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Owen K. C. Stephens wrote:
OOO very nice to know for my future space ratman.
Steven "Troll" O'Neal wrote:
Something I've been wondering since the reveal game on Tuesday, are there any differences between weapons sized for small, medium, and large races?
I to am curious about this. I mean I would assume a halfling is going to have trouble using some large pole arm just physics wise but for laser pistols/rifles as long as they are capable of lifting them no real reason to have different small/medium/large damage differences.
Even for melee weapons if you have dimensional slicer sword I am not sure how much if at all the size of the blade actually matters for final damage it is doing.
I would assume that two handed weapons have higher base damage than 1 handed weapons. And given how attacks work now with one attack normal or two at -4/-4 having a big two hander may be more efficient damage wise than two small one handers if they are not improving your attack speed much.
Well given I assume most of the tech weapons will turn into things like force lances and plasma pokers I assume they scale at a similar rate or even faster than ranged. I believe it was mentioned that melee attacks tend to be higher damage attacks than ranged ones. So some benefit if you can close range to bring one to bear.
I would expect them to be in the alien archive as well.
Thurston Hillman wrote:
That sounds excellent hopefully I will be able to see you guys down there I am looking forward to some gen con fun as I have not gone in 5 years.
Archmage Variel wrote:
So I get that Eox imports bodies from other planets to raise for their population, but how is it that they convince other species (and the individuals of that species) to donate or sell the remains? Is there some sort of monetary incentive or agreement? That seems like a hard thing to incentivize.
I have zero doubt with enough money they could get what they want from the poor, greedy, desperate or evil people. How many homeless people disappear in our big cities every day. And for corpses its even easier its pretty easy to tell somebody you have cremated their remains as per your wish and hand you a box full of random ash whilst shipping the body elsewhere to be put to use.
So how does this cloaking field ability work? Is it magic, some sort of "force" power, or tech? Because while I can wrap my head around a thief's sneak attack I can't figure how this cloaking field works. I've never seen this sort of thing work without the three things I mentioned. So I'm curious to hear how this works.
Well given the setting it could be magic or tech or a combination of both. May even depend on the characters choice for how to describe it.
Tom Kalbfus wrote:
I would guess for elves the younger generations will be the ones among the forlorn and people leaving their homes. If they are young enough to not be directly impacted by the memory loss of the gap they won't have that much more trauma about it than any other race/society does. It is understandable the ones who lived through it and were directly impacted by the memory loss felt violated and afraid and reacted accordingly.
Vrog Skyreaver wrote:
I am actually a rather large fan of the Kineticist. I find them to fill the nuker role in a party just fine, with the caveat that you have to have at least a plan to deal with resistances/DR (depending on the type of energy you throw about). You can go single element, but I would recommend that if you are doing that you pick a physical blast as opposed to a energy blast, as they will be dealing with DR, which doesn't tend to go higher than 15.
There seemed to be some decent options for at least some of the elements to get upgrades that let them lower/ignore resistances/DR. If you chose a single element option probably strong recommendation to pick up one of those options so you don't wind up utterly stymied vs something of your element.
Chakat Firepaw wrote:
Especially in space. Most areas of space just are not going to have enough "terrain" that depth winds up having that much impact. Generally if you are fighting you eventually are orienting near each other and that effectively is a plane. The game also seems to allow you to cross directly over/under/around somebody with a manuever so you still get the tie fighters strafing the falcon sort of options. Unless one side or the other is so horribly outnumbers they can be fully englobed you just don't gain much but slowing the game down for fully modeling 3d.
Luna Protege wrote:
Also why bother spending years of your life for how to cast a fireball when you can just buy a rocket launcher or plasma gun. I think a lot of magic is going to specialize in more utility buffs/debuffs and stuff that is hard/impossible to create via tech. For a lot of things that magic currently gets used for in pathfinder it is basically just trying to recreate something that is better done via other means faster/easier and more cheaply.
Matthew Shelton wrote:
With god knows how many planets some are going to wind up likely being still pretty primative so in exploration coming across stone age type people or barbarians/shaman what not does not seem totally weird.
The Normandy is really not much bigger crew wise than a fully crewed serenity or falcon. Most of the normandy versions are sub 20 crew with some extra space for passengers. But yes I think a lot of focus on fighters to mid sized frigats/freighters/low end corvettes is likely what most players would have reason to interact with. Although something like an wing commander, robotech adventure based off some big capital ship and being an elite strike team can be fun too.
Weird anecdote we have a pet turtle who is allowed to wander about the house. Normally the only noise you hear from her is a hiss if she thinks you are blundering to close to her suddenly but once in a while she hums. It is by strange and really cute to see a little turtle wandering about the living room making a very distinctive humming sound. She only does it when its really sunny and she is in an active cycle.
Archmage Variel wrote:
Lashunta males now dress in flannel shirts and have tastefully trimmed beards.
Sometimes it pays to use a blade as to not blow holes in the hull of your own ship. Melee weapons actually make a fair amount of sense in ship to ship combat when a lot of stuff in a space ship presumably reacts badly to high energy weapon fire.
If folks want a bone-nose druid, I think that would be better accomplished by creating druid archetypes than trying to shoehorn the shaman concept into a dedicated nature-caster.
I find it odd that shaman are getting druid spells. It is really weird to me that a class that is part oracle and part witch wound up with the druid spell listing. Either cleric or witch spell casting lists would make sense but druid seems like an odd choice unless they want to redo shaman into being a druid/witch cross or a oracle/druid cross. The later almost makes some sense as the last time I checked the hexes shaman had did not really seem like hexes at all and really had nothing other than that to do with witches.
One thing I was curious about is in play how easy is it to keep enough ammunition enough to keep shooting.
Just looking at it even if you are making your own it appears work out to about 1gp per time you fire the gun. In my last few adventures which typically are a bit lean on the cash front especially in the first 3 or 4 levels how can you afford to keep shooting. And if you spend your money on it how do you buy anything else?
Also do you have any issues with NPC using aoe flame attacks blowing your gun powder kegs to kingdom come.
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