To make it more balanced, make a feat that only applies to a single weapon like dervish dance(example; a rapier in one hand or a shortsword)or any finessable weapon as long it is in one hand. Dex to damage only gets unbalanced when you are using twf with a dumped str.
Honestly, if you are a smart character, it is great. Dodge is not that terrible of a feat. As a monk, increasing AC is a good thing. I think that the style feats are great. Ultimate Combat is incredible for monks. People have asked for ages about the monk. I hope to see less monks suck treads in the future. Monks got the good end on the stick on this one.
If you are city boy/girl and have never done it before, then it could be hard. If someone shows you, there is nothing to it. Honestly, any character with a rank in survival should know how to do it.
Mathwei ap Niall,
So, if you are a 10th level beast-bonded witch, and your familiar dies, you have a body-less familiar that can magic jar at will. What benefit would you have to give it a body? It seems wickedly overpowered. What do you think?
I have always wanted to play a halfling wizard with a riding dog familiar. I don't think a riding dog would be any more powerful than an imp or faerie dragon. Seriously, a faerie dragon casts spells as a 3rd level sorceror with greater invisibility 3/day.
What's wrong with the monk? NOTHING. I have played monks and at high levels they are the proverbial cockroaches. There saves rule, they have a big bag of tricks instead of punching, and are very difficult to kill. Many times, my group faced a TPK and would have if I wasn't playing a monk. They don't do the damage that fighters and barbarians, but so what.
This is great. The idea I had originally was a guy who was once a wrestler who took up adventuring and used his wrestler bag of tricks. Think about a city campaign where the opponents say "that's the champ". Maybe every now and then he puts on the tights. You guys are churning out great ideas, keep them coming.
Velcro Zipper wrote:
This is what I am talking about. Not necessarily Hulk Hogan, but a professional wrestler. I figure taunting would be a essential.
I came up with an idea of a Hulk Hogan kind of character. Obiviously, fighter is the best road. His background is that he was a former fighter in a more civilized venue than pit fighters or gladiators. He will be unarmed and unarmored. I think combat manuevers such as grappling and Ki throw (suplex/power bomb) from the apg reminds me of some typical wwf types of moves that this guy would employ. Does anyone here have any ideas? I know that a monk would probably be a better fit mechanically but not thematically.
The later is what I was refering to.
Thanks dragonchess, I imagine that halfling monks can be awesome with the right player. I imagine them being a pain the the ass for the enemy. One that is difficult to pin down. A halfling monk is not going to be the guy that outright kills the bbeg but he is the guy that makes it happen through his team.
fair enough. I sometimes forget about that because I usually play in low magic games.
From what I see, halfling monks are best used when not trying to focus on damage and instead trying combat manuevers and debuffing the enemy. The little guy won't be able to take out the enemy like the strength based monk, but the little guy can be harder to hit and can set up your allies so they can do their job. Realistically, a halfling isn't going to have a 20 strength.
That is exactly what I was thinking. The APG has given me more ideas. Thanks for the posts.
So basically, it seems that a halfling monk can't be the primary damage doer in the party. I can see a halfling monk paired up with a fighter or rogue being effective through stunning attacks and combat manuevers. I can see a halfling monk spring attacking with stunning and tripping opponents at the feet of their comrades.
I have always wanted to play one. They don't do very much damage and are weaker at combat manuevers. I know they would be awesome at stealth and their ac would be decent. Has anyone played one? How did it work out?
take improved iniative. Going first is important for the trickster.