therealthom wrote: White Plume Mountain had several very cool encounters, the inverted Ziggurat, the frictionless floor, the cavern with the hanging stairs. I hated the lava bubble with the giant crab. Didn't seem fair that we killed the crab but that it got to crack open the bubble and let the lava in. Not that fair was what we expected, just that one seemed particularly egregious. My memory may be sketchy, but I remember the map of White Plume Mountain and surrounding landscape was really well done - drawn by Erol Otus maybe?
200. A group of young children, wearing homemade "wings" (sticks and fabric scraps tied together and bundled on their backs) encircle the party and squawk and chatter like birds. At first it's cute and funny, then their relentless screeching turns ugly and unnerving. BONUS if the group physically attempts to remove the children from their path, as the children then "burst" into a cloud of crows and fly off noisily. 201. Whilst investigating some underground ruins, the party finds a round, stone-lined room in which stands a single white candle on the floor. The flame flickers slightly upon their arrival. It remains lit no matter the attempt to extinguish it, so long as it stays in the room. BONUS if someone kneels close to the candle and whispers their own name at the flame, for this results in the ability to cast Spark as a SLA.
Acolyte of Leafar the Loved wrote:
Personally, I'd like to hear more about the part with Emma Caulfield.
I think you're correct; the NPC who alerted us to "the beasts and the nature of the Horde" did say something about "the Brute" calling his brothers to service, so I assume that means The Shaggy summoned some or most of the others. Nice bit of mechanics expressed in RP, I didn't even catch that when the GM said it...Thanks! Definitely have to split them up and I hope our cleric has Prot. From Evil, Communal ready to go. Well, you can't live forever, right? And yeh, like Xan Ning says, 100K xp if we make it through. :0)
bigkilla wrote:
Well, we are geared up, so to speak. This group made the switch from a home brew 3.5 to Pathfinder earlier this year, and the DM is definitely a generous sort. My Dwarf fighter (15th) has a +4 weapon and decent armor. The bard has an heirloom necklace which amplifies her bardic abilities (x/day). The wizard has a character sheet about 6 pages long with more minor magic items than I have ever seen. Overall, our stats were generated a long time ago using 4d6 drop lowest and reroll ones, so they are good I think. I guess I am just thinking that the DM has maybe realized that we tend to be a geared up, boosted group and now has cranked up the CR without really thinking about the CR, if that makes sense. Thanks both of you btw for the raw number info; I'm not very good with that stuff.
Our group is currently embroiled in an "end days" sort of campaign, and through a series of NPC encounters in a previous session, we learned that there was an attack force of demodands hot on our trail. One NPC was able to share the exact number and composition of the 'final' demonic attack force which has now arrived and it is: 12 Tarry Demodands
We have encountered a fair amount of Tarry already and they were ....unpleasant, to say the least. Our group consists of 7 characters (if everyone shows up to play) of an average level of 14. It's a well-mixed group, with a 'tank' fighter, bard, sorcerer/fighter, cleric, archer-based rogue, wizard/cleric, and wizard (mainly transmutation spells). We have the usual sort of healing and other magic gear. Yes, the question I'm asking is: does the impending monster encounter seem a bit heavy or, strictly by the numbers, does it seem 'challenging yet fair'? We have a short time to prepare for the battle; the demon force has arrived and sacked the town we are hiding in.....erm.....protecting, so we will march out to meet them in our next session. Just curious to hear opinions, not looking for tactics or strategy, since I want to play out the scenario, but worry that the DM might be a little over-zealous in his desire to wipe us out. Thanks.
CapeCodRPGer wrote:
Wow. It looks like an episode of "Xena". Who's the guy with the charred Phantom of the Opera mask? As an aside, CapeCodRPGer, we like to vacation up in Chatham every summer. Love it up there!
Ubercroz wrote:
Yes it is all about balance, you're right. It seems like a fairly basic concept, but I guess the happy medium is difficult to find (which can be said for pretty much everything in life sometimes...!).
I'll give a counter example: in one game i attend, NOBODY EVER DIES. It's a long running campaign that has a core group of friends that started playing in college, and we are all in our late 30's now. I joined the group about 3 years ago. There's no fear of death, and it's annoying. I used to think it was a 'high level' thing, but we recently rolled up 2nd level characters, and it's no better. Monsters and NPCs inexplicably forget to use the items that we find on their bodies after combat ("Oh boy - a potion of Haste and a wand of Magic Missiles! Good thing they didn't use those against us in combat!"). NPCs designed by the DM are routinely horribly leveled, in regard to feats and skills (me: "I'll try to Spot any bandits hiding along the road; ugh, dammit, I rolled really bad, a 9". DM: "You're in luck! You manage to spot the bandits crouched behind some trees!" me: "oh....erm.....awesome?"). It's like having an overly protective and overly generous parent: there's no real thrill or sense of accomplishment sometimes because you almost always know that nothing bad is ever going to really happen. Blah.
Shifty wrote:
Both dead-on correct. And let's face it: the syntax in the internet subculture of videogamers (of a certain age and gender, generally) tends to be one of snarky, mean, overly sarcastic, misogynistic bravado, especially when supported by the anonymity the web usually provides.
I also got back into the game fairly recently, and our gaming group is a wonderful mix of people. It's an activity we all look forward to every month. With all the people you met when you brought your 'big box of stuff' to work, hopefully you'll be in a group soon! Best of luck and have fun. (Mike Mistele --- love that avatar.....lol)
I'd assume that the fletching would be difficult to repair/replace if you shortened the arrow at the back end. And if you shortened it at the front, you'd need to reattach the tip and it might throw the balance out of whack when the thing was fired. It's an interesting idea though; maybe a Craft (Weapons) or Profession (Bowyer/Fletcher) check at a medium to high DC (15?).
You could almost say the same thing about a character's familiar or animal companion though too, couldn't you? Isn't it an assumed risk that something really bad could happen to a character's "non-leveled" cohort of some kind (I didn't know how else to phrase that....) when they drag it along on an adventure? And the OP did say that this same sort of thing has happened to the group before; namely, horses/mounts being stolen. I didn't get the same feeling of 'railroading' (my word, not yours) from the OP's statements, but I can see where the whole thing could make for some rather tense gaming, IC and OOC as you state.
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