Robert Carter 58 wrote:Bah. E6 would be going in the opposite way from AD&D. AD&D had VERY powerful characters (I have one demi-god and two Immortal heroes, for example). Sure, D20 has 'rule bloat" but E6 does nothing to trim RULES, it trims PC power, and allows the DM to run a game without thinking too much.
So I've been looking for ways to mitigate that.
Two solutions I've been playing with should I GM again are this.
A) run a E6 (or more likely E8) game. If you're not familiar with this variant, it's D&D/pathfinder played the same as always but players stop leveling once they hit a level cap the GM determines- level 6 typically though the GM could set it higher (I prefer 8). Advancement there after is only by a feat. So it stops rule bloat to a certain extent. You advance to level 8 or so, then every so many xp's the PCs earn feats.
An 18 ability score was special, though. It doesn't mean anything any more. I never liked the power up that came with 3E, the routine ability score increases. It's possible to go too far in lifting restrictions.