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**** Pathfinder Society GM. 862 posts (2,299 including aliases). No reviews. 13 lists. No wishlists. 25 Organized Play characters. 5 aliases.


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Liberty's Edge 4/5

I like what Seth said. I dont know all this new stuff. you may be right, but from what I can tell I dont think so. Should I stop the game for 30 minutes and look it up or should we just avoid these confusing issues until they are resolved. Dont mean avoid talking about them, but playing them. I know one guy who loved finding corner cases and playing them. reason can only guess at, but was quit annoying having to research his characters.

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the smite does not allow you to bypass DR, but when you get higher level and summon bigger HD critters than it will out damage it. Also remember your summoned animals get DR. I always tend to forget that. funny note, was in a game where fighty types couldnt over come the DR of BBEG. I wound up summoning 10 lantern archons and passed them out to others to roll the attacks and damage.

Liberty's Edge 4/5

Nice compilation, thanks for this.

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1- I would say no, unless have all the prereq's

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have you interred book 6? think you may find, you will have problems

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1 yes, but only if awake
2 standard action to dismiss
3 think so
4 all primary attacks are done at max bab

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Just finished the ship fight. Gave the Pc's some extra ships as 2 other captains caught up to them, and left 2 chelish squads at hell Harbor to keep them bottled up. The Pc's got north pretty fast cause of using teleport. They teleported from harrigans to Port Peril to start the meeting. This gave them a jump on the calendar. they head north with 32 ships but are just shy of drenchport when it is attacked. They are on the west side of the Island and decide to head back south instead of chasing the chelish. They get ahead and are coming up north To Hell Harbor to attack the Chelish while they attack the HH. The chelish divide there fleet, leaving 2 to keep HH bottled up. Even with only 6 Squads vs Parties 8 the chelish still won. The Geryon and mammon squads are viscous.
Had the ships linked by magical chairs, which was the artifacts that protected them through the hurricane. When Thrune dies Geryon claims her soul and the chairs blow up. This gives the PC's a chance to escape with 2 ships, other wise there was 2 half squads coming after them.

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NDRW wrote:
I'm wondering how other DM's handled ** spoiler omitted **

Had one PC jump in for a swim and agreed to free her. she just returned after a few months with a cousin whom will honor the wish.

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CaroRose wrote:

How have other GMs handled the island exploration itself? Do you play out all the encounters or just talk them through some of them? How easy did you play their encounter with Bikendi or Paeta?

One of my PCs has such a ridiculous Diplomacy she could talk a fish into living out of water. She convinced. Bikendi not to attack ( because let's face it he only cares about getting his precious stone back to finish his ritual he's gonna play nice at least this far) and they're now going to help him. Coming back up the stairs Paeta attacks and she convinces the phase spider the best thing would be for her to help them retrieve it and everyone wins (which is strictly true). So now they don't fight anything in the fort but undead hands, and both their new "allies" (term used loosely) want them to assault a Cyclopes fortress. And they're still level 9.

My second conundrum is my party is not very....front line focused. 2 ranged casters, 1 archer, and the only front liner moved so his char is played but not present. A full assault on Sumitha I fear will be suicide. Has anyone else worked out a diplomatic solution? I am considering the warriors sent off-island to find food come back badly wounded, giving the PCs the opportunity to feed and heal them as well as make them friendly and then find a half-diplomatic tie to the ruins, possibly ending in a smaller battle and retaining a hungry cyclops presence on the island, a tenuous relationship where the PCs must help re-stock them with ample food supply to survive or be once again threatened by the once noble now savage race?

As a side note, my group doesn't award Xp. We just level based on suggestions in the book.

Had same problem. but worked itself out. My players destroyed the gem, which is real easy, cause one of them got trapped in it. Once it is destroyed the ghost goes away and than just give the spiders the broken pieces. Course this may open up problems.

Liberty's Edge

Awesome!!! Well done, may have to run some stuff there now

Liberty's Edge 4/5

for those willing to help out, they could use some experienced GM's to help out for a good cause. Will post warhorn link. I am just posting this to help them out, but for reasons, cant help them myself. Thanks.
https://warhorn.net/events/farmegeddon

Liberty's Edge

6 9th level characters dive to investigate the ship. 3 escape while the others are waiting for more instructions. Ill wall to hide behind and project image to attack from makes them a very nasty fight.

Liberty's Edge 4/5

Except this part- Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.
In this case, agree with BNW, that they overlap and you have one familiar.

Liberty's Edge

Dim step your fighters in, than shift back works nice too.

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it is an "Imp Companion" not a AC. you just use the AC modified chart. So, no handle animal checks required. Now if you want to rule differant in your game, thats OK too.

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andreww wrote:
Teberous wrote:
My 11th level conjurer has toughness, quicken spell, superior summons and combat casting. The latter is not sexy until you need it...also quicken is pretty good for a fast life saver like mirror image or vanish

Combat Casting is pretty much never a good choice for a primary casting who has boosted their casting stat. At this level the highest DC to make a defensive casting roll is 27. Even if you started with an 18 post racial Int you are looking at a concentration check of +19. Gloves of Elvenkind take that up to 24. So you auto pass checks for your level 5 spells. That is before you even begin to consider 5' steps or the Shift class power.

Combat Casting is pretty much only really decent for something like the Magus who can expect to be casting spells in melee and is unlikely to be able to dedicate its resources to a single stat.

Grapples. There are times which you will not be able to aviod this, so it is helpful to get yourself out.

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Buri wrote:
Is the true name discovery available in PFS?

nope

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see you have "Academae grad", what be your fort save? cause greater fort is pretty good.

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attack from above is a good feat to have

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my players want to go after the dragon, or least the captain does. there is the blood queen or the lich. with all 3 of these the Shackles are not truly yours.

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a good rule of thumb, for cones is that they work just like if your character walked that distance. So just measure out 20' of walking. you know second diagonals are double space.

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there is that.

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looks like it is legal. dont see why you couldnt I guess.

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I think he means the spell is not legal. try the additional resource page to see.

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yea, looks like they could camp out in the unused room. There still is the problem of being discovered though. This is going to be real tough for one of my players. They just swam up through the tunnel and finished off the clerics and he is asking about sleeping. Thanks

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About to finish book 5 and looking at 6. Any one got any advice on running the VERY LONG fight to get to Bonefist? Seems like alot of encounters to over come without rest?

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Drachasor wrote:

I know people have done some ways to hit 52 strength. Just wanted to point out that it is very, very easy to get high strength.

Hmm, Anthropomorphic (3rd level) Elephant, Strength 30.
Magic Jar in (5th level).

Form of the Dragon III (8th level spell), +10 Size Bonus to Strength; 40 strength.

Heart of the Mammoth (8th level spell), +8 enhancement bonus to strength; 48.

Blood Rage (3rd level) for another +10 (morale). So that's 58.

Pretty easy for a 17th level caster. Just buy an elephant...or use Summon Monster VI.

You can easily go higher. You might be able to hit 70 strength with some actual work.

Note that you cant have 2 poly effects per PRD

You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

Liberty's Edge 4/5

To start, how would you stat it. We no longer use the old level tier thing. Maybe some time in the future, they will put out a new source.

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4 people marked this as a favorite.

Raise dead, keep playing.

Liberty's Edge 4/5

Andreas Forster wrote:

"The Glass River Rescue" could be a good idea. It has some roleplaying and some fights, with exploring a building in the end (which is a bit like a mini-dungeon). Also, this scenario brings the PCs almost to where you want them to be for "Crypt of the Everflame".

If you plan to follow up with "Masks of the Living God" (the sequel to "Crypt of the Everflame"), there's also the added bonus of giving the PCs a first taste of what followers of Razmir are like.

But then, if you're actually planning to run "Masks of the Living God", I'd recommend running 2 scenarios before sending them into "Crypt of the Everflame", bringing them to level 2 (in PFS, it can be played with level 2 characters). This will increase the PCs' chance of survival both in "Crypt of the Everflame" and in "Masks of the Living God".
In case you want to go for 2 scenarios, I'd say first run "The Pallid Plague", which brings them to the northern parts of Andoran. From there, it's a short trip to Druma, where you can run "The Glass River Rescue", having the PCs travel to Nirmathas from there to run "Crypt of the Everflame", possibly followed by "Masks of the Living God".

THIS, Great Idea!!

Liberty's Edge 4/5

neferphras wrote:

well the ability to use my natural summon and have my eidolon out at the same time has lead to a lot of enemy cornering. and well... playing a Gnome is always a bit more fun than a human or aasamir. Depending on how the starlight summons thread works out it could even more fun. Having a starlight augmented eagle or (later) panther has me looking forward to things.

Note that most will rule that you cant have eidolon out and summon also. I have played one to 10th level for PFS and agree with this ruling. I know of the arguments that it is written different. if want to use that argument than might want to also note that it does not say you can use SNA as a standard and that it lasts for 1min/level. Just saying.

It is not an arch type for power. It is a great one for RP. Not saying pugwampies havnt been useful to save party members or end the BBEG.

Liberty's Edge 4/5

Thanks BoB, great job.

Liberty's Edge 4/5

Steve Shippy aka Beerwolf wrote:
Wish I was back there and could play. Looks like a nice turnout. Phoenix is finally cooling down. PFS out here is pretty good. Getting to slowly met the players.

You know, we are alot closer than Africa was :)

Liberty's Edge 4/5

GRATS!!! That be alot of tables.

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Or you could try using some of the adventure paths that are legal. you can play them with unPFS characters and still get credit to apply to a legal character.

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Hubba, hubba, It is obvious that not everyone on here will agree. One of the ways I try to balance what my character does is to compare it to what I as a GM would allow.
So would I as a GM allow 6-6th level characters combine a 6th of there WBL to purchase a scroll and than create a simo of an efreeti that grants them wishes?
For those saying that such efreeti can be made, would you really allow this in your game? Or, or you just a player pushing the boundaries?

Liberty's Edge 4/5

I must admit that I am guilty of not giving all the in's and outs, like construct, undead ect... I try to be helpful but sometimes dont have all the info in front of me at the time so have them look it up.
Surprised that no one had a book you could look it up though.
I always let players ask for what category they want. For example I have an evoker that focuses on immunities and resists, where fighter types would focus on DR. So I figure players would do it the same.

Liberty's Edge 4/5

Way to Go!!

Liberty's Edge 4/5

BigNorseWolf wrote:
Dragnmoon wrote:

All I can say to both of you is that if you don't like the rules I would suggest starting a new thread to convince Mike to change the rules.

You know what the rule is, it is fairly clear so I don't know if you want an answer around the rule which there isn't or a change to the rule.

If you are looking for a way around the rule PFS may not be a good option for that character . If you want a change to the rule follow my advice above.

Its not getting around the rule, its getting around someone reading "no x" and then expanding it to "no X Y or Z". The rule doesn't need a change, people trying to make something an issue over absolutely nothing do.

I think he did a GREAT job of laying it out in the above linked document. I just checked the guide against his document and it says you can only chose to worship what is in a legal table. He didnt add to this.

Liberty's Edge 4/5

Dragnmoon wrote:

Let me clear a couple of things. Lets start with the OP

The Old Ones are not legal for worship for anyone in PFS no matter what class you are. By PFS rules no matter what class you are you need to choose a legal deity.

That is answered in this FAQ

PFS FAQ wrote:

What deities are legal choices for PCs?

The deities legal for use in Pathfinder Society Organized Play are compiled in this messageboard post.

The list in that post has been updated since the original post as warned in that post. For your convenience Here is the link to the latest list of legal deities.

Onto Hero Labs, the choice of the Old Ones being a legal choice for PFS in a known error and will be fixed in a future update.

Onto the Blog Post mentioned by Vincent Colon-Roine, that blog post is just a list of subdomains of all the deities, and it is Not a list of Legal deities. You can not use that as a choice on if a Deity is legal for PFS.

Thanks for the document it will be a big help.

Liberty's Edge 4/5

1 person marked this as a favorite.
Cold Napalm wrote:
Jeff Morse wrote:
My local VL, had players flee when fail ST from Dragon Fright, cause he was remembering it that way from playing and so read it wrong. He also is certain he saw "earth Glide" did not work through worked stone but could not find it any where. And this was only last weeks game.
Wait...aren't you your local VL?!? :P .

WAIT, What? Hey!!

Liberty's Edge 4/5

Finlanderboy wrote:
Jeff Morse wrote:
My local VL, had players flee when fail ST from Dragon Fright, cause he was remembering it that way from playing and so read it wrong. He also is certain he saw "earth Glide" did not work through worked stone but could not find it any where. And this was only last weeks game.

I understand mistakes. Everyone just about makes mistakes or bad rulings. Although when they are approached about a bad ruling is what decides what tpye of DM they are to me.

Also Jeff Morse for everyone that reads this. Is one of the awesome VOs I was glad to meet and would feel honored play any game he runs.

AW, Shucks.

Liberty's Edge 4/5

My local VL, had players flee when fail ST from Dragon Fright, cause he was remembering it that way from playing and so read it wrong. He also is certain he saw "earth Glide" did not work through worked stone but could not find it any where. And this was only last weeks game.

Liberty's Edge 4/5

Not sure on what you are looking for, but have the site bookmarked and has been same for awhile.

Liberty's Edge 4/5

Thanks John and help, GREAT job!!

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Giant eagles are magical beasts. Thats why dino wins out in my mind cause they have all the sizes.

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Bbauzh ap Aghauzh wrote:
Seraphimpunk wrote:

If I'm on the moon, i'm +30 for caster level checks...

If the fighter has three heads, he can issue three separate Cavalier Challenges per day for free...
If an eagle shaman turns into a roc, they're considered 2 levels higher.

it would be wrong to include an impossible IF statement in the archetype's description of its abilities. its misleading. I'm reading an archetype to find out the differences between the base class, and what abilities the archetype confers. I'd rather not have to weed out abilities that don't work as written.

the other condition, if an eagle shaman turns into an eagle, is clearly possible, and not misleading.

when you consider both as possibilities, eagle and roc, you realize the archetype gives specific permission, trumping general polymorph rules, to turn into a Roc.

So how does this happen?

In a home game my GM and I, or I (as the GM) and my player can figure out what stats a Huge Roc has.

In PFS, however, creating new stat blocks to satisfy an archetype is not OK. The stat block matters. And changing size is the most difficult modification to make. You have to change STR, CON, DEX, Natural Armor, and apply all size modifiers. Then you gotta downsize the damage dice (this is the most important change for wild shape purposes, as you get the damage dice and natural attacks of the creature).

Further, typically you get a bonus on disguise checks to make others believe you really are that creature type. How is that bonus affected if you aren't a typical Roc?

In PFS you can't assume permission on an if statement, because they haven't included the rules to make it possible.

The simple answer for PFS is that unless you have a newish GM than you wont be able to change into a huge roc, cause most of us realize that the eagle Shaman Roc thing is simple a Edit problem inwhich they didnt catch that line and so it is not legal. I have read all the arguments for and against. I would like to see them allow it but the fact is it is not at this moment a legal option. In a home game I may allow it though.

Liberty's Edge

I think you should have fun with miss "INK". I had her summon water mephits which dropped stinking clouds through the arrow slits while she attacked from above. See how they like they ambush by summoned critters.

Liberty's Edge

8th lets you go large. add arms with claws. energy attacks.

Liberty's Edge 4/5

love them

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