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KhaozKnight's page

FullStarFullStar Venture-Captain, Mexico—Guadalajara. 52 posts (482 including aliases). No reviews. 1 list. No wishlists. 8 Pathfinder Society characters. 9 aliases.


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Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

Thank you! I will certainly help spread Thursty's good word =)

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

*starts the Queue for the newest Fruitcake delight*

And this is an amazing update =)

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Earl_Parvisjam wrote:
Players aren't able to get useful info from it and Paizo doesn't seem to be using the data for anything.

That we are unable to see the sessions on our end of the website, doesn't mean that they don't get the information they need out of our reports.

Some of the missing sessions in the characters can be found over at GM Sessions. And if I'm a Wizard, that link should work.

So these sessions are still there, not in a way accessible to us,but they're there. =)

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Iseph Pregen wrote:
I alread made the piolot check to move

Apologies! I did miss that part, that means you were faster than all the goblins. So I'll move Gob#3 to an inconvenient location.

I'll be at my computer in one hour or so, the goblins have another surprise in store for you, so don't shoot yet. =p

-Posted with Wayfinder

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Navasi. wrote:

We are always glad to help our friends, and in this case we're even more as with our donation you'll continue making such delicacies for all the future guests. Do you think a thousand credits is enough to be sure you'll have enough ingredients?

Diplomacy: 25 = 25

Raia_Danviri wrote:

"We were told that you expected us! Surely you understood the nature of our visit? We only need a small amount of time with the prisoner."

Diplomacy: 20 = 20

Defi wrote:
"Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"
nilesr wrote:
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?

After hearing your response and willingness to assist the Mining Camp the Warden is taken aback, you can hear, in almost nervous tone, We were joking! Of course we would not show the audacity to take credits from friends in exchange for a favor.

Warden bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Altronus The Solarion wrote:

Diplomacy: 15 = 15

sense motive: 11 = 11

But Altronus knows the Warden is lying about the joke part, it was their intention to make some credits out of you but your words have turned their thoughts around.

From your kind words and offers, I can sense your urgency. We will have a flotilla of guards escort you to Livewire. We promise you our eternal friendship. The Warden shifts slightly towards the door, opening to the group of four guards that came in with you earlier. The guards make a gesture similar to a nod.

They will accompany you inside and keep you safe will you speak to the prisoner.

You have a parting conversation with the Warden, before being lead deeper into the compound.
_____________________

Whereas the stench within the Warden’s office was bad, the stink in the common area is almost unbearable. Several half-naked, sweat-drenched workers of various species crowd around here. The barathu guards combine to form one larger, menacing amalgam creature, ensuring you remain safe from confrontation.

After several minutes traversing through this sweat-slicked region, the barathu guard amalgam stops at a table where a ysoki sits. The ratfolk constantly licks her paws uncomfortably while grooming her drenched and matted pelt. With the guard’s arrival, she looks up and acknowledges an unspoken communication between herself and the barathu collective. In an instant, the barathu collective splits into its separate entities and floats off in independent paths throughout the complex, leaving the investigators alone with the sweat-soaked ysoki who looks up with cautious interest amid a timid introduction, “Hiya, the name’s Livewire. What can we do for each other?” she says with a small wink towards Defi.

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This is what a Barathu looks like.

The halls and rooms of the Sauna are entirely organic, comprised mostly of fleshy blue walls replete with pulsating green veins. Tunnels take odd angles, sometimes sloping up or down, which is a nuisance to humanoid creatures but not an impediment to the floating barathus. Inside the Sauna the heat is more manageable, even removing your helmets and respirators. When your group arrives at the Warden’s office, several hard, plastic chairs await arranged in a semicircle around a matching table.

Opposite the table floats the Warden, an almost comical creature that looks like a dozen of the barathu guards mashed together into a floating mass of iridescent flesh and tentacles.

Life Science DC 15:
You identify the Warden
as being a combined barathu—a group of barathus who merged
to form a superior being.

Inside your mind you hear, Welcome, please make yourselves comfortable. We've taken the liberty to prepare some refreshments to make your visit more amicable. The Warden telepathically offers several trays of a gray mush and glasses of an opaque, milky substance as refreshments. While the food looks welcoming, especially the drinks to help cool off, the ever-present stench makes the idea of eating difficult.

Sense Motive DC 14:
You discover that the Warden eagerly waits for the investigators to sample his offered wares, and anyone failing to accept this meal or showing any signs of obvious disgust will have a harder time getting on the Warden's good graces.

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Iseph Pregen wrote:
I am new to star finder period. Been reading core book and guild guide, but this is first mission. I am assuming for most part very similar to pfs, but if i do something wrong please just let me know -Posted with Wayfinder

Starfinder is still new to most of us, I hope that we can all chime in if we think something's not the way it's supposed to be. Since that's how we can better learn the system.

(So if you think I'm wrong somewhere, just PM me)

-Posted with Wayfinder

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Altronus The Solarion wrote:
Right, I know that we get paid through the chronicle sheet. I asked in game for RP reasons.

Asking in game for RP is awesome, I just wanted to clarify in case we had someone new to Society Play (either), to know that those 10K won't be on the actual sheet.

(And Wayfinder doesn't let me post with my GM alias)

-Posted with Wayfinder

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1 person marked this as a favorite.

Completely out of topic. Not only OOC. But Isirah's ten ten ten reminded of this old thing YouTube Link

-Posted with Wayfinder

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Ohh, by the way Gary, if yiu happen to see our RVC, could you tell him VC Guadalajara says hi? XD
(I hope you see this in time)

So everyone, I believe Pacifi-Con will be 4 days long because of labor weekend, so Gameplay will advance whenever our GM has a chance and pops his head in here, if you'd like, we can address rules/mechanics questions we may have, here in Discussion, that way we can work together versus the beast that is the SF CRB.

-Posted with Wayfinder

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Defi wrote:
Ok so Brand new to Sfs and have just been playing pfs for a month. To recap we must use a pre gen and i can apply it to my lvl1 with 720 Credits instead of 1000. If im wrong let me know if not I'll be playing the mechanic.

Thank you for reading up Ben

Yes, you can apply the credit to Defi as a level 1 with 720 credits instead of the chronicle sheet amount, so you are correct.

@Everyone: it seems there a few doubts about Dayjob checks, so I'll be posting the Dayjob stuff from the guide later, so we can discuss it if needed.

-Posted with Wayfinder

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Upaynao wrote:
Dayjob: I don't know that the pregen has one, and I sure as hell don't know yet if I have one, so can I get back to you when we're done?

Yes we can take care of dayjob checks later =)

Once we are about to start (or earlier if possible) I'll check if the Pregens can do it.

huh, weird, I can't post from my GM alias in Wayfinder

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I have deleted Obozaya's post from Gameplay =) ID 124455-702 Dataphiles faction Player name can be either Richard or Khaoz, do you need any more info Redelia?

Will have the stats later today.

-Posted with Wayfinder

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I believe that you can have several 'copies' of the same pregen at one table. I'll play Obozaya, it seems we will be lacking a bit on the front side department.

-Posted with Wayfinder

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I can certainly go with a pregen, since I'd like to apply credit to my -702 which still hasn't been built. I'm open to any of the options, so I can go with any role.
But I'd like to try the operative if it's not anyone's first pick.

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I won't be there, it's too damn far from Mexico =P.

But you better have enough fun for the rest of us who aren't attending.

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@Poblano: I was waiting to be able to create a SFS character for the forum, since I don't know how to withdraw a char from a game, and didn't want to clutter up the Characters tab needlessly =)
P.S. Can you remove character 701 from the campaign (just uncheck the right tab), decided to create a Pregen alias instead.

———•-----•———•-----•———

About standing up from prone, for PFS play and it's 100% RAW adherence, there's nothing in the acrobatics skill description that lets you stand up from prone, you can use it to crawl and not provoke attacks of opportunity.

Some examples that affect either provoking or the timing of standing up from prone.:
Combat - Stand Up wrote:
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Kip-up (Swashbuckler) wrote:
Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
Ki Stand (Feat) wrote:

Prerequisite: Ki pool.

Benefit: While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of opportunity.
You may spend 1 point of your ki pool to stand up as a swift action without provoking attacks of opportunity.
Plains Druid (Variant) wrote:
Savanna Ambush (Ex): At 4th level, a plains druid gains concealment whenever she is prone in natural surroundings, and can make Stealth checks at no penalty when prone and not moving or at –5 when crawling. A plains druid can stand up from prone as an immediate action during a surprise round. This ability replaces resist nature's lure.
Monkey Style (Feat) wrote:
Benefit: You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Stand Up (Rogue Talent) wrote:
Benefit: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.

So for PFS (and maybe SFS) the characters need to either invest in feats or classes to be able to do it.

Now, for non-PFS play, GM Fiat and house rules will be the shot callers here. =)

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1 person marked this as a favorite.
Thewissen wrote:
But reading those articles Poblano shared, it says that we might want to try and post something everyday.

Posting everyday is certainly necessary to keep a good rhythm of play once we are started =).

With that said, sorry for not being so responsive lately, since this didn't show up in my campaigns yet, i kept forgetting to check it when I was in front of the PC.

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GM Poblano Pepper wrote:

...

KhaozKnight -
1st Quig, 2nd Navasi, 3rd Obozaya
GM Cwethen -
1st Obozaya, 2nd Navasi, 3rd Iseph
Madchappy -
1st Raia, 2nd ?, 3rd ?
Azih -
"Meatloaf"
GM Fuskee -
?
Thewissen -
?

Thewissen did say he liked either Altronus or Iseph, before my post, so trying to start cleaning dupes, and updating.

KhaozKnight -
Quig
GM Cwethen -
Obozaya
Madchappy -
Raia
Thewissen -
Altronus

Azih -
"Meatloaf"
GM Fuskee -
?

Leaving these 3 open: Keskodai, Navasi, and Iseph.

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I'd like to play with Scout er.. Quig.

But in all seriousness, I can pick up the leftovers, I have no preference one way or another. If you need me to choose a top three, let's say Quig, Navasi or Obozaya, in that order.

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@GM Bugman: I have to apologize and drop from the game, I messed up and signed to two different 1-00, I thought I wasn't signed for any Special when I signed up here. Sorry again for the confusion =(

Good luck everyone!

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From somewhere deep in Absalom Station a computer generated voice says "Ready Player 6?"
"Yes!"

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Hope I'm not too late to this party =)

1. Player Name:
Richard

2. Are you new to PBP, Organized Play, or both?
I have played 2 PbP games, not new to Paizo's OP (being VC and all).

3. What excites you most about playing in this game?
Being able to try the SF rule set at level 4, in a Special, along such a diverse community! Is there a reason to NOT BE excited?

4. Tell me a little about yourself! What other games have you played? What are your hobbies?
I started playing pen and paper RPGs with Vampire the Masquerade, moved on to DnD 3, evolved to 3.5e, migrated to 4e, bailed on it, went back to 3.5 and evetually to PFRPG! I have played a different versions of Vampire, Werewolf, Exalted, Demon, Scion (that's more WOD than I remembered), ADnD and another mexican RPG called Factory). Other hobbies.. music, videogames and cardboard crac.. Magic I mean

5. Are you able to post 2 times a day?
Yes, I don't expect anything less than that once the GameDay stars.

6. Are you submitting individually or as a pair? If as a pair, who are you paired with?
♫ On the floors of Tokyo ♪
♬ A-down in London town's a go go ♩
♪ A-with the record selection, ♪
♩ And the mirror's reflection, ♬
♪ I'm a dancin' with myself ♫

Sorry, got that song stuck in my head since last night

7. I like to keep a game moving. Do you give permission for the party to 'bot' your character as needed in combat or another situation?
Yes, if I'm holding back combat and delaying my character's combat is not a logical option, you can bot me, trying to act as as precedent lets you.

8. Do you promise to tell me about upcoming vacations, busy times at work, conventions or other absences so we can bot you?
Yes, there is nothing planned, but my work schedule can swiftly decide to FUBAR me, I'll let you know ASAP

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I was going to ask for availability on our FLGS, but then I learned to read, and now, my heart saddens. =(

BUT... IT'S B-E-A-U-TIFUL!!!!!!!!!!!!!!!

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Thanks everyone, the little guy was with us for about 8 years, he was family. But he started having epileptic seizures a few months back, and it finally got to the point where medicine and more examinations wouldn't help his suffering, so when he finally had more bad days than good we had to make that call. Thank you again for the kind words =)

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Guys, I apologize for being inactive longer than expected, i had to put one of my dogs down yesterday.

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2 people marked this as a favorite.

I've liked all of the iconics so far, but I think I love Scout and its flamethrower wielding companion Quig.

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Shifty wrote:
GM Hmm wrote:

We're looking to recruit a Venture Captain to sit in a 5 star confirmation table for GM Nightdeath in the upcoming Solstice Scar Special. Would any VCs be open to serving as Nightdeath's observer?

Hmm

I'll help :)

Shifty got here before I did =P,

@HMM: if you need someone else for anything let me know.

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Fromper wrote:
I've actually never seen a PC death in The Confirmation, but two of the four PCs that I've killed as a GM happened in First Steps 1 and The Consortium Compact, believe it or not. The other two were both in The Dalsine Affair, which probably doesn't surprise anyone familiar with that scenario.

The first time we ever ran The Confirmation, first-time player using a Paladin charged and confirmed a critical with a lance/spear on the BBEG, crap rolls for damage, BBEG returned the favor with a near to max damage critical. First and last day of Mango Paladin of Iomedae.

That player eventually became one of the most active players even got a few GM games under his belt, before school life got in the way.

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A complete noob stands in the limelight.

I don't have have experience in PbP, but I can fill any role the party needs me to, and have no conflicts with the list of scenarios provided.

Thanks for your consideration.

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

Thank you for this update! Now, I've got some reading to do to help my players with any doubts they might still have.

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Hi there, here goes, I've recently finished GMing The Dragon's Demand, now I have a level 7 synthesist summoner to work with, and I chose Leadership as level 7 feat, since I thought our party needed some out of battle assistance (we have an alchemist, cleric, magus, monk, rogue and wizard (7 players, with 4 of us alternating the GM role about every month)).

And now I'm trying to build a crafting cohort, so I bring this to advice to see if there's anything I'm overlooking, here's the build.

Alben
Male human mystic theurge 1/oracle 1/wizard 3 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (human)
Init +5; Senses Perception -1
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 28 (5 HD; 4d6+1d8+5)
Fort +2, Ref +2, Will +5
Offense
Speed 20 ft.
Oracle Spell-Like Abilities (CL 2nd; concentration +4)
1/day—bend the grain
Oracle Spells Known (CL 2nd; concentration +4)
1st (5/day)—bless, cure light wounds, restore corpseUM
0 (at will)—create water, detect magic, mending, purify food and drink (DC 12), read magic
Mystery Wood
Wizard Spells Prepared (CL 4th; concentration +10)
2nd—create pitAPG (DC 18), invisibility, rope trick, web shelterUM
1st—burning hands (DC 17), ear-piercing screamUM (DC 17), enlarge person (DC 17), expeditious retreat, unseen servant
0 (at will)—detect magic, message, open/close (DC 16), prestidigitation
Statistics
Str 9, Dex 12, Con 12, Int 22, Wis 9, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Arcane BuilderUM, Cooperative CraftingAPG, Craft Wondrous Item, Magical Aptitude, Scribe Scroll, Skill Focus (Spellcraft)
Traits hedge magician, underlying principles
Skills Acrobatics +1 (-3 to jump), Craft (armor) +14, Craft (clothing) +14, Craft (jewelry) +16, Craft (weapons) +14, Heal +3, Knowledge (arcana) +12, Knowledge (religion) +12, Linguistics +14, Spellcraft +24 (+26 to craft magic items which involve Metamagic feats), Use Magic Device +13
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Ignan, Infernal, Nagaji, Orc, Sylvan
SQ able assistant, arcane bond (ben, compsognathus dinosaur [valet]), combined spells, heart of the fields, human wizard, metacharge, oracle's curse (lame), revelation (bend the grain)
Combat Gear wand of mage armor (50 charges), wand of shield (50 charges); Other Gear all tools vest, handy haversack, headband of vast intelligence +2, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, gloves of spellcraft (worth 2,500 gp), golden holy symbol of Nethys, ink, black, inkpen, mess kit, pot, soap, spell component pouch, spellbooks, trail rations (5), waterskin, wrist sheath, wrist sheath, 988 gp, 1 sp, 9 cp
Special Abilities
+3 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting Your assistance makes item crafting f
All tools vest (1/day) This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first. Construction Requirements Craft Wondrous Item, summon instrument; Cost 900 gp
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Bend the Grain (1/day) (Sp) Once per day as a standard action, you can shape or warp wooden objects. This functions as either wood shape or warp wood. At 11th level, you can use this ability to push wood away from you, as repel wood. At 7th level, and again
Combined Spells (1st) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Cooperative Crafting Your assistance makes item crafting far more efficient. Prerequisites: 1 rank in any Craft skill, any item creation feat. Benefit: You can assist another character in crafting mundane and magical items. You must both possess the r
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Fields +2 (Craft [jewelry], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Hedge Magician Magic item gp costs -5%.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Metacharge (Ex) As an Arcanamirium crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spellbooks, 2 Book(s, Wizard) A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). Note: This gear item calculates the number of pages and books required to store your spells. It then increments the weight based on the number of books you must carry to store your spells.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of shield (50 charges) Add this item to create a wand of a chosen spell.

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

PFS Guide says it's 3XP and 4PP per Scenario Sheet, the same with AP's, and some Free RPG Modules (the oldest ones I think)

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WotR: "Ayavah was right all along!"

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FAQ'd, Bumped, AND Dotted

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thanks for your input! =)

i thought the tower shield is wooden, so it can't be made from mithral?

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guys looking for your input here,

let's assume a Fighter level 3 with Full Plate and Tower Shield, on Mythic Tier 1, and s/he takes Armor Master as Mythic Ability

Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

Armor Training wrote:
AT:
"Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed."

Armor Check Penalty = -5 (Full Plate) -10 (Tower Shield) = -15

Max Dexteriry= +2 (FP) +2 (TS) = so +2, they are the same

Armor Master wrote:
AM:
"You don't take an armor check penalty or incur a arcane spell failure chance when wearing light armor or using a shield (including a tower shield). In addition, the maximum Dexterity bonus of light armor doesn't apply to you. You can select this ability up to three times. The second time, it also applies to medium armor. The third time, it also applies to heavy armor."

Armor Check Penalty = -6 (Full Plate) -0 (Tower Shield) = -6

Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

Now... to spice things up, let's say we had the Tower Shield Specialist Archetype, so Tower Shield Training (replaces Armor Training) reads

TST wrote:
TST:
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.

From the start,

Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower

After TST,
Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) +3 (TST) = -13
Max Dexteriry= +3 (FP) +2 (TS) = so +2, since its lower (eventhough the lowest Dex comes from the shield)

After AM,
Armor Check Penalty = -6 (Full Plate) +0 (Tower Shield) +3 (TST) = -3
Max Dexteriry= +3 (FP) +2 (TS) = so +2, since its lower (eventhough the lowest Dex comes from the shield)

Final = ACP -3 Max Dex = +2

Am I wrong? If so... Where? Why?

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thank you all for answering my question

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self bump, since my thread is getting buried... and it's been nearly 5 hours.. anyone? no one else shares my doubt?

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Cevah wrote:
KhaozKnight wrote:

Seeing that we are already discussing magic item creation..

Are "Muleback Cords of Heavyload" Possible?
If yes, price would be?
2000 (HL) + 1500 (MBC+50%) = 3500
Am i right?
For a whopping..
(+8 Str)x3 for encumbrance purposes

Yep.

Muleback cords determine capacity at +8, and Heavyload uses Ant Haul, which triples capacity.

/cevah

Thanks for the quick answer Cevah

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Seeing that we are already discussing magic item creation..

Are "Muleback Cords of Heavyload" Possible?

If yes, price would be?

2000 (HL) + 1500 (MBC+50%) = 3500

Am i right?

For a whopping..

(+8 Str)x3 for encumbrance purposes

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I was reading the Mythic Abilities, and found this

Armor Master (Ex)
You don't take an ARMOR CHECK PENALTY or incur an arcane spell failure chance when wearing light armor or using a shield (INCLUDING A TOWER SHIELD). In addition, the maximum Dexterity bonus of light armor doesn't apply to you. You can select this ability up to three times. The second time, it also applies to medium armor. The third time, it also applies to heavy armor

"When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's ENCUMBRANCE."

would this mean that the -2 to attacks because of the shield's encumbrance is cancelled with the Armor Check Penalty, or would it still stand?

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Paladin of Baha-who? wrote:
I just noticed in the Sacred Armor ability, it says to treat greater energy resistance as +5. Since Sacred Armor only lets you enhance the armor up to a maximum of +5, which I take to mean the Armor's total enhancement, both intrinsic and granted by this ability, cannot be above +5. So, there doesn't appear to be any way to actually use this to give your armor greater energy resistance.

If the armor already has an enhancement bonus of +1, you can use the +5 you get from Sacred Armor to power Special Abilities.

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Perhaps not strictly Canon, but I have always seen adventurers, like the few that manage to break above the average, perhaps they do start out as Pathfinders, but even from their apprenticeship (level 1), 'someone' notices that the character in question has and extraordinary talent for something, and starts railroading/leading the PC's into the places where they will be tested, to see if they make it out.

It could be just for example, leaving them a sword with the WR logo inscribed on it, instead of the artifact they were supposed to recover, always have WR one step ahead, until the PC's start figuring out what is going on, and then have a WR Wolf show up, and show them the ropes, in a sort of "you passed every test we laid ahead of you, now you're ready to move further down the lines, and past beyond the curtains"

Or maybe, they are selected as cannon fodder, and manage to survive time and time again, and by then (perhaps level 3), they are already worthy to begin requisitioning items, and have earned their stars (magic items).

EDIT: (By the time I finished the second paragraph, I compelled myself to start working on that kind of story (will have a new group coming together next week, so they are perfect to test this ideas xD))

P.S. Where you mentioned about the character swapping, I believe that was also kind of mentioned in the WR core, after all, you always want to sent the expert to the mission, not the ones you have simply nearest

Sovereign Court

and instead of giving them magic items from level 1, giving them MW weapons and armor, I feel balances thing out a bit, character certainly are not game breaking, the characters would still need to prove to be valuable assets, that deserve the magic expenditure on them.

And please, let's continue this xD

Sovereign Court

In my perspective, Wealth by Level, means that character OWNS, the equipment, and the way Wraith Recon (WR) works:
The characters have their starting equipment by the usual 4E rules, 'personal belongings'.
"The equipment in certainly going to be inferior to the items provided by SpellCOm, taking up precious space on their person that could be used for more useful mission-based accoutrement. WR team members are welcome to spend their money on their own personal items, but they will need to keep track of it themselves.
The following is the standard WR package that every WR strike team member RECIEVES when they are assigned to a mission."

So by the end of the mission they are expected to return said equipment. Like a SWAT or firefighters team, they don't own the equipment, and as soon as they're done, they take it back to HQ.

I know this will still make the characters "stronger" that usual, but they will also be facing harder challenges.

About inserting them into Golarion, I think they can function as a Black Ops group (in the Mission Impossible kind of way), in the Pathfinders.

Sovereign Court

I hope this is not so much of a dead thread, i don't want to be all necro around here, reviving threads and what not, but.. SeeleyOne, what was the conclusion you came to, since i also want to merge WR to PF?

And for all around there, what about for character levels 1-2, instead of giving a magic weapon, "lend" them masterwork weapons, since at least from my perspective that won't be game breaking, and 'setting wise' if low level characters have the higher chances of death, at least HQ won't be handing free magic weapons to their enemies?

and from level 3, proceed with the WR table starting on level 1, so, at level 3 PC's could requisition for their first +1 weapons?

(Some thinking and reducing the table would be neede after that, as a +5 at level 20 would not suffice right?

Sovereign Court

Eridan wrote:
KhaozKnight wrote:

I give you a two years, two months bump

Why ?

Retraining RAWs are part of the Ultimate Campaign book :Paizo PRD - Retraining

Because I had been looking for a few hours to find retraining in the few books i own, and was not able to find that, this was the only thread, slightly closing in on the subject, so I thought it would be nice, that future searchers, could find the answer here!

(I hope that's reason enough for you)

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