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There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.
The place would have to have open savannas, lions would be common enough and horselords are optional. If anyone remembers this lil solo:
Im sort of thinking Taldor, but isnt that place crowded by small villages?
In essence combining the traits of timeless demiplanes, and a magical effect casting major creation at will. So as long as this STUFF stays inside the demiplane/castle/pocket(?!) its real forever.. but remove it and the time starts ticking. So is this imaginary gold, gems, mithral etc good for anything?
Aside from having your castle fitted out with the neatest semi-theft-proof interior decoration, that arent even illusions... you could create literally ANYTHING. That includes food, poisons, special oils..
That should include magical items. Golems. Simulacras. No shortage of healing magic, just need to get home. Too bad spellcomponents are excluded tho. So okie, you make a staff of power, waste 100 days and cannot take it out of your home, or it will fall apart. Still feeling bright?
(why do feel this post will result in major creation being rewritten to exclude magic item creation aswell? lol)
Cast CLONE (and somehow avoiding the material component of a live linnorm). As the original linnorm is alive, you end up with a dead linnorm clone. Turn that into a nice skull-throne, some scale&bone armor and a few weapons. Oh and more salted meat than you can ever stomach. Or even hire someone lvl 15 to cast the clone spell for you.
I dont think golarion law knows extenuating circumstances or similar ideas. Except curses and similar reasons.
Otoh menaces that arent curable are just plain menaces. If they cannot control themselves, like the insane or werewolf.. they are simply to be put down like the beasts that they are. Similar, it is legal to loot the entire wealth of those you have killed under those legal circumstances.
Might is Right!
Gauss wrote:
well yes, but there are other ways to gear up aswell. like endless minitrinkets that are modified to be slotless. all of which adds up to a impressive magical armory of immunities and convenient powers at will.
please... simulcra this lil baby http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal low cr, so a few skillpoints in know dungeon ought to be enough and all your problems are over.
Seems like the major problems can be mnostly negotiated, rather than doing it sword and fireball thru consequtive rooms in a dungeon as the AP appears to be marketed. Yes, an option to talk with the girls.
Not too much actual battle that cannot be avoided by being even moderately diplomatic. A Colossal++ thanks for that, I love the diplo, but wish it could have been actually marketed as such, rather than figurimg it out later. But then, I dont know what the rest will look like...
Invisible, mind blank, blinking, deathwarded dragon flying. Iron golems on the floor.. which btw is lava, 5' deep! (20d6 fire/round + drowning) Walls are covered in hallucinogenic acid. Ofcourse illusions make it look like any old boring cave.
Maybe its a DarkRed Dragon. As in a half-Black, Red. Thus immune to the acid on the walls. Perhaps even capable of switching its breath weapon (too bad the players invested in immunity against fire..) Dragon ofourse has a wand of shrink item and has turned a zillion big rocks into tiny pebbles. Just ready to be droopped. Worth another 40d6 of impact? Wanna go all nasty, then awakened demi lich/dracolich. And all of the cave is also unhallowed & fear causing. The dragon ofcourse has a demiplane up at the celing, up there 300' above the lava sea. A hideaway for treasure and rest. Elements. Death, pain, fear, stunnings. Soulsucking AND Fire/Acid breath. Immune naturally to just about anything and everything. Make it airless & energy draining & negative fast heal as per negative plane just makes it ever more fun. There is ofcourse an ILLUSION that makes you think you can breathe. Bwuahhha!
hmm.. Skill: Craft Numerian Technology.
And then there is the Nidal syrup. Extracted from sentient beings thru torture, it is distilled hope. Few can guess how its made, but good organisations have made sure to ban it and possession of this immorally produced substance will result in confiscation, whippings and dungeontime. It is reported to be quite delicious and light, and adds a +4 luck bonus (as per stone of luck) for an hour. Cost 500gp/serving. (where availabls) (2000gp where illegal)
Fruit trees and pepper-vines, permanent unseen servants picking the peppers. Simulacred lantern archons exporting around the world.
Or wall of iron+fabricate
...or just a old city watch job & cloudkilling sewer goblins..
Samsara, there really is no competition.
Then at lvl 11 you can spam elder earth elementals..
Ofcourse, it may be too powerful to be allowed. :(
Hmm... actually a pile of gold would not be out of line in a demiplane. Metals used to be gathered like that, in nearly pure boulders just lying there. Only when people ran out of the easy boulders, did they start mining. And nowadays one can be happy to find ore with 1:1000 mineral to rock. ----------------- Anyways, i would make several demiplanes. Not just one. And mostly in the worm of a continuation of the tower from where they start. Like rooms.. Naturally bountiful. Maybe its just like appletrees in the middle of the rooms. Some with regular time, but atleast one with no time. The one without time would be for summoning stuff that would stay around forever (atleast inside that demiplane) To be used for making applesauce by a horde of permanent unseen servants.
Oh.. here i was wondering if it was about a talking inteligent item that had int no higher than 5 or so.. and thus probly grunted :D Damn, gotta do that somewhere, a holy avenger that isnt too bright :D
Instant fortress. Its perfect and as i realised making a floorplan... its practically speaking made for small or tiny creatures. Its absolutely humongous to anyone smaller than medium. Plus, it can be made light blue with a red roof.. http://en.wikipedia.org/wiki/Moominhouse Hahaahaha!
Guess the problem always was with feats, them being essentially a function of level. Epic deeds have so far recieved little other recognition than expirience and loot. Like shouldnt something happen, atleast semi-mecanically when you get your gold sword in absalom? If nothing else, a extraordinary (non magical) fear aura + intimidate bonus (that guy/gal has proven he/she is VERY good at backing up threats with killing..) Or being made a noble, diplomacy? Becoming a know-it-all, i mean the sheer synergy of understanding everything about everything by being able to make DC 40 rolls on EVERY knowledge skill. Just the steer down at someone lesser and stating "i do believe you are mistaken" or just noting how a particular building, nobles that lived there, the stars.. and ooh, thought that plant was extinct.. and planar & divine conjunctions just happen to grant a few free metamagic feats to toss onto a spell (as if you had a rod) Or perhaps being a dragonslayer. Sure made Sigrid almost invulnerable.. And then we have the whispering path and their mysteries. And the worst part is, they are entirely right.
LazarX wrote:
. I have a distinct feeling that we saw a part of it alrady.. it was in LoF, the Legacy of Fire AP. Coming in the form of little bonuses handed out for epic deeds like dying and coming back, or killing 20 gnolls. So it will probly expend on that, perhaps by taking 30 points of fire damage in a go, eating a whole goblin.. (ooh gotta get swallow whole, and muscular action that closes any wounds were the food claws itself out again!)
Tiny Coffee Golem wrote:
Cast invisible on the hole tho :D
blackbloodtroll wrote: Immovable Rod + Sovereign Glue. +shield. Leave it up in the high sky a few miles up. Now you have a solid ground to teleport your foes to. Too bad if they happen to be huge, and thus break the rod.. :DThere used to be a good rule of thumb for stuff that grew fast after shrinkage. The daern fort. Too bad that one appears to be gone nowadays. :( Also the immovable rod is no longer a slayer of stuff that swallows you. Oh and. Dragon comes swooping down... +wall of force And all those applications of cursed items. Buahhha! feeding evidence to a bag of devouring. Or just using it as a chamberpot. Or filling it with rubble when digging a tunnel. Skills werent so great back then. Or more like very imprecise. I do wonder if an 80s player will go picking up craft alchemy and knowledge engineering and get that foldable knife of many tools... after which everyone else is permanently screwed :D
Oh yeah. Rambo movies -> explosive rune + arrow More modern version: shield + permanent symbol of death
Or a GEMULCRA. Nothing says a simulacrum has to look like the creature. You just choose the looks, so turn your balor into looking like a gem and inset it into a wall from where its set to toss fireballs to the end of days. Or as a ioun stone of sorts.
or zombies. those tricks are still known tho.
There was no internet back then tho, so the 1ed tricks were unorganized, and never really becoming famous, outside magazines atleast. ...a lightning bolts main use used to be shooting down stalagmites that would impale the enemy..
stringburka wrote: Poke *everything* with a 10 ft spear. If it moves, poke harder. Yup, the 10' pole was downright compulsory adventuring equipment. Usefl for testing traps, poking stuff and making bridges and whatnot. And just so as it happens, the portable hole is 10' deep.
Now for a really scary combination, grab a gigantic rock, shrink it (24h!) stuff all that cloth into a portable hole. and when the moment comes, toss that cloth and recreate your rock.. :D
see lvl 5 wizards can be scary :p Edit: ah damn.. it has been nerfed. Buit i guess you casn still drop a few dozen smaller rocks. Thats still 2*2*2' rocks.
165) your neighbourhood is renamed the halfling quarter and all floors height are halved, by law. 166) while sipping beer in the tavern, a mysterious stranger shows up, tosses 50gp and tells of a problem.. guess its dungeon time :D 167) The city starts billing you for cleaning up the.. umm.. processed food leavings, of your gargantuan t-rex animal companion. 168) noblewomen and druids complain too much about your hobby of handburning stray animals
Not 3 feats. 2 feats, the third feat rarely adds anytjing to non-casters. And the strength is granted by the second feat. Orc: 1) rage 2) strength 3) enlarge (+6 str etc)
= +18 str at 5 feats spent and level 15 and that robe.
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