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increddibelly's page

Goblin Squad Member. Pathfinder Society Member. 1,897 posts (2,271 including aliases). 4 reviews. 1 list. No wishlists. 26 aliases.


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Dark Archive

Seginus wrote:
Danielle Sands, the artist who did the cover piece and iconic nightblade, is already working on pieces as I post this. The saboteur and vanguard pieces are ready to go and the archivist is being worked on now.

Beautiful stuff!!

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I'd wish for something else. How do you heal by natural means? herbs 'n' stuff, or sleeping? I assume sleeping, resting; which will just make your party camp for a week or two before going on unhindered. That doens't add much excitement or danger to the game IMHO.

Dark Archive

2 people marked this as a favorite.

Tomorrow, we're going to finish this book. I will use the insane rants I found on richard dawkins reads hate mail to let the angels speak their minds a bit. Replace God with Sarenrae a couple times and you're all set.

"I will look forward to observing from my post in heaven the exquisite tortures you will suffer at the hands of the just and loving Sarenrae you have rejected."

I couldn't make it up if I tried. I just love those adorable religious trolls.

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I think it's a good map, but not a great map. Where does the hatch in the floor go? some labels would've been nice. Why would anyone put a brewery in a place like this - nearby water source? wind powered? I'm not seeing it.

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great quality, best I've seen so far - but it's just not exciting... sorry.

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First glance : meh, yet another shipwreck. Then I saw the ziplines. And the hut. And it all turned into a homestead I'd love to defend or overrun.
It could've some 'material' floating around in the swamp - misc. gunk and debris would help in making the map come alive.

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My new favorite. This map would generate oooooooh's when inflicted upon unsuspecting players - it speaks to the imagination!
I love the campsites around it - not so sure what the flaming rift is supposed to be, though.

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I think it looks great. However, there's no story here. Nothing in the picture that matches the title.

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Like it a lot. A game would become better if it were played on this map.
The color scheme makes it look gritty, cold and wet - spot on.

The ice-plains-surrounded-by-mountains (right side) seem a little too convenient; What happened here that created these pits, such weird natural formations? If the island is, for example, an old volcano, I think it should look a bit more like one.

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Wow, Browman summed it up perfectly. There's nothing here that makes me want to go in. Why is there no secret door leading to the enslaved inbreds? Where would the monks train? Why was the abbey built *here* specifically? I don't think this is a superstar map.

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Excellent map. I'd buy this as a flip-mat.

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I have a problem with this map: Visual aids are supposed to clarify the situation. And this looks overly complicated to me, trying to be interesting to a fault. For example, North is to the south-west; I'd say that the map could easily be printed in landscape, eliminating the need of re-thinking which direction is where. Also, overlapping areas are very cool - but difficult to express clearly without adding noise.

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At first sight, the map presents a believable, living, active town, but the longer I look at it, the worse it gets. for example, wouldn't Shoanti be clever enough not to build a city at the bottom of a cliff? Gravity would make a cheap weapon. And I'd expect more natural borders around the town to make it more secretive.

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seems a bit too small for a tomb. This would make sense as a room near the front door, to keep most basic intruders out, than a mastermind's home-in-the-afterlife.
I'm not happy that the goal of the map is at the first path to the left from the entrance. That's a problem.

Dark Archive

Pretty :) The monsters fit together nicely and they make sense in the terrain.

The river runs from top left to bottom left, so it makes sense that the waters are quiet in the upper right corner of the pond and that there's a nest of some sort there. I like that.

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I don't think it snows this much in Cheliax...
I see no way to use this map in a game.

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We already earned the Giantslayer achievement in RotR4. So much loot, none of it useful to the players.
I really don't see the fun in this AP.

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At least with WotW we eventually got a 3rd book -.-

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Male Humong Propmaster 13 / Meatgrinder 7

Thank you guys. It has been awesome.

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Thanks Sara, fwiw I think your team are doing an excellent job <3

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Male Humong Propmaster 13 / Meatgrinder 7

Bah, I've been sick. Better now. But let's continue!

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Male Humong Propmaster 13 / Meatgrinder 7

It's OK Cala:

Cole Adams wrote:
There is someone behind the curtain. Artephius bomb the curtain.

There's not a lot of controlling to do. Artephius' software is doing that. Let's hope there aren't any bugs, mkay? ^_^

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

The chained warrior writhes about in fear, as he finds himself unable to withstand the terrible chain's patient force. SE corner of R4!

Isn't it always the same with these guys? Nobody Ever Looks Up!
reflex save vs dc20: 1d20 + 10 ⇒ (5) + 10 = 15
The archer burns.

Artephius <---
Caladwhen
Vexor
Grumblejack

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Male Humong Propmaster 13 / Meatgrinder 7

new map is up

Artephius responds to Cole's voice commands. "Message received. Command published to Queue."
...Whatever that means.

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Hi guys,
order 3234402 was placed on october 4th; it's been a month and I haven't seen any change. Is everything OK?
thanks!

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Male Humong Propmaster 13 / Meatgrinder 7

I'll try and get the map updated this weekend.

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Male Humong Propmaster 13 / Meatgrinder 7

perception DC 25:
While Kyra's life fades away, the tiniest grunt of barely withheld frustration sounds from behind the curtain to the north.

Both bowmen at P shout in horror as Talon cuts their beloved cleric in two.
"By the light! Avenge her!"
"You will Dieee for this!"

The archers fire their bows as best they can.

full round, manyshot, good hope +2
#1
atk: 1d20 + 14 ⇒ (6) + 14 = 20 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 14 ⇒ (11) + 14 = 25 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 9 ⇒ (8) + 9 = 17 dmg: 1d8 + 6 ⇒ (5) + 6 = 11
#2
atk: 1d20 + 14 ⇒ (5) + 14 = 19 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
atk: 1d20 + 14 ⇒ (4) + 14 = 18 dmg: 1d8 + 6 ⇒ (7) + 6 = 13
atk: 1d20 + 9 ⇒ (14) + 9 = 23 dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Talon manages to dodge three of the arrows, but he catch the other three in his arms.

The warrior at Q steps behind Talon and makes one powerful slash at a vital area - cuttin deep at the base of his wings.
good hope +2. vital strike
atk: 1d20 + 15 ⇒ (6) + 15 = 21dmg: 2d8 + 8 ⇒ (2, 5) + 8 = 15

29 + 15 = 44 damage. Are you dead yet?

The fighters near Artephius busy themselves with the alchemy golem and score a critical hit, cracking the glass of one of his reservoirs.
Artephius remains mechanically dispassionate, but his emotionless error messages are an indication of his peril. "pressure drop detected in container #2. Emergency protocols initiated."

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Male Humong Propmaster 13 / Meatgrinder 7

Rygat sings lustfully as both clerics slide off the blade - yes, there are two clerics now. All of them are extremely dead.

Congratulations Talon - you've just killed Kyra!

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Male Humong Propmaster 13 / Meatgrinder 7

Most of my free time is spent prepping for the climax to book 3 for my tabletop party. It's a bad week for me to be in combat :-/
I'll try and keep things moving.

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Male Humong Propmaster 13 / Meatgrinder 7

That is an awesome story, Sindran; and the spell sounds awesome too...
At level 10 you can get the lesser version. Would you like to see if it feels overpowered?

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Male Humong Propmaster 13 / Meatgrinder 7

Vexor is not active in your range of sight, this turn. He is in fact making Grumblejack an offer he can't refuse along the lines of GET YOUR FOUL SMELLING BEHIND DOWNSTAIRS RIGHT F*(KING NOW
We'll move to round two.

round 2 initiative

Talon <---
Good guys
Cole
Sindran
Artephius
Caladwhen
Vexor
Grumblejack

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Male Humong Propmaster 13 / Meatgrinder 7

The Demon bites down on the unsuspecting cleric, and takes a mighty swing that would've taken te cleric's head clean off - but as it comes close, the attacks bounce off an invisible shield. The Demon recoils in horror and confusion.

The chain meanwhile crawls up the legs of the knight @ T4 and the knight topples over helplessly.

Artephius and Vexor are next.

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Male Humong Propmaster 13 / Meatgrinder 7

ah! that is cool, Cole. make the inferior creatures work and die for you.

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Male Humong Propmaster 13 / Meatgrinder 7

*increddibelly looks at alignment of Babau DEMON*
*increddibelly looks at alignment of everyone else*
*increddibelly has a bit of a WTF*
I'm going to find a way to make summoning creatures of 'wrong' alignments backfire...

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

You got away with that Sindran ^_^
map updated with Cala's and Sindran's moves

working on that babau and chain now.

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Male Humong Propmaster 13 / Meatgrinder 7

this is the situation after Talon, NPC, and Cole have acted.

still to act in round 1:
Sindran
Artephius
Caladwhen
Vexor

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Male Humong Propmaster 13 / Meatgrinder 7

The archers at P2 and P7 are harassing Artephius, manyshotting, doing some (=average) damage.
The fighters at M and N nod at eachother and charge in - they are obviously applying some well rehearsed tactic on the construct. However, it seems they underestimated the length of Artephius' arms, teaching N2 a valuable: 2d8 + 8 + 1d6 ⇒ (7, 1) + 8 + (5) = 21 lesson, as he casually grabs the fighter by the neck and injects some acid from his reservoir into his throat.

To be fair, these fighters have never encountered an alchemy golem before (have you? yeah, I thought so.) so their first plan is to stick it with their swords... They learned something today.[/ooc]

The cleric speechlessly gasps for air as the sword slides back and forth inside her neck. Q3 responds by shouting (look at his icon! I may have been expecting this) well anyway he shouts "KYRA! NOO!" and chucks a big healing potion down her throat, helping her vocal chords to grow back.

The cleric meanwhile stumbles a 5ft step backwards, and channels her god's fire upon Talon. "Burn in hell!" is her heartfelt command to you.
flame strike (fire + divine dmg), reflex DC18 for half: 5d8 + 5d8 ⇒ (3, 2, 3, 7, 7) + (8, 8, 5, 4, 1) = 48

will save vs Sanctuary DC 19: 1d20 + 7 ⇒ (19) + 7 = 26
S wastes no time, and cleanly eviscerates our resident Oracle.
atk: 1d20 + 14 ⇒ (16) + 14 = 30
confirm: 1d20 + 14 ⇒ (5) + 14 = 19
dmg: 1d8 + 6 ⇒ (4) + 6 = 10
crit dmg: 1d8 + 6 ⇒ (7) + 6 = 13
He'll move so that neither Talon nor Cole receives an attack of opportunity. He needs to stay outside Cole's threat as well.
Once the orc gut runs free, he shouts "MORE! BEHIND US!"

This is what you'll soon be doing thrice a day, Sindran. How do you like it so far?

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

The others spent a few rounds casting spells while you finished up. I assumed you'd all jump in as soon as you could.
Tldr, ritual completed.nuke the suckers. If you can.

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Male Humong Propmaster 13 / Meatgrinder 7

Thank you for the compliment! Most of these I already made for tabletop games, so the time now goes into extra sauce.
I'll remove you from the map then ;)

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Male Humong Propmaster 13 / Meatgrinder 7

round order:

Talon <=== round 1 current turn
Good guys
Cole
Sindran
Artephius
Caladwhen
Vexor

anything you post will be done in your turn; no need to wait for each other to post. I intend to advance one round every 48 hours - but we'll see how it goes.

These folks have murdered your goblin slaves; they have broken into your hideout; they do NOT belong here. Show them what infernal superiority means...!

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

battlemap
As you pop into the throne room in quick succession, you find the room in disarray. But the first thing that hits you, is the smell of burning flesh. It's hard to get used to that.

The floor is scorched in a few places, where Artephius' projectiles have left some enemy fighters burning and bleeding.
Several infidels are scurrying through the room, frantically shouting ducking for cover. Goblins they could deal with - but Artephius is quite impatient. His continuous shouts of "Access. Denied! Access. Denied! Access. Denied!" drone over the battlefield.

Archers (silver hats) are shooting arrows at Artephius' brain cage, hoping to down him quickly. Indeed, his glass brain cage is already cracked, one arrow dangling precariously close to the vulnerable, soft brain inside. Meanwhile, swordsmen (gold hats) are running about, hoping to provide distraction for the archers to complete their mission. A robed person stands near the dead body of one of her comrades - blue and sapphire figurines decorate her outfit.

Talon is quickest to respond!

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Male Humong Propmaster 13 / Meatgrinder 7

for convenience sake I'll initiative for everyone in alfabetical order:

Caladwhen: 1d20 + 0 ⇒ (7) + 0 = 7
Cole: 1d20 + 6 ⇒ (3) + 6 = 9
Sindran: 1d20 + 5 ⇒ (4) + 5 = 9
Talon: 1d20 + 3 ⇒ (17) + 3 = 20
Artephius: 1d20 + 4 ⇒ (4) + 4 = 8
Vexor: 1d20 + 3 ⇒ (2) + 3 = 5
Good guys: 1d20 + 2 ⇒ (18) + 2 = 20

round order:

Talon
Good guys
Cole
Sindran
Artephius
Caladwhen
Vexor

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Male Humong Propmaster 13 / Meatgrinder 7

battle map is UP

Cole is with all five of him.

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Male Humong Propmaster 13 / Meatgrinder 7

Oh yeah...! It is time to draw up a battlemap ^_^ that's been FAR too long. let's kill us some good guys...!

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Male Humong Propmaster 13 / Meatgrinder 7

Cole; the one speaking the command word is the one teleported. It counts as a move action so you can still enter with guns blazing.

Cala; sorry, Talon can't be disturbed...He needs to finish.

All; I think your characters would be pretty sure the trouble is in 1-27:
- the caverns have been cleared already
- it's not on the 2nd floor; there would be FAR more noise.
- Arthepius is patrolling 1-27; he wouldn't be firing if there wasn't anything to fire at.

Every round you spend preparing is a round the enemy can use. Then again, Arthepius is no pansy - you should expect to find some burnt flesh.

Dark Archive

Male Humong Propmaster 13 / Meatgrinder 7

according to my spreadsheet - Morivus is handling the Cursing of the Light, with Talon as backup. So I guess Talon is doing it - the rest of you are free.
ahem...I eh... will go update my notes now.

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Male Humong Propmaster 13 / Meatgrinder 7

The explosions below now result in screams. Someone is suffering.

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Male Humong Propmaster 13 / Meatgrinder 7

Sure enough, two days later...

During the last phase of the Cursing of the Light ritual (that's at dawn), a tremendous series of noise from below signals that Arthepius is shooting at something. whizzz-flop-**BOOOOM**, whizzz-flop-**KABOOOOM**.
Yep, Arthepius is definitely launching grenades. Since he's stationed in the Throne Room (1-27) it could mean there's another intrusion happening RIGHT NOW. Let's hope he doesn't tear the place down.

I'm not sure where you are, but since you have passwords to several internal teleporters, you could arrive quickly.

This is probably where you learn that you can't scry during a ritual. It'll take 1d4 ⇒ 4 rounds until the ritual is finished and then you can use the statue and its eyes for your purposes.

While you perform the last excrutiating steps of the ritual, you consider your actions...

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Male Humong Propmaster 13 / Meatgrinder 7

I'll let you know what happens next today.

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Male Humong Propmaster 13 / Meatgrinder 7

Within a day or two, defenses are up. The mood is grim - Vexor patrols the halls with a stern face, gently informing any slacking guards about their impending doom. Mostly via quick and very messy demonstration.

Arthepius the alchemy golem seems to have a minor flaw in his identify-friend-or-foe mechanism; surprising him is a sure way of getting bombed by his strong grenades.

Sindran : after the loss of so many Goblins, both your organisation's Survivability and Loyalty are one point down. Cala, after your personal visit to Farholde, your crew's Loyalty is one point up. Your actions influence these stats (they look to their leader, after all), although Heitr's misfortune is mostly due to bad luck.

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