As Josh has asked that this discussion not take place on the FAQ thread, I figured I would start it up on it's own thread.
If reading this thread offends you in some way, please feel free not to read it or spam comments on it that will only prolong this thread and place it more often on the front of the lists enraging you even further.
That disclaimer over..
Josh stated that this rule and associated house rule makes things simpler.
I disagree and don't see how this is the case.
Core rules:
Your formula for scrolls is 25gp*spell level*caster level + material cost.
Some spells appear on multiple spell lists, and this was evidently too confusing a concept for some. These same people evidently objected that others, more knowledgeable, had purchased items for less gp than they did.
They were able to do this because they understood how scrolls worked and looked at other spell lists. They didn't need to do so, and could have paid a (higher) price by simply looking at their own spell list.
The poster child for this was the spell 'lesser restoration' which is a 2nd level cleric spell and a 1st level paladin spell. Thus a divine scroll of it at minimum caster levels is either 150gp for a 3rd CL scroll scribed by a cleric, or 25gp for a 1st CL scroll scribed by a paladin.
Somehow this single spell really annoys people. If that is truly the case, then the easiest and least impacting house rule would be to make the spell a 2nd level paladin spell rather than a 1st level one. In the end it would cause less confusion and affect less people.
Some people have defended this removal by saying that paladins don't scribe scrolls. Yet there are readily available scrolls of paladin only spells available and they are not clamoring for their removal. Perhaps now they will simply out of their insane dislike for a 1st level lesser restoration spell. I don't know it seems irrational, but c'est la vie. Again I say address this at the root.. alter the spell in question.
The problem with Josh's initial ban is that casters other than Clerics, Druids, Sorcerers and Wizards suddenly had large amounts of their spell list that they couldn't purchase legal scrolls. This was really unfair to those characters (even the paladin ones who's brothers were scribing those dreaded lesser restoration scrolls).
For example a good number of Bard spells are not on the wizard/sorcerer list but rather only appear on the cleric (or druid) list(s). As scrolls are either arcane or divine depending upon who scribed them, the initial ruling made it so that a bard could not purchase an arcane scroll of cure light wounds, arcane scroll of silence, arcane scroll of freedom of movement, arcane scroll of speak with animals, and many others.
So Josh made a house rule that they could purchase scrolls of them at the prices of their divine counterparts that appeared on the cleric or druid lists.
This plays merry hell with the prices on them, however:
The arcane scroll of cure light wounds is unchanged at 25gp.
The arcane scroll of silence goes from 200gp min to 150gp and is allowed to exist at 3rd CL rather than a 4th CL min.
The arcane scroll of freedom of movement goes from 1000gp to 700gp and is allowed to exist at 7th CL rather than a 10th CL min.
The arcane scroll of speak with animals goes from 525gp to 25gp and is allowed to exist at 1st CL rather than 7th CL min.
Now the knowledgeable PC will be able to purchase in a good number of cases cheaper scrolls than core, and read them without check at earlier levels than they otherwise would be allowed.
Those not in the know of course can only complain. Perhaps this will generate another house rule, and so on.
Meanwhile other prices have increased, and worse the minimum CL on them has increased. The later is a serious problem in that a reader for a scroll needs to have his/her caster level at least as high as the caster level of the scroll to read it without a check.
The irredeemably evil lesser restoration spell that those foul paladins could provide increases from 25gp at 1st CL to 150gp at 3rd CL. Likewise rangers, bards, summoners, etc have spells that are higher caster level on scrolls than the minimum CL for their class.
What does this mean?
It means that if a poor 1st level bard wishes to say buy a scroll of hideous laughter he needs to spend 150gp rather than 25gp. Worse yet is that when he goes to read the scroll he needs to know that he has to make a caster level check to do so. Doesn't matter if it's a spell known to him or not. A 4th level ranger with resist energy memorized can't always read a minimum CL divine scroll of it on another.
All in all, I'm not seeing how ANY of this is EASIER. Rather it makes it more complicated and what does it SOLVE?
It stops 25gp scrolls of lesser restoration, 50gp potions of lesser restoration and 750gp wands of lesser restoration.
Changing lesser restoration to a 2nd level paladin spell would fix this and more.
Currently a 4th level paladin could memorize that hideous lesser restoration spell, cast it and then using only a 1st level pearl of power (say provided by the party cleric) recall the spell to cast it again.
Now a cleric would need to use a 2nd level pearl that costs 4000gp to do this! Thus that same investment by the cleric on 1st level pearls would have that paladin casting it a total of 5 times rather than only twice!
If the others are a problem, why isn't this?
If making all of these complicated house rules to achieve this is worth impacting all of the non-primarily listed spell casters (bards, summoners, inquisitors, witches, etc), why not just address the actual thing that is wanted to be 'fixed' and that's lesser restoration.
Either way PFS is making a house rule and diverting from the core, but this way the impact is far less while achieving even more along the lines that it seems was intended for it.
I'm not a fan of house rules in organized play. I think that they should be minimized, and wherever possible avoided altogether. Living Greyhawk fell into the trap of making these rules time after time, and it got to the point that there were many rules for which a good majority of the long time players were unaware. It made entrance into it in the later years a very daunting affair, and for no good reason. The campaign guide at one point neared 100pages like some avalanche that started as a small pebble. If I recall right one volunteer spent a great deal of time cutting it down at one point into a readable document, much like Hercules clearing the stables.
It never needed to get to that point, and as PFS goes through version after version of its rules document if it's not careful the same will happen to it. And it will discourage new players like the myriad of accounting rules that LG accumulated did as well.
I want us to learn from past organized play campaigns' mistakes.
-James