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ignimbrite78's page

209 posts. 1 review. No lists. 1 wishlist.



Hey all, I read a book a while ago and I forget what it was called or the author. I think that the title had the elements involved, e.g. fire and ice or something like that.

The basic premise is that there are alien sybiots that grant 'magical' powers to rare humans. A computer onboard the ship controls pretty much everything including the introduction of the symbiot. Multiple symbiots grant greater powers but there is more conflict between the symbiots.

Any ideas as to who the author or book might be?


hey all,

looked around and didn't find anything that really addressed this issue:

does a level 20 rogue who is under the effect of greater blink get to sneak attack every attack?

I know that normally only your first attack gets sneak attack (unless flanking) when you either cease to be invisible or cease to be ethereal. The question revolves around the dubious wording of the greater blink spell. As I read it a character under the effect of greater blink is in control of when they are ethereal; so they can blink back and forth between ethereal and material between each sneak attack, thereby leaving their opponent flat-footed for every attack.

Any help with this would be appreciated.


Hello everyone, I recently had a brainstorm and came up with a new breed of undead and wanted thoughts/opinions. The general concept was Midas's golden touch meets Dread Wraith. So I designed a dread wraith that slowly turned beings into mithral statues instead of dealing CON damage. The base stats etc for the wraiths are the dread wraith and I changed a couple of little things without modifying the CR.

Here it is:

Mithral Wraiths; CR 11; Large undead; HD 16d12, hp 104; Init +13; Speed fly 60 ft. (good); AC 25, touch 25, flat-footed 16; Base attack +8; Attack +16 touch melee (2d6 plus Mithral Touch, incorporeal touch); Space/Reach 10’/10’; SA Mithral Touch; SQ darkvision 60’, daylight powerlessness, Incorporeal traits, Lifesense 60’, Undead traits, Unnatural aura; AL LE; SV Fort +5, Ref +14, Will +14; Str -, Dex 28, Con -, Int 17, Wis 18, Cha 24.
Skills: Diplomacy +9, Hide +24, Intimidate +26, Knowledge (religion) +22, Listen +25, Search +22, Sense Motive +23, Spot +25, Survival +4
Feats: Alertness, Blind-fight, Combat reflexes, Dodge, improved initiative, Improved natural attack (incorporeal touch), Mobility, Spring attack
Mithral Touch (Su): Living creatures hit by a mithral wraith’s incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Dexterity drain. This attack hardens the skin of the creature, for every two points of Dexterity drain the target’s skin hardens and gains +1 natural AC. When a target’s Dexterity reaches zero he has been totally transformed into mithral and dies. The save DC is Charisma-based. On each such successful attack the mithral wraith gains 5 temporary hit points.


Hey there,
I am starting a new campaign soon and I was wondering what variant rules I should include.
I have been toying with armour as damage reduction and the damage conversion rules from Unearthed Arcana.

Has anyone used these rules? How did they play? Did it make things easier/harder to kill? Do they slow combat down?

Has anyone else used any interesting variant rules they would like to share?


Just wondering if anyone else had been having the same irritating problem as me.

We have a really charismatic and smart player in our group and, for better or worse, people tend to defer to him when making plans (that and he is usually right). However, he does not always play the most charismatic or smart character. This is compounded when other PCs take feats such as Leadership; you would expect such characters to have a more forceful personality with the expectation of having their suggestions/orders followed.

The question is how should a DM who does not award ad hoc XP bonuses/penalties deal with such a PC without stomping around saying 'you would listen to player X and trust them more than player Y'?



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