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jesterle's page

Goblin Squad Member. Pathfinder Adventure Path, Roleplaying Game Subscriber. 59 posts. No reviews. 1 list. 1 wishlist.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

you could add the Called property to the weapons.

A called weapon can be teleported to the wielder's hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the return of a called weapon. A called weapon must be in a creature's possession for at least 24 hours for this ability to function.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Gregory Connolly wrote:
If you are high level it shouldn't make too much difference, but between 7-9 it will be way overpowered.

I don't think you can obtain the dragon form power before 12th level. You must have 5 ranks in knowledge arcane to enter the DD class and the dragon form power is obtained as a 7th level DD. Thus the character would have to be 12th level.


Pathfinder Adventure Path, Roleplaying Game Subscriber
MechE_ wrote:

I'm currently playing a Sorc 3 / Fighter 3 / DD 10 and I would say that being able to stay in dragon form 100% of the time would probably be unbalanced - 6 natural attacks is pretty strong. As is, Form of the Dragon II is pretty strong, but since one can't stay in it all day, you are forced to build your character's gear for combat in both forms, causing you to split your money a bit. I'd advise against this change unless you're planning to take away something else to balance out this boost.

Just my 2 cp.

I believe your character could maintain the dragon from for 13 hours and would be in their human form for 11 hours. Even at 20th level the DD would not be able to remain in dragon form for 24 hours. I do understand that you could maintain the form for what most people consider the adventuring day.

I agree it is a powerful ability but I believe it is not as powerful as the wild shape power of the druid. The druids ability to choose multiple forms from animals (huge to dimitive) Plant creatures (small to Huge), and Elementals (small to Huge). In addition the druid is able to use the power multiple times per day. I am not suggesting that the DD get the multiple uses per day like the druid class.

Please keep in mind that to me the ability to change into a dragon is cap stone power of this prestige class.

If you believe the this would be over powered would changing the duration to 30 minutes per level or 1 hour per two levels be enough of a change?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I think the DD Dragon Form should function more like the Druid Wild Shape ability in that it should be a SU ability and function for 1 hour per level of DD. I feel that the SU ability more accurately reflects the tapping into your dragon heritage than acquiring the ability to cast a polymorph spell on your self.

The problem with this might be that it makes the DD overly powerful. I was wondering what you think of this change? This is of course for a home brew game.

Although I do wonder why the developers didn't reuse the Wild Shape ability mechanics for this in the first place. The druid classes Wild Shape ability was the established method for a shape changing class ability. I would have expected any new classes that have a shape changing ability to follow the same rules as previously established classes especially a core classes.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I have not been able to find if this metamagic rod has been listed in a pathfinder publication. If it is listed could you point out the publication that it is in? If it is not a currently an item how would you have such an item function?


Pathfinder Adventure Path, Roleplaying Game Subscriber

If a Wyvern uses Flyby Attack to attack a person on the ground does the person on the ground get an attack of opportunity (AOO) on the Wyvern when it flies off after its attack? Oh lets assume the person on the ground has a reach weapon since the Wyvern has reach.

I believe you would get the AOO since Flyby Attack does not indicate that the AOO for movement is negated by this ability.

"Flyby Attack

This creature can make an attack before and after it moves while flying.

Prerequisite: Fly speed.

Benefit: When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Normal: Without this feat, the creature takes a standard action either before or after its move."


Pathfinder Adventure Path, Roleplaying Game Subscriber
Majuba wrote:
jesterle wrote:
I am mainly looking for a weapon property that can be used against a creature using the Blink spell. If the weapon can affect an ethereal creature the miss chance drops from 50% to 20%.

Gotcha. Best way might be scrolls or a wand of see invisibility. Or buy a basilisk.

CrystalSpellblade: blink isn't concealment at all.

It appears there may be no way for a pure fighter type to overcome or at least lessen the power of the Blink spell. I am beginning to believe this spell may be over powered when compared to the other spells of its level.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Nefreet wrote:

As an NPC, or PC, sure.

But not as a Familiar.

Why not as a familiar?

Adding the familiar quality to a creature does not indicate it loses any options that a regular creature possess. The faerie dragon specifically states that it is a 3rd level sorcerer and can gain additional levels.

"Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities."


Pathfinder Adventure Path, Roleplaying Game Subscriber
Majuba wrote:
This isn't an undead ethereal creature right? Because then it would go right through them...

No it is not an undead creature. I am mainly looking for a weapon property that can be used against a creature using the Blink spell. If the weapon can affect an ethereal creature the miss chance drops from 50% to 20%.


Pathfinder Adventure Path, Roleplaying Game Subscriber

There are many examples of creatures that possess class levels and I was wondering if it is possible for a pseudodragon (a pet or familiar) to acquire class levels and how would one go about doing so in a game?

Pseudodragons have a 12 Wisdom and thus could cast second level cleric spells if they can acquire class levels.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I don't believe the Sword of Planes would work. Its description indicates it works better on various planes and against creatures from other planes but never states it reaches into those other planes from the prime material.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Does the Brilliant Energy weapon make the the weapon a force effect?

If so would such a weapon able to affect creatures that are ethereal?

If not are there any weapon property's that can make a weapon capable of harming an ethereal creature while the wielder is on prime material plane?

The Ethereal Jaunt spell states:
"Force effects and abjurations affect an ethereal creature normally."


Pathfinder Adventure Path, Roleplaying Game Subscriber

If my archer uses her first ranged attack to shot an opponent and her second attack to shot her square with a smoke arrow and then makes a stealth check to hide. Is the stealth check made without penalty or does is suffer the -20 penalty like sniping?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I was wondering if reach spell is treated as a ray if it deals elemental damage. I noticed recently that in the Words of Power rules the Target Word, Select treats all energy damage at range as rays.

Selected

Level 0

Range close (25 ft. + 5 ft./2 levels)

A wordspell with this target word affects a single target within range. If the wordspell deals energy damage, this word creates a ray that requires a ranged touch attack to hit, or it can be used as a melee touch attack with no range (decided by the wordcaster when the wordspell is cast). If it is used as a melee touch attack and the attack misses, the wordcaster can hold the charge and try again with subsequent attacks.


Pathfinder Adventure Path, Roleplaying Game Subscriber

If the caster is holding the enchanted item does she get to make an attack with the item in the round the spell was cast? I believe she would have to wait until her next round to make use of the item having already used her standard action to cast the spell.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Would this allow a character with a high UMD score to use a holy avenger weapon as if she were a paladin?

What would the UMD check be for a good aligned character?

Also can you use a UMD check to avoid the negative level bestowed by holy weapons on a evil character using the weapon?


Pathfinder Adventure Path, Roleplaying Game Subscriber

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qpo


Pathfinder Adventure Path, Roleplaying Game Subscriber
Erick Wilson wrote:

Somebody, anybody, am I losing my mind here? Does the snapleaf really make everybody who's willing to pay 750 gp a ninja, able to use invisibility at will as an immediate action? Does this mean vanishing trick is now obsolete?

Someone may come along and say that you can't activate snap leaf unless you're falling but...I'm not sure RAW supports that interpretation. Yes, it says you have to activate both the feather fall power and the invisibility power at the same time, and feather fall says it targets "freefalling" stuff, but...

1. the text of snapleaf says gives the benefits of feather fall and invisibility, which theoretically negates the target restriction on feather fall and

2. even if you don't follow that interpretation you could easily argue that you activate both feather fall and invisibility at once, but only invisibility activates successfully since the feather fall target is invalid

If either of these interpretations are true, snapleaf has got to go, lest we want every PC in every game from now on to essentially have vanishing trick, only better since it's an immediate action.

Even if those interpretations aren't correct, snapleaf still renders boots of the cat and ring of feather falling pretty much totally obsolete, and ought to be banned just for that.

Snapleaf is a single use item. see quote below,

Paizo Employee Sean K Reynolds Designer, RPG Superstar Judge Sep 13, 2012, 02:04 PM | Flag |
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Sean K Reynolds
Mike Lindner wrote:

The Snapleaf wondrous item found on page 319 seems to beg for some errata. It allows for nearly constant invisibility, including in combat, for just 750 gp since there are no restrictions on when or how often it can be activated. And it's slotless to boot!

It's a one-use item.


Pathfinder Adventure Path, Roleplaying Game Subscriber

While wearing Monk's Robe does a monks KI Strike ability increase by the five levels for what forms of damage reduction she can overcome?

An example: a 11th level monk while wearing Monk's Robes would her Ki Strike be treated as an adamantine weapon?

One of the players in my group is arguing that the Ki Strike power would be adjusted because the Monk's Robe affects her unarmed damage.


Pathfinder Adventure Path, Roleplaying Game Subscriber
James Jacobs wrote:
jesterle wrote:
James Jacobs wrote:
jesterle wrote:

Please explain how the spell Damnation Stride, from the Advanced Races Guide is suppose to work?

Damnation Stride

School conjuration (teleportation) [fire]; Level sorcerer/wizard 5, summoner 4, witch 5

Casting Time 1 standard action

Target self and creatures within a 10-foot-radius burst (see below)

Duration 1 minutes/level

Saving Throw Reflex half, see text; Spell Resistance no

This spell functions like dimension door, except you leave behind a burst of fire. Choose one corner of your starting square. A 10-foot-radius burst of flame explodes from that corner the moment you leave, dealing 4d6 points of fire damage (Reflex negates).

Like dimension door, except that you leave behind fire that damages folks in a spot near where you teleported away from. The spell seems pretty clear to me... not sure what part is confusing, frankly. [/QUOTE

Specific questions:

1: What does the duration of 1 minute/level mean?

Do you use the dim door power once in the stated time frame or use the dim door power once a round for the stated time frame?

2: What action is required to active the dim door power after the round of casting the spell,a standard action, a move action, or a free action?

3: The saving throw does it negate the damage or reduce the damage in half if successful?

4: There are no components listed in the spell description. Does mean the spell has no verbal, somatic, material, or focus components required?

1) Dunno. Looks like an error to me.

2) See #1 above. I think it's an error.

3) Negates the damage.

4) This is definitely an error.

So yeah... the question was "Why does the spell's text not match its stats?" and the answer is "good question; it's probably an error." In any event, it needs to be posted to the rules forum for an FAQ so the design team can check it out.

Thanks for taking the time to reply.

The question has been posted to the rules forum but no answer or clarification has been presented.


Pathfinder Adventure Path, Roleplaying Game Subscriber
James Jacobs wrote:
jesterle wrote:

Please explain how the spell Damnation Stride, from the Advanced Races Guide is suppose to work?

Damnation Stride

School conjuration (teleportation) [fire]; Level sorcerer/wizard 5, summoner 4, witch 5

Casting Time 1 standard action

Target self and creatures within a 10-foot-radius burst (see below)

Duration 1 minutes/level

Saving Throw Reflex half, see text; Spell Resistance no

This spell functions like dimension door, except you leave behind a burst of fire. Choose one corner of your starting square. A 10-foot-radius burst of flame explodes from that corner the moment you leave, dealing 4d6 points of fire damage (Reflex negates).

Like dimension door, except that you leave behind fire that damages folks in a spot near where you teleported away from. The spell seems pretty clear to me... not sure what part is confusing, frankly. [/QUOTE

Specific questions:

1: What does the duration of 1 minute/level mean?

Do you use the dim door power once in the stated time frame or use the dim door power once a round for the stated time frame?

2: What action is required to active the dim door power after the round of casting the spell,a standard action, a move action, or a free action?

3: The saving throw does it negate the damage or reduce the damage in half if successful?

4: There are no components listed in the spell description. Does mean the spell has no verbal, somatic, material, or focus components required?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Please explain how the spell Damnation Stride, from the Advanced Races Guide is suppose to work?

Damnation Stride

School conjuration (teleportation) [fire]; Level sorcerer/wizard 5, summoner 4, witch 5

Casting Time 1 standard action

Target self and creatures within a 10-foot-radius burst (see below)

Duration 1 minutes/level

Saving Throw Reflex half, see text; Spell Resistance no

This spell functions like dimension door, except you leave behind a burst of fire. Choose one corner of your starting square. A 10-foot-radius burst of flame explodes from that corner the moment you leave, dealing 4d6 points of fire damage (Reflex negates).


Pathfinder Adventure Path, Roleplaying Game Subscriber

I tend to like dark stories so most of my choices are fairly grim stories.

In no particular order:

The Black Company by Glen Cook
Thomas Covenant the Unbeliever by Stephen R Donaldson
The First Law by Joe Abercrombie
The Fionavar Tapestry by Guy Gavriel Kay
Song of Ice and Fire by George RR Martin

Some less grim series I enjoyed:

Vlad Taltos by Steven Brust
Foundation by Isaac Asimov
The Incarnations by Piers Anthony
Well World by Jack Chalker


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Bump

This finishes up at the end of the month and there are some cool stretch bonuses.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Have the Infernal Healing spells been included in the official Pathfinder books or are you still using the 3.5 versions of these spells?

If they are included in a Pathfinder source please provide the source?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Ahh I was looking in the wrong place, I thought it would be in the RPG section. Thanks so much for your help.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I got notice that my order has shipped and my PDFs are available, but the PDF for the Bestiary Box isn't there. I pre-ordered it and I have the Pathfinder Roleplaying Game subscription, which I thought got me the free PDF. Am I wrong?

Thanks for any help


Pathfinder Adventure Path, Roleplaying Game Subscriber

Our group has a couple of questions about the Paladins.

1: Does the damage from Smite Evil power (+1 damage per level vs. evil) stack with the damage bonus from a weapon with the Holy property (additional 2d6 of damage vs. evil)?

2: The description of the Divine Bond power for a weapon indicates it takes a standard action to invoke but similar abilities often can be invoked as a swift action or less (see examples below). Has the standard action requirement for the Divine Bond power been changed to a swift action?

A: Arcane Archer: Enhance Arrows power – automatic
B: Magus: Arcane Pool power – swift action
C: Feat: Arcane Strike – swift action


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Pathfinder Adventure Path, Roleplaying Game Subscriber

Salem's Lot by Stephen King, read in one day, finished at 2am while in a college dorm, mostly deserted, on a Saturday night. When I turned out the lights to go to bed, after making very sure the door was locked, I glanced out the window of my 3rd floor dorm room and saw two glowing red lights. Scared the stuffing out of me! Turned out it was the digital alarm clock's reflection. Even so, if my room mate had returned from her party that night without her key, she would have had to sleep elsewhere. I wasn't inviting anyone or anything into my room that night! ;)


Pathfinder Adventure Path, Roleplaying Game Subscriber
Archaeik wrote:

I think he's asking about specific FC bonuses... (that replace the 1 hp/skill choice)

I'm not sure any have been printed yet.

I found the answer I was looking for:

Favored Class

Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I can not find the answer to this question and I would like to know what races have the Magus class as a favored class?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I read an interesting interview with GRR Martin on a travel site of all places.

Not sure how to link it so here is the full address:

http://www.smartertravel.com/blogs/today-in-travel/game-of-thrones-exclusiv e-george-martin-talks-season-the-winds-of-winter-and-real-world-influences- for-song-of-ice-and-fire.html?id=10593041


Pathfinder Adventure Path, Roleplaying Game Subscriber

"The Road Warrior" though I saw it before "Mad Max", it stood on it own.

What is your favorite post apocalyptic movie?


Pathfinder Adventure Path, Roleplaying Game Subscriber
Kalyth wrote:
Majuba wrote:

Ah ha! - thanks for posting that there Roger!

Jason Bulmahn wrote:
Rodger Graham wrote:

Another change (sorry if this has been posted already):

In Chapter 4: Feats (pg. 112), the DC to craft a magic item is 10 + the item's caster level. In Chapter 15: Magic Items (pg. 548), the DC is listed as 5 + the item's caster level.

I'm under the impression that the latter is correct, as that is what it was under Beta. This hasn't been addressed in the errata yet, so I thought I'd get an official ruling.

Thanks.

I believe the Magic Items chapter is correct and the DC should be 5 + caster level, but I am still looking into the issue. Either way, this will be corrected.

Jason Bulmahn
Lead Designer
Paizo Publishing

Was this the last word on the matter?

This came up in our game last night and looking at the official errata it still hasn't been officially addressed.

Has anyone else seen anything official other than the above quoted reply from Jason Bulmahn?


Pathfinder Adventure Path, Roleplaying Game Subscriber
James Jacobs wrote:
jesterle wrote:

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?

Yup; prestidigitation can't change a creature's color, so it wouldn't work.

And if it COULD work... coloring the body of a wizard who goes invisible doesn't keep him from being invisible. Thus, a colored will-o'-wisp should still be able to become invisible, or frankly, change its color back, if it wants.

The reason I let it go, as far as the invisibility part, is because the description of the wisp describes the invisibility occuring because the wisp extinguishes its natural glow, leaving just the transparent body, making it invisible. Coloring it would take away from the transparency, making it a little bit visible. Though since prestidigitation wouldn't effect it, it is a mote point.


Pathfinder Adventure Path, Roleplaying Game Subscriber

James,

My players were fighting a couple of will'o'wisps last session and the gnome sorcerer cast prestidigitation on a will'o'wisp to color it. They had killed one previously so the sorcerer knew that the wisp has a solid if transparent body. The purpose was to negate the natural invisibility of the transparent body by giving it color. I did think this was a clever idea to solve the problem of not being able to see the wisps.

I ruled that it worked, but upon closer inspection of the spell description for prestidigitation, I'm not sure if it should have because the spell specifies that "items" can be colored. I'm not sure if living creatures are items as far as the spell description is concerned. Should it work on living creatures or not, in your opinion?


Pathfinder Adventure Path, Roleplaying Game Subscriber

I enjoyed reading you magic items. I especially like the Helpful Hound, one of my players has a gnome character who will love it.

I have a question about the treasureless map regarding:

"When the second command word is used, at the end of the spell’s duration anything stored in the extra-dimensional space appears on the surface where the pit was created."

Do the stored items appear on the surface where the original pit was created or is a new pit created with the second command word, enabling the transportation of the treasure rather than just the concealment of the treasure?

I too am sorry for your loss and thank you for your gift in her name.


Pathfinder Adventure Path, Roleplaying Game Subscriber
TOZ wrote:
C.S. Friedman's Coldfire trilogy.

Especially if she likes darker stories. The same goes for the Thomas Covenant series. The Black Company books by Glen Cook are another excellent if very dark series. It is written in 2 trilogies and a duology I believe.

I also recommend the Dragon Riders of Pern series by Anne McCaffrey, the first 3 are a trilogy with an non-cliff hanger endpoint, several other entries pick up peripheral characters or just take place in the same world.

The Black Jewels trilogy by Anne Bishop is very good. It does have adult themes in case she doesn't care for that type of story.

The Fionavar Tapestry trilogy by Guy Gavriel Kay, is excellent. As is the Incarnations of Immortality series by Piers Anthony. Both series have been out a long time so I'm not sure if they are still in print.

Katherine Kurtz's Deryni series should be to her liking if she likes the Katherine Kerr books, I think.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Redbranch wrote:

Imagine my surprise when I checked my email and see a notice that the Stolen Land paper minis have been updated. Then I realized I get the update for free since I already bought the product. THEN I download the set again and see amazing updates including colored bases, names, and all the missing encounters in awesome detail and style. My group is just getting to the juicy parts if Kingmaker so this is just in time.

I love these product and their commitment to their fan base!

Thanks!

I couldn't have said it better.

Even though we have already gone through The Stolen Lands, I can see a use for a lot of them in further adventures. I love the new artwork and all the added minis are fantastic.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I thought it could be something like that, but I wanted to be sure. Thanks.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I just placed order 1805103 and it says it was split into 3 parts that are orders 1820171, 1820170, and 1820169. It looks like two of then are orders for the tome of horrors and one is for nothing. It should only be one Tome of horrors. I just wanted to be sure I was only getting the one copy. I did want to have it held until my next subscription order.


Pathfinder Adventure Path, Roleplaying Game Subscriber

When at dinner the other night, discussing our game and characters, questions came up that needed some rules research. I pulled out my iPod Touch and voila! Research was done quickly and efficiently on the new PRD. Yeah I love it!


Pathfinder Adventure Path, Roleplaying Game Subscriber

Is it possible for a spellcaster to research a spell that is not on his class list of available spells but does exist on another character class’s spell list?

Listed below are a few examples that several characters in our current game are thinking about researching.

A Cleric who wants to research the spell “Gravity Bow”? This spell per the rules is only available to Rangers, Sorcerers, and Wizards as a first level spell.

A Magus who wants to research the spells “Gravity Bow” and “Lead Blades”? The “Lead Blades” spell per the rules is only available to Rangers as a first level spell.

Please note Magus does not want to use the Magus Arcana abilities Spell Blending or Broad Study to acquire the spells.

If the spell can be researched should the level of the spell be changed or remain the same.


Pathfinder Adventure Path, Roleplaying Game Subscriber

"At 1st level, a magus can expend 1 point from his arcane
pool as a swift action to grant any weapon he is holding a
+1 enhancement bonus for 1 minute. For every four levels
beyond 1st, the weapon gains another +1 enhancement
bonus, to a maximum of +5 at 17th level"

Does the above reference to level mean that a character must be a 5th level magus in order to get the +2 bonus or does it refer to character level. Would the arcane pool of a Fighter/Magus (4th/1st) grant a +2 enchantment bonus or only a +1 enchantment bonus?


Pathfinder Adventure Path, Roleplaying Game Subscriber

Blue Moon
Indio (Mexican)
Magners Cider (Bulmers in Ireland, where you can get a pear version that is very tasty)
Woodchuck Cider
Pacifico (Mexican that reminds me of my honeymoon in Mazatlan)

I love trying microbrews when we travel, usually prefer wheat beers but have had some stouts that were very tasty. Unfortunately my memory isn't good enough to name any specifically.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Andre Norton wrote both fantasy and science fiction that I devoured as a pre-teen and teen. The first I read was "The Zero Stone" and I couldn't get enough of her books after that.

I also recommend the Sword of Shannara series by Terry Brooks and the Redwall series by Brian Jacques.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Cpt. Caboodle wrote:
Mojorat wrote:
if a creature has immunity to cold/fire it automatically has vulnerability to the opposite. though I think this is going to be errattad apparently its so obscure last time it was brought up two of the developers did not know ot existed.

This is not entirely true. I read it in another thread about a week ago, and it was confirmed by one of the developers - if I remember correctly, it was James Jacobs:

Creatures with the fire subtype are immune to fire and vulnerable to cold.
Creatures with the cold subtype are immune to cold and vulnerable to fire.
But an immunity doesn't automatically bring along a vulnerability.

According to the PRD it is entirely true:

Energy Immunity and Vulnerability

A creature with energy immunity never takes damage from that energy type. If a creature has fire immunity, it also has vulnerability to cold. If a creature has cold immunity, it also has vulnerability to fire. Vulnerability means the creature takes half again as much (+50%) damage as normal from that energy type, regardless of whether a saving throw is allowed or if the save is a success or failure.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Would you be interested to know that John Carpenter is going to be a guest of honor at a convention in Kentucky in July?

http://www.fandomfest.com/


Pathfinder Adventure Path, Roleplaying Game Subscriber

The store is in Louisville, KY in a suburban area. I pass that store every weekday on my way to and from work. It is where I bought my hardcover of the core rule book. For some reason I have only been back one time since. I will have to make a point of going in again, check out what they have on hand, and buy something I have been thinking about but haven't yet purchased.

The group I play with is older and small and has been together for many years. We don't look for new players but it is nice to know that Pathfinder has enough support here to warrant the up front display.


Pathfinder Adventure Path, Roleplaying Game Subscriber
SlimGauge wrote:
It's not so much stupid (the involuntary condition) but WILLFULL IGNORANCE that gets my goat. I object, for example, to someone who frequently asks to be told what time it is rather than allow me to teach them how to read the clock for themselves when they are perfectly capable of learning.

+1

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