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Players aren't able to get useful info from it and Paizo doesn't seem to be using the data for anything.
That we are unable to see the sessions on our end of the website, doesn't mean that they don't get the information they need out of our reports.
Some of the missing sessions in the characters can be found over at GM Sessions. And if I'm a Wizard, that link should work.
So these sessions are still there, not in a way accessible to us,but they're there. =)
Iseph Pregen wrote:
I alread made the piolot check to move
Apologies! I did miss that part, that means you were faster than all the goblins. So I'll move Gob#3 to an inconvenient location.I'll be at my computer in one hour or so, the goblins have another surprise in store for you, so don't shoot yet. =p
-Posted with Wayfinder
"Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?
After hearing your response and willingness to assist the Mining Camp the Warden is taken aback, you can hear, in almost nervous tone, We were joking! Of course we would not show the audacity to take credits from friends in exchange for a favor.
Warden bluff: 1d20 + 2 ⇒ (8) + 2 = 10
Altronus The Solarion wrote:
But Altronus knows the Warden is lying about the joke part, it was their intention to make some credits out of you but your words have turned their thoughts around.
From your kind words and offers, I can sense your urgency. We will have a flotilla of guards escort you to Livewire. We promise you our eternal friendship. The Warden shifts slightly towards the door, opening to the group of four guards that came in with you earlier. The guards make a gesture similar to a nod.
They will accompany you inside and keep you safe will you speak to the prisoner.
You have a parting conversation with the Warden, before being lead deeper into the compound.
Whereas the stench within the Warden’s office was bad, the stink in the common area is almost unbearable. Several half-naked, sweat-drenched workers of various species crowd around here. The barathu guards combine to form one larger, menacing amalgam creature, ensuring you remain safe from confrontation.
After several minutes traversing through this sweat-slicked region, the barathu guard amalgam stops at a table where a ysoki sits. The ratfolk constantly licks her paws uncomfortably while grooming her drenched and matted pelt. With the guard’s arrival, she looks up and acknowledges an unspoken communication between herself and the barathu collective. In an instant, the barathu collective splits into its separate entities and floats off in independent paths throughout the complex, leaving the investigators alone with the sweat-soaked ysoki who looks up with cautious interest amid a timid introduction, “Hiya, the name’s Livewire. What can we do for each other?” she says with a small wink towards Defi.
The halls and rooms of the Sauna are entirely organic, comprised mostly of fleshy blue walls replete with pulsating green veins. Tunnels take odd angles, sometimes sloping up or down, which is a nuisance to humanoid creatures but not an impediment to the floating barathus. Inside the Sauna the heat is more manageable, even removing your helmets and respirators. When your group arrives at the Warden’s office, several hard, plastic chairs await arranged in a semicircle around a matching table.
Opposite the table floats the Warden, an almost comical creature that looks like a dozen of the barathu guards mashed together into a floating mass of iridescent flesh and tentacles.
Life Science DC 15:
You identify the Warden
as being a combined barathu—a group of barathus who merged
to form a superior being.
Inside your mind you hear, Welcome, please make yourselves comfortable. We've taken the liberty to prepare some refreshments to make your visit more amicable. The Warden telepathically offers several trays of a gray mush and glasses of an opaque, milky substance as refreshments. While the food looks welcoming, especially the drinks to help cool off, the ever-present stench makes the idea of eating difficult.
Sense Motive DC 14:
You discover that the Warden eagerly waits for the investigators to sample his offered wares, and anyone failing to accept this meal or showing any signs of obvious disgust will have a harder time getting on the Warden's good graces.
Iseph Pregen wrote:
I am new to star finder period. Been reading core book and guild guide, but this is first mission. I am assuming for most part very similar to pfs, but if i do something wrong please just let me know -Posted with Wayfinder
Starfinder is still new to most of us, I hope that we can all chime in if we think something's not the way it's supposed to be. Since that's how we can better learn the system.
(So if you think I'm wrong somewhere, just PM me)
-Posted with Wayfinder
Altronus The Solarion wrote:
Right, I know that we get paid through the chronicle sheet. I asked in game for RP reasons.
Asking in game for RP is awesome, I just wanted to clarify in case we had someone new to Society Play (either), to know that those 10K won't be on the actual sheet.
(And Wayfinder doesn't let me post with my GM alias)
-Posted with Wayfinder
Ohh, by the way Gary, if yiu happen to see our RVC, could you tell him VC Guadalajara says hi? XD
So everyone, I believe Pacifi-Con will be 4 days long because of labor weekend, so Gameplay will advance whenever our GM has a chance and pops his head in here, if you'd like, we can address rules/mechanics questions we may have, here in Discussion, that way we can work together versus the beast that is the SF CRB.
-Posted with Wayfinder
Ok so Brand new to Sfs and have just been playing pfs for a month. To recap we must use a pre gen and i can apply it to my lvl1 with 720 Credits instead of 1000. If im wrong let me know if not I'll be playing the mechanic.
Thank you for reading up Ben
Yes, you can apply the credit to Defi as a level 1 with 720 credits instead of the chronicle sheet amount, so you are correct.
@Everyone: it seems there a few doubts about Dayjob checks, so I'll be posting the Dayjob stuff from the guide later, so we can discuss it if needed.
-Posted with Wayfinder
Dayjob: I don't know that the pregen has one, and I sure as hell don't know yet if I have one, so can I get back to you when we're done?
Yes we can take care of dayjob checks later =)Once we are about to start (or earlier if possible) I'll check if the Pregens can do it.
huh, weird, I can't post from my GM alias in Wayfinder
@Poblano: I was waiting to be able to create a SFS character for the forum, since I don't know how to withdraw a char from a game, and didn't want to clutter up the Characters tab needlessly =)
About standing up from prone, for PFS play and it's 100% RAW adherence, there's nothing in the acrobatics skill description that lets you stand up from prone, you can use it to crawl and not provoke attacks of opportunity.
Some examples that affect either provoking or the timing of standing up from prone.:
Combat - Stand Up wrote:
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Kip-up (Swashbuckler) wrote:
Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
Ki Stand (Feat) wrote:
Plains Druid (Variant) wrote:
Savanna Ambush (Ex): At 4th level, a plains druid gains concealment whenever she is prone in natural surroundings, and can make Stealth checks at no penalty when prone and not moving or at –5 when crawling. A plains druid can stand up from prone as an immediate action during a surprise round. This ability replaces resist nature's lure.
Monkey Style (Feat) wrote:
Benefit: You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Stand Up (Rogue Talent) wrote:
Benefit: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.
So for PFS (and maybe SFS) the characters need to either invest in feats or classes to be able to do it.
Now, for non-PFS play, GM Fiat and house rules will be the shot callers here. =)
But reading those articles Poblano shared, it says that we might want to try and post something everyday.
Posting everyday is certainly necessary to keep a good rhythm of play once we are started =).
With that said, sorry for not being so responsive lately, since this didn't show up in my campaigns yet, i kept forgetting to check it when I was in front of the PC.
GM Poblano Pepper wrote:
Thewissen did say he liked either Altronus or Iseph, before my post, so trying to start cleaning dupes, and updating.
Leaving these 3 open: Keskodai, Navasi, and Iseph.
Hope I'm not too late to this party =)
1. Player Name:
2. Are you new to PBP, Organized Play, or both?
3. What excites you most about playing in this game?
4. Tell me a little about yourself! What other games have you played? What are your hobbies?
5. Are you able to post 2 times a day?
6. Are you submitting individually or as a pair? If as a pair, who are you paired with?
7. I like to keep a game moving. Do you give permission for the party to 'bot' your character as needed in combat or another situation?
8. Do you promise to tell me about upcoming vacations, busy times at work, conventions or other absences so we can bot you?
Thanks everyone, the little guy was with us for about 8 years, he was family. But he started having epileptic seizures a few months back, and it finally got to the point where medicine and more examinations wouldn't help his suffering, so when he finally had more bad days than good we had to make that call. Thank you again for the kind words =)
Shifty got here before I did =P,
@HMM: if you need someone else for anything let me know.
I've actually never seen a PC death in The Confirmation, but two of the four PCs that I've killed as a GM happened in First Steps 1 and The Consortium Compact, believe it or not. The other two were both in The Dalsine Affair, which probably doesn't surprise anyone familiar with that scenario.
The first time we ever ran The Confirmation, first-time player using a Paladin charged and confirmed a critical with a lance/spear on the BBEG, crap rolls for damage, BBEG returned the favor with a near to max damage critical. First and last day of Mango Paladin of Iomedae.
That player eventually became one of the most active players even got a few GM games under his belt, before school life got in the way.
Hi there, here goes, I've recently finished GMing The Dragon's Demand, now I have a level 7 synthesist summoner to work with, and I chose Leadership as level 7 feat, since I thought our party needed some out of battle assistance (we have an alchemist, cleric, magus, monk, rogue and wizard (7 players, with 4 of us alternating the GM role about every month)).
And now I'm trying to build a crafting cohort, so I bring this to advice to see if there's anything I'm overlooking, here's the build.
guys looking for your input here,
let's assume a Fighter level 3 with Full Plate and Tower Shield, on Mythic Tier 1, and s/he takes Armor Master as Mythic Ability
Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Armor Training wrote:
Armor Check Penalty = -5 (Full Plate) -10 (Tower Shield) = -15Max Dexteriry= +2 (FP) +2 (TS) = so +2, they are the same
Armor Master wrote:
Armor Check Penalty = -6 (Full Plate) -0 (Tower Shield) = -6Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower
Now... to spice things up, let's say we had the Tower Shield Specialist Archetype, so Tower Shield Training (replaces Armor Training) reads
From the start,Armor Check Penalty = -6 (Full Plate) -10 (Tower Shield) = -16
Max Dexteriry= +1 (FP) +2 (TS) = so +1, since its lower
Final = ACP -3 Max Dex = +2
Am I wrong? If so... Where? Why?
Thanks for the quick answer Cevah
I was reading the Mythic Abilities, and found this
Armor Master (Ex)
"When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's ENCUMBRANCE."
would this mean that the -2 to attacks because of the shield's encumbrance is cancelled with the Armor Check Penalty, or would it still stand?
Paladin of Baha-who? wrote:
I just noticed in the Sacred Armor ability, it says to treat greater energy resistance as +5. Since Sacred Armor only lets you enhance the armor up to a maximum of +5, which I take to mean the Armor's total enhancement, both intrinsic and granted by this ability, cannot be above +5. So, there doesn't appear to be any way to actually use this to give your armor greater energy resistance.
If the armor already has an enhancement bonus of +1, you can use the +5 you get from Sacred Armor to power Special Abilities.
Perhaps not strictly Canon, but I have always seen adventurers, like the few that manage to break above the average, perhaps they do start out as Pathfinders, but even from their apprenticeship (level 1), 'someone' notices that the character in question has and extraordinary talent for something, and starts railroading/leading the PC's into the places where they will be tested, to see if they make it out.
It could be just for example, leaving them a sword with the WR logo inscribed on it, instead of the artifact they were supposed to recover, always have WR one step ahead, until the PC's start figuring out what is going on, and then have a WR Wolf show up, and show them the ropes, in a sort of "you passed every test we laid ahead of you, now you're ready to move further down the lines, and past beyond the curtains"
Or maybe, they are selected as cannon fodder, and manage to survive time and time again, and by then (perhaps level 3), they are already worthy to begin requisitioning items, and have earned their stars (magic items).
EDIT: (By the time I finished the second paragraph, I compelled myself to start working on that kind of story (will have a new group coming together next week, so they are perfect to test this ideas xD))
P.S. Where you mentioned about the character swapping, I believe that was also kind of mentioned in the WR core, after all, you always want to sent the expert to the mission, not the ones you have simply nearest
and instead of giving them magic items from level 1, giving them MW weapons and armor, I feel balances thing out a bit, character certainly are not game breaking, the characters would still need to prove to be valuable assets, that deserve the magic expenditure on them.
And please, let's continue this xD
In my perspective, Wealth by Level, means that character OWNS, the equipment, and the way Wraith Recon (WR) works:
So by the end of the mission they are expected to return said equipment. Like a SWAT or firefighters team, they don't own the equipment, and as soon as they're done, they take it back to HQ.
I know this will still make the characters "stronger" that usual, but they will also be facing harder challenges.
About inserting them into Golarion, I think they can function as a Black Ops group (in the Mission Impossible kind of way), in the Pathfinders.
I hope this is not so much of a dead thread, i don't want to be all necro around here, reviving threads and what not, but.. SeeleyOne, what was the conclusion you came to, since i also want to merge WR to PF?
And for all around there, what about for character levels 1-2, instead of giving a magic weapon, "lend" them masterwork weapons, since at least from my perspective that won't be game breaking, and 'setting wise' if low level characters have the higher chances of death, at least HQ won't be handing free magic weapons to their enemies?
and from level 3, proceed with the WR table starting on level 1, so, at level 3 PC's could requisition for their first +1 weapons?
(Some thinking and reducing the table would be neede after that, as a +5 at level 20 would not suffice right?
Because I had been looking for a few hours to find retraining in the few books i own, and was not able to find that, this was the only thread, slightly closing in on the subject, so I thought it would be nice, that future searchers, could find the answer here!
(I hope that's reason enough for you)
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