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FullStarFullStar Venture-Captain, Mexico—Guadalajara 67 posts (616 including aliases). No reviews. 1 list. No wishlists. 8 Organized Play characters. 11 aliases.


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Sovereign Court

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Llama_Bill wrote:
What is the best way to play a character that you know you'll be changing the name of? I don't want my guy to get locked into the wrong name.

Using an alias for the game instead of the PC.

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

You don't need to slot a Champion Boon on the Quest because the Chronicle Sheet says "You can assign the Reputation to any faction that you possess a Champion boon for."

I also remember a post by Thurston about the Race Slot, but can't seem to find it to copy it to this thread.

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1 person marked this as a favorite.

To the array of personas in your my closet, (how'd ya get in there?), in Your PFS page you'll find the new-ish Player Sessions and GM Sessions, that's where all Sessions info is hiding right now. =)

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Keeping yourself busy I see =P

This past week I just realized that other than running games (went from 2 stars to 3 in about 3 months), I haven't played S/PFS outside PbP in nearly 3 months xD (I kinda blame you, for doing a great job as my first PbP GM and getting me hooked =P)

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btw, how are you GM T? Long time no.. read? xD

Core Chock says hi =P (he almost died on the game after yours, and his hard hitting arrows kept surprising people =P)

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@DM Livgin: try this link here

there you'll find your aliases and if you can still delete them, you'll see a Delete button

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GM Hmm wrote:
By the way, Khaoz, your Denture Captain line.... I am DYING here. That was magnificent!

Maybe this is a note as both player and GM, once it's evident the tone a scene is taking (and DMS made it clear over here) I feel that being able to provide a short line, quip or quote that can help with that mood will enhance immersion, player/GM to PC/NPC, and characters to story.

On the few games I've run here the players have told me that they appreciate the humor injected in some scenes. But I fear that if overdone it can derail the experience of the scenario, so just a pinch of sugar every now and then to the adventure's pound of salt?

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Shaudius wrote:
KhaozKnight wrote:
The enemy's job is to, hopefully, stand there and look pretty while your allies get the bonus, but if the enemy runs, your allies still benefit from the bonus even if a chase breaks out (at least until your next round xD)
Then why does it also need to be within 60 feet of you in the first place? If the only requirement is that it has to stand there and look pretty why does it need to be within a certain distance, note that the ability doesn't even appear to even initially require you to have line of sight to the enemy. So does the enemy even need to look pretty?

The enemy needs to be within 60 feet so you can direct your allies to whichever enemy you want them to get.

Shaudius wrote:
KhaozKnight wrote:
(And I managed to type this out on the phone without saying target until now, just like the ability.)

Alright, then how about Dispiriting Taunt. It is also a Mind-Affecting, Language-Dependent, Sense-Dependent improvisation.

Dispiriting Taunt wrote:
As a standard action, you can taunt an enemy within 60 feet. Attempt an Intimidate check with the same DC as a check to demoralize that enemy (though this isn’t a check to demoralize, so you can’t use abilities that would apply to a demoralization attempt, like the rattling presence expertise talent). If you fail, that enemy is off-target (see page 276) until the end of your next turn. If you succeed, that enemy is instead shaken (see page 277) until the end of your next turn. This is an emotion and fear effect.

Dispiriting Taunt does not use the word target once (although it does make the creature off-target, a specific condition), is the enemy not the target of this ability? In fact, the only Envoy Improvs that do use the word target are Clever Attack (attacking a target within 60 feet), Draw Fire (attacks that don't target you), and Improved Get 'Em(again, attacking a target within 60 feet.)

So it seems the only time the Improvs use the word target is in connection with attack rolls. But its pretty clear from the rules that things besides attacks that require attack rolls have targets, and I would hope people wouldn't argue...

Yes, more things than attack rolls have targets, but for Get'Em the envoy's targets are her allies, as they are the ones getting the +1 morale bonus to attacks to the chosen enemy.

wraithstrike wrote:
Nathan Monson wrote:
I think RAI, Get'em effects the players, not the monster. I think the "Out of hearing" clause is something that got messed up in editing.

I don't think it was a mistake.

I agree.

The idea behind the ability is that you are telling them to "get someone". An argument could be made that since they are out of sight or hearing range the ability on longer effects your allies, similar to how some bard performances require the bard to be seen or heard. In order to avoid this the clause would say that even when the allies can no longer hear or see you, they still get the benefit.

It should have said that if the allies move out of sight or hearing range that it still works.

I think we should FAQ the OP's comment because that is the only way to get this edited.

Hitting the FAQ button to see if they can make this any clearer.

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Each of your allies need to understand whatever language you're speaking when activating the Improvisation, need to have at least INT 1 (not unconscious or immune to mind affecting), and have a way to hear your character to benefit from this ability.

The enemy's job is to, hopefully, stand there and look pretty while your allies get the bonus, but if the enemy runs, your allies still benefit from the bonus even if a chase breaks out (at least until your next round xD)

(And I managed to type this out on the phone without saying target until now, just like the ability.)

For this bonus, it's irrelevant if the enemy is deaf, unconscious AND mind-affecting immune, if it stays put or starts running.

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@DMS: My sleep deprived past self didn't realize that Redelia made such an obvious link to this campaign, I was supposed to chime in here over a week ago, and I kept looking for the campaign's start date everywhere... except the right place xD

Can I still jump in with the last Pregen? I'll make the alias tomorrow in case you give me the go ahead =)

(Yes, I read you would be offline when I sent this)

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

Thurston Hillman wrote:

So, please be sure to post your (spoiler tagged) thoughts on the forums!

As a related note, this scenario has no special scenario tags.

Does this count as a special spoiler scenario tag? xD

On topic.. is sending an elf to Apostae a good idea?

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1 person marked this as a favorite.
Wei Ji the Learner wrote:
GeraintElberion wrote:
GM Hmm wrote:

Hey Everyone,

GMs Poblano Peppers and Khaos Knight are working on converting the PFS Pregens to BB Code for PBP. It’s a big project and we could probably use a couple more people to help with it.

Interested? If so, check in here!


If you have herolab, that’s a few clicks. Isn’t it?

One: Not everyone has HeroLab.

Two: HeroLab can be wrong.

Three: Not all the pregens fit normal mechanics for their class, which would give HeroLab fits.

In the middle of prepping two tables for a local convention in just over a week, so unable to provide bandwidth for the project at the moment, but appreciate the effort being put in on it!

Emphasis mine.

Points two and three are actually what slows the process down, I can use HL to create a 90% accurate statblock in a few clicks, but these are Pregens, we need 100% accuracy to the sheet, not the piece of software.

Where Hero Labs insert their 'short descriptions' we need to change it for the one on the actual Pregen sheet =)

Wei Ji, the best of luck in your Con! Don't worry if you can't help out this time around.

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1 person marked this as a favorite.
GM Hmm wrote:
GM Poblano Pepper wrote:
Little by little I am creating BB coded pregens. The true dragons I do not have yet but soon will. I will let you know when I finish some.

I just suddenly realized what you said here.

How many of these do you have converted? Can we get them in the PBP GM Kit? Is it possible to get a couple volunteers to help on this project?

It suddenly occurred to me what a great resource this could be.


We may need to move this out of this thread to coordinate the effort, but I'm willing to help, with HeroLab I think I can get one or two Pregens each day (all levels).

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Hey guys, I don't have neither my PC or iPad with me tonight, so I won't be able to update until tomorrow morning, sorry about the delay, 110% on me =(

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

2 people marked this as a favorite.

Mike, I remember Tonya mentioning that they were working on a way to fix the accidental "permanently" deleted xx-1 characters so you'd need to send an e-mail to a certain address, let me see if I can find it.

You have a very rare opportunity most veterans won't have =P
A chance at a fresh -1

Edit... lo and behold.. it was in this thread xD

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

Thank you! I will certainly help spread Thursty's good word =)

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

*starts the Queue for the newest Fruitcake delight*

And this is an amazing update =)

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Earl_Parvisjam wrote:
Players aren't able to get useful info from it and Paizo doesn't seem to be using the data for anything.

That we are unable to see the sessions on our end of the website, doesn't mean that they don't get the information they need out of our reports.

Some of the missing sessions in the characters can be found over at GM Sessions. And if I'm a Wizard, that link should work.

So these sessions are still there, not in a way accessible to us,but they're there. =)

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Iseph Pregen wrote:
I alread made the piolot check to move

Apologies! I did miss that part, that means you were faster than all the goblins. So I'll move Gob#3 to an inconvenient location.

I'll be at my computer in one hour or so, the goblins have another surprise in store for you, so don't shoot yet. =p

-Posted with Wayfinder

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Navasi. wrote:

We are always glad to help our friends, and in this case we're even more as with our donation you'll continue making such delicacies for all the future guests. Do you think a thousand credits is enough to be sure you'll have enough ingredients?

Diplomacy: 25 = 25

Raia_Danviri wrote:

"We were told that you expected us! Surely you understood the nature of our visit? We only need a small amount of time with the prisoner."

Diplomacy: 20 = 20

Defi wrote:
"Im not a diplomat but if its maintaince concerns your are having I'd be willing to take a look for you. Maybe if I can fix your problem as could make an arrangement to talk with you "guest"?"
nilesr wrote:
Surely perhaps there is some need for an experienced mendicant priest of the Lady here? Some last rites that need performing?

After hearing your response and willingness to assist the Mining Camp the Warden is taken aback, you can hear, in almost nervous tone, We were joking! Of course we would not show the audacity to take credits from friends in exchange for a favor.

Warden bluff: 1d20 + 2 ⇒ (8) + 2 = 10

Altronus The Solarion wrote:

Diplomacy: 15 = 15

sense motive: 11 = 11

But Altronus knows the Warden is lying about the joke part, it was their intention to make some credits out of you but your words have turned their thoughts around.

From your kind words and offers, I can sense your urgency. We will have a flotilla of guards escort you to Livewire. We promise you our eternal friendship. The Warden shifts slightly towards the door, opening to the group of four guards that came in with you earlier. The guards make a gesture similar to a nod.

They will accompany you inside and keep you safe will you speak to the prisoner.

You have a parting conversation with the Warden, before being lead deeper into the compound.

Whereas the stench within the Warden’s office was bad, the stink in the common area is almost unbearable. Several half-naked, sweat-drenched workers of various species crowd around here. The barathu guards combine to form one larger, menacing amalgam creature, ensuring you remain safe from confrontation.

After several minutes traversing through this sweat-slicked region, the barathu guard amalgam stops at a table where a ysoki sits. The ratfolk constantly licks her paws uncomfortably while grooming her drenched and matted pelt. With the guard’s arrival, she looks up and acknowledges an unspoken communication between herself and the barathu collective. In an instant, the barathu collective splits into its separate entities and floats off in independent paths throughout the complex, leaving the investigators alone with the sweat-soaked ysoki who looks up with cautious interest amid a timid introduction, “Hiya, the name’s Livewire. What can we do for each other?” she says with a small wink towards Defi.

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This is what a Barathu looks like.

The halls and rooms of the Sauna are entirely organic, comprised mostly of fleshy blue walls replete with pulsating green veins. Tunnels take odd angles, sometimes sloping up or down, which is a nuisance to humanoid creatures but not an impediment to the floating barathus. Inside the Sauna the heat is more manageable, even removing your helmets and respirators. When your group arrives at the Warden’s office, several hard, plastic chairs await arranged in a semicircle around a matching table.

Opposite the table floats the Warden, an almost comical creature that looks like a dozen of the barathu guards mashed together into a floating mass of iridescent flesh and tentacles.

Life Science DC 15:
You identify the Warden
as being a combined barathu—a group of barathus who merged
to form a superior being.

Inside your mind you hear, Welcome, please make yourselves comfortable. We've taken the liberty to prepare some refreshments to make your visit more amicable. The Warden telepathically offers several trays of a gray mush and glasses of an opaque, milky substance as refreshments. While the food looks welcoming, especially the drinks to help cool off, the ever-present stench makes the idea of eating difficult.

Sense Motive DC 14:
You discover that the Warden eagerly waits for the investigators to sample his offered wares, and anyone failing to accept this meal or showing any signs of obvious disgust will have a harder time getting on the Warden's good graces.

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Iseph Pregen wrote:
I am new to star finder period. Been reading core book and guild guide, but this is first mission. I am assuming for most part very similar to pfs, but if i do something wrong please just let me know -Posted with Wayfinder

Starfinder is still new to most of us, I hope that we can all chime in if we think something's not the way it's supposed to be. Since that's how we can better learn the system.

(So if you think I'm wrong somewhere, just PM me)

-Posted with Wayfinder

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Altronus The Solarion wrote:
Right, I know that we get paid through the chronicle sheet. I asked in game for RP reasons.

Asking in game for RP is awesome, I just wanted to clarify in case we had someone new to Society Play (either), to know that those 10K won't be on the actual sheet.

(And Wayfinder doesn't let me post with my GM alias)

-Posted with Wayfinder

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Completely out of topic. Not only OOC. But Isirah's ten ten ten reminded of this old thing YouTube Link

-Posted with Wayfinder

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Ohh, by the way Gary, if yiu happen to see our RVC, could you tell him VC Guadalajara says hi? XD
(I hope you see this in time)

So everyone, I believe Pacifi-Con will be 4 days long because of labor weekend, so Gameplay will advance whenever our GM has a chance and pops his head in here, if you'd like, we can address rules/mechanics questions we may have, here in Discussion, that way we can work together versus the beast that is the SF CRB.

-Posted with Wayfinder

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Defi wrote:
Ok so Brand new to Sfs and have just been playing pfs for a month. To recap we must use a pre gen and i can apply it to my lvl1 with 720 Credits instead of 1000. If im wrong let me know if not I'll be playing the mechanic.

Thank you for reading up Ben

Yes, you can apply the credit to Defi as a level 1 with 720 credits instead of the chronicle sheet amount, so you are correct.

@Everyone: it seems there a few doubts about Dayjob checks, so I'll be posting the Dayjob stuff from the guide later, so we can discuss it if needed.

-Posted with Wayfinder

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Upaynao wrote:
Dayjob: I don't know that the pregen has one, and I sure as hell don't know yet if I have one, so can I get back to you when we're done?

Yes we can take care of dayjob checks later =)

Once we are about to start (or earlier if possible) I'll check if the Pregens can do it.

huh, weird, I can't post from my GM alias in Wayfinder

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I have deleted Obozaya's post from Gameplay =) ID 124455-702 Dataphiles faction Player name can be either Richard or Khaoz, do you need any more info Redelia?

Will have the stats later today.

-Posted with Wayfinder

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I believe that you can have several 'copies' of the same pregen at one table. I'll play Obozaya, it seems we will be lacking a bit on the front side department.

-Posted with Wayfinder

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I can certainly go with a pregen, since I'd like to apply credit to my -702 which still hasn't been built. I'm open to any of the options, so I can go with any role.
But I'd like to try the operative if it's not anyone's first pick.

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I won't be there, it's too damn far from Mexico =P.

But you better have enough fun for the rest of us who aren't attending.

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@Poblano: I was waiting to be able to create a SFS character for the forum, since I don't know how to withdraw a char from a game, and didn't want to clutter up the Characters tab needlessly =)
P.S. Can you remove character 701 from the campaign (just uncheck the right tab), decided to create a Pregen alias instead.


About standing up from prone, for PFS play and it's 100% RAW adherence, there's nothing in the acrobatics skill description that lets you stand up from prone, you can use it to crawl and not provoke attacks of opportunity.

Some examples that affect either provoking or the timing of standing up from prone.:
Combat - Stand Up wrote:
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Kip-up (Swashbuckler) wrote:
Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
Ki Stand (Feat) wrote:

Prerequisite: Ki pool.

Benefit: While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of opportunity.
You may spend 1 point of your ki pool to stand up as a swift action without provoking attacks of opportunity.
Plains Druid (Variant) wrote:
Savanna Ambush (Ex): At 4th level, a plains druid gains concealment whenever she is prone in natural surroundings, and can make Stealth checks at no penalty when prone and not moving or at –5 when crawling. A plains druid can stand up from prone as an immediate action during a surprise round. This ability replaces resist nature's lure.
Monkey Style (Feat) wrote:
Benefit: You add your Wisdom bonus on Acrobatics checks. While using this style, you take no penalty on melee attack rolls or to AC while prone. Further, you can crawl and stand up from lying prone without provoking attacks of opportunity, and you can stand up as a swift action if you succeed at a DC 20 Acrobatics check.
Stand Up (Rogue Talent) wrote:
Benefit: A rogue with this ability can stand up from a prone position as a free action. This still provokes attacks of opportunity for standing up while threatened by a foe.

So for PFS (and maybe SFS) the characters need to either invest in feats or classes to be able to do it.

Now, for non-PFS play, GM Fiat and house rules will be the shot callers here. =)

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Thewissen wrote:
But reading those articles Poblano shared, it says that we might want to try and post something everyday.

Posting everyday is certainly necessary to keep a good rhythm of play once we are started =).

With that said, sorry for not being so responsive lately, since this didn't show up in my campaigns yet, i kept forgetting to check it when I was in front of the PC.

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GM Poblano Pepper wrote:


KhaozKnight -
1st Quig, 2nd Navasi, 3rd Obozaya
GM Cwethen -
1st Obozaya, 2nd Navasi, 3rd Iseph
Madchappy -
1st Raia, 2nd ?, 3rd ?
Azih -
GM Fuskee -
Thewissen -

Thewissen did say he liked either Altronus or Iseph, before my post, so trying to start cleaning dupes, and updating.

KhaozKnight -
GM Cwethen -
Madchappy -
Thewissen -

Azih -
GM Fuskee -

Leaving these 3 open: Keskodai, Navasi, and Iseph.

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I'd like to play with Scout er.. Quig.

But in all seriousness, I can pick up the leftovers, I have no preference one way or another. If you need me to choose a top three, let's say Quig, Navasi or Obozaya, in that order.

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@GM Bugman: I have to apologize and drop from the game, I messed up and signed to two different 1-00, I thought I wasn't signed for any Special when I signed up here. Sorry again for the confusion =(

Good luck everyone!

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From somewhere deep in Absalom Station a computer generated voice says "Ready Player 6?"

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Hope I'm not too late to this party =)

1. Player Name:

2. Are you new to PBP, Organized Play, or both?
I have played 2 PbP games, not new to Paizo's OP (being VC and all).

3. What excites you most about playing in this game?
Being able to try the SF rule set at level 4, in a Special, along such a diverse community! Is there a reason to NOT BE excited?

4. Tell me a little about yourself! What other games have you played? What are your hobbies?
I started playing pen and paper RPGs with Vampire the Masquerade, moved on to DnD 3, evolved to 3.5e, migrated to 4e, bailed on it, went back to 3.5 and evetually to PFRPG! I have played a different versions of Vampire, Werewolf, Exalted, Demon, Scion (that's more WOD than I remembered), ADnD and another mexican RPG called Factory). Other hobbies.. music, videogames and cardboard crac.. Magic I mean

5. Are you able to post 2 times a day?
Yes, I don't expect anything less than that once the GameDay stars.

6. Are you submitting individually or as a pair? If as a pair, who are you paired with?
♫ On the floors of Tokyo ♪
♬ A-down in London town's a go go ♩
♪ A-with the record selection, ♪
♩ And the mirror's reflection, ♬
♪ I'm a dancin' with myself ♫

Sorry, got that song stuck in my head since last night

7. I like to keep a game moving. Do you give permission for the party to 'bot' your character as needed in combat or another situation?
Yes, if I'm holding back combat and delaying my character's combat is not a logical option, you can bot me, trying to act as as precedent lets you.

8. Do you promise to tell me about upcoming vacations, busy times at work, conventions or other absences so we can bot you?
Yes, there is nothing planned, but my work schedule can swiftly decide to FUBAR me, I'll let you know ASAP

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I was going to ask for availability on our FLGS, but then I learned to read, and now, my heart saddens. =(

BUT... IT'S B-E-A-U-TIFUL!!!!!!!!!!!!!!!

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Thanks everyone, the little guy was with us for about 8 years, he was family. But he started having epileptic seizures a few months back, and it finally got to the point where medicine and more examinations wouldn't help his suffering, so when he finally had more bad days than good we had to make that call. Thank you again for the kind words =)

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Guys, I apologize for being inactive longer than expected, i had to put one of my dogs down yesterday.

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I've liked all of the iconics so far, but I think I love Scout and its flamethrower wielding companion Quig.

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Shifty wrote:
GM Hmm wrote:

We're looking to recruit a Venture Captain to sit in a 5 star confirmation table for GM Nightdeath in the upcoming Solstice Scar Special. Would any VCs be open to serving as Nightdeath's observer?


I'll help :)

Shifty got here before I did =P,

@HMM: if you need someone else for anything let me know.

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Fromper wrote:
I've actually never seen a PC death in The Confirmation, but two of the four PCs that I've killed as a GM happened in First Steps 1 and The Consortium Compact, believe it or not. The other two were both in The Dalsine Affair, which probably doesn't surprise anyone familiar with that scenario.

The first time we ever ran The Confirmation, first-time player using a Paladin charged and confirmed a critical with a lance/spear on the BBEG, crap rolls for damage, BBEG returned the favor with a near to max damage critical. First and last day of Mango Paladin of Iomedae.

That player eventually became one of the most active players even got a few GM games under his belt, before school life got in the way.

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A complete noob stands in the limelight.

I don't have have experience in PbP, but I can fill any role the party needs me to, and have no conflicts with the list of scenarios provided.

Thanks for your consideration.

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

Thank you for this update! Now, I've got some reading to do to help my players with any doubts they might still have.

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Hi there, here goes, I've recently finished GMing The Dragon's Demand, now I have a level 7 synthesist summoner to work with, and I chose Leadership as level 7 feat, since I thought our party needed some out of battle assistance (we have an alchemist, cleric, magus, monk, rogue and wizard (7 players, with 4 of us alternating the GM role about every month)).

And now I'm trying to build a crafting cohort, so I bring this to advice to see if there's anything I'm overlooking, here's the build.

Male human mystic theurge 1/oracle 1/wizard 3 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 42)
CN Medium humanoid (human)
Init +5; Senses Perception -1
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 28 (5 HD; 4d6+1d8+5)
Fort +2, Ref +2, Will +5
Speed 20 ft.
Oracle Spell-Like Abilities (CL 2nd; concentration +4)
1/day—bend the grain
Oracle Spells Known (CL 2nd; concentration +4)
1st (5/day)—bless, cure light wounds, restore corpseUM
0 (at will)—create water, detect magic, mending, purify food and drink (DC 12), read magic
Mystery Wood
Wizard Spells Prepared (CL 4th; concentration +10)
2nd—create pitAPG (DC 18), invisibility, rope trick, web shelterUM
1st—burning hands (DC 17), ear-piercing screamUM (DC 17), enlarge person (DC 17), expeditious retreat, unseen servant
0 (at will)—detect magic, message, open/close (DC 16), prestidigitation
Str 9, Dex 12, Con 12, Int 22, Wis 9, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Arcane BuilderUM, Cooperative CraftingAPG, Craft Wondrous Item, Magical Aptitude, Scribe Scroll, Skill Focus (Spellcraft)
Traits hedge magician, underlying principles
Skills Acrobatics +1 (-3 to jump), Craft (armor) +14, Craft (clothing) +14, Craft (jewelry) +16, Craft (weapons) +14, Heal +3, Knowledge (arcana) +12, Knowledge (religion) +12, Linguistics +14, Spellcraft +24 (+26 to craft magic items which involve Metamagic feats), Use Magic Device +13
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Ignan, Infernal, Nagaji, Orc, Sylvan
SQ able assistant, arcane bond (ben, compsognathus dinosaur [valet]), combined spells, heart of the fields, human wizard, metacharge, oracle's curse (lame), revelation (bend the grain)
Combat Gear wand of mage armor (50 charges), wand of shield (50 charges); Other Gear all tools vest, handy haversack, headband of vast intelligence +2, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, gloves of spellcraft (worth 2,500 gp), golden holy symbol of Nethys, ink, black, inkpen, mess kit, pot, soap, spell component pouch, spellbooks, trail rations (5), waterskin, wrist sheath, wrist sheath, 988 gp, 1 sp, 9 cp
Special Abilities
+3 Spells in Spellbook Add one spell from the wizard spell list to the wizard's spellbook. This spell must be at least one level below the highest spell level the wizard can cast.
Able Assistant (Ex) A valet's master treats the valet as if it possessed the Cooperative Crafting feat and shared all Craft skills and item creation feats he possesses. This ability replaces Alertness. Cooperative Casting Your assistance makes item crafting f
All tools vest (1/day) This well-made leather vest bears numerous shiny metal buttons, which stud a number of bulging pockets. Once per day, as a standard action, the wearer can speak the vest's command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first. Construction Requirements Craft Wondrous Item, summon instrument; Cost 900 gp
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Bend the Grain (1/day) (Sp) Once per day as a standard action, you can shape or warp wooden objects. This functions as either wood shape or warp wood. At 11th level, you can use this ability to push wood away from you, as repel wood. At 7th level, and again
Combined Spells (1st) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Cooperative Crafting Your assistance makes item crafting far more efficient. Prerequisites: 1 rank in any Craft skill, any item creation feat. Benefit: You can assist another character in crafting mundane and magical items. You must both possess the r
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Fields +2 (Craft [jewelry], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Hedge Magician Magic item gp costs -5%.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Metacharge (Ex) As an Arcanamirium crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spellbooks, 2 Book(s, Wizard) A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). Note: This gear item calculates the number of pages and books required to store your spells. It then increments the weight based on the number of books you must carry to store your spells.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of shield (50 charges) Add this item to create a wand of a chosen spell.

Sovereign Court ** Venture-Captain, Mexico—Guadalajara aka KhaozKnight

PFS Guide says it's 3XP and 4PP per Scenario Sheet, the same with AP's, and some Free RPG Modules (the oldest ones I think)

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