-character-update#272016-06-23T18:21:34Z2016-06-23T18:02:11Z<div class="messageboard-quotee">Bob Jonquet wrote:</div><blockquote> I'm not going to make a value judgement, but I personally don't think there is an OP problem with the extra DR power stacking with invulnerable like it does for the DR class ability. Like anything else, it's subject to misuse by an over-eager player. There are many other class features much more "broken" than this one so not sure why a stand needed to be taken in this particular case. It is what it is. I'm just wondering what I need to do with my now illegal PC. The simplest thing to do is a free retrain on the rage power, but I'm sure some will argue that their entire character concept is based on stacking DR and want a full rebuild. </blockquote><p>I agree with you on the obvious fix.
<p>While someone may claim they need a full rebuild, I would love to hear how their build is somehow completely broken and not functional by not gaining an extra 3 DR (if maxed out).</p>Bob Jonquet wrote:I'm not going to make a value judgement, but I personally don't think there is an OP problem with the extra DR power stacking with invulnerable like it does for the DR class ability. Like anything else, it's subject to misuse by an over-eager player. There are many other class features much more "broken" than this one so not sure why a stand needed to be taken in this particular case. It is what it is. I'm just wondering what I need to do with my now illegal PC. The simplest...Lab_Rat (alias of Matt Beatty)2016-06-23T18:02:11ZRe: Forums/Pathfinder First Edition: General Discussion: Invulnerable Rager BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqf3&page=3?Invulnerable-Rager-Barbarian#1442016-06-23T15:04:25Z2016-06-23T15:04:25Z<p>The other value of Uncanny dodge is gaining the ability to rage as an immediate action before your first turn (through items, etc). Thus bumping your saves vs the inevitable opening lockdown salvo of that pesky wizard.</p>The other value of Uncanny dodge is gaining the ability to rage as an immediate action before your first turn (through items, etc). Thus bumping your saves vs the inevitable opening lockdown salvo of that pesky wizard.Lab_Rat (alias of Matt Beatty)2016-06-23T15:04:25ZRe: Forums: Rules Questions: EvasionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2nfy1?Evasion#272016-06-21T17:47:28Z2016-06-21T17:47:28Z<div class="messageboard-quotee">Orfamay Quest wrote:</div><blockquote>Reflex is generally considered to be the least useful of the three saves, in part because failing a Reflex save will not often kill you....<i>other stuff</i>....</blockquote><p>It used to hold true that Fort and Will saves were the king of locking down/instakilling a character and Reflex was relagated to half damaging hords of mooks. <b>Not true anymore.</b> Metamagic changed all that. Now a wizard can throw out a dazing fireball (or alter it to cold or acid or electricity for those who scream fire sucks). Now you gotta make that Reflex save or be dazed for a minimum of 3 rounds (more if they heighten it up to a higher level spell). It will probably mean the death of your character and if your whole party fails, 3 rounds of daze is a TPK.
<p>Now evasion / improved evasion won't negate that particular tactic because a failed save is still going to inflict damage and thus the daze effect. Still it makes a good point that Reflex saves are no longer the least important save.</p>Orfamay Quest wrote:Reflex is generally considered to be the least useful of the three saves, in part because failing a Reflex save will not often kill you....other stuff....
It used to hold true that Fort and Will saves were the king of locking down/instakilling a character and Reflex was relagated to half damaging hords of mooks. Not true anymore. Metamagic changed all that. Now a wizard can throw out a dazing fireball (or alter it to cold or acid or electricity for those who scream fire...Lab_Rat (alias of Matt Beatty)2016-06-21T17:47:28ZRe: Forums/Pathfinder First Edition: General Discussion: Why do you use Combat Reflexes?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqc5&page=2?Why-do-you-use-Combat-Reflexes#742016-06-21T13:15:42Z2016-06-21T13:15:42Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Lab_Rat wrote:</div><blockquote> <div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> Casters generally never provoke from casting spells outside of the low levels anyway. </blockquote><p>That's why I love the barbarians Unexpected Strike.
</p>
Caster successfully casts a spell defensively (because beyond low level it's easy) and expects to not draw an AoO. Barbarian thinks that is just silly and smacks the caster anyway for the trouble. Caster has to now to make a DC 50-something concentration check or loose the spell anyway. </blockquote><p>•headscratch•
<p>•• spoiler omitted •• </p>
<p>Casting doesn't usually move the caster into the square next to the barbarian (dimension dooring wizards are usually going the other way) so i don't see how you'd get an AOO off that ability. </blockquote><p>yeah. Dumb post. It's early and I miss read it.BigNorseWolf wrote:Lab_Rat wrote: TriOmegaZero wrote: Casters generally never provoke from casting spells outside of the low levels anyway.
That's why I love the barbarians Unexpected Strike.
Caster successfully casts a spell defensively (because beyond low level it's easy) and expects to not draw an AoO. Barbarian thinks that is just silly and smacks the caster anyway for the trouble. Caster has to now to make a DC 50-something concentration check or loose the spell anyway. *headscratch*...Lab_Rat (alias of Matt Beatty)2016-06-21T13:15:42ZRe: Forums/Pathfinder First Edition: General Discussion: Invulnerable Rager BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqf3&page=2?Invulnerable-Rager-Barbarian#792016-06-22T16:40:49Z2016-06-20T20:47:22Z<p>Moral of the story. It's a fun build and loosing a couple of points of DR is not that big a deal. A lot of Invulnerable Rager Build, including mine, never even take it as there are way better things to do with a rage power/feat.</p>Moral of the story. It's a fun build and loosing a couple of points of DR is not that big a deal. A lot of Invulnerable Rager Build, including mine, never even take it as there are way better things to do with a rage power/feat.Lab_Rat (alias of Matt Beatty)2016-06-20T20:47:22ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=3?FAQ-Request-Invulnerable-Rager-and-Increased#1352016-06-20T19:47:33Z2016-06-20T19:47:33Z<p>Just gonna drop this here as an explanation for why this particular FAQ mentions incorporation into errata.</p>
<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">Ashram wrote:</div><blockquote></p>
<p>This is of course implying that almost six years after its second printing the APG is ever going to get an errata. :P </blockquote>Who knows? It depends on whether people buy them all, I guess. But one of my pushes for us is to make it clear when there's something we'll definitely need to errata next time when/if it happens. Not even counting the fact that it's a good tag for future errata, FAQs are in a special situation I've mentioned several times in this thread where smart awesome players are coming to two (or more) different conclusions, and thus no matter what the answer, some people might be upset the FAQ goes the other way. Mentioning that we're going to errata something in the FAQ is the best I can think of as a sort of acknowledgement that everyone involved was awesome, and nobody was "wrong" (the ones who aligned with the FAQ can feel they were right because that was the FAQ, and the ones who didn't have saved face because we agreed with them that the original text could lead [or even flat-out does lead] to their interpretation and it needs a fix). </blockquote><p>Just gonna drop this here as an explanation for why this particular FAQ mentions incorporation into errata.
Mark Seifter wrote:Ashram wrote:This is of course implying that almost six years after its second printing the APG is ever going to get an errata. :P
Who knows? It depends on whether people buy them all, I guess. But one of my pushes for us is to make it clear when there's something we'll definitely need to errata next time when/if it happens. Not even counting the fact that it's a...Lab_Rat (alias of Matt Beatty)2016-06-20T19:47:33ZRe: Forums/Pathfinder First Edition: General Discussion: Invulnerable Rager BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqf3&page=2?Invulnerable-Rager-Barbarian#702016-06-20T18:50:21Z2016-06-20T18:50:21Z<div class="messageboard-quotee">Charon's Little Helper wrote:</div><blockquote><p> What are you talking about? If they have Pummeling Style, by level 8-9 they'll have Pounce. And monks have far more attacks than any barbarian build I've seen.</p>
<p>Besides, a decent monk should have a high enough AC that the barbarian misses more often as not. The monk's main weakness is accuracy, which a low AC target fixes for them. Starting at 4, a decent monk would destroy a low AC barbarian 1v1 (assuming equal level). </blockquote><p>Invulnerable Ragers commonly take Come and Get Me.
<p>While I agree with you that Invulnerable Rager Barbs are weak against something like a flurry, you better have a damn good AC to survive it if they take the classic route for the build.</p>
<p>As far as attacks per round, my current lvl 15 Barb can take 4 attacks on his turn (3+ 1 from haste boots) and another 6 AoOs (amount taken depends on how may times he is attacked). That is 8 attacks at full BAB.</p>
<p>Ninja'd By Firewarrior</p>Charon's Little Helper wrote:What are you talking about? If they have Pummeling Style, by level 8-9 they'll have Pounce. And monks have far more attacks than any barbarian build I've seen.
Besides, a decent monk should have a high enough AC that the barbarian misses more often as not. The monk's main weakness is accuracy, which a low AC target fixes for them. Starting at 4, a decent monk would destroy a low AC barbarian 1v1 (assuming equal level).
Invulnerable Ragers commonly take Come and...Lab_Rat (alias of Matt Beatty)2016-06-20T18:50:21ZRe: Forums: Pathfinder Society: Invulnerable Rager FAQ and character updateLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqkh?Invulnerable-Rager-FAQ-and-character-update#72016-06-20T18:35:53Z2016-06-20T18:35:53Z<div class="messageboard-quotee">pH unbalanced wrote:</div><blockquote> <div class="messageboard-quotee">Cainus wrote:</div><blockquote> <div class="messageboard-quotee">Pirate Rob wrote:</div><blockquote><p> On a personal note, I have a poorly-functioning character from the Ultimate Combat errata that is rendered further into iffyness by this FAQ.</p>
<p>•• spoiler omitted ••</p>
<p></blockquote>If you want instant concealment use Smoke Sticks. </blockquote>Well, standard action concealment. And with Mistmail your vision wasn't affected — with a smokestick you've got some directions that are blocked. </blockquote><p>Gotta love those gas masks from the future or a Goz Mask.
<p>As for the actual FAQ: My personal opinion is that Invulnerable Rager barb characters should have the ability to swap out feats or rage powers that were used for Improved DR. The wording in the text was very ambiguous. The only reason people even noticed the issue was because herolab didn't allow them to stack and wondered why. Turned out herolab had an inside track on that issue and was using it correctly. It's just that everyone playing on paper wasn't.</p>pH unbalanced wrote:Cainus wrote: Pirate Rob wrote:On a personal note, I have a poorly-functioning character from the Ultimate Combat errata that is rendered further into iffyness by this FAQ.
** spoiler omitted **
If you want instant concealment use Smoke Sticks. Well, standard action concealment. And with Mistmail your vision wasn't affected -- with a smokestick you've got some directions that are blocked. Gotta love those gas masks from the future or a Goz Mask. As for the actual FAQ: My...Lab_Rat (alias of Matt Beatty)2016-06-20T18:35:53ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=3?FAQ-Request-Invulnerable-Rager-and-Increased#1292016-06-20T18:29:54Z2016-06-20T18:29:54Z<div class="messageboard-quotee">Rory wrote:</div><blockquote> <div class="messageboard-quotee">James Risner wrote:</div><blockquote> Not sure what surprise you mean on my side. I wasn't surprised by the FAQ. </blockquote><p>I was surprised that they mentioned performing errata in the FAQ.
<p>As you said... "They simply never do this".</p>
<p>If they are going to perform errata, I tried to find the other places that could use it too based on and to support the FAQ. I've found two others only so far. </blockquote><p>All FAQs get incorporated into the errata. However that may not happen for a while as they only do errata when they need to reprint a batch of books. It could be 2 years, 6 years, or never before the actual errata is published on such an old book as this.Rory wrote:James Risner wrote: Not sure what surprise you mean on my side. I wasn't surprised by the FAQ.
I was surprised that they mentioned performing errata in the FAQ. As you said... "They simply never do this".
If they are going to perform errata, I tried to find the other places that could use it too based on and to support the FAQ. I've found two others only so far. All FAQs get incorporated into the errata. However that may not happen for a while as they only do errata when they...Lab_Rat (alias of Matt Beatty)2016-06-20T18:29:54ZRe: Forums/Pathfinder First Edition: General Discussion: Invulnerable Rager BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqf3&page=2?Invulnerable-Rager-Barbarian#662016-06-20T18:22:37Z2016-06-20T18:22:37Z<div class="messageboard-quotee">Das Bier wrote:</div><blockquote><p> Human Barb Superstition bonus:
</p>
1 +2
<br />
3 +3
<br />
4 +4
<br />
6 +5
<br />
8 +6
<br />
9 +7
<br />
12 +9
<br />
15 +10
<br />
16 +11
<br />
18 +12
<br />
20 +13</p>
<p>Reflex save is +6 at 20, so +19 Reflex save.
<br />
Let's say a 20 dex. +24 Reflex save
<br />
+5 CLoak of Prot. +29 Reflex save.</p>
<p>And what was that D B Fireball? 28? Ah. Fails on a 1.
<br />
At 15th, lets say a 16 Dex and +5 Cloak, +5 from levels. +23. Makes it on a 5, or less if the mage doesn't have 30 Int.</p>
<p></blockquote><p>Now grab a ring of evasion and Eater of magic. This is what I did with my PFS 15 lvl barb. No damage on a passed save and a free reroll if you fail it. It is totally awesome to ignore all reflex based spells.Das Bier wrote:Human Barb Superstition bonus:
1 +2
3 +3
4 +4
6 +5
8 +6
9 +7
12 +9
15 +10
16 +11
18 +12
20 +13Reflex save is +6 at 20, so +19 Reflex save.
Let's say a 20 dex. +24 Reflex save
+5 CLoak of Prot. +29 Reflex save.
And what was that D B Fireball? 28? Ah. Fails on a 1.
At 15th, lets say a 16 Dex and +5 Cloak, +5 from levels. +23. Makes it on a 5, or less if the mage doesn't have 30 Int.
Now grab a ring of evasion and Eater of magic. This is what I did with my PFS 15 lvl barb. No...Lab_Rat (alias of Matt Beatty)2016-06-20T18:22:37ZRe: Forums/Pathfinder First Edition: General Discussion: Invulnerable Rager BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqf3&page=2?Invulnerable-Rager-Barbarian#652016-06-20T18:12:26Z2016-06-20T18:12:26Z<div class="messageboard-quotee">Charon's Little Helper wrote:</div><blockquote> <div class="messageboard-quotee">MageHunter wrote:</div><blockquote> This has intrigued me. What do DR builds do when they run into a blaster of sorts, as magic automatically bypasses DR? </blockquote>They actually have more trouble against Clustered Shot or Pummeling Style as while they have good HP, they tend to dump AC, and that makes a monk's Flurry of Misses become a Flurry of Crazy Damage. </blockquote><p>Until you find that for every attack the monk takes the barbarian gives you one in turn only way harder and all of them at full BAB. You will find your monk to be dead before they finish that flurry.Charon's Little Helper wrote:MageHunter wrote: This has intrigued me. What do DR builds do when they run into a blaster of sorts, as magic automatically bypasses DR?
They actually have more trouble against Clustered Shot or Pummeling Style as while they have good HP, they tend to dump AC, and that makes a monk's Flurry of Misses become a Flurry of Crazy Damage. Until you find that for every attack the monk takes the barbarian gives you one in turn only way harder and all of them at full BAB....Lab_Rat (alias of Matt Beatty)2016-06-20T18:12:26ZRe: Forums: Pathfinder Society: Owning Books for PlayLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tq4g?Owning-Books-for-Play#252016-06-20T14:48:30Z2016-06-20T14:48:30Z<div class="messageboard-quotee">claudekennilol wrote:</div><blockquote> <div class="messageboard-quotee">Lab_Rat wrote:</div><blockquote><br />
<br />
Yep. Digital purchases are not usually purchases of a physical thing. You are actually purchasing a license to interact with a digital work through certain forms of media / programs. Not sure if this is how paizo sees it but the pdfs do come with the right to <a href="http://paizo.com/paizo/faq#v5748eaic9r2z" target="_blank" rel="nofollow">print one and only one copy</a> </blockquote>Fixed your link. Also that's an incredibly bizarre rule. I mean, I've randomly printed specific pages (for archetypes and specific feats) for inclusion with specific character folios. If I ever print a book in it's entirety, does Paizo honestly expect me to exclude reprinting those specific pages? </blockquote><p>I was just using it to point out that when you purchase a digital file you are also agreeing to the publishers rules regarding use.
<p>To your specific question, Probably not. Paizo is pretty understanding and open. That FAQ is probably there to allow professional print shops the right to print a copy for you but not print multiple copies for the purpose of distribution. However, that FAQ is pretty open ended and they could use it in the way you worry about if they wanted to.</p>claudekennilol wrote:Lab_Rat wrote:
Yep. Digital purchases are not usually purchases of a physical thing. You are actually purchasing a license to interact with a digital work through certain forms of media / programs. Not sure if this is how paizo sees it but the pdfs do come with the right to print one and only one copy
Fixed your link. Also that's an incredibly bizarre rule. I mean, I've randomly printed specific pages (for archetypes and specific feats) for inclusion with specific...Lab_Rat (alias of Matt Beatty)2016-06-20T14:48:30ZRe: Forums: Pathfinder Society: Owning Books for PlayLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tq4g?Owning-Books-for-Play#212016-06-20T12:36:16Z2016-06-20T12:36:16Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Mekkis wrote:</div><blockquote> <div class="messageboard-quotee">Nefreet wrote:</div><blockquote> You should probably tell your friends that their "gifts" are technically illegal. Not just in the PFS sense, but as in illegally distributing digital media under U.S. Law. </blockquote>Unless you are versed in the ins and outs of US intellectual property law, avoid making blanket statements about whether or not this is "technically illegal". Fair Use, for instance, may cover this.</blockquote><p>Nah, these laws were written by the record companies, I'm sure it's illegal somewhere
<p></blockquote><p>Yep. Digital purchases are not usually purchases of a physical thing. You are actually purchasing a license to interact with a digital work through certain forms of media / programs. Not sure if this is how paizo sees it but the pdfs do come with the right to <a href="http://paizo.com/paizo/faq#v5748eaic9r2w" target="_blank" rel="nofollow">print one and only one copy</a>. They can not be gifted (different from buying as a gift) or shared for free. Making a copy of them for sharing/gifting falls under the distribution clause of copyright law. The courts have even ruled that cutting/pasting a file from one owner to another breaks the law as you first have to make a copy of the file and transfer that before deleting the other. It's a complicated quagmire and currently owners of digital works have no rights in regards to gifting/trading/lending/reselling the work they bought.BigNorseWolf wrote:Mekkis wrote: Nefreet wrote: You should probably tell your friends that their "gifts" are technically illegal. Not just in the PFS sense, but as in illegally distributing digital media under U.S. Law.
Unless you are versed in the ins and outs of US intellectual property law, avoid making blanket statements about whether or not this is "technically illegal". Fair Use, for instance, may cover this.Nah, these laws were written by the record companies, I'm sure it's illegal...Lab_Rat (alias of Matt Beatty)2016-06-20T12:36:16ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=2?FAQ-Request-Invulnerable-Rager-and-Increased#972016-06-20T12:19:17Z2016-06-20T12:19:17Z<div class="messageboard-quotee">CWheezy wrote:</div><blockquote> <div class="messageboard-quotee">Lab_Rat wrote:</div><blockquote><br />
<br />
<p>Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.
<br />
</blockquote><p>Maybe. Dominate is a 1 round cast time. ALSO if you rage while dominated you get your superstition bonus to the 2nd save, perfect.
<p>Going first is bad if you have superstition any way. I see it come up significantly more often than the downsides </blockquote><p>Fine. Remove dominate and add in any other save or suck/die. The main point is that you are making a big nasty melee character who is supposed to have high saves and be relatively protected from casters. Going late means that you WILL be making saves vs a casters highest lvl nasty spell in the first round before you can rage. Even if your not used against your own party, taking you out will be the GMs first goal.
<p>PS: One round of dominate is all this build needs to kill off 1-2 of your party. Alternatively, I can go tell you to get me a large keg of ale from the dwarves that live under that mountain of the other side of the world. Now you don't get a reroll and are effectively dead.</p>CWheezy wrote:Lab_Rat wrote:Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.
Maybe. Dominate is a 1 round cast time. ALSO if you rage while dominated you get your superstition bonus to the 2nd save, perfect. Going first is bad if you have superstition any way. I see it come up significantly more often than the downsides...Lab_Rat (alias of Matt Beatty)2016-06-20T12:19:17ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=2?FAQ-Request-Invulnerable-Rager-and-Increased#582016-06-19T13:33:53Z2016-06-19T13:33:53Z<div class="messageboard-quotee">CWheezy wrote:</div><blockquote> Savage intuition is only good on npcs, since it has pretty bad anti synergy with superstition, which ofc you are taking. </blockquote><p>Actually, the biggest risk of a standard invulnerable rager/superstition build is not going first. Invulnerable ragers give up uncanny dodge and thus can not use the standard magic item path to activating rage before their turn starts. Thus they are extremely vulnerable to spell casters in the surprise / first round.
<p>Get hit with a dominate before you can rage and all that superstition bonus means nothing to you. However, it means everything to your friends as you are very resistant to everything while you kill them for your new master.</p>
<p>Thus, the ability to rage before your turn is a very high priority and savage intuition is one of two paths I know of to getting it for an invulnerable rager. If you want to be able to buff then the better option is one lvl of Ulfen Guard.</p>CWheezy wrote:Savage intuition is only good on npcs, since it has pretty bad anti synergy with superstition, which ofc you are taking.
Actually, the biggest risk of a standard invulnerable rager/superstition build is not going first. Invulnerable ragers give up uncanny dodge and thus can not use the standard magic item path to activating rage before their turn starts. Thus they are extremely vulnerable to spell casters in the surprise / first round. Get hit with a dominate before you can...Lab_Rat (alias of Matt Beatty)2016-06-19T13:33:53ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=2?FAQ-Request-Invulnerable-Rager-and-Increased#552016-06-19T14:27:34Z2016-06-18T23:55:44Z<p>Elemental blood is another power that I think is a waste. 3 rage powers spent just to get the ability to fly. Meh. Any number of magic items will give you the same thing. It might have been worth it if you sproited actual wing that were Ex rather than Su. That way you could still fly in an anti-magic field.</p>
<p>I love things like unexpected strike, knockdown. knockback, inspire ferocity (if you have some Cha), smasher (you can not be detained ever), savage intuition (if allowed).</p>Elemental blood is another power that I think is a waste. 3 rage powers spent just to get the ability to fly. Meh. Any number of magic items will give you the same thing. It might have been worth it if you sproited actual wing that were Ex rather than Su. That way you could still fly in an anti-magic field.
I love things like unexpected strike, knockdown. knockback, inspire ferocity (if you have some Cha), smasher (you can not be detained ever), savage intuition (if allowed).Lab_Rat (alias of Matt Beatty)2016-06-18T23:55:44ZRe: Forums: Rules Questions: [FAQ Request] Invulnerable Rager and Increased Damage ReductionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp48&page=2?FAQ-Request-Invulnerable-Rager-and-Increased#522016-06-20T15:14:23Z2016-06-18T15:19:01Z<div class="messageboard-quotee">Feral wrote:</div><blockquote> Sweet. Hopefully this will kill the 'invulnerable rager is default barbarian' thing that comes up all the time. </blockquote><p>It may be the default everyone looks at first but it's not the only viable and fun path for a barbarian. Secondly, I never thought that taking increased DR was worth it for the Invulnerable rager build. When we were helping Trinam with his guide, I argued with him that there were much better powers to take and fit in.Feral wrote:Sweet. Hopefully this will kill the 'invulnerable rager is default barbarian' thing that comes up all the time.
It may be the default everyone looks at first but it's not the only viable and fun path for a barbarian. Secondly, I never thought that taking increased DR was worth it for the Invulnerable rager build. When we were helping Trinam with his guide, I argued with him that there were much better powers to take and fit in.Lab_Rat (alias of Matt Beatty)2016-06-18T15:19:01ZRe: Forums/Pathfinder First Edition: General Discussion: Pseudostatistical analysis of martial-caster disparityLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqa4&page=6?Pseudostatistical-analysis-of-martialcaster#2962016-06-20T18:38:49Z2016-06-17T20:29:12Z<p>In the classic test of the C/M D, the barbarian is probably the best candidate for proving it doesn't exist. I absolutely love the versatility and survivability of the class.</p>
<p>You can build a Barbarian that is
<br />
1) 99.75% immune to spells with saves. Massive Saves plus free rerolls on a failed save with a side of free temp hp (Eater of Magic). My Barb has a ring of evasion making him basically immune to reflex saves and all the dazing cheese attached to them. You will not be the guy who get's dominated and kills your party...unless you roll two 1's in a row (that other .25%).
<br />
2) Massive DR and HP make them hard to kill physically.
<br />
3) Top of the game in melee combat. Not bad at ranged though most combat will take place within pounce distances.
<br />
4) Can fly. Not that special since you can buy items to fly as well.
<br />
5) Strength Surge. Nice for preventing grapples, busting down doors, shredding jail cells with your bare hands, etc. Not much can withstand a lvl 15 barb with a Strength check bonus of 25.
<br />
6) Spell Sunder + Strength Surge....nuff said. No magic in the game can survive the combo.
<br />
7) Battle field control. Reach is great with a ridiculous number of AoO's per round from Come and Get Me, surprise attack, and a fortuitous weapon. Surprise attack also makes the Barb the only class that can interrupt spells cast defensively with out spending a readied action. No other class get's close to the number of AoOs.
<br />
8) Party Buffing. For Barbs with Cha you can give your entire party the Reckless Abandon bonus as a move action. Who doesn't like a Barb that can hand out a big + Hit bonus that stacks with everything.
<br />
9) Ability to gain immunity to a variety of conditions</p>In the classic test of the C/M D, the barbarian is probably the best candidate for proving it doesn't exist. I absolutely love the versatility and survivability of the class.
You can build a Barbarian that is
1) 99.75% immune to spells with saves. Massive Saves plus free rerolls on a failed save with a side of free temp hp (Eater of Magic). My Barb has a ring of evasion making him basically immune to reflex saves and all the dazing cheese attached to them. You will not be the guy who get's...Lab_Rat (alias of Matt Beatty)2016-06-17T20:29:12ZRe: Forums/Pathfinder First Edition: General Discussion: Pseudostatistical analysis of martial-caster disparityLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqa4&page=5?Pseudostatistical-analysis-of-martialcaster#2472016-06-20T13:55:28Z2016-06-17T13:54:34Z<p>Not all melee are created equal. Of the melee classes, I find that the barbarian is by far the closest to parity. Most of the issues that people bring up in the parity fight can be solved with a combination of magic items and rage powers. The biggest issue is that the barbarian does not have much pro-party buffing / negating abilities. The closest I have gotten to fully filling in all the gaps is UMD and scroll usage.</p>Not all melee are created equal. Of the melee classes, I find that the barbarian is by far the closest to parity. Most of the issues that people bring up in the parity fight can be solved with a combination of magic items and rage powers. The biggest issue is that the barbarian does not have much pro-party buffing / negating abilities. The closest I have gotten to fully filling in all the gaps is UMD and scroll usage.Lab_Rat (alias of Matt Beatty)2016-06-17T13:54:34ZRe: Forums/Pathfinder First Edition: General Discussion: Why do you use Combat Reflexes?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tqc5?Why-do-you-use-Combat-Reflexes#302016-06-20T22:08:37Z2016-06-17T13:43:30Z<p>It really depends on the build.</p>
<p>My Barbarian has Come and Get Me. This let's me generate A LOT of AoO's. In addition, surprise attack and the fortuitous enchant bump up my AoO even more. On a round that I don't get attacked I can take 2 AoOs every round. This is great for casters who pass the defensive casting check as I can still interrupt the spell. When I get attacked I add in another AoO for every attack against me. In a good round I can get in my 4 normal attacks plus 6 additional AoOs.</p>It really depends on the build.
My Barbarian has Come and Get Me. This let's me generate A LOT of AoO's. In addition, surprise attack and the fortuitous enchant bump up my AoO even more. On a round that I don't get attacked I can take 2 AoOs every round. This is great for casters who pass the defensive casting check as I can still interrupt the spell. When I get attacked I add in another AoO for every attack against me. In a good round I can get in my 4 normal attacks plus 6 additional AoOs.Lab_Rat (alias of Matt Beatty)2016-06-17T13:43:30ZRe: Forums: Advice: Introductions: I'm a Sorcerer. You're Charmed.Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tq5j?Introductions-Im-a-Sorcerer-Youre-Charmed#172016-06-14T22:33:01Z2016-06-14T22:33:01Z<p>Never a fan of building a character around a spell that requires GM adjudication every time you want to do something with it. Charm spells are not the be all end all....that's dominate. Just because they are friendly now doesn't mean they will fight for you and die for you.</p>Never a fan of building a character around a spell that requires GM adjudication every time you want to do something with it. Charm spells are not the be all end all....that's dominate. Just because they are friendly now doesn't mean they will fight for you and die for you.Lab_Rat (alias of Matt Beatty)2016-06-14T22:33:01ZRe: Forums: GM Discussion: First time gencon, Brass tacks.Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tpq9?First-time-gencon-Brass-tacks#212016-06-09T12:24:35Z2016-06-09T12:24:35Z<p>An alternative spot for a quick lunch is the food court at the mall connected to the convention center. It's a little bit of a hike, so I wouldn't try it if you only have a half hour, but less people go there than other places and the lines move relatively fast.</p>
<p>Also, If you are GMing the special I would prep the other tiers or at least be familiar with them. Year 5 special I prepped the tier I was supposed to do and then mustering sent me a table of players two tiers up. Luckily I had at least familiarized myself with the other tiers so it wasn't a complete nightmare.</p>An alternative spot for a quick lunch is the food court at the mall connected to the convention center. It's a little bit of a hike, so I wouldn't try it if you only have a half hour, but less people go there than other places and the lines move relatively fast.
Also, If you are GMing the special I would prep the other tiers or at least be familiar with them. Year 5 special I prepped the tier I was supposed to do and then mustering sent me a table of players two tiers up. Luckily I had at...Lab_Rat (alias of Matt Beatty)2016-06-09T12:24:35ZRe: Forums: Rules Questions: Dazing AssaultLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tprn?Dazing-Assault#42016-06-09T01:20:18Z2016-06-09T01:20:18Z<p><b>DC:</b> Depends. You have to be selective about it. Attacking a caster, etc? Daze away. Attacking an adult dragon? Don't waste your time.</p>
<p><b>DC Increase:</b> Not that I know of...other than being a full BAB character. Having a higher attack bonus will mean more hits on iterative attacks, which mean more fort saves to possibly fail.</p>DC: Depends. You have to be selective about it. Attacking a caster, etc? Daze away. Attacking an adult dragon? Don't waste your time.
DC Increase: Not that I know of...other than being a full BAB character. Having a higher attack bonus will mean more hits on iterative attacks, which mean more fort saves to possibly fail.Lab_Rat (alias of Matt Beatty)2016-06-09T01:20:18ZRe: Forums: Advice: Random Encounter ExperienceLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tppg?Random-Encounter-Experience#82016-06-09T13:29:22Z2016-06-08T13:27:27Z<p>Depends on what the GM does. If the encounter entails just as much work / strategy / interaction to avoid the encounter, then yes I give them experience. If the party just says we avoid the looming army at the horizon and the GM hand waves the army away, then no XP.</p>Depends on what the GM does. If the encounter entails just as much work / strategy / interaction to avoid the encounter, then yes I give them experience. If the party just says we avoid the looming army at the horizon and the GM hand waves the army away, then no XP.Lab_Rat (alias of Matt Beatty)2016-06-08T13:27:27ZRe: Forums: Off-Topic Discussions: Who now owns Facebook?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tpm6?Who-now-owns-Facebook#212016-06-08T12:28:41Z2016-06-08T12:28:41Z<div class="messageboard-quotee">Goth Guru wrote:</div><blockquote><br />
<br />
5. Mark Zuckerburg is the CEO of Facebook, but whoever owns a controlling share of the stock may be controlling the company. Somebody hacked Mark's other accounts, but I had nothing to do with that. If Anonymous had found anything explaining Facebook's weird behaviour, he or she would have made some kind of announcement.</blockquote><p>Zuckerberg owns 4 million Facebook Class A shares (1 vote per share) and 468 million Class B shares (10 votes per share), giving him overall voting power of 60% of total voting stock. Zuckerberg controls Facebook.Goth Guru wrote:5. Mark Zuckerburg is the CEO of Facebook, but whoever owns a controlling share of the stock may be controlling the company. Somebody hacked Mark's other accounts, but I had nothing to do with that. If Anonymous had found anything explaining Facebook's weird behaviour, he or she would have made some kind of announcement.
Zuckerberg owns 4 million Facebook Class A shares (1 vote per share) and 468 million Class B shares (10 votes per share), giving him overall voting power of...Lab_Rat (alias of Matt Beatty)2016-06-08T12:28:41ZRe: Forums/Pathfinder First Edition: General Discussion: List of Luck BonusesLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2r41t?List-of-Luck-Bonuses#102016-12-12T17:26:37Z2016-06-08T12:21:40Z<p>My favorite combo for a nice luck bonus:
<br />
Fate's Favor (trait, +1 to all luck bonuses)
<br />
Silver Spindle Ioun Stone (24,000gp, any 1st lvl spell as SLA 3xday, CHA must be 11 or higher, Char lvl=Caster lvl) + Divine Favor
<br />
Now you have 3x per day an SLA of divine favor that grant's you a +4/+4 (@ 9 lvl) for 1 minute.</p>
<p>It's a little costly but also a very large bonus for the cost</p>My favorite combo for a nice luck bonus:
Fate's Favor (trait, +1 to all luck bonuses)
Silver Spindle Ioun Stone (24,000gp, any 1st lvl spell as SLA 3xday, CHA must be 11 or higher, Char lvl=Caster lvl) + Divine Favor
Now you have 3x per day an SLA of divine favor that grant's you a +4/+4 (@ 9 lvl) for 1 minute.
It's a little costly but also a very large bonus for the costLab_Rat (alias of Matt Beatty)2016-06-08T12:21:40ZRe: Forums: Pathfinder Society: Twelfth Level Character QuestionLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tpp1?Twelfth-Level-Character-Question#52016-06-08T12:13:24Z2016-06-08T12:13:24Z<p>+1 for previous posts. </p>
<p>There are a lot of paths to higher levels since PFS started adding in adventure paths. My suggestion would be to fill in with an adventure path section to get yourself to lvl 13. Once you're lvl 13 it should be easy to find a table of post EotT players moving into Academy of Secrets. The one key issue is that as you get closer to 20 the paths converge. As of now only Race for Runecarved Key will get you to 20. I have heard from a friend that it is absolutely vicious at the highest tier....can't wait.</p>+1 for previous posts.
There are a lot of paths to higher levels since PFS started adding in adventure paths. My suggestion would be to fill in with an adventure path section to get yourself to lvl 13. Once you're lvl 13 it should be easy to find a table of post EotT players moving into Academy of Secrets. The one key issue is that as you get closer to 20 the paths converge. As of now only Race for Runecarved Key will get you to 20. I have heard from a friend that it is absolutely vicious at...Lab_Rat (alias of Matt Beatty)2016-06-08T12:13:24ZRe: Forums: Rules Questions: can you stop your fall with a immovable rod?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2qnei&page=2?can-you-stop-your-fall-with-a-immovable-rod#752016-06-07T18:26:42Z2016-06-07T18:26:42Z<p>They are definitely low balling physics. I assume that they max it out at 300 ft per round because they are mimicking terminal velocity. However, terminal velocity (takes between 10-12 seconds to reach; 1-2 rounds) is ~176 feet per second when you are belly flopping (most drag) so in the real world you would fall a little over 1000 feet in a round once you reach terminal velocity.</p>
<p>...maybe Golarion gravity is a lot less.</p>They are definitely low balling physics. I assume that they max it out at 300 ft per round because they are mimicking terminal velocity. However, terminal velocity (takes between 10-12 seconds to reach; 1-2 rounds) is ~176 feet per second when you are belly flopping (most drag) so in the real world you would fall a little over 1000 feet in a round once you reach terminal velocity.
...maybe Golarion gravity is a lot less.Lab_Rat (alias of Matt Beatty)2016-06-07T18:26:42ZRe: Forums: Off-Topic Discussions: Who now owns Facebook?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tpm6?Who-now-owns-Facebook#152016-06-07T21:06:06Z2016-06-07T14:38:06Z<div class="messageboard-quotee">Goth Guru wrote:</div><blockquote> About 10 years ago I joined Facebook to play Farmville so I could help a friend with requests. I used the name Goth Guru and there was no problem. The beginning of this year they locked me out demanding a scan of my ID.</blockquote><p>If you are not paying for a product then you are the product. Facebook needs your real name so that they can sell you to other companies. Other companies need that info so that they can cross-reference your name / address / email-address with their consumer data, web trafficking, and the purchasing habits of your credit cards that they purchased from another company. All that just so that you get an ad for a new ninja blender 5 seconds after you told google you were interested in one. The internet gets REALLY CREEPY once you know how you are able to get all those fun google apps, social media sites, and news services without paying money.Goth Guru wrote:About 10 years ago I joined Facebook to play Farmville so I could help a friend with requests. I used the name Goth Guru and there was no problem. The beginning of this year they locked me out demanding a scan of my ID.
If you are not paying for a product then you are the product. Facebook needs your real name so that they can sell you to other companies. Other companies need that info so that they can cross-reference your name / address / email-address with their consumer...Lab_Rat (alias of Matt Beatty)2016-06-07T14:38:06ZRe: Forums: Rules Questions: can you stop your fall with a immovable rod?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2qnei&page=2?can-you-stop-your-fall-with-a-immovable-rod#712016-06-07T13:49:27Z2016-06-07T13:49:27Z<p>As a GM I would question your ability to draw the Rod and activate it before you hit the bottom. The rules are not specific on how fast a player falls per round, so I will inject some real math into the situation.</p>
<p>To draw a rod and activate it you need 2 move actions/ 1 round / 6 seconds. Now this may not seem like much time at all and you may feel that you can do this before hitting the ground. However, I am 99.99999% positive that no one here has actually jumped from a height sufficient to free fall for 6 seconds with no safety aid (shut up you bungee jumpers / parachuters. You don't count as you cheated.) In 6 seconds you will free fall 578 feet and change. Most game based heights are not that high, which is why feather fall is very important. The rules also seem to back up this timing by stating that you can not cast a spell (other than immediate action spells) unless your fall is greater than 500 feet, insinuating that you fall more than 500 feet in the time it takes to take a standard action.</p>
<p>Now let's say you actually had the Rod out, jumped and hit the button. I as a GM may arbitrarily say you fall 75 feet in the time it takes to use a move action (gravity is exponential and so you fall a LOT less in 2s than 6s). That is maybe doable for standard RPG fall heights. I am then gonna make you roll a strength check to see if your puny fingers can hold on. Not sure what the DC would be to hold onto an immovable rod while traveling 45mph (roughly the speed at which you are moving at when you fall 75 ft).</p>As a GM I would question your ability to draw the Rod and activate it before you hit the bottom. The rules are not specific on how fast a player falls per round, so I will inject some real math into the situation.
To draw a rod and activate it you need 2 move actions/ 1 round / 6 seconds. Now this may not seem like much time at all and you may feel that you can do this before hitting the ground. However, I am 99.99999% positive that no one here has actually jumped from a height sufficient to...Lab_Rat (alias of Matt Beatty)2016-06-07T13:49:27ZRe: Forums: Pathfinder Society: Can they do this in Pathfinder Society Facebook?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp6o?Can-they-do-this-in-Pathfinder-Society-Facebook#252016-06-07T12:29:55Z2016-06-07T12:29:55Z<p>Non-official Facebook groups can set there own rules however they see fit. If the group doesn't fit you, find another. </p>
<div class="messageboard-quotee">Goth Guru wrote:</div><blockquote>..... While I suspect Trump bought Facebook, I don't know how to prove that. I strongly suspect someone bought it and turned it into something I don't even want to be directed to..</blockquote><p>Wah??? <span class=messageboard-ooc>I spoiler-ed my response beyond that because it doesn't add to the thread</span>
<p>[Spoiler omitted]</p>Non-official Facebook groups can set there own rules however they see fit. If the group doesn't fit you, find another.
Goth Guru wrote:..... While I suspect Trump bought Facebook, I don't know how to prove that. I strongly suspect someone bought it and turned it into something I don't even want to be directed to..
Wah??? I spoiler-ed my response beyond that because it doesn't add to the thread [Spoiler omitted]Lab_Rat (alias of Matt Beatty)2016-06-07T12:29:55ZRe: Forums: Rules Questions: Ignoring hardnessLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tpal?Ignoring-hardness#152019-11-19T17:04:08Z2016-06-06T12:09:51Z<div class="messageboard-quotee">Cevah wrote:</div><blockquote><br />
<br />
Nope. This is what it does:
<br />
It can bypass DR #/Magic
<br />
It can bypass DR #/Adamantine
<br />
and it can bypass DR <2•Level>/<any>.</p>
<p>Something with hardness 20 that is not Adamantine, like a +5 Sword•, is not bypassed until they reach 10th level.</p>
<p>/cevah</p>
<p>•• spoiler omitted •• </blockquote><p>Not exactly. DR and Hardness are two completely seperate mechanisms. DR is for creatures, Hardness is for objects. The stone lord ability allows you to bypass DR /magic and /admanatine (creatures. NOT objects made of adamantine) as you said. However, it does not allow you to bypass DR/<any>.
<p>It allows you to ignore Hardness equal or less than your level•2. So at lvl 10 you can ignore the hardness of adamantine objects or a steel +5 sword. At lvl 15 you can ignore the hardness of a +5 adamantine weapon. Very powerful ability for a sunderbot.</p>Cevah wrote:Nope. This is what it does:
It can bypass DR #/Magic
It can bypass DR #/Adamantine
and it can bypass DR /.Something with hardness 20 that is not Adamantine, like a +5 Sword*, is not bypassed until they reach 10th level.
/cevah
** spoiler omitted **
Not exactly. DR and Hardness are two completely seperate mechanisms. DR is for creatures, Hardness is for objects. The stone lord ability allows you to bypass DR /magic and /admanatine (creatures. NOT objects made of adamantine) as...Lab_Rat (alias of Matt Beatty)2016-06-06T12:09:51ZRe: Forums: Rules Questions: [FAQ Request] Ring of Spell Storing caster levelLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp5d?FAQ-Request-Ring-of-Spell-Storing-caster-level#112016-06-03T19:12:48Z2016-06-03T19:12:48Z<div class="messageboard-quotee">James Risner wrote:</div><blockquote>I thought we were not permitted to do things like "FAQ request" in the title?</blockquote><p>They frown upon it because it can appear to be demanding.
<p>However, FAQ's live and die by their ability to maintain interest. If you post an FAQ request with a general Rules forum style title you may not generate enough member/player interest to accrue votes. There are many issues that the player base would like clarification on but if they don't know that that is what your thread is about they may not even click on it. I have seen many threads die because of this. So....I put FAQ in my FAQ thread titles because I want the other members to know what I am trying to do and to generate interest in the thread. It has worked very well for my Bard FAQ. It has maintained interest since August of last year and has 269 votes.</p>James Risner wrote:I thought we were not permitted to do things like "FAQ request" in the title?
They frown upon it because it can appear to be demanding. However, FAQ's live and die by their ability to maintain interest. If you post an FAQ request with a general Rules forum style title you may not generate enough member/player interest to accrue votes. There are many issues that the player base would like clarification on but if they don't know that that is what your thread is about they...Lab_Rat (alias of Matt Beatty)2016-06-03T19:12:48ZRe: Forums: Pathfinder Society: Lending rerolls to other playersLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp0w?Lending-rerolls-to-other-players#492016-06-03T16:59:43Z2016-06-03T16:59:43Z<p>I know a lot of us have a small stack of purple paizo shirts from GenCon. They make wonderful loaner rerolls for new players that show up. Just hand them out before the game starts to the new players.</p>I know a lot of us have a small stack of purple paizo shirts from GenCon. They make wonderful loaner rerolls for new players that show up. Just hand them out before the game starts to the new players.Lab_Rat (alias of Matt Beatty)2016-06-03T16:59:43ZRe: Forums: Rules Questions: Fortuitous Weapon EnhancementLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2s3x6&page=3?Fortuitous-Weapon-Enhancement#1082016-06-03T13:28:50Z2016-06-03T13:28:50Z<p>There are two different mechanics going on with an Attack of Opportunity.</p>
<p>When Paizo uses the text similar to "grants you another AoO" the rule is stating that you have the opportunity to take another AoO. However, that opportunity does not supplant the other rule that says you can only take so many AoOs in a round (1 or 1+Dex Mod w/ combat reflexes).</p>
<p>The Fortuituos enchant requires combat reflexes or some other way of allowing more than 1 AoO per round in order to take advantage of the AoO that it grants.</p>
<div class="messageboard-quotee">swoosh wrote:</div><blockquote>Yeah, but it should come from Paizo. </blockquote><p>You probably won't get it. To have an official response from Paizo, this FAQ would have to gain a lot more votes to get it to the front page of the FAQ list. Even then you may be waiting. I have a Bard FAQ with 250+ votes that is still waiting for a response.
<p>Your better bet is to go to <a href="http://paizo.com/threads/rzs2r7kg&page=last?Ask-Mark-Seifter-All-Your-Questions-Here" target="_blank" rel="nofollow">Mark's thread</a> in the Off-Topic section and ask him. You may get an <b>unofficial</b> response from him.</p>There are two different mechanics going on with an Attack of Opportunity.
When Paizo uses the text similar to "grants you another AoO" the rule is stating that you have the opportunity to take another AoO. However, that opportunity does not supplant the other rule that says you can only take so many AoOs in a round (1 or 1+Dex Mod w/ combat reflexes).
The Fortuituos enchant requires combat reflexes or some other way of allowing more than 1 AoO per round in order to take advantage of the AoO...Lab_Rat (alias of Matt Beatty)2016-06-03T13:28:50ZRe: Forums: Advice: Barbarian DEX score?Lab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tozu?Barbarian-DEX-score#222016-06-02T17:32:53Z2016-06-02T17:32:53Z<p>Agreed. Good enchantment as long as you have the ability to take more AoOs than you normally take. Also nice for a CaGM barb, not because of the extra AoO, but because it lets you take 2 AoOs before the enemies first attack. This extra hit could potentially kill the enemy before they actually do anything, saving you from at least 1 attack and the damage.</p>Agreed. Good enchantment as long as you have the ability to take more AoOs than you normally take. Also nice for a CaGM barb, not because of the extra AoO, but because it lets you take 2 AoOs before the enemies first attack. This extra hit could potentially kill the enemy before they actually do anything, saving you from at least 1 attack and the damage.Lab_Rat (alias of Matt Beatty)2016-06-02T17:32:53ZRe: Forums: Rules Questions: Goblin Gunslinger (Combat, Goblin) Feat and Size rulesLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp2d?Goblin-Gunslinger-Feat-and-Size-rules#52016-06-02T13:42:55Z2016-06-02T13:42:55Z<p>Nope. What it does do is allow you to wield a medium sized one handed firearm (pistol) without penalty.</p>Nope. What it does do is allow you to wield a medium sized one handed firearm (pistol) without penalty.Lab_Rat (alias of Matt Beatty)2016-06-02T13:42:55ZRe: Forums: Advice: Help me build a BarbarianLab_Rat (alias of Matt Beatty)https://paizo.com/threads/rzs2tp5y?Help-me-build-a-Barbarian#162016-06-02T12:25:37Z2016-06-02T12:25:37Z<p><a href="https://docs.google.com/document/d/1Ump_KFzNoD7x6aJ9ywGank5G9DzSVlef28bBbjuIq2U/edit?pli=1" target="_blank" rel="nofollow">AM Barbarian Guide</a></p>
<p>Check this guide out. Trinam, STR Ranger, myself, and a few others put a LOT of discussion into the barbarian post ultimate combat. What came of it was AM Barbarian and Trinam's guide to the barbarian. The advice in the guide leans heavily towards the CaGM Invulnerable Rage build that we put together in our discussions and at the very back of the guide is a skeleton of the build by STR Ranger.</p>AM Barbarian Guide
Check this guide out. Trinam, STR Ranger, myself, and a few others put a LOT of discussion into the barbarian post ultimate combat. What came of it was AM Barbarian and Trinam's guide to the barbarian. The advice in the guide leans heavily towards the CaGM Invulnerable Rage build that we put together in our discussions and at the very back of the guide is a skeleton of the build by STR Ranger.Lab_Rat (alias of Matt Beatty)2016-06-02T12:25:37Z