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Recent posts by
kessukoofah:
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Moff Rimmer wrote:
kessukoofah wrote:
Just in case anyone wants to know, I got to the last boss in the Slime Hole if anyone far stronger then me with some kinda slime resistance wants to take him on, and I opened up Hobopolis again. Didn't know it had closed up. I plan to work on that now until someone tells me to do otherwise.
You shouldn't be able to "open" Hobopolis. It's been "opened" quite a number of times in the past few months. Every time it gets "opened" you need to find your way back there through the sewers.
Make an announcement in the clan hall to kill off the slime mother. I think Frumious B is high enough to take it out. If you are interested in learning more about the slime tube, take a look at the KOL Wiki. The key to that dungeon is to GREATLY increase monster level. I think you get the top items by increasing the ML +1,100 or more. Not easy for many people and a number of us in the clan are trying to get the accordion thief buff to help with that. (I am. Just about done and then I plan on going to level 30 as a disco bandit.)
Things that are new to check out -- There is a ton of stuff in "the sea". You need your makeshift SCUBA gear to get there. And I haven't explored it much yet -- too interested in the clan dungeons and getting a good number of ascensions under my belt. They have expanded the Nemesis quest a little bit. There is more in the dwarven mines. I have enjoyed the "memory" quests quite a bit -- you need agua da vida bottles to go there and you probably missed getting the sandworm that gives them out. If you need some, shoot me a message in game and I'll hook you up.
Not sure what your class is -- they recently added a lot of new turtles to find for the Turtle Tamer and they've made some seals to club for the Seal Clubber. So you might consider ascending anyway just to take a look at some of the other classes.
Hope that helps. Let me know if you need anything else.
By "open", i mean I fought my way there. I don't know if that means that anyone else can just skip the sewers or if everyone has to fight their way there on their own. And I'm a pastamancer, so I might just consider ascending, if only to give me a new class to explore. On the other hand, if you have need of a high level pastamancer with a bunch of time, money and adventures on his hands, then I might wait. I'll explore hobopolis in the meantime, or maybe the sea.
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Sebastian wrote:
PsychoticWarrior wrote:
kessukoofah wrote:
Sebastian wrote:
PulpCruciFiction wrote:
Back to the Future.
Damn.
Damn. Damn.
Damn. Damn. Damn.
I'm confused. What do you have against such a great movie?
That's a Dr. Brown quote when he, in 1955, is waiting for Marty to show up for their attempt to send him back to 1985. He looks at 3 different watches muttering 'damn' more and more times.
/end nerd mode
:-D
Yup! I love Back to the Future, and typically I will stop and watch whenever I find it on the air (particularly if it's near the end - I absolutely love the climax).
*Facepalm* Ya, I remember now. Don't know how I forgot in the first place. Time to borrow my brother's box set again.
Also, that make much more sense then you disliking the movie.
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Sebastian wrote:
PulpCruciFiction wrote:
Back to the Future.
Damn.
Damn. Damn.
Damn. Damn. Damn.
I'm confused. What do you have against such a great movie?
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sanwah68 wrote:
Cpt_kirstov wrote:
Hankichi wrote:
You know that you can get 5 by 8 index card holders that will hold all the map cards
Here's a link
I think I get what you mean here (I have a picture in my head), but the link is only good for the USA, so who knows whether that picture is right.
That said, it is a great idea and I will be heading down to our stationary shop with some maps in hand to see if I can find something.
If you`re getting the same message I am, where it asks for a postal code in the US, then just do what I do and use 90210. Like from the TV show. so long as you don`t plan to order off the site, it seems to grant access to every site that`s asked me for one so far.
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When I write out an adventure I usually do it in 2 phases. The first is to write the story/descriptions/events as I see them in my head and as the adventure will unfold. Then I go back and write on post-it notes (Essentially like your cards) The names and locations of the most important 3-4 people and what this particular "thing" bottom lines to the player. basically, one of these notes would look like this (And I'm copying from one, so it's been in use already):
"Library Encounter:
Thaddus St-Alma: Librarian, behind the counter.
The Caliphors: Mother and Son, at a table.
Sedgewick Nicklenime: Gnome Thief, In the basement.
Assorted Guards: At positions around the library.
Bottom Line: You need the map in the basement, the Gnome is stealing it."
My players are usually all about the metagame though, so I can get away with explaining it like that if they don't pick up on the ingame clues and everyone still has fun. I don't usually get questions like the ones you proposed, with the most complicated usually being "what's the average pickpocketing value in this city?" Otherwise, I just handle my city descriptions the same way. No more then 5 important people or families that might interest my players and 2-3 lines of adventure seeds if they ask for them (I sort of assume at least one of them passes their knowledge: local check). Then I'll just describe things as the players ask for them. Of course, I cam to this process after years of managing the same 2 groups and learning that the bottom line is all they really care about. They don't want florid descriptions, and they don't really care about metagaming. So telling them "the library is haunted, go there" is perfectly fine and they'll still roleplay it.
Hope I answered your questions after all that...
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Kobold Cleaver wrote:
I have a request:
Hobgoblin alchemist, by the name of Drahdic. Was banished from his tribe for practicing magic and various other minor and not-so-minor crimes. He went to Magnimar, but found that he was not welcome there, either, and his unsavory alchemists's shop was unsuccessful. Eventually, he left for Sandpoint, hoping to get better business there.
He has sickly greenish skin, long, thin black hair, and beady blue eyes (unusual for a hobgoblin). He has a similarly bizarre familiar, a tarsier by the name of Fig (for the food which its previous, more ignorant owner fed it). Fig sleeps in a pouch attached to Drahdic's backpack, as the creature prefers dark places.
Drahdic is the ultimate mad scientist, although he is considerably tougher than Frankenstein. I would compare him to the gnome tinker in the latest KQ online article when it comes to morality.
Thanks, all.
Well, I havn't gotten a reply to my previous one, so if you were happy with the Kobold and the cat I did for you a while ago, I could give this a try. No promises it'll turn out that good though. I did have more fun with the kobold then with the human ones I've been doing.
And for shameless giggles I'm going to plug that kobold again. Always fun to look at.
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The strangest adventure that i ran (I know the topic says played, but I wanna participate :P) would have to be the night my players went on a trip through some demiplanes in a cupboard they found in the abandoned physics department of a univesity. (The setting was Typical homebrey fantasy at this point). The first stop, IIRC, was the 2d-plane of paper, where everything and everyone appeared to be drawings on whatever was behind them. It messed up depth perception very quickly and the entire time the characters were disoriented (Imagine that you could only see black and white outlines and had no depth perception. You'd be disoriented too). Then I had them fight the origami golems from that issue of Dragon, and I think a couple of modrons for the geometric shapes. IT was a blast.
The next stop on the trip was the inside of a giant eye. they didn't know if they had shrunk or if it was a really big eye, but the alien atmosphere and the fact that day/night was caused by blinking...lots of fun. i think I had plans to put an entire civilization in there, maybe like the worm people from futurama but my players got out of there all too quick.
There were a couple more where I think areas such as the inside of hourglasses and an island surrounded by forever amounts of blue goop which receded if approached, and then finally they arrived on this long stretch of black obsidian floating in space. Taking some quick observations they realized it's a mobius strip, and it's not obsidian (they couldn't identify it). turns out there was a giant ant (like ant the size of an apartment building) who walked along it constantly. Also turned out that he is the sole source for all the kinetic energy in the multiverse. Yup. forget your conservation of energy. This ant walking on a mobius strip for all eternity generates all the kinetic energy and potential energy is a myth perpetrated by the anti-ant. But you need never worry about forgetting this new truth about the multiiverse, not with it handily written on a t-shirt available from the giftshop on its back...
And then the cleric began to worship him as a god...ya. that's when it started actually getting weird.
Bit of a long post, so thank you for bearing with me.
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Doug Wacker wrote:
Hey all,
I am rubbish at visual arts and want a good drawing of my Runequest character. Would anyone like to offer up a drawing?
He is a 21 years old human Wilderness Orlanthi (read barbarian), profession storm chaser, follower of Urox the Storm Bull, described as loud boastful and brave. He hates chaos and likes to hit things with his great axe. He has a buckler. He has a little magic, mostly spells that help him hit things, like fanatacism, strength, and berserk. He has a mail shirt covering chest, abdomen, and arms, leather greaves, and an open helm. I never envisioned him with much facial hair, but am open to such things.
Did I mention that he hates chaos and likes to hit things? :)
Please post links here.
Thanks!
D
I don't think I have any commissions pending (Though Montalve will be kind enough to correct me on that if I'm wrong), so if you have no objections I'll try my hand at this. I've never been able to get hulking barbarian down, so take that as a warning, but I'm always looking to try something new. And a barbarian who hates chaos? interesting.
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James Keegan wrote:
kessukoofah wrote:
James Keegan wrote:
Blood Meridian- Like most Cormac McCarthy novels I've read, it wasn't so much enjoyed as endured. It's definitely an amazing book that deserves the praise it's received and there are some really beautiful passages of description before another horrific slaughter happens. Cowboys were terrible people, that's what I learned from this novel.
Really? I thought it was a great book, very enjoyable. I was hooked from page 1 and I never wanted to put it down. I can see where you would get the "cowboys are horrible" reaction, but I found it to be a bit more general then that. more like "life is horrible", or "life is full of things we want to avoid". Anyhow, I found the prose and descriptions beautifully written and the conversations engaging. This is a book I recommend to most people who ask me for them.
It was a beautifully written book; I guess what I was saying is that it's not really a beach book or light reading by any stretch. I wouldn't say that The Road was a book you enjoy, either. It couldn't be called fun, which is why I say 'endured'. It's like going to see Schindler's List. Powerful? Yeah. Worth seeing? Absolutely. See it twice? Ehh, probably not.
Funny you should mention that, 'cuz I actually read most of that book on a beach. Not arguing with you, it's just a funny coincidence. I get your meaning better now I suppose, though "endure" really seems rather negative. Like I endured "In the skin of the Lion" in high school. reading that seemed like work.
...And to be honest, I don't know why i'm still going on about this. I'm probably just subciously procrastinating my term papers by trying to start a fight over a word...That's kinda pathetic.
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I am currently reading Perdito Street Station (China Mieville), Soul Music (Terry Pratchett), The Kobold Guide to Game Design (Wolfgang Baur), MiracleMan (Alan Moore) and Rule of the Bone (Russell Banks)...all at the same time. Probably not a bright idea, but there it is.
Incidental, every one of these books are worth whatever time you can devote to them. I am particularly enjoying Perdito Street Station while MiracleMan, though brilliantly conceived and written, is going rather slow due to me having gotten used to modern comic styles.
(All of this on top of 3 projects for school, learning the bass, rewatching 8 Simple Rules, napping 2.5 hours a day and restarting my Pokemon addiction by playing all 4 generations in order to catch them all...I'm starting to think I have either way too much energy or way too much free time...)
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MythrilDragon wrote:
If anyone has the time I'd like to have the two magic items I did for RPGSuperstar captured in a visual medium. My entry from last year A Goblin's Strand of Ears
and one I submited this year that didn't make the first round.
BRACERS OF THE BLOOD LORDS
Aura moderate evocation [evil]; CL 9th
Slot hands; 55,000 gp; weight 1 lbs.
DESCRIPTION
The Blood Lords of Ged commission these bracers to aid their agents who enforce the Dead Laws. The bracers are made of intricately worked brass emblazoned with necromantic runes depicting an evil ritual. The wearer gains a +3 deflection bonus to AC and a +3 resistance bonus against the attacks and effects of good creatures. As a full round action the wearer may invoke the ritual inscribed on the bracers causing disruptive pulses of negative energy to radiate out in a 50 ft. radius. The pulsating will continue for each round the wearer chants. While chanting the wearer can not move or take any other actions. The DC to resist positive channeled energy is reduced by -5 within the area affected by the negative pulse. Undead creatures do not take damage and living creatures are not healed by positive energy channeled from within the area of the disruption.
CONSTRUCTION
Requirements Craft Wondrous Item, unhallow, creator must have the channel negative energy ability, creator must have 5 ranks in Craft: metalworking; 27,500 gp
Thanks in advance to anyone who can sketch these up for me. I am putting together a RotRL game and want to use the art for custom Magic Item cards
I'll take these if you don't mind. I keep meaning to get back into the drawing swing, and maybe starting with items instead of full-fledged people will help. No promises on when they'll be done though. Also, no promises that they'll look liek what you want them to look at. I'm known for taking some creative liberties. You can check out my gallery if you really want to see if my style is for you.
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