johnlocke90 wrote:James Jacobs wrote:Weirdo wrote:I appreciate the massive amount of work you put into PF, but does there really have to be someone at Paizo who decides what constitutes each alignment (outside of canon Golarion and PFS)? Why not leave that up to each table?
Everything is left up to each table. Including whether or not your wizards use spellbooks, or whether or not your clerics have to worship deities, or whether or not there are magic item shops, or whether or not you track encumbrance, or whether or not you use alignment at all.
Making sure that the way alignments are interpreted and handled is as important to me as making sure that we present any other element of our game in a stable, consistent way....
His point is that this strict definition of what a paladin is doesn't make sense in a world with aliens, ninjas, robots and guns. I mean, if Golarion was supposed to be a traditional fantasy game then it would make sense to have Paladins with such strict limitations on behavior, but Golarion isn't that sort of world.
So, we have a game where certain high fantasy tropes are strictly adhered to for thematic consistency while most are completely thrown out the window.
I mean, when my party has a three armed gnome alchemist and a tiefling gunslinger traveling to the moon to kill evil moon succubi, the Paladin of Asmodeus does not feel out of place.
No, not my point.
Rather, it's that the design philosophy is inclusive with respect to most content, including regional climates, cultural variation, races (the ARG), classes (ninja, gunslingers), tech level (steel to firearms to robots), deities (Sarenrae to Ragathiel to Arshea) and general theme/tone (Wrath of the Righteous vs Way of the Wicked), but exclusive with respect to paladins alignment restrictions and a few aspects of evil like undead, magical cannibalism, and [evil] spells.
The argument I was responding to was that a universal interpretation of the paladin code and...
My guess is that some of the devs think of Paladins as special. Paladins are knights of goodness and only intended for RPers who want to play as such. Lots of other classes have flexibility, but Paladins are supposed to be more rigid. Allowing them more options will just lead to a slippery slope that destroys the specialness of the Paladin.
It is unfortunate that Paladins are also probably the best mechanically designed martial classes in the core book.. They have good damage, a wide variety of utility and have good synergy with out of combat skills(Charisma).