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Flesh Golem

ikki3520's page

Pathfinder Adventure Path Subscriber. 212 posts. No reviews. No lists. No wishlists.

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Pathfinder Adventure Path Subscriber

I do wonder.. summoner-synthesist + monk.
Grazy body with all the wackedout moves.


Pathfinder Adventure Path Subscriber

they have VERY big families too, a new egg every week... and kobolds reach maturity in 6 months.


Pathfinder Adventure Path Subscriber

There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
Oh and commoners can be forcibly recruited to do various things, in return for food.

If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.


Pathfinder Adventure Path Subscriber

yeah, winters are very dry.. otoh without a growing season there probarbly are no trees to begin with....
Or the evildoers havent gotten around to cut them all down yet.

There most certainly can be no new trees in the eternal winter.


Pathfinder Adventure Path Subscriber

An oracle of flame cannot go all wrong.. problem? FIREBALLS!


Pathfinder Adventure Path Subscriber

Oh i was rather thinking of the abillity of he ring owner to become a maiden/mother/crone 3 times a day.


Pathfinder Adventure Path Subscriber

Isnt that what happens if a guy should claim the ring of Artrosa? :D

Just done the barest quickest read so far, with a 8" minilaptop..


Pathfinder Adventure Path Subscriber

sounds like a perfect moment to use the 10 minute step, special ability taught by chronomancers. (path of magic by legands&lairs, old 3.0 3rd party book)

oops.. shouldnt have added that last shard, lets step back 10 minutes in time :p


Pathfinder Adventure Path Subscriber

The place would have to have open savannas, lions would be common enough and horselords are optional.

If anyone remembers this lil solo:
http://www.halfblogre.com/2011/06/the-ghost-of-lion-castle/

Im sort of thinking Taldor, but isnt that place crowded by small villages?
Kesh maybe better.. but we havent seen much of Kesh.
Or perhaps Katapesh would work best.


Pathfinder Adventure Path Subscriber

In essence combining the traits of timeless demiplanes, and a magical effect casting major creation at will.

So as long as this STUFF stays inside the demiplane/castle/pocket(?!) its real forever.. but remove it and the time starts ticking.

So is this imaginary gold, gems, mithral etc good for anything?
Actually yes. Oh yes indeed. *evil cackle*

Aside from having your castle fitted out with the neatest semi-theft-proof interior decoration, that arent even illusions... you could create literally ANYTHING. That includes food, poisons, special oils..
Yes. All the stuff needed for ANYTHING. Since ANYTHING can be created.

That should include magical items. Golems. Simulacras. No shortage of healing magic, just need to get home. Too bad spellcomponents are excluded tho.

So okie, you make a staff of power, waste 100 days and cannot take it out of your home, or it will fall apart. Still feeling bright?
Yup. Golems dont need to leave home.
Scrying stuff is good to keep at home. Along with magical traps.
And buffers.

(why do feel this post will result in major creation being rewritten to exclude magic item creation aswell? lol)


Pathfinder Adventure Path Subscriber

Cast CLONE (and somehow avoiding the material component of a live linnorm). As the original linnorm is alive, you end up with a dead linnorm clone.

Turn that into a nice skull-throne, some scale&bone armor and a few weapons. Oh and more salted meat than you can ever stomach.

Or even hire someone lvl 15 to cast the clone spell for you.
One of those murder hoboes that roam the land should be persuadable :D


Pathfinder Adventure Path Subscriber

Enslave or re-animate. Or just toss to the sharks. Let the coin decide!
Some could be recruited.


Pathfinder Adventure Path Subscriber

so when do we get a peacock diety writeup article in pathfinder? Its already into the more obscure ones :p


Pathfinder Adventure Path Subscriber

smurfety smurf that!


Pathfinder Adventure Path Subscriber

I dont think golarion law knows extenuating circumstances or similar ideas.

Except curses and similar reasons.
And even then its not exactly punishable to kill the dominated paladin, more like a tragedy.

Otoh menaces that arent curable are just plain menaces. If they cannot control themselves, like the insane or werewolf.. they are simply to be put down like the beasts that they are.

Similar, it is legal to loot the entire wealth of those you have killed under those legal circumstances.
Ofcourse, it ay be legal only because the say so of teleporting, fireball tossing murder-hoboes that have 50 times the hitpoints of the local law.

Might is Right!


Pathfinder Adventure Path Subscriber

CC may not have started out high level.. but neither do PC:s :p
And yet after romping a dungeon they may come out level 20 having entered with barely 6hp and a feat.

Its probly a megadungeon that has exits, but no re-entrance.


Pathfinder Adventure Path Subscriber
Gauss wrote:

Mapleswitch:

Why is it broken if a person crafts nearly 100% of his items? Even then it only amounts to to around a +1attack/damage and +2AC for CMA&A and +1ability score modifier and +1 resistance bonus for CWI. While that is a bit better than a feat it isnt that much better. The scaling price of equipment helps to minimize the effects of crafting and keeps it reasonable.

- Gauss

well yes, but there are other ways to gear up aswell. like endless minitrinkets that are modified to be slotless. all of which adds up to a impressive magical armory of immunities and convenient powers at will.


Pathfinder Adventure Path Subscriber

please...

simulcra this lil baby http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal low cr, so a few skillpoints in know dungeon ought to be enough

and all your problems are over.
no more aging, free slotless sustenance ring
fire type (7 hells, these days you can declare yourself a dragon with that!)
mind reading, spell resistance, fire magic & telepathy. all continuos.


Pathfinder Adventure Path Subscriber

Easier to simulacra a tear of nuruughaal :p
Gives you immortality, immunity to fire, telepathy, mind reading and produce fire at will. Oh and cold vulnerability.


Pathfinder Adventure Path Subscriber

the naming pool? Its mentioned, but no information about it that i can see..


Pathfinder Adventure Path Subscriber

Seems like the major problems can be mnostly negotiated, rather than doing it sword and fireball thru consequtive rooms in a dungeon as the AP appears to be marketed.

Yes, an option to talk with the girls.
An option to go runelord, and from there negotiate with the factions. Going friendly with the monsters is a bit less obvious... but ohwell.
Talk thru the whole missing oracle and other problems.

Not too much actual battle that cannot be avoided by being even moderately diplomatic.

A Colossal++ thanks for that, I love the diplo, but wish it could have been actually marketed as such, rather than figurimg it out later. But then, I dont know what the rest will look like...


Pathfinder Adventure Path Subscriber
2 people marked this as a favorite.

Kraken are the reason Aboleths live in cities. With mutual protection, they can stay relatively safe... but leave the cities and they are at the mercy of the merciless.


Pathfinder Adventure Path Subscriber

Invisible, mind blank, blinking, deathwarded dragon flying. Iron golems on the floor.. which btw is lava, 5' deep! (20d6 fire/round + drowning) Walls are covered in hallucinogenic acid. Ofcourse illusions make it look like any old boring cave.
Lair rigged smockfull of traps, symbols of stun, pain etc etc etc.. about 30-40 spells per round.

Maybe its a DarkRed Dragon. As in a half-Black, Red. Thus immune to the acid on the walls. Perhaps even capable of switching its breath weapon (too bad the players invested in immunity against fire..)

Dragon ofourse has a wand of shrink item and has turned a zillion big rocks into tiny pebbles. Just ready to be droopped. Worth another 40d6 of impact?

Wanna go all nasty, then awakened demi lich/dracolich. And all of the cave is also unhallowed & fear causing.

The dragon ofcourse has a demiplane up at the celing, up there 300' above the lava sea. A hideaway for treasure and rest.

Elements. Death, pain, fear, stunnings. Soulsucking AND Fire/Acid breath. Immune naturally to just about anything and everything.

Make it airless & energy draining & negative fast heal as per negative plane just makes it ever more fun. There is ofcourse an ILLUSION that makes you think you can breathe. Bwuahhha!


Pathfinder Adventure Path Subscriber

hmm.. Skill: Craft Numerian Technology.
DC 10, you can reload a spent blaster
DC 15, you can turn the CCTV cameras on a spaceship using a perfectly well working computer
DC 25, you can fix a slighly broken blaster
DC 50, You can build a blaster from some adamant, a bit of silver and..


Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.

cannon golem/gunslinger... Megatron!


Pathfinder Adventure Path Subscriber

And then there is the Nidal syrup. Extracted from sentient beings thru torture, it is distilled hope. Few can guess how its made, but good organisations have made sure to ban it and possession of this immorally produced substance will result in confiscation, whippings and dungeontime. It is reported to be quite delicious and light, and adds a +4 luck bonus (as per stone of luck) for an hour.

Cost 500gp/serving. (where availabls) (2000gp where illegal)


Pathfinder Adventure Path Subscriber

they are pretty perfect, worms are bound to get away, but also leave the loot behind. Thus the feelgood from winning, and yeta a bbeg that returns over and over again :p


Pathfinder Adventure Path Subscriber

Fruit trees and pepper-vines, permanent unseen servants picking the peppers. Simulacred lantern archons exporting around the world.
Income in the millions..

Or wall of iron+fabricate
Or create food and water+illusions
Or simulacred djinn & making silks, spices etc organic stuff (diamonds?? :D )
Or just a plain old postal service, imagine instant messages from magnimar to westgate, no more month long travels.. a mere 15gp/message delivered (teleporting lantern archons)
Or Cloned dragon steaks bbq restaurant, also doing a side business into dragon bones and scales

...or just a old city watch job & cloudkilling sewer goblins..


Pathfinder Adventure Path Subscriber

there are maples in nortern europe aswell, just no one bothers to make maplesyrup


Pathfinder Adventure Path Subscriber

Samsara, there really is no competition.
And probly summoner spells, getting a whole bunch of spells early.

Then at lvl 11 you can spam elder earth elementals..
Or craft a wand of teleport, or wand of wall of stone (wand of instacastle!)

Ofcourse, it may be too powerful to be allowed. :(


Pathfinder Adventure Path Subscriber

Daenerys Targaryen is a bit of a enigma as far as alignments come. LN mayhap?


Pathfinder Adventure Path Subscriber

Hmm... actually a pile of gold would not be out of line in a demiplane. Metals used to be gathered like that, in nearly pure boulders just lying there.

Only when people ran out of the easy boulders, did they start mining. And nowadays one can be happy to find ore with 1:1000 mineral to rock.

-----------------

Anyways, i would make several demiplanes. Not just one. And mostly in the worm of a continuation of the tower from where they start. Like rooms..

Naturally bountiful. Maybe its just like appletrees in the middle of the rooms. Some with regular time, but atleast one with no time. The one without time would be for summoning stuff that would stay around forever (atleast inside that demiplane)

To be used for making applesauce by a horde of permanent unseen servants.
Others for storing libraries, laboratories, golem armies...
Atleast one with timeless and all magics enhanced for buffings before going out.. always via a new gate to wherever im exploring that day!


Pathfinder Adventure Path Subscriber

Oh.. here i was wondering if it was about a talking inteligent item that had int no higher than 5 or so.. and thus probly grunted :D

Damn, gotta do that somewhere, a holy avenger that isnt too bright :D
In addition to a erudite and highly cultured greatclub.. hahah


Pathfinder Adventure Path Subscriber

But ist just like the moominhouse.. greatest cartoon there ever was :p
And if small, make it 6 floors high, now draw it up using 2,5' squares..


Pathfinder Adventure Path Subscriber

well, imps are also improved familliars.
Damn that feat is weird, allows the treating of that imp as if it were an animal... which would include multi-empowered awaken..


Pathfinder Adventure Path Subscriber

sleep, and deal with that group of goblins. Then slit their throats and loot the bodies!


Pathfinder Adventure Path Subscriber

Instant fortress. Its perfect and as i realised making a floorplan... its practically speaking made for small or tiny creatures. Its absolutely humongous to anyone smaller than medium.

Plus, it can be made light blue with a red roof.. http://en.wikipedia.org/wiki/Moominhouse Hahaahaha!


Pathfinder Adventure Path Subscriber

drowning works too


Pathfinder Adventure Path Subscriber

Guess the problem always was with feats, them being essentially a function of level. Epic deeds have so far recieved little other recognition than expirience and loot.

Like shouldnt something happen, atleast semi-mecanically when you get your gold sword in absalom? If nothing else, a extraordinary (non magical) fear aura + intimidate bonus (that guy/gal has proven he/she is VERY good at backing up threats with killing..)

Or being made a noble, diplomacy?

Becoming a know-it-all, i mean the sheer synergy of understanding everything about everything by being able to make DC 40 rolls on EVERY knowledge skill. Just the steer down at someone lesser and stating "i do believe you are mistaken" or just noting how a particular building, nobles that lived there, the stars.. and ooh, thought that plant was extinct.. and planar & divine conjunctions just happen to grant a few free metamagic feats to toss onto a spell (as if you had a rod)

Or perhaps being a dragonslayer. Sure made Sigrid almost invulnerable..

And then we have the whispering path and their mysteries. And the worst part is, they are entirely right.


Pathfinder Adventure Path Subscriber

Or lankhmere.
Otoh the very first would be Flame who kept re-appearing in one form or another over the years. But werent really linked as such tho.


Pathfinder Adventure Path Subscriber
LazarX wrote:
TOZ wrote:
It hands out different feats?! :)
Are you being obtuse, or did you miss out the "Entirely Different" in my post? I presume that what Jacobs and company have in mind is entirely new mechanics for Mythic Levels,not a mere rehash of pre-20 stuff. As to what those mechanics might be, it's pure speculation at this point.

.

I have a distinct feeling that we saw a part of it alrady.. it was in LoF, the Legacy of Fire AP. Coming in the form of little bonuses handed out for epic deeds like dying and coming back, or killing 20 gnolls.

So it will probly expend on that, perhaps by taking 30 points of fire damage in a go, eating a whole goblin.. (ooh gotta get swallow whole, and muscular action that closes any wounds were the food claws itself out again!)


Pathfinder Adventure Path Subscriber
1 person marked this as a favorite.
Tiny Coffee Golem wrote:
TGMaxMaxer wrote:

I used to keep a portable hole, filled with water on my thief. I'd duck around a corner in a corridor, drop it behind me, then watch all the full/halfplated pursuers bubble while i calmly folded it back up.

An hour later, we're quickdrying stuff for our Next To New! stand in the bazaar.

Totally stealing that idea.

Cast invisible on the hole tho :D


Pathfinder Adventure Path Subscriber

oh and a knife to the throat should be "helpless", and subject to instant death despite of hitpoints.


Pathfinder Adventure Path Subscriber

robe of vermin for the desperately hungry. Robe of immolation if you just had a live pig, but no way to roast it...

And paladins with immunity to poison never needs to care much about what they eat. Dirt, trash, wood.. everything goes. They are immune :p


Pathfinder Adventure Path Subscriber
blackbloodtroll wrote:
Immovable Rod + Sovereign Glue.

+shield. Leave it up in the high sky a few miles up. Now you have a solid ground to teleport your foes to.

Too bad if they happen to be huge, and thus break the rod.. :D

There used to be a good rule of thumb for stuff that grew fast after shrinkage. The daern fort. Too bad that one appears to be gone nowadays. :(

Also the immovable rod is no longer a slayer of stuff that swallows you.

Oh and. Dragon comes swooping down... +wall of force

And all those applications of cursed items. Buahhha! feeding evidence to a bag of devouring. Or just using it as a chamberpot. Or filling it with rubble when digging a tunnel.

Skills werent so great back then. Or more like very imprecise. I do wonder if an 80s player will go picking up craft alchemy and knowledge engineering and get that foldable knife of many tools... after which everyone else is permanently screwed :D


Pathfinder Adventure Path Subscriber

Oh yeah. Rambo movies -> explosive rune + arrow

More modern version: shield + permanent symbol of death
(oh wait, i forgot to cover it in town.. hahaha!)

Or a GEMULCRA. Nothing says a simulacrum has to look like the creature. You just choose the looks, so turn your balor into looking like a gem and inset it into a wall from where its set to toss fireballs to the end of days. Or as a ioun stone of sorts.


Pathfinder Adventure Path Subscriber

or zombies. those tricks are still known tho.
Then there was meepo. Fabricate, mc murlyn, simulacrum etc tricks.

There was no internet back then tho, so the 1ed tricks were unorganized, and never really becoming famous, outside magazines atleast.

...a lightning bolts main use used to be shooting down stalagmites that would impale the enemy..


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1 person marked this as a favorite.
stringburka wrote:
Poke *everything* with a 10 ft spear. If it moves, poke harder.

Yup, the 10' pole was downright compulsory adventuring equipment. Usefl for testing traps, poking stuff and making bridges and whatnot.

And just so as it happens, the portable hole is 10' deep.
Which could also be filled with water... for a whole series of lil tricks for special occasions. Traps, giant boulders.

Now for a really scary combination, grab a gigantic rock, shrink it (24h!) stuff all that cloth into a portable hole. and when the moment comes, toss that cloth and recreate your rock.. :D
....like from a flying position, dropped down on a orc camp/tarrasque/evil stronghold...

see lvl 5 wizards can be scary :p

Edit: ah damn.. it has been nerfed. Buit i guess you casn still drop a few dozen smaller rocks. Thats still 2*2*2' rocks.


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165) your neighbourhood is renamed the halfling quarter and all floors height are halved, by law.

166) while sipping beer in the tavern, a mysterious stranger shows up, tosses 50gp and tells of a problem.. guess its dungeon time :D

167) The city starts billing you for cleaning up the.. umm.. processed food leavings, of your gargantuan t-rex animal companion.

168) noblewomen and druids complain too much about your hobby of handburning stray animals


Pathfinder Adventure Path Subscriber

Not 3 feats. 2 feats, the third feat rarely adds anytjing to non-casters. And the strength is granted by the second feat.

Orc: 1) rage 2) strength 3) enlarge (+6 str etc)
Abyssal 1) claws, semi useless 2) strength

= +18 str at 5 feats spent and level 15 and that robe.

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