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Recent reviews by
joela:
   
Cast an Epic Spell in the Land of the Diamond Throne
Fri, Apr 3, 2009, 03:58 PM
A Witch's Choice is a solid start of the Rituals of Choice adventure path despite a few encounter bumps. It is decidingly epic from the get go; PCs will definitely know they're the heroes in this adventure. Arcana Evolved GMs and players will be in for a treat as they explore the Land of the Diamond Throne, while GMs using different settings will find WC's to be less useful.
Full review can be found here.
   
Surviving after the Fall
Thu, Mar 26, 2009, 10:22 PM
A well-written, professionally packaged science-fiction campaign setting for True20. The extensive history, numerous planets, organizations, and the Rover Station provide plenty of places for adventurers to visit. Reign of Discordia covers most sf genres, from space merchants to political intrigue to outright war between the planets. The possibly biggest issue is the lack of adventure hooks or ideas. GMs will have to come up with their own though given the material, it shouldn't be too difficult.
Only thing missing from the system is means to generate new planets or planetary systems, and animals. Oh, and robots. Gotta have robots. However, these are minor consideration, and I'd recommend Reign even for other sf gaming systems.
   
Tue, Mar 17, 2009, 10:15 PM
Items Evolved: Oaths, is a 10 page pdf. Layout is a standard two column with each item section nicely organized.
Each of the ten items has a short, but specific, background, and powers that deal with oaths, a prominent theme in the Land of the Diamond Throne.
The items are interesting and unique. The Olive Branch of the Dove-pledged, for example, adds a bonus to its wielder's non-damaging attacks. It was created in the Citadel of the Dead Gods, providing both an adventure hook and tie to AE rarely seen in most fantasy rpgs today. Unfortunately, the reverse is true as well, since it makes it more difficult to drop an Evolved Item in a non-AE campaign.
Arcana Evolved campaigns will love the items, so linked they are to the unique setting. Non-AE campaigns, though, may not benefit as much unless either the GM is willing to adapt them to their campaign or use Items Evolved: Oaths as a source of ideas. For the price, a buyer can't go wrong.
   
Hack-n-Slash in the World of the Diamond Throne
Wed, Mar 11, 2009, 11:43 PM
Full review can be found here.
Overall, the Living Airship is for GMs and players who like to hack-n-slash their way through a game (and who doesn't?). Plenty of interesting foes and a neat terrain (and how!) tests the player characters' tactics.
   
A world that will bite your head off and you'll love it
Thu, Jun 19, 2008, 05:17 PM
I like Pathfinder Chronicles: Gazetteer. Golarion is a world on the brink of disaster, with every nation looking for trouble with its neighbors, is in trouble, or both. And unlike fantasy worlds like Greyhawk or Forgotten Realms, major forces of good are few and far between. I like the sense of horror pervading throughout the area, with the Eye of Abendego -- a massive, supernatural storm -- off the coast; Asmodeus as a major deity of the Chelexians and a threat to everyone else; to such nations as Galt ("Eternal Revolution") whose populace beheads its leadership every few years.
Full review
   
My review's up
Mon, Jun 16, 2008, 07:19 AM
Over at rpg.net:
CLASSIC MONSTERS REVISITED
I thoroughly enjoyed Classic Monsters Revisited. The monsters feel both familiar and different, and players who enjoy exploring the psychology of their foes before taking them down are in for a monstrous (pun intended) surprise. ("What do you mean the ogre's not attacking the rest of the party? Wait, why's he parting my PC's legs? He's doing what?!?") DMs who find their 4th edition Monster Manual sparse with fluff will especially appreciate Revisited.
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