Xenja the witch in Act 5 has the following tactics...
Quote:
Xeanja holds no hatred for the PCs and doesn’t
especially want to kill them. She begins combat by casting
sleep. She then draws her wand of inflict light wounds and
uses her misfortune hex on whichever PC appears to be the
boldest. Every round thereafter, she cackles to maintain the
misfortune effect and uses her wand to attack PCs within
melee range.
If the ex cannot be cackled on the next turn then this wouldn't work.