I was hoping for a big finale, but it never came. The maps were nice but the set up for one of the encounters seemed convoluted when I was preparing and the players immediately thought the same. It felt like it was only there to make up the numbers.
It's nice to see returning NPCs linking parts of a series, but you never get the feeling of things building to the ultimate confrontation giving the players the chance to defeat a great enemy mastermind. It felt like the players we almost just there to watch things unfold, and things would still have happened even if they weren't there.
Then there's a final kick in the teeth, in the form of a player handout that the player had just about no chance to prevent.
I also feel the layout could have been better, with information being presented in a more logical order in a couple of places. This isn't a big issue but some people have to run at short notice and a more logical layout could only be a good thing.
This could lead to a final part, tracking down and sorting the loose ends, I hope so as this series deserves a big final confrontation.