Finesse feat don´t add damage, my change in improved unarmed strike do it, and would be do this feat more attractive for other class (oriental class tipe)
6 skills point are a good idea but I must change all monks charaters published
Really, I chose because it´s a menor change in rules and reduce the number or relevant attributes (equal than paladin in using CAR for spells in front of 3ª Edition using SAB)
A friend told me that the monk is a jack of all trades and master of none. This did not seem bad thing. As in any other category, depending the member of party, and the "color" of the campaign, be a jack of all can be a good thing.
However, a monk is a wrestler, you need a high strength, wear no armour, you need a high DEX; Everyone wants a high CON; skills are an important part of his repertoire, you need a high INT, extraordinary and supernatural abilities depend of wisdom, so also need high WIS
5 of 6. Less would have a wonderful character in any other category.
What comes is only tested up to level 5, I'm open to suggestions.
Change in feats
Improved Unarmed Strike: Same MDJ plus: A character can use Dexterity bonus (if any) in place of STR bonus on attack, damage rolls and maneuvers that make unarmed.
Stunning Fist: Same but MDJ and using the INT bonus instead of SAB for the Fortitude saving throw
Changes in category Monk:
A monk is proficient with all weapons with special "monk"
Obviously, he could use his DEX bonus instead of his STR when using Flurry of Blows
The monk uses her INT bonus (if any) for features:
Changes in weapons
All weapons with the monk descriptor: Any character can use the DEX bonus instead of STR, to attack rolls and damage if the character also has the Improved Unarmed Strike feat. You can´t use one and a half DEX bonus in monk weapons wielded with both hands under this option.
Change in the magical weapon
All weapons with focus Ki property, are considered monk weapons even if they normally are not.
Sorry my bad English (google is to blame)
Vic Wertz wrote:
what´s your bet?
Sorry, I repit
Lost in traslation... again
I don´t understand the tiefling lifespan.
Is it the same than human (even with elf or dwarf ancestor) or is it usually as human because they often have a violent end?
Lost in traslation... again
I don´t understand the tiefling lifespan. Its the same than human (even with elf or dwarf ancestor) or it is usually as human because they often have a violent end
Lost in traslation
Hi i,m from spain and all my player are expectant for this book.
For the moment, we are using The "Bastards of Erebus" for play tiefling. By the way,in the table of Random Tiefling Features, Skin: Patterned, what is his traslation? It´s like tattoo, or as spots?
When I read the APG, I believed that a witch has access to the common list of spells and particular list of your patron.
But in the advanced player guide, I noticed that many of the spells guaranteed by a partycular patron, were already in the open list
For example: At healing patron spell list: "mass cure
Some of the new spells as unnatural lust, appear as enchatment patron´s spell. I guess it restricted to the appropriate patron. But the spell list of chapter 5, he said only witch 2.
Are these spells available to all witches or only those with the right patron?
Can a witch learn a spell warranted by another employer?
Please check Rival Guide pag 12, Derrak Stoneskull:
Melee +5 adamantine elven curve blade +40 /+35/+30/+25
If you wach damage and Str (and I´m not wrong) +21 its only posible with one handed weapon
Thank you for the explanation.But I still lost in traslation; This time about pirate.
She lost "trapfinding" in exchange of "sea legs" at first level.
I ask this because at 3º she loses again trap sense; I copy and paste:
"Unflinching (Ex): Pirates are a salty and steadfast lot. At
Is it a errata or pirates only lost trapfinding at 1º and 3º level?