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After a successful Pathfinder RPG Beginner Box one-shot, gonna start a campaign. Setting's Land of the Linnorm. Suggestions on PC races and classes? Not too sure, for example, how the paladin fits in the setting or many of the classes from the APG, especially the alchemist, cavalier, and summoner. Same with the halflings. On the other hand, the samurai and ninja from Advanced combat actually fit in the setting. Good question: Should We Fight to Save Indie Bookstores? Reasons to let indie stores go echo the same reasons to shut down FLGS. Opinion? His wife sadly agreed that the marriage seemed broken. So Mr. Earnhart, a chiropractor, moved out of their home to a furnished apartment on the other side of San Juan Island, in Washington. Three months later husband and wife were back together. They have been married now for 42 years. It seems counterintuitive: How can a separation save a marriage? When a couple splits—even for a trial period—isn't that just a pit stop on the way to divorce? There are no two ways about it: E-books are here to stay. Unless something as remarkable as Japan’s reversion to the sword occurs, digital books are the 21st century successor to print. And yet the e-book is fundamentally flawed. There are some aspects to print book culture that e-books can’t replicate (at least not easily) — yet. Full article here. Number four reason is my current peeve. I'm sorry, but I still don't associate a pdf, for example, of the Pathfinder Core book with the HC itself (and thus meriting nearly pricing, if Paizo had gone that route). So, what does everything about about DC restarting all its titles, from Batman to Justice League to Booster Gold(?), with issue #1? Heroes are to appear younger, apparently, Supes and Wonder Woman have new costumes, and the "origins" of many characters will be "revamped" to more modern(?) sensibilities? Follow up from the post, Why DnD 3.x over PF: What rules have you adapted from the Pathfinder Roleplaying Game into your 3.x campaign? The skills? Channel energy? Certain feats? More than half the gamers I know were or are designing their own roleplaying game system. I've half-started based on systems from Traveler to Fudge/FATE to, of course, d20 SRD. Right now I'm looking at DnD 4th edition as the latest base to create a system and inflict on my poor groups. What systems have you designed? Oh, kewl. Dancing and intelligent weapons
Are there any places on the web authorized to sell the pdfs LEGALLY? I'm looking to downsize my print collection (several bookcases IS getting a little ridiculous) and instead keep e-copies of most products. Thanks in advance. Per Paizo: Do not advocate illegal activities or discuss them with intent to commit them;
We were extremely fortunate to get an early copy of the upcoming D&D boxed set called The Shadowfell: Gloomwrought and Beyond to unbox and show you all today. It comes packaged in a thin box the same size as the Red Box starter set and comes with a very sturdy 127 page paperback Campaign Guide, a 31 page Encounter Book, two sheets of cardboard tokens, one poster with a map of gloomwrought on one side and an encounter map on the other, and a Despair deck of 30 cards. Full review here. The Paizo staff has more than once mentioned Greyhawk as one of their sources of inspiration for Golarion. You can especially see it with the human-centric, multi-nation backdrop. At the same time, Golarion has its own feel. IMO, Golarion is definitely darker, with the monsters more, well, monstrous (hello, Golarion ogres); a ruling class trying to emulate Hell, etc. So if you had the World of Greyhawk setting, how'd you introduce such elements? What would your Theocracy of the Pale be like? Would the Great Kingdom just be some sorta sleeping giant? What dark deals is the Sultanate of Zeif really engaged in? Last week, I talked about the concept of balance and how it relates to Dungeons & Dragons. Probably nothing better encapsulates the issues of balance in D&D—and the attitudes around those issues—than the comparison between the fighter and wizard. From the earliest days of the game, the disparities between these two classes has served as the basis for much of what people have loved and loathed about D&D’s rules. Full article here. With all this talk about "balancing" the fighter against the wizard class, has anyone done anything about the more extreme power difference found in many superheros games? How did y'all balance, for example, a player running a Batman - level PC while another runs a Superman or Green Lantern PC? Limit them, powerwise, ala the "power level" found in M&M? While the vast majority of y'all have -- or will be -- publishing for the Pathfinder Roleplaying Game, I'm sure y'all have, at one point or another, created or received other rule systems. I know at least one company, Goodman Games, who's published a rule system (Eldritch Roleplaying Game). What catches your eye about such systems? What...criteria...would you follow to consider actually publishing such a system? From Matt James, one of the DnD writers: One of the greatest things that Wizards of the Coast has produced for 4e was that of character themes—like the ones found in the Dark Sun Campaign Guide. Character themes are extremely simple in design yet provide a powerful mechanic for shaping the game. I have thought a lot about themes in the past six months and have come the conclusion that their implementation has far wider reaching benefits across any number of sub-systems to the game. Full article here. IMO, an intriguing piece that says a lot about the current system. Hmmm. Wonder how the thought behind it could be applied to Pathfinder? Maybe some sorta major environmental archtype (i.e., Water world archetype, desert world with psionics archtype, etc.)? The "traditional" four classes have the following role: Leader - Cleric
What happens to their powers and concepts if they're in a different role? The warlord, seems to me, the fighter in a leadership role. Same with warlocks and sorcerers, which strike me (hah!) as wizards in the striker role. What would be a wizard in the leader role? Defender role? Or a fighter in a controller role? An intriguing idea fron an ENworld post: Sometimes the balancing factor for wizards is that they are very powerful against specific types of obstacles or foes (generally magical or supernatural ones), but have no more power over the rest of the universe than any other person. In other words you fight magic with magic and mundane with mundane. A wizard can bind or banish a ghost or demon that others are powerless against. But he can't do much against a mundane evil warrior with a sword unless he's also a trained warrior himself and has good weapon at hand. If he has any power over mortals or the natural world it's either brief and minor or slow and insidious. Hexes, curses, potions, or hedge magic. And there are protections to be found from these by consulting another mage or sporting a charm or holy symbol. Likewise, his buddy the fighter migh carve the evil warrior up handily, but against a raging demon, he'd be ineffective. All he can do is get in it's face and try do distract it so the wizard can hit it with magic. Or he needs a wizard to enchant his weapons and armor so he can stand toe to toe with a magical monster. In D&D terms you might say that a demon or other supernatural creature has damge reduction (or even invulnerability) against normal attakcs, but vulnerability to magical ones. Hit it with an ordiary sword and it has little to no effect. Hit is with a magical sword or a spell of rebuke and it suffers - moreso than a mortal human being would. I see this as the anser to "Gandalf was a 5th level magic user that soloed a Balor." In the setting, the Balor is particularly vulernable to magic, as was the Nazgul that Gandalf turned back at Pellenor Fields. Those methods were not useful against the orcs of Moria so he had to rely on his sword. Also, the more powerful the magic, the more specific it's effects. The Witch King could not be harmed by any man, but the loophole in the magic that protected him made him totally vulnerable against a female warrior. You get that kind of powerful, specific protetion, or you get something minor like a +2 weapon that is more likely to hit and do more damage against just about anything, but isn't going to cleave through a castle gate or hew the peak off a mountaintop. What if you built a game around such concept? The wizard's most powerful spells affecting the world maybe shield or magic missile or, basically, zero and first level spells. The bulk of their spells would then focus on, well, magic: read magic, antimagic field, arcane mark, banishment, reveal true shape, etc. Powerful spells that affect the mundane world (e.g., fireball) could be cast as either a ritual or "created" like a one-shot magic item (i.e., lots of time to prep, costly in terms of rare material components, etc.)
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