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Flesh Golem

ikki3520's page

Pathfinder Adventure Path Subscriber. 247 posts. No reviews. No lists. No wishlists.


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Might is right

Strength, magic, chaos, evil
Weapon: Tooth and nail
Sacred beast: red dragon
Worshipers: the strong
Holy text: might is right
holy symbol: fist in the face

motto: seize all you can, trample down the weak. The ruler who isnt strong does not deserve to rule. Only slaves are born into contracts (laws). Someone smites you, smash them down breaking every bone in their body. Freedom or death are no empty words. Each individual must determine right or wrong, or their individuality is lost. Take a silver from a peasant and they think you a thief. Take 3/4 of their harvest as rent and tax and they will worship you.

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so now i know what to do with that (maure) robe of transmutation and its prime transformation ability.
Get starflight.. :p (and the head hits a crystal sphere.. hahah!)

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and magic books like coultes des ghoules?
'learn ghoul
'become ghoul
'cha boost, so as to...
'civilized ghoul feat (noone can tell.. :p)

Or the wanderer thru the sea
*bespeak the end of the day (quirky spell/ritual. See a thing that will happen and be ...umm... destined ie kinda untouchable, sort of)
*craft magical object ... one more or less useful for finishing something
*ritual for trading your soul to the dark tapestry for strange abilities... and just maybe you get eaten.

Path of fire and sky
*summon tiny flying fire elemental (living fireball, almost)
*sacraments of becoming (become a flying fireball!)
*words of fire and sky (inspire! ..or burn... or both..)

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Scythia wrote:
  • Even death may die.
  • Yes. A death found nailed to a wall? :D

    Pathfinder Adventure Path Subscriber

    It was kinda hinted they were made as some kind of techno-magical batteries by the Cyclopses.

    So now with technology made a bit more clear, any ideas on power output?

    I Imagine that with the smoking tower having its own 100 point techno-magical power plant it should be somewhat similar. Considering that Tiberoliths can also defend themselves, well, maybe halve that to 50. And that it is very much a kind of free add-on effect..
    Or perhaps just 25, forcing the old cyclops empire into a really inefficient mass-production of their dear Tiberoliths to get any kind of serious power.. haha! (and thus ruining themselves on a lack on power)

    Pathfinder Adventure Path Subscriber
    Slithery D wrote:
    I'd rather keep the infinite power source and on demand 1 mile dimension lock for my secret lair rather than build a god who may or may not care about me in a few months.

    Oh yes. And besides, Cassandra is my special friend in a box!

    She needs electricity, i need electricity. Its wrong to have just one person benefit from infinite electricity.

    Oh and chips being: Entropy, Creative, Intuitive, Ingenuity.

    Artistic creator and re-discoverer of technology.

    In this "little" tower with a 200' deep cellar and as high on top. In many ways similar to the choking tower (just octagonal, and a sidebuilding for entrance etc). See dungeon adventure Quelkins quandry for architectual ideas. But with a central elevator. No stairs.

    Pathfinder Adventure Path Subscriber

    and you triple the value of the blood money component with a fabricate.
    It begins to explain stuff like Smaug's hoard. And a few levels of binder to bind the creature that gives 1 point of ability regeneration/round.

    Anyways red great wyrm STR 42. Some buffs and wishes and you are at 53.
    One casting (52 str*500)*3 = 78.000 gp of golden goblets, cut gems or whatever. Cast this combo an approximate 30 times a day = 2.340.000 gp.
    365 days a year = 854.100.000 gp.
    Keep doing this for 500 years... and you'll have hoard worth showing off.

    or as a way to buy your beers. Ignore material component -> 1gp = 3gp of coins manufactured. False focus is ever better, or 300gp per fabricate (100*3 due to crafting)

    Next thing you'll want is one of those biers of restoration. Sit on it, all day long and a item of blood money at will and a fabricate at will. Murder-hoboing is so last season... and when your wizards tower is smock full of treasure (see tv shows for hopeless hoarders), you expand it with wall of stones. Hell summon a dao if nothing else. You could even bargain and pay if you can agree to part with your hoarded stuff :D

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    definately curse of the chrimson throne... youve got a city on the edge, a dragon-king doing a ritual, gray templars..... and seeking some aid from desert barbarians :p

    Hell, with Nibenay, even the gender of the templars would be right.
    Or perhaps better with Draj, and those templars seeking to raise a dragon-king from their moon-oracle or whatnot puppet ruler

    Pathfinder Adventure Path Subscriber

    There has been an awful lot of dark colors. And relatively few light (kingmaker a suitable absolutist royal white & Reign of Winter IcyBlue) and a couple yellow.

    How about red, still dark tho. Pink?
    Imperial Purple? Other purple.
    One orange, pretty please?
    Or perhaps even more exotic choises like Polka... lol

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    oh yeah, did someone else cross-reference the buildings with kingmaker?

    I mean repair a castle (1/2 cost), 54/2=27 BP. This was 10 Plunder.
    Also dock, 16 BP = 5 Plunder.

    Thus leading to a approximation of 1 Plunder equals 3 BP.
    Thing just is, BPs cost 4000 to buy or 2000 to sell. This would indicate one plunder to be worth around 12000gp utility-vise.

    So if you are looking for an end product, like say building a golem or a belt of strength, you would get 12000gp of value from 1 plunder. In other words, wizards really should travel to the shackles to purchase enchanting stuff before crafting magic. 1000gp of gold for 12000gp of stuff! That is, if you don't have moral qualms about supporting murder and theft..

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    or go a little angry-crazy and pick up those heritage chains.
    Orc (str+8) and abyssal too (str+8) and become a bit more melee capable.

    Ofcourse that would work better with mystery: fire and str/dex switching places.. but ohwell.

    Pathfinder Adventure Path Subscriber

    64) Start a citystate-kingdom of kobold archmages.

    That is what it had to be after favoring the kobolds, and their utterly mindboggling rate of reproduction... and that that rate of wizards (sorcerers?) towers springing up... a dozen or so a round. And later a hundred, if someone could be bothered with the accounting.

    Eventualy incomes were in the 12000 BP range, and accounting simply stopped.

    Supposedly the world would be covered in wizards towers in a few more decades at that rate of growth. Im kinda assuming they began masscrafing demiplanes for those kobold wizard towers :p

    Oh and the kingdom had absolutely no farmland at all.
    Magic items, thats where business really is.

    Armies consisted of a few archmage legions, many more apprentice legions, and golems. Yes, whole armies golems. That just retarded development for less than a single kingdom round per golem army. Scary? Yup..

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    Charles Scholz wrote:
    Jason Nelson wrote:

    7. Relevant to Smaug: He seemed VERY well-informed for a dragon that has supposedly been asleep for 60 years, never threatened, never leaving, never being visited, and in fact with all the entrances collapsed so no one COULD go visit him. Yet he knows about all of Sauron's dalliances in the south. Heck, he knows Thorin Oakenshield's adopted surname, even though he got it long after the dwarves left Erebor in a battle a thousand miles away.

    Where does Smaug get his information?

    Just the ramblings...

    Smaug has been asleep for only 60 years, but Thorin got his name 200 years before. He could have heard about it any time during that period.

    Check out the feat from draconomicon, Draconic Knowledge, page 69.

    They know everything about any object associated with their hoard and location. Then its the other stuff, like existance of hobbits, that they are completely ignorant about.

    So yeah, theyll have no problem naming the whole lineage of every person ever holding any single coin in their hoard. ;)

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    Hohum.. it sure was over the top. Some of the floor was bare, other parts probly over 20 meters high in coins etc. Lets take an average of that and say 5 meters.

    Covering maybe a square kilometer.

    This makes 5 million cubic meters of gold, gems etc
    Gold comes at 19tons/m3, but there are plates, coins etc so its hardly entirely solid. Maybe 17 tons per m3.

    Thus we have 85 million tons of gold.
    Or 85 billion kg.
    Which comes to about 200 billion lbs.

    -> 10 trillion gp. But worth easily 10 times that thanks to art objects, gems etc.

    Which amounts to no more than 5000 gp/dwarf/year and 5 million dwarves working for 400 years.

    And im pretty sure that the Arkstone had some powers with creation like spawning gold or enabling more efficient mining. OTOH, dwarves in the middle-earth cleary have some kind of flawless cog in the wheel racial skill allowing one to complement another... allowing for perfect cooperation and massproduction.

    Then again we could also be talking about 5, 10 or even 100 square kilometers of coinage...

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    Melvin the Mediocre wrote:
    ikki3520 wrote:

    IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho.

    Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: thrown at you.

    Have fun surviving the city of brass as a slave :D

    Edit: fixed link

    I don't understand what you are getting at. If I have an efreeti cast wishes, we should change campaign settings? It looks really fun, so thanks for bringing it to my attention, but at $100 I don't think we will go that way.

    Not a campaign setting but a high level "mini"-campaign & area & efreti fluff. It can no doubt be found for cheaper too.

    Anyways, the mini-campaign (iirc 11 adventures) starts with a wish extracted from a efreti.. and after that you are in deep trouble :p

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    IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho.

    Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: thrown at you.

    Have fun surviving the city of brass as a slave :D

    Edit: fixed link

    Pathfinder Adventure Path Subscriber

    imho, roll a dice to choose the monster book, then open a random page and voila.. your new form! :D
    Well sometimes you havre to redo it, unless you believe one can reincarnate as a iron golem.

    Pathfinder Adventure Path Subscriber

    Dont forget return on investment, profession checks are at zero capital investment.

    Ofcourse gilding & gemstudding the walls of your inn wont convince customers its worth to pay 5000gp a night ;) Meaning there are limits.
    Generally one can also make good investments or bad ones.

    In general some 5%/month for modest investments and 1%/month for more extensive ones. And for the gilded walls 0% return on investment :D
    Otoh not having ANY decoration might be a bad idea too.

    So a profession check could tell you what would be smart to invest in and what would be dumb.

    Below DC 10 0,2%
    DC 10 0,5%
    DC 15 1%
    DC 20 2%
    DC 25 3%
    DC 30 4%
    DC 35 5%
    etc.. DC 50 at 8% monthly return on investment max? (youd be the business genius who makes everything perfect).

    And max investment at those levels can be done to DC check * 1000 gp.
    Above that twice the investment for half the profit percentage and so forth.

    Pathfinder Adventure Path Subscriber

    Porphyry house could work as a pretty nice wizards tower too.
    No need to use girls/boys/goats... go with Nimblewrights.
    They can alter self. Loyal and intelligent. And capable of those profession rolls, and have pretty good stats too. Cha 19 average, try beating that competitor brothel! And by assigning duties according to random stats, 24 shouldnt be an impossible average for the "entertainers".

    But that would be a gradual replacement operation, and slowly moving towards some ~40 "girls", ~15 guards & ~25 assistants (scribes, guides, servers, cooks..)
    All in all 80 nimblewrights. Thats 2 million gp.

    Luckily, at 12 hours open (could easily be 24/7) and 30% occupancy that place still rakes in some 1,5 million gp a year. So getting 40 porphyry stone golems shouldn't take too long. Perhaps a good amount of those apocalypse golem windows, obviously slightly different motif ;) (see wormholecrawls)

    Ive dreamed up a few changes too.
    Little or no need for guard rooms, so a row extra can be given to the girls. 2 Orgy rooms, upper and lower level. Some nice illusion magics to give the impression of a garden upstores while waiting for the "specials" & indulging in random orgies.

    Cellar can be general sleeping, cleaning, eating. Storage, crafting.. And none of that is counted into income yet :p

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    hmm.. a bardish noble scion and dabbler in all things osirion would be such a perfect member. Perhaps a few levels of fighter to learn the kopesh?

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    Re Greta. There is another way to make the rime pelt semi-permanent.
    Clone. It takes 2d4 months to grow, but could be cast daily i suppose. And by temporal stasis one of the winter wolves, the others would grow up dead and thus easier to skin.

    So thats still a 2hours/day... and a room full of ~150 heterochromatic winter wolf clones in various stages of growth.

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    Well there is a way around it. Sort of.
    Make simulacrii of zombies. No more control issues.. but it also means not having endless hordes. More like one or two really big "zombies".

    And lets face it, a necromancer lacking zombies just isnt a real necromancer.

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    if paizo ever shows up in helsinki, finland.. ill might get myself one of those hoops and show how easy it is :D

    And i do have massive shoulders. The trick is to reach up with your hands together.

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    As for small being able to get thru with a escape artist check... well... ya know. Seriously. A ½Ling is 3' tall. This gate is half that. You thing you could as a 6' tall guy crawl thru a 3' diameter ring? :D
    I mean people limbo thru hoops nu bigger than that!

    Wanna look up some basic army camp videos of crawling excercises? 10" being a limit there often.. and this isnt even special forces.

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    And not just small. All it comes down to is the head, once that is thru, everything else fits too. Unless ofcourse one is in terrible shape...

    Even 12" would be doable, but that would already require some serious squeezing. That, or being downright athletic. Anyways, 18" is more than enough space for a medium sized person. But then there is that 100lbs limit, which is a lot tougher. If one chooses to enforce it.

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    Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
    Or if you are convinced they do need to eat, make a simulacrum of "tear of nuruu'gla" while at it. Immortality, sustenance etc granted to the host.

    Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing.

    Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;)

    Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D

    Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell.

    And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those.

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    Letsee. Undead, desert (hot, no water)

    Whoever, but get a tear of burning flame symbiont. Great lil undead blasting ability with immortality, fire immunity, sterility, sustenance (no need to haul water, food), telepathy, mind reading and flame making as innate powers. Oh and spell resistance.

    If the world fails to give you one, use the simulacrum spell. Or hire someone to cast it for you.

    Thats a good pile of "free" equipment ;)

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    illusionist pimp works tho. Simulcra the princesses...

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    Maybe a Noble Scion. Undeads? Hire someone to destroy them.
    The penultimate dilatantte who will not get personally involved but let minions do all the work.

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    And lets not forget cybernetic implants. From the razor/tool hand to synthetic heart and brain implant. Skinweave (natural armor +10, but charisma -4 ie the amazing rubberman). Biomonitor!
    Nanite self organic selfrepair (fast heal 1, can use 3 cure X wounds/day).

    And then the doityourself plasmapistols.

    Got to grab a craft tech item feat, some skill, identify/use technology and then with the tech skill know what to loot and allow the greatest use out of those.
    So treasure could be handed out in the terms of: 400 gold coins, broken blaster with 5 charges and 500gp of technological spare parts.

    Then go entirely nuts and enchant the technology.. :p

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    fully functional and anatomically correct? :D

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    Better yet, grab the biggest, strongest, "giant". Create a simulacrum and have the simulacrum be willingly possessed with a magic jar.

    Pathfinder Adventure Path Subscriber

    Or a hired priest standing next to you lobbing heal spells?

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    Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
    Abyssal Bloodline +6
    Orc Bloodline +6
    Orc blood, large +6
    Belt of strength +6
    1/2 Dragon (ring) +8 (draconomicon)
    wish +5
    Alchemist lvl 1 +4
    = 51

    In other words, barely.
    Yeah, add in that blood rage?
    And lets not forget mule cords, wouldnt want to collapse under your own weight just because your strength was drained.

    Oh and while at it 1/2 iron golem +14
    And were-bear +14
    Wish +5
    So potentially somewhere at 90

    ..while large.. and being a ironplated, furry, 1/2 dragon..

    Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;)


    ...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse

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    Read "the hound" by HPL. Its on the interwebs, and well past common human heritage. ie noone owns it anymore. The page is dagonbytes.

    Id say those collectors of corpses and students of the decadent are CN. Evil you only become when actively seeking to harm others. Merely being shocking and out of touch with reality does not make you evil. Chaotic people dont really care about the law. someone that allows himself to be mounted by stray dogs in the market place, stands outside windows masturbating etc..

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    I do wonder.. summoner-synthesist + monk.
    Grazy body with all the wackedout moves.

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    they have VERY big families too, a new egg every week... and kobolds reach maturity in 6 months.

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    There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
    Oh and commoners can be forcibly recruited to do various things, in return for food.

    If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.

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    yeah, winters are very dry.. otoh without a growing season there probarbly are no trees to begin with....
    Or the evildoers havent gotten around to cut them all down yet.

    There most certainly can be no new trees in the eternal winter.

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    An oracle of flame cannot go all wrong.. problem? FIREBALLS!

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    Oh i was rather thinking of the abillity of he ring owner to become a maiden/mother/crone 3 times a day.

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    Isnt that what happens if a guy should claim the ring of Artrosa? :D

    Just done the barest quickest read so far, with a 8" minilaptop..

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    sounds like a perfect moment to use the 10 minute step, special ability taught by chronomancers. (path of magic by legands&lairs, old 3.0 3rd party book)

    oops.. shouldnt have added that last shard, lets step back 10 minutes in time :p

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    The place would have to have open savannas, lions would be common enough and horselords are optional.

    If anyone remembers this lil solo:

    Im sort of thinking Taldor, but isnt that place crowded by small villages?
    Kesh maybe better.. but we havent seen much of Kesh.
    Or perhaps Katapesh would work best.

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    In essence combining the traits of timeless demiplanes, and a magical effect casting major creation at will.

    So as long as this STUFF stays inside the demiplane/castle/pocket(?!) its real forever.. but remove it and the time starts ticking.

    So is this imaginary gold, gems, mithral etc good for anything?
    Actually yes. Oh yes indeed. *evil cackle*

    Aside from having your castle fitted out with the neatest semi-theft-proof interior decoration, that arent even illusions... you could create literally ANYTHING. That includes food, poisons, special oils..
    Yes. All the stuff needed for ANYTHING. Since ANYTHING can be created.

    That should include magical items. Golems. Simulacras. No shortage of healing magic, just need to get home. Too bad spellcomponents are excluded tho.

    So okie, you make a staff of power, waste 100 days and cannot take it out of your home, or it will fall apart. Still feeling bright?
    Yup. Golems dont need to leave home.
    Scrying stuff is good to keep at home. Along with magical traps.
    And buffers.

    (why do feel this post will result in major creation being rewritten to exclude magic item creation aswell? lol)

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    Cast CLONE (and somehow avoiding the material component of a live linnorm). As the original linnorm is alive, you end up with a dead linnorm clone.

    Turn that into a nice skull-throne, some scale&bone armor and a few weapons. Oh and more salted meat than you can ever stomach.

    Or even hire someone lvl 15 to cast the clone spell for you.
    One of those murder hoboes that roam the land should be persuadable :D

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    Enslave or re-animate. Or just toss to the sharks. Let the coin decide!
    Some could be recruited.

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    so when do we get a peacock diety writeup article in pathfinder? Its already into the more obscure ones :p

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    smurfety smurf that!

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    I dont think golarion law knows extenuating circumstances or similar ideas.

    Except curses and similar reasons.
    And even then its not exactly punishable to kill the dominated paladin, more like a tragedy.

    Otoh menaces that arent curable are just plain menaces. If they cannot control themselves, like the insane or werewolf.. they are simply to be put down like the beasts that they are.

    Similar, it is legal to loot the entire wealth of those you have killed under those legal circumstances.
    Ofcourse, it ay be legal only because the say so of teleporting, fireball tossing murder-hoboes that have 50 times the hitpoints of the local law.

    Might is Right!

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