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increddibelly's page

Goblin Squad Member. Pathfinder Society Member. 1,854 posts (2,224 including aliases). 4 reviews. 1 list. No wishlists. 25 aliases.


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Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Oh yeah...! It is time to draw up a battlemap ^_^ that's been FAR too long. let's kill us some good guys...!

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Cole; the one speaking the command word is the one teleported. It counts as a move action so you can still enter with guns blazing.

Cala; sorry, Talon can't be disturbed...He needs to finish.

All; I think your characters would be pretty sure the trouble is in 1-27:
- the caverns have been cleared already
- it's not on the 2nd floor; there would be FAR more noise.
- Arthepius is patrolling 1-27; he wouldn't be firing if there wasn't anything to fire at.

Every round you spend preparing is a round the enemy can use. Then again, Arthepius is no pansy - you should expect to find some burnt flesh.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

according to my spreadsheet - Morivus is handling the Cursing of the Light, with Talon as backup. So I guess Talon is doing it - the rest of you are free.
ahem...I eh... will go update my notes now.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

The explosions below now result in screams. Someone is suffering.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Sure enough, two days later...

During the last phase of the Cursing of the Light ritual (that's at dawn), a tremendous series of noise from below signals that Arthepius is shooting at something. whizzz-flop-**BOOOOM**, whizzz-flop-**KABOOOOM**.
Yep, Arthepius is definitely launching grenades. Since he's stationed in the Throne Room (1-27) it could mean there's another intrusion happening RIGHT NOW. Let's hope he doesn't tear the place down.

I'm not sure where you are, but since you have passwords to several internal teleporters, you could arrive quickly.

This is probably where you learn that you can't scry during a ritual. It'll take 1d4 ⇒ 4 rounds until the ritual is finished and then you can use the statue and its eyes for your purposes.

While you perform the last excrutiating steps of the ritual, you consider your actions...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

I'll let you know what happens next today.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Within a day or two, defenses are up. The mood is grim - Vexor patrols the halls with a stern face, gently informing any slacking guards about their impending doom. Mostly via quick and very messy demonstration.

Arthepius the alchemy golem seems to have a minor flaw in his identify-friend-or-foe mechanism; surprising him is a sure way of getting bombed by his strong grenades.

Sindran : after the loss of so many Goblins, both your organisation's Survivability and Loyalty are one point down. Cala, after your personal visit to Farholde, your crew's Loyalty is one point up. Your actions influence these stats (they look to their leader, after all), although Heitr's misfortune is mostly due to bad luck.

Cheliax

You should ask all of theses questions to the GM. Maybe he is planning some changes to the books that we obviously don't know about. Right now you're just asking for spoilers - that seems awkward.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
"Well, some good news anyway... the password to this throne is Nen; so now we can port quickly between two locations."

Indeed. That is how they work.

Caladwhen wrote:
Caladwhen will see if she can glean the last password right now.[/ooc]

The Ninth Knot has already succeeded that particular perception check months ago, but back then you didn't know what to make of it. The third password is, ironically, Rah.

1-27 Yah
2-20 Rah
3-9 Nen

You know at least on more teleporter exists, but as Cala said before, Ezra is enjoying the fact that she has something you need. Those passwords are available, but they come at a stupefying price.

Cole Adams wrote:
Why is dividing up and searching a better idea then bunkering down up here.

In response to that, I give you two words: 'Sitting' and 'Duck'.

With the level of opposition that you currently know of, you will eventually be compromised. The good guys also have access to spells such as stone shape; they too can use invisibility and scrying and fly. I'm sure you will leave an unintended weakness and the good guys will find and exploit it.

Think of all the adventures you (as a player) have played before: wasn't there always a back door into the evil mastermind's lair? Another way of getting in, if the front door was guarded too well? Well... Those masterminds... that'd be you guys now...!!! And that leaky lair - that's the Horn of Abaddon.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Cole - the intruders used 6d4 + 6 ⇒ (4, 3, 4, 1, 4, 3) + 6 = 25 silver arrows to kill temporarily distract Hexor. I'm sure you'd notice them, you're an accomplished archer by now. The arrows are yours for the taking.

I can almost feel your frustration. That's good - you're taking offense at the hit-and-run strikes you've been suffering. Feel free to stop me!
Right now, all the opposition I'm seeing are a bunch of lowly undead, half a handful of not-so-lowly undead, some low-level Venorik Rah / Heitr prowling around, and maybe a dozen more capable minions. To be short: nothing a few fireballs won't clear. The only real challenges to the invaders are Ezra, Arthepius-the-alchemy-golem, Vexor - and you. But none of these are in the same room -or in Ezra's case, on the same side- often enough to pose a challenge.
That is how vulnerable you are right now...

Of course, you have traps near the entrances (the upper ones have a pit above a cage) an alarm spell in a strategic place (bottom of stairway) but you may have noticed that your current annoyance does not use that way of entering your sanctum.

To be fair:
It's been almost an actual year since I've described the rooms to you-the-players, so I won't blame you if you've forgotten.

Your characters would be keenly aware of:
the Thrones in rooms 1-27 and 2-20. Room 3-9, where Vexor was polishing his archer, used to be the meditation hall of the High Priest. There is a 10ft spiral of Abyssal words on the floor; the Abyssal word 'nen' repeated over and over again in formal, decorative script.

Cala is far too smart to let these notable sites within the horn, AND the events of the past days, simply pass as coincidence - and she'd share that opinion with you. You already have a deal with Ezra that will give you passwords - but not until another few weeks, and at great risk to Sindran.

I challenge you to come up with some defenses. So far, the invaders have returned every day, but at different times. Clearly, their plan is working. You should expect at most 24 hours until they're back.

GM notes:
12d4 ⇒ (4, 1, 4, 2, 2, 4, 1, 2, 4, 2, 1, 1) = 28
if you see this, the password is NORN

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
Seeing if I can recognize the man I saw.

Not him, personally. But the fanatical sneer, the formal garments, the absolute obedience of those around him - you do recognize a member of the Royal Inquisition when you see one.

This just happens to be the same inquisitor (although his entourage is different now) who had Talon arrested and dragged to Branderscar Maximum Security, back in the day. Better not tell him though, this little fact will not help with Talon's already volatile mood.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

So, are you feeling frustrated yet about letting those intruders escape? Don't worry, you'll get your chance to fight. If I know you, you'll probably GO get your chance :)

The strike force is well prepared and quite capable. I guess the question for now is: What are you going to do about them?
I've seen two good defensive strategies over the last days:

- Caladwhen wanted to turn on The Golem,
That is fine, you have everything ready (although a fresh brain would make sense... but I won't give you any trouble over that)

- someone suggested posting guards or ambushes around the thrones.
Great idea! What exactly do you have in mind? How many of which type of minion and what sort of defenses are you setting up?

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

*I'd like to point out that Sindran successfully made the perception check at the bottom of the last page*

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
Great... we get attacked, and my undead healing cohort has been captured. I'd almost say you planned it this way, wait, scratch the word almost from that last sentence XD

Honey, I'm not even warmed up yet.

Zombie Kumanda and the burning skeletons take a few minutes to turn the caves inside out, but make no casualties. The mindless skeletons stubbornly appear back at the cave mouth, awaiting your next mission.
The smoke shows no sign of diminishing yet.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Sindran,

using the scrying eye (note that it needs to be in the statue to work) you see Cole splitting into six of him - a clever manoeuver. As you continue down the hidden stairway, you find the alarm (that is cast daily by Talon and/or Caladwhen) still intact: the intruders have not opened the secret passageway.

Outside the stairwell, the caves are flooded with thick black smoke. The source of that fire is Zikomo's quarters - your gut feeling has come true : dried bamboo walls and reed rooftop are not the safest means to build a hut which has a fireplace and a hot distillery alchemy lab. The hut is functioning beautifully as a smokebomb, though; fleeing from the fire and with no where else to go but outside, the goblins create enough airflow to turn the entire cave level into a natural chimney.

You can hardly see anything. Mostly vague shadows and shapes, before the black clouds billow over again. However, you are shocked to realize, not all of the shapes are Goblins. The smoke clears for a second, and you catch a glimpse of an archer wearing goggles and a wet cloth over their face. The archer alternates between shooting BaneWog in the back, and taking a few steps towards the exit. Judging by the Goblins falling next to the archer while you're watching him, there is at least one more archer behind.

The Bane Wog flee the caves, screaming - and most of them get slaughtered. It takes less than a minute for the intruders to reach the exit - and that is when they spot Talon.
You see them shoot Talon, and then hurry back into the smoke, feeling their way inside until they touch, and hold hands with, an invisible shape - which turns out to be a spellcaster: Once they have regrouped, the bright outlines of two doors appear shining through the dark clouds, and as the doors open, the smoke is sucked outside for a second.
The intruders step through - in the split second where the smoke escapes through the dimensional doorway and thus clears the view, you count two archers, two armored fighters, two spellcasters, and one man looking very sour.

A few seconds later, Talon comes rushing in - but you know he's too late. The intruders have left. This was an excellently executed hit-and-run strike. It makes you wonder how many times they've been here without you knowing...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Talon sends a minion to trigger an alarm spell and within half a minute, everybody is on alert and aware of the situation.

Fat clouds of black smoke bulge from the cavern's mouth, and anyone in the vicinity would hear the crackle of a big bon fire.

GM notes:

perception: 1d20 + 18 ⇒ (11) + 18 = 29

Before Talon even reaches the ground, a long, sharp whistle sounds. Two archers who were previously firing at the goblins now loose a last volley at our resident Strix, before stepping into the thick dark smoke that is obscuring the cavern from sight.

atk talon: 1d20 + 11 ⇒ (16) + 11 = 27 dmg: 1d8 + 7 ⇒ (3) + 7 = 10
atk talon: 1d20 + 11 ⇒ (19) + 11 = 30 dmg: 1d8 + 7 ⇒ (8) + 7 = 15

You hear a voice, repeating quickly...
"Here, here, here! Here, here, here! Here, here, here!"
...the voice is followed by 2 more voices:
"OK, I made it. Here, here!"
"Me too!"
...and then the first voice again:
"OK - All here, let's go!"

Then, the voices stop, but the silence is pierced by two swishy, zingggy sounds right after one another.
As if the sound isn't enough of a giveaway, the fact that the hairs on the back of Talon's neck suddenly stand up is also a giveaway that spells are being cast.

spellcraft DC 19:
Two people are casting Dimension Door simultaneously.

The smoke at the mouth of the cavern suddenly inflates into the cave mouth, as if a huge creature drew a giant breath and inhaled a truckload of smoke.

perception DC20:
A small cloud of thick black smoke is rising from a section of the jungle, a few hundred yards away.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

I'll leave that for you to decide, but I'd think anyone with a WIS of 12 or higher would realize this enemy is out of your league just yet. Ezra is probably a more difficult battle than the dragon - whose weakness you know and are very much able to exploit. Ezra is a unique product of a foul betrayal and the spirit of a mad, evil, powerful cleric.

Meanwhile...Those of you bored of Ezra's overly dramatic presence, or those trying to get some distraction might be looking out a window.

perception DC16:
Then again, it could just as likely be the screaming that makes you look outside. The goblin horde is fleeing the caverns below the Horn in a semicircular pattern. Males, females and children all scramble to reach the forest - and it seems that the 'FROM' is more important than 'where TO'. The Bane-Wog seem desperate to get away from the Horn; they are abandoning their lairs!
More and more of them suddenly stop screaming, falling headfirst on the ground; when you focus really hard, you can see arrows protruding from some of their heads, necks and legs.

remember the upper levels of the horn are quite a way up, so sound is somewhat diluted before it reaches you - and most jungle sounds aren't even loud enough to reach the top level.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Cole Adams wrote:
sorry guys have the flu. Hope to be better soon.

That is what everybody in Andoran will be saying in a year from now...When you get the tears of Achlys from Vetra Kali... *grin*

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
Sindran could disembowel himself!

Ye gods, Orc! There's no need to look forward to it like that! That's just gross!

Players never cease to amaze me:
I half expected some of you to throw up and ragequit the game. I was looking forward to giving those few remaining -who would OBVIOUSLY refuse to do it- a gentle reminder, that you're contractually obliged to perform this ritual in the fastest way possible. Now that you know of a faster way, you'd be goaded into doing it; against your will, which wouldn't be half as effective as what you've done now: simply agreeing to do it. *sigh*

Well done guys, you win :)

Let me just answer your question, Caladwhen:

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
does it have to be our own blood?

You realize the power of the ritual comes trom doing it voluntarily, willingly sacrificing oneself to draw Vetra Kali Eats The Eyes into this world.

I suppose you would manage to convince a Goblin that gutting itself were the best choice - but making it do so, not as the easy wat out, but for the benefit of an insane all-killing Archdaemon seems... improbable, to the point of being inefficient.

Shedding the blood of a sentient humanoid *not* wishing for VKETE's imminent return to Golarion would reduce the ritual by a measly few days, at best. Giving yourself, however, is far more powerful: by your educated guess, that could save you weeks!

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Talon Dalkar wrote:

I gotta RP that 6 charisma beyond "I don't say anything".

I like to misinterpret anything you say whenever it suits me, for that very reason ^_^

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

For the record, Talon would realize that it is only Caladwhen's excellent theatrical performance that saved you from getting banshee-slapped for 14d6. Consider this a fair warning - probably more than you deserve :)

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Ezra of course senses you approaching with her Hear Hartbeat ability. She senses your increasing heartrate, and annoyingly mouths the rythm in time with your own.
"Badum! Badum! Badum! Badum! Ooh just look at all that lovely blood rushing through those pretty veins of yours! WHAHAHAAAAAAAA"

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:

So there is a fourth throne... but what am I missing though?

1. Is it possible it's located somewhere else offsite?
2. We have figure out the password for the forth throne.

Wait, wait... Ezra was the head Priestess back in the day; would she know all the passwords?

Words of great wisdom. But I meant something else.

INT DC20:
You know there are four thrones. But there could be seven. Or even twenty. All you know with certainty, is that there are at least four of them to explain the current situation.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
Perhaps there is a fourth throne that our enemy knows of that we don't?Elementary my dear Watson, elementary.

That is brilliant. Well done indeed! You now know that there must be four thrones in existance.

You are forgetting one *small* detail though... I think Cala would be able to figure it out. Can you?

Caladwhen wrote:
The first eye can see anywhere in the Horn, just to be sure right? I only remember using it once with Caladwhen. If there is nobody in the horn though, I have a thought as per below.

Yes. When the eye is in the socket of the statue in the temple, one can look into it and scry inside the entire horn.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

I just did a search for 'throne' in our gameplay thread.
There are three inside the horn; 1-27, where the blood was found; another in room 2-20 and one in room 3-9. plix refer to the map in campaign info tab.
Apparently Oret, Aerent and Talon had already located the abyssal word on the back of the throne way back in the first month of the ritual. There's also a word in the same spot on the throne in 2-20.
Also, around that time, Cala discovered that the thrones had a strong vertical conjuration field, thinking they were portals to travel between floors.

See also cala's earlier musings on this subject, which were in the right direction.

From this, I think you should be able to piece together how they work. As always, your characters probably have more INT and WIS than the players, so if you can't figure it out, just make an int or wis roll and I'll drop another hint.

I sincerely think this is a very appropriate time to focus on the thrones, despite all other distractions. Sometimes it's nice to be able to finish a line of investigation. In other words, I promise not to backstab you with a dragon.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Excellent thinking Cole...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

The blood trail ends at the large stone throne, decorated with scenes of daemonic victory over angels. As you know, the throne radiates a moderate conjuration aura. You already suspect the thrones are teleportation devices of some sort - and you know such portals are generally triggered by a very specific password.
Now that you know what you're looking for, You just barely notice a *tiny* inscription at its base, no more than three tiny Abyssal markings scratched very subtly into the stone.

Abyssal:
The nonsense word ‘Yah’

Cheliax

actually, OP is correct.
There are hundreds of third party products that use the quick and dirty method, which would break for "Windows 9"

not making this up.

yup, this bug lives inside a couple of thousand applications

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

No, she didn't notice. Netiher did Sindran when he surveyed the entire horn last week. In fact, everyone except Cole failed the DC20 perception check. I'm pretty sure that Cala will have an opinion about this issue, though... ^_^

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
Back at the Horn, Caladwhen wanders about her lab as she considers what could be nagging at her. Summoning Nariel to her chambers, Caladwhen speaks from behind her desk "Something isn't right Nariel... maybe I'm being paranoid, but I think we should take stock of everything here."

So used are you to Náriel's immediate obedience and instant appearance, that it takes you most of that monologue to notice that she has not yet arrived in your study.

Then, the sinking feeling hits home hard: you haven't seen your assistant since...the middle of last week!

She has been running errands and of course day to day operations, so her absence wasn't something to concern yourself with - but now... This is a problem!

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Talon Dalkar wrote:
I'm not killing something, so my rolls are low. Trust me, if that cleric suddenly tried an escape attempt and I attacked her I'd roll a 20.

wait - what? Look!!! That cleric suddenly tries an escape attempt!

But seriously:
Cole, one morning, you notice a big blood stain one of the pillars in the lower temple (room 1-27 on the map) that wasn't here before. And you don't remember any fighting....

Heal DC 11:
You can tell by the darkened red color that the stain is about a week old - from the time when you were hopping around the forest, chasing the white owl and her dire tiger.
To your surprise, the pillar is slightly cracked in the center of the blood stain.
Judging from the size and height of the stain, you'd say someone of medium height was ambushed here, and then rammed head-first into the solid rock pillar. Whoever did this used enough force to knock most people out instantly.

Searching around the pillar in expanding circles, you quickly find a faint dried blood smear, leading away from the pillar towards the throne.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
** spoiler omitted **

Not in Farholde, sorry.

Unless anyone has a compelling reason to stay in Farholde, I'm going to assume everyone is back at the horn. And with that, we've reached ***week 12***.

Remember, the midpoint of the ritual is at day 111, during week 15. You have a nun in custody and a guard outside the cellblocks.

I'd like to ask everyone to please roll a perception check.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

It's good to see that you guys have remembered the long term goals of this adventure and got them well under control. Most parties seem to get befuddled by the many side-quests in book 2...but not you. Hell no ;)

Talon, remember those 3 d20s I asked you to roll? Those were a perception check and 2 will saves vs the illusion. You rolled 12, 11 and 1 if I remember correctly.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Okay - I'm sure Talon will have a bone to pick later, but for now I'll pick up the main thread again. IMHO, these are the most pressing issues on your plate right now:

- We're getting close to the mid point of the ritual. This required a sacrifice of some sort.
- In a few days, the Baron expects a personal office in the Horn. Or, just kill him; you'll need to decide.
- A silver dragon has been seen in the sky, but the location of its lair is not known.
- Cala, what did you craft this week?

Caladwhen:
You have this nagging feeling there's something wrong. So far, you can't quite put your finger on it...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Am I mean? Hmmm maybe just a bit. But, you can't win them all...

Nothing personal Talon - you rolled the dice beforehand, and you failed the save against the illusion by a fair margin.
It could've been worse; you could've paid some serious money for a fairy tale <grin>

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Well, I got to find out how crazy smartphones get when they're starved of internet. Well, I'm back, so I'll get right at it.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Ooh that is quite unique. Well done.

The knowledge collector is taking notes furiously. Every now and then, he stands up, leafs through old tomes, comparing notes. When you finally stop, he looks up from his work, and nods in distraction, smiling, waving you away, and he resumes his work.

Grats on your Book and arrow, Talon.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Caladwhen wrote:
increddibelly wrote:
It is a bane arrow.
Mmmm... Dragon Bane one might hope ;)

One might.

Anyway, let's finish the negotiations.
Thelmon, INT check: 1d20 + 7 ⇒ (8) + 7 = 15
Talon, INT check: 1d20 + 4 ⇒ (17) + 4 = 21
gods be damned. Okay Talon, you suggested to trade information, and you've won him over. If you give him something useful, he'll accept your information instead of the 2500 gold. What sort of rare knowledge do you have that you would share?

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

It is a bane arrow.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

What kind of arrow, indeed. Thelmon shrugs at your question, merely indicating that he does not care about weapons, only words. He found the arrow bundled with the Book, and it is yours if you buy the Book.

(Since we are having a discussion between scholars, let's roll opposing int checks instead of diplomacy checks to find out who wins the debate?)

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Master Philps relaxes, even though the subtle change in his composed posture is barely visible.
"A trade? Fair enough, fair enough. I would trade the tome for that marvelous cape of yours. I would even throw in something extra; a rather peculiar arrow I found with it but I have no use for. Does that proposition agree with you?"

I believe Talon has a cloak of resistance +2 but your sheet isn't very accurate, so the bargain is for one of your items currently worn and of roughly the same value. Also, please keep your character sheets up to date! :)

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Talon Dalkar wrote:
Talon looks at the book for a moment, letting it hang loosely in his hand. "And who put the idea in your head that I wanted to kill a dragon?"

Thelmon blinks in honest incredulity.

He points at the one book you've leafed through with any semblance of interest.
"I must admit, I find your insults to my intelligence quite affronting. But you seem to have attracted an illness of sorts - and I will happily forget about this episode if you'd just tell me what is wrong with you. How can I help you, man! Out with it!"

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
increddibely wrote:


He introduces himself as Thelmon Philps, seeker of knowledge extraordinaire.

Thelmon looks you solemnly in the eyes. There isn't a hint of humour in his eyes.

"Sir, is something the matter? Are you feeling unwell? I am convinced you can afford such an item, judging by your impressive adornment. Did the price tag shock you? "

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

"Indeed, sir, who would prevent it? Theft is of course quite rude. That is precisely the type of attitude that gets one incinerated by a dragon. Yes, a thief would have much to learn. "
He shrugs and sighs deeply.
"The item's price reflects the rarity of the tome, as well as the difficulty in acquiring it. Then again, my goal is to educate. I am somewhat indifferent about the method. "

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

Taking your time, you find a crate or two labeled 'hunting, leatherworking'.
You look inside and find an old, worn grimoire with the title "slaying dragonkin". Inside the cover is a note with a 4 digit number on it.

" AH. You have there one of my most rare works. Yes - you seem the type in need of such extricate knowledge... I must warn you though, dear sir, the cost of such knowledge is a great responsibility. It falls upon the educated to use their knowledge. And this knowledge van only be used at considerable risk to one's health. That will be 2500gp. "

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

the polite man helps you back on your feet and indeed starts talking. A thug lies face down in the gutter, clutching a broken arm.
He introduces himself as Thelmon Philps, seeker of knowledge extraordinaire. He leads you a few blocks away, towards the southern edge of Drownington, where he stops in front of a crooked, leaning wooden building. White paint on the window announces that "Specialty Books" can be acquired here.

"I couldn't help but overhear you asking questions, sir. To your fortune, I am a procurer of knowledge; I seek tomes on every imaginable and unimaginable subject. And my ultimate goal is to bring answers; to provide these extraordinary insights to those seeking them. I like to think of myself as a knowledge matchmaker, and I do be proud of it if you do not mind me saying so."

He unlocks the three strong locks that hold the front door in place, and enters first.

"Please, come in. Have a look."

Inside, dozens of crates contain hundreds of books, neatly catalogued by subject.

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

chatting happily, the brown-coated man suddenly shouts "LOOK OUT!" and he pushes you into a side alley. You feel a little dizzy because of the sudden outburst.

Before you can turn around, a scream and a gurgle tell you the story of what happens in the street behind you. A second later, the brown coated man comes into view, and extends his hand towards you.

"terribly sorry. Here, let me help."

Talon, would you please roll 3 d20's for me?

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7
Sindran Eithe wrote:
He drops by to see how Zikomo's withdrawal is progressing

These days, Zikomo more often than not spills half his rationed fruit-drink as he tries to down it all in one go, and falls into a stupor halfway through. He is slowly turning into a reeking heap of goblin self pity. It ain't pretty.

sindran wrote:
...using any remaining time to check on what Ezra is doing

She's lurking suspiciously around the alchemy golem. It's the first time you've seen her in weeks.

Sindran wrote:
...and how Hexor-and-Vexor's game is progressing!

You catch them grinning madly and resetting the board for another game. The first few moves of the new round are an astounding flurry of movement, where both of the massive monsters move both hands with unexpected speed and grace, dancing through the first 10-15 moves or so without hesitating.

Then, the game starts for real...

Cheliax

Male Humong Propmaster 13 / Meatgrinder 7

as of monday and for a whole week, I won't have as many opportunities to be online. I'll see what I can do, but don't fret if I'm quiet.
as of monday 29th I'll catch up : That week, I'll have more time than usual to be online. Isn't it nice how things balance out? Oh, sweet nature.
I should roll a druid...

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