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increddibelly's page

Goblin Squad Member. Pathfinder Society Member. 1,641 posts (1,941 including aliases). 5 reviews. 1 list. No wishlists. 23 aliases.


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Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Between recruitment and work, I felt a little stretched thin. Glad this is out of the way.

I've sent Cole some background to work with, we should be moving forward soon - head on, back into the story of the terrible tower of tormenting toils! I'm hoping there's going to be something to kill again soon. We are starting to look like pansies, sitting comfortably up in that tower, drinking wine and eating dino-onna-stick...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Boom. That is quick, and that's a good sign.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

recruitment:
The other guy prefers to play from the start - I get that. And Cole already did (most of) book 2.
This sounds like a win-win for everyone. I guess it's meant to be this way :)

Cheliax

To be honest, I don't care much about the absolute best combo.
I'd rather have an interesting character try to be best at what they are and take 20 levels of one thing. I believe that sort of ambition is what Asmodeus would like to see from us.

Well, I guess we could discuss this until hell finally comes to Andoran, but we wouldn't get any proper gaming done in the meantime. That'd be a shame.

Cheliax

That is a fair question.

The opening is pretty specific. I feel there are bound to be folks who'd like to fill that role; heck we have two in our party saying it's their favorite role in any game.

Truth is, you all have interesting backstories. The questions you've asked show you know what you're doing and are open to suggestions. My problem lies with the fact that many of you have created a character that's bound to overlap with one already in the party.

Funny thing is, I tried to set pretty strict requirements to prevent exactly this situation. I sincerely believe they were pretty clear too....so, color me surprised. I'd love to hear if I wasn't clear, and what caused the confusion.

TL;DR:
I haven't decided who gets the spot yet; but we have ruled most out. In your position I guess I'd like to know, so the least I can do is end the wait.
I'm waiting for one other guy to get back to me. The spot either goes to him or Cole.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Oret Stonechild wrote:
How useful, for example, is rumor-mongering likely to be?

Between now and level 20, I don't see them use that more than 10 times. But it'll be fun if they do.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

discuss recruitment:

First off: if you've posted in recruitment and you're actually reading this, don't say I didn't warn you. Stop reading now.

Guys, I'm confused.
I distinctly remember asking for a rogue, and that's about the only class we haven't seen in submission.

I love the detail some of the folks have put into it; but I have little faith in the characters. Most of the submissions cover (at least partially) one of your key abilities. I'm just not cool with that.

Monk? Monk of the Sacred Mountain?! Why not call him Oret while you're at it...
a necromancer - I mean, come on. Cala's got that one.
Alchemist? yeah we've worn out two already.

I think Irdril Tinúviel is a good match when it comes to character abilities, although I'm concerned she's got very similar appearance and behavior as Caladwhen (not as beautiful of course - that'd be impossible. Sorry, Cala.)

what about Cole then?

Cheliax

last minute submission in PM:

This is Agatha Geist. She is an 8th level alchemist who acts as part rogue, part necromancer.

I have been holding out on Way of the Wicked to play a necromancer as I think that is the only place I will get to play one. Knowing that you need a rogue however, I have tried to compromise.

Agatha should be able to perform all of the duties of a rogue. She has a high perception, she can disarm traps, she has high stealth plus invisibility, she can fly over walls and she has a very high Knowledge: local. I believe you said you already had a "face" so I did not try to fill that role. I then made her a vivisectionist so that she would get sneak attack damage.

I made her a Samsaran because I needed their ability to add spells to another classes list. I had initially looked at animating dead with potions, but those would be rather costly. The spell adding shortcut made the necromancy spells possible and I then took Infusions to be able to cast it on someone other than myself. I believe this should allow me to make undead according to RAW but if not, I can always just buy a wand.

Making her a samsaran was probably not the best idea however, as it took me an hour to turn her skin from "tanned asian" to "samsaran white".

For my undead I took 8 bloody belching beheaded. They are tiny and so occupy 4 to a square and will provide ranged attacks. They are one shot kills, but they come back after an hour, which I think balances them out because they are worth killing, but not something I invest a lot in just to lose them. Naturally, if you really want to kill them, one positive energy burst or a few bottles of holy water will do it.

Lastly, I come to my familiar. I took tumor familiar to provide the familiar and then improved familiar as a feat. I wanted to get a beheaded familiar but 1) you must be Neutral Evil and 2) the stats on them are not real clear. I'd therefore like to make either of two compromises:

1) Keep the stats of the imp she is entitled to by level and and remove anything a head can't do like the stinger.
2) Skip improved familiar altogether, give it the stats of a raven and make it shaped like a skull.

You see, what I really want is a floating smart-ass skull like Morte out of Planescape: Torment. I don't care what he can actually do, I just really want a smart-ass floating skull. 8)

So, that leaves me with three last things needed to finish the character and unfortunately, with 5 hours into this character, I have spent way more time than I have, what with my state medical boards coming up in two weeks.

1) I need to add wings to Agatha's picture on the front page.
2) I need to pick out her crime (she's guilty of at least five easily)
3) I need to write her history to put her in the world as you've requested.

Because I am so short on time, I'd like you to approve the concept/crunch before I do the last three parts. I know that you and your party have specific needs and I'd like to find out if this character fulfills them before I put in more time. I think this is fair as I've already put in so much.

Please let me know what you and your group think. I'll be happy to answer any questions and I think this is will fill the needs you are looking for.

Cheliax

Everyone, I'd like to thank you for taking the time to create those beautiful characters.

For now, recruitment is closed. I'd like to discuss with the party on how we'll proceed.

We'll be discussing in the discussion thread. I can't stop you from spying on us, but I simply hope you won't; we'll be speaking our minds, and if you decide to read those discussions, I can promise some feelings are going to be hurt. So, I ask you, please don't read the discussion thread for a while :)

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

cohorts
If a cohort gains enough XP to bring it to a level one lower than your level, the cohort does not gain the new level—its new XP total is 1 less than the amount needed to attain the next level.
so, cohort is at character level - 2

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Yeah. One craft feat covers all as far as I'm concerned.

Cohorts should learn stuff too, I think they should be at PC level-1 but surely some one who's not battling with autocorrect on their phone can look that up quickly? We'll use rules as written here.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

ok, prep mostly done, just picking some minis now. I wish I could tell you how awesome this part of the AP is... but I'll just ominously have prevent spoilers and say: Folks, you're going to want to be able to tell your kids* that you've played book 3 of WotW.

*once they're old enough, obviously.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

I'm playing a key session of Book 3 on tabletop tomorrow, so my time is split between recruitment and prep for tomorrow. We'll pick up after the weekend.

In the meantime: You've been discussing how to deal with the cheating 7th Knot - It would help to have some consensus about how you'd like to go forward as a group.

I suggest Cala waits until level 9 and then quickly crafts 5 cloaks of resistance +3 for 22.5k; one for everyone, won't need to update it anytime soon, and it leaves plenty spare cash to spend before then (about 18k left).

Also, I've never understood why craft ring or craft wand had to be a different feat than create wondrous item. (i.e. how is a ring not wondrous?) So, unless you object from a mechanical point of view, if you want Cala to craft rings even though she doesn't have the feat, that is fine with me.

Cheliax

Cohorts should be a little less strong than player characters... I don't remember what we agreed on from the top of my head, but we can always fix it later. Don't worry about it too much.

Cheliax

@hilde, sorry to see you go. You sounded like you could fit well with the group.

@Ashe, cool, good post. Thanks! (YES it's cool even though it's not a rogue)

@Cuàn, sorry you see it that way. Please don't get upset when people disagree with you. We're not going to discuss it any further though.

@born, yeah, it could work - but unfortunately Ashe snuck Cole in just before you... Would you consider an alternative?

Cheliax

Thanks, Talon :)

The characters are quite poor, at level 8 they have gear at around wbl 6, around 16k worth.
They have about 40k in cash, and skilled crafters in their service, so I expect they will resolve this soon; but you should aim for 12-16k as well.

Ashe wrote:
Focus Dex

Hey, I like this already ^_^

Cheliax

Cuàn - Both ideas seem more Chaotic Evil than Lawful Evil. Killing for the sake of killing doesn't seem that worthy a goal?

[edit] oh wait, something just happened. let me catch up.

I hate to sound like a broken record, but the party wants a rogue.
We already have a party face (green, ugly as heck, but he does the trick).
We already have magic types and violent types (in Talon's case, both) but We do NOT have a trap detector, a locksmith, a sneak and a scout.
We'd like one, though.

Cheliax

Cuàn wrote:
Is it ok to worship something other than Asmodeus

No. Asmodeus, the nine layers of hell, devils and lawful contracts between them are key to this adventure path. The actions you're required to do between now and level 20 are of a kind that requires a clear devotion to the goal - you'll need the sort of methodical mind that aspires to join Asmodeus in hell as a reward for claiming Andoran in his name and plans his actions accordingly in order to achieve this goal.

Cuàn wrote:
like one of the Whore Queens for instance?

hell no. Whores are a distraction. Distraction is a weakness. Weakness is death.

Cuàn wrote:
How much leeway is there on the classes?
even though I wrote:
That’s great! But not in this game, sorry.

To be honest, I dislike like min-maxing. If that's the reason, then no. There's a certain style in choosing a path and sticking to it, aspiring to become the best in what you are; that fits with the methodical theme of LE.

If you feel you cannot tell your character's story without a few levels of XYZ... well, better have a damn interesting character :)

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

GM notes:
1d20 + 8 ⇒ (6) + 8 = 14

Cheliax

That is quite an interesting question!
I'm the GM - I've been following the game quite intensely.
What about you, how closely have you been following us?

This game runs in Andoran instead of Talingarde. The campaign is quite awesome by itself so it doesn't need any sauce, except to make it work in Andoran. The more I can use from the adventures as written, the happier I am. I'm in no way lazy; but I am efficient.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

well, recruitment post is up. Let's hope for a candidate worthy of Asmodeus' rewards.

Cheliax

Hello gamers.

We need a Rogue, a Ranger, or an Assassin to round out our group.
Do you think you're up for the challenge? Here's the hook:

Background

Spoiler:
Our villains of the Ninth Knot are working for the last Cardinal of Asmodeus in all of Andoran. The Cardinal's long term plan is to overthrow the Andoran government.

Our villains are currently working on a 6 month ritual to release an archdaemon of pestilence from captivity. In this process, they are supported by a second group in the Cardinal's service: The Seventh Knot, led by Elise Zadaria, operating from a nearby town of Farholde.

Elise however, has been jealous of the Ninth Knot since day one; she feels she should've been the one doing the ritual. And, she intends to prove she can - by eliminating the Ninth Knot, eliminating our villains.

Fortunately, our Asmodean villains of the Ninth Knot have discovered Elise's plot, through clever trickery of their own!

Your Character:

Spoiler:

  • You are a member of the Seventh Knot.
  • You are loyal to the Cardinal and the greater goal; that's what got you this job in the first place
  • You've just found out about Elise's betrayal.
  • You were NOT in on the plan to betray the Ninth; Elise laid out this plan herself, with the help of one other member of the 7th Knot.
  • You do NOT agree with this plan – it goes against the wishes of the Cardinal.
  • You have decided to abandon the treacherous 7th Knot, and warn the 9th Knot about the plot.
  • You have tried to convince your brother/sister (also in the 7th knot) to come with you. If this succeeds, depends on if you choose to take the leadership feat: (S)He'll be your cohort.
  • Character building rules:

    Spoiler:

  • You're a L8 ranger or rogue and/or assassin. But you’ve got this awesome idea for <class X>! That’s great! But not in this game, sorry.
  • There are a bunch of character building rules that you can find in part 1 of this campaign
  • Lawful Evil alignment is required.
  • Leadership is recommended; see Masters of the Wicked in the Campaign Info tab.
  • If you think you’ve got what it takes...post here.
    Tell us about yourself. What events from your past drove you to evil? Why do Cardinal Thorn's plans for taking over the country appeal so much to you?

    Impress us!

    Just remember: the Prince of the Nessus does not like weakness.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    more wise words from the green man.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    I love your suggestions, Sindran. All of them.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Oret Stonechild wrote:
    I, umm...wait, what? Going from a +1 to a +2 is a huge increase over the others.[...]it doesn't seem fair/reasonable?

    my notes said you had a +2; but I've been wrong before.

    I'd prefer the +1 as well, so let's make it +1.

    the pretty elf wrote:
    We still have 40k then?

    Close enough. There's a big steaming f*k'n huge big pile of gems, coins, gold bars, misc jewelry left. So far, you've only used one wheelbarrow full, and there's plenty more to go around.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    your last post is final; everyone has those items, with the following exception: Oret has a +2 amulet of mighty fist

    party cash : over 40k

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Sorry to hear this news morvius. Be well.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Re: Talon's Sense Motive:
    There's not even the slightest hint of deception. Instead, Gabriel is intensely proud that his idea, his gamble, has paid off. He's so happy about the operation, he's a little intoxicated with the success; that explains his slightly tongue-in-cheek manner.
    Because pay off, it did: He's got the evidence, and a first hand witness; there's enough here to put the Seventh on trial, and Gabriel knows it. And that's why he's a little giggly; he knows you're good to loyal subjects, and he's hoping (not expecting or asking -- hoping!) for the fat reward that he feels is his due after achieving something of this magnitude.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    As you wait for Gabriel's report from (or about) the Seventh Knot, the seemingly endless, monotonous prayers drone on. With every entrance stonewalled or barricaded, getting up there to speak those cursed lines is becoming a pain: From the living quarters one must first go down to the caves, then up the secret stairway, then past those smelly brutes (who still haven't completed their mind-blowingly-slow paced chess game) and then, finally, <blah-dee-blah-di-darkness>.
    You know the words by heart now, and repeating them over and over so many times is slowly starting to make you feel like daemons are drawing a cheese grater over your mind.
    And afterwards, you get to walk down the stupid stairs once more. Woohoo(!)

    Yes.
    This place is incontestably awful.

    Fortunately, we're almost at week 10; almost two thirds left to do. Could be worse. *sigh*

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Oret's intervention instantly diffuses the situation.

    But, as tempers cool, so does morale; your entire knot is distracted by constant frustration and paralyzing tension, wondering if -nay, when- it will happen again, and if it will come to blows, and what the effects will be on the Mission and the Contract.

    After the yelling and the tremors emanating from the upper floor have subsided, the wildest rumors of the masters fighting between themselves spread through the ranks. For several days, the minions scurry along furtively - They are scared, working harder than normal to avoid getting hit by the wrath of the masters. think slapped Imps in Dungeon Keeper...

    For a while, you feel as if Asmodeus has left you to fend for yourself.

    As a penalty for fighting between yourselves, the members of the 9th Knot are shaken until further notice.
    For your own good, I suggest you do not do that again soon.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    BTW, there are a couple of hooks outstanding: [misc hooks] Did we hand-wave these, or are they still on the to-do list?

    Those encounters sucked every bit of momentum we had and stopped the game to a crawl. A clear sign these encounters aren't working for our group, so I skipped them. *shrug* just assume someone rolled a 20 at the right time - which you do a lot anyways.

    I'm happy to see we're back on track*, although I'm painfully aware that there's not much to do for Oret. So, if there is any sort of character development that Oret'd like to go for, I'm fully supporting that.

    * infighting mostly turns messy. In that light, it'd probably be best if you two would figure out which of you has the longest one, so we can resolve this matter without the need for Dessiter to trigger any nasty contingency clauses.

    Cheliax

    1 person marked this as a favorite.
    Male Humong Propmaster 13 / Meatgrinder 7

    I'm sure that will further improve Talon's mood. He hasn't killed anything in WEEKS, and it's starting to show. Maybe it'd be good for him to ventilate some of that wrath onto the 7th Knot?

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Hell yeah, finally my villains are showing some evil character. I'm touched! However, opinions don't matter; it's decisions that make things happen. I think the question is: if the 7th is found in breach of contract, will you a) deal with it yourself or b) defer the problem to Cardinal Thorn?

    Oh by the way; there's some magic items in Cala's lab (ask her if you want details) and there's a golem to boot up.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    Morvius looks puzzled at Cala and Talon's remarks: "I believe it is the nature of the Infernal Hierarchy to deal directly with those who break contracts; thus, if we have proof of treachery, I would imagine bringing it to Tiadora's or Dessiter's attention would mean that the matter - and the troublesome Knot - is taken out of our hands."

    That is indeed the formal -though boring- approach. The more satisfying method is to eliminate the 7th knot yourself, which saves the hierarchy above you the trouble; Now *that* would clearly prove your initiative and prowess... But taking care of it yourself also raises all sorts of questions.

    wis DC13:
    When things get complicated, like this, I suggest referring to your nine basic lessons:
  • Deception is a tool. Self-deception is death. Deceive always thy enemy but never thyself.
  • Following the herd is for fools. Fear not their icy derision. Instead, fear only thy Infernal Lord.
  • Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.
  • Cruelty is a tool, not a pastime. Be ruthless to thy enemy but reward those who serve thee well.
  • The chosen are revealed by their might. The weak deserve no sympathy.
  • Suffer not the fool. Stupidity is our faith’s cardinal sin.
  • Secrecy is our greatest ally. Exposure brings death.
  • Beware the fallen, for they may rise once more to threaten you.
  • Serve thy master well and be rewarded.
  • Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Three days later, as Talon and Oret are doing their daily rounds, they hear a horse and rider approach. With a single nod, they take up ambush positions. A few moments later, the rider dismounts and whistles the password - Already looking worried, he's clearly startled by the immediate appearance of Talon and Oret.
    Quickly the rider delivers his message - there's a strong adventuring party in town, and they have been busy discussing plans to raid the Horn!

    The rider describes the Banner Verdant in perfect detail. The rider also reports that the locals' morale is improving, now that finally someone has arrived to deal with the terrifying green flamy tower of terror at the horizon.

    Clearly, Gabriel's ruse is working; and working well, at that.
    It's just a matter of time to see what the Knot Hibernal does about these would-be intruders...

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    you're such a motivator.

    Gabriel nods. He looks each of his team members in the eye, before replying:
    "We are aware of the importance of this mission. Failure is not an option. Now please excuse us - we have a long detour through the forest ahead of us." He shrugs. "After all, we'll need to look the part of sweaty, dirty adventurers."

    They leave, heading due west; planning to enter Farholde from the river instead of the forest.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Caladwhen, Magic Aura is a 1st level spell. I'm sure you could research the details in a day or two, especially now that Morvius told you the essentials of the spell. So, feel free to add it to your spellbook. Funny how both the character and the player learned a spell today ^_^

    Gabriel calmly treads into the room where Sindran and Caladwhen are waiting for him. He listens carefully to what they have to say, repeating back their commands to show he has fully understood. Once it's clear he's expected to leave, he politely goes away:

    "Master, mistress, I thank you for this opportunity. I will return in a few days to collect the ...disguises, as you instructed."

    In the following days, the smith throws together a couple of masterwork daggers, shields and bracers; a relatively easy job for him after the Golem's heart, but he takes on the work with great zeal.

    --- Week Eight, Day Three ---

    At the appointed time, Gabriel and some of his friends make their appearance.
    "Master, mistress. I present to you," as a sly smile curls his lips, "the Banner Verdant! The tall, strong fellow has been named Angus Madthorn; the lithe elf with the bow goes by the name of Vethia Dora; behind her stands our druid friend Brunhild Sturmdottir, and yours truly, Fineas Greenhold, sorcerer."
    All members show their adventurers' outfits, and you admit only to yourself, of course that they look surprisingly convincing already. Combined with the now-magic items (but don't look too closely next week...) they truly resemble an experienced band of heroes.

    Any last words of inspiration before they go on their way?

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    Good thing this particular mook isn't about to be used on covert ops - oh wait :)

    All he needs is a good disguise ;)

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Morvius & Cala; regarding the knowledge check about the Lillend's brain:
    Once the brain and the heart are physically separated, the soul is no longer connected to either. It is therefore safe to install the brain, although some minor incompatibilities are expected to occur, regardless of the donor's race or alignment.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Morvius, you were heading to Cala to ask her about the Planes.
    I'm sure you'd be surprised to find Gabriel misc mooks outside a room where Sindran and Caladwhen were debating.
    Especially when the mook is staring at their toes, not looking particularly productive, nor guarding anything in a way that would complement any sort of defense. Save arrow-catching. Which is inefficient.

    Gabriel's bluff: 1d20 + 7 ⇒ (3) + 7 = 10(ouch)
    sense motive DC10 and yeah, take 10

    I think your natural response would be either to tell Gabriel to GTF back to work, or, to ask him WTF he was doing - but feel free to prove me right or wrong.
    It would not make much sense to ignore him standing there. So, you have an opportunity to find out on your own.

    nice timing, Cala :D

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Cool Morv, loking forward to that.
    cala, could you pick some stuff to be crafted sometime during this week? otherwise I will in the interest of keeping things moving :)

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Morvius, the alchemy golem is ready to be booted up. Wanna tell us how that goes?
    His name is Artephius, by the way.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    I like that you want to use your organisations to spy on the Knot Hibernal who's supposed to be working for you.
    As a reward, here's a minion with a plan :)

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    Sindran and Caladwhen tell their minions to -carefully- spy on the seventh Knot.
    Espionage, Venorik Rah: 1d20 + 1 ⇒ (17) + 1 = 18
    Espionage, Heitr: 1d20 + 0 ⇒ (3) + 0 = 3
    Sense Motive, Knot Hibernal: 1d20 + 7 ⇒ (11) + 7 = 18

    After a single day, one of Sindran's minions is spotted by the Knot Hibernal, and he has to flee for his life. Dutifully, the leaders of both Venorik Rah's and Heitr's spying parties report their failures to Sindran and Caladwhen.

    But even before Cala can reprimand her follower, her minion asks for a private word.

    Caladwhen, Sindran:

    "My lord, mylady, my name is Gabriel. I would like to redeem myself through intellect rather than stealth. Hence the need for privacy; the fewer people know of this plan, the better."

    "I propose to gather 4 trusted members of Heitr and Venorik Rah, and disguise ourselves as a powerful adventuring party. Then, we visit Farholde, and make clear we intend to clean out the Horn. Then we can see how the Seventh Knot deals with a threat. The way I see it, either they attempt to dismantle the threat or deal with it themselves; or they let us slip through, stabbing you in the back."

    "If they do well, we will resolve the conflict simply by not fighting them but instead by delivering your compliments to their adequacy; call it a test to see if one's inferiors are alert.
    If they fail, well,
    " he shrugs, "you'll have the information you wanted."

    He pauses, looking hesitantly for the first time.
    "However. Ahem. We'd need to some magic items to guarantee a succesful disguise."

    He looks at you, not knowing whether to expect a brisk punishment for his boldness or a recommendation for his ambition...

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    The DC is high, but I think that's fair; Infernal contracts are seriously obscure and life-changing matters.

    Let's have a look at the Infernal language:

    There is no word in Infernal for 'help'. This has two reasons.
    If you needing help, you have a weakness. And, in hell, all weaknesses can, and will be, exploited - ambition is a way of life.
    The second reason is that Charity is deemed an inefficient use of resources. There are those who'd say charity is a form of unnecessary cruelty. The reasoning behind this is as follows: if one isn't able to acquire certain means on their own, they are clearly not ready for dealing with those means, and if only for their self-protection those means should obviously not be available to them.

    So, those who survive long enough have learned that asking for help -and thus revealing a weakness- is done by presenting a problem to a superior for them to deal with.
    The problem needs to be sufficiently out of your range so that you do not lose face by 'passing it on', and the problem shouldn't be such an obvious threat that your report could be considered an insult to your superior's intellect.
    If one were to ask for help effectively, one would be commended for reporting the issue, and the risk of failure now lies with one's superior.

    INT DC23, aid another IS allowed:

    So. In order to remove the Seventh Knot, whom most of you seem to feel are overly ambitious, let us define [the Work] as the work you've been commanded to do by the Cardinal, we have [the Threat], in the form of the Knot Hibernal (7th) who you feel is a [Risk] to said Work, and [the Signal] which is pretty much you hating the 7th's guts but not having any [Proof] whatsoever.
    Given these facts, you don't stand a chance in hell if it would come to a [Tribunal].
    What you desperately need is some form of evidence proving beyond a doubt that the Seventh Knot has not performed optimally. And they are rather clever, so acquiring said evidence could be difficult...

    but: you should trust your gut.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    And I'll always allow an INT check on this stuff to discover some of the hidden trickery that's always part of these things.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7

    I use profession(barrister) in my other WOTW game.
    (The cleric plays a lawyer and the cleric's player is a rules-lawyer, so that's surprisingly fitting)

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Caladwhen wrote:
    I think we should preemptively strike the 7th
    Morvius Zaan wrote:
    What were the cardinal's orders to us about them, can you remember?

    Let me help with that:

    The Cardinal wrote:
    Elise and her knot will aid you. Elise proved herself a capable assassin in our last venture. The seventh knot will remain in Farholde and see that anyone who tries to find the Horn and interfere with your work meets an unhappy end. Thus, you will have time to do what must be done.
    The Contract wrote:
  • The First Loyalty is to their patron and god – mighty Asmodeus, first among the fallen, prince of the nine hells, our father below. The Bound shall do All that can be done to further Asmodeus’ worship and glory.
    Don't go against Asmodeus. duh.
  • The Second Loyalty is to their Master – He who is called the Cardinal Adrastus Thorn, High Priest of Asmodeus in Andoran. They shall do the Master no harm and obey his every commandment as long as those commandments do not clash with their First Loyalty.
    Do what the Cardinal says, if it doesn't go against Asmodeus.
  • The Third Loyalty is to their companions – the other Bound who serve alongside them. The Bound shall deal with each other fairly and honorably as long as doing so does not clash with their First or Second Loyalties. All treasure and wealth {hereafter Rewards} garnered in the Bound’s exploits will be shared equally as per the Reward’s value per aeque pensus between all of the Bound who aided in the Reward’s acquisition.
    share loot between those who helped win it.
  • The Fourth Loyalty is to themselves – for Asmodeus is the Lord of Ambition and all who serve him should strive to become great and powerful in his service as long as doing so does not clash with their First, Second or Third Loyalties.
    be ambitious, but know your place.
  • Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Morvius Zaan wrote:
    New BAB: +6/+1

    does that mean two bombs per round? My gut says no, but prove me wrong.

    Cheliax

    Male Humong Propmaster 13 / Meatgrinder 7
    Caladwhen Aldimae wrote:
    Wow. I think Cala might be the life to the party with that role.

    *roll. [/grammarnerd]

    Absolutely.

    Your smile, combined with your bone-chilling cleavage are simply too powerful; you take everyone's breath away. And not just the bodyguards - nah, you expected them to look at your chest and say 'how high' - but even the notables cannot help but be drawn to your hypnotizing elegance. You manage to speak to each and everyone of importance for as long as YOU like.

    During the evening, a knight approaches you. He has both the natural assertiveness of rank and the charisma of a gentleman, and he casually takes over the ongoing conversation; he subtly bends the worshipping-of-a-semi-naked-elf into a private meeting between Caladwhen and him, with a couple of insignificant third parties observing the event.

    Your emotional antennae immediately fire; this is someone to be reckoned with. So - you play along for a while, going into your hard-to-get mode.
    Until 00:50, both of you flow through the party almost as a couple (to the level you of course direct) but then, suddenly, and with sincere regret, he announces his departure.

    "My lady, unfortunately I simply must leave your mesemerizing company. In ten minutes, my men will change duties. With so many out in 'The War', I simnply need to be visibly present, if only for morale. Mylady, the encumbrance of duty has never before fallen this hard upon me. Surely, we will meet again?"
    Puppy-eyed wouldn't cover it - Deplorable. That's what he looks like.
    He puts up a brave show:
    "Alas, I must go. Never shall it be said that Sir Valin Darian did not oversee the watch!"

    Your breath catches in your throat.

    This is him.

    This is the mook of royal blood your underlings have been sniffing out, and you've just spent most of the evening with him.

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