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Qualidar wrote:
We'd printed a run we thought appropriately-sized, but we sold out. So we've printed another run that's shipping to distributors this Friday. If nothing untoward happens, the latest print run should be available from retailers by at least the 17th. Joseph Browning
yoda8myhead wrote: I notice this isn't included in the Compendium and the first new PFRPG adventure is #12. Are there any plans to revise this adventure to incorporate the random encounter tables and such in the PFRPG rules? I've already packed my 3.5 books away to make room for their successor and would love to be able to use a product like this with them. We currently have no plans to Pathfinderize #11 although I believe it would take only minimal work to do such. Joseph Browning
Hey all, things have been a bit odd with One on One Compendium printing. We printed up a run that we thought appropriately sized and we sold out of it right away. Which is, for customers and retailers, both a Yay! and Nay! moment. Yay! in that we're happy to see a Pathfinder product do well, but a Nay! moment in that it adds some additional delay in retailers being able to restock to suit their orders. We're printing the 2nd run at the moment and books from the 2nd print run should be on shelves by November 17. So, my apologies for the delays and confusion, to both customers as well as Paizo. Joseph Browning
Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable for use with a traditional four-player party. The shrieking goblins of the Barren Steppe have been unusually quiet as of late, and it is your task to uncover the cause of their decreased raiding. Are they amassing an army to invade civilized lands? Have they been displaced by hardier and more dangerous foes? No one knows for certain, but wiser heads hope that Riddle Canyon holds the answer. You can purchase the $6 PDF at Paizo. The printed version should hit stores in early November. joe b. ggroy wrote:
Correct. The 4e Freeport book will be similar to the other Freeport companion books. There won't be a 4e conversion of the 1-on-1 line. 4e Nevermore is in the editing stage. :) Joseph Browning
ggroy wrote:
I'm converting the NPCs as we speak. :) I should *cross fingers* have the 1st run of the manuscript done in about a month, and then editing and re-writes. Hopefully 4e Freeport will be out in Dec of this year, but it may be delayed some. Joseph Browning
dm4hire wrote: So were these redesigned to allow any class to play? I remember them being focused for certain classes. Any plans on doing a new series? They are designed for a particular class and level combination. One could make more open adventures, I suppose, but I think it would be a truly daunting task. Next in the series is 1 on 1 Adventures #12: The Journey to Riddle Canyon. From here on, they're all Pathfinder. Journey to Riddle Canyon is designed for 1 GM and 1 player, fighter level 6–8. Joseph Browning
DigitalMage wrote:
We have no plans to compile the 3.5 files. We're looking forward with Pathfinder. Joseph Browning
The One on One Adventures Compendium is now available in PDF form for $18. At 244 pages, it's a collection of 11 1on1 adventures that we've converted for Pathfinder. All adventures are for a single player and single GM. They are all stand-alone adventures, but the Olindor adventures can be played in series if wished. The 1on1 series will continue in Pathfinder and #12 is in the works already. The adventures therein:
http://paizo.com/store/byCompany/e/expeditiousRetreatPress/1On1AdventuresPF RPG Joseph Browning
Dennis da Ogre wrote: What happened with these guys? I was kind of looking forward to this product. We had to put off the release a bit so we can convert all the monsters to make the product 100% Pathfinder. We're working on the final monster conversions right now and are planning on a $18 PDF release by Sept. 1st. The print version will arrive in late Sept. Joseph Browning
18DELTA wrote:
It's hot. I was in Texas from '78 to '06 with a 4 year stint in New Orleans, so I'm pretty much worn out on hot. When I get old and my joints are tired of the cold, I may move back. :) joe b. David Marks wrote:
Let's see, we're still fine-tuning on some aspects of the work, but it looks like we've got Earth gnomes, Shire halflings, and orc-blooded for races and Martial Artist, Nature Priest, Savage Warrior, Troubadour, and Spellbinder for classes. joe b. Matthew Morris wrote: Actually etrigan, my understanding is that they don't need to 'release' anything. Just add those terms to the SRD as a place holder. There's no need to even do that. The GSL allows WotC to cancel the license for any reason. There's no "going around" the license for this edition and the rule of thumb is don't do anything that irks WotC badly enough for them to be willing to take a (albeit small) PR hit through a license cancellation. The Advanced Player's Guide will compliment what WotC puts out, not replace. The new classes should be significantly different from what the official versions will be (probably, and they're designed to be different), and I don't think there will be any concerns about the book from WotC. I've already had one person say the announcement of the book was how he convinced his group to switch to 4e. From my perspective, it's things like that which show WotC that their license and the products created under it are doing what they wanted done: gaining and keeping players for 4e. Joseph Browning
Watcher wrote: Fair enough Joe, fair enough. Joy should never be a crime. I'd just like to point out that as of this morning there was a concerted effort not to make this about her, or to question her integrity. Oh yeah, I don't mean to sound like I thought that's what was going on. It's just I know that I'm a bit peeved right now about the GSL mess and that makes it more likely for me to transfer some of that to other things that aren't really related. I view Liz's clip as someone who's very excited about what's going on but doesn't have the same concerns that I (and I suspect other people posting here) do, and hence the way we view what she said is probably a bit clouded by our concerns about the GSL. joe b. Watcher wrote:
Yeah I wouldn't either as I know Liz. She's very smart, loves gaming, and gets excited about gaming, but she isn't a professional speaker nor is she in the game publishing business so some slack concerning her demeanor isn't a bad idea, IMO. I know that I probably couldn't do any better in the same environment under the same circumstances. Also, she was an ENnies judge last year and is one this year so she's read hundreds (probably thousands) of pages of gaming material within the last two years so I wouldn't discount her opinions just because her presentation is a bit enthusiastic. :) joe b. tadkil wrote: Do you dispute that odds are that face to face communciation comes in a more congenial form? Do you dispute that anonymity of communication produces more candor? I don't dispute either because I think your assessment is correct. Real anonymity produces candor as you say, which is the reason behind it on all types of studies, but the internet message board is, IMO, a quasi-anonymity where in people are socially influenced to display opinions without many of the the social influences to restrain the method of the display that face-to-face interaction creates, hence the need for "rules of posting" because once on a message board, people seem to forget they're still talking to other people and can't seem to to follow the "rule of talking" that they already use in day-to-day life. IMO, there's an odd group mentality coupled with anonymity on the internet. I guess it would be like having a anonymous study where the respondents would interact with each other while forming opinions. I don't believe something like that provides the quality of information as does a real anonymous study where the respondents are unaware of other's opinions and are therefore unable to either influence or be influenced by them. It would however, provide information on how anonymity influences group consensus making and group creation of acceptable social behavior, I suppose. Imagine a movie about a sensitive topic critiqued by a group of people via a chat room compared with a face-to-face critiqued. I suspect we'd arrive at name-calling time much faster online than when the conversation was face-to-face. Either way, it's a bit off the subject. I was just trying to comment that the vitriol, or color as you say, makes me question the worth of accepting the information at face value. Not that there isn't valid concerns behind it, but that the delivery of the vitriol is also part of the message, and in some cases, may actually be more important than the valid concern prompting the message to begin with. It's this uncertainty of which information (opinion, or color) is the more important that leads me to support the idea of being less colorful when talking about opinions online as it limits information noise and reduces the guessing about which information is the more important. Someone reading a complaint that isn't snarky, insulting, belittling, hyperbolic, or crude knows that they're reading a real complaint, and not just reading an emotional outburst triggered by, and layered over, a real complaint. Also, I should say that I wasn't talking about any posters in particular, here or elsewhere, just people in general on internet message boards joe b. tadkil wrote:
It made plenty of sense before. I realize now that you were speaking more about the information contained in a complaint rather than about the behavior contained in a complaint. I was talking more about what I see as the unnecessary tone of the information delivery system. That said, however, I am highly suspect of anything I have to scrape monkey poo off of. :) I just have a sneaking suspicion that, after time, the poo delivery becomes the real opinion and the information is just an excuse for the behavior. joe b. tadkil wrote: Authentic opinion is only generated when the identity of those surveyed is concealed. To me, the internet's anonymity doesn't increase authentic opinion: it just increases the vitriol with which that opinion is stated. The internet makes the choice of "Say my opinion while also being a jerk about it" easy because of anonymity. One can always state what one believes in in any medium. However, whether or not one should state one's opinion on a matter and the manner in which the statement is made is a separate thing. IMO, the "should speak" decision is made easier due anonymity and that ease seems to heavily weight for those with the least social graces to speak the most on the internet. In other words, "monkeys flinging poo" is more likely the correct analogy to human interaction on the internet than it would be to face-to-face interaction. Although, goodness knows, enough poo is flung face-to-face to make one despair for the human condition sometimes. joe b. GregH wrote: So I have a quick question. Who out there truly "wanted" a 3e before it was even announced? Lapsed D&Ders. I hadn't played D&D in 5 years until 3e came out. IMO, that's why 3e succeeded so well. It brought back a huge swell of lapsed gamers - people who had stopped playing and stopped buying. joe b. DMcCoy1693 wrote:
I'd expected this one to be paid only. So, my opinions on these subjects aren't always the best. :) Joseph Browning
Rambling Scribe wrote: The OGL isn't going away, although I am intrigued by the idea that publishers could be prevented from using it if they use the GSL. I need to read all the stuff about it here in more detail. To be honest, I expected this once I saw all the fluff changes. The truly significant changes between 3e and 4e are fluff changes, IMO. A change in how a rule works isn't anything nearly as significant as a change in what a creature/plane/world/spell is in the D&D framework. 30 years of history are being written out of the game and the largest consumers of product are intimately familiar with that history. Such a decision made me think, "Why would the heart of the game (the fluff, not the rules) change?" And the only reason I could come up with was that the heart of the game was OGC with but a few exceptions. The only way to prevent potentially migratory customers using the new rules itineration while continuing on with the old fluff (and hence, 3rd party products) is to make all the old OGL no longer usable in conjunction with the new GSL. I expect something like "No material previously released under an OGL can be used in conjuction with GSL material." Also, such a clause cuts out the possibility of simply taking old OGC, updating it, and re-releasing it in a market flood. Also, looking forward to 5e, the only way to reduce customer migration resistance in the future is to currently create a license that is revocable and one which cannot be used with other open licenses. We'll see if I'm right. I hope I'm not, but it's what I fear. Joseph Browning
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