I've been toying with the idea of making an arena similar to this with one crucial difference. I want to see how good builds are through the life of their build. My idea was to have a group of fighters fight each other at 1st, 5th, 10th, 15th, and 20th and see which builds end up with the most wins. Maybe 2 or 3 fights at each level to help with fluke victories or losses. You would have to build your character from each point, as in no swapping out feats or anything as you level. What do you all think? Any suggestions on ways to do this?
Alistar Nodd wrote:
Works for me Alistar if we are able to do a challenge round. Jehova might go straight to the next random battles since pretty much everyone is done.
Actually I was just looking around at that and I realized it still shouldnt work by RAW although Arbiter is final say obviously. The spell storing item says a Targeted touch spell and ranged touch attacks don't have the Target descriptor in their spells like say Frigid Touch does which specifies Target: creature touched. So that seems to be what they meant by a targeted touch spell but as I said it is Arbiter's final call and he seems to have ruled on it.
Its the first line is the one that I was looking at where it says a single Touch spell. That is where my confusion lies. To me that means a spell with a range of touch. Just because something is a ranged touch attack does not mean it is a touch spell. Otherwise then a magus could spellstrike a scorching ray, no?
Quick question? Does spell storing armor allow the casting of close range spells like scorching ray as an immediate/swift action? I thought it was only touch range spells, not spells with ranged touch attacks. If it allows ranged then I am definitely picking it up for my other build I am working on lol.
so it would be something like 200d20 with a -5 with 75% assuming 150 hit thats 150d6 the first round and then if its still alive 150d6 the next round. average damage being 3.5 = 525 + 50 splash damage for the first round and 525 for the 2nd round which still easily kills it lol. Too bad no extra 1000 damage but that might be a bit overkill lol.
technically it doesnt say you have to throw it to get the intelligence bonus. The ability is called throw anything but the text says you add your intelligence to damage "with any splash weapons" I am dropping splash weapons, they didn't fly up in the air by themselves so I don't think it would be a problem to drop them and get the bonus. If so then I will just screw the bag of holding idea, boost my strength put them in a big net bag and drop the bag thereby "throwing" them and the same effect happens.
Ok so here is my plan, 5th level alchemist. I would need to beat its init which should be possible then cast dimension door from a scroll in one hand (which I can easily make the dc 25) to be above the colossal dragon. Ring of feather falling enacts as an immediate action, in my vestigial arm I will have a bag of holding II which I would then use a hero point to get another standard action to turn the bag inside out thus spilling all 200 liquid ices onto the dragon doing 200d6 points of damage + 1000 from intelligence due to alchemist x 1.5 for cold vulnerability.
Will this work?
Powering the phone on I set the timer on it's loudest setting to go off in 10 minutes and place it within earshot of the zombies but far enough away that it will take them a while to get there. During the ten minutes I make my way stealthily down around the Zombies towards the bridge and hide, waiting for the alarm to go off and draw them away.