Nar'shinddah Sugimar

igorwolfgang's page

Organized Play Member. 59 posts. No reviews. 1 list. 1 wishlist.


RSS

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>

Hello,

If you are carrying an unconscious or tied up person and someone hits both of you with a fireball, does the unconscious person get a reflex save or can you make a reflex save for him.

Like if you were carrying a sack of potatoes and someone hits you with a fireball you can protect your potatoes ( a man has gotta eat) #DontBurnThePotatoes.

And an unconscious man is basically a sack of potatoes (both in sack like qualities and in meal potential for those inclined) #BadJokes.


http://www.d20pfsrd.com/feats/combat-feats/osyluth-guile-combat/

feat ^^


I know that you can't add the same attribute to an ability twice but I have a nuance question.

Take a ghost that can add Cha to deflection bonus.

If he takes Osyluth Guile, which lets you add Cha to dodge.

So since I'm not directly adding Cha to the same stat do they both count?

I am adding it as deflection and to dodge.

Both of those are then added to CMD and AC.


If i wild shape into a creature who's attacks cause bleed, does wild shape give you that ability. I think the real rules question is that if bleed is an ability that was omitted or was one that was assumed. Like it isn't a special attack or something that would be listed. I'm leaning towards bleed not included but that seems weird because it isn't super strong or anything and is kinda common. It feels like something they should get but i don't think they do.


2 people marked this as a favorite.

I would love to do wrath of the righteous with suicide squad. evil characters forced to fight for a just cause.


That is what i thought. I was worried that it did regular whip damage for AoO.


What damage does Kinetic Whip do for AoO? My question comes from the phrase at the end of the Kinetic Whip description "allowing you to make attacks of opportunity that deal the whip's usual damage."

Kinetic Whip

Element(s) universal; Type form infusion; Level 3; Burn 2
Prerequisite(s) kinetic blade
Associated Blasts any
Saving Throw none

You form a long tendril of energy or elemental matter. This functions as kinetic blade but counts as a reach weapon appropriate for your size. Unlike most reach weapons, the kinetic whip can also attack nearby creatures. The kinetic whip disappears at the beginning of your next turn, but in the intervening time, it threatens all squares within its reach, allowing you to make attacks of opportunity that deal the whip's usual damage.

Kinetic Blade

Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none

You form a weapon using your kinetic abilities. You create a nonreach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you're a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade's shape is purely cosmetic and doesn't affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn't prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it's part of another action (and isn't an action itself), using this wild talent doesn't provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast's damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn't use any of the magic weapon's bonuses or effects and simply deals the telekineticist's blast damage. The kinetic blade doesn't add the damage bonus from elemental overflow.


I really like the Druid Summoner idea partly because they are two of my favorite classes. I think they work well with each other because you have minions to tank damage and your Action Econ is great.

I would want to go with a master summoner so you get more minions on the field if you can Or the monster tactiancan inquisitor which get the master summoner's summons + teamwork feats for your summons. Teamwork feats on the druid as well can help a lot in combat.

The main problem is that neither of them are high hit rate, they don't have great bab. Also dealing with a single mighty foe may be hard -perhaps a dragon of high Cr. A druid can reach great heights if he focuses on wild shaping more than spells. I'm always fond of monk druids but which ever would work well.

Another idea is to go double support. have a summoner and then add a bard. A bard can still be a good combatant though they are rarely played as such. His music would make all the summons really strong too which would help against stronger enemies.


Yes. Normal undead are destroyed at 0. Vampires go into gaseous form and retreat to coffin within two hours. they then begin to fast heal. The spell disables your body from healing except through regeneration. So a vampire would not be able to heal and would then die.


http://www.d20pfsrd.com/magic/all-spells/s/skinsend

If an intelligent undead with skin cast Skinsend on itself would it die?

If so, then if a vampire cast skinsend on itself, it would become mist but Skinsend disables healing from anything other than regeneration. so the vampire would not fast heal and would then be doomed to die. Can the vampire's skin return to its body in mist form?

I know that these seem like impossible scenarios because why would an undead cast this spell if it would kill itself. this brings me to my next question.

Touch Injection
http://www.d20pfsrd.com/magic/all-spells/t/touch-injection
Lets you force an extract upon someone else.
Question 1: do you need infusion for this.
Question 2: would this let you auto kill any undead with skin?


6 people marked this as FAQ candidate. 1 person marked this as a favorite.

Can an alchemist get improved familiar?

Can they get them with the assumption that they have a caster level?

If they get the feat, does it work with tumor familiar, as in does it still detach and attach and stuff?


I like the concept it is very fun. What ideas would you have for the car? Many a wagon with flames on the side. lol


Does True Seeing see through Transplant Visage(TV). TV puts someone's skin on your face and you wear it kinda like the masks from Mission Impossible. As i see it TV puts a skin on your skin and since True sight doesn't go through objects i can't see your original form. also the spell seems intended to not be detectable from such magics.

http://www.d20pfsrd.com/magic/all-spells/t/transplant-visage


So i'm playing a campaign and we are given 15 months of down time. I have captured a white dragon, well he is dead but i want to resurrect him to give him a chance at redemption. Redemption is a really big part of my character. In this setting all the chromatic dragons were working together to harvest the souls of an entire race (kobolds) to gain power. Only the stronger dragons knew that they were consuming souls. this was a young dragon and was just following orders. I want to resurrect him and explain to him what he was a part of and offer him a chance at redemption, thus changing his alignment. This would probably include an atonement spell and a quest. I'm looking for ideas about this an ways to convince both the GM and the dragon to be good.

Any ideas about how to play this out or present it to the GM.


SLA do not require a focus but can they use a focus. This concerns things like scrying SLAs and special items that when used as a foci, affect the spell. Link to example item below.

http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Cauldro n%20of%20Overwhelming%20Allies

"A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. "


I am going to run a mystery house theater type game. Kinda like clue mixed with Identity. Kind of like that dark brotherhood mission in Oblivion where you go to a house party and get locked in so you can kill everyone in the house. Got any ideas about fun things to throw in or scene to have. interesting NPC ideas to add.

Right now i'm thinking of making the PC mostly locals in a small village who are invited to dinner but the rich guy/town leader. Maybe one could be a local hero and others are like the village mage.

The other idea i have is maybe have them all notable PCs and have them invited to dinner but a local noble. I'm looking at level 4 for the game so that would be an important invite still at that low level.

Any fun ideas?


Vow of poverty replaced all your items in DND 3.5 with a power progression. I would like to make a boss type character with this and he is stated at level 25 so i would like suggestions for possible extensions to the progression. please note that you get more money faster as you level up and epic level loot and items are really powerful so i think that the vow of poverty progression should reflect that.

Here is the progression according to old Dnd.

http://dndtools.eu/feats/book-of-exalted-deeds--52/vow-of-poverty--3081/

please bring ideas. like constant spell effects or +10 weapons by level 25 or other ideas.


what types of effects are activated effects. like supernatural flight. this could make sense because you might not know how to fly. you will have to relearn how to move using these new abilities that you aren't accustom to using. what about energy drain touch attacks. if touch attacks aren't activated then a lich couldn't selectively touch someone or something.


All i'm working with now is a doomsday clock type idea.

The four saint beast, extremely leveled npcs, are undergoing a plot to release a spawn of Rovagug. They need a couple more artifacts to complete the ritual.

My idea with that is that the PC witness one of the beasts steal the last artifact that they need and escape. The PC pursue and it leads to a cross country tracking and chase scene. During the chase, each Saint Beast will fall behind to deal with the PCs, one at a time. Leading to ambushes and combat in a variety of locations and enemies. My underdeveloped idea for the conclusion is at the ritual against the last Saint Beast with a possibility of releasing a Spawn would they would then need to fight. Could even lead to their retreat and then tracking down the Spawn when they are equipped to kill it/put it back to sleep. I'm thinking of using Xotani, The Firebleeder.

I don't really have a hook to bring the party together or a firm way to force a chase scene. If you have any suggestions, that would be appreciated.

Also if you have other ideas of things to do for a level 20 one shot please suggest away.


I am consider allow Ranged Legerdemain to be used in combat with the steal maneuver. Do you see any reason why this may be unreasonable or broken.


"Burn (Ex)

In addition to dealing 4d8 fire damage to creatures that hit it with natural attacks and catching them on fire, the Firebleeder's heat can melt or char weapons; any weapon that strikes Xotani is allowed a DC 36 Fortitude save to avoid destruction. The save DC is Constitution-based."

The part where any weapon that strikes him, does this apply to magic weapons. It seems strange that it would be a flat DC to destroy a weapon that has hardness and alot of hp.

Just want to check that i'm reading this correct before I destroy a fighter's 100,000 gold sword.


As i see it. Swallowing a creature will let them hit you way easier but you can do damage to them from swallowing while attacking someone else.

I'm thinking that maybe they can only do damage while inside the stomach, if they choose to just attack and not cut their way out, with slashing and piercing. So like a monk couldn't punch the creature and kill it while inside. I'm not sure about the wording and it seems like the creature is in a worse position than it would have been if it didn't swallow whole.

The character in question did not want to cut his way out or climb out but just do damage to the creature and kill it.


It says in its description that a creature can do one of two things. does this imply that they can only do those two things. Could a character just full round attack the stomach to kill the creature.

"If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin the opponent). If it succeeds, it swallows its prey, and the opponent takes bite damage. Unless otherwise noted, the opponent can be up to one size category Smaller than the swallowing creature. Being swallowed causes a creature to take damage each round. The amount and type of damage varies and is given in the creature’s Statistics. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 the creature’s total hit points), or it can just try to escape the grapple. The Armor Class of the interior of a creature that swallows whole is normally 10 + 1/2 its natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, the swallowing creature cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in the attacker’s mouth, where it may be bitten or swallowed again."


i found it, i re read the guide book to pfs, thank you.


what about choosing feat, traits, and items that are specific. Getting spells from one god is understandable. But i don't see a reason why not having a specific god as your main patron would stop you from using their feats when the feats are more of skill/technique/philosophy thing rather than a magical thing.

@LazarX
This Inquisitor worships law, and from that he draws his divine power, he just keeps several gods in high esteem.


1 person marked this as a favorite.

So i want to make an Inquisitor that is devoted to Law. He will kinda worship Abadar, Shizuru, and some of the eastern philosophies. Anyways i can't find any rule against having more than one god.


if you are invisible while using scorching ray could you make sneak attack apply to all the attacks


When using Scorching Ray with sneak attacks, why does the fact that the spell and attacks are simultaneous stop you from applying sneak attack damage to each hit. If you were to say use greater invisibility or blind your opponent shouldn't you be able to apply sneak attack to every attack? If you were shooting him with a bow and he was blind, you would be able to sneak attack on every hit.

If i were to home rule this i would probably allow for invisible attackers or blinded defenders to be hit with multi sneak attacks from scorching ray.

"

Sneak Attack: Can I add sneak attack damage to simultaneous attacks from a spell?
No. For example, scorching ray fires simultaneous rays at one or more targets, and the extra damage is only added once to one ray, chosen by the caster when the spell is cast.
Spell-based attacks which are not simultaneous, such as multiple attacks per round by a 8th-level druid using flame blade, may apply sneak attack damage to each attack so long as each attack qualifies for sneak attack (the target is denied its Dex bonus or the caster is flanking the target).

—Pathfinder Design Team, 06/19/13

"

-http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qqm


ok, that is what i thought, i just wished it was otherwise. thanks.


the definition of a full round is from one point in initiative to that same point one round later. so the question has been raised that spells that take a full round, like summon monster, are you continuously casting them during other players turns? The concern is that if so, then enemies can disrupt you while you are casting it during other people's turns.


Ultimate Combat listed them as One Handed Weapons. Older guns are longer and heavier are harder to maneuver. If you made them out of Darkwood and mithril to cut the weight in half and i would allow them to be light.


ok. yea, i've read that same thing somewhere but i can't find it in the PF setting, i remember reading it in DnD3.5.
This is good. Means i'm not going crazy and making up things i didn't read. haha. thanks.


So one of our pc was just bitten by a werewolf and didn't make his save, there is still time to cure it but if it is not cure what do you think i should do? it could become a quest to cure the character. and would there be any way to have the pc eventually be able to control his werewolf side?


How long should it take to use a MW tolls UMD? like a standard action or move action to prepare to use it with the skill check or should the time to use it just be included in the regular skill check.

assuming a GM lets you have such a wondrous item.


Do you have to read the book in between all checks to get a +1?

and the action to use the tools it the same action to use the skill right, there is not extra action there just having the tools in hand?


tools that help use UMD? sounds interesting. i think the trait and the MW tool will get me to where i want to be. thank you all. :D


Do you have any advice for players that don't have Use Magic Device as a class skill to boost their skill so they can actually use wands reliable?

Also please post any cool wand ideas. spells, feats, etc


the spell is coming from the artifact, Manuel of infinite planes, so he wouldn't have alot of other spells.
he would want to secretly play with a party and eventually defeat them in a grand way.


So what type of creatures do you guys think would be awesome to summon, lets say that your caster level is 30, and i want to control them. so creatures with HD under 30.

Ideas?


So Gate says:

"In the case of a single creature, you can control it if its HD does not exceed your caster level."

So if I can get my caster level up to 22 then I can summon a Solar using gate and control it without having to pay for it. This seems a little broken to me so am i interpreting the rules incorrectly or what? Thoughts.


I'll post the full description of gate below by my question is about the 2nd to last full paragraph.
Specifically
"If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your caster level. In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time."

When it says "In the case of a single creature, you can control it if its HD does not exceed your caster level." what type of control is it talking about, it is permenately under your control, do you control it like it was a summons creature. If i boost my caster level to 23 can i get a solar body guard forever?

Gate
School conjuration (creation or calling); Level cleric/oracle 9, sorcerer/wizard 9; Domain glory 9, trade 9

CASTING
Casting Time 1 standard action
Components V, S, M (see text)

EFFECT
Range medium (100 ft. + 10 ft./level)
Effect see text
Duration instantaneous or concentration (up to 1 round/level); see text
Saving Throw none; Spell Resistance no

DESCRIPTION
Casting a gate spell has two effects.

First, it creates an interdimensional connection between your plane of existence and a plane you specify, allowing travel between those two planes in either direction.

Second, you may then call a particular individual or kind of being through the gate.

The gate itself is a circular hoop or disk from 5 to 20 feet in diameter (caster's choice) oriented in the direction you desire when it comes into existence (typically vertical and facing you). It is a two-dimensional window looking into the plane you specified when casting the spell, and anyone or anything that moves through is shunted instantly to the other side.

A gate has a front and a back. Creatures moving through the gate from the front are transported to the other plane; creatures moving through it from the back are not.

Planar Travel: As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire. Travelers need not join hands with you--anyone who chooses to step through the portal is transported. A gate cannot be opened to another point on the same plane; the spell works only for interplanar travel.

You may hold the gate open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the interplanar connection is severed.

Calling Creatures: The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. This use of the spell creates a gate that remains open just long enough to transport the called creatures. This use of the spell has a material cost of 10,000 gp in rare incense and offerings. This cost is in addition to any cost that must be paid to the called creatures.

If you choose to call a kind of creature instead of a known individual, you may call either a single creature or several creatures. In either case, their total HD cannot exceed twice your caster level. In the case of a single creature, you can control it if its HD does not exceed your caster level. A creature with more HD than your caster level can't be controlled. Deities and unique beings cannot be controlled in any event. An uncontrolled being acts as it pleases, making the calling of such creatures rather dangerous. An uncontrolled being may return to its home plane at any time.

If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service. The service exacted must be reasonable with respect to the promised favor or reward; see the lesser planar ally spell for appropriate rewards. Some creatures may want their payment in "livestock" rather than in coin, which could involve complications. Immediately upon completion of the service, the being is transported to your vicinity, and you must then and there turn over the promised reward. After this is done, the creature is instantly freed to return to its own plane.

Failure to fulfill the promise to the letter results in your being subjected to service by the creature or by its liege and master, at the very least. At worst, the creature or its kin may attack you.

Note: When you use a calling spell such as gate to call an air, chaotic, earth, evil, fire, good, lawful, or water creature, it becomes a spell of that type.

http://www.d20pfsrd.com/magic/all-spells/g/gate


would you consider summoning them as per summon monster, "forcing them against their will"?


i originally wanted to use them as lamps to light the guild hall actually,
and they would be used to transport magic items that people want to buy mostly, and we would sell these items to both good people and evil oppressing people.


If a Merchant Guild leader used bind planar creature to use Archon, Lantern to use their teleportation for shipping. Would this be evil? In my opinion this wouldn't be evil because you are paying them and they have a choice. Also if you use summon monster to summon Archon, Lantern and use them without paying them, would this be evil?


but with beast shape iv you get faster speed and a few more abilities like rend which beast shape iii doesn't, so it would help a little with druids


2 people marked this as FAQ candidate.

Druids get Beast Shape 3 at lv 8, why do they never get Beast Shape 4? It seems that wild shape stops getting better after lv 12? Thoughts?


I would like ideas of fun creative ways to use non magical items in awesome ways, like rope, or lanterns etc, just all the stuff in goods and serveries. like using rope to avoid pit traps. any ideas?


alright thank you. :)


http://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagic
combined with this
http://www.d20pfsrd.com/feats/metamagic-feats/empower-spell-metamagic---fin al

if you usually do 10d6 like a fire ball, and intensified made it 15d6 would empower make it 22d6? or 20d6? how do they stack, like which effect takes place first

also i assume maximize will max the end result of damage what ever it is.


I was planning on the Genie escaping and maybe having another character try to use the heart of the spawn to become extremely strong, maybe even fighting the spawn later, but i need some stuff in between, i have the end, just some mean time stuff.