Barbarian:
Pg. 14 - under the "Increased Damage Reduction" Rage Power, it states that the barbarian cannot increase her damage reduction by more than 3/-, and that the power cannot be selected until 12th level. A 13th level barbarian has 3/- damage reduction. Does that mean this Rage Power is only useful for one level, or does it mean she can't have an overall total more than 6/-? It seems like this could be clearer.
Cleric:
Pg. 22 - under Channel Energy we could really use a page reference for the rule on how it works. Personally, I would rather see the rule for channel energy in with the cleric write-up (since it doesn't need a table for turning anymore) and the Channel Energy amount added to the class progression chart much like the Rogue's sneak attack damage is.
Monk:
Pg. 30 - Does the extra attack a monk can gain (on a full attack) by spending a Ki Point stack with extra attacks gained via haste and other similar spells?
Paladin:
Pg. 35 - In order for a Paladin's mount to Command an animal that is being ridden it must make a DC 21 spellcraft check. As there is no mention of a paladin's mount sharing his paladin's skills (as with familiars), that means that even if you put every skill point (minimum 1) the horse gets for bonus HD, it's going to have a maximum of 8 ranks (+8 bonus HD) for a total of 7 (9 int) before you roll the die. This is a pretty slim chance of success. Is this intentional?
Rogue:
Pg. 39 - Under Rogue Talents, it states that a rogue cannot select an individual talent more than once - does (should) this include the combat trick (feat) and weapon training (wpn focus) talents?
Sorcerer:
Pg. 43 - The feats for Celestial Bloodline struck me as very odd - Mobility, mounted combat, ride-by attack, and weapon finesse? Actually, alot of the feats seem odd, it makes me curious what the criteria was.
Wizard:
Pg. 49 - Under Arcane Bond, it states that if you choose an item to bond with, you may enchant it as if you had the required feat - does the wizard have to otherwise qualify to enchant the item? For example, Forge Ring and Craft Staff require caster level 12. Can a wizard with those items not enchant it until 12th caster level?
Pg. 194 - Under Arcane Schools - "Whenever a wizard attains the listed level, he can choose one spell from his school to prepare every day as a bonus spell." - there is no mention of whether the Wizard has to have the spell in his spellbook in order to prepare it. Is this intentional?
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I know Class Discussion isn't open yet, but my players are starting to consider what classes they'll play, and I'd like some ideas on how I might handle some of these issues (especially the Rogue, Monk and Wizard).
/ali