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kyrt-ryder's page

12,297 posts (12,374 including aliases). 1 review. No lists. No wishlists. 2 aliases.


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I don't have time to go into detail before bed tonight, but I'm providing a link to the Archetypes, three over-arching character types from which each character's custom set of abilities are derived.

Cosmos Eclipse Archetypes


For any interested players I am including a link to my recruitment thread in the next paragraph, made as large as possible for ease of use.

Cosmos Eclipse


Things I've removed from my own game.

1: Stats to most rolls [Attacks, Saves, Skills]

2: Stats to Passive Defenses [such as AC]

3: Annoyingly minute weapon differences.


1 person marked this as a favorite.
DungeonmasterCal wrote:
kyrt-ryder wrote:

For what it's worth, I'm with you on the Gunslinger.

Guns I like, but locking them behind specialized classes is ridiculous.

I ***might*** allow them if that were the case, but they'd be limited to very primitive ones and I'd do away with Grit points. Probably change the name to Musketeer or something less Wild West sounding.

Primitive and Powerful and not vulnerable to misfires I could totally dig. Carrying around single shot hand-cannons and such. Even OK if they have to be protected from excess moisture.

In my own games I go the other way, using revolvers and lever-actions to emulate bows. Higher Strength Ratings allow one to handle a more powerful powder load.


1 person marked this as a favorite.

For what it's worth, I'm with you on the Gunslinger.

Guns I like, but locking them behind specialized classes is ridiculous.


DungeonmasterCal wrote:
kyrt-ryder wrote:
DungeonmasterCal wrote:
Kyrt-Ryder wrote:
2: Fighter, Rogue, Monk, Barbarian, Cavalier, Samurai, Ninja, Swashbuckker, Gunslinger (to be replaced with a flexible powerful hybrid class that can fill any of those niches)
I'd keep most of those, though I'd move the Ninja and Samurai to my Oriental Adventures book and ditch the Gunslinger (that's just personal dislike coming in there).

That's the beauty of my solution. They ALL cease to exist. Instead you have the Badass class, or maybe the Martial or the Warrior.

This one class can do anything any of those classes do, and the flavor is entirely open to the Player and GM without any of the baggage one sees in... say... Monk...


DungeonmasterCal wrote:
I'd also remove the monk from the Core classes, as it sticks out like a sore thumb among the more "European" feeling classes. I'd put out an Oriental Adventures style book with it in it, instead.
Kyrt-Ryder wrote:
2: Fighter, Rogue, Monk, Barbarian, Cavalier, Samurai, Ninja, Swashbuckker, Gunslinger (to be replaced with a flexible powerful hybrid class that can fill any of those niches)


GeraintElberion wrote:

You probably need to let people know when you want to play and quite a few more char-creation details.

Typically, people applying for games on the boards make characters and apply with them: it helps people to get excited about the game (and, in a case like this, the system).

Thanks for the advice Elberion.

Let's try this again, with much better presentation.


Azten wrote:
kyrt-ryder wrote:
Níðhöggr wrote:
DungeonmasterCal wrote:


3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there.
Such as? I've never used 3pp classes.
Such as about 90% of the Volume of Work from Dreamscarred Press and Super/Rogue Genius Games.
I would never, ever trust Paizo with those classes. They're more likely to ruin them than leave them alone.

You raise a very valid point. The only reason it would be nice for Paizo to own them would be to allow them into PFS, if Paizo were to do that on their own [perhaps sell a license to PFS players to use material from certain 3PP publishers?] that would be far better than them gaining ownership of it.


Flashy Sweeping Overview Of Cosmos Eclipse:
Welcome one and all, to a journey of epic proportions. A tale of trials in which man surpasses himself, eclipsing not only his own limitations but those of the cosmos entirely.

Or at least, that’s the sort of storytelling I’d like to see these rules engender. What lies herein is a set of rules intended to take the breaks off d20 gaming and release a rush of awesome like never seen before.

Complete and total character customization between player and GM, five tiers of play each with their own tone and atmosphere and a game intended for a standard of three players rather than a standard of four.

Cosmos Eclipse is intended to be compatible with adventures published for the Pathfinder Roleplaying Game with a three-member party of the listed level.


Is there an Adventure Path you've always wanted to play, but never got the chance?

Do you hunger for a new experience with enough familiarity to feel at home?

Then this game just might be for you.

I'm looking to put together players interested in playtesting my new Roleplaying Game [intended to be compatible with Paizo AP's] in unmodified games.

Each campaign requires three stable players able to meet online at least once every two weeks. The particular meeting time is open for negotiation, but each session needs to end by 10pm Pacific Time, and if it's running at 7 Pacific there will need to be a 30 minute recess at that time as I have farm animals that need tended to at that time.

Right now I have a Shattered Star playtest going, so that one AP is off-limits for new campaigns [though standby replacement players would be immensely appreciated] but any other Adventure Path written for the Pathfinder Rules [including Anniversary Edition RotL] is available.

WIP Player's Guide Folder (empty at the initial time of posting.)


Níðhöggr wrote:
DungeonmasterCal wrote:


3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there.
Such as? I've never used 3pp classes.

Such as about 90% of the Volume of Work from Dreamscarred Press and Super/Rogue Genius Games.


RaveMan wrote:
GeraintElberion wrote:

You probably need to let people know when you want to play and quite a few more char-creation details.

Typically, people applying for games on the boards make characters and apply with them: it helps people to get excited about the game (and, in a case like this, the system).

Yeah we should, overall I will add that into the first post. Let me do so real quick.

These are the Paizo boards Rave. Edit button only lasts an hour.


Azten wrote:
Matrix Dragon wrote:

Let's see, things that I would remove...

1. The Big Six magical items (replaced with a feat-like system that imitates item bonuses)
3. Touch Attack Guns

1) If you have to take the feats then this is even worse than the Big 6.

3) Didn't guns punch through armor though?

1) seems like it

3) only some armor. Bulletproof armor was a thing.


Has she been ejected from the court?


For once I agree with rdm42...

...is the world ending?


Raving Nerd wrote:

1. Remove the skills system entirely. Specific classes can have bonuses on relevant skill checks, but there's no generic Stealth skill, no Knowledge (Arcane) skill, etc. Skill checks are handled by ability score checks and GM judgment. Here's how every Pathfinder game I've ever played goes:

Roll a skill check. Oh, you don't have any skill ranks in that? You fail.

Or:

Roll a skill check. Oh, you have ranks in that? You automatically succeed.

Or:

Roll a skill check. You rolled a 27? Well, this is really, really hard so the DC is 30.

Replace the skill system with a giant section explaining how to GM better.

Sounds like you may have brushed against some bad (at handling skills) GMs my friend.

Granted in my own game skills are simple trained vs untrained, with special abilities granted as levels rise.


1: linear martials
2: Fighter, Rogue, Monk, Barbarian, Cavalier, Samurai, Ninja, Swashbuckker, Gunslinger (to be replaced with a flexible powerful hybrid class that can fill any of those niches)
3: Magic items as a power track/dependence on magic items.


Tyinyk wrote:
It says you can use a crossbow one-handed, but it takes two hands to reload. I'd say a small creature could fire a medium crossbow, at the significant penalty of -8 (-4 for size, -4 because their two small hands counts as one medium hand) but they can't actually reload it.

Would you allow them to fire it at no penalty if it were mounted on a tripod?


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HyperMissingno wrote:
Can we get an errata that forces prepared casters to use the rod during spell prep...or make everyone take a full round action when using them?

Probably not. It's highly unlikely the overvaluation of Spontaneous Casting is going to go away in this iteration of the game.


Medusil wrote:
kyrt-ryder wrote:
I'm guessing you guys are dead set on PF? I have a loosely PF inspired game I'd be happy to GM for you for however long we all agree on, but it's certainly not PF.
I'm pretty sure we all just want to stick to pathfinder. Thanks regardless!

Fair enough, throw me a PM if you change your minds.


william Nightmoon wrote:

personally, i like rules, they are put in for a reason. i had one game where someone wanted to play as a psyco murderer dwarven werecow... yes... cow.

that was a really weird game that really brought a lot into perspective for me.

could you please send me the link for the page?

... I may want to also play a godling but seeing as they eventually become Immortals... yeah I think I'll stick with what I have.

Rules are good, but there's a reason I emphasized playing what you want.

It's because this isn't true Pathfinder, it's only based on Pathfinder. Anything you could want to play is on the table, restrained only by the level of power we happen to play at.

Honestly it's less work for me to whip up something unique than to try to adapt something that's been published :P


Vidmaster7 wrote:
At least band can put in a way that makes sense. Kryt-rider made an example that made sense (and is covered somewhat by the retraining rules) But none of it involved you forgetting everything one day and learning everything else brand new the next day.

Yeah, the retraining mechanic would be great if it were A: Free and B: Took hours rather than days per feat and minor class ability (such as a rage power or rogue talent or Ki Power) [leave Archetypes and class levels and major class abilities like Bloodlines or Wizard Schools as things that take about a week each.]


Vidmaster7 wrote:

There is no fantasy literature im aware of Where a character on a day to day basis changes his entire fighting style.

but to go back to your question I care.

Day to day no, but I have seen literature where a brief training camp (perhaps 3 days long) completely revamped a warrior's fighting style to suit a coming challenge. Day to day makes no sense but between adventures does.

I say this as someone who feels martuals should have sufficie t power and innate flexibity as to compete with a wizard or cleric played to their best, rather than wonkey vancian martial mechanics.


Bandw2 wrote:
Milo v3 wrote:
Bandw2 wrote:

how so?

I really don't enjoy any of the occult stuff after looking at it for a bit, and so I don't know much about them. the occulist was the biggest offender in that category.

.... it's a class that gets power from their items like greatswords and heavy armour. Abjuration + Transmutation occultists are amazing magic knights with greatswords and armour (magic knights seems to be the entire point of transmutation occultists). Battlehost occultists are defined by having either a magic weapon or getting power from their armour (not a magical effect you can summon around you, it's actual armour like Fullplate).
so here's the real question... can i shoot a laser beam out of my sword?

And does it befriend anyone it defeats?


Just checking though... Why exactly us the immortality thing an issue for you?


Which page exactly are you looking for?


Deadmanwalking wrote:
Would you call a fully adult man a 'boy' or 'gamer boy'?

Depends on context.

There's also the fact that youth is [seemingly at least] far more valued by women than men in general.

I've actually been put down for calling an early middle-aged woman a 'lady' before, insisting she wasn't that old.


Here's a basic workup I did based on your choice to use the racial spellcasting varient [which casts as a bard with cleric spells.] Wasn't sure in which way you'd like the baseline use of the Skill Art to function [my first thought was a variant Channeling that harmed Evil and healed Non-Evil, but I figured I'd like to check with you rather than make that assumption.]

Cubii Cleric of the Dawn

You won't be needing that redeemed feat, and can use that feat slot to instead either build up your casting or reclaim some succubus abilities [like those resistances you wanted perhaps.]

As a note- you gain one feat every character level, and a Level Power [based mostly on your Skill Art or spellcasting] at every level you do not gain a new level of spells.


If Gestalt and Mythic and 3rd Party are available I believe Guts can be feasibly made in PF, but he's far higher level than he really belongs relative to his concept. I don't see an accurate representation of Black Swordsman Guts becoming available until level 12 or higher with a handful [not enough to get into the really stupid automatic effects] of Mythic Tiers.

Also uses magic equipment to replace raw training results, which is crap but works.


The Raven Black wrote:

Highlander

But I have no idea what build could ever fit this immortal warrior

Level 4 Human Fighter with Immortality: Vulnerability to Decapitation [perhaps represented by a 1 hit point per hour Regeneration overcome by decapitation? They can get knocked out for days but always come back if the head isn't taken off.]


John Napier 698 wrote:
I understand that the group will be using Roll20. I'll set up my account later today. I have a headset but no webcam. Can skype be used without one? What else will I need?

Skype can be used without a camera OR a mic. Truth is our last few sessions have been done via text chat in roll20 with skype text chat for OOC discussions.


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Jiggy wrote:
I had been under the impression that "grognard" was a dismissive and somewhat ageist term, and thus I try not to use it. Am I mistaken?

Speaking as one from a generation far closer to jiggy than death (sorry, had to. Ok not sorry, totally planned that) I never noticed grognard to be an ageist term. Perhaps implying resistance to change and nostalgia glasses, but nothing negative about the grognard themselves.

Personally I try to see the wisdom in our elders despite my frequent disagreements with them.


Bandw2 wrote:
kyrt-ryder wrote:

In PF he might be the high level fighter, but that says very bad things about PF.

Guts is not more than level 8-10 at most conceptually, possibly squeaking up to 13 in the Berserk Armor

no he's up there, he swings his sword so damned hard it annihilates about everything. doesn't do much else though.

Thank you for making my point for me.


In PF he might be the high level fighter, but that says very bad things about PF.

Guts is not more than level 8-10 at most conceptually, possibly squeaking up to 13 in the Berserk Armor


That's what I meant by it. She's charismatic but modest.

Focusing on the support casting huh, alright I shall work something up for you.

Character is awesome btw.


I'm guessing you guys are dead set on PF? I have a loosely PF inspired game I'd be happy to GM for you for however long we all agree on, but it's certainly not PF.


Air0r wrote:

So, after the PM you sent me and not seeing a reply, I double checked my messages (my main computer died the other day, and I don't trust this crappy laptop). When I click on your name I found this thread. I misunderstood you apparently; I was under the assumption you wanted to send me files and a scenario to run some players through then give you feedback.

But depending on the date and time you have in mind I may very well be available as a player (unless the spot is filled already).

Tell me what sort of character you have in mind Air.


Sounds like your looking for a Cubii (my choice of term for the succubus/incubus race) of Saranrae who dabbles in martial combat and magic, who doesn't really employ the seductive angle of the race?


Vidmaster7 wrote:
^^ plus hes not an idiot either. He AT LEAST has a 12 int if not a 14

Nope, not an idiot (possibly in the field of Wisdom :P) but not decidedly above average either. 9-12 IMO.


Ride, intimidate, perception, acrobatics, climb, swim, survival (admittedly guts doesn't do a LOT of tracking so Survival doesn't need to be maintained for all levels to track level-appropriate targets but barring magic or REALLY freaky natural phenomenon he won't get lost or fail to feed himself in the wilderness)


Fighter doesn't have enough skill points for guts unless the point buy is high and he's smarter than he is.


Bandw2 wrote:
I don't think the OP will see this BLT.

No, but its an entertaining one nonetheless. Kind of tragic when you realize action economy means an accurate representation of guts in PF is impossible


In fact, are you sure you WANT faith casting at all?

It makes for a great story, I just want to make it clear that you can have the powers you want in whichever form you want them.

Anyways if you are faith-based, tell me a bit about the faith in question? A god, a demon lord, a concept?


Ok, when you say 'cleric' do you want to be a full casting Priest or dabble in martial and magic?


Either is fine. Far more imprtant than the 'type' of caster is thw theme. What sort of caster do you want to play?


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Quote:
Maybe I'm thinking this too hard. After all level-dipping is a thing and certainly makes even less sense (RP wise; crunch wise it totally makes sense), so "stop splitting hairs"/"go play a different game already" become the corner I've painted myself into.

Level dipping is ONLY nonsensical rp-wise if you enforce classes as a character-defining role/profession.

I usually find characters created as people using classes as nought but OOC bags of abilities more compelling than Sauron fhe sorcerer or Bandor the Barbarian.


In other words, he came up with a cool build that the rules don't quite support.


Your thinking is being constrained by Paizo mechanics lol. But we can make that work.

Do you actually WANT to branch into water? There is a healing, nurturing warmth aspect to the fire element.


Race is fine conceptually, details might need work.

Rather than 'Kineticist' tell me exactly what you want your character to do. What sort of abilities/powers/theme appeals to you for this character?


william Nightmoon wrote:

oh, my current time restraints are mountain time 12-8pm on weekdays, and not at all on weekends.

and i would be communicating by chat, no Skype and such

We can totally work with this. One of our existing player's mic recently gave out anyway.

What sort of character do you have in mind?

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