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Kirth Gersen wrote:
Nono...see, that's what makes a good player, and why said player should randomly find mythical weapons and breath fire at things. The Computer wrote:
Wow...you function about as well as my own computer...or maybe it's a sign of the endtimes! or...maybe, just maybe you are a computer so advenced that you actually use a base4 system, even though that really makes no sense. everyone know's that the computers that will end us think in base42... It looks "ok", but I don't hold out much hope for it, either because tv being what it is these days it'll get cancelled, or else it will just fade away and be dropped to to low ratings (like the animorphs tv show, which i still enjoy watching). I don't hold out much hope that it'll be just like the book due to concerns that the book plays a lot on adult themes and imagery, which is impossible to show on most channels. I am however, looking forward to seeing a decent sword and sorcery show again. And the cast looks pretty close to what I pictured in my head. I do wonder how long they plan for it to go for though. it was a rather lengthy series of books... Two Words: Celestial Bureaucracy! It looks great, and I really wish I had the disposable income to become a patron, let along a senior one. (That goes for Mr. Baur's enterprise as well), since I would love to support projects like this. But Alas, I don't. Anyway, good luck with this. I hope it goes well and I'd love to see the finished product at some point. Major Noobstyle wrote: Lets just make everyone Human, 10 in all stats, no armor, clubs for weapons and no spells or skills and a flat hit point value of 5. There, I have balanced the game! :P huh...I know this was a tongue-in-cheek jest, but that sounds scarily like an Iron Heroes game I played not too long ago...didn't enjoy it much... Vic Wertz wrote:
I do now. I did not at the time of posting that however, or for some small time afterwords. 25 is a much better looking price. Thank you for your help! Vic Wertz wrote:
Welp...it was still 32$ when I just checked, so I'm going to have to write this off as a not gonna happen. which is a shame. thanks anyway. (note that none of that was supposed to be sarcastic in any way. I appreciate everything you guys do. I'm just a little upset I won't be able to afford this.) Bill Dunn wrote: There are reasons vanilla is the most popular flavor of ice cream... I have a theory it's actually Neopolitan, but the companies count it as vanilla as an attempt to keep that flavour going. oh, and it goes great with Baileys. on topic, however, there is a really easy solution: remove the favored class mechanic from your table. The company wants to keep certain archtypes in their games, and the easiest way to do this is with a mechanic to encourage certain races to play certain classes. bear in mind that adventures aren't written, as far as i know, to have every party member be their favored class. in fact, not one of my players plays favored classes and they still have fun with the adventures. and not once have they complained of them being harder then they should be. now, assuming the company wants to continue having certain archetypes in their game (including the stupid nature elves...gah!) then what do you suggest they do to tie certain races to certain classes? and if you then go on to say that said associations should be removed, be warned that you're just going to be told that certain things are just the way they are because the comapany wills it. as i was when i complained about the elves (why trees? why the nature bond???why can't they be super advanced urban alien symbiotes for a change? BAH!) just my opinion, which i'm convinced pretty much everyone is going to ignore anyhow... That sounds...Awesome! I loved DuckTales as a kind, and stories about children adventuring always seem to have a quality in fantasy missed by more adult stories. I actually wouldn't mind maybe a series of short stories featuring them...not sure where those'd go though...maybe if they were made into PDFs and sold for a couple dollars each or something. KaeYoss wrote:
Don't worry. I thought it was rather amusing. your humour was not wasted in this case. I have been waiting months to find a copy for this, finally find one on Amazon, and then it get's rereleased??? well, at least i didn't buy the amazon one yet, though it would be nice to have to original one too i guess...definately ordering this. Or at least I would if it didn't cost 32$ with shipping. going to have to take a trip to the gaming store. maybe they can get it cheaper. Any chance I could get the ISBN for this (if it has one)? it would make it easier for them to find it... Well, the easiest way to take over would be to allow everything to proceed as usual. given what i've seen, eventually everyone will become either a cultist or flaming troll. and since cultists aren't optimized in any of the editions, they will conflict and we can then easily roll their cartoony fighting ball of dust to the side and renew everything. since the easiest way to take over is to start from scratch. Incidently, and i've given this actual thought, but one can't take over anything unless he has the power to both appease the masses and punish the opposition. which means that until I am given the right of packaging free card to the people I chose, and ban the ones I dislike, I cna't actually be in charge and will at most be a peon of the higher steps in the heiarchy, i.e: those that can do what I mentioned. yellowdingo wrote: Instead of banning the Knight I think they should ban the second player. To prove a point: the next time you play chess play the black pieces with your right hand and the left hand to play the white pieces. Genius! Ignoring the obvious troll in the room, I think you might be on to something! only, I think we should ban both players and replace them with robots like on battlebots, where they're designed by elite university programmers. then, we start an underground betting program based on which team of geeks will win the resulting brawl when it inevitable breaks out due to the robots puposefully screwing up in order to cause confusion among humans! wow...that almost sounds like a good seed for a short story or comic or something. hmmm... Thanks for the advice. I'm going to have to go back to see just how possible it will be to use a differant city, especially given your warning, but i think i might attempt it anyway. if it breaks down, i'll just try something else. my players hate prewritten settings, is all, but maybe if i try i can slip this one past them. Your advice about the human descriptions is pretty helpful though. I got three months to go through it and create as many descriptions as possible. You have given me much to think about. Cool. It is a great adventure incidently, and I can't wait to run it. Inconsitancies like that just pop out at me since I like to have a lot of subtext. the way the original was worded hinted at some kind of teaming up of Quadira and Osirion, which could have been interesting. Spoiler:
also, and I hesitate to point this out since I hate when people do it to me, but I noticed that Taldor wasn't put into its own paragraph in the same area. instead it just runs on from Quadira to Taldor. again, I'm just trying to be helpful, but having cheliax, osirion and quadira with their own paragraph (and indented), and having Andoran not be indented and Taldor not have their own paragraph just sticks out. question concerning Quadiran faction mission (SPOILERS!): Spoiler:
It says in the set of paragraphs after the conclusion that if the Quadiran purposefully fails his will save when an agent of the Saphire Sage scrys on him, he gets the point, but in the handout it says that Quadiran agents will be watching him. the saphire sage is the leader of the Osirions, so I'm just wondering if this is a mistake and it should be that an Agent of the Pasha will be trying to scry, or if this wasn't and has some hidden meaning attached. I'm only pointing this out since I hate inconsistancies... Thank you for your time. I was going to create a seperate thread for this (and may end up having to anyway), but I'm getting ready to start a freeport campaign, or at least, use the freeport trilogy with some smaller side adventures, and I was wondering what advice you could give. like if any of the encounters are too hard, too easy, where it gets boring, where i need to be careful of what i describe so i don't give anything away. stuff like that. any help is appreciated. I was also thinking of setting it up using Logue's "Mysteries of the Razor Coast". how attached to the city are the adventures if I wanted to take the adventures and put it in a differant port city? Thank you for your time and any answers you can give. And I'm not just talking to you, it'd be nice if anyone who ran this could help. Crimson Jester wrote:
not really, since there's a differance between a theme song and songs that we think about often. for example, my theme song would be "I am a Scientist", since its lyrics and theme match me to a tee, but i can't remember the last time i actually sang the song in my head, or even had it pop in. usually, i just get the song patio lanterns, or Linkin Park. I prefer to look at it as the theme song being the opening song to the sitcom of your life and all the other songs being the ones that play when going to or coming back from commercials, or in the background at random moments. Incidently, Rush's "Freewill" would be the closing song. or the other way around. xanen wrote: Just as an FYI, YMMV, FoxIt wouldn't display the Beta PDF or the web enhancement correctly on my computer. Every other page was just the background layout page, no text or text blocks. Very strange. I had to download Acrobat Reader just to read it. I get the same problem, actually. I've been trying to come up with a way to fix it, but it seems i may need to download acrobat for it. I'm not sure if it does this for the modules as well, but if it's only the beta, then i'll just use my work comp to read that. The Jade wrote:
hehe. it kills and manipulates through the power of insomnia. and the tagline should be obvious: "Beware the Bwoooooooooooooooooooooooooooooooooo!" David Fryer wrote: Wouldn't it be great if Paizo could produce an album of our personal theme songs? I know it will not happen because of the licencing issues, but still a guy can dream, right? ya, i mean, getting the rights to use the Bwoooooooooooooooooooooooooooo! song alone would prolly drive their lawyers up a wall. it would also be cool, if everytime someone uses the Bwooooooooooooooooooooooooooooooo! sound, he/she adds 3 more o's to it. it'll just keep growing! Crimson Jester wrote:
in all seriousness, i dedicated a month to learning that game and couldn't grasp anything more then the basics. i have GOT to get a ghost friend to possess me and teach me the game! Malikor wrote:
ya, see, that doesn't make much sense to me. why isn't it a magic item after you create it if it uses, nay, lives on, magic? It's not so much your "side", and I don't want it seen as people taking sides. I just have a problem with the idea that somehow people are able to suspend disbelief only up to a certain point. what if I told you that my world is a cylinder, and there's a moon going back and forth in the center, and that there are 2 suns? physics tells me it isn't possible (or at least, quite unlikely that anything resembling life would appear), and yet somehow people can accept that. but the moment I say that the force of law grants me magic powers equal to those given by a supposed deity, one that I might not even believe in, to his own champions. and the same goes in reverse. anything that can grant powers can take them away. if the player is supposed to be the paragon of law and he does something against it, oops. Law goes elsewhere and gets a new champion. same with the gods. only differance is that somehow he gets his power from an ideal or concept, which is oddly enough more realistic then from a deity. how much can people accomplish in life for abstract conepts and ideals? look how far people are willing to go for concepts like "wealth". and yet, it doesn't have the same power as a god? And we're back to Nature granting magic to a druid. explain that away. If nature can grant power to a Druid, then why can't, say, urban-ity grant power to other classes? or why can't nature grant power to paladins? Gene wrote:
Even worse so then usual, yup. they show up when you post and then delete your post, but I think that just clutters it up for everyone else. Jal Dorak wrote: You will no longer require a character sheet. When you make a character, you will select a series of options from the online database. Once you are done, you submit your character to a processor. You then copy the one-word result onto a piece of paper. The possible results are "GOOD" and "FAIL". If you have a "GOOD" character, you can do anything you want - even treat other players like garbage (even if they also have "GOOD" character). If you have a "FAIL" character, you are charged $5 for being stupid and not knowing how to make a "GOOD" character. You then show the receipt to the DM and sit in the corner playing Mortal Kombat until the session is over. That made me spit Canada Dry over my desk. It also seems eerily possible...although my personal houserule for it would be that "FAIL" characters get to play too, so long as they can keep the "GOOD" characters amused with their antics. GAH! this again! Why are some people so insistant on Divine Magic coming from deities (besides the obvious tie of divine-god)? why can't abstract forces grant magic and powers just as well as a God? I know in the forgotten realms and other settings it was said that Gods give magic, but those are settings, not core rules. If Nature can grant magic to druids, why can't the Sun give magic to Paladins or clerics? why can't the force of Law? No one is yet to explain it besides "we never did it that way, and the setting prohibits it." can someone please tell me why? In fact, it would make more sense to have his magic being granted by the Forces of Law and Good, since Gods have agendas and are not perfect. the forces of Law and Good would be uncorruptable fonts of power. I'm holding off on the question of Alignment, since that would get me even angrier. and I'll just houserule it my own way anyway, and therefore I don't feel comfortable adding to that discussion. Malikor wrote:
Personally, I see it more as a combined sorta thing. otherwise, you'd end up with "craft arms and armor" and "upgrade Arms and Armor", even though as it stands you can upgrade with the original one anyway. As far as I know, that is.
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