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I am searching without success for a trait to use in a character build. It seems like a trait that should be out there, but i can't find it. What i would like to do is be able to cast one Orison, one or more times per day (the character is not a spell caster). Magical Talent, Arcane Dabbler - both of these allow this with a cantrip, but i have not found anything similar for divine spells. Seems like it would be functionally equivalent, and a quick look at the list of Orisons doesn't show me anything that could be abused (although I am quite sure someone out there would be able to munchkin something...). In a home campaign i know my GM would allow it, but this is a build for PFS so i need it to be legal. The goal is to have an Alchemist who can cast Create Water... because you just know she will set one of her allies on fire sooner or later ;)
Seeking a rules clarification, or an explanation. Recently I have built a character for Pathfinder Society. The basic idea is simple, a human fighter with a reach weapon whose role is to control terrain and protect his allies. At first level he takes 3 feats: Dodge, Mobility and Combat Reflexes. My problem comes when I try to build from here. There a several feats that seem ideal for his role and motivation, yet they are specifically worded to be unusable by a fighter with a reach weapon. Specifically the feats Stand Still and Step Up are both worded to only function against an adjacent opponent, effectively making them worthless for the reach fighter. It is unfortunate, as both of these feats would be ideal choices for a character whose whole raison d'être is to protect his comrades. This wording is clearly intentional, but I don’t understand why. I have read the other threads, but I guess what I am hoping for is a definitive explanation of the thinking behind preventing these from being used by reach weapons.
Our heros find themselves in trouble after traveling to another plane. They are in a dwarven city, making an alliance with a former enemy in order to rescue a companion stranded here on their last visit. But what of the rise of the dwarven vengeance demon? And how is it that events on this plane seem to have dramatic repercussions on the small fishing village our heros hail from? Join us and help us find out! Our group meets Sundays from 5:30-9:30 in Santa Rosa. We formed over four years ago and are all adults with a varied gaming background from earliest D&D to those who came to RPG's through console games. For our core game we have played 3.5, Path Beta, and now Pathfinder. We also run one offs in everything from MouseGuard to FATE, Star Wars d6, you name it. We recently ran a short Serenity campaign. We have a rare open spot at the table and we are looking for the right person to join the team. There is an NPC avaible for a trial run if you would like to sit in for a session. This gives you a chance to meet the group, and the group a chance to meet you. If it works well and both sides think it is a good fit then you will be invited to join the group and will create your own character to weave into our story. Post here if you are interested we'll make all the arrangements... Happy Gaming!
There are moments when i absolutely love playing this game... Spoiler:
As i am dramatically describing the star falling over Riddleport, building the threat level and making it seem as though the party is going to be crushed beneath it as it falls...
Lothor the Bard shouts "Free action... Make a wish!" I laughed so hard i nearly wet myself!!! And now it is off to Children of the Void!
I came here looking for a thread on Selective Channeling and was surprised there has not been any feedback on this. Does anybody else have an issue with the number of excluded opponents being linked to CHA modifier? This is a really core feat for the cleric to function in the way it has been re-envisioned. Restricting this feat by linking it to CHA really undermines a lot of characters efficacy as a healer. It shoehorns a "certain" build (ie Wisdom, Charisma) for Channel to be used as combat healing. It forces other builds (Wisdom/Strength fighter cleric, Dex/Wisdom rogue/cleric,etc.) back to the same old problem of using spell slots for combat healing. I'm surprised there hasn't been any discussion of other mechanics here (like perhaps # of excluded opponents = 1/2 clerical level). Tying it to level would represent the clerics experience at "directing the blessings offered by her deity" to her allies. Any thoughts? Arnold
Forgive me for a basic question, especially if it is answered elsewhere (i couldn't find it but there is a lot of info in these threads): Lets say a rogue chooses as a rogue talent Minor Magic and selects Ray of Frost (which is a ranged touch attack). Assuming the conditions for Sneak Attack are met for a traditional ranged attack, if this ranged touch attack hits, would the rogue get sneak attack damage? If so this seems like a great deal as Touch AC is usually a lot easier to hit ;) thanks Arnold
Under Strength on page 6 it says: You apply your character’s Strength modifier to:
This has caused debate in my group - typically (except bows) you apply the STR bonus to damage, but not a STR penalty. This is in fact the verbiage used in all other sections (Equipment, Combat, etc.) so i think we just need to be consistent here to eliminate confusion. Thanks Arnold
I have a character in my SD game who wishes to join the Cyphermages. I haven't found anything about cost to join, hurdles to clear before joining, dues, responsibilities, benefits. I'm planning on making these up, as it would be interesting for her to join and could also allow for some good side story later on. There are many minds here better than mine so i figured i would throw it out to everyone and see if we could come up with something together. This character is first level. This doesn't necessarily have to be immediately attainable (she hasn't even scraped together the 20gp to get in the library yet ;) But it should be a realistic goal. I am not opposed to the responsibilities creating a conflict with her employment situation at the GG Thanks in advance for your ideas Arnold
I don't know about all of you, but when i am GMing and acting as a croupier and trying to subtly introduce various NPC's that will crop up throughout the rest of the adventure, the last thing i have brain capacity for is making up witty insults! So i cobbled together a brief list from various internet joke sites to refer to while running a game of ghoulette. I figured i'd post the list here so you can focus your prep time on more important things. I take no responsibility for whether they are appropriate, funny or insulting. 1) Appearance
2) Bloodline
3) Dmeanor/Presence
4) Hygiene
5) Skill
6) Clothes/Equipment
7) Body
8) Race
9) Courage
10) Profession
11) Brains
12) Something Nice
Why doesn't Channel Negative Energy have the possibility of frightening good opponents? If undead run in fear from the inherent "goodness" of the cleric doing the channeling, shouldn't good characters have the potential to cower in revulsion from the sheer evil emanating from the cleric who is channeling negative energy? I just assumed this, and got burned GMing last night when the party came up against the Evil Cleric and his undead hordes. One of the players pointed out that there was not frightened component to Channel Negative Energy and it kinda chopped the encounter off at the knees. Ended up casting Doom for a similar effect, but it did bring up the question. Is there a design reason for this?
Ok... Finally got my hands on a hardcopy of the Beta book and i am LOVING it. Unsurprisingly the art is beautiful and the quality of the content is first rate. I am still processing all of the changes, but so far even the changes i don't like i agree with and appreciate how the changes will simplify my game (and for someone BEHIND the screen that is a BIG help). So with all that said i hate to be nit picky, but i will anyway ;) Please switch to a two tone background for big charts like skills and feats. The alternating light dark background helps old guys like me with bad vision quickly scan across charts to see for example what stat a skill is based on. Without these bars, i literally need to slide a piece of paper up and down the page. This is really minor, but it would be an awesome help. WotC did this when they went from 3 to 3.5 and it alone was worth the price of another rulebook. Love what you have done with our game! Arnold |