I'm really interested in outpost but my characters are locked up in other games or there are no spaces for new characters. i guess i could pre-gen but is that generally cool with people?
Using a PreGen is cool with people. I've done it =P
But, playing a PreGen to get credit for a character that is currently locked in another game is not cool with people, well... not people, that's not cool with them rules.
I think I'm in the HMM's school of "Throw everything but the kitchen sink in those tags" xD
When you want to use all of them, they will show up in Race Gender Class order, those are the only three text boxes that transfer from your character profile to your tag. Each one has a 250 character limit (IIRC), and I like to have them in pretty different colors (so... Two colors, regular and ooc).
Also.. using ooc tag in the tag will eat your space, you can even put spoilers in your tagged spoilers for that "Yo' dawg" feel...
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
"It's only a guess, but if we're close enough to see them, they are close enough to have heard us coming, be prepared for their nasty demonic surprises.
"Sir Ilidan, how should we proceed? I understand we are to follow your orders in this incursion."
Val tugs at some of his armor's straps to make sure it's not coming apart anytime soon.
Don't forget Val, you need to study how to destroy demons before coming back to Mendev.
I'm in the same spot as Otha, I was also planning of using a level 6, and I didn't mind the leser OOT rewards, as long as didn't push us to high tier, don't want to complicate the game for everyone.
So while Our Mysterious Benefactor starts with prep, I'll figure out the one playing through by Sunday =)
Sign up was on a Google Sheet around the middle of December, I think
This is the Silver Crusade arc if it helps to jog your memory.
Based on the comments above maybe we'll dive full force in 2 weeks? I'm just a player, but a few other characters are still tangled up in other missions around Golarion.
I'm guessing Batpony's issue is less the bandwidth to play and more the 'no double-dipping' characters thing in PFS.
But I'm allowed to guess wrong every now and then, I'm not
I have no issues to keep waiting for those with games rounding up, can't really play this character often in meat-space.
EDIT: I thought I had answered the Chronicle info, it seems that something ate my post, will fill it tomorrow. =)
Zin Z'arin wrote:
The thing is that scenarios have security features that prevent them from being printed as a PDF from Acrobat Reader AND Acrobat Pro, but a few third party PDF readers circumvent this lockout, what most of us do (I think) is print from Chrome to PDF, for this you need a PDF Printer plugin, I'm not sure if it's already installed in Chrome or Firefox by default but they get installed with most versions of a PDF reader.
That's what I loved about this game, bringing people from any walk of life together to enjoy some plain old
Then I got to PFS, and suddenly whatever boundaries or limits I thought our friendly RPGs had were lifted. And I've never seen a more helpful and hands-on community than the right here, calling these forums home. =)
So to all that read this, keep being awesome.
I'm not sure how I ended up in this thread, but I'm glad I did!
I'm not usually what you'd call an emotional person, but reading this... (word-that-the-forum-will-censor) I'm welling up here...
It brought back some memories... an uncle of mine had an accident the left him bedridden, he was an extrovert and always found his way around to make friends, he was charismatic to say the least. But not on his bad days, on those he was gloomy, he wanted to be alone and not leave his room.
I know that it was hard for him, and his mood swings (more like mood see saw) were even harder for my grandma, but every now and then he'd find a way to cope (or go back to a forgotten one) music, painting, reading, preaching, every now and then he'd see a light and cling to it, and let the fun joking guy shine through for a while.
I'm glad that you gave PFS a chance, and even better it gave YOU something back.
For those times when you want to get a healthy dose of PFS from your desk/PC here are some links for Online Society play.
P.S. Sent you a PM
I have one level 7 Zen Archer, and a two level 2 that I can get to 3 in one or two weeks =)
xyz-4 Ozrus - Div-Spawn Tiefling Sorcerer - Because of his high spell DCs I've been pulling him towards Charm-Enchantment-Debuffer, just don't trust a word that comes out his silver tongue, he's a consummate liar.
xyz-6 Bock - Tengu Rogue/Swashbuckler - I haven't played him above 1 yet (GM Baby) so I'm not sure if he'll end up a Rostland Bravo or Fighter instead of 'Buckler.
Take your pick, I'll make sure the PC is ready =) (If we're going low tier, Karl (the zen archer) might be overkill for combat, I think)
GM Hmm wrote:
By the way, Khaoz, your Denture Captain line.... I am DYING here. That was magnificent!
Maybe this is a note as both player and GM, once it's evident the tone a scene is taking (and DMS made it clear over here) I feel that being able to provide a short line, quip or quote that can help with that mood will enhance immersion, player/GM to PC/NPC, and characters to story.
On the few games I've run here the players have told me that they appreciate the humor injected in some scenes. But I fear that if overdone it can derail the experience of the scenario, so just a pinch of sugar every now and then to the adventure's pound of salt?
The enemy needs to be within 60 feet so you can direct your allies to whichever enemy you want them to get.
Yes, more things than attack rolls have targets, but for Get'Em the envoy's targets are her allies, as they are the ones getting the +1 morale bonus to attacks to the chosen enemy.
Hitting the FAQ button to see if they can make this any clearer.
Each of your allies need to understand whatever language you're speaking when activating the Improvisation, need to have at least INT 1 (not unconscious or immune to mind affecting), and have a way to hear your character to benefit from this ability.
The enemy's job is to, hopefully, stand there and look pretty while your allies get the bonus, but if the enemy runs, your allies still benefit from the bonus even if a chase breaks out (at least until your next round xD)
(And I managed to type this out on the phone without saying target until now, just like the ability.)
For this bonus, it's irrelevant if the enemy is deaf, unconscious AND mind-affecting immune, if it stays put or starts running.
@DMS: My sleep deprived past self didn't realize that Redelia made such an obvious link to this campaign, I was supposed to chime in here over a week ago, and I kept looking for the campaign's start date everywhere... except the right place xD
Can I still jump in with the last Pregen? I'll make the alias tomorrow in case you give me the go ahead =)
(Yes, I read you would be offline when I sent this)
Wei Ji the Learner wrote:
Points two and three are actually what slows the process down, I can use HL to create a 90% accurate statblock in a few clicks, but these are Pregens, we need 100% accuracy to the sheet, not the piece of software.
Where Hero Labs insert their 'short descriptions' we need to change it for the one on the actual Pregen sheet =)
Wei Ji, the best of luck in your Con! Don't worry if you can't help out this time around.
GM Hmm wrote:
We may need to move this out of this thread to coordinate the effort, but I'm willing to help, with HeroLab I think I can get one or two Pregens each day (all levels).
Mike, I remember Tonya mentioning that they were working on a way to fix the accidental "permanently" deleted xx-1 characters so you'd need to send an e-mail to a certain address, let me see if I can find it.
You have a very rare opportunity most veterans won't have =P
Edit... lo and behold.. it was in this thread xD
Players aren't able to get useful info from it and Paizo doesn't seem to be using the data for anything.
That we are unable to see the sessions on our end of the website, doesn't mean that they don't get the information they need out of our reports.
Some of the missing sessions in the characters can be found over at GM Sessions. And if I'm a Wizard, that link should work.
So these sessions are still there, not in a way accessible to us,but they're there. =)
Iseph Pregen wrote:
I alread made the piolot check to move
Apologies! I did miss that part, that means you were faster than all the goblins. So I'll move Gob#3 to an inconvenient location.I'll be at my computer in one hour or so, the goblins have another surprise in store for you, so don't shoot yet. =p
-Posted with Wayfinder
"Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?
After hearing your response and willingness to assist the Mining Camp the Warden is taken aback, you can hear, in almost nervous tone, We were joking! Of course we would not show the audacity to take credits from friends in exchange for a favor.
Warden bluff: 1d20 + 2 ⇒ (8) + 2 = 10
Altronus The Solarion wrote:
But Altronus knows the Warden is lying about the joke part, it was their intention to make some credits out of you but your words have turned their thoughts around.
From your kind words and offers, I can sense your urgency. We will have a flotilla of guards escort you to Livewire. We promise you our eternal friendship. The Warden shifts slightly towards the door, opening to the group of four guards that came in with you earlier. The guards make a gesture similar to a nod.
They will accompany you inside and keep you safe will you speak to the prisoner.
You have a parting conversation with the Warden, before being lead deeper into the compound.
Whereas the stench within the Warden’s office was bad, the stink in the common area is almost unbearable. Several half-naked, sweat-drenched workers of various species crowd around here. The barathu guards combine to form one larger, menacing amalgam creature, ensuring you remain safe from confrontation.
After several minutes traversing through this sweat-slicked region, the barathu guard amalgam stops at a table where a ysoki sits. The ratfolk constantly licks her paws uncomfortably while grooming her drenched and matted pelt. With the guard’s arrival, she looks up and acknowledges an unspoken communication between herself and the barathu collective. In an instant, the barathu collective splits into its separate entities and floats off in independent paths throughout the complex, leaving the investigators alone with the sweat-soaked ysoki who looks up with cautious interest amid a timid introduction, “Hiya, the name’s Livewire. What can we do for each other?” she says with a small wink towards Defi.
The halls and rooms of the Sauna are entirely organic, comprised mostly of fleshy blue walls replete with pulsating green veins. Tunnels take odd angles, sometimes sloping up or down, which is a nuisance to humanoid creatures but not an impediment to the floating barathus. Inside the Sauna the heat is more manageable, even removing your helmets and respirators. When your group arrives at the Warden’s office, several hard, plastic chairs await arranged in a semicircle around a matching table.
Opposite the table floats the Warden, an almost comical creature that looks like a dozen of the barathu guards mashed together into a floating mass of iridescent flesh and tentacles.
Life Science DC 15:
You identify the Warden
as being a combined barathu—a group of barathus who merged
to form a superior being.
Inside your mind you hear, Welcome, please make yourselves comfortable. We've taken the liberty to prepare some refreshments to make your visit more amicable. The Warden telepathically offers several trays of a gray mush and glasses of an opaque, milky substance as refreshments. While the food looks welcoming, especially the drinks to help cool off, the ever-present stench makes the idea of eating difficult.
Sense Motive DC 14:
You discover that the Warden eagerly waits for the investigators to sample his offered wares, and anyone failing to accept this meal or showing any signs of obvious disgust will have a harder time getting on the Warden's good graces.
Iseph Pregen wrote:
I am new to star finder period. Been reading core book and guild guide, but this is first mission. I am assuming for most part very similar to pfs, but if i do something wrong please just let me know -Posted with Wayfinder
Starfinder is still new to most of us, I hope that we can all chime in if we think something's not the way it's supposed to be. Since that's how we can better learn the system.
(So if you think I'm wrong somewhere, just PM me)
-Posted with Wayfinder
Altronus The Solarion wrote:
Right, I know that we get paid through the chronicle sheet. I asked in game for RP reasons.
Asking in game for RP is awesome, I just wanted to clarify in case we had someone new to Society Play (either), to know that those 10K won't be on the actual sheet.
(And Wayfinder doesn't let me post with my GM alias)
-Posted with Wayfinder
Ohh, by the way Gary, if yiu happen to see our RVC, could you tell him VC Guadalajara says hi? XD
So everyone, I believe Pacifi-Con will be 4 days long because of labor weekend, so Gameplay will advance whenever our GM has a chance and pops his head in here, if you'd like, we can address rules/mechanics questions we may have, here in Discussion, that way we can work together versus the beast that is the SF CRB.
-Posted with Wayfinder