|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Primitive and Powerful and not vulnerable to misfires I could totally dig. Carrying around single shot hand-cannons and such. Even OK if they have to be protected from excess moisture.
In my own games I go the other way, using revolvers and lever-actions to emulate bows. Higher Strength Ratings allow one to handle a more powerful powder load.
That's the beauty of my solution. They ALL cease to exist. Instead you have the Badass class, or maybe the Martial or the Warrior.
This one class can do anything any of those classes do, and the flavor is entirely open to the Player and GM without any of the baggage one sees in... say... Monk...
I'd also remove the monk from the Core classes, as it sticks out like a sore thumb among the more "European" feeling classes. I'd put out an Oriental Adventures style book with it in it, instead.
2: Fighter, Rogue, Monk, Barbarian, Cavalier, Samurai, Ninja, Swashbuckker, Gunslinger (to be replaced with a flexible powerful hybrid class that can fill any of those niches)
Thanks for the advice Elberion.
You raise a very valid point. The only reason it would be nice for Paizo to own them would be to allow them into PFS, if Paizo were to do that on their own [perhaps sell a license to PFS players to use material from certain 3PP publishers?] that would be far better than them gaining ownership of it.
Flashy Sweeping Overview Of Cosmos Eclipse:
Welcome one and all, to a journey of epic proportions. A tale of trials in which man surpasses himself, eclipsing not only his own limitations but those of the cosmos entirely.
Or at least, that’s the sort of storytelling I’d like to see these rules engender. What lies herein is a set of rules intended to take the breaks off d20 gaming and release a rush of awesome like never seen before.
Complete and total character customization between player and GM, five tiers of play each with their own tone and atmosphere and a game intended for a standard of three players rather than a standard of four.
Cosmos Eclipse is intended to be compatible with adventures published for the Pathfinder Roleplaying Game with a three-member party of the listed level.
Is there an Adventure Path you've always wanted to play, but never got the chance?
Do you hunger for a new experience with enough familiarity to feel at home?
Then this game just might be for you.
I'm looking to put together players interested in playtesting my new Roleplaying Game [intended to be compatible with Paizo AP's] in unmodified games.
Each campaign requires three stable players able to meet online at least once every two weeks. The particular meeting time is open for negotiation, but each session needs to end by 10pm Pacific Time, and if it's running at 7 Pacific there will need to be a 30 minute recess at that time as I have farm animals that need tended to at that time.
Right now I have a Shattered Star playtest going, so that one AP is off-limits for new campaigns [though standby replacement players would be immensely appreciated] but any other Adventure Path written for the Pathfinder Rules [including Anniversary Edition RotL] is available.
Such as about 90% of the Volume of Work from Dreamscarred Press and Super/Rogue Genius Games.
These are the Paizo boards Rave. Edit button only lasts an hour.
1) seems like it3) only some armor. Bulletproof armor was a thing.
Raving Nerd wrote:
Sounds like you may have brushed against some bad (at handling skills) GMs my friend.
Granted in my own game skills are simple trained vs untrained, with special abilities granted as levels rise.
1: linear martials
It says you can use a crossbow one-handed, but it takes two hands to reload. I'd say a small creature could fire a medium crossbow, at the significant penalty of -8 (-4 for size, -4 because their two small hands counts as one medium hand) but they can't actually reload it.
Would you allow them to fire it at no penalty if it were mounted on a tripod?
Can we get an errata that forces prepared casters to use the rod during spell prep...or make everyone take a full round action when using them?
Probably not. It's highly unlikely the overvaluation of Spontaneous Casting is going to go away in this iteration of the game.
Fair enough, throw me a PM if you change your minds.
william Nightmoon wrote:
Rules are good, but there's a reason I emphasized playing what you want.
It's because this isn't true Pathfinder, it's only based on Pathfinder. Anything you could want to play is on the table, restrained only by the level of power we happen to play at.
Honestly it's less work for me to whip up something unique than to try to adapt something that's been published :P
At least band can put in a way that makes sense. Kryt-rider made an example that made sense (and is covered somewhat by the retraining rules) But none of it involved you forgetting everything one day and learning everything else brand new the next day.
Yeah, the retraining mechanic would be great if it were A: Free and B: Took hours rather than days per feat and minor class ability (such as a rage power or rogue talent or Ki Power) [leave Archetypes and class levels and major class abilities like Bloodlines or Wizard Schools as things that take about a week each.]
Day to day no, but I have seen literature where a brief training camp (perhaps 3 days long) completely revamped a warrior's fighting style to suit a coming challenge. Day to day makes no sense but between adventures does.
I say this as someone who feels martuals should have sufficie t power and innate flexibity as to compete with a wizard or cleric played to their best, rather than wonkey vancian martial mechanics.
And does it befriend anyone it defeats?
Would you call a fully adult man a 'boy' or 'gamer boy'?
Depends on context.
There's also the fact that youth is [seemingly at least] far more valued by women than men in general.
I've actually been put down for calling an early middle-aged woman a 'lady' before, insisting she wasn't that old.
Here's a basic workup I did based on your choice to use the racial spellcasting varient [which casts as a bard with cleric spells.] Wasn't sure in which way you'd like the baseline use of the Skill Art to function [my first thought was a variant Channeling that harmed Evil and healed Non-Evil, but I figured I'd like to check with you rather than make that assumption.]
You won't be needing that redeemed feat, and can use that feat slot to instead either build up your casting or reclaim some succubus abilities [like those resistances you wanted perhaps.]
As a note- you gain one feat every character level, and a Level Power [based mostly on your Skill Art or spellcasting] at every level you do not gain a new level of spells.
If Gestalt and Mythic and 3rd Party are available I believe Guts can be feasibly made in PF, but he's far higher level than he really belongs relative to his concept. I don't see an accurate representation of Black Swordsman Guts becoming available until level 12 or higher with a handful [not enough to get into the really stupid automatic effects] of Mythic Tiers.
Also uses magic equipment to replace raw training results, which is crap but works.
The Raven Black wrote:
Level 4 Human Fighter with Immortality: Vulnerability to Decapitation [perhaps represented by a 1 hit point per hour Regeneration overcome by decapitation? They can get knocked out for days but always come back if the head isn't taken off.]
John Napier 698 wrote:
I understand that the group will be using Roll20. I'll set up my account later today. I have a headset but no webcam. Can skype be used without one? What else will I need?
Skype can be used without a camera OR a mic. Truth is our last few sessions have been done via text chat in roll20 with skype text chat for OOC discussions.
I had been under the impression that "grognard" was a dismissive and somewhat ageist term, and thus I try not to use it. Am I mistaken?
Speaking as one from a generation far closer to jiggy than death (sorry, had to. Ok not sorry, totally planned that) I never noticed grognard to be an ageist term. Perhaps implying resistance to change and nostalgia glasses, but nothing negative about the grognard themselves.
Personally I try to see the wisdom in our elders despite my frequent disagreements with them.
Thank you for making my point for me.
Tell me what sort of character you have in mind Air.
Sounds like your looking for a Cubii (my choice of term for the succubus/incubus race) of Saranrae who dabbles in martial combat and magic, who doesn't really employ the seductive angle of the race?
^^ plus hes not an idiot either. He AT LEAST has a 12 int if not a 14
Nope, not an idiot (possibly in the field of Wisdom :P) but not decidedly above average either. 9-12 IMO.
Ride, intimidate, perception, acrobatics, climb, swim, survival (admittedly guts doesn't do a LOT of tracking so Survival doesn't need to be maintained for all levels to track level-appropriate targets but barring magic or REALLY freaky natural phenomenon he won't get lost or fail to feed himself in the wilderness)
I don't think the OP will see this BLT.
No, but its an entertaining one nonetheless. Kind of tragic when you realize action economy means an accurate representation of guts in PF is impossible
In fact, are you sure you WANT faith casting at all?
It makes for a great story, I just want to make it clear that you can have the powers you want in whichever form you want them.
Anyways if you are faith-based, tell me a bit about the faith in question? A god, a demon lord, a concept?
Maybe I'm thinking this too hard. After all level-dipping is a thing and certainly makes even less sense (RP wise; crunch wise it totally makes sense), so "stop splitting hairs"/"go play a different game already" become the corner I've painted myself into.
Level dipping is ONLY nonsensical rp-wise if you enforce classes as a character-defining role/profession.
I usually find characters created as people using classes as nought but OOC bags of abilities more compelling than Sauron fhe sorcerer or Bandor the Barbarian.
Your thinking is being constrained by Paizo mechanics lol. But we can make that work.
Do you actually WANT to branch into water? There is a healing, nurturing warmth aspect to the fire element.
Race is fine conceptually, details might need work.
Rather than 'Kineticist' tell me exactly what you want your character to do. What sort of abilities/powers/theme appeals to you for this character?
william Nightmoon wrote:
We can totally work with this. One of our existing player's mic recently gave out anyway.
What sort of character do you have in mind?