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I agree, so if a rule says "apply your whole DEXTERITY bonus to your Armor Class", should I not conclude that that is a typed bonus and its type is Dexterity?
It applies your Dex modifier, which may or may not be equal to your whole Dex bonus, if any. And there are abilities that can change even that. Some replace your Dex mod with a different stat's mod, others add another stat's mod to the Dex mod for the total AC bonus from stat(s).
Indeed, I could see an Oracle/Magus build that never goes near their Dex mod for AC, using Charisma and Intelligence, instead.
Uh, that's because, for Emerald Spire, it's a green button. Emerald green. ;)
Now, if only my local PFS scene weren't so hit-and-miss. Seems like it has gone on hiatus again....
I suspect it is the list of normal things in sequence (scenarios, for example), and the list of loose-timed add-ons (Emerald Spire, since it kept changing when the chronicles would be out).
I would suspect that all the Season 6 scenarios that are in the pipe already have entries in teh database, and just need a switch thrown.
Actually, there are Magus Arcanae which lets you use some of your stats/level for wands and rods.
Wand Mastery (Su) wrote:
Whenever The magus uses a wand, he calculates the DC for any spell it contains using his Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level.
Actually, there would be, since Adaptive was created/released, a chance of running across a +0 Str bow with Adaptive on it. Some people can be really cheap.;)
But, overall, if your group includes a crafter with Craft Magic Arms & Armor, and access to the warp wood spell, it only costs 500 gp to add it to any magic longbow.
Maybe, if the wand didn't require having the spell on your list, or using UMD, maybe.
I would think you couldn't use a potion to put a spell into a spell storing item. Although it would be an amusing image to have someone pouring a potion of Infernal Healing on an Ioun stone..
But using a wand, other than not provoking, requires pretty much teh same prerequisites as using a scroll, but bypasses the need for a caster level check, if the spell is higher level than you can cast. Of course, since the cracked purple prism Ioun stone only holds one level of spell....
Just a couple of notes, for those of you saying that the writer of the words on one thing actually knew what, exactly, the other thing referenced was going to be: False.
Pathfinder Core Rulebook:
5 designers, 6 additional contributors
Creative Director: James Jacobs
Editing, if you count everyone listed: 11 people
Total pages: 575 through the Index.
You seriously think all 11 people went over every single word on every single one of those pages as a group?
Almost certainly not.
Someone was probably in charge of each chapter, but I would suspect that the coordination between chapters was fairly loose. Let's consider, the feat Brew Potions, and compare it to the Creating Potions section of the Magic Items chapter. Is the fact that you cannot make potions from spells with the Personal range in both sections?
Brew Potion (Item Creation) wrote:
Creating Potions wrote:
Because some schools don't provide enough spells to support that rule, even if the wizard hasn't been going after the school spells actively.
It can be easy, for some of the smaller schools, to wind up without any spells in that school legal to pick up with the two free spells. Since the specialist still only gets an extra spell to memorize of that school, he still is ... interested .... in gaining spells of that school, but that shouldn't penalize someone in a smaller school, or who has picked up all spells from a school of any level he can cast, and the next level beyond....
Velarrio Ileor the Faceless wrote:
Ouch. I know that I haven't been able to get there for a while, and I know that John cancelled his last scheduled game that I know of there due to no one registering, but I thought it was still going on.
I work Saturday through Wednesday, now, from 5 pm to 1:30 am, and the game at Little Shop on Sundays was at 11 am, just about the middle of my personal version of night. I don't have a vehicle of my own, now, and my personal lift to the shop has been unavailable for a while, and LV public transit would take about 90 minutes to get there, not to mention leaving there and having to take the bus to work afterwards...
I have also been trying to start a game on my day off, as a home game for RotRL, but am having problems getting people to respond.
Brian Lefebvre wrote:
Heh, I have been playing that PC with that trait being effectively dead for most of his PFS career.
However, you are blaming the player because they figure that they only need the current version of the Guide in their possession? Sorry. I am likely to not want to play with your so-called "strict GM" because I want a GM who is interested in playing the game, not one who is so... <redacted> that he makes the whole thing unfun for everyone.
wall of text:
A while back, I got myself a new external hard drive, because it was inexpensive, and bigger than the multiple HDs I was currently using. I copied my stuff from the various locations onto that hard drive, and, when each source drive had been copied, reformatted it for other purposes.
After the first couple of drives had been copied over, and we are talking 500 gb to 1 TB drives, going to a 4 TB drive, I stepped away while the last one was copying over. Everything had gone swimmingly to that point. The final drive was the largest one, and had a lot of stuff to copy, and Windows was showing a couple of hours to do so.
I ran some errands, getting back a few hours later, and it appeared to have copied over, no big error messages, just that it had skipped a folder due to system files.
Later, after I had reformatted that drive, it turned out that Windows had played me a dirty trick, and, instead of skipping the files it couldn't copy, had stopped copying entirely, with about 2/3rds of the drive uncopied. I lost a lots of files, several of them pretty much stuff that I cannot replace.
Among the items lost:
Overall, that means that I would have to start rebuilding my scenario files for LFR, if I ever start running it again. I no longer have any source for a Greyhawk-based 3.5 campaign. And, while I can probably find some of the DoD files, I am not sure if the original files are still available form WotC. Nor the various add-on files...
If this had happened to my Pathfinder files, it would have sucked, and I would have lost the older Guides, from that. I think I did, actually. Now, other than a copy of the updated 5.0 Guide, for a couple of faction traits, and the 6.0 Guide, as that is current, I have none of the older Guides.
Most of them would just be curiosities, but, as it turns out, some of them are now needed to make some PCs legal for the campaign. And, if you have a strict GM, you might not be allowed to play your primary PC, apparently. Meh.
James Wygle wrote:
Actually, the difference between the two is minor, the name change is inconsequentail, and the one item is subsumed in the other, which means that it should be able to follow the upgrade path in the FAQ.
Headband of Inspired Wisdom (+2) is just a plain vanilla item, generic name, that provides a +2 enhancement bonus to Wisdom.
Headband of Aerial Agility (+2 WIS) is a Headband of Inspired Wisdom (+2) that also gives a bonus to the caster level of spells or extracts that provide the ability to fly.
The difference is 500 gp, and a change of name.
In my opinion, this would qualify for the upgrading to a named item, so 500 gp, rather than 2,500 gp to sell back the one and buy the other.
Brian Lefebvre wrote:
At least as long as you aren't trying to save drive space by deleting obsolete material.
I don't have any Shadow Lodge or Lantern Lodge PCs, so I no longer have a copy of the GtPFSOP that contains any of those traits. I have several Andoran PCs, at least one of whom has Hunter's Eye, but I almost didn't have a copy of the GtPFSOP with that trait in it, because I was cleaning out old copies when I got the new Season 6 Guide.
Now, if I had deleted all my copies of the older Guides, would I have to replace that trait with a current trait? Or would my 12th level PC with that trait now be considered illegal for PFS, without an older copy of the Guide available? No way to retrain it, since there are no retraining rules for traits....
This was an incredibly wasteful choice for my PC who has it, as he started out with a level of Fighter, so he automatically had proficiency with both longbow and short bow. And, in the 11 levels I have played him, as an archer, only once have I been able to make use of the no penalty to attacks within the second range increment. 33 XP, one use of Hunter's Eye. Makes it about on-par with the banned Rich Parents trait, IMO.
A few additional clarifications:
Adventures form Seasons 0-3 were written with 4 PCs in mind, Season 4 and later were written with 6 PCs, with an adjustment given if there are only 4. Note that, especially early in Season 4, the adjustments don't necessarily work out that well.
In Service to Lore is a Season 3 scenario, so it was written for a group of 4 PCs, so 5 players will still be fine in it.
The session stuff is mainly for Paizo tracking popularity,m and how much money to allocate for PFS, so it is not required, just recommended. As mentioned, there is a checkbox in the event setup for Public. Uncheck it, and only the people you notify will know about it.
You can have multiple events setup, I currently have one for public play at a local game store, one for private play at my home, and a third for online games I GM.
Note: If I misunderstood your 4 vs 5 player comment, meaning you have a GM and three players, you use one of the official PFS pregens to fill that 4th spot to make a legal table. The pregens are linked on the PFS GM Resources page.
I thought everything was supposed to be better with bacon?
So, I guess we will be the Baconfinder Society, next Season...
Anthony DiDomenico wrote:
Yes, when I was checking events, the only ones I could check are the ones I created, as I am not a delegate on anyone else's events, so far as I know.
I also tried running through the process for creating a new event, and it didn't offer any option to add delegates, but I didn't complete the process, since I already have all the sessions I need for reporting purposes...
Moved the bold to illustrate the place I am coming from. The minimum caster level needed to be able to case a fireball, for instance, would be 5, since that is the minimum caster level where 3rd level spells become available.
So, a 20th level caster could cast a 5th level CL fireball, doing only 5d6 damage, but not a 4th level CL one, since that is below the minimum caster level for the spell.
Gwen Smith wrote:
Still held by the grappler, sure.Maintain a grapple? No, since you no longer have the grappled condition and are, indeed, immune to it.
Move the not grappled but held target to a pin? I don't think so, since you have to have your target grappled before you can pin them.
Move you? No, because you can only do that to a grappled target, and you aren't grappled.
Damage you? Can't maintain agrapple and do damage as part of a maintain, if you aren't being grappled.
Now, the silly part is, can the grappler maintain his grapple, and do any of the maintain stuff to the cleric who has the condition? And how do you determine what the DC is for that?
Would he have to let go of the now-immune former grapplee, which would, presumably, also end the effect on the Cleric, and move to the Cleric to start a new grapple?
I think the ability is not well written, and needs serious errata before someone suffers a head injury form trying to figure out these corner cases...
You got a rules citation for 3.5 that shows it works that way? I only ever saw it as a continuous item, with the invisibility suppressed when someone attacked, not as something that needed to be activated, in whatever fashion, every three minutes.
Oh, and the main reason a ring of greater invisibility would be expensive as all get out is that it circumvents one of the few weaknesses of a regular ring of invisibility, going visible when attacking.
No, having to reactivate a hat of disguise every 10 minutes is definitely against the spirit of the item, and should be something mentioned in its write-up, since that would be a fairly significant curb on its use, even above and beyond using the head slot.
And this discussion has come up with the ring of feather falling. How does that work? Is it a duration, with additional activations each X rounds, if you haven't landed yet? Or does it just go off when you fall more than X feet, and stay active until you land?
If I remember correctly, what was being asked was the removal of any sort of table minimum requirement, not that it be removed from Special status, so that even smaller areas could run it for people. Some of us would have trouble getting more than a single table together, and most of us agreed that this should be something that even a small PFS group should be able to experience.
And, to be honest, I thought John's agreement was that it would have the table requirement removed, but stay classified as a Special. I guess I misinterpreted that.
I still have yet to be able to afford to purchase it, or run it, so it doesn't much matter to me. I have a long way to go to get into the consideration area for 5 star, anyhow.
So what you're saying is Nigel is morally grey normal elf who wants to earn a living and cares about other people normally and is capable for seeing the murder hobos as the pathfinders they truly are!
No, he is a less-than-capable person, who has managed, through luck, to buy in to a wealthy family, who has risen well past his level of competency, and has had a mixed experience with the Pathfinder Society, starting with his old friend, Adrim Hestril.
Nothing here to see, move along:
Having Adrim Hestril as your friend has got to be one of the dumbest things Nigel has ever done. And that is even after making a deal with Lugizar Trantos or whatever his name was.
The only public sessions I know of in Vegas are in the Las Vegas area, rather than in North Las Vegas, at a game store named Little Shop of Magic, on Sundays from 11 am to 3 pm.
We do have a Warhorn site, although it isn't always used, nor does everyone know to sign up yet, as Las Vegas Pathfinder Society. I am at work, so I don't have access to Warhorn to post the link, sorry.
Little Shop's web site is at Little Shop of Magic
There are a few regular GMs, although a couple of us have gone missing recently, due to either moving (Michael) or lack of ride/work schedule (me).
It tends toward low-mid level games, usually a 1-5 and a 3-7 being run in the time slot.
Give me a PM or email (kinevon at gmail dot com) and I will see if I can hook you up when you are in the area.
Actually, now that I think on it, an amusing tactic, for a prepared enemy who had researched the party, would be to cast a Widened grease in the Fighter's area, preferably so that he has to try walking through at least one square of the grease, no matter which way he goes, in order to get out. Acrobatics check? Sheeya, right.
If the caster can frontload it right, black tentacles.for the win, but it has to have a high enough CMB to have a chance to catch the fighter, who should have a fairly good CMD, in it.
And, of course, simple auto-hit stuff, like a Dazing or Toppling magic missile.
Is his AC high because he is in heavy armor, or because he has a high Dex?
Okay, a little history is in order.
Season 0, where it all started, you only got PP for completing faction missions, none for completing the Pathfinder mission. At that time, as well, most scenarios only had a single faction mission available, so a "good" result was getting a single PP for a scenario.
With Season 1, they added a few more scenarios with 2 faction missions, one "easy", one "hard", to get the possibility of getting two PP.
A while later, due to comments and complaints, it was decided to make a serious change in how PP could be earned. It was also, in part, a result of the Society getting the number of factions doubled from five to ten. 20 faction missions would have, pretty much, used up the word count available for the scenario. ;)
So, at that time, you could earn one PP for completing the mission that the VC gave you at the beginning of the game. Earlier seasons were retconned to do the same thing, along with allowing you to gain another for completing the faction mission, which worked fine for scenarios where each faction only had one mission. It was under a lot of discussion as to which mission to use for the scenarios where each faction had two missions...
Now, as of Season 5, the way to earn PP was, yet again, updated. Now, you earn one PP for completing the mission you are given at the beginning of the game, usually by a VC. You can earn a second PP for completing a semi-secret goal, not usually explicitly given in the briefing, although it is frequently hinted at there.
For earlier season scenarios, those secondary missions could be as simple as completing the primary mission, or be denoted by actually being told to give out the old faction mission slips. Many of them are in the spirit of helping the Pathfinder Society change its image from MurderHoboBums to the League of Civilized Adventurers.
Heh. I was GMing a game of Champions, and, I wish I were kidding, but the three PCs were human forms of Yacko, Wacko, and Dot. Totally out of control. It was, overall, fun, but my silliness grew in direct proportion to theirs.
I forget who the president was, back then, but he wound up kidnapped, brainwashed, and fighting the PCs dressed up in a fully functional Dr. Destroyer outfit....
On other things that can be abbreviated PC: Police Constable
@Xelnagahunter: I don't think you can cast a 3rd level spell if your effective caster level is below 5th level.
You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level.
So, since you have to be at least 5th level to cast a 3rd level spell, if your effective caster level is 4th, even if you don't lose the spells or slots, you cannot access them until you have the minimum caster level needed.
@My2Copper: Negative levels in PF are a lot less annoying, and a lot less wealth-affecting, than in 3.5. In 3.5, actually, they could be used to get your wealth above level norms.
Basically, in order to get all the possible gold from a Living Greyhawk scenario, you had to make sure you took everything that wasn't nailed down, and, if you could pry it loose, it wasn't nailed down. That process, where you searched an area extensively, stripped all the dead bodies, etc., came to be known as greyhawking the bodies.
Of course, that can be important because of a couple of oddball rules interactions in 3.5, too.
First, LG had what was known as overcap gold, the extra gold in a scenario that was above what was awarded to the PCs for successful completion. It could be spent during the scenario for certain things without affecting the final gold received from the game.
Second, dying was a way to, with overcap, increase your character's Wealth by Level, independent of crafting.
Anecdotally, I had my 9th level Fighter/Barbarian/Pious Templar die during a scenario, and got raised, making him 8th level. At the end of the scenario, it turned out that we had underestimated the amount of overcap gold, rather than just enough to raise my PC, there was enough overcap to have resurrected him, 25K instead of 5K, so we still got full gold rewards for the scenario, despite paying for a raise dead during the course of it. And, of course, that meant my PC was now 8th level with what amounted to 9th level gold...
I think this is the wrong forum for this, as this is for PFS GM discussion, not general PF discussion, or advice.
Note: On the fighter, depending on the rest of his build, if he concentrates on AC, then there is a chance that ignoring him is the best short-term option, as he is a turtle but not a snapping turtle. If he can't do significant damage, come back to him after you deal with the squishies.
In all cases, be careful to check it over. These tools sometimes have bugs and can give you wrong results. Also remember that you still need the sources for anything your character has.
Seriously, it never hurts to be able to explain to the GM or another player how your PC got the numbers s/he was using for X effect.
For my online play, in my notepad document for a PC's macros, I also include the breakdown, if needed, for how I got the modifiers used in the macro. I do not copy that part into the macro, just copy&paste into the chat if asked about it. Some of the numbers I can get seem odd, even to me, so I like to know how I got there, to make sure I got to the right "there".
Will Slave Ships be any less "murderhobo or lose" than Slave Pits was?
I guess, sometimes, that really bad GM is a blessing instead.
I played this with my archer PC, but didn't get many arrows loosed, since one of the other players was running his PC nicknamed "Captain Charm", a Wizard setup to use the Charm family of spells.
If they are friendly to you, you can usually talk them into interesting things, as long as you give the right approach.
I think we only had two fights in that scenario. The bar fight ended quickly with a sleep spell, we got ambushed by a bunch of rogues, and I think we had the final BBEG fight below decks. Because of the creative way the fight in the bar was handled, the GM gave us the gold in a different fashion, using the Creative Solutions option, so we didn't get penalized for not beating up the bar owner when we didn't have to.
Carla the Profane wrote:
Even if it's on your own spell list but a lower level spell on the cleric/wizard list?
Not totally sure I understand your question, but let me see if this answers it:
When determining the level of a spell for purchasing it as a potion, scroll, or wand, you start by seeing if it is on the Wizard, Cleric and Druid spell lists. If it is on only one of them, you use that instance to determine level for costs, and whether it is legal for inclusion as a potion or wand.
If it appears on multiple lists of these three classes'lists, like, for example, Continuous Flame, you would use the lower level version from those lists to determine purchase level, including caster level, cost, and whether it can be potioned or wanded. CF, for instance, would be priced as the second level Wizard spell, rather than the third level Cleric spell.
If a spell does not appear on any of the three lists, you then check the other spellcasters' lists for it, and use the lowest level version of the spell for purposes of pricing and determining wand and potion legality. Bless weapon, for instance, is only a first level Paladin spell, so that is how it would be handled.
So, if you have spell X at 5th level on your classes' list, but it appears on the Wizard list at 4th level, it is treated as a 4th level spell for purchase price, caster level, etc.
Remember that wands, even in regular PF, are neither arcane nor divine.
<<_>>_<< But he is sloppy. Why else would he need the Pathfinder Society to come bail his ass out so often?
I mean, really, he is a spellcaster, IIRC, but he fails an easy Will save the first time we meet him. And things seem to go downhill from there. He loses one of his employer's, later spouse's, family members in the museum. He doesn't keep an eye on an arcane researcher in the museum. And he is bypassed entirely when the Blackros's want to get out of a longterm commitment...
At least half the Pathfinder Society members want to destroy his place of employment. Most of the rest haven't joined that bandwagon, mainly because they have never been there on one of Nigel's bad days...
And then there is this fiasco. "Let's dump all the potentially bad stuff into a single container, so if something goes wrong, it can go really wrong." All your eggs in one basket? Seriously?
I would also advise the Free RPG Day module Master of the Fallen Fortress as a simple one to run, as well.
Both MotFF and First Steps, Part 1: In Service to Lore (long name, usually just called First Steps, like in BNW's post above), are available for free, as is the Guide he referenced.
For a beginning group, until they are sure they like it, you can use the Paizo PRD (left side pane, above, shows as Rules Archive (PRD) under Pathfinder Game System) as a rules and information source. After that, someone should pick up at least the Core Rulebook (CRB) and the Bestiary.
Jeremy Chapman wrote:
It is defined as an extra chronicle you get for applying all 4 chronicles to the same PC, nowhere does it state when it needs to be applied, except in John's post.
Players who play through the entire module (not just the sanctioned portions) using the alternate play option detailed above and apply all three Chronicle sheets to the same Pathfinder Society character earn a fourth Chronicle sheet that must also be applied to that character.
Just remember, if you want to use Greater Trip and Vicious Stomp, you will need Combat Reflexes and a Dex of 12 or higher to be able to make both AoOs granted.
Then again, Greater Trip is also a great way to let your allies beat the crap out of your target, too. Especially if they have Combat Reflexes and Vicious Stomp, too. Sort of like getting caught out by a bunch of clog dancers, death by sabot.
There is one AoO trigger that doesn't, quite, work like this. Greater Trip.
Gotta make a successful Trip attack, then the target provokes AoOs from everyone who threatens him...
Discussion has occurred on whether the trip target is still standing when the AoOs go off, or is prone.
There was also discussion on the tripper using his AoO from Greater Trip to trip the target again, provoking another round of attacks...
Jeremy Chapman wrote:
Doesn't work with the chronicle sheet, since there is no way, under your interpretation, to ever apply the 2, 4, or 6 sheet at level 6.
1st level PC: must apply the sheet at level 2, as the second chronicle
So, per this, no one could ever apply the 2, 4, or 6 chronicle at 6th level, as the PC cannot be higher than 3rd level to get the bonus chronicle.
Usual Suspect wrote:
How do I report sessions for an event that has already been created and has an event code? I was asked at the last minute to run a session at a local event and still have the session sheet; but when I try to report the session the system wants to create a new event #. Out local Venture Lt set the event up so I don't want to create a new Event #.
Contact your VL, he will either get the sheet from you to enter, or set you up as a delegate to be able to enter information into his event.