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Flesh Golem

ikki3520's page

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Melvin the Mediocre wrote:
ikki3520 wrote:

IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho.

Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: http://www.trollandtoad.com/p170440.html thrown at you.

Have fun surviving the city of brass as a slave :D

Edit: fixed link

I don't understand what you are getting at. If I have an efreeti cast wishes, we should change campaign settings? It looks really fun, so thanks for bringing it to my attention, but at $100 I don't think we will go that way.

Not a campaign setting but a high level "mini"-campaign & area & efreti fluff. It can no doubt be found for cheaper too.

Anyways, the mini-campaign (iirc 11 adventures) starts with a wish extracted from a efreti.. and after that you are in deep trouble :p


IF you are allowed to extract wishes, you would be better off using simulacrated efreti. As stone statues they make excellent garden ornaments tho.

Should you go ahdead and extract wishes from trapped efreti, you pretty much deserve to have this: http://www.trollandtoad.com/p170440.html thrown at you.

Have fun surviving the city of brass as a slave :D

Edit: fixed link


imho, roll a dice to choose the monster book, then open a random page and voila.. your new form! :D
Well sometimes you havre to redo it, unless you believe one can reincarnate as a iron golem.


Dont forget return on investment, profession checks are at zero capital investment.

Ofcourse gilding & gemstudding the walls of your inn wont convince customers its worth to pay 5000gp a night ;) Meaning there are limits.
Generally one can also make good investments or bad ones.

In general some 5%/month for modest investments and 1%/month for more extensive ones. And for the gilded walls 0% return on investment :D
Otoh not having ANY decoration might be a bad idea too.

So a profession check could tell you what would be smart to invest in and what would be dumb.

Below DC 10 0,2%
DC 10 0,5%
DC 15 1%
DC 20 2%
DC 25 3%
DC 30 4%
DC 35 5%
etc.. DC 50 at 8% monthly return on investment max? (youd be the business genius who makes everything perfect).

And max investment at those levels can be done to DC check * 1000 gp.
Above that twice the investment for half the profit percentage and so forth.


Porphyry house could work as a pretty nice wizards tower too.
No need to use girls/boys/goats... go with Nimblewrights.
They can alter self. Loyal and intelligent. And capable of those profession rolls, and have pretty good stats too. Cha 19 average, try beating that competitor brothel! And by assigning duties according to random stats, 24 shouldnt be an impossible average for the "entertainers".

But that would be a gradual replacement operation, and slowly moving towards some ~40 "girls", ~15 guards & ~25 assistants (scribes, guides, servers, cooks..)
All in all 80 nimblewrights. Thats 2 million gp.

Luckily, at 12 hours open (could easily be 24/7) and 30% occupancy that place still rakes in some 1,5 million gp a year. So getting 40 porphyry stone golems shouldn't take too long. Perhaps a good amount of those apocalypse golem windows, obviously slightly different motif ;) (see wormholecrawls)

Ive dreamed up a few changes too.
Little or no need for guard rooms, so a row extra can be given to the girls. 2 Orgy rooms, upper and lower level. Some nice illusion magics to give the impression of a garden upstores while waiting for the "specials" & indulging in random orgies.

Cellar can be general sleeping, cleaning, eating. Storage, crafting.. And none of that is counted into income yet :p


hmm.. a bardish noble scion and dabbler in all things osirion would be such a perfect member. Perhaps a few levels of fighter to learn the kopesh?


Re Greta. There is another way to make the rime pelt semi-permanent.
Clone. It takes 2d4 months to grow, but could be cast daily i suppose. And by temporal stasis one of the winter wolves, the others would grow up dead and thus easier to skin.

So thats still a 2hours/day... and a room full of ~150 heterochromatic winter wolf clones in various stages of growth.


Well there is a way around it. Sort of.
Make simulacrii of zombies. No more control issues.. but it also means not having endless hordes. More like one or two really big "zombies".

And lets face it, a necromancer lacking zombies just isnt a real necromancer.


if paizo ever shows up in helsinki, finland.. ill might get myself one of those hoops and show how easy it is :D

And i do have massive shoulders. The trick is to reach up with your hands together.


As for small being able to get thru with a escape artist check... well... ya know. Seriously. A ½Ling is 3' tall. This gate is half that. You thing you could as a 6' tall guy crawl thru a 3' diameter ring? :D
I mean people limbo thru hoops nu bigger than that!

Wanna look up some basic army camp videos of crawling excercises? 10" being a limit there often.. and this isnt even special forces.


And not just small. All it comes down to is the head, once that is thru, everything else fits too. Unless ofcourse one is in terrible shape...

Even 12" would be doable, but that would already require some serious squeezing. That, or being downright athletic. Anyways, 18" is more than enough space for a medium sized person. But then there is that 100lbs limit, which is a lot tougher. If one chooses to enforce it.


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Dragon steeds, pet balors (or other big tough meaty teleporting thingy with innate spells) and the like. Fabricate and craft:jewellery is used to gain the cash. Or improve upon the crafting scheme by simulacruing the master craftsmen of the realm... then set up a sweatshop. Churnig out supercheap masterworks. And no need to pay or feed your simulacrums.
Or if you are convinced they do need to eat, make a simulacrum of "tear of nuruu'gla" while at it. Immortality, sustenance etc granted to the host.

Balors are quite capable of teleporting and doing the adventuring for you... so you can be a stay at the tower wizard after level 13. Perhaps sovereign glue a portable gate to the chest of one of the balors so you can toss spells thru that hole and see what your balors are doing.

http://www.d20pfsrd.com/magic/all-spells/s/sculpt-simulacrum

Then there is this spell that allows for no end of sheaniganics. Like your balors, sculpt them into the shape of staffs and tell them to obey anyone that holds them. I bet you can sell those weapons for quite a profit ;)

Or a Djinni shaped into a table. Now its always covered in fresh foods, wines etc :D

Oh and interrogations. The big bad guy has some secrets? Make a simulacrum, or several. Theres a 50% chance it remembers and a 100% chance of being willing to tell.

And then ofcourse, if charm person fails you.. you can use the spell to create your own umm.. companions. Perhaps even messing with the royal bloodline by making pricess copies. And youll be the father of a whole lot of those offsprings. Very useful if there are some "gotta be of the royal bloodline to.." artifacts/doors etc. Now your simulacrum or even live kids/apprentices can operate those.


Letsee. Undead, desert (hot, no water)

Whoever, but get a tear of burning flame symbiont. Great lil undead blasting ability with immortality, fire immunity, sterility, sustenance (no need to haul water, food), telepathy, mind reading and flame making as innate powers. Oh and spell resistance.

If the world fails to give you one, use the simulacrum spell. Or hire someone to cast it for you.

http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal

Thats a good pile of "free" equipment ;)


illusionist pimp works tho. Simulcra the princesses...


Maybe a Noble Scion. Undeads? Hire someone to destroy them.
The penultimate dilatantte who will not get personally involved but let minions do all the work.


And lets not forget cybernetic implants. From the razor/tool hand to synthetic heart and brain implant. Skinweave (natural armor +10, but charisma -4 ie the amazing rubberman). Biomonitor!
Nanite self organic selfrepair (fast heal 1, can use 3 cure X wounds/day).

And then the doityourself plasmapistols.

Got to grab a craft tech item feat, some skill, identify/use technology and then with the tech skill know what to loot and allow the greatest use out of those.
So treasure could be handed out in the terms of: 400 gold coins, broken blaster with 5 charges and 500gp of technological spare parts.

Then go entirely nuts and enchant the technology.. :p


fully functional and anatomically correct?
http://www.youtube.com/watch?v=dlbmi1hhV_0 :D


Better yet, grab the biggest, strongest, "giant". Create a simulacrum and have the simulacrum be willingly possessed with a magic jar.


Or a hired priest standing next to you lobbing heal spells?


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Starting strength 10 (fairly regular for a sorcerer, best suited thanks to charisma demand for bloodlines & feats for such)
Abyssal Bloodline +6
Orc Bloodline +6
Orc blood, large +6
Belt of strength +6
1/2 Dragon (ring) +8 (draconomicon)
wish +5
Alchemist lvl 1 +4
= 51

In other words, barely.
Yeah, add in that blood rage?
And lets not forget mule cords, wouldnt want to collapse under your own weight just because your strength was drained.

Oh and while at it 1/2 iron golem +14
And were-bear +14
Wish +5
So potentially somewhere at 90

..while large.. and being a ironplated, furry, 1/2 dragon..

Next you need some ioun stone of restoration -all the time- item. And then you are set at cheating the world out of wishes ;)

----------

...and incidentally, with anthaul, those 20'*20'*20' stoneblocks arent really stopping you anymore. You just lift them. And you can probly also take castlewalls apart.. lift a section of the wall and remove a few stones from underneath.. then watch the whole thing collapse


Read "the hound" by HPL. Its on the interwebs, and well past common human heritage. ie noone owns it anymore. The page is dagonbytes.

Id say those collectors of corpses and students of the decadent are CN. Evil you only become when actively seeking to harm others. Merely being shocking and out of touch with reality does not make you evil. Chaotic people dont really care about the law.

...so someone that allows himself to be mounted by stray dogs in the market place, stands outside windows masturbating etc..


I do wonder.. summoner-synthesist + monk.
Grazy body with all the wackedout moves.


they have VERY big families too, a new egg every week... and kobolds reach maturity in 6 months.


There shouldnt be any property taxes, as there are no income taxes. Government goes to the richest people that then pay for everything from their own pockets... but also get to set laws, like selling out monopolies.
Oh and commoners can be forcibly recruited to do various things, in return for food.

If the duties are too onerous, like service while the fields are left to rot or the justice too unjust, you have a proletarian revolution. Otherwise the self-elected oligarcs stay in power and profit from their monopolies & use their own troops to keep the peasants in order.


yeah, winters are very dry.. otoh without a growing season there probarbly are no trees to begin with....
Or the evildoers havent gotten around to cut them all down yet.

There most certainly can be no new trees in the eternal winter.


An oracle of flame cannot go all wrong.. problem? FIREBALLS!


Oh i was rather thinking of the abillity of he ring owner to become a maiden/mother/crone 3 times a day.


Isnt that what happens if a guy should claim the ring of Artrosa? :D

Just done the barest quickest read so far, with a 8" minilaptop..


sounds like a perfect moment to use the 10 minute step, special ability taught by chronomancers. (path of magic by legands&lairs, old 3.0 3rd party book)

oops.. shouldnt have added that last shard, lets step back 10 minutes in time :p


The place would have to have open savannas, lions would be common enough and horselords are optional.

If anyone remembers this lil solo:
http://www.halfblogre.com/2011/06/the-ghost-of-lion-castle/

Im sort of thinking Taldor, but isnt that place crowded by small villages?
Kesh maybe better.. but we havent seen much of Kesh.
Or perhaps Katapesh would work best.


In essence combining the traits of timeless demiplanes, and a magical effect casting major creation at will.

So as long as this STUFF stays inside the demiplane/castle/pocket(?!) its real forever.. but remove it and the time starts ticking.

So is this imaginary gold, gems, mithral etc good for anything?
Actually yes. Oh yes indeed. *evil cackle*

Aside from having your castle fitted out with the neatest semi-theft-proof interior decoration, that arent even illusions... you could create literally ANYTHING. That includes food, poisons, special oils..
Yes. All the stuff needed for ANYTHING. Since ANYTHING can be created.

That should include magical items. Golems. Simulacras. No shortage of healing magic, just need to get home. Too bad spellcomponents are excluded tho.

So okie, you make a staff of power, waste 100 days and cannot take it out of your home, or it will fall apart. Still feeling bright?
Yup. Golems dont need to leave home.
Scrying stuff is good to keep at home. Along with magical traps.
And buffers.

(why do feel this post will result in major creation being rewritten to exclude magic item creation aswell? lol)


Cast CLONE (and somehow avoiding the material component of a live linnorm). As the original linnorm is alive, you end up with a dead linnorm clone.

Turn that into a nice skull-throne, some scale&bone armor and a few weapons. Oh and more salted meat than you can ever stomach.

Or even hire someone lvl 15 to cast the clone spell for you.
One of those murder hoboes that roam the land should be persuadable :D


Enslave or re-animate. Or just toss to the sharks. Let the coin decide!
Some could be recruited.


so when do we get a peacock diety writeup article in pathfinder? Its already into the more obscure ones :p


smurfety smurf that!


I dont think golarion law knows extenuating circumstances or similar ideas.

Except curses and similar reasons.
And even then its not exactly punishable to kill the dominated paladin, more like a tragedy.

Otoh menaces that arent curable are just plain menaces. If they cannot control themselves, like the insane or werewolf.. they are simply to be put down like the beasts that they are.

Similar, it is legal to loot the entire wealth of those you have killed under those legal circumstances.
Ofcourse, it ay be legal only because the say so of teleporting, fireball tossing murder-hoboes that have 50 times the hitpoints of the local law.

Might is Right!


CC may not have started out high level.. but neither do PC:s :p
And yet after romping a dungeon they may come out level 20 having entered with barely 6hp and a feat.

Its probly a megadungeon that has exits, but no re-entrance.


Gauss wrote:

Mapleswitch:

Why is it broken if a person crafts nearly 100% of his items? Even then it only amounts to to around a +1attack/damage and +2AC for CMA&A and +1ability score modifier and +1 resistance bonus for CWI. While that is a bit better than a feat it isnt that much better. The scaling price of equipment helps to minimize the effects of crafting and keeps it reasonable.

- Gauss

well yes, but there are other ways to gear up aswell. like endless minitrinkets that are modified to be slotless. all of which adds up to a impressive magical armory of immunities and convenient powers at will.


please...

simulcra this lil baby http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal low cr, so a few skillpoints in know dungeon ought to be enough

and all your problems are over.
no more aging, free slotless sustenance ring
fire type (7 hells, these days you can declare yourself a dragon with that!)
mind reading, spell resistance, fire magic & telepathy. all continuos.


Easier to simulacra a tear of nuruughaal :p
Gives you immortality, immunity to fire, telepathy, mind reading and produce fire at will. Oh and cold vulnerability.


the naming pool? Its mentioned, but no information about it that i can see..


Seems like the major problems can be mnostly negotiated, rather than doing it sword and fireball thru consequtive rooms in a dungeon as the AP appears to be marketed.

Yes, an option to talk with the girls.
An option to go runelord, and from there negotiate with the factions. Going friendly with the monsters is a bit less obvious... but ohwell.
Talk thru the whole missing oracle and other problems.

Not too much actual battle that cannot be avoided by being even moderately diplomatic.

A Colossal++ thanks for that, I love the diplo, but wish it could have been actually marketed as such, rather than figurimg it out later. But then, I dont know what the rest will look like...


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Kraken are the reason Aboleths live in cities. With mutual protection, they can stay relatively safe... but leave the cities and they are at the mercy of the merciless.


Invisible, mind blank, blinking, deathwarded dragon flying. Iron golems on the floor.. which btw is lava, 5' deep! (20d6 fire/round + drowning) Walls are covered in hallucinogenic acid. Ofcourse illusions make it look like any old boring cave.
Lair rigged smockfull of traps, symbols of stun, pain etc etc etc.. about 30-40 spells per round.

Maybe its a DarkRed Dragon. As in a half-Black, Red. Thus immune to the acid on the walls. Perhaps even capable of switching its breath weapon (too bad the players invested in immunity against fire..)

Dragon ofourse has a wand of shrink item and has turned a zillion big rocks into tiny pebbles. Just ready to be droopped. Worth another 40d6 of impact?

Wanna go all nasty, then awakened demi lich/dracolich. And all of the cave is also unhallowed & fear causing.

The dragon ofcourse has a demiplane up at the celing, up there 300' above the lava sea. A hideaway for treasure and rest.

Elements. Death, pain, fear, stunnings. Soulsucking AND Fire/Acid breath. Immune naturally to just about anything and everything.

Make it airless & energy draining & negative fast heal as per negative plane just makes it ever more fun. There is ofcourse an ILLUSION that makes you think you can breathe. Bwuahhha!


hmm.. Skill: Craft Numerian Technology.
DC 10, you can reload a spent blaster
DC 15, you can turn the CCTV cameras on a spaceship using a perfectly well working computer
DC 25, you can fix a slighly broken blaster
DC 50, You can build a blaster from some adamant, a bit of silver and..


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cannon golem/gunslinger... Megatron!


And then there is the Nidal syrup. Extracted from sentient beings thru torture, it is distilled hope. Few can guess how its made, but good organisations have made sure to ban it and possession of this immorally produced substance will result in confiscation, whippings and dungeontime. It is reported to be quite delicious and light, and adds a +4 luck bonus (as per stone of luck) for an hour.

Cost 500gp/serving. (where availabls) (2000gp where illegal)


they are pretty perfect, worms are bound to get away, but also leave the loot behind. Thus the feelgood from winning, and yeta a bbeg that returns over and over again :p


Fruit trees and pepper-vines, permanent unseen servants picking the peppers. Simulacred lantern archons exporting around the world.
Income in the millions..

Or wall of iron+fabricate
Or create food and water+illusions
Or simulacred djinn & making silks, spices etc organic stuff (diamonds?? :D )
Or just a plain old postal service, imagine instant messages from magnimar to westgate, no more month long travels.. a mere 15gp/message delivered (teleporting lantern archons)
Or Cloned dragon steaks bbq restaurant, also doing a side business into dragon bones and scales

...or just a old city watch job & cloudkilling sewer goblins..


there are maples in nortern europe aswell, just no one bothers to make maplesyrup

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