I have to say, I enjoyed the special, as it was my first one, Also, as one of the lucky few who were to get in with generics since I registered for Gen Con so late, I would like to thank you guys for the opportunity to get in and fill in for those GMs who wanted to run a game, but didn't have a table.
Next year, if I get to Gen Con, I'm definitely signing up early to get in to the special.
So I rewrote Davashuum completely, because I wasn't really happy with the old 3.5 version of him. I also have three half orcs, two of which who do a million damage, so I wanted to try something different.
I wanted to see if the Flowing Monk would give him a fighting chance against the two burly half orcs, and surprisingly, it did, it took them right out of the fight. Unfortunately, the archer, even only hitting once or twice a round finished him off, though it was cool to see him redirect the orcs attacks into each other. That was a lot of damage that was taken. I ran out of feats, so I couldn't use Deflect Arrows, I'm still kind of bummed by that, I think it would have been more challenging.
Davashuum CR 16
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1. I had five, three in the tower with the Efreet and two on the balcony.
2. I had the PCs make four rolls.
I'm looking forward to the book, but may I first say:
YAY more Wallpapers for our computers! Please give us more wallpapers! I have the wallpapers that rotate through on work laptop, and I get more comments about them than anything else!
So the heroes in our game are about halfway through Bayt al-Bazan(the bottom levels, thankfully), and I'm working on clues that the heroes will find in the palace to help them figure out what Jhavhul is up to back home. What clues did you place in the palace and where?
If you have the PDF, you can use a PDF component ripper (I don't remember what I used) to get a blank map without numbers or symbols. There are a couple that a freeware for windows.
I don't see that it's contradictory. All this says is that you can't deliver two doses of poison with the same wound. You can get bit with three different spiders and get three different doses, but a spider with only one bite attack per round is only going to be able to deliver one dose of poison at best.
Does that make sense?
I will never think of Eris the same, now. *sigh* :-D
Though, I do have a question...I don't see the Heroes 4 pack of minis on that list. If we have the heroes in our sidecart, will those ship during this month's shipment, or with December's shipment (if we have the ship with AP subscription set in the order)?
A character death, but I did allow the party to resuscitate her because. it's the first character death in a long, long while, and I didn't want the player punished for the other players' lack of attention.
Character: Halima, Elven Witch 6
Of the 8 people who regularly play in my gaming group, we have
3 PhD's (Chemistry, Sociology, and Chemical Engineering
Card is Mormon, I believe, and is very conservative. He had/has a blog around someplace this exhibits his hate for all things not conservative: http://www.ornery.org/
I also haven't read anything by him in almost a decade. I last checked out Shadow Puppets from the library around then and decided it just wasn't that good anymore.
Hey DMs -- anyone have a write up of what info you gave the players to represent what the found in the temple at the end of Souls for Smuggler's Shiv? There's not a clear listing of what exactly the players will know, and I'd like to be as precise as possible. Especially useful would be a copied and pasted email you sent to your players.
Here's the words that went into our group wiki(there are two parts to any recap, what the heroes learned, and what the heroes accomplished), this was under what they had learned:
The room that the heroes confronted Ieana, or Yarzoth, if you will, was a large cathedral-like temple, with a river of still warm, apparently fresh blood in it. It has three alcoves that each contain carvings which delineate the genesis and journey of the cult of Zura that once inhabited these chambers. The carvings are written in Azlanti, so it is easy for Tesadura to read them, given that she has studied written Azlanti. The carvings write of the Cult's origins in the Azlanti city of Saventh-Yhi, deep in the heart of the Mwangi Expanse, and talks about the cult's exile and journey from Saventh-Yhi to the Smuggler's Shiv, where they defeated a large group of serpentfolk, and appropriated their underground Temple (this place) for their own needs. The carvings also write of how the cult plans to earn Zura's Gift (the gift of vampirism, apparently), by undertaking extensive and vile rituals, and once they did so, return to Saventh-Yhi to awaken that city with Zura's Gift as well.
These carvings are shocking to both Gelik and Tesadura, because it has long been thought that Saventh-Yhi is a myth, a legendary city of gold and riches. Everyone knows that the Azlanti aren't this far south, they stayed to the north, and to the west, across the ocean. The discovery of an intact and complete Azlanti city could be worth a country to the right people.
Along with that, the notes that Iaena carried are difficult to read, even after Gelik uses magic to attempt to comprehend them. There's so much information here, and her phrasing is so archaic, that it will take several days to sort through the information, and even then, you may need someone who knows more about how someone like Ieana writes, something that magic can't decipher. But, the last few pages show the promise of her research, for Ieana writes: For lo, I believe that these malformed and twisted apes have, in these carvings, the key to finding what I've sought for so long: the key to Tazion, and from there...Saventh-Yhi.
Nope, because it's a secondary natural attack. The secondary attribute trumps all of the other parts, so it still gets the -5 and half str, no matter what.
We have a player in my game who loves to min-max. Currently, said player is playing a Elven Witch in my legacy of fire game. Her starts are min maxed for a 20 point buy, with a Str of 7, and an Int of 20(now 21 at 4th). The heroes were working through a dungeon and he wanted to climb a wall with her hair as the main agent for climbing, with the argument being that her strength for the climb with her hair would be 21, instead of 7. I provisionally let it slide, but I don't think this is necessarily fair to the other players, what do you guys think?
Just finished Mira Grant's Deadline, the second book in the Newsflesh Series.
IMO, the first book, Feed, totally earned its Hugo nomination, the second one doesn't have quite the impact of the first, but it still has the oomph in plot reveals. I think the third one could be very excellent, based on the strength of the finish.
Thanks. I actually just scanned the map from the LOF map portfolio sheet. Then I enlarged it to 300% to get the 1 by 1 inch square. Luckily, I have a plotter at work and was able to print the entire floors.
That's a bit different than I tried (and way more efficient). I used the pdf, converted it to jpg, blew it up by 600%, then printed each level out on 8x11, cut and taped them together and then pasted it to foamcore board, and then started cutting. I cut the floors in half for easy transport and taped them together just before use with packing tape for stability, and used floral foam wrapped in cling wrap for the supports. All in all, it was about $25 when I was done.
"No way, you can have her, I don't want sloppy harpy seconds."
--One half orc to the other in my Legacy of Fire game after Undrella diverted her attentions from one character to the other due to his bravery.
Very nice! Though you're right, I don't know how you stack them outside of some sort of external frame.
Good deal! Their first one is more raw, and it also has 3 different female singers (Liv from Leaves Eyes, Sharon from Within Temptation, and Charlotte), and of course, Marco from Nightwish. The second one is more polished, and also has Marco, only Charlotte as the female vox (she does just fine for me though).
I'm also looking forward to the new Nightwish, I hope they can keep the ball rolling!
We play weekly, every Tuesday night. I think if it was less frequently, I wouldn't think it was so momentous otherwise.
I had to go through my email to try to figure out the day of the first session. It was pretty easy for me to figure out, I had a webpage from the original campaign with the date on it. I just had to go through my email to verify, make sure that I wasn't forgetting something.
Agreed on the gaming with adults. We are all over 30 at this point...
My friends say really good things about this one, but I'm getting a little burnt out on female fronted gothic stuff right now(that and Delain is so good!), I think I'll probably wait a couple of months, then pick it up. I didn't know it was a concept album, that's good to know.
This week is my group's tenth anniversary of gaming together (there are 3 of us that have been playing together for 10 years, the rest have come and gone over that time, but most of the players currently playing (with the exception of one) have been playing for 5+ years.
What do you folks do to celebrate anniversaries? We're planning a grill-out and I've procured a beholder-cake from a local bakery (hope it's not a cake-wreck) to commemmorate the occasion (the first adventuring group/game was called the Beholders, hence the cake).
William Edmunds wrote:
I just bought the item card deck for Carrion Crown and just wanted to hear some general advice for using them. In general, do you hand the cards to the PCs and let them fill in the blank spaces on the cardbacks as they learn about the items? Or does the GM usually have the specifics filled out beforehand? What kind of pen/marker works best for these cards?
I take a picture of the card with a cellphone, embed it in a word doc, and send it out as a part of the session summary, as the blade/wand/potion/wondrous item they found this time (I'm rather loath to hand the cards out to others, I fear they might not return).
We did the co-DM thing for City of the Spider Queen a few years back. He had never run a game before, and the group was fairly large already, so I put on the GM hat and helped out. I ran the combats and did the numerical stuff and rules lawyering, and he got all of the descriptive stuff. I like to think it worked out...the game finished, but I think we got pretty jaded with 15-17th level at the end of it, since some people were really adept at power gaming and others weren't, and City of the Spider Queen was really a power gaming module at heart.
Yes, I'm using it to update PCs for Legacy of Fire to Pathfinder, as well as updating the non-standard things in Legacy of Fire (all of the non-wizards OGL stuff). Kinda painful in places, but it's working pretty well. I'll also use the Tactical console to run a few combats, see how that flies.
I'm also using it for my PC in my buddy's Council of Thieves, and I'm loving that part...brilliant.
So after 2 sessions with 8 people, we had a session on Tuesday night with 6 people. Went noticeably smoother as they finished off the monastery. 8 might be too many people...
I don't see the resemblance, sadly. I think he looks like one of my former co-workers, Kevin, (who is also a big Kamelot fan).
Joey Virtue wrote:
I do some work in computer security. If it's important to you, don't store data on a compromised resource. Just don't do it. I second everyone else's recommendations of flash drives and external disks and/or CD Roms. Offline storage is the best.
I've been putting up details little by little, using the jpg fan-made map that someone put up here a few pages back, and filling in details when they explore. That featureless map was found on the Jenivere, which Sasha has been filling in as they travel. I'd really like to show them the full color map at some point...
I'd really like to share the poster map of Smuggler's Shiv with the heroes in some way as found treasure. Anyone done so yet, and how did you figure the map was created so that the heroes find it?
I've thought about Malikadna having a map of the island, but it doesn't quite make sense for the cannibals to have a parchment map of their home... Just curious how others might have done it.
Detect Magic wrote:
I think you'll do just fine. There are other ways to contribute tthan just combat. I don't want to spoil anything for you beyond that, so I won't go into any more details, sorry.
I ran a game in Chessenta for a bout 5 years. In it, the PCs discovered the tomb of the old Untheric God King Enlil, disturbed it, woke up its divine remnants, and then over the course of the campaign unwittingly (and then wittingly at the very end) restored it to divinity to save the life of their patron deity, Assuran. By the time that the campaign ended, they had raised a former god to his place of leadership in a restored Untheric pantheon. Gilgeam was still slain by Tiamat, and if the campaign hadn't ended prematurely, I think Iwould have played the heroes versus Tiamat to prevent her from trying to take over a significant part of Unther.
I'm a latecomer to Pathfinder, so I used amazon to cheaply catch up on all of the books that I wanted that I had missed. For the stuff as it's released? I go through Paizo.