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Recent posts by
jubilee:
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hogarth wrote:
jubilee wrote:
I'd suggest changing the wording on the "bonus spells" bit to something like "bonus spell-like-abilities" and instead of "prepared alongside" you could say "prepared in addition to and at the same time as" - because it's rather confusing to me at first read whether they're supposed to be spells you can prepare or not.
/ali
I think they're not supposed to be spell-like abilities, but actual domain spell slots.
That doesn't make sense to me. For example, the Glory Domain at 2nd:
Shield of Faith (Sp): You can cast Shield of Faith 1/day per 2 caster levels you possess.
If they're domain spell slots, what level slot do they fall into? Do they need to be memorized via regular spell slots? That makes no sense because shield of faith is already on the cleric spell list. But on the spell progression chart for Cleric, there's no longer a +1 next to each spells-per-day entry to indicate the domain spell slot spell you can memorize. Plus, (Sp) stands for spell-like ability, does it not?
Or do you mean they are spell slots in the sense that you cast them like spells (needing components) instead of like spell-like abilities?
/ali
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Barbarian:
Pg. 14 - under the "Increased Damage Reduction" Rage Power, it states that the barbarian cannot increase her damage reduction by more than 3/-, and that the power cannot be selected until 12th level. A 13th level barbarian has 3/- damage reduction. Does that mean this Rage Power is only useful for one level, or does it mean she can't have an overall total more than 6/-? It seems like this could be clearer.
Cleric:
Pg. 22 - under Channel Energy we could really use a page reference for the rule on how it works. Personally, I would rather see the rule for channel energy in with the cleric write-up (since it doesn't need a table for turning anymore) and the Channel Energy amount added to the class progression chart much like the Rogue's sneak attack damage is.
Monk:
Pg. 30 - Does the extra attack a monk can gain (on a full attack) by spending a Ki Point stack with extra attacks gained via haste and other similar spells?
Paladin:
Pg. 35 - In order for a Paladin's mount to Command an animal that is being ridden it must make a DC 21 spellcraft check. As there is no mention of a paladin's mount sharing his paladin's skills (as with familiars), that means that even if you put every skill point (minimum 1) the horse gets for bonus HD, it's going to have a maximum of 8 ranks (+8 bonus HD) for a total of 7 (9 int) before you roll the die. This is a pretty slim chance of success. Is this intentional?
Rogue:
Pg. 39 - Under Rogue Talents, it states that a rogue cannot select an individual talent more than once - does (should) this include the combat trick (feat) and weapon training (wpn focus) talents?
Sorcerer:
Pg. 43 - The feats for Celestial Bloodline struck me as very odd - Mobility, mounted combat, ride-by attack, and weapon finesse? Actually, alot of the feats seem odd, it makes me curious what the criteria was.
Wizard:
Pg. 49 - Under Arcane Bond, it states that if you choose an item to bond with, you may enchant it as if you had the required feat - does the wizard have to otherwise qualify to enchant the item? For example, Forge Ring and Craft Staff require caster level 12. Can a wizard with those items not enchant it until 12th caster level?
Pg. 194 - Under Arcane Schools - "Whenever a wizard attains the listed level, he can choose one spell from his school to prepare every day as a bonus spell." - there is no mention of whether the Wizard has to have the spell in his spellbook in order to prepare it. Is this intentional?
***
I know Class Discussion isn't open yet, but my players are starting to consider what classes they'll play, and I'd like some ideas on how I might handle some of these issues (especially the Rogue, Monk and Wizard).
/ali
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If I were in a 3.5 group that found itself often facing magical traps, I would invest in a wand of detect magic pronto (actually, I've been in this situation - one in which we had no rogue to disarm traps, no less) and use that throughout the entire dungeon to at least help us bypass the magical traps. A wand of detect magic is cheap enough that it was like using at will.
of course, a GM can also refuse to let players find a wand of detect magic.
and then a player can take the feat to make wands of detect magic. *shrug*
It's not that much diferent, just a little cheaper
/ali
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0gre wrote:
If there were a save it would be: 10+ 1/2 CL + CON bonus as all Sorcerer bloodline powers are.
CON bonus?
Is there a page reference?
Thanks,
/ali
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I think a better way to show half-elven adaptability than a weapon bonus is to let the player choose at creation whether they've been more influenced by their elven or human heritage.
If raised primarily by elven principles, give them elven weapon proficiencies & elven language choices.
If raised primarily by human principles, give them the human skill bonus & the human language choices.
The additional weapon choice being moved from half-elves to humans seemed unnecessary. Humans get enough for being human as it is, IMO.
/ali
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I am in favor of keeping the 3.5 skill system mostly in tact for players with the following changes:
1. Get rid of cross-class skill distinctions.
I've been playing in a game for over 2 years where we have no cross-class skill restrictions. It has not broken the game, nor taken away anyone's "niche" - my druid is still the expert at knowledge: nature, but she's also competant at climb, jump, move silently, hide, and tumble, because she's an active sort of person who likes to climb trees and observe nature without disturbing it. It leads to more rounded characters, and a fighter with a bit of diplomacy or knowledge: history is more interesting than one that can only jump, climb, intimidate, swim, and ride.
2. Consolodate skills as presented in the Alpha document.
This gives the low-SP pcs more bang for the buck, and allows the rogue to do more interesting things than pick locks, disable devices, and spot/listen/search with their skill points.
3. Let the max-rank-system as presented in the alpha release be an optional rule for NPCs to be created quickly and easily. I don't think NPCs have to have the same creation rules as PCs.
/ali
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Vic Wertz wrote:
jubilee wrote:
I thought I was a Pathfinder Charter Subscriber - I signed up to convert my Dragon mag subscription into a Pathfinder subscription back when the announcement was first made. But now I see the thingy next to my name is missing the word 'Charter' - what must I have done wrong?
*sigh*
/ali
To be a charter subscriber, you had to sign up for an ongoing subscription before a certain date—just transitioning issues to Pathfinder didn't count towards "charterhood."
That's what's confusing me - I thought I did have an ongoing subscription! It's been in my shopping cart for a while now..
Was there something more that had to be done? Was there a subscription option where I was supposed to pay a year in advance or something?
/ali
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Hello ;)
I hope this is an appropriate place to post this.. :) I picked up this miniature (and a few others) at GenCon because I thought they were really cool. I'm disappointed to have read in another thread that the line is in jeopardy of being discontinued.. =(
Anyway, I decided to remove Lilith from her integral base and mount her on a square base with a custom tile. Don't ask me why I chose pink for the floor - I can't really explain it. Except for the unfortunate mold line on the left side of her face, I really enjoyed painting this miniature and hope to get some of the releases since GenCon soon..
If there's a way to imbed an image, I can't figure it out.. You can find her here on my webpage:
Lilith
If you're so inclined, you can vote for her on CMON, here: Lilith on CMON
Thanks for looking.. =)
/ali
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Well, this seems to be the place to get answers.
When I placed my order on the 7th of December, everything was listed as "ready to go in one day" except for a miniature that said 3-5 days. I thought it'd be no problem to get it before Christmas.
The website still shows that my order is awaiting shipment. I've got two order of the stick books - Origins of the PCs - Are these experiencing the same delay as mentioned for Dungeon Crawling Fools in another thread?
If I need to cancel all or part of my order, how do I get ahold of someone? I sent an email on the 12th and still have received no answer.
Thanks,
/alison
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