Flesh Golem

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They will join us or die. Then join join us in undeath.
-Tar-Baphon grand strategy memo


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Cole Deschain wrote:
The little town where it all began... awesome!

Marketer crying out: Small town where big adventures start.

Local: Thankfully it has been wonderfully boring for a few years now.


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Charles Scholz wrote:
Jason Nelson wrote:

7. Relevant to Smaug: He seemed VERY well-informed for a dragon that has supposedly been asleep for 60 years, never threatened, never leaving, never being visited, and in fact with all the entrances collapsed so no one COULD go visit him. Yet he knows about all of Sauron's dalliances in the south. Heck, he knows Thorin Oakenshield's adopted surname, even though he got it long after the dwarves left Erebor in a battle a thousand miles away.

Where does Smaug get his information?

Just the ramblings...

Smaug has been asleep for only 60 years, but Thorin got his name 200 years before. He could have heard about it any time during that period.

Check out the feat from draconomicon, Draconic Knowledge, page 69.

They know everything about any object associated with their hoard and location. Then its the other stuff, like existance of hobbits, that they are completely ignorant about.

So yeah, theyll have no problem naming the whole lineage of every person ever holding any single coin in their hoard. ;)


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Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
Or if you are convinced they do need to eat, make a simulacrum of "tear of nuruu'gla" while at it. Immortality, sustenance etc granted to the host.

Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing.

http://www.d20pfsrd.com/magic/all-spells/s/sculpt-simulacrum

Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;)

Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D

Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell.

And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those.


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Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
Abyssal Bloodline +6
Orc Bloodline +6
Orc blood, large +6
Belt of strength +6
1/2 Dragon (ring) +8 (draconomicon)
wish +5
Alchemist lvl 1 +4
= 51

In other words, barely.
Yeah, add in that blood rage?
And lets not forget mule cords, wouldnt want to collapse under your own weight just because your strength was drained.

Oh and while at it 1/2 iron golem +14
And were-bear +14
Wish +5
So potentially somewhere at 90

..while large.. and being a ironplated, furry, 1/2 dragon..

Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;)

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...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse


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Kraken are the reason Aboleths live in cities. With mutual protection, they can stay relatively safe... but leave the cities and they are at the mercy of the merciless.


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cannon golem/gunslinger... Megatron!


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Tiny Coffee Golem wrote:
TGMaxMaxer wrote:

I used to keep a portable hole, filled with water on my thief. I'd duck around a corner in a corridor, drop it behind me, then watch all the full/halfplated pursuers bubble while i calmly folded it back up.

An hour later, we're quickdrying stuff for our Next To New! stand in the bazaar.

Totally stealing that idea.

Cast invisible on the hole tho :D


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stringburka wrote:
Poke *everything* with a 10 ft spear. If it moves, poke harder.

Yup, the 10' pole was downright compulsory adventuring equipment. Usefl for testing traps, poking stuff and making bridges and whatnot.

And just so as it happens, the portable hole is 10' deep.
Which could also be filled with water... for a whole series of lil tricks for special occasions. Traps, giant boulders.

Now for a really scary combination, grab a gigantic rock, shrink it (24h!) stuff all that cloth into a portable hole. and when the moment comes, toss that cloth and recreate your rock.. :D
....like from a flying position, dropped down on a orc camp/tarrasque/evil stronghold...

see lvl 5 wizards can be scary :p

Edit: ah damn.. it has been nerfed. Buit i guess you casn still drop a few dozen smaller rocks. Thats still 2*2*2' rocks.


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165) your neighbourhood is renamed the halfling quarter and all floors height are halved, by law.

166) while sipping beer in the tavern, a mysterious stranger shows up, tosses 50gp and tells of a problem.. guess its dungeon time :D

167) The city starts billing you for cleaning up the.. umm.. processed food leavings, of your gargantuan t-rex animal companion.

168) noblewomen and druids complain too much about your hobby of handburning stray animals


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1. The Starstone Cathedral MEGADUNGEON. First few paragraphs is about getting the players into making the crossing, and once inaide the cathedral, the gates go shut.
The only way out is death or ascension!


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Comrade Anklebiter wrote:
Roseanne would never go shoe-shopping at the tax-payer's expense.

Atleast shes not part of either wing of the party. And anything that brings down the dinosaur is good enough.


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Guess the statement of useless bums to choose between stands uncontested.


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Lich is an enchanted item, not a template as such.

An item that gives the undead type, adds +2 to the mental scores and makes your touch paralyze. Oh yeah and that un-killability, which really isnt much of a power from a player standpoint.

Ya know, noone sends the player away from the table and told to never ever come back when a character dies ;)

More like just allows the game to keep rolling without a need to stop and roll up a new character. Undead immunities are powerful tho, and the paralyze is semi-useful, more utility than anything else. Ability score bonuses are nice, but actually barely worth mentioning.

Or dunno, the steps to become a lich might have changed now from 3.5..

And yes, you can be just as beaurtiful as you could ever want to!
Hell, even do a permanent version of that recorporeal animation spell, and you can switch bodies whenever you feel like it.

Stonegiant maybe, that natural armor looks nice :D
..or a large dragon..
Perhaps even wear multiple bodies, and then switching them back and forth as needed... buahahaha!


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Ooh, yes the mammoth rider utterly pulverises ANYTHING with their charges. Charge for stagger and usual damage, then add their own lil version of smite to it all.

Ofcourse, the noble scion probly comes out on top, as every6thing is easy to them. Oh the unbearable lighness of existance! Multiple henchmen and servants, free money for even more servants and meanwhile all real problems can be handled with a smile and a kind word!

Storm kindler :) Now thats for someone that like their storms, wind and sea. Youll be at home in all that. Meanwhile capable of some pretty awesome tricks not easily duplicated by anyone else.... fly into the storm, drop down into the ocean stay below a few hours and return flying up thru the waves! FUN! Oh and transform yourself into a stormcloud.. and GRAB! people.. even whole freaking elephants.. scary..

Tattoed mystic, get ready for the new illusionist that goes invisible, when freaking you out with their illusions.. Oh and alomost forgot, they can do the stafflike wand trick with their tattoos... yup thats both items and scrolls.. be very afraid of one with a creative player.. (both creative illusions and creative custom designed items). This class is quite good at creativeness.


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for extra fun, make both ends inteligent. Then watch them argue :D