|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
definately curse of the chrimson throne... youve got a city on the edge, a dragon-king doing a ritual, gray templars..... and seeking some aid from desert barbarians :p
Hell, with Nibenay, even the gender of the templars would be right.
There has been an awful lot of dark colors. And relatively few light (kingmaker a suitable absolutist royal white & Reign of Winter IcyBlue) and a couple yellow.
How about red, still dark tho. Pink?
oh yeah, did someone else cross-reference the buildings with kingmaker?
I mean repair a castle (1/2 cost), 54/2=27 BP. This was 10 Plunder.
Thus leading to a approximation of 1 Plunder equals 3 BP.
So if you are looking for an end product, like say building a golem or a belt of strength, you would get 12000gp of value from 1 plunder. In other words, wizards really should travel to the shackles to purchase enchanting stuff before crafting magic. 1000gp of gold for 12000gp of stuff! That is, if you don't have moral qualms about supporting murder and theft..
64) Start a citystate-kingdom of kobold archmages.
That is what it had to be after favoring the kobolds, and their utterly mindboggling rate of reproduction... and that that rate of wizards (sorcerers?) towers springing up... a dozen or so a round. And later a hundred, if someone could be bothered with the accounting.
Eventualy incomes were in the 12000 BP range, and accounting simply stopped.
Supposedly the world would be covered in wizards towers in a few more decades at that rate of growth. Im kinda assuming they began masscrafing demiplanes for those kobold wizard towers :p
Oh and the kingdom had absolutely no farmland at all.
Armies consisted of a few archmage legions, many more apprentice legions, and golems. Yes, whole armies golems. That just retarded development for less than a single kingdom round per golem army. Scary? Yup..
Charles Scholz wrote:
Check out the feat from draconomicon, Draconic Knowledge, page 69.They know everything about any object associated with their hoard and location. Then its the other stuff, like existance of hobbits, that they are completely ignorant about.
So yeah, theyll have no problem naming the whole lineage of every person ever holding any single coin in their hoard. ;)
Hohum.. it sure was over the top. Some of the floor was bare, other parts probly over 20 meters high in coins etc. Lets take an average of that and say 5 meters.
Covering maybe a square kilometer.
This makes 5 million cubic meters of gold, gems etc
Thus we have 85 million tons of gold.
-> 10 trillion gp. But worth easily 10 times that thanks to art objects, gems etc.
Which amounts to no more than 5000 gp/dwarf/year and 5 million dwarves working for 400 years.
And im pretty sure that the Arkstone had some powers with creation like spawning gold or enabling more efficient mining. OTOH, dwarves in the middle-earth cleary have some kind of flawless cog in the wheel racial skill allowing one to complement another... allowing for perfect cooperation and massproduction.
Then again we could also be talking about 5, 10 or even 100 square kilometers of coinage...
Melvin the Mediocre wrote:
Not a campaign setting but a high level "mini"-campaign & area & efreti fluff. It can no doubt be found for cheaper too.
Anyways, the mini-campaign (iirc 11 adventures) starts with a wish extracted from a efreti.. and after that you are in deep trouble :p
IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho.
Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: http://www.trollandtoad.com/p170440.html thrown at you.
Have fun surviving the city of brass as a slave :D
Edit: fixed link
Dont forget return on investment, profession checks are at zero capital investment.
Ofcourse gilding & gemstudding the walls of your inn wont convince customers its worth to pay 5000gp a night ;) Meaning there are limits.
In general some 5%/month for modest investments and 1%/month for more extensive ones. And for the gilded walls 0% return on investment :D
So a profession check could tell you what would be smart to invest in and what would be dumb.
Below DC 10 0,2%
And max investment at those levels can be done to DC check * 1000 gp.
Porphyry house could work as a pretty nice wizards tower too.
But that would be a gradual replacement operation, and slowly moving towards some ~40 "girls", ~15 guards & ~25 assistants (scribes, guides, servers, cooks..)
Luckily, at 12 hours open (could easily be 24/7) and 30% occupancy that place still rakes in some 1,5 million gp a year. So getting 40 porphyry stone golems shouldn't take too long. Perhaps a good amount of those apocalypse golem windows, obviously slightly different motif ;) (see wormholecrawls)
Ive dreamed up a few changes too.
Cellar can be general sleeping, cleaning, eating. Storage, crafting.. And none of that is counted into income yet :p
Re Greta. There is another way to make the rime pelt semi-permanent.
So thats still a 2hours/day... and a room full of ~150 heterochromatic winter wolf clones in various stages of growth.
As for small being able to get thru with a escape artist check... well... ya know. Seriously. A ½Ling is 3' tall. This gate is half that. You thing you could as a 6' tall guy crawl thru a 3' diameter ring? :D
Wanna look up some basic army camp videos of crawling excercises? 10" being a limit there often.. and this isnt even special forces.
And not just small. All it comes down to is the head, once that is thru, everything else fits too. Unless ofcourse one is in terrible shape...
Even 12" would be doable, but that would already require some serious squeezing. That, or being downright athletic. Anyways, 18" is more than enough space for a medium sized person. But then there is that 100lbs limit, which is a lot tougher. If one chooses to enforce it.
Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing.
Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;)
Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D
Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell.
And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those.
Letsee. Undead, desert (hot, no water)
Whoever, but get a tear of burning flame symbiont. Great lil undead blasting ability with immortality, fire immunity, sterility, sustenance (no need to haul water, food), telepathy, mind reading and flame making as innate powers. Oh and spell resistance.
If the world fails to give you one, use the simulacrum spell. Or hire someone to cast it for you.
Thats a good pile of "free" equipment ;)
And lets not forget cybernetic implants. From the razor/tool hand to synthetic heart and brain implant. Skinweave (natural armor +10, but charisma -4 ie the amazing rubberman). Biomonitor!
And then the doityourself plasmapistols.
Got to grab a craft tech item feat, some skill, identify/use technology and then with the tech skill know what to loot and allow the greatest use out of those.
Then go entirely nuts and enchant the technology.. :p
Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
In other words, barely.
Oh and while at it 1/2 iron golem +14
..while large.. and being a ironplated, furry, 1/2 dragon..
Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;)
...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse
Read "the hound" by HPL. Its on the interwebs, and well past common human heritage. ie noone owns it anymore. The page is dagonbytes.
Id say those collectors of corpses and students of the decadent are CN. Evil you only become when actively seeking to harm others. Merely being shocking and out of touch with reality does not make you evil. Chaotic people dont really care about the law.
...so someone that allows himself to be mounted by stray dogs in the market place, stands outside windows masturbating etc..
There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.
The place would have to have open savannas, lions would be common enough and horselords are optional.
If anyone remembers this lil solo:
Im sort of thinking Taldor, but isnt that place crowded by small villages?
In essence combining the traits of timeless demiplanes, and a magical effect casting major creation at will.
So as long as this STUFF stays inside the demiplane/castle/pocket(?!) its real forever.. but remove it and the time starts ticking.
So is this imaginary gold, gems, mithral etc good for anything?
Aside from having your castle fitted out with the neatest semi-theft-proof interior decoration, that arent even illusions... you could create literally ANYTHING. That includes food, poisons, special oils..
That should include magical items. Golems. Simulacras. No shortage of healing magic, just need to get home. Too bad spellcomponents are excluded tho.
So okie, you make a staff of power, waste 100 days and cannot take it out of your home, or it will fall apart. Still feeling bright?
(why do feel this post will result in major creation being rewritten to exclude magic item creation aswell? lol)
Cast CLONE (and somehow avoiding the material component of a live linnorm). As the original linnorm is alive, you end up with a dead linnorm clone.
Turn that into a nice skull-throne, some scale&bone armor and a few weapons. Oh and more salted meat than you can ever stomach.
Or even hire someone lvl 15 to cast the clone spell for you.
I dont think golarion law knows extenuating circumstances or similar ideas.
Except curses and similar reasons.
Otoh menaces that arent curable are just plain menaces. If they cannot control themselves, like the insane or werewolf.. they are simply to be put down like the beasts that they are.
Similar, it is legal to loot the entire wealth of those you have killed under those legal circumstances.
Might is Right!
well yes, but there are other ways to gear up aswell. like endless minitrinkets that are modified to be slotless. all of which adds up to a impressive magical armory of immunities and convenient powers at will.
simulcra this lil baby http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal low cr, so a few skillpoints in know dungeon ought to be enough
and all your problems are over.
Seems like the major problems can be mnostly negotiated, rather than doing it sword and fireball thru consequtive rooms in a dungeon as the AP appears to be marketed.
Yes, an option to talk with the girls.
Not too much actual battle that cannot be avoided by being even moderately diplomatic.
A Colossal++ thanks for that, I love the diplo, but wish it could have been actually marketed as such, rather than figurimg it out later. But then, I dont know what the rest will look like...