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Lord Glorio Arkona

hunter1828's page

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Endzeitgeist wrote:
I've got more of your pdfs scheduled for the immediate future. :)

We look forward to them!


Endzeitgeist wrote:

Conclusion:

Layout adheres to the two-column-standard, artwork is b/w and classic in style and e.g. all the PrCs get their own artwork. Editing is top-notch and I didn't notice any typos or editing glitches. The snarky and snide comments of Flynn make an otherwise dry and crunch-heavy book a great read and while some PrCs didn't strike my fancy, they are all well-designed and some just plain rock. The apprentice-class is a stroke of genius and the variant class features are cool and well-designed. On the downside, the spells, while not bad, left me absolutely unimpressed and the sever-limbs-mechanic is terrible in my opinion. This book is about options, though, and thus I'll just ignore these and use the rest. The book sets out to make fighters smart and succeeds in this endeavor. More importantly, though, this book also avoids power-creep and still offers interesting and cool options. Due to me not liking some mechanics and the spells, I'll refrain from giving the full 5 stars and instead settle for a final verdict of 4.5 stars.

Posted here, EnWorld on RPGaggression and also sent my review to GMS magazine.

Many, many thanks for the great review! We appreciate it.


Our print products are available to FLGSes through our fulfillment house Studio 2 Publishing and through Indie Press Revolution. IPR has a much more limited reach, but they were a great place to start for us.

Any 3PP that has products in an FLGS, I recommend should check into joining Bits and Mortar, which makes it possible to provide free PDFs to FLGS customers at participating brick-and-mortar shops, effectively allowing you to sell print/PDF bundles at an FLGS.


joela wrote:

While the vast majority of y'all have -- or will be -- publishing for the Pathfinder Roleplaying Game, I'm sure y'all have, at one point or another, created or received other rule systems. I know at least one company, Goodman Games, who's published a rule system (Eldritch Roleplaying Game).

What catches your eye about such systems? What...criteria...would you follow to consider actually publishing such a system?

In August we are releasing our first fully original game system - Exploding Aces. EA is a cinematic rpg designed to simulate action/adventure, horror and sci-fi films/TV shows. It uses standard playing cards to resolve actions instead of dice.

Robert
4 Winds Fantasy Gaming


hunter1828 wrote:
Dark_Mistress wrote:
Really? I am honestly a little surprised Luven's hasn't overcome it in sales.
It's getting there. I expect it will surpass Arcane Magic late this year, even if the sales slow down.

And it really is getting there. Today we sold our 300th Luven's PDF!


Endzeitgeist wrote:
Nice review, D_M!

We are always pleased with a review from the succubus. :D


Yasha wrote:


"That is how it always begins...very small." -Egg Shen, Tour Bus, Bus for Tourists, San Francisco Chinatown.

"What? Huh? What'll come out no more?!"


Isn't this thread better suited for the Conversions or the House Rules/Homebrew forums, since what's being discussed is not an official release from any 3PP?


The Secret DM wrote:

@Hunter: Thank you so much for sharing the website here! Greatly appreciated!

This was a lot of fun to put together -- but now the pressure's on for next year! :)

--The Secret DM
----------------------------------
Find me on Facebook!

Contact me: thesecretdm@gmail.com

You bet! I was glad to provide a quote!


John Benbo wrote:


Sounds like it has a got a one up on the UA then :). I'm sold.

Excellent! Enjoy!


John Benbo wrote:
The ones in the UA weren't very balanced either.

It's important to remember that what we mean by our flaws not being balanced is that the flaws are not equal. They are balanced in the sense that the right feats, class or racial features and/or skill point placement balance them out - and we even include rules for buying off the flaw and overcoming it.


Doc_Outlands wrote:
What about another +1 due to Rogue being that human's favored class? ;)

And there's that as well. :) Even with "only" 3 bonus skill points, a 1st level character with high INT can still start off with a really large number of skill points. That's why we limited it to 3. Heck, Sean and I briefly considered only 2 skill points.


John Benbo wrote:
Interesting. The 3e version of the "Unearthed Arcana" had a section on flaws. It'd be interesting to compare the two. I agree with this version of only allowing one feat maximum for a flaw. UA could get a little broken. For example, I had a sun elf wizard start at 1st level with three feats by taking two flaws, slow (base speed cut in half) and absent minded (-4 spot and listen checks). I played him as the absent minded professor.

As Sean said, there really is no connection with the flaws from UA - which even though I own I had completely forgotten about, and didn't even realize they'd managed to make it into the 3.5 SRD. These are completely unique, straight from Sean, with some minor tweaking by me.


Dark_Mistress wrote:
Reviewed.

And appreciated! Thank you!


Matthew Morris wrote:
Lyingbastard wrote:
hunter1828 wrote:
Dark_Mistress wrote:
Dark Sasha wrote:
Dark_Mistress wrote:
Sethvir wrote:
And yes, Dark Mistress, if you happen to read this, I also look at your reviews along with End's as an assist to my 3PP material selection about 80% of the time.

*adds yet another name to the crazy list*

Perhaps instead of crazy list I should just accept they are acolytes of my cult.

*nods*
So says one of my prophets.
So say we all!
Jeebus man, she's a succubus, not a Cylon!

Actually it would be 'By Your Command' if she was a toaster. ;-)

(aside, does anyone besides me wish we'd seen more of the colonies ala Caprica?)

He's got a point, Sean, and besides, you tell me that Six wasn't part succubus. Seriously. :P

And, yeah, I do wish we could've seen more. Maybe if Caprica hadn't been canceled...


Dark_Mistress wrote:
Dark Sasha wrote:
Dark_Mistress wrote:
Sethvir wrote:
And yes, Dark Mistress, if you happen to read this, I also look at your reviews along with End's as an assist to my 3PP material selection about 80% of the time.

*adds yet another name to the crazy list*

Perhaps instead of crazy list I should just accept they are acolytes of my cult.

*nods*
So says one of my prophets.

So say we all!


Dale McCoy Jr wrote:


I know what you mean. My players hate it when I bring in monsters that I publish. They prefer stuff out of the Bestiary (stuff they know pretty much by heart). So I understand what you're saying.

EDIT: And when I say "they prefer stuff out of the Bestiary" I mean, they don't like monsters unique to the adventure path published by Paizo, monsters in bestiary 2. You name it. If its not in Bestiary 1, they speak up.

It is precisely that reason that I like using stuff that isn't in the Bestiary. "Oh! It's a Glabrezu! I know what to do to beat it guys!" became all too common in the 3.5 days and I made more liberal use of 3PP creatures, and my players found they liked it better because it was a true challenge when they weren't tempted to metagame the combat.

And my players did hate it when I threw in creatures from our upcoming Tome of Monsters for playtesting purposes - but that was because they freaked them out. "What do you mean it's an undead kid?! Good god, you're twisted!" One of my players still has nightmares about the drekavac climbing up his character's body. Mwahahahaha!


Urizen wrote:
As a point of reference, here's the Character Flaws from the SRD as ported from Unearthed Arcana.

Huh. Never even thought to look for such a thing in the SRD. I like ours better anyway. :D


Urizen wrote:
Lyingbastard wrote:
Sure, I just wanted to explain the thought process behind it. If you're dealing with new players, you might be better of saving things like traits and flaws, despite their attraction. You don't want to overcomplicate the game for them. Every GM has to know their group and provide something they can all enjoy, after all.
Yet you hear the clarion cries of 'we want more of these feat thingies!'. XD

The flaws are the sort of thing I as a GM would make a note of and keep beside me all the time. I do this sort of thing anyway, even before the flaws with mechanics came about. I don't worry about their spells, magic items, feats, because if the player forgets - well, that's their problem. The flaws on the other hand, I'd keep close track of, whether it was a Will save or a flat skill penalty.


Matthew Morris wrote:


If someone wants it, it's not a 'waste of time' to them. Heck if you make a profit off of it, then it's clearly not a waste of time to some people.

+1!

That is exactly it. Our Book of Arcane Magic has had a couple less than stellar reviews, and several good reviews. Some people don't want more spells - especially 3PP spells - in their game. That said, we've still sold nearly 600 combined print/PDF copies of that book. Certainly wasn't a waste of time for us.


Urizen wrote:


P.S. Care to share an example or two so we can get an idea?

You can check out a sample of the first 4 pages HERE.


dave.gillam wrote:


Paizo would help 3pp more by eother opening up more room for the products of 3pp to be used, or letting the authors know what not to "waste their time" on, if you know what I mean.

It's not Paizo's place to tell the 3PP what not to "waste their time" on. That also assume's that even Paizo knows exactly what every single player of the game wants, and they don't. Heck, read through the playtest forums and you'll find a lot of people that aren't going to use the upcoming character archetypes from Ultimate Combat. Should Paizo have not "wasted their time" on those?


Urizen wrote:

This may have been mentioned elsewhere and I believe you may have responded based on the averages of skill points per average class level gained, but what is to prevent the person from picking up the flaw to pick up a certain feat that allows you five skill points?

I'm trying to remember the name of that feat during the 3.x days. I can't recall if it ever made its way into Pathfinder.

Otherwise, it's not a bad idea as it at least gives you the option of choosing where to place your skill points (or is it more specific as to where those points be slotted - similar to picking up Skill Focus?) versus picking up a feat that would allow you 4 extra slot bonuses to two specific skill sets.

I was mainly curious as the 3.5 campaign I participate in -- the GM allows the PCs to pick up to two flaws as an option if we're wanting to obtain extra feats (per Unearthed Arcana as mentioned by The Chort).

I don't remember that feat either. We did introduce a feat in Paths of Power called Jack of All Trades, which doubles skill points for 1 level, and I suppose someone playing a rogue could take a flaw, then use the bonus feat for that feat and end up with a lot of skill points at that one level. There's always the danger of a power gamer figuring out a way to take advantage of any rule or option, though.


Hyperion-Sanctum wrote:
hunter1828 wrote:
Dark_Mistress wrote:
Gee would your highest selling one be Luven's? :)
Luven's is actually #2 for us, at just under 300 PDFs sold. Arcane Magic - our very first print book - is #1 still, and is approaching 400 PDFs sold.
got a ? about that... how long has that book/PDF been out?

The Book of Arcane Magic was released in August 2009.

Luven Lightfinger's Gear & Treasure Shop was released in February 2010.


Dark_Mistress wrote:
Really? I am honestly a little surprised Luven's hasn't overcome it in sales.

It's getting there. I expect it will surpass Arcane Magic late this year, even if the sales slow down.


Dark_Mistress wrote:
Gee would your highest selling one be Luven's? :)

Luven's is actually #2 for us, at just under 300 PDFs sold. Arcane Magic - our very first print book - is #1 still, and is approaching 400 PDFs sold.


Urizen wrote:
Is this similar to what was introduced in D&D during the 3.0 days in Unearthed Arcana where you take a flaw in order to pick up another feat?

I actually do not recall the 3.0 flaws at all. I'll have to go back and check that out and see how similar we are. For our product, you take a flaw and you can either take a bonus feat or 3 bonus skill points. You can take up to 2 flaws, but you can only take a single bonus feat (so if you take two flaws and want a bonus feat, you have to take the skill points for the other flaw).

We also included rules for buying off a flaw down the road, since many flawed heroes of fantasy learn to overcome their flaws, not just live with them.


Yeah, we'll never have the number of customers that purchase iPhone/iPad or Android or Blackberry apps, but we'll still always have customers. New gamers come into the fold every day, and long-time gamers look for something they've never tried every day. While most of our PDF-only products have sold around 100 each, a significant number of sold around 200, and a few have sold over 300. And every time I think it's time to retire one or two of our oldest PDFs (which sell the least), someone comes along and buys 2 or 3 of them, so I leave them up.

And when it comes to the PDF version of our print books, all but one has sold over 200 and one is fast approaching twice that number. I don't expect to have the sales volume of an app - no matter what I put my pricing at - but I do expect that we'll always sell products unless RPGs suddenly and completely vanish.


SilvercatMoonpaw wrote:
Hm, only 3 skill points? There was a feat in the 3.5 Psionics Handbook that granted 5. What calculation prompted the choice of three?

Because it is just under the average number of skill points for the Core Rulebook base classes. The average is actually 3.8, but we chose to round down because 3 points is a lot of bonus skill points for a 1st level character. For example, a human rogue with a 14 INT and taking one flaw would start with 8 (rogue) + 1 (Human) + 2 (INT) + 3 (flaw) = 14 skill points. If she takes a second flaw, that's 17 skill points at 1st level.


dave.gillam wrote:

With respect to all the writers

As the guy that actually pays for stuff
I have to say that if none of the kewl ideas are going to be supported or used by my players/dms or Paizo/WoTC, then there isnt much point in having the books, and anything that isnt used is "unneeded glut"

We'd like to see the basic ideas expanded, within the rules of the system, so that we can use them in PFS and other gaming circles.

Ive noticed that much like the Palladium Books forum, the Paizo Fan base is very willing to tell what they want, and eager as puppies to support the companies that listen. Hopefully, everyone learned the lesson that PB still hasnt and will listen to the money-paying fans.

It is important to remember that the designers/writers and the publishers are also players, too. I don't know of any 3PP that just releases products because they are "kewl ideas". All of the publishers that post on these forums keep a close eye on what the players of the game want - but that also includes what the people they game with themselves want. I know that what the folks at my local game club say they would like to see weighs heavily in the types of things 4WFG produces.


joela wrote:
Lyingbastard wrote:
Dale McCoy Jr wrote:
Lyingbastard wrote:


I agree. When I see a gaming product going for $1.25 or $1.50, I have something of an immediate assumption that it's cheap junk thrown together without a lot of investment.
Noted. Ok, soI'm going to be making some changes to upcoming products...
Now, mind you, products that come out for $1.99 are obviously brilliant masterworks that everyone should own.
LOL

In all seriousness, a lot of it comes down to page count. 4WFG's 20 page and less PDFs are generally 2.99 or less. Once it starts pushing past 20 pages (and few of our PDF only titles do) our price goes up.


If I recall, there was a bit of speculation at the beginning that it wouldn't be sustainable for pretty much the very reasons it wasn't sustainable. I was certainly curious. While many of our PDF only products are 1.49/1.99/2.99, the PDF versions of our print products are never lower than 7.99 - and they sell just fine for us at that price. In fact, most of them sell far, far better than our PDF only products.


And now available here at Paizo!


Now available!


Player's Options: Flaws is now available at DriveThruRPG and Your Games Now. It should be available here at Paizo.com very, very soon!


Dark Sasha wrote:
4 Winds Fantasy Gaming - Luven Lightfingers Gear & Treasure Shop

Many, many thanks!


Crimson Jester wrote:


and
4 Winds Fantasy Gaming

We thank you for including us in your list!


Dark_Mistress wrote:
Him thats funny, I think I started reviewing in early March last year. ;p

I know for certain that your reviews have helped here at Paizo. There is always a spike in sales of one of our products after your review goes up.


Dark_Mistress wrote:
Well that sucks but understandable that was the big book I was looking forward to too.

You can still look forward to it! It just build the - antici... pation.


All I can say is that our 2010 sales were 4 times our 2009 sales, and that was with releasing only a single major product after April 2010.


Because of some unforeseen circumstances that are beyond our control, we are having to push the release of Apothecary's Handbook back to August. April will still see Inkantations, Tome of Monsters (only slightly late) & Deus ex Historica.


Chris Ballard wrote:
Any idea how big this is going to be?

This is going to be a shorter book, on par with our recent release, Inkantations, which means it will be around 50 pages.


I was happier when the discussion segued to ice cream. Can we get back to that?

But seriously, while a number of 3PP are producing a lot of material right now, and there are only so many dollars to go around to everyone for Pathfinder Compatible products, the solution to staying in business is two-fold.

1) Consistently produce quality material that gets good reviews from known and trusted reviewers (I'm looking at you, succubus!).

2) Branch out from Pathfinder, or, as the saying goes, don't put all your eggs in one basket. For the most part, many 3PP are already doing that by supporting other RPGs. Later this months is our first product supporting M&M 3e and later this summer is our first original game system. Gamers want to game, and if we produce quality material - for any game system - they'll spend their money to buy it.


Because of some unforeseen circumstances that are beyond our control, we are having to push the release of Apothecary's Handbook back to August. April will still see Inkantations, Tome of Monsters (only slightly late) & Deus ex Historica.


TriOmegaZero wrote:

>:)

You're not anywhere near Southern Ohio are you? Young's Jersey Dairy in Yellow Springs is divine.

I am not. About a three day drive from there, in fact. :(


TriOmegaZero wrote:

I see the amount of third party products the same way I see flavors of ice cream.

Some people are happy with just vanilla, chocolate, and strawberry. But as long as there are people that want more, there will be strawberry shortcake, mint chocolate chip, and orange sherbet.

Man I miss Young's right now.

Damn you! Now I want ice cream...


joela wrote:
Pretty much this. There's no "crowd" from a buyer's viewpoint when only focusing on very specific things.

And that's very true. Even during the glut, I didn't feel there was a glut because I focused on a few 3PP (Malhovac, Green Ronin, Goodman Games and XRP mostly) and rarely bought anything outside of them. It wasn't until after 4e/Pathfinder came along and a lot of older OGL material went on sell for cheap that I began to pick up other stuff.


Sphen wrote:

I have long wanted to write for the gaming idustry. Two things have held me back. 1)Time to write regularly. 2)Knowing who to write to.

The advice I have been given is too send in submissions to various gaming magazines. But which one(s)? I do not have the money to check them all out and know which are the best.

So here I pose the question. Which do you recommend?

Part of that depends on what system you want to write for, as some magazines support only 1 or 2 systems.

If you're talking Pathfinder, then I suggest Kobold Quarterly, Pathways or Wayfinder.


TrickyOwlbear wrote:

Too crowded? I don't think so.

*watches tumbleweed blow past*

But in all seriousness, the RPG market can be likened to the fiction industry. Would you say there are too many novels out there and no room for more? Sure, many themes and ideas have already been published. But each new book brings its own unique take on things (okay, most of the time that's true). That is the beauty of any creativity-based venue like the fiction or, in this case, roleplaying market.

As long as there is creativity, there can be more publishers. Bring. It. On.

Agreed. The d20 glut didn't happen because there were too many publishers producing too many books, it happened because: 1) there were too many publishers producing too many poorly written/edited books; and, 2) book and game stores ordered anything and everything, thinking all gamers would want all books, period.

Publishers, whether the ones that survived the d20 glut, or new ones that have entered in recent years, learned from those mistakes, for the most part. Sure, we occasionally produce something that isn't the same quality as the bulk of our material, but most of try our best to put out only the best product we can.

And as Dark Mistress has pointed out more than a few times, writing/design quality is often subjective. If it's something you are particularly fond of, you might consider it better quality than what others do. Editing/layout quality is far less subjective, though.


Another great job, Steve (and everyone else involved)!

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